1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_tes.cpp
26 *
27 * Tessellaton evaluation shader specific code derived from the vec4_visitor class.
28 */
29
30 #include "brw_vec4_tes.h"
31 #include "brw_cfg.h"
32 #include "dev/intel_debug.h"
33
34 namespace brw {
35
vec4_tes_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_tes_prog_key * key,struct brw_tes_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,int shader_time_index,bool debug_enabled)36 vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
37 void *log_data,
38 const struct brw_tes_prog_key *key,
39 struct brw_tes_prog_data *prog_data,
40 const nir_shader *shader,
41 void *mem_ctx,
42 int shader_time_index,
43 bool debug_enabled)
44 : vec4_visitor(compiler, log_data, &key->base.tex, &prog_data->base,
45 shader, mem_ctx, false, shader_time_index, debug_enabled)
46 {
47 }
48
49 void
setup_payload()50 vec4_tes_visitor::setup_payload()
51 {
52 int reg = 0;
53
54 /* The payload always contains important data in r0 and r1, which contains
55 * the URB handles that are passed on to the URB write at the end
56 * of the thread.
57 */
58 reg += 2;
59
60 reg = setup_uniforms(reg);
61
62 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
63 for (int i = 0; i < 3; i++) {
64 if (inst->src[i].file != ATTR)
65 continue;
66
67 unsigned slot = inst->src[i].nr + inst->src[i].offset / 16;
68 struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2));
69 grf = stride(grf, 0, 4, 1);
70 grf.swizzle = inst->src[i].swizzle;
71 grf.type = inst->src[i].type;
72 grf.abs = inst->src[i].abs;
73 grf.negate = inst->src[i].negate;
74 inst->src[i] = grf;
75 }
76 }
77
78 reg += 8 * prog_data->urb_read_length;
79
80 this->first_non_payload_grf = reg;
81 }
82
83
84 void
emit_prolog()85 vec4_tes_visitor::emit_prolog()
86 {
87 input_read_header = src_reg(this, glsl_type::uvec4_type);
88 emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header));
89
90 this->current_annotation = NULL;
91 }
92
93
94 void
emit_urb_write_header(int mrf)95 vec4_tes_visitor::emit_urb_write_header(int mrf)
96 {
97 /* No need to do anything for DS; an implied write to this MRF will be
98 * performed by VS_OPCODE_URB_WRITE.
99 */
100 (void) mrf;
101 }
102
103
104 vec4_instruction *
emit_urb_write_opcode(bool complete)105 vec4_tes_visitor::emit_urb_write_opcode(bool complete)
106 {
107 /* For DS, the URB writes end the thread. */
108 if (complete) {
109 if (INTEL_DEBUG(DEBUG_SHADER_TIME))
110 emit_shader_time_end();
111 }
112
113 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
114 inst->urb_write_flags = complete ?
115 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
116
117 return inst;
118 }
119
120 void
nir_emit_intrinsic(nir_intrinsic_instr * instr)121 vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
122 {
123 const struct brw_tes_prog_data *tes_prog_data =
124 (const struct brw_tes_prog_data *) prog_data;
125
126 switch (instr->intrinsic) {
127 case nir_intrinsic_load_tess_coord:
128 /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */
129 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
130 src_reg(brw_vec8_grf(1, 0))));
131 break;
132 case nir_intrinsic_load_tess_level_outer:
133 if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) {
134 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
135 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
136 BRW_SWIZZLE_ZWZW)));
137 } else {
138 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
139 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
140 BRW_SWIZZLE_WZYX)));
141 }
142 break;
143 case nir_intrinsic_load_tess_level_inner:
144 if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) {
145 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
146 swizzle(src_reg(ATTR, 0, glsl_type::vec4_type),
147 BRW_SWIZZLE_WZYX)));
148 } else {
149 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
150 src_reg(ATTR, 1, glsl_type::float_type)));
151 }
152 break;
153 case nir_intrinsic_load_primitive_id:
154 emit(TES_OPCODE_GET_PRIMITIVE_ID,
155 get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
156 break;
157
158 case nir_intrinsic_load_input:
159 case nir_intrinsic_load_per_vertex_input: {
160 assert(nir_dest_bit_size(instr->dest) == 32);
161 src_reg indirect_offset = get_indirect_offset(instr);
162 unsigned imm_offset = instr->const_index[0];
163 src_reg header = input_read_header;
164 unsigned first_component = nir_intrinsic_component(instr);
165
166 if (indirect_offset.file != BAD_FILE) {
167 src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type);
168
169 /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the
170 * valid range of the offset is [0, 0FFFFFFFh].
171 */
172 emit_minmax(BRW_CONDITIONAL_L,
173 dst_reg(clamped_indirect_offset),
174 retype(indirect_offset, BRW_REGISTER_TYPE_UD),
175 brw_imm_ud(0x0fffffffu));
176
177 header = src_reg(this, glsl_type::uvec4_type);
178 emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
179 input_read_header, clamped_indirect_offset);
180 } else {
181 /* Arbitrarily only push up to 24 vec4 slots worth of data,
182 * which is 12 registers (since each holds 2 vec4 slots).
183 */
184 const unsigned max_push_slots = 24;
185 if (imm_offset < max_push_slots) {
186 src_reg src = src_reg(ATTR, imm_offset, glsl_type::ivec4_type);
187 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
188
189 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D), src));
190
191 prog_data->urb_read_length =
192 MAX2(prog_data->urb_read_length,
193 DIV_ROUND_UP(imm_offset + 1, 2));
194 break;
195 }
196 }
197
198 dst_reg temp(this, glsl_type::ivec4_type);
199 vec4_instruction *read =
200 emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
201 read->offset = imm_offset;
202 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
203
204 src_reg src = src_reg(temp);
205 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
206
207 /* Copy to target. We might end up with some funky writemasks landing
208 * in here, but we really don't want them in the above pseudo-ops.
209 */
210 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
211 dst.writemask = brw_writemask_for_size(instr->num_components);
212 emit(MOV(dst, src));
213 break;
214 }
215 default:
216 vec4_visitor::nir_emit_intrinsic(instr);
217 }
218 }
219
220
221 void
emit_thread_end()222 vec4_tes_visitor::emit_thread_end()
223 {
224 /* For DS, we always end the thread by emitting a single vertex.
225 * emit_urb_write_opcode() will take care of setting the eot flag on the
226 * SEND instruction.
227 */
228 emit_vertex();
229 }
230
231 } /* namespace brw */
232