1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/errors.h"
32 #include "main/fbobject.h"
33 #include "main/formats.h"
34 #include "main/format_utils.h"
35 #include "main/glformats.h"
36 #include "main/image.h"
37 
38 #include "main/macros.h"
39 #include "main/mipmap.h"
40 #include "main/pack.h"
41 #include "main/pbo.h"
42 #include "main/pixeltransfer.h"
43 #include "main/texcompress.h"
44 #include "main/texcompress_astc.h"
45 #include "main/texcompress_etc.h"
46 #include "main/texgetimage.h"
47 #include "main/teximage.h"
48 #include "main/texobj.h"
49 #include "main/texstore.h"
50 
51 #include "state_tracker/st_debug.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_cb_bitmap.h"
54 #include "state_tracker/st_cb_fbo.h"
55 #include "state_tracker/st_cb_flush.h"
56 #include "state_tracker/st_cb_texture.h"
57 #include "state_tracker/st_cb_bufferobjects.h"
58 #include "state_tracker/st_cb_memoryobjects.h"
59 #include "state_tracker/st_format.h"
60 #include "state_tracker/st_pbo.h"
61 #include "state_tracker/st_texture.h"
62 #include "state_tracker/st_gen_mipmap.h"
63 #include "state_tracker/st_atom.h"
64 #include "state_tracker/st_sampler_view.h"
65 #include "state_tracker/st_util.h"
66 
67 #include "pipe/p_context.h"
68 #include "pipe/p_defines.h"
69 #include "util/u_inlines.h"
70 #include "util/u_upload_mgr.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "util/u_tile.h"
73 #include "util/format/u_format.h"
74 #include "util/u_surface.h"
75 #include "util/u_sampler.h"
76 #include "util/u_math.h"
77 #include "util/u_box.h"
78 #include "util/u_simple_shaders.h"
79 #include "cso_cache/cso_context.h"
80 #include "tgsi/tgsi_ureg.h"
81 
82 #define DBG if (0) printf
83 
84 
85 enum pipe_texture_target
gl_target_to_pipe(GLenum target)86 gl_target_to_pipe(GLenum target)
87 {
88    switch (target) {
89    case GL_TEXTURE_1D:
90    case GL_PROXY_TEXTURE_1D:
91       return PIPE_TEXTURE_1D;
92    case GL_TEXTURE_2D:
93    case GL_PROXY_TEXTURE_2D:
94    case GL_TEXTURE_EXTERNAL_OES:
95    case GL_TEXTURE_2D_MULTISAMPLE:
96    case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
97       return PIPE_TEXTURE_2D;
98    case GL_TEXTURE_RECTANGLE_NV:
99    case GL_PROXY_TEXTURE_RECTANGLE_NV:
100       return PIPE_TEXTURE_RECT;
101    case GL_TEXTURE_3D:
102    case GL_PROXY_TEXTURE_3D:
103       return PIPE_TEXTURE_3D;
104    case GL_TEXTURE_CUBE_MAP_ARB:
105    case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
106    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
107    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
108    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
109    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
110    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
111    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
112       return PIPE_TEXTURE_CUBE;
113    case GL_TEXTURE_1D_ARRAY_EXT:
114    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
115       return PIPE_TEXTURE_1D_ARRAY;
116    case GL_TEXTURE_2D_ARRAY_EXT:
117    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
118    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
119    case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
120       return PIPE_TEXTURE_2D_ARRAY;
121    case GL_TEXTURE_BUFFER:
122       return PIPE_BUFFER;
123    case GL_TEXTURE_CUBE_MAP_ARRAY:
124    case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
125       return PIPE_TEXTURE_CUBE_ARRAY;
126    default:
127       assert(0);
128       return 0;
129    }
130 }
131 
132 static enum pipe_format
get_src_format(struct pipe_screen * screen,enum pipe_format src_format,struct pipe_resource * src)133 get_src_format(struct pipe_screen *screen, enum pipe_format src_format, struct pipe_resource *src)
134 {
135    /* Convert the source format to what is expected by GetTexImage
136     * and see if it's supported.
