1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 
37 #include "pipe/p_shader_tokens.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_screen.h"
40 
41 #include "draw_private.h"
42 #include "draw_context.h"
43 #include "draw_vs.h"
44 
45 #include "translate/translate.h"
46 #include "translate/translate_cache.h"
47 
48 #include "tgsi/tgsi_dump.h"
49 #include "tgsi/tgsi_exec.h"
50 
51 #include "nir/nir_to_tgsi.h"
52 
53 DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
54 
55 
56 struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context * draw,const struct pipe_shader_state * shader)57 draw_create_vertex_shader(struct draw_context *draw,
58                           const struct pipe_shader_state *shader)
59 {
60    struct draw_vertex_shader *vs = NULL;
61    struct pipe_shader_state state = *shader;
62 
63    if (draw->dump_vs) {
64       tgsi_dump(shader->tokens, 0);
65    }
66 
67 #ifdef DRAW_LLVM_AVAILABLE
68    if (draw->pt.middle.llvm) {
69       struct pipe_screen *screen = draw->pipe->screen;
70       if (shader->type == PIPE_SHADER_IR_NIR &&
71           ((!screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
72                                      PIPE_SHADER_CAP_INTEGERS)) ||
73            (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
74                                      PIPE_SHADER_CAP_PREFERRED_IR) ==
75             PIPE_SHADER_IR_TGSI))) {
76         state.type = PIPE_SHADER_IR_TGSI;
77         state.tokens = nir_to_tgsi(shader->ir.nir, screen);
78       }
79       vs = draw_create_vs_llvm(draw, &state);
80    }
81 #endif
82 
83    if (!vs) {
84       vs = draw_create_vs_exec( draw, &state );
85    }
86 
87    if (vs)
88    {
89       uint i;
90       bool found_clipvertex = FALSE;
91       vs->position_output = -1;
92       for (i = 0; i < vs->info.num_outputs; i++) {
93          if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
94              vs->info.output_semantic_index[i] == 0)
95             vs->position_output = i;
96          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
97              vs->info.output_semantic_index[i] == 0)
98             vs->edgeflag_output = i;
99          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
100                   vs->info.output_semantic_index[i] == 0) {
101             found_clipvertex = TRUE;
102             vs->clipvertex_output = i;
103          } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
104             vs->viewport_index_output = i;
105          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
106             debug_assert(vs->info.output_semantic_index[i] <
107                          PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
108             vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
109          }
110       }
111       if (!found_clipvertex)
112          vs->clipvertex_output = vs->position_output;
113    }
114 
115    assert(vs);
116    return vs;
117 }
118 
119 
120 void
draw_bind_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)121 draw_bind_vertex_shader(struct draw_context *draw,
122                         struct draw_vertex_shader *dvs)
123 {
124    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
125 
126    if (dvs)
127    {
128       draw->vs.vertex_shader = dvs;
129       draw->vs.num_vs_outputs = dvs->info.num_outputs;
130       draw->vs.position_output = dvs->position_output;
131       draw->vs.edgeflag_output = dvs->edgeflag_output;
132       draw->vs.clipvertex_output = dvs->clipvertex_output;
133       draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
134       draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
135       dvs->prepare( dvs, draw );
136       draw_update_clip_flags(draw);
137       draw_update_viewport_flags(draw);
138    }
139    else {
140       draw->vs.vertex_shader = NULL;
141       draw->vs.num_vs_outputs = 0;
142    }
143 }
144 
145 
146 void
draw_delete_vertex_shader(struct draw_context * draw,struct draw_vertex_shader * dvs)147 draw_delete_vertex_shader(struct draw_context *draw,
148                           struct draw_vertex_shader *dvs)
149 {
150    unsigned i;
151 
152    for (i = 0; i < dvs->nr_variants; i++)
153       dvs->variant[i]->destroy( dvs->variant[i] );
154 
155    dvs->nr_variants = 0;
156 
157    dvs->delete( dvs );
158 }
159 
160 
161 
162 boolean
draw_vs_init(struct draw_context * draw)163 draw_vs_init( struct draw_context *draw )
164 {
165    draw->dump_vs = debug_get_option_gallium_dump_vs();
166 
167    if (!draw->llvm) {
168       draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
169       if (!draw->vs.tgsi.machine)
170          return FALSE;
171    }
172 
173    draw->vs.emit_cache = translate_cache_create();
174    if (!draw->vs.emit_cache)
175       return FALSE;
176 
177    draw->vs.fetch_cache = translate_cache_create();
178    if (!draw->vs.fetch_cache)
179       return FALSE;
180 
181    return TRUE;
182 }
183 
184 void
draw_vs_destroy(struct draw_context * draw)185 draw_vs_destroy( struct draw_context *draw )
186 {
187    if (draw->vs.fetch_cache)
188       translate_cache_destroy(draw->vs.fetch_cache);
189 
190    if (draw->vs.emit_cache)
191       translate_cache_destroy(draw->vs.emit_cache);
192 
193    if (!draw->llvm)
194       tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
195 }
196 
197 
198 struct draw_vs_variant *
draw_vs_lookup_variant(struct draw_vertex_shader * vs,const struct draw_vs_variant_key * key)199 draw_vs_lookup_variant( struct draw_vertex_shader *vs,
200                         const struct draw_vs_variant_key *key )
201 {
202    struct draw_vs_variant *variant;
203    unsigned i;
204 
205    /* Lookup existing variant:
206     */
207    for (i = 0; i < vs->nr_variants; i++)
208       if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
209          return vs->variant[i];
210 
211    /* Else have to create a new one:
212     */
213    variant = vs->create_variant( vs, key );
214    if (!variant)
215       return NULL;
216 
217    /* Add it to our list, could be smarter:
218     */
219    if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
220       vs->variant[vs->nr_variants++] = variant;
221    }
222    else {
223       vs->last_variant++;
224       vs->last_variant %= ARRAY_SIZE(vs->variant);
225       vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
226       vs->variant[vs->last_variant] = variant;
227    }
228 
229    /* Done
230     */
231    return variant;
232 }
233 
234 
235 struct translate *
draw_vs_get_fetch(struct draw_context * draw,struct translate_key * key)236 draw_vs_get_fetch( struct draw_context *draw,
237                    struct translate_key *key )
238 {
239    if (!draw->vs.fetch ||
240        translate_key_compare(&draw->vs.fetch->key, key) != 0)
241    {
242       translate_key_sanitize(key);
243       draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
244    }
245 
246    return draw->vs.fetch;
247 }
248 
249 struct translate *
draw_vs_get_emit(struct draw_context * draw,struct translate_key * key)250 draw_vs_get_emit( struct draw_context *draw,
251                   struct translate_key *key )
252 {
253    if (!draw->vs.emit ||
254        translate_key_compare(&draw->vs.emit->key, key) != 0)
255    {
256       translate_key_sanitize(key);
257       draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
258    }
259 
260    return draw->vs.emit;
261 }
262 
263 void
draw_vs_attach_so(struct draw_vertex_shader * dvs,const struct pipe_stream_output_info * info)264 draw_vs_attach_so(struct draw_vertex_shader *dvs,
265                   const struct pipe_stream_output_info *info)
266 {
267    dvs->state.stream_output = *info;
268 }
269 
270 void
draw_vs_reset_so(struct draw_vertex_shader * dvs)271 draw_vs_reset_so(struct draw_vertex_shader *dvs)
272 {
273    memset(&dvs->state.stream_output, 0, sizeof(dvs->state.stream_output));
274 }
275