1Mesa 10.3.3 Release Notes / November 8, 2014
2============================================
3
4Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2
5release.
6
7Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79  MesaLib-10.3.3.tar.gz
20   0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753  MesaLib-10.3.3.tar.bz2
21   a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840  MesaLib-10.3.3.zip
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31This list is likely incomplete.
32
33-  `Bug 70410 <https://bugs.freedesktop.org/show_bug.cgi?id=70410>`__ -
34   egl-static/Makefile: linking fails with llvm >= 3.4
35-  `Bug 82921 <https://bugs.freedesktop.org/show_bug.cgi?id=82921>`__ -
36   layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to
37   integer underflow
38-  `Bug 83574 <https://bugs.freedesktop.org/show_bug.cgi?id=83574>`__ -
39   [llvmpipe] [softpipe] piglit
40   arb_explicit_uniform_location-use-of-unused-loc regression
41-  `Bug 85454 <https://bugs.freedesktop.org/show_bug.cgi?id=85454>`__ -
42   Unigine Sanctuary with Wine crashes on Mesa Git
43-  `Bug 85918 <https://bugs.freedesktop.org/show_bug.cgi?id=85918>`__ -
44   Mesa: MSVC 2010/2012 Compile error
45
46Changes
47-------
48
49Anuj Phogat (2):
50
51-  glsl: Fix crash due to negative array index
52-  glsl: Use signed array index in update_max_array_access()
53
54Brian Paul (1):
55
56-  mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC
57
58Emil Velikov (2):
59
60-  docs: Add sha256 sums for the 10.3.2 release
61-  Update version to 10.3.3
62
63Ilia Mirkin (27):
64
65-  freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0
66-  freedreno/ir3: INEG operates on src0, not src1
67-  freedreno/ir3: add UARL support
68-  freedreno/ir3: negate result of USLT/etc
69-  freedreno/ir3: use unsigned comparison for UIF
70-  freedreno/ir3: add TXL support
71-  freedreno/ir3: fix UCMP handling
72-  freedreno/ir3: implement UMUL correctly
73-  freedreno: add default .dir-locals.el for emacs settings
74-  freedreno/ir3: make texture instruction construction more dynamic
75-  freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument
76-  freedreno/ir3: add TXQ support
77-  freedreno/ir3: add TXB2 support
78-  freedreno: dual-source render targets are not supported
79-  freedreno: instanced drawing/compute not yet supported
80-  freedreno/ir3: avoid fan-in sources referring to same instruction
81-  freedreno/ir3: add IDIV/UDIV support
82-  freedreno/ir3: add UMOD support, based on UDIV
83-  freedreno/ir3: add MOD support
84-  freedreno/ir3: add ISSG support
85-  freedreno/ir3: add UMAD support
86-  freedreno/ir3: make TXQ return integers, not floats
87-  freedreno/ir3: shadow comes before array
88-  freedreno/ir3: add texture offset support
89-  freedreno/ir3: add TXD support and expose ARB_shader_texture_lod
90-  freedreno/ir3: add TXF support
91-  freedreno: positions come out as integers, not half-integers
92
93Jan Vesely (1):
94
95-  configure: include llvm systemlibs when using static llvm
96
97Marek Olšák (5):
98
99-  r600g: fix polygon mode for points and lines and point/line fill
100   modes
101-  radeonsi: fix polygon mode for points and lines and point/line fill
102   modes
103-  radeonsi: fix incorrect index buffer max size for lowered 8-bit
104   indices
105-  Revert "st/mesa: set MaxUnrollIterations = 255"
106-  r300g: remove enabled/disabled hyperz and AA compression messages
107
108Mauro Rossi (1):
109
110-  gallium/nouveau: fully build the driver under android
111
112Michel Dänzer (1):
113
114-  radeon/llvm: Dynamically allocate branch/loop stack arrays
115
116Rob Clark (62):
117
118-  freedreno/ir3: detect scheduler fail
119-  freedreno/ir3: add TXB
120-  freedreno/ir3: add DDX/DDY
121-  freedreno/ir3: bit of debug
122-  freedreno/ir3: fix error in bail logic
123-  freedreno/ir3: fix constlen with relative addressing
124-  freedreno/ir3: add no-copy-propagate fallback step
125-  freedreno: don't overflow cmdstream buffer so much
126-  freedreno/ir3: fix potential segfault in RA
127-  freedreno: update generated headers
128-  freedreno/a3xx: enable hw primitive-restart
129-  freedreno/a3xx: handle rendering to layer != 0
130-  freedreno: update generated headers
131-  freedreno/a3xx: format fixes
132-  util/u_format: add \_is_alpha()
133-  freedreno/a3xx: alpha render-target shenanigans
134-  freedreno/ir3: catch incorrect usage of tmp-dst
135-  freedreno/ir3: add missing put_dst
136-  freedreno: "fix" problems with excessive flushes
137-  freedreno: update generated headers
138-  freedreno/a3xx: 3d/array textures
139-  freedreno: add DRM_CONF_SHARE_FD
140-  freedreno/a3xx: more texture array fixes
141-  freedreno/a3xx: initial texture border-color
142-  freedreno: fix compiler warning
143-  freedreno: don't advertise mirror-clamp support
144-  freedreno: update generated headers
145-  freedreno: we have more than 0 viewports!
146-  freedreno: turn missing caps into compile warnings
147-  freedreno/a3xx: add LOD_BIAS
148-  freedreno/a3xx: add flat interpolation mode
149-  freedreno/a3xx: add 32bit integer vtx formats
150-  freedreno/a3xx: fix border color order
151-  freedreno: move bind_sampler_states to per-generation
152-  freedreno: add texcoord clamp support to lowering
153-  freedreno/a3xx: add support to emulate GL_CLAMP
154-  freedreno/a3xx: re-emit shaders on variant change
155-  freedreno/lowering: fix token calculation for lowering
156-  freedreno: destroy transfer pool after blitter
157-  freedreno: max-texture-lod-bias should be 15.0f
158-  freedreno: update generated headers
159-  freedreno/a3xx: handle large shader program sizes
160-  freedreno/a3xx: emit all immediates in one shot
161-  freedreno/ir3: fix lockups with lame FRAG shaders
162-  freedreno/a3xx: handle VS only outputting BCOLOR
163-  freedreno: query fixes
164-  freedreno/a3xx: refactor vertex state emit
165-  freedreno/a3xx: refactor/optimize emit
166-  freedreno/ir3: optimize shader key comparision
167-  freedreno: inline fd_draw_emit()
168-  freedreno: fix layer_stride
169-  freedreno: update generated headers
170-  freedreno/ir3: large const support
171-  freedreno/a3xx: more layer/level fixes
172-  freedreno/ir3: comment + better fxn name
173-  freedreno/ir3: fix potential gpu lockup with kill
174-  freedreno/a3xx: disable early-z when we have kill's
175-  freedreno/ir3: add debug flag to disable cp
176-  freedreno: clear vs scissor
177-  freedreno: mark scissor state dirty when enable bit changes
178-  freedreno/a3xx: fix viewport state during clear
179-  freedreno/a3xx: fix depth/stencil restore format
180
181Tapani Pälli (2):
182
183-  glsl: fix uniform location count used for glsl types
184-  mesa: check that uniform exists in glUniform\* functions
185