1 /*
2  * Copyright © 2014-2017 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 #include "pipe/p_defines.h"
26 #include "util/u_memory.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29 #include "util/u_surface.h"
30 #include "util/u_transfer_helper.h"
31 #include "util/u_upload_mgr.h"
32 #include "util/format/u_format_zs.h"
33 #include "util/u_drm.h"
34 
35 #include "drm-uapi/drm_fourcc.h"
36 #include "v3d_screen.h"
37 #include "v3d_context.h"
38 #include "v3d_resource.h"
39 #include "broadcom/cle/v3d_packet_v33_pack.h"
40 
41 static void
v3d_debug_resource_layout(struct v3d_resource * rsc,const char * caller)42 v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
43 {
44         if (!(unlikely(V3D_DEBUG & V3D_DEBUG_SURFACE)))
45                 return;
46 
47         struct pipe_resource *prsc = &rsc->base;
48 
49         if (prsc->target == PIPE_BUFFER) {
50                 fprintf(stderr,
51                         "rsc %s %p (format %s), %dx%d buffer @0x%08x-0x%08x\n",
52                         caller, rsc,
53                         util_format_short_name(prsc->format),
54                         prsc->width0, prsc->height0,
55                         rsc->bo->offset,
56                         rsc->bo->offset + rsc->bo->size - 1);
57                 return;
58         }
59 
60         static const char *const tiling_descriptions[] = {
61                 [V3D_TILING_RASTER] = "R",
62                 [V3D_TILING_LINEARTILE] = "LT",
63                 [V3D_TILING_UBLINEAR_1_COLUMN] = "UB1",
64                 [V3D_TILING_UBLINEAR_2_COLUMN] = "UB2",
65                 [V3D_TILING_UIF_NO_XOR] = "UIF",
66                 [V3D_TILING_UIF_XOR] = "UIF^",
67         };
68 
69         for (int i = 0; i <= prsc->last_level; i++) {
70                 struct v3d_resource_slice *slice = &rsc->slices[i];
71 
72                 int level_width = slice->stride / rsc->cpp;
73                 int level_height = slice->padded_height;
74                 int level_depth =
75                         u_minify(util_next_power_of_two(prsc->depth0), i);
76 
77                 fprintf(stderr,
78                         "rsc %s %p (format %s), %dx%d: "
79                         "level %d (%s) %dx%dx%d -> %dx%dx%d, stride %d@0x%08x\n",
80                         caller, rsc,
81                         util_format_short_name(prsc->format),
82                         prsc->width0, prsc->height0,
83                         i, tiling_descriptions[slice->tiling],
84                         u_minify(prsc->width0, i),
85                         u_minify(prsc->height0, i),
86                         u_minify(prsc->depth0, i),
87                         level_width,
88                         level_height,
89                         level_depth,
90                         slice->stride,
91                         rsc->bo->offset + slice->offset);
92         }
93 }
94 
95 static bool
v3d_resource_bo_alloc(struct v3d_resource * rsc)96 v3d_resource_bo_alloc(struct v3d_resource *rsc)
97 {
98         struct pipe_resource *prsc = &rsc->base;
99         struct pipe_screen *pscreen = prsc->screen;
100         struct v3d_bo *bo;
101 
102         bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
103         if (bo) {
104                 v3d_bo_unreference(&rsc->bo);
105                 rsc->bo = bo;
106                 v3d_debug_resource_layout(rsc, "alloc");
107                 return true;
108         } else {
109                 return false;
110         }
111 }
112 
113 static void
v3d_resource_transfer_unmap(struct pipe_context * pctx,struct pipe_transfer * ptrans)114 v3d_resource_transfer_unmap(struct pipe_context *pctx,
115                             struct pipe_transfer *ptrans)
116 {
117         struct v3d_context *v3d = v3d_context(pctx);
118         struct v3d_transfer *trans = v3d_transfer(ptrans);
119 
120         if (trans->map) {
121                 struct v3d_resource *rsc = v3d_resource(ptrans->resource);
122                 struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
123 
124                 if (ptrans->usage & PIPE_MAP_WRITE) {
125                         for (int z = 0; z < ptrans->box.depth; z++) {
126                                 void *dst = rsc->bo->map +
127                                         v3d_layer_offset(&rsc->base,
128                                                          ptrans->level,
129                                                          ptrans->box.z + z);
130                                 v3d_store_tiled_image(dst,
131                                                       slice->stride,
132                                                       (trans->map +
133                                                        ptrans->stride *
134                                                        ptrans->box.height * z),
135                                                       ptrans->stride,
136                                                       slice->tiling, rsc->cpp,
137                                                       slice->padded_height,
138                                                       &ptrans->box);
139                         }
140                 }
141                 free(trans->map);
142         }
143 
144         pipe_resource_reference(&ptrans->resource, NULL);
145         slab_free(&v3d->transfer_pool, ptrans);
146 }
147 
148 static void
rebind_sampler_views(struct v3d_context * v3d,struct v3d_resource * rsc)149 rebind_sampler_views(struct v3d_context *v3d,
150                      struct v3d_resource *rsc)
151 {
152         for (int st = 0; st < PIPE_SHADER_TYPES; st++) {
153                 struct v3d_texture_stateobj *tex = v3d->tex + st;
154 
155                 for (unsigned i = 0; i < tex->num_textures; i++) {
156                         struct pipe_sampler_view *psview = tex->textures[i];
157 
158                         if (psview->texture != &rsc->base)
159                                 continue;
160 
161                         struct v3d_sampler_view *sview =
162                                 v3d_sampler_view(psview);
163 
164                         v3d_create_texture_shader_state_bo(v3d, sview);
165 
166                         v3d_flag_dirty_sampler_state(v3d, st);
167                 }
168         }
169 }
170 
171 static void
v3d_map_usage_prep(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned usage)172 v3d_map_usage_prep(struct pipe_context *pctx,
173                    struct pipe_resource *prsc,
174                    unsigned usage)
175 {
176         struct v3d_context *v3d = v3d_context(pctx);
177         struct v3d_resource *rsc = v3d_resource(prsc);
178 
179         if (usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
180                 if (v3d_resource_bo_alloc(rsc)) {
181                         /* If it might be bound as one of our vertex buffers
182                          * or UBOs, make sure we re-emit vertex buffer state
183                          * or uniforms.
