1Mesa 18.1.8 Release Notes / September 7 2018
2============================================
3
4Mesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7
5release.
6
7Mesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation.
12Compatibility contexts may report a lower version depending on each
13driver.
14
15SHA256 checksums
16----------------
17
18::
19
20   8ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a  mesa-18.1.8.tar.gz
21   bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b  mesa-18.1.8.tar.xz
22
23New features
24------------
25
26None
27
28Bug fixes
29---------
30
31-  `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
32   [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
33-  `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
34   - Mesa fails to link GLSL programs with unused output blocks
35-  `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
36   - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
37   having depthBoundsTest
38-  `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
39   - Needed to delete mesa shader cache after driver upgrade for 32 bit
40   wine vulkan programs to work.
41-  `Bug 106738 <https://bugs.freedesktop.org/show_bug.cgi?id=106738>`__
42   - No test for miptrees with DRI modifiers
43-  `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
44   - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
45   tests fail
46-  `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
47   - [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
48   KHR-GL46.texture_barrier*-texels,
49   GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
50   GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
51   fail with some configuration
52-  `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
53   - [DXVK] Setting high shader quality in GTA V results in LLVM error
54-  `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
55   - [SNB] The graphic corruption when we reuse the GS compiled and used
56   for TFB when statebuffer contain magic trash in the unused space
57-  `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
58   - Rise of the Tomb Raider Segmentation Fault when the game starts
59-  `Bug 107760 <https://bugs.freedesktop.org/show_bug.cgi?id=107760>`__
60   - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with
61   DXVK
62
63Changes
64-------
65
66Andrii Simiklit (1):
67
68-  i965/gen6/xfb: handle case where transform feedback is not active
69
70Bas Nieuwenhuizen (3):
71
72-  radv: Add missing checks in radv_get_image_format_properties.
73-  radv: Fix CMASK dimensions.
74-  radv: Use a lower max offchip buffer count.
75
76Christian Gmeiner (1):
77
78-  tegra: fix memory leak
79
80Daniel Stone (1):
81
82-  st/dri: Don't expose sRGB formats to clients
83
84Dave Airlie (1):
85
86-  ac/radeonsi: fix CIK copy max size
87
88Dylan Baker (10):
89
90-  docs: Add mesa 18.1.7 notes
91-  cherry-ignore: add a patch
92-  cherry-ignore: Add more 18.2 only patches
93-  meson: Actually load translation files
94-  cherry-ignore: Add more 18.2 patches
95-  cherry-ignore: Add additional patch
96-  cherry-ignore: Add patch that doesn't apply to 18.1
97-  cherry-ignore: Add a couple of two fixes warning patches
98-  cherry-ignore: Add patch that needs more significant patches to
99   function
100-  Bump version to 18.1.8
101
102Emil Velikov (1):
103
104-  docs: update required mako version
105
106Grazvydas Ignotas (1):
107
108-  radv: place pointer length into cache uuid
109
110Gurchetan Singh (2):
111
112-  meson: fix egl build for surfaceless
113-  meson: fix egl build for android
114
115Ian Romanick (2):
116
117-  i965/vec4: Clamp indirect tes input array reads with 0x0fffffff
118-  i965/vec4: Correctly handle uniform sources in
119   generate_tes_add_indirect_urb_offset
120
121Jason Ekstrand (5):
122
123-  anv: Fill holes in the VF VUE to zero
124-  nir/algebraic: Be more careful converting ushr to extract_u8/16
125-  egl/dri2: Add a helper for the number of planes for a FOURCC format
126-  egl/dri2: Guard against invalid fourcc formats
127-  anv/blorp: Do more flushing around HiZ clears
128
129Juan A. Suarez Romero (1):
130
131-  egl/wayland: do not leak wl_buffer when it is locked
132
133Lionel Landwerlin (1):
134
135-  anv: blorp: support multiple aspect blits
136
137Marek Olšák (1):
138
139-  glapi: actually implement GL_EXT_robustness for GLES
140
141Nanley Chery (7):
142
143-  intel/isl: Avoid tiling some 16K-wide render targets
144-  i965: Make blt_pitch public
145-  i965/miptree: Drop an if case from retile_as_linear
146-  i965/miptree: Use the correct BLT pitch
147-  i965/miptree: Use miptree_map in map_blit functions
148-  i965/miptree: Fix can_blit_slice()
149-  i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9
150
151Samuel Pitoiset (1):
152
153-  radv: fix passing clip/cull distances from VS to PS
154
155vadym.shovkoplias (1):
156
157-  glsl/linker: Allow unused in blocks which are not declated on
158   previous stage
159