1 /*
2  * Copyright © 2019 Valve Corporation.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/shader_enums.h"
25 #include "util/list.h"
26 #include "util/macros.h"
27 #include "ac_shader_args.h"
28 #include "amd_family.h"
29 #include "radv_constants.h"
30 
31 struct radv_shader_args {
32    struct ac_shader_args ac;
33    struct radv_shader_info *shader_info;
34    const struct radv_nir_compiler_options *options;
35 
36    struct ac_arg descriptor_sets[MAX_SETS];
37    struct ac_arg ring_offsets;
38 
39    /* Streamout */
40    struct ac_arg streamout_buffers;
41 
42    /* NGG GS */
43    struct ac_arg ngg_gs_state;
44    struct ac_arg ngg_culling_settings;
45    struct ac_arg ngg_viewport_scale[2];
46    struct ac_arg ngg_viewport_translate[2];
47 
48    struct ac_arg prolog_inputs;
49    struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
50 
51    bool is_gs_copy_shader;
52    bool is_trap_handler_shader;
53 };
54 
55 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)56 radv_shader_args_from_ac(struct ac_shader_args *args)
57 {
58    return container_of(args, struct radv_shader_args, ac);
59 }
60 
61 void radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage,
62                               bool has_previous_stage, gl_shader_stage previous_stage);
63