1Mesa 10.3.3 Release Notes / November 8, 2014 2============================================ 3 4Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 5release. 6 7Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 113.3. OpenGL 3.3 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz 20 0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 21 a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip 22 23New features 24------------ 25 26None 27 28Bug fixes 29--------- 30 31This list is likely incomplete. 32 33- `Bug 70410 <https://bugs.freedesktop.org/show_bug.cgi?id=70410>`__ - 34 egl-static/Makefile: linking fails with llvm >= 3.4 35- `Bug 82921 <https://bugs.freedesktop.org/show_bug.cgi?id=82921>`__ - 36 layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to 37 integer underflow 38- `Bug 83574 <https://bugs.freedesktop.org/show_bug.cgi?id=83574>`__ - 39 [llvmpipe] [softpipe] piglit 40 arb_explicit_uniform_location-use-of-unused-loc regression 41- `Bug 85454 <https://bugs.freedesktop.org/show_bug.cgi?id=85454>`__ - 42 Unigine Sanctuary with Wine crashes on Mesa Git 43- `Bug 85918 <https://bugs.freedesktop.org/show_bug.cgi?id=85918>`__ - 44 Mesa: MSVC 2010/2012 Compile error 45 46Changes 47------- 48 49Anuj Phogat (2): 50 51- glsl: Fix crash due to negative array index 52- glsl: Use signed array index in update_max_array_access() 53 54Brian Paul (1): 55 56- mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC 57 58Emil Velikov (2): 59 60- docs: Add sha256 sums for the 10.3.2 release 61- Update version to 10.3.3 62 63Ilia Mirkin (27): 64 65- freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0 66- freedreno/ir3: INEG operates on src0, not src1 67- freedreno/ir3: add UARL support 68- freedreno/ir3: negate result of USLT/etc 69- freedreno/ir3: use unsigned comparison for UIF 70- freedreno/ir3: add TXL support 71- freedreno/ir3: fix UCMP handling 72- freedreno/ir3: implement UMUL correctly 73- freedreno: add default .dir-locals.el for emacs settings 74- freedreno/ir3: make texture instruction construction more dynamic 75- freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument 76- freedreno/ir3: add TXQ support 77- freedreno/ir3: add TXB2 support 78- freedreno: dual-source render targets are not supported 79- freedreno: instanced drawing/compute not yet supported 80- freedreno/ir3: avoid fan-in sources referring to same instruction 81- freedreno/ir3: add IDIV/UDIV support 82- freedreno/ir3: add UMOD support, based on UDIV 83- freedreno/ir3: add MOD support 84- freedreno/ir3: add ISSG support 85- freedreno/ir3: add UMAD support 86- freedreno/ir3: make TXQ return integers, not floats 87- freedreno/ir3: shadow comes before array 88- freedreno/ir3: add texture offset support 89- freedreno/ir3: add TXD support and expose ARB_shader_texture_lod 90- freedreno/ir3: add TXF support 91- freedreno: positions come out as integers, not half-integers 92 93Jan Vesely (1): 94 95- configure: include llvm systemlibs when using static llvm 96 97Marek Olšák (5): 98 99- r600g: fix polygon mode for points and lines and point/line fill 100 modes 101- radeonsi: fix polygon mode for points and lines and point/line fill 102 modes 103- radeonsi: fix incorrect index buffer max size for lowered 8-bit 104 indices 105- Revert "st/mesa: set MaxUnrollIterations = 255" 106- r300g: remove enabled/disabled hyperz and AA compression messages 107 108Mauro Rossi (1): 109 110- gallium/nouveau: fully build the driver under android 111 112Michel Dänzer (1): 113 114- radeon/llvm: Dynamically allocate branch/loop stack arrays 115 116Rob Clark (62): 117 118- freedreno/ir3: detect scheduler fail 119- freedreno/ir3: add TXB 120- freedreno/ir3: add DDX/DDY 121- freedreno/ir3: bit of debug 122- freedreno/ir3: fix error in bail logic 123- freedreno/ir3: fix constlen with relative addressing 124- freedreno/ir3: add no-copy-propagate fallback step 125- freedreno: don't overflow cmdstream buffer so much 126- freedreno/ir3: fix potential segfault in RA 127- freedreno: update generated headers 128- freedreno/a3xx: enable hw primitive-restart 129- freedreno/a3xx: handle rendering to layer != 0 130- freedreno: update generated headers 131- freedreno/a3xx: format fixes 132- util/u_format: add \_is_alpha() 133- freedreno/a3xx: alpha render-target shenanigans 134- freedreno/ir3: catch incorrect usage of tmp-dst 135- freedreno/ir3: add missing put_dst 136- freedreno: "fix" problems with excessive flushes 137- freedreno: update generated headers 138- freedreno/a3xx: 3d/array textures 139- freedreno: add DRM_CONF_SHARE_FD 140- freedreno/a3xx: more texture array fixes 141- freedreno/a3xx: initial texture border-color 142- freedreno: fix compiler warning 143- freedreno: don't advertise mirror-clamp support 144- freedreno: update generated headers 145- freedreno: we have more than 0 viewports! 146- freedreno: turn missing caps into compile warnings 147- freedreno/a3xx: add LOD_BIAS 148- freedreno/a3xx: add flat interpolation mode 149- freedreno/a3xx: add 32bit integer vtx formats 150- freedreno/a3xx: fix border color order 151- freedreno: move bind_sampler_states to per-generation 152- freedreno: add texcoord clamp support to lowering 153- freedreno/a3xx: add support to emulate GL_CLAMP 154- freedreno/a3xx: re-emit shaders on variant change 155- freedreno/lowering: fix token calculation for lowering 156- freedreno: destroy transfer pool after blitter 157- freedreno: max-texture-lod-bias should be 15.0f 158- freedreno: update generated headers 159- freedreno/a3xx: handle large shader program sizes 160- freedreno/a3xx: emit all immediates in one shot 161- freedreno/ir3: fix lockups with lame FRAG shaders 162- freedreno/a3xx: handle VS only outputting BCOLOR 163- freedreno: query fixes 164- freedreno/a3xx: refactor vertex state emit 165- freedreno/a3xx: refactor/optimize emit 166- freedreno/ir3: optimize shader key comparision 167- freedreno: inline fd_draw_emit() 168- freedreno: fix layer_stride 169- freedreno: update generated headers 170- freedreno/ir3: large const support 171- freedreno/a3xx: more layer/level fixes 172- freedreno/ir3: comment + better fxn name 173- freedreno/ir3: fix potential gpu lockup with kill 174- freedreno/a3xx: disable early-z when we have kill's 175- freedreno/ir3: add debug flag to disable cp 176- freedreno: clear vs scissor 177- freedreno: mark scissor state dirty when enable bit changes 178- freedreno/a3xx: fix viewport state during clear 179- freedreno/a3xx: fix depth/stencil restore format 180 181Tapani Pälli (2): 182 183- glsl: fix uniform location count used for glsl types 184- mesa: check that uniform exists in glUniform\* functions 185