1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/bufferobj.h"
29 #include "main/image.h"
30 #include "main/pbo.h"
31 
32 #include "main/readpix.h"
33 #include "main/enums.h"
34 #include "main/framebuffer.h"
35 #include "util/u_inlines.h"
36 #include "util/format/u_format.h"
37 #include "cso_cache/cso_context.h"
38 
39 #include "st_cb_fbo.h"
40 #include "st_atom.h"
41 #include "st_context.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_readpixels.h"
44 #include "st_debug.h"
45 #include "state_tracker/st_cb_texture.h"
46 #include "state_tracker/st_format.h"
47 #include "state_tracker/st_pbo.h"
48 #include "state_tracker/st_texture.h"
49 #include "state_tracker/st_util.h"
50 
51 
52 /* The readpixels cache caches a blitted staging texture so that back-to-back
53  * calls to glReadPixels with user pointers require less CPU-GPU synchronization.
54  *
55  * Assumptions:
56  *
57  * (1) Blits have high synchronization overheads, and it is beneficial to
58  *     use a single blit of the entire framebuffer instead of many smaller
59  *     blits (because the smaller blits cannot be batched, and we have to wait
60  *     for the GPU after each one).
61  *
62  * (2) texture_map implicitly involves a blit as well (for de-tiling, copy
63  *     from VRAM, etc.), so that it is beneficial to replace the
64  *     _mesa_readpixels path as well when possible.
65  *
66  * Change this #define to true to fill and use the cache whenever possible
67  * (this is inefficient and only meant for testing / debugging).
68  */
69 #define ALWAYS_READPIXELS_CACHE false
70 
71 static boolean
needs_integer_signed_unsigned_conversion(const struct gl_context * ctx,GLenum format,GLenum type)72 needs_integer_signed_unsigned_conversion(const struct gl_context *ctx,
73                                          GLenum format, GLenum type)
74 {
75    struct gl_renderbuffer *rb =
76       _mesa_get_read_renderbuffer_for_format(ctx, format);
77 
78    assert(rb);
79 
80    GLenum srcType = _mesa_get_format_datatype(rb->Format);
81 
82     if ((srcType == GL_INT &&
83         (type == GL_UNSIGNED_INT ||
84          type == GL_UNSIGNED_SHORT ||
85          type == GL_UNSIGNED_BYTE)) ||
86        (srcType == GL_UNSIGNED_INT &&
87         (type == GL_INT ||
88          type == GL_SHORT ||
89          type == GL_BYTE))) {
90       return TRUE;
91    }
92 
93    return FALSE;
94 }
95 
96 static bool
try_pbo_readpixels(struct st_context * st,struct st_renderbuffer * strb,bool invert_y,GLint x,GLint y,GLsizei width,GLsizei height,GLenum gl_format,enum pipe_format src_format,enum pipe_format dst_format,const struct gl_pixelstore_attrib * pack,void * pixels)97 try_pbo_readpixels(struct st_context *st, struct st_renderbuffer *strb,
98                    bool invert_y,
99                    GLint x, GLint y, GLsizei width, GLsizei height,
100                    GLenum gl_format,
101                    enum pipe_format src_format, enum pipe_format dst_format,
102                    const struct gl_pixelstore_attrib *pack, void *pixels)
103 {
104    struct pipe_context *pipe = st->pipe;
105    struct pipe_screen *screen = st->screen;
106    struct cso_context *cso = st->cso_context;
107    struct pipe_surface *surface = strb->surface;
108    struct pipe_resource *texture = strb->texture;
109    const struct util_format_description *desc;
110    struct st_pbo_addresses addr;
111    struct pipe_framebuffer_state fb;
112    enum pipe_texture_target view_target;
113    bool success = false;
114 
115    /* Make sure we have stencil format in case of GL_STENCIL_INDEX to
116     * create correct type of a sampler view.
117     */
118    if (gl_format == GL_STENCIL_INDEX)
119       src_format = util_format_stencil_only(src_format);
120 
121    if (texture->nr_samples > 1)
122       return false;
123 
124    if (!screen->is_format_supported(screen, dst_format, PIPE_BUFFER, 0, 0,
125                                     PIPE_BIND_SHADER_IMAGE))
126       return false;
127 
128    desc = util_format_description(dst_format);
129 
130    /* Compute PBO addresses */
131    addr.bytes_per_pixel = desc->block.bits / 8;
132    addr.xoffset = x;
133    addr.yoffset = y;
134    addr.width = width;
135    addr.height = height;
136    addr.depth = 1;
137    if (!st_pbo_addresses_pixelstore(st, GL_TEXTURE_2D, false, pack, pixels, &addr))
138       return false;
139 
140    cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLERS |
141                         CSO_BIT_BLEND |
142                         CSO_BIT_VERTEX_ELEMENTS |
143                         CSO_BIT_FRAMEBUFFER |
144                         CSO_BIT_VIEWPORT |
145                         CSO_BIT_RASTERIZER |
146                         CSO_BIT_DEPTH_STENCIL_ALPHA |
147                         CSO_BIT_STREAM_OUTPUTS |
148                         (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
149                         CSO_BIT_SAMPLE_MASK |
150                         CSO_BIT_MIN_SAMPLES |
151                         CSO_BIT_RENDER_CONDITION |
152                         CSO_BITS_ALL_SHADERS));
153 
154    cso_set_sample_mask(cso, ~0);
155    cso_set_min_samples(cso, 1);
156    cso_set_render_condition(cso, NULL, FALSE, 0);
157 
158    /* Set up the sampler_view */
159    {
160       struct pipe_sampler_view templ;
161       struct pipe_sampler_view *sampler_view;
162       struct pipe_sampler_state sampler = {0};
163       const struct pipe_sampler_state *samplers[1] = {&sampler};
164 
165       u_sampler_view_default_template(&templ, texture, src_format);
166 
167       switch (texture->target) {
168       case PIPE_TEXTURE_CUBE:
169       case PIPE_TEXTURE_CUBE_ARRAY:
170          view_target = PIPE_TEXTURE_2D_ARRAY;
171          break;
172       default:
173          view_target = texture->target;
174          break;
175       }
176 
177       templ.target = view_target;
178       templ.u.tex.first_level = surface->u.tex.level;
179       templ.u.tex.last_level = templ.u.tex.first_level;
180 
181       if (view_target != PIPE_TEXTURE_3D) {
182          templ.u.tex.first_layer = surface->u.tex.first_layer;
183          templ.u.tex.last_layer = templ.u.tex.first_layer;
184       } else {
185          addr.constants.layer_offset = surface->u.tex.first_layer;
186       }
187 
188       sampler_view = pipe->create_sampler_view(pipe, texture, &templ);
189       if (sampler_view == NULL)
190          goto fail;
191 
192       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
193                               false, &sampler_view);
194       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
195          MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
196 
197       pipe_sampler_view_reference(&sampler_view, NULL);
198 
199       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
200    }
201 
202    /* Set up destination image */
203    {
204       struct pipe_image_view image;
205 
206       memset(&image, 0, sizeof(image));
207       image.resource = addr.buffer;
208       image.format = dst_format;
209       image.access = PIPE_IMAGE_ACCESS_WRITE;
210       image.shader_access = PIPE_IMAGE_ACCESS_WRITE;
211       image.u.buf.offset = addr.first_element * addr.bytes_per_pixel;
212       image.u.buf.size = (addr.last_element - addr.first_element + 1) *
213                          addr.bytes_per_pixel;
214 
215       pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &image);
216    }
217 
218    /* Set up no-attachment framebuffer */
219    memset(&fb, 0, sizeof(fb));
220    fb.width = surface->width;
221    fb.height = surface->height;
222    fb.samples = 1;
223    fb.layers = 1;
224    cso_set_framebuffer(cso, &fb);
225 
226    /* Any blend state would do. Set this just to prevent drivers having
227     * blend == NULL.
228     */
229    cso_set_blend(cso, &st->pbo.upload_blend);
230 
231    cso_set_viewport_dims(cso, fb.width, fb.height, invert_y);
232 
233    if (invert_y)
234       st_pbo_addresses_invert_y(&addr, fb.height);
235 
236    {
237       struct pipe_depth_stencil_alpha_state dsa;
238       memset(&dsa, 0, sizeof(dsa));
239       cso_set_depth_stencil_alpha(cso, &dsa);
240    }
241 
242    /* Set up the fragment shader */
243    {
244       void *fs = st_pbo_get_download_fs(st, view_target, src_format, dst_format, addr.depth != 1);
245       if (!fs)
246          goto fail;
247 
248       cso_set_fragment_shader_handle(cso, fs);
249    }
250 
251    success = st_pbo_draw(st, &addr, fb.width, fb.height);
252 
253    /* Buffer written via shader images needs explicit synchronization. */
254    pipe->memory_barrier(pipe, PIPE_BARRIER_ALL);
255 
256 fail:
257    /* Unbind all because st/mesa won't do it if the current shader doesn't
258     * use them.
259     */
260    cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS | CSO_UNBIND_FS_IMAGE0);
261    st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
262 
263    st->dirty |= ST_NEW_FS_CONSTANTS |
264                 ST_NEW_FS_IMAGES |
265                 ST_NEW_FS_SAMPLER_VIEWS |
266                 ST_NEW_VERTEX_ARRAYS;
267 
268    return success;
269 }
270 
271 /**
272  * Create a staging texture and blit the requested region to it.
273  */
274 static struct pipe_resource *
blit_to_staging(struct st_context * st,struct st_renderbuffer * strb,bool invert_y,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,enum pipe_format src_format,enum pipe_format dst_format)275 blit_to_staging(struct st_context *st, struct st_renderbuffer *strb,
276                    bool invert_y,
277                    GLint x, GLint y, GLsizei width, GLsizei height,
278                    GLenum format,
279                    enum pipe_format src_format, enum pipe_format dst_format)
280 {
281    struct pipe_screen *screen = st->screen;
282    struct pipe_resource dst_templ;
283    struct pipe_resource *dst;
284    struct pipe_blit_info blit;
285 
286    /* We are creating a texture of the size of the region being read back.
287     * Need to check for NPOT texture support. */
288    if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
289        (!util_is_power_of_two_or_zero(width) ||
290         !util_is_power_of_two_or_zero(height)))
291       return NULL;
292 
293    /* create the destination texture */
294    memset(&dst_templ, 0, sizeof(dst_templ));
295    dst_templ.target = PIPE_TEXTURE_2D;
296    dst_templ.format = dst_format;
297    if (util_format_is_depth_or_stencil(dst_format))
298       dst_templ.bind |= PIPE_BIND_DEPTH_STENCIL;
299    else
300       dst_templ.bind |= PIPE_BIND_RENDER_TARGET;
301    dst_templ.usage = PIPE_USAGE_STAGING;
302 
303    st_gl_texture_dims_to_pipe_dims(GL_TEXTURE_2D, width, height, 1,
304                                    &dst_templ.width0, &dst_templ.height0,
305                                    &dst_templ.depth0, &dst_templ.array_size);
306 
307    dst = screen->resource_create(screen, &dst_templ);
308    if (!dst)
309       return NULL;
310 
311    memset(&blit, 0, sizeof(blit));
312    blit.src.resource = strb->texture;
313    blit.src.level = strb->surface->u.tex.level;
314    blit.src.format = src_format;
315    blit.dst.resource = dst;
316    blit.dst.level = 0;
317    blit.dst.format = dst->format;
318    blit.src.box.x = x;
319    blit.dst.box.x = 0;
320    blit.src.box.y = y;
321    blit.dst.box.y = 0;
322    blit.src.box.z = strb->surface->u.tex.first_layer;
323    blit.dst.box.z = 0;
324    blit.src.box.width = blit.dst.box.width = width;
325    blit.src.box.height = blit.dst.box.height = height;
326    blit.src.box.depth = blit.dst.box.depth = 1;
327    blit.mask = st_get_blit_mask(strb->Base._BaseFormat, format);
328    blit.filter = PIPE_TEX_FILTER_NEAREST;
329    blit.scissor_enable = FALSE;
330 
331    if (invert_y) {
332       blit.src.box.y = strb->Base.Height - blit.src.box.y;
333       blit.src.box.height = -blit.src.box.height;
334    }
335 
336    /* blit */
337    st->pipe->blit(st->pipe, &blit);
338 
339    return dst;
340 }
341 
342 static struct pipe_resource *
try_cached_readpixels(struct st_context * st,struct st_renderbuffer * strb,bool invert_y,GLsizei width,GLsizei height,GLenum format,enum pipe_format src_format,enum pipe_format dst_format)343 try_cached_readpixels(struct st_context *st, struct st_renderbuffer *strb,
344                       bool invert_y,
345                       GLsizei width, GLsizei height,
346                       GLenum format,
347                       enum pipe_format src_format, enum pipe_format dst_format)
348 {
349    struct pipe_resource *src = strb->texture;
350    struct pipe_resource *dst = NULL;
351 
352    if (ST_DEBUG & DEBUG_NOREADPIXCACHE)
353       return NULL;
354 
355    /* Reset cache after invalidation or switch of parameters. */
356    if (st->readpix_cache.src != src ||
357        st->readpix_cache.dst_format != dst_format ||
358        st->readpix_cache.level != strb->surface->u.tex.level ||
359        st->readpix_cache.layer != strb->surface->u.tex.first_layer) {
360       pipe_resource_reference(&st->readpix_cache.src, src);
361       pipe_resource_reference(&st->readpix_cache.cache, NULL);
362       st->readpix_cache.dst_format = dst_format;
363       st->readpix_cache.level = strb->surface->u.tex.level;
364       st->readpix_cache.layer = strb->surface->u.tex.first_layer;
365       st->readpix_cache.hits = 0;
366    }
367 
368    /* Decide whether to trigger the cache. */
369    if (!st->readpix_cache.cache) {
370       if (!strb->use_readpix_cache && !ALWAYS_READPIXELS_CACHE) {
371          /* Heuristic: If previous successive calls read at least a fraction
372           * of the surface _and_ we read again, trigger the cache.
373           */
374          unsigned threshold = MAX2(1, strb->Base.Width * strb->Base.Height / 8);
375 
376          if (st->readpix_cache.hits < threshold) {
377             st->readpix_cache.hits += width * height;
378             return NULL;
379          }
380 
381          strb->use_readpix_cache = true;
382       }
383 
384       /* Fill the cache */
385       st->readpix_cache.cache = blit_to_staging(st, strb, invert_y,
386                                                 0, 0,
387                                                 strb->Base.Width,
388                                                 strb->Base.Height, format,
389                                                 src_format, dst_format);
390    }
391 
392    /* Return an owning reference to stay consistent with the non-cached path */
393    pipe_resource_reference(&dst, st->readpix_cache.cache);
394 
395    return dst;
396 }
397 
398 /**
399  * This uses a blit to copy the read buffer to a texture format which matches
400  * the format and type combo and then a fast read-back is done using memcpy.
401  * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
402  * a format which matches the swizzling.
403  *
404  * If such a format isn't available, we fall back to _mesa_readpixels.
405  *
406  * NOTE: Some drivers use a blit to convert between tiled and linear
407  *       texture layouts during texture uploads/downloads, so the blit
408  *       we do here should be free in such cases.
409  */
410 static void
st_ReadPixels(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,const struct gl_pixelstore_attrib * pack,void * pixels)411 st_ReadPixels(struct gl_context *ctx, GLint x, GLint y,
412               GLsizei width, GLsizei height,
413               GLenum format, GLenum type,
414               const struct gl_pixelstore_attrib *pack,
415               void *pixels)
416 {
417    struct st_context *st = st_context(ctx);
418    struct gl_renderbuffer *rb =
419          _mesa_get_read_renderbuffer_for_format(ctx, format);
420    struct st_renderbuffer *strb = st_renderbuffer(rb);
421    struct pipe_context *pipe = st->pipe;
422    struct pipe_screen *screen = st->screen;
423    struct pipe_resource *src;
424    struct pipe_resource *dst = NULL;
425    enum pipe_format dst_format, src_format;
426    unsigned bind;
427    struct pipe_transfer *tex_xfer;
428    ubyte *map = NULL;
429    int dst_x, dst_y;
430 
431    /* Validate state (to be sure we have up-to-date framebuffer surfaces)
432     * and flush the bitmap cache prior to reading. */
433    st_validate_state(st, ST_PIPELINE_UPDATE_FRAMEBUFFER);
434    st_flush_bitmap_cache(st);
435 
436    if (!st->prefer_blit_based_texture_transfer) {
437       goto fallback;
438    }
439 
440    /* This must be done after state validation. */
441    src = strb->texture;
442 
443    /* XXX Fallback for depth-stencil formats due to an incomplete
444     * stencil blit implementation in some drivers. */
445    if (format == GL_DEPTH_STENCIL) {
446       goto fallback;
447    }
448 
449    /* If the base internal format and the texture format don't match, we have
450     * to use the slow path. */
451    if (rb->_BaseFormat !=
452        _mesa_get_format_base_format(rb->Format)) {
453       goto fallback;
454    }
455 
456    if (_mesa_readpixels_needs_slow_path(ctx, format, type, GL_TRUE)) {
457       goto fallback;
458    }
459 
460    /* Convert the source format to what is expected by ReadPixels
461     * and see if it's supported. */
462    src_format = util_format_linear(strb->Base.Format);
463    src_format = util_format_luminance_to_red(src_format);
464    src_format = util_format_intensity_to_red(src_format);
465 
466    if (!src_format ||
467        !screen->is_format_supported(screen, src_format, src->target,
468                                     src->nr_samples, src->nr_storage_samples,
469                                     PIPE_BIND_SAMPLER_VIEW)) {
470       goto fallback;
471    }
472 
473    if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
474       bind = PIPE_BIND_DEPTH_STENCIL;
475    else
476       bind = PIPE_BIND_RENDER_TARGET;
477 
478    /* Choose the destination format by finding the best match
479     * for the format+type combo. */
480    dst_format = st_choose_matching_format(st, bind, format, type,
481                                           pack->SwapBytes);
482    if (dst_format == PIPE_FORMAT_NONE) {
483       goto fallback;
484    }
485 
486    if (st->pbo.download_enabled && pack->BufferObj) {
487       if (try_pbo_readpixels(st, strb,
488                              st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
489                              x, y, width, height,
490                              format, src_format, dst_format,
491                              pack, pixels))
492          return;
493    }
494 
495    if (needs_integer_signed_unsigned_conversion(ctx, format, type)) {
496       goto fallback;
497    }
498 
499    /* Cache a staging texture for back-to-back ReadPixels, to avoid CPU-GPU
500     * synchronization overhead.
501     */
502    dst = try_cached_readpixels(st, strb,
503                                st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
504                                width, height, format, src_format, dst_format);
505    if (dst) {
506       dst_x = x;
507       dst_y = y;
508    } else {
509       /* See if the texture format already matches the format and type,
510        * in which case the memcpy-based fast path will likely be used and
511        * we don't have to blit. */
512       if (_mesa_format_matches_format_and_type(rb->Format, format,
513                                                type, pack->SwapBytes, NULL)) {
514          goto fallback;
515       }
516 
517       dst = blit_to_staging(st, strb,
518                             st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP,
519                             x, y, width, height, format,
520                             src_format, dst_format);
521       if (!dst)
522          goto fallback;
523 
524       dst_x = 0;
525       dst_y = 0;
526    }
527 
528    /* map resources */
529    pixels = _mesa_map_pbo_dest(ctx, pack, pixels);
530 
531    map = pipe_texture_map_3d(pipe, dst, 0, PIPE_MAP_READ,
532                               dst_x, dst_y, 0, width, height, 1, &tex_xfer);
533    if (!map) {
534       _mesa_unmap_pbo_dest(ctx, pack);
535       pipe_resource_reference(&dst, NULL);
536       goto fallback;
537    }
538 
539    /* memcpy data into a user buffer */
540    {
541       const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
542       const int destStride = _mesa_image_row_stride(pack, width, format, type);
543       char *dest = _mesa_image_address2d(pack, pixels,
544                                          width, height, format,
545                                          type, 0, 0);
546 
547       if (tex_xfer->stride == bytesPerRow && destStride == bytesPerRow) {
548          memcpy(dest, map, bytesPerRow * height);
549       } else {
550          GLuint row;
551 
552          for (row = 0; row < (unsigned) height; row++) {
553             memcpy(dest, map, bytesPerRow);
554             map += tex_xfer->stride;
555             dest += destStride;
556          }
557       }
558    }
559 
560    pipe_texture_unmap(pipe, tex_xfer);
561    _mesa_unmap_pbo_dest(ctx, pack);
562    pipe_resource_reference(&dst, NULL);
563    return;
564 
565 fallback:
566    _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
567 }
568 
st_init_readpixels_functions(struct dd_function_table * functions)569 void st_init_readpixels_functions(struct dd_function_table *functions)
570 {
571    functions->ReadPixels = st_ReadPixels;
572 }
573