184                          */
185                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
186                                 v3d->dirty |= V3D_DIRTY_VTXBUF;
187                         if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
188                                 v3d->dirty |= V3D_DIRTY_CONSTBUF;
189                         if (prsc->bind & PIPE_BIND_SAMPLER_VIEW)
190                                 rebind_sampler_views(v3d, rsc);
191                 } else {
192                         /* If we failed to reallocate, flush users so that we
193                          * don't violate any syncing requirements.
194                          */
195                         v3d_flush_jobs_reading_resource(v3d, prsc,
196                                                         V3D_FLUSH_DEFAULT,
197                                                         false);
198                 }
199         } else if (!(usage & PIPE_MAP_UNSYNCHRONIZED)) {
200                 /* If we're writing and the buffer is being used by the CL, we
201                  * have to flush the CL first.  If we're only reading, we need
202                  * to flush if the CL has written our buffer.
203                  */
204                 if (usage & PIPE_MAP_WRITE) {
205                         v3d_flush_jobs_reading_resource(v3d, prsc,
206                                                         V3D_FLUSH_ALWAYS,
207                                                         false);
208                 } else {
209                         v3d_flush_jobs_writing_resource(v3d, prsc,
210                                                         V3D_FLUSH_ALWAYS,
211                                                         false);
212                 }
213         }
214 
215         if (usage & PIPE_MAP_WRITE) {
216                 rsc->writes++;
217                 rsc->initialized_buffers = ~0;
218         }
219 }
220 
221 static void *
v3d_resource_transfer_map(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** pptrans)222 v3d_resource_transfer_map(struct pipe_context *pctx,
223                           struct pipe_resource *prsc,
224                           unsigned level, unsigned usage,
225                           const struct pipe_box *box,
226                           struct pipe_transfer **pptrans)
227 {
228         struct v3d_context *v3d = v3d_context(pctx);
229         struct v3d_resource *rsc = v3d_resource(prsc);
230         struct v3d_transfer *trans;
231         struct pipe_transfer *ptrans;
232         enum pipe_format format = prsc->format;
233         char *buf;
234 
235         /* MSAA maps should have been handled by u_transfer_helper. */
236         assert(prsc->nr_samples <= 1);
237 
238         /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
239          * being mapped.
240          */
241         if ((usage & PIPE_MAP_DISCARD_RANGE) &&
242             !(usage & PIPE_MAP_UNSYNCHRONIZED) &&
243             !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
244             prsc->last_level == 0 &&
245             prsc->width0 == box->width &&
246             prsc->height0 == box->height &&
247             prsc->depth0 == box->depth &&
248             prsc->array_size == 1 &&
249             rsc->bo->private) {
250                 usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
251         }
252 
253         v3d_map_usage_prep(pctx, prsc, usage);
254 
255         trans = slab_alloc(&v3d->transfer_pool);
256         if (!trans)
257                 return NULL;
258 
259         /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
260 
261         /* slab_alloc_st() doesn't zero: */
262         memset(trans, 0, sizeof(*trans));
263         ptrans = &trans->base;
264 
265         pipe_resource_reference(&ptrans->resource, prsc);
266         ptrans->level = level;
267         ptrans->usage = usage;
268         ptrans->box = *box;
269 
270         /* Note that the current kernel implementation is synchronous, so no
271          * need to do syncing stuff here yet.
272          */
273 
274         if (usage & PIPE_MAP_UNSYNCHRONIZED)
275                 buf = v3d_bo_map_unsynchronized(rsc->bo);
276         else
277                 buf = v3d_bo_map(rsc->bo);
278         if (!buf) {
279                 fprintf(stderr, "Failed to map bo\n");
280                 goto fail;
281         }
282 
283         *pptrans = ptrans;
284 
285         /* Our load/store routines work on entire compressed blocks. */
286         ptrans->box.x /= util_format_get_blockwidth(format);
287         ptrans->box.y /= util_format_get_blockheight(format);
288         ptrans->box.width = DIV_ROUND_UP(ptrans->box.width,
289                                          util_format_get_blockwidth(format));
290         ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
291                                           util_format_get_blockheight(format));
292 
293         struct v3d_resource_slice *slice = &rsc->slices[level];
294         if (rsc->tiled) {
295                 /* No direct mappings of tiled, since we need to manually
296                  * tile/untile.
297                  */
298                 if (usage & PIPE_MAP_DIRECTLY)
299                         return NULL;
300 
301                 ptrans->stride = ptrans->box.width * rsc->cpp;
302                 ptrans->layer_stride = ptrans->stride * ptrans->box.height;
303 
304                 trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
305 
306                 if (usage & PIPE_MAP_READ) {
307                         for (int z = 0; z < ptrans->box.depth; z++) {
308                                 void *src = rsc->bo->map +
309                                         v3d_layer_offset(&rsc->base,
310                                                          ptrans->level,
311                                                          ptrans->box.z + z);
312                                 v3d_load_tiled_image((trans->map +
313                                                       ptrans->stride *
314                                                       ptrans->box.height * z),
315                                                      ptrans->stride,
316                                                      src,
317                                                      slice->stride,
318                                                      slice->tiling, rsc->cpp,
319                                                      slice->padded_height,
320                                              &ptrans->box);
321                         }
322                 }
323                 return trans->map;
324         } else {
325                 ptrans->stride = slice->stride;
326                 ptrans->layer_stride = rsc->cube_map_stride;
327 
328                 return buf + slice->offset +
329                         ptrans->box.y * ptrans->stride +
330                         ptrans->box.x * rsc->cpp +
331                         ptrans->box.z * rsc->cube_map_stride;
332         }
333 
334 
335 fail:
336         v3d_resource_transfer_unmap(pctx, ptrans);
337         return NULL;
338 }
339 
340 static void
v3d_texture_subdata(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned usage,const struct pipe_box * box,const void * data,unsigned stride,unsigned layer_stride)341 v3d_texture_subdata(struct pipe_context *pctx,
342                     struct pipe_resource *prsc,
343                     unsigned level,
344                     unsigned usage,
345                     const struct pipe_box *box,
346                     const void *data,
347                     unsigned stride,
348                     unsigned layer_stride)
349 {
350         struct v3d_resource *rsc = v3d_resource(prsc);
351         struct v3d_resource_slice *slice = &rsc->slices[level];
352 
353         /* For a direct mapping, we can just take the u_transfer path. */
354         if (!rsc->tiled) {
355                 return u_default_texture_subdata(pctx, prsc, level, usage, box,
356                                                  data, stride, layer_stride);
357         }
358 
359         /* Otherwise, map and store the texture data directly into the tiled
360          * texture.  Note that gallium's texture_subdata may be called with
361          * obvious usage flags missing!
362          */
363         v3d_map_usage_prep(pctx, prsc, usage | (PIPE_MAP_WRITE |
364                                                 PIPE_MAP_DISCARD_RANGE));
365 
366         void *buf;
367         if (usage & PIPE_MAP_UNSYNCHRONIZED)
368                 buf = v3d_bo_map_unsynchronized(rsc->bo);
369         else
370                 buf = v3d_bo_map(rsc->bo);
371 
372         for (int i = 0; i < box->depth; i++) {
373                 v3d_store_tiled_image(buf +
374                                       v3d_layer_offset(&rsc->base,
375                                                        level,
376                                                        box->z + i),
377                                       slice->stride,
378                                       (void *)data + layer_stride * i,
379                                       stride,
380                                       slice->tiling, rsc->cpp, slice->padded_height,
381                                       box);
382         }
383 }
384 
385 static void
v3d_resource_destroy(struct pipe_screen * pscreen,struct pipe_resource * prsc)386 v3d_resource_destroy(struct pipe_screen *pscreen,
387                      struct pipe_resource *prsc)
388 {
389         struct v3d_screen *screen = v3d_screen(pscreen);
390         struct v3d_resource *rsc = v3d_resource(prsc);
391 
392         if (rsc->scanout)
393                 renderonly_scanout_destroy(rsc->scanout, screen->ro);
394 
395         v3d_bo_unreference(&rsc->bo);
396         free(rsc);
397 }
398 
399 static uint64_t
v3d_resource_modifier(struct v3d_resource * rsc)400 v3d_resource_modifier(struct v3d_resource *rsc)
401 {
402         if (rsc->tiled) {
403                 /* A shared tiled buffer should always be allocated as UIF,
404                  * not UBLINEAR or LT.
405                  */
406                 assert(rsc->slices[0].tiling == V3D_TILING_UIF_XOR ||
407                        rsc->slices[0].tiling == V3D_TILING_UIF_NO_XOR);
408                 return DRM_FORMAT_MOD_BROADCOM_UIF;
409         } else {
410                 return DRM_FORMAT_MOD_LINEAR;
411         }
412 }
413 
414 static bool
v3d_resource_get_handle(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,struct winsys_handle * whandle,unsigned usage)415 v3d_resource_get_handle(struct pipe_screen *pscreen,
416                         struct pipe_context *pctx,
417                         struct pipe_resource *prsc,
418                         struct winsys_handle *whandle,
419                         unsigned usage)
420 {
421         struct v3d_screen *screen = v3d_screen(pscreen);
422         struct v3d_resource *rsc = v3d_resource(prsc);
423         struct v3d_bo *bo = rsc->bo;
424 
425         whandle->stride = rsc->slices[0].stride;
426         whandle->offset = 0;
427         whandle->modifier = v3d_resource_modifier(rsc);
428 
429         /* If we're passing some reference to our BO out to some other part of
430          * the system, then we can't do any optimizations about only us being
431          * the ones seeing it (like BO caching).
432          */
433         bo->private = false;
434 
435         switch (whandle->type) {
436         case WINSYS_HANDLE_TYPE_SHARED:
437                 return v3d_bo_flink(bo, &whandle->handle);
438         case WINSYS_HANDLE_TYPE_KMS:
439                 if (screen->ro) {
440                         if (renderonly_get_handle(rsc->scanout, whandle)) {
441                                 whandle->stride = rsc->slices[0].stride;
442                                 return true;
443                         }
444                         return false;
445                 }
446                 whandle->handle = bo->handle;
447                 return true;
448         case WINSYS_HANDLE_TYPE_FD:
449                 whandle->handle = v3d_bo_get_dmabuf(bo);
450                 return whandle->handle != -1;
451         }
452 
453         return false;
454 }
455 
456 static bool
v3d_resource_get_param(struct pipe_screen * pscreen,struct pipe_context * pctx,struct pipe_resource * prsc,unsigned plane,unsigned layer,unsigned level,enum pipe_resource_param param,unsigned usage,uint64_t * value)457 v3d_resource_get_param(struct pipe_screen *pscreen,
458                        struct pipe_context *pctx, struct pipe_resource *prsc,
459                        unsigned plane, unsigned layer, unsigned level,
460                        enum pipe_resource_param param,
461                        unsigned usage, uint64_t *value)
462 {
463         struct v3d_resource *rsc = v3d_resource(prsc);
464 
465         switch (param) {
466         case PIPE_RESOURCE_PARAM_STRIDE:
467                 *value = rsc->slices[level].stride;
468                 return true;
469         case PIPE_RESOURCE_PARAM_OFFSET:
470                 *value = 0;
471                 return true;
472         case PIPE_RESOURCE_PARAM_MODIFIER:
473                 *value = v3d_resource_modifier(rsc);
474                 return true;
475         default:
476                 return false;
477         }
478 }
479 
480 #define PAGE_UB_ROWS (V3D_UIFCFG_PAGE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
481 #define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
482 #define PAGE_CACHE_UB_ROWS (V3D_PAGE_CACHE_SIZE / V3D_UIFBLOCK_ROW_SIZE)
483 #define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
484 
485 /**
486  * Computes the HW's UIFblock padding for a given height/cpp.
487  *
488  * The goal of the padding is to keep pages of the same color (bank number) at
489  * least half a page away from each other vertically when crossing between
490  * between columns of UIF blocks.
491  */
492 static uint32_t
v3d_get_ub_pad(struct v3d_resource * rsc,uint32_t height)493 v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
494 {
495         uint32_t utile_h = v3d_utile_height(rsc->cpp);
496         uint32_t uif_block_h = utile_h * 2;
497         uint32_t height_ub = height / uif_block_h;
498 
499         uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
500 
501         /* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
502         if (height_offset_in_pc == 0)
503                 return 0;
504 
505         /* Try padding up to where we're offset by at least half a page. */
506         if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
507                 /* If we fit entirely in the page cache, don't pad. */
508                 if (height_ub < PAGE_CACHE_UB_ROWS)
509                         return 0;
510                 else
511                         return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
512         }
513 
514         /* If we're close to being aligned to page cache size, then round up
515          * and rely on XOR.
516          */
517         if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
518                 return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
519 
520         /* Otherwise, we're far enough away (top and bottom) to not need any
521          * padding.
522          */
523         return 0;
524 }
525 
526 static void
v3d_setup_slices(struct v3d_resource * rsc,uint32_t winsys_stride,bool uif_top)527 v3d_setup_slices(struct v3d_resource *rsc, uint32_t winsys_stride,
528                  bool uif_top)
529 {
530         struct pipe_resource *prsc = &rsc->base;
531         uint32_t width = prsc->width0;
532         uint32_t height = prsc->height0;
533         uint32_t depth = prsc->depth0;
534         /* Note that power-of-two padding is based on level 1.  These are not
535          * equivalent to just util_next_power_of_two(dimension), because at a
536          * level 0 dimension of 9, the level 1 power-of-two padded value is 4,
537          * not 8.
538          */
539         uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
540         uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
541         uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
542         uint32_t offset = 0;
543         uint32_t utile_w = v3d_utile_width(rsc->cpp);
544         uint32_t utile_h = v3d_utile_height(rsc->cpp);
545         uint32_t uif_block_w = utile_w * 2;
546         uint32_t uif_block_h = utile_h * 2;
547         uint32_t block_width = util_format_get_blockwidth(prsc->format);
548         uint32_t block_height = util_format_get_blockheight(prsc->format);
549         bool msaa = prsc->nr_samples > 1;
550 
551         /* MSAA textures/renderbuffers are always laid out as single-level
552          * UIF.
553          */
554         uif_top |= msaa;
555 
556         /* Check some easy mistakes to make in a resource_create() call that
557          * will break our setup.
558          */
559         assert(prsc->array_size != 0);
560         assert(prsc->depth0 != 0);
561 
562         for (int i = prsc->last_level; i >= 0; i--) {
563                 struct v3d_resource_slice *slice = &rsc->slices[i];
564 
565                 uint32_t level_width, level_height, level_depth;
566                 if (i < 2) {
567                         level_width = u_minify(width, i);
568                         level_height = u_minify(height, i);
569                 } else {
570                         level_width = u_minify(pot_width, i);
571                         level_height = u_minify(pot_height, i);
572                 }
573                 if (i < 1)
574                         level_depth = u_minify(depth, i);
575                 else
576                         level_depth = u_minify(pot_depth, i);
577 
578                 if (msaa) {
579                         level_width *= 2;
580                         level_height *= 2;
581                 }
582 
583                 level_width = DIV_ROUND_UP(level_width, block_width);
584                 level_height = DIV_ROUND_UP(level_height, block_height);
585 
586                 if (!rsc->tiled) {
587                         slice->tiling = V3D_TILING_RASTER;
588                         if (prsc->target == PIPE_TEXTURE_1D)
589                                 level_width = align(level_width, 64 / rsc->cpp);
590                 } else {
591                         if ((i != 0 || !uif_top) &&
592                             (level_width <= utile_w ||
593                              level_height <= utile_h)) {
594                                 slice->tiling = V3D_TILING_LINEARTILE;
595                                 level_width = align(level_width, utile_w);
596                                 level_height = align(level_height, utile_h);
597                         } else if ((i != 0 || !uif_top) &&
598                                    level_width <= uif_block_w) {
599                                 slice->tiling = V3D_TILING_UBLINEAR_1_COLUMN;
600                                 level_width = align(level_width, uif_block_w);
601                                 level_height = align(level_height, uif_block_h);
602                         } else if ((i != 0 || !uif_top) &&
603                                    level_width <= 2 * uif_block_w) {
604                                 slice->tiling = V3D_TILING_UBLINEAR_2_COLUMN;
605                                 level_width = align(level_width, 2 * uif_block_w);
606                                 level_height = align(level_height, uif_block_h);
607                         } else {
608                                 /* We align the width to a 4-block column of
609                                  * UIF blocks, but we only align height to UIF
610                                  * blocks.
611                                  */
612                                 level_width = align(level_width,
613                                                     4 * uif_block_w);
614                                 level_height = align(level_height,
615                                                      uif_block_h);
616 
617                                 slice->ub_pad = v3d_get_ub_pad(rsc,
618                                                                level_height);
619                                 level_height += slice->ub_pad * uif_block_h;
620 
621                                 /* If the padding set us to to be aligned to
622                                  * the page cache size, then the HW will use
623                                  * the XOR bit on odd columns to get us
624                                  * perfectly misaligned
625                                  */
626                                 if ((level_height / uif_block_h) %
627                                     (V3D_PAGE_CACHE_SIZE /
628                                      V3D_UIFBLOCK_ROW_SIZE) == 0) {
629                                         slice->tiling = V3D_TILING_UIF_XOR;
630                                 } else {
631                                         slice->tiling = V3D_TILING_UIF_NO_XOR;
632                                 }
633                         }
634                 }
635 
636                 slice->offset = offset;
637                 if (winsys_stride)
638                         slice->stride = winsys_stride;
639                 else
640                         slice->stride = level_width * rsc->cpp;
641                 slice->padded_height = level_height;
642                 slice->size = level_height * slice->stride;
643 
644                 uint32_t slice_total_size = slice->size * level_depth;
645 
646                 /* The HW aligns level 1's base to a page if any of level 1 or
647                  * below could be UIF XOR.  The lower levels then inherit the
648                  * alignment for as long as necessary, thanks to being power of
649                  * two aligned.
650                  */
651                 if (i == 1 &&
652                     level_width > 4 * uif_block_w &&
653                     level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
654                         slice_total_size = align(slice_total_size,
655                                                  V3D_UIFCFG_PAGE_SIZE);
656                 }
657 
658                 offset += slice_total_size;
659 
660         }
661         rsc->size = offset;
662 
663         /* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
664          * needs to be aligned to utile boundaries.  Since tiles are laid out
665          * from small to big in memory, we need to align the later UIF slices
666          * to UIF blocks, if they were preceded by non-UIF-block-aligned LT
667          * slices.
668          *
669          * We additionally align to 4k, which improves UIF XOR performance.
670          */
671         uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
672                                       rsc->slices[0].offset);
673         if (page_align_offset) {
674                 rsc->size += page_align_offset;
675                 for (int i = 0; i <= prsc->last_level; i++)
676                         rsc->slices[i].offset += page_align_offset;
677         }
678 
679         /* Arrays and cube textures have a stride which is the distance from
680          * one full mipmap tree to the next (64b aligned).  For 3D textures,
681          * we need to program the stride between slices of miplevel 0.
682          */
683         if (prsc->target != PIPE_TEXTURE_3D) {
684                 rsc->cube_map_stride = align(rsc->slices[0].offset +
685                                              rsc->slices[0].size, 64);
686                 rsc->size += rsc->cube_map_stride * (prsc->array_size - 1);
687         } else {
688                 rsc->cube_map_stride = rsc->slices[0].size;
689         }
690 }
691 
692 uint32_t
v3d_layer_offset(struct pipe_resource * prsc,uint32_t level,uint32_t layer)693 v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
694 {
695         struct v3d_resource *rsc = v3d_resource(prsc);
696         struct v3d_resource_slice *slice = &rsc->slices[level];
697 
698         if (prsc->target == PIPE_TEXTURE_3D)
699                 return slice->offset + layer * slice->size;
700         else
701                 return slice->offset + layer * rsc->cube_map_stride;
702 }
703 
704 static struct v3d_resource *
v3d_resource_setup(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)705 v3d_resource_setup(struct pipe_screen *pscreen,
706                    const struct pipe_resource *tmpl)
707 {
708         struct v3d_screen *screen = v3d_screen(pscreen);
709         struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
710         if (!rsc)
711                 return NULL;
712         struct pipe_resource *prsc = &rsc->base;
713 
714         *prsc = *tmpl;
715 
716         pipe_reference_init(&prsc->reference, 1);
717         prsc->screen = pscreen;
718 
719         if (prsc->nr_samples <= 1 ||
720             screen->devinfo.ver >= 40 ||
721             util_format_is_depth_or_stencil(prsc->format)) {
722                 rsc->cpp = util_format_get_blocksize(prsc->format);
723                 if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
724                         rsc->cpp *= prsc->nr_samples;
725         } else {
726                 assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
727                 uint32_t output_image_format =
728                         v3d_get_rt_format(&screen->devinfo, prsc->format);
729                 uint32_t internal_type;
730                 uint32_t internal_bpp;
731                 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
732                                                             output_image_format,
733                                                             &internal_type,
734                                                             &internal_bpp);
735                 switch (internal_bpp) {
736                 case V3D_INTERNAL_BPP_32:
737                         rsc->cpp = 4;
738                         break;
739                 case V3D_INTERNAL_BPP_64:
740                         rsc->cpp = 8;
741                         break;
742                 case V3D_INTERNAL_BPP_128:
743                         rsc->cpp = 16;
744                         break;
745                 }
746         }
747 
748         assert(rsc->cpp);
749 
750         return rsc;
751 }
752 
753 static struct pipe_resource *
v3d_resource_create_with_modifiers(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,const uint64_t * modifiers,int count)754 v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
755                                    const struct pipe_resource *tmpl,
756                                    const uint64_t *modifiers,
757                                    int count)
758 {
759         struct v3d_screen *screen = v3d_screen(pscreen);
760 
761         bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
762         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
763         struct pipe_resource *prsc = &rsc->base;
764         /* Use a tiled layout if we can, for better 3D performance. */
765         bool should_tile = true;
766 
767         /* VBOs/PBOs are untiled (and 1 height). */
768         if (tmpl->target == PIPE_BUFFER)
769                 should_tile = false;
770 
771         /* Cursors are always linear, and the user can request linear as well.
772          */
773         if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
774                 should_tile = false;
775 
776         /* 1D and 1D_ARRAY textures are always raster-order. */
777         if (tmpl->target == PIPE_TEXTURE_1D ||
778             tmpl->target == PIPE_TEXTURE_1D_ARRAY)
779                 should_tile = false;
780 
781         /* Scanout BOs for simulator need to be linear for interaction with
782          * i965.
783          */
784         if (using_v3d_simulator &&
785             tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
786                 should_tile = false;
787 
788         /* If using the old-school SCANOUT flag, we don't know what the screen
789          * might support other than linear. Just force linear.
790          */
791         if (tmpl->bind & PIPE_BIND_SCANOUT)
792                 should_tile = false;
793 
794         /* No user-specified modifier; determine our own. */
795         if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
796                 linear_ok = true;
797                 rsc->tiled = should_tile;
798         } else if (should_tile &&
799                    drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_UIF,
800                                  modifiers, count)) {
801                 rsc->tiled = true;
802         } else if (linear_ok) {
803                 rsc->tiled = false;
804         } else {
805                 fprintf(stderr, "Unsupported modifier requested\n");
806                 goto fail;
807         }
808 
809         rsc->internal_format = prsc->format;
810 
811         v3d_setup_slices(rsc, 0, tmpl->bind & PIPE_BIND_SHARED);
812 
813         /* If we're in a renderonly setup, use the other device to perform our
814          * allocation and just import it to v3d.  The other device may be
815          * using CMA, and V3D can import from CMA but doesn't do CMA
816          * allocations on its own.
817          *
818          * We always allocate this way for SHARED, because get_handle will
819          * need a resource on the display fd.
820          */
821         if (screen->ro && (tmpl->bind & (PIPE_BIND_SCANOUT |
822                                          PIPE_BIND_SHARED))) {
823                 struct winsys_handle handle;
824                 struct pipe_resource scanout_tmpl = {
825                         .target = prsc->target,
826                         .format = PIPE_FORMAT_RGBA8888_UNORM,
827                         .width0 = 1024, /* one page */
828                         .height0 = align(rsc->size, 4096) / 4096,
829                         .depth0 = 1,
830                         .array_size = 1,
831                 };
832 
833                 rsc->scanout =
834                         renderonly_scanout_for_resource(&scanout_tmpl,
835                                                         screen->ro,
836                                                         &handle);
837 
838                 if (!rsc->scanout) {
839                         fprintf(stderr, "Failed to create scanout resource\n");
840                         goto fail;
841                 }
842                 assert(handle.type == WINSYS_HANDLE_TYPE_FD);
843                 rsc->bo = v3d_bo_open_dmabuf(screen, handle.handle);
844                 close(handle.handle);
845 
846                 if (!rsc->bo)
847                         goto fail;
848 
849                 v3d_debug_resource_layout(rsc, "renderonly");
850 
851                 return prsc;
852         } else {
853                 if (!v3d_resource_bo_alloc(rsc))
854                         goto fail;
855         }
856 
857         return prsc;
858 fail:
859         v3d_resource_destroy(pscreen, prsc);
860         return NULL;
861 }
862 
863 struct pipe_resource *
v3d_resource_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)864 v3d_resource_create(struct pipe_screen *pscreen,
865                     const struct pipe_resource *tmpl)
866 {
867         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
868         return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
869 }
870 
871 static struct pipe_resource *
v3d_resource_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * whandle,unsigned usage)872 v3d_resource_from_handle(struct pipe_screen *pscreen,
873                          const struct pipe_resource *tmpl,
874                          struct winsys_handle *whandle,
875                          unsigned usage)
876 {
877         struct v3d_screen *screen = v3d_screen(pscreen);
878         struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
879         struct pipe_resource *prsc = &rsc->base;
880         struct v3d_resource_slice *slice = &rsc->slices[0];
881 
882         if (!rsc)
883                 return NULL;
884 
885         switch (whandle->modifier) {
886         case DRM_FORMAT_MOD_LINEAR:
887                 rsc->tiled = false;
888                 break;
889         case DRM_FORMAT_MOD_BROADCOM_UIF:
890                 rsc->tiled = true;
891                 break;
892         case DRM_FORMAT_MOD_INVALID:
893                 rsc->tiled = screen->ro == NULL;
894                 break;
895         default:
896                 switch(fourcc_mod_broadcom_mod(whandle->modifier)) {
897                 case DRM_FORMAT_MOD_BROADCOM_SAND128:
898                         rsc->tiled = false;
899                         rsc->sand_col128_stride =
900                                 fourcc_mod_broadcom_param(whandle->modifier);
901                         break;
902                 default:
903                         fprintf(stderr,
904                                 "Attempt to import unsupported modifier 0x%llx\n",
905                                 (long long)whandle->modifier);
906                         goto fail;
907                 }
908         }
909 
910         switch (whandle->type) {
911         case WINSYS_HANDLE_TYPE_SHARED:
912                 rsc->bo = v3d_bo_open_name(screen, whandle->handle);
913                 break;
914         case WINSYS_HANDLE_TYPE_FD:
915                 rsc->bo = v3d_bo_open_dmabuf(screen, whandle->handle);
916                 break;
917         default:
918                 fprintf(stderr,
919                         "Attempt to import unsupported handle type %d\n",
920                         whandle->type);
921                 goto fail;
922         }
923 
924         if (!rsc->bo)
925                 goto fail;
926 
927         rsc->internal_format = prsc->format;
928 
929         v3d_setup_slices(rsc, whandle->stride, true);
930         v3d_debug_resource_layout(rsc, "import");
931 
932         if (whandle->offset != 0) {
933                 if (rsc->tiled) {
934                         fprintf(stderr,
935                                 "Attempt to import unsupported winsys offset %u\n",
936                                 whandle->offset);
937                         goto fail;
938                 }
939                 rsc->slices[0].offset += whandle->offset;
940 
941                 if (rsc->slices[0].offset + rsc->slices[0].size >
942                     rsc->bo->size) {
943                         fprintf(stderr, "Attempt to import "
944                                 "with overflowing offset (%d + %d > %d)\n",
945                                 whandle->offset,
946                                 rsc->slices[0].size,
947                                 rsc->bo->size);
948                          goto fail;
949                  }
950         }
951 
952         if (screen->ro) {
953                 /* Make sure that renderonly has a handle to our buffer in the
954                  * display's fd, so that a later renderonly_get_handle()
955                  * returns correct handles or GEM names.
956                  */
957                 rsc->scanout =
958                         renderonly_create_gpu_import_for_resource(prsc,
959                                                                   screen->ro,
960                                                                   NULL);
961         }
962 
963         if (rsc->tiled && whandle->stride != slice->stride) {
964                 static bool warned = false;
965                 if (!warned) {
966                         warned = true;
967                         fprintf(stderr,
968                                 "Attempting to import %dx%d %s with "
969                                 "unsupported stride %d instead of %d\n",
970                                 prsc->width0, prsc->height0,
971                                 util_format_short_name(prsc->format),
972                                 whandle->stride,
973                                 slice->stride);
974                 }
975                 goto fail;
976         } else if (!rsc->tiled) {
977                 slice->stride = whandle->stride;
978         }
979 
980         return prsc;
981 
982 fail:
983         v3d_resource_destroy(pscreen, prsc);
984         return NULL;
985 }
986 
987 void
v3d_update_shadow_texture(struct pipe_context * pctx,struct pipe_sampler_view * pview)988 v3d_update_shadow_texture(struct pipe_context *pctx,
989                           struct pipe_sampler_view *pview)
990 {
991         struct v3d_context *v3d = v3d_context(pctx);
992         struct v3d_sampler_view *view = v3d_sampler_view(pview);
993         struct v3d_resource *shadow = v3d_resource(view->texture);
994         struct v3d_resource *orig = v3d_resource(pview->texture);
995 
996         assert(view->texture != pview->texture);
997 
998         if (shadow->writes == orig->writes && orig->bo->private)
999                 return;
1000 
1001         perf_debug("Updating %dx%d@%d shadow for linear texture\n",
1002                    orig->base.width0, orig->base.height0,
1003                    pview->u.tex.first_level);
1004 
1005         for (int i = 0; i <= shadow->base.last_level; i++) {
1006                 unsigned width = u_minify(shadow->base.width0, i);
1007                 unsigned height = u_minify(shadow->base.height0, i);
1008                 struct pipe_blit_info info = {
1009                         .dst = {
1010                                 .resource = &shadow->base,
1011                                 .level = i,
1012                                 .box = {
1013                                         .x = 0,
1014                                         .y = 0,
1015                                         .z = 0,
1016                                         .width = width,
1017                                         .height = height,
1018                                         .depth = 1,
1019                                 },
1020                                 .format = shadow->base.format,
1021                         },
1022                         .src = {
1023                                 .resource = &orig->base,
1024                                 .level = pview->u.tex.first_level + i,
1025                                 .box = {
1026                                         .x = 0,
1027                                         .y = 0,
1028                                         .z = 0,
1029                                         .width = width,
1030                                         .height = height,
1031                                         .depth = 1,
1032                                 },
1033                                 .format = orig->base.format,
1034                         },
1035                         .mask = util_format_get_mask(orig->base.format),
1036                 };
1037                 pctx->blit(pctx, &info);
1038         }
1039 
1040         shadow->writes = orig->writes;
1041 }
1042 
1043 static struct pipe_surface *
v3d_create_surface(struct pipe_context * pctx,struct pipe_resource * ptex,const struct pipe_surface * surf_tmpl)1044 v3d_create_surface(struct pipe_context *pctx,
1045                    struct pipe_resource *ptex,
1046                    const struct pipe_surface *surf_tmpl)
1047 {
1048         struct v3d_context *v3d = v3d_context(pctx);
1049         struct v3d_screen *screen = v3d->screen;
1050         struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
1051         struct v3d_resource *rsc = v3d_resource(ptex);
1052 
1053         if (!surface)
1054                 return NULL;
1055 
1056         struct pipe_surface *psurf = &surface->base;
1057         unsigned level = surf_tmpl->u.tex.level;
1058         struct v3d_resource_slice *slice = &rsc->slices[level];
1059 
1060         pipe_reference_init(&psurf->reference, 1);
1061         pipe_resource_reference(&psurf->texture, ptex);
1062 
1063         psurf->context = pctx;
1064         psurf->format = surf_tmpl->format;
1065         psurf->width = u_minify(ptex->width0, level);
1066         psurf->height = u_minify(ptex->height0, level);
1067         psurf->u.tex.level = level;
1068         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
1069         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
1070 
1071         surface->offset = v3d_layer_offset(ptex, level,
1072                                            psurf->u.tex.first_layer);
1073         surface->tiling = slice->tiling;
1074 
1075         surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
1076 
1077         const struct util_format_description *desc =
1078                 util_format_description(psurf->format);
1079 
1080         surface->swap_rb = (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
1081                             psurf->format != PIPE_FORMAT_B5G6R5_UNORM);
1082 
1083         if (util_format_is_depth_or_stencil(psurf->format)) {
1084                 switch (psurf->format) {
1085                 case PIPE_FORMAT_Z16_UNORM:
1086                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_16;
1087                         break;
1088                 case PIPE_FORMAT_Z32_FLOAT:
1089                 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1090                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_32F;
1091                         break;
1092                 default:
1093                         surface->internal_type = V3D_INTERNAL_TYPE_DEPTH_24;
1094                 }
1095         } else {
1096                 uint32_t bpp, type;
1097                 v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
1098                                                             surface->format,
1099                                                             &type, &bpp);
1100                 surface->internal_type = type;
1101                 surface->internal_bpp = bpp;
1102         }
1103 
1104         if (surface->tiling == V3D_TILING_UIF_NO_XOR ||
1105             surface->tiling == V3D_TILING_UIF_XOR) {
1106                 surface->padded_height_of_output_image_in_uif_blocks =
1107                         (slice->padded_height /
1108                          (2 * v3d_utile_height(rsc->cpp)));
1109         }
1110 
1111         if (rsc->separate_stencil) {
1112                 surface->separate_stencil =
1113                         v3d_create_surface(pctx, &rsc->separate_stencil->base,
1114                                            surf_tmpl);
1115         }
1116 
1117         return &surface->base;
1118 }
1119 
1120 static void
v3d_surface_destroy(struct pipe_context * pctx,struct pipe_surface * psurf)1121 v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
1122 {
1123         struct v3d_surface *surf = v3d_surface(psurf);
1124 
1125         if (surf->separate_stencil)
1126                 pipe_surface_reference(&surf->separate_stencil, NULL);
1127 
1128         pipe_resource_reference(&psurf->texture, NULL);
1129         FREE(psurf);
1130 }
1131 
1132 static void
v3d_flush_resource(struct pipe_context * pctx,struct pipe_resource * resource)1133 v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
1134 {
1135         /* All calls to flush_resource are followed by a flush of the context,
1136          * so there's nothing to do.
1137          */
1138 }
1139 
1140 static enum pipe_format
v3d_resource_get_internal_format(struct pipe_resource * prsc)1141 v3d_resource_get_internal_format(struct pipe_resource *prsc)
1142 {
1143         return v3d_resource(prsc)->internal_format;
1144 }
1145 
1146 static void
v3d_resource_set_stencil(struct pipe_resource * prsc,struct pipe_resource * stencil)1147 v3d_resource_set_stencil(struct pipe_resource *prsc,
1148                          struct pipe_resource *stencil)
1149 {
1150         v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
1151 }
1152 
1153 static struct pipe_resource *
v3d_resource_get_stencil(struct pipe_resource * prsc)1154 v3d_resource_get_stencil(struct pipe_resource *prsc)
1155 {
1156         struct v3d_resource *rsc = v3d_resource(prsc);
1157 
1158         return &rsc->separate_stencil->base;
1159 }
1160 
1161 static const struct u_transfer_vtbl transfer_vtbl = {
1162         .resource_create          = v3d_resource_create,
1163         .resource_destroy         = v3d_resource_destroy,
1164         .transfer_map             = v3d_resource_transfer_map,
1165         .transfer_unmap           = v3d_resource_transfer_unmap,
1166         .transfer_flush_region    = u_default_transfer_flush_region,
1167         .get_internal_format      = v3d_resource_get_internal_format,
1168         .set_stencil              = v3d_resource_set_stencil,
1169         .get_stencil              = v3d_resource_get_stencil,
1170 };
1171 
1172 void
v3d_resource_screen_init(struct pipe_screen * pscreen)1173 v3d_resource_screen_init(struct pipe_screen *pscreen)
1174 {
1175         pscreen->resource_create_with_modifiers =
1176                 v3d_resource_create_with_modifiers;
1177         pscreen->resource_create = u_transfer_helper_resource_create;
1178         pscreen->resource_from_handle = v3d_resource_from_handle;
1179         pscreen->resource_get_handle = v3d_resource_get_handle;
1180         pscreen->resource_get_param = v3d_resource_get_param;
1181         pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1182         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1183                                                             true, false,
1184                                                             true, true);
1185 }
1186 
1187 void
v3d_resource_context_init(struct pipe_context * pctx)1188 v3d_resource_context_init(struct pipe_context *pctx)
1189 {
1190         pctx->buffer_map = u_transfer_helper_transfer_map;
1191         pctx->texture_map = u_transfer_helper_transfer_map;
1192         pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1193         pctx->buffer_unmap = u_transfer_helper_transfer_unmap;
1194         pctx->texture_unmap = u_transfer_helper_transfer_unmap;
1195         pctx->buffer_subdata = u_default_buffer_subdata;
1196         pctx->texture_subdata = v3d_texture_subdata;
1197         pctx->create_surface = v3d_create_surface;
1198         pctx->surface_destroy = v3d_surface_destroy;
1199         pctx->resource_copy_region = util_resource_copy_region;
1200         pctx->blit = v3d_blit;
1201         pctx->generate_mipmap = v3d_generate_mipmap;
1202         pctx->flush_resource = v3d_flush_resource;
1203 }
1204