1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef BRW_NIR_H
25 #define BRW_NIR_H
26 
27 #include "brw_reg.h"
28 #include "compiler/nir/nir.h"
29 #include "brw_compiler.h"
30 
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34 
35 int type_size_vec4(const struct glsl_type *type, bool bindless);
36 int type_size_dvec4(const struct glsl_type *type, bool bindless);
37 
38 static inline int
type_size_scalar_bytes(const struct glsl_type * type,bool bindless)39 type_size_scalar_bytes(const struct glsl_type *type, bool bindless)
40 {
41    return glsl_count_dword_slots(type, bindless) * 4;
42 }
43 
44 static inline int
type_size_vec4_bytes(const struct glsl_type * type,bool bindless)45 type_size_vec4_bytes(const struct glsl_type *type, bool bindless)
46 {
47    return type_size_vec4(type, bindless) * 16;
48 }
49 
50 /* Flags set in the instr->pass_flags field by i965 analysis passes */
51 enum {
52    BRW_NIR_NON_BOOLEAN           = 0x0,
53 
54    /* Indicates that the given instruction's destination is a boolean
55     * value but that it needs to be resolved before it can be used.
56     * On Gen <= 5, CMP instructions return a 32-bit value where the bottom
57     * bit represents the actual true/false value of the compare and the top
58     * 31 bits are undefined.  In order to use this value, we have to do a
59     * "resolve" operation by replacing the value of the CMP with -(x & 1)
60     * to sign-extend the bottom bit to 0/~0.
61     */
62    BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1,
63 
64    /* Indicates that the given instruction's destination is a boolean
65     * value that has intentionally been left unresolved.  Not all boolean
66     * values need to be resolved immediately.  For instance, if we have
67     *
68     *    CMP r1 r2 r3
69     *    CMP r4 r5 r6
70     *    AND r7 r1 r4
71     *
72     * We don't have to resolve the result of the two CMP instructions
73     * immediately because the AND still does an AND of the bottom bits.
74     * Instead, we can save ourselves instructions by delaying the resolve
75     * until after the AND.  The result of the two CMP instructions is left
76     * as BRW_NIR_BOOLEAN_UNRESOLVED.
77     */
78    BRW_NIR_BOOLEAN_UNRESOLVED    = 0x2,
79 
80    /* Indicates a that the given instruction's destination is a boolean
81     * value that does not need a resolve.  For instance, if you AND two
82     * values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both
83     * values will be 0/~0 before we get them and the result of the AND is
84     * also guaranteed to be 0/~0 and does not need a resolve.
85     */
86    BRW_NIR_BOOLEAN_NO_RESOLVE    = 0x3,
87 
88    /* A mask to mask the boolean status values off of instr->pass_flags */
89    BRW_NIR_BOOLEAN_MASK          = 0x3,
90 };
91 
92 void brw_nir_analyze_boolean_resolves(nir_shader *nir);
93 
94 void brw_preprocess_nir(const struct brw_compiler *compiler,
95                         nir_shader *nir,
96                         const nir_shader *softfp64);
97 
98 void
99 brw_nir_link_shaders(const struct brw_compiler *compiler,
100                      nir_shader *producer, nir_shader *consumer);
101 
102 bool brw_nir_lower_cs_intrinsics(nir_shader *nir);
103 bool brw_nir_lower_alpha_to_coverage(nir_shader *shader);
104 void brw_nir_lower_legacy_clipping(nir_shader *nir,
105                                    int nr_userclip_plane_consts,
106                                    struct brw_stage_prog_data *prog_data);
107 void brw_nir_lower_vs_inputs(nir_shader *nir,
108                              bool edgeflag_is_last,
109                              const uint8_t *vs_attrib_wa_flags);
110 void brw_nir_lower_vue_inputs(nir_shader *nir,
111                               const struct brw_vue_map *vue_map);
112 void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
113 void brw_nir_lower_fs_inputs(nir_shader *nir,
114                              const struct intel_device_info *devinfo,
115                              const struct brw_wm_prog_key *key);
116 void brw_nir_lower_vue_outputs(nir_shader *nir);
117 void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
118                                GLenum tes_primitive_mode);
119 void brw_nir_lower_fs_outputs(nir_shader *nir);
120 
121 bool brw_nir_lower_conversions(nir_shader *nir);
122 
123 bool brw_nir_lower_scoped_barriers(nir_shader *nir);
124 
125 bool brw_nir_lower_storage_image(nir_shader *nir,
126                                  const struct intel_device_info *devinfo);
127 void brw_nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin,
128                                      nir_ssa_def *index);
129 void brw_nir_rewrite_bindless_image_intrinsic(nir_intrinsic_instr *intrin,
130                                               nir_ssa_def *handle);
131 
132 bool brw_nir_lower_mem_access_bit_sizes(nir_shader *shader,
133                                         const struct
134                                         intel_device_info *devinfo);
135 
136 void brw_postprocess_nir(nir_shader *nir,
137                          const struct brw_compiler *compiler,
138                          bool is_scalar,
139                          bool debug_enabled,
140                          bool robust_buffer_access);
141 
142 bool brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader);
143 
144 bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
145                                          const uint8_t *attrib_wa_flags);
146 
147 bool brw_nir_apply_trig_workarounds(nir_shader *nir);
148 
149 void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
150 
151 void brw_nir_apply_key(nir_shader *nir,
152                        const struct brw_compiler *compiler,
153                        const struct brw_base_prog_key *key,
154                        unsigned max_subgroup_size,
155                        bool is_scalar);
156 
157 enum brw_conditional_mod brw_cmod_for_nir_comparison(nir_op op);
158 uint32_t brw_aop_for_nir_intrinsic(const nir_intrinsic_instr *atomic);
159 enum brw_reg_type brw_type_for_nir_type(const struct intel_device_info *devinfo,
160                                         nir_alu_type type);
161 
162 void brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader,
163                                  const struct gl_program *prog,
164                                  struct brw_stage_prog_data *stage_prog_data,
165                                  bool is_scalar);
166 
167 void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
168                                 struct gl_program *prog,
169                                 struct brw_stage_prog_data *stage_prog_data);
170 
171 void brw_nir_lower_gl_images(nir_shader *shader,
172                              const struct gl_program *prog);
173 
174 void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
175                                 nir_shader *nir,
176                                 const struct brw_vs_prog_key *vs_key,
177                                 struct brw_ubo_range out_ranges[4]);
178 
179 bool brw_nir_opt_peephole_ffma(nir_shader *shader);
180 
181 void brw_nir_optimize(nir_shader *nir,
182                       const struct brw_compiler *compiler,
183                       bool is_scalar,
184                       bool allow_copies);
185 
186 nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
187                                            const struct brw_compiler *compiler,
188                                            const nir_shader_compiler_options *options,
189                                            const struct brw_tcs_prog_key *key);
190 
191 #define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
192 #define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
193 #define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
194 #define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
195 
196 bool brw_nir_move_interpolation_to_top(nir_shader *nir);
197 bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
198 void brw_nir_populate_wm_prog_data(const nir_shader *shader,
199                                    const struct intel_device_info *devinfo,
200                                    const struct brw_wm_prog_key *key,
201                                    struct brw_wm_prog_data *prog_data);
202 
203 #ifdef __cplusplus
204 }
205 #endif
206 
207 #endif /* BRW_NIR_H */
208