137     *
138     * This only applies to glGetTexImage:
139     * - Luminance must be returned as (L,0,0,1).
140     * - Luminance alpha must be returned as (L,0,0,A).
141     * - Intensity must be returned as (I,0,0,1)
142     */
143    src_format = util_format_linear(src_format);
144    src_format = util_format_luminance_to_red(src_format);
145    src_format = util_format_intensity_to_red(src_format);
146 
147    if (!src_format ||
148        !screen->is_format_supported(screen, src_format, src->target,
149                                     src->nr_samples, src->nr_storage_samples,
150                                     PIPE_BIND_SAMPLER_VIEW)) {
151       return PIPE_FORMAT_NONE;
152    }
153    return src_format;
154 }
155 
156 static struct pipe_resource *
create_dst_texture(struct gl_context * ctx,enum pipe_format dst_format,enum pipe_texture_target pipe_target,GLsizei width,GLsizei height,GLint depth,GLenum gl_target,unsigned bind)157 create_dst_texture(struct gl_context *ctx,
158                    enum pipe_format dst_format, enum pipe_texture_target pipe_target,
159                    GLsizei width, GLsizei height, GLint depth,
160                    GLenum gl_target, unsigned bind)
161 {
162    struct st_context *st = st_context(ctx);
163    struct pipe_screen *screen = st->screen;
164    struct pipe_resource dst_templ;
165 
166    /* create the destination texture of size (width X height X depth) */
167    memset(&dst_templ, 0, sizeof(dst_templ));
168    dst_templ.target = pipe_target;
169    dst_templ.format = dst_format;
170    dst_templ.bind = bind;
171    dst_templ.usage = PIPE_USAGE_STAGING;
172 
173    st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
174                                    &dst_templ.width0, &dst_templ.height0,
175                                    &dst_templ.depth0, &dst_templ.array_size);
176 
177    return screen->resource_create(screen, &dst_templ);
178 }
179 
180 static boolean
copy_to_staging_dest(struct gl_context * ctx,struct pipe_resource * dst,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,void * pixels,struct gl_texture_image * texImage)181 copy_to_staging_dest(struct gl_context * ctx, struct pipe_resource *dst,
182                  GLint xoffset, GLint yoffset, GLint zoffset,
183                  GLsizei width, GLsizei height, GLint depth,
184                  GLenum format, GLenum type, void * pixels,
185                  struct gl_texture_image *texImage)
186 {
187    struct st_context *st = st_context(ctx);
188    struct pipe_context *pipe = st->pipe;
189    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
190    struct pipe_resource *src = stObj->pt;
191    enum pipe_format dst_format = dst->format;
192    mesa_format mesa_format;
193    GLenum gl_target = texImage->TexObject->Target;
194    unsigned dims;
195    struct pipe_transfer *tex_xfer;
196    ubyte *map = NULL;
197    boolean done = FALSE;
198 
199    pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
200 
201    map = pipe_texture_map_3d(pipe, dst, 0, PIPE_MAP_READ,
202                               0, 0, 0, width, height, depth, &tex_xfer);
203    if (!map) {
204       goto end;
205    }
206 
207    mesa_format = st_pipe_format_to_mesa_format(dst_format);
208    dims = _mesa_get_texture_dimensions(gl_target);
209 
210    /* copy/pack data into user buffer */
211    if (_mesa_format_matches_format_and_type(mesa_format, format, type,
212                                             ctx->Pack.SwapBytes, NULL)) {
213       /* memcpy */
214       const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
215       GLuint row, slice;
216 
217       for (slice = 0; slice < depth; slice++) {
218          ubyte *slice_map = map;
219 
220          for (row = 0; row < height; row++) {
221             void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
222                                              width, height, format, type,
223                                              slice, row, 0);
224 
225             memcpy(dest, slice_map, bytesPerRow);
226 
227             slice_map += tex_xfer->stride;
228          }
229 
230          map += tex_xfer->layer_stride;
231       }
232    }
233    else {
234       /* format translation via floats */
235       GLuint slice;
236       GLfloat *rgba;
237       uint32_t dstMesaFormat;
238       int dstStride, srcStride;
239 
240       assert(util_format_is_compressed(src->format));
241 
242       rgba = malloc(width * height * 4 * sizeof(GLfloat));
243       if (!rgba) {
244          goto end;
245       }
246 
247       if (ST_DEBUG & DEBUG_FALLBACK)
248          debug_printf("%s: fallback format translation\n", __func__);
249 
250       dstMesaFormat = _mesa_format_from_format_and_type(format, type);
251       dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
252       srcStride = 4 * width * sizeof(GLfloat);
253       for (slice = 0; slice < depth; slice++) {
254          void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
255                                           width, height, format, type,
256                                           slice, 0, 0);
257 
258          /* get float[4] rgba row from surface */
259          pipe_get_tile_rgba(tex_xfer, map, 0, 0, width, height, dst_format,
260                             rgba);
261 
262          _mesa_format_convert(dest, dstMesaFormat, dstStride,
263                               rgba, RGBA32_FLOAT, srcStride,
264                               width, height, NULL);
265 
266          /* Handle byte swapping if required */
267          if (ctx->Pack.SwapBytes) {
268             _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
269                                       width, height, dest, dest);
270          }
271 
272          map += tex_xfer->layer_stride;
273       }
274 
275       free(rgba);
276    }
277    done = TRUE;
278 
279 end:
280    if (map)
281       pipe_texture_unmap(pipe, tex_xfer);
282 
283    _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
284    return done;
285 }
286 
287 static enum pipe_format
get_dst_format(struct gl_context * ctx,enum pipe_texture_target target,enum pipe_format src_format,bool is_compressed,GLenum format,GLenum type,unsigned bind)288 get_dst_format(struct gl_context *ctx, enum pipe_texture_target target,
289                enum pipe_format src_format, bool is_compressed,
290                GLenum format, GLenum type, unsigned bind)
291 {
292    struct st_context *st = st_context(ctx);
293    struct pipe_screen *screen = st->screen;
294    /* Choose the destination format by finding the best match
295     * for the format+type combo. */
296    enum pipe_format dst_format = st_choose_matching_format(st, bind, format, type,
297                                                            ctx->Pack.SwapBytes);
298 
299    if (dst_format == PIPE_FORMAT_NONE) {
300       GLenum dst_glformat;
301 
302       /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
303        * where decompression with a blit is always preferred. */
304       if (!is_compressed) {
305          return PIPE_FORMAT_NONE;
306       }
307 
308       /* Set the appropriate format for the decompressed texture.
309        * Luminance and sRGB formats shouldn't appear here.*/
310       switch (src_format) {
311       case PIPE_FORMAT_DXT1_RGB:
312       case PIPE_FORMAT_DXT1_RGBA:
313       case PIPE_FORMAT_DXT3_RGBA:
314       case PIPE_FORMAT_DXT5_RGBA:
315       case PIPE_FORMAT_RGTC1_UNORM:
316       case PIPE_FORMAT_RGTC2_UNORM:
317       case PIPE_FORMAT_ETC1_RGB8:
318       case PIPE_FORMAT_ETC2_RGB8:
319       case PIPE_FORMAT_ETC2_RGB8A1:
320       case PIPE_FORMAT_ETC2_RGBA8:
321       case PIPE_FORMAT_ASTC_4x4:
322       case PIPE_FORMAT_ASTC_5x4:
323       case PIPE_FORMAT_ASTC_5x5:
324       case PIPE_FORMAT_ASTC_6x5:
325       case PIPE_FORMAT_ASTC_6x6:
326       case PIPE_FORMAT_ASTC_8x5:
327       case PIPE_FORMAT_ASTC_8x6:
328       case PIPE_FORMAT_ASTC_8x8:
329       case PIPE_FORMAT_ASTC_10x5:
330       case PIPE_FORMAT_ASTC_10x6:
331       case PIPE_FORMAT_ASTC_10x8:
332       case PIPE_FORMAT_ASTC_10x10:
333       case PIPE_FORMAT_ASTC_12x10:
334       case PIPE_FORMAT_ASTC_12x12:
335       case PIPE_FORMAT_BPTC_RGBA_UNORM:
336       case PIPE_FORMAT_FXT1_RGB:
337       case PIPE_FORMAT_FXT1_RGBA:
338          dst_glformat = GL_RGBA8;
339          break;
340       case PIPE_FORMAT_RGTC1_SNORM:
341       case PIPE_FORMAT_RGTC2_SNORM:
342          if (!ctx->Extensions.EXT_texture_snorm)
343             return PIPE_FORMAT_NONE;
344          dst_glformat = GL_RGBA8_SNORM;
345          break;
346       case PIPE_FORMAT_BPTC_RGB_FLOAT:
347       case PIPE_FORMAT_BPTC_RGB_UFLOAT:
348          if (!ctx->Extensions.ARB_texture_float)
349             return PIPE_FORMAT_NONE;
350          dst_glformat = GL_RGBA32F;
351          break;
352       case PIPE_FORMAT_ETC2_R11_UNORM:
353          if (bind && !screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
354                                                   target, 0, 0, bind))
355             return PIPE_FORMAT_NONE;
356          dst_glformat = GL_R16;
357          break;
358       case PIPE_FORMAT_ETC2_R11_SNORM:
359          if (bind && !screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
360                                                   target, 0, 0, bind))
361             return PIPE_FORMAT_NONE;
362          dst_glformat = GL_R16_SNORM;
363          break;
364       case PIPE_FORMAT_ETC2_RG11_UNORM:
365          if (bind && !screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
366                                                   target, 0, 0, bind))
367             return PIPE_FORMAT_NONE;
368          dst_glformat = GL_RG16;
369          break;
370       case PIPE_FORMAT_ETC2_RG11_SNORM:
371          if (bind && !screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
372                                                   target, 0, 0, bind))
373             return PIPE_FORMAT_NONE;
374          dst_glformat = GL_RG16_SNORM;
375          break;
376       default:
377          assert(0);
378          return PIPE_FORMAT_NONE;
379       }
380 
381       dst_format = st_choose_format(st, dst_glformat, format, type,
382                                     target, 0, 0, bind,
383                                     false, false);
384    }
385    return dst_format;
386 }
387 
388 /** called via ctx->Driver.NewTextureImage() */
389 static struct gl_texture_image *
st_NewTextureImage(struct gl_context * ctx)390 st_NewTextureImage(struct gl_context * ctx)
391 {
392    DBG("%s\n", __func__);
393    (void) ctx;
394    return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
395 }
396 
397 
398 /** called via ctx->Driver.DeleteTextureImage() */
399 static void
st_DeleteTextureImage(struct gl_context * ctx,struct gl_texture_image * img)400 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
401 {
402    /* nothing special (yet) for st_texture_image */
403    _mesa_delete_texture_image(ctx, img);
404 }
405 
406 
407 /** called via ctx->Driver.NewTextureObject() */
408 static struct gl_texture_object *
st_NewTextureObject(struct gl_context * ctx,GLuint name,GLenum target)409 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
410 {
411    struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
412    if (!obj)
413       return NULL;
414 
415    obj->level_override = -1;
416    obj->layer_override = -1;
417 
418    /* Pre-allocate a sampler views container to save a branch in the
419     * fast path.
420     */
421    obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
422                                + sizeof(struct st_sampler_view));
423    if (!obj->sampler_views) {
424       free(obj);
425       return NULL;
426    }
427    obj->sampler_views->max = 1;
428 
429    DBG("%s\n", __func__);
430    _mesa_initialize_texture_object(ctx, &obj->base, name, target);
431 
432    simple_mtx_init(&obj->validate_mutex, mtx_plain);
433    obj->needs_validation = true;
434 
435    return &obj->base;
436 }
437 
438 
439 /** called via ctx->Driver.DeleteTextureObject() */
440 static void
st_DeleteTextureObject(struct gl_context * ctx,struct gl_texture_object * texObj)441 st_DeleteTextureObject(struct gl_context *ctx,
442                        struct gl_texture_object *texObj)
443 {
444    struct st_context *st = st_context(ctx);
445    struct st_texture_object *stObj = st_texture_object(texObj);
446 
447    pipe_resource_reference(&stObj->pt, NULL);
448    st_delete_texture_sampler_views(st, stObj);
449    simple_mtx_destroy(&stObj->validate_mutex);
450    _mesa_delete_texture_object(ctx, texObj);
451 }
452 
453 /**
454  * Called via ctx->Driver.TextureRemovedFromShared()
455  * When texture is removed from ctx->Shared->TexObjects we lose
456  * the ability to clean up views on context destruction, which may
457  * lead to dangling pointers to destroyed contexts.
458  * Release the views to prevent this.
459  */
460 static void
st_TextureReleaseAllSamplerViews(struct gl_context * ctx,struct gl_texture_object * texObj)461 st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
462                                  struct gl_texture_object *texObj)
463 {
464    struct st_context *st = st_context(ctx);
465    struct st_texture_object *stObj = st_texture_object(texObj);
466 
467    st_texture_release_all_sampler_views(st, stObj);
468 }
469 
470 /** called via ctx->Driver.FreeTextureImageBuffer() */
471 static void
st_FreeTextureImageBuffer(struct gl_context * ctx,struct gl_texture_image * texImage)472 st_FreeTextureImageBuffer(struct gl_context *ctx,
473                           struct gl_texture_image *texImage)
474 {
475    struct st_context *st = st_context(ctx);
476    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
477    struct st_texture_image *stImage = st_texture_image(texImage);
478 
479    DBG("%s\n", __func__);
480 
481    if (stImage->pt) {
482       pipe_resource_reference(&stImage->pt, NULL);
483    }
484 
485    free(stImage->transfer);
486    stImage->transfer = NULL;
487    stImage->num_transfers = 0;
488 
489    if (stImage->compressed_data &&
490        pipe_reference(&stImage->compressed_data->reference, NULL)) {
491       free(stImage->compressed_data->ptr);
492       free(stImage->compressed_data);
493       stImage->compressed_data = NULL;
494    }
495 
496    /* if the texture image is being deallocated, the structure of the
497     * texture is changing so we'll likely need a new sampler view.
498     */
499    st_texture_release_all_sampler_views(st, stObj);
500 }
501 
502 bool
st_astc_format_fallback(const struct st_context * st,mesa_format format)503 st_astc_format_fallback(const struct st_context *st, mesa_format format)
504 {
505    if (!_mesa_is_format_astc_2d(format))
506       return false;
507 
508    if (format == MESA_FORMAT_RGBA_ASTC_5x5 ||
509        format == MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5)
510       return !st->has_astc_5x5_ldr;
511 
512    return !st->has_astc_2d_ldr;
513 }
514 
515 bool
st_compressed_format_fallback(struct st_context * st,mesa_format format)516 st_compressed_format_fallback(struct st_context *st, mesa_format format)
517 {
518    if (format == MESA_FORMAT_ETC1_RGB8)
519       return !st->has_etc1;
520 
521    if (_mesa_is_format_etc2(format))
522       return !st->has_etc2;
523 
524    if (st_astc_format_fallback(st, format))
525       return true;
526 
527    return false;
528 }
529 
530 
531 static void
compressed_tex_fallback_allocate(struct st_context * st,struct st_texture_image * stImage)532 compressed_tex_fallback_allocate(struct st_context *st,
533                                  struct st_texture_image *stImage)
534 {
535    struct gl_texture_image *texImage = &stImage->base;
536 
537    if (!st_compressed_format_fallback(st, texImage->TexFormat))
538       return;
539 
540    if (stImage->compressed_data &&
541        pipe_reference(&stImage->compressed_data->reference, NULL)) {
542       free(stImage->compressed_data->ptr);
543       free(stImage->compressed_data);
544    }
545 
546    unsigned data_size = _mesa_format_image_size(texImage->TexFormat,
547                                                 texImage->Width2,
548                                                 texImage->Height2,
549                                                 texImage->Depth2);
550 
551    stImage->compressed_data = ST_CALLOC_STRUCT(st_compressed_data);
552    stImage->compressed_data->ptr =
553       malloc(data_size * _mesa_num_tex_faces(texImage->TexObject->Target));
554    pipe_reference_init(&stImage->compressed_data->reference, 1);
555 }
556 
557 
558 /** called via ctx->Driver.MapTextureImage() */
559 static void
st_MapTextureImage(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint slice,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut)560 st_MapTextureImage(struct gl_context *ctx,
561                    struct gl_texture_image *texImage,
562                    GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
563                    GLbitfield mode,
564                    GLubyte **mapOut, GLint *rowStrideOut)
565 {
566    struct st_context *st = st_context(ctx);
567    struct st_texture_image *stImage = st_texture_image(texImage);
568    GLubyte *map;
569    struct pipe_transfer *transfer;
570 
571    /* Check for unexpected flags */
572    assert((mode & ~(GL_MAP_READ_BIT |
573                     GL_MAP_WRITE_BIT |
574                     GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
575 
576    const enum pipe_map_flags transfer_flags =
577       st_access_flags_to_transfer_flags(mode, false);
578 
579    map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1,
580                               &transfer);
581    if (map) {
582       if (st_compressed_format_fallback(st, texImage->TexFormat)) {
583          /* Some compressed formats don't have to be supported by drivers,
584           * and st/mesa transparently handles decompression on upload (Unmap),
585           * so that drivers don't see the compressed formats.
586           *
587           * We store the compressed data (it's needed for glGetCompressedTex-
588           * Image and image copies in OES_copy_image).
589           */
590          unsigned z = transfer->box.z;
591          struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
592 
593          unsigned blk_w, blk_h;
594          _mesa_get_format_block_size(texImage->TexFormat, &blk_w, &blk_h);
595 
596          unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h);
597          unsigned stride = *rowStrideOut = itransfer->temp_stride =
598             _mesa_format_row_stride(texImage->TexFormat, texImage->Width2);
599          unsigned block_size = _mesa_get_format_bytes(texImage->TexFormat);
600 
601          assert(stImage->compressed_data);
602          *mapOut = itransfer->temp_data =
603             stImage->compressed_data->ptr +
604             (z * y_blocks + (y / blk_h)) * stride +
605             (x / blk_w) * block_size;
606          itransfer->map = map;
607       }
608       else {
609          /* supported mapping */
610          *mapOut = map;
611          *rowStrideOut = transfer->stride;
612       }
613    }
614    else {
615       *mapOut = NULL;
616       *rowStrideOut = 0;
617    }
618 }
619 
620 
621 /** called via ctx->Driver.UnmapTextureImage() */
622 static void
st_UnmapTextureImage(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint slice)623 st_UnmapTextureImage(struct gl_context *ctx,
624                      struct gl_texture_image *texImage,
625                      GLuint slice)
626 {
627    struct st_context *st = st_context(ctx);
628    struct st_texture_image *stImage  = st_texture_image(texImage);
629 
630    if (st_compressed_format_fallback(st, texImage->TexFormat)) {
631       /* Decompress the compressed image on upload if the driver doesn't
632        * support the compressed format. */
633       unsigned z = slice + stImage->base.Face;
634       struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
635       struct pipe_transfer *transfer = itransfer->transfer;
636 
637       assert(z == transfer->box.z);
638 
639       if (transfer->usage & PIPE_MAP_WRITE) {
640          if (util_format_is_compressed(stImage->pt->format)) {
641             /* Transcode into a different compressed format. */
642             unsigned size =
643                _mesa_format_image_size(PIPE_FORMAT_R8G8B8A8_UNORM,
644                                        transfer->box.width,
645                                        transfer->box.height, 1);
646             void *tmp = malloc(size);
647 
648             /* Decompress to tmp. */
649             if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
650                _mesa_etc1_unpack_rgba8888(tmp, transfer->box.width * 4,
651                                           itransfer->temp_data,
652                                           itransfer->temp_stride,
653                                           transfer->box.width,
654                                           transfer->box.height);
655             } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
656                bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
657 
658                _mesa_unpack_etc2_format(tmp, transfer->box.width * 4,
659                                         itransfer->temp_data,
660                                         itransfer->temp_stride,
661                                         transfer->box.width,
662                                         transfer->box.height,
663                                         texImage->TexFormat,
664                                         bgra);
665             } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
666                _mesa_unpack_astc_2d_ldr(tmp, transfer->box.width * 4,
667                                         itransfer->temp_data,
668                                         itransfer->temp_stride,
669                                         transfer->box.width,
670                                         transfer->box.height,
671                                         texImage->TexFormat);
672             } else {
673                unreachable("unexpected format for a compressed format fallback");
674             }
675 
676             /* Compress it to the target format. */
677             struct gl_pixelstore_attrib pack = {0};
678             pack.Alignment = 4;
679 
680             _mesa_texstore(ctx, 2, GL_RGBA, stImage->pt->format,
681                            transfer->stride, &itransfer->map,
682                            transfer->box.width,
683                            transfer->box.height, 1, GL_RGBA,
684                            GL_UNSIGNED_BYTE, tmp, &pack);
685             free(tmp);
686          } else {
687             /* Decompress into an uncompressed format. */
688             if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
689                _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
690                                           itransfer->temp_data,
691                                           itransfer->temp_stride,
692                                           transfer->box.width,
693                                           transfer->box.height);
694             } else if (_mesa_is_format_etc2(texImage->TexFormat)) {
695                bool bgra = stImage->pt->format == PIPE_FORMAT_B8G8R8A8_SRGB;
696 
697                _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
698                                         itransfer->temp_data,
699                                         itransfer->temp_stride,
700                                         transfer->box.width, transfer->box.height,
701                                         texImage->TexFormat,
702                                         bgra);
703             } else if (_mesa_is_format_astc_2d(texImage->TexFormat)) {
704                _mesa_unpack_astc_2d_ldr(itransfer->map, transfer->stride,
705                                         itransfer->temp_data,
706                                         itransfer->temp_stride,
707                                         transfer->box.width, transfer->box.height,
708                                         texImage->TexFormat);
709             } else {
710                unreachable("unexpected format for a compressed format fallback");
711             }
712          }
713       }
714 
715       itransfer->temp_data = NULL;
716       itransfer->temp_stride = 0;
717       itransfer->map = 0;
718    }
719 
720    st_texture_image_unmap(st, stImage, slice);
721 }
722 
723 
724 /**
725  * Return default texture resource binding bitmask for the given format.
726  */
727 static GLuint
default_bindings(struct st_context * st,enum pipe_format format)728 default_bindings(struct st_context *st, enum pipe_format format)
729 {
730    struct pipe_screen *screen = st->screen;
731    const unsigned target = PIPE_TEXTURE_2D;
732    unsigned bindings;
733 
734    if (util_format_is_depth_or_stencil(format))
735       bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
736    else
737       bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
738 
739    if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
740       return bindings;
741    else {
742       /* Try non-sRGB. */
743       format = util_format_linear(format);
744 
745       if (screen->is_format_supported(screen, format, target, 0, 0, bindings))
746          return bindings;
747       else
748          return PIPE_BIND_SAMPLER_VIEW;
749    }
750 }
751 
752 
753 /**
754  * Given the size of a mipmap image, try to compute the size of the level=0
755  * mipmap image.
756  *
757  * Note that this isn't always accurate for odd-sized, non-POW textures.
758  * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
759  *
760  * \return GL_TRUE for success, GL_FALSE for failure
761  */
762 static GLboolean
guess_base_level_size(GLenum target,GLuint width,GLuint height,GLuint depth,GLuint level,GLuint * width0,GLuint * height0,GLuint * depth0)763 guess_base_level_size(GLenum target,
764                       GLuint width, GLuint height, GLuint depth, GLuint level,
765                       GLuint *width0, GLuint *height0, GLuint *depth0)
766 {
767    assert(width >= 1);
768    assert(height >= 1);
769    assert(depth >= 1);
770 
771    if (level > 0) {
772       /* Guess the size of the base level.
773        * Depending on the image's size, we can't always make a guess here.
774        */
775       switch (target) {
776       case GL_TEXTURE_1D:
777       case GL_TEXTURE_1D_ARRAY:
778          width <<= level;
779          break;
780 
781       case GL_TEXTURE_2D:
782       case GL_TEXTURE_2D_ARRAY:
783          /* We can't make a good guess here, because the base level dimensions
784           * can be non-square.
785           */
786          if (width == 1 || height == 1) {
787             return GL_FALSE;
788          }
789          width <<= level;
790          height <<= level;
791          break;
792 
793       case GL_TEXTURE_CUBE_MAP:
794       case GL_TEXTURE_CUBE_MAP_ARRAY:
795          width <<= level;
796          height <<= level;
797          break;
798 
799       case GL_TEXTURE_3D:
800          /* We can't make a good guess here, because the base level dimensions
801           * can be non-cube.
802           */
803          if (width == 1 || height == 1 || depth == 1) {
804             return GL_FALSE;
805          }
806          width <<= level;
807          height <<= level;
808          depth <<= level;
809          break;
810 
811       case GL_TEXTURE_RECTANGLE:
812          break;
813 
814       default:
815          assert(0);
816       }
817    }
818 
819    *width0 = width;
820    *height0 = height;
821    *depth0 = depth;
822 
823    return GL_TRUE;
824 }
825 
826 
827 /**
828  * Try to determine whether we should allocate memory for a full texture
829  * mipmap.  The problem is when we get a glTexImage(level=0) call, we
830  * can't immediately know if other mipmap levels are coming next.  Here
831  * we try to guess whether to allocate memory for a mipmap or just the
832  * 0th level.
833  *
834  * If we guess incorrectly here we'll later reallocate the right amount of
835  * memory either in st_AllocTextureImageBuffer() or st_finalize_texture().
836  *
837  * \param stObj  the texture object we're going to allocate memory for.
838  * \param stImage  describes the incoming image which we need to store.
839  */
840 static boolean
allocate_full_mipmap(const struct st_texture_object * stObj,const struct st_texture_image * stImage)841 allocate_full_mipmap(const struct st_texture_object *stObj,
842                      const struct st_texture_image *stImage)
843 {
844    switch (stObj->base.Target) {
845    case GL_TEXTURE_RECTANGLE_NV:
846    case GL_TEXTURE_BUFFER:
847    case GL_TEXTURE_EXTERNAL_OES:
848    case GL_TEXTURE_2D_MULTISAMPLE:
849    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
850       /* these texture types cannot be mipmapped */
851       return FALSE;
852    }
853 
854    if (stImage->base.Level > 0 || stObj->base.Attrib.GenerateMipmap)
855       return TRUE;
856 
857    /* If the application has explicitly called glTextureParameter to set
858     * GL_TEXTURE_MAX_LEVEL, such that (max - base) > 0, then they're trying
859     * to communicate that they will have multiple miplevels.
860     *
861     * Core Mesa will initialize MaxLevel to value much larger than
862     * MAX_TEXTURE_LEVELS, so we check that to see if it's been set at all.
863     */
864    if (stObj->base.Attrib.MaxLevel < MAX_TEXTURE_LEVELS &&
865        stObj->base.Attrib.MaxLevel - stObj->base.Attrib.BaseLevel > 0)
866       return TRUE;
867 
868    if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
869        stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT)
870       /* depth/stencil textures are seldom mipmapped */
871       return FALSE;
872 
873    if (stObj->base.Attrib.BaseLevel == 0 && stObj->base.Attrib.MaxLevel == 0)
874       return FALSE;
875 
876    if (stObj->base.Sampler.Attrