1 /*
2  * Copyright © 2017 Red Hat.
3  * Copyright © 2017 Valve Corporation.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "main/mtypes.h"
27 
28 #include "main/externalobjects.h"
29 
30 #include "st_context.h"
31 #include "st_cb_memoryobjects.h"
32 #include "st_util.h"
33 
34 #include "frontend/drm_driver.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 
38 #ifdef HAVE_LIBDRM
39 #include "drm-uapi/drm_fourcc.h"
40 #endif
41 
42 static struct gl_memory_object *
st_memoryobj_alloc(struct gl_context * ctx,GLuint name)43 st_memoryobj_alloc(struct gl_context *ctx, GLuint name)
44 {
45    struct st_memory_object *st_obj = ST_CALLOC_STRUCT(st_memory_object);
46    if (!st_obj)
47       return NULL;
48 
49    _mesa_initialize_memory_object(ctx, &st_obj->Base, name);
50    return &st_obj->Base;
51 }
52 
53 static void
st_memoryobj_free(struct gl_context * ctx,struct gl_memory_object * obj)54 st_memoryobj_free(struct gl_context *ctx,
55                   struct gl_memory_object *obj)
56 {
57    struct st_memory_object *st_obj = st_memory_object(obj);
58    struct st_context *st = st_context(ctx);
59    struct pipe_screen *screen = st->screen;
60 
61    if (st_obj->memory)
62       screen->memobj_destroy(screen, st_obj->memory);
63    _mesa_delete_memory_object(ctx, obj);
64 }
65 
66 
67 static void
st_import_memoryobj_fd(struct gl_context * ctx,struct gl_memory_object * obj,GLuint64 size,int fd)68 st_import_memoryobj_fd(struct gl_context *ctx,
69                        struct gl_memory_object *obj,
70                        GLuint64 size,
71                        int fd)
72 {
73    struct st_memory_object *st_obj = st_memory_object(obj);
74    struct st_context *st = st_context(ctx);
75    struct pipe_screen *screen = st->screen;
76    struct winsys_handle whandle = {
77       .type = WINSYS_HANDLE_TYPE_FD,
78       .handle = fd,
79 #ifdef HAVE_LIBDRM
80       .modifier = DRM_FORMAT_MOD_INVALID,
81 #endif
82    };
83 
84    st_obj->memory = screen->memobj_create_from_handle(screen,
85                                                       &whandle,
86                                                       obj->Dedicated);
87 
88 #if !defined(_WIN32)
89    /* We own fd, but we no longer need it. So get rid of it */
90    close(fd);
91 #endif
92 }
93 
94 void
st_init_memoryobject_functions(struct dd_function_table * functions)95 st_init_memoryobject_functions(struct dd_function_table *functions)
96 {
97    functions->NewMemoryObject = st_memoryobj_alloc;
98    functions->DeleteMemoryObject = st_memoryobj_free;
99    functions->ImportMemoryObjectFd = st_import_memoryobj_fd;
100 }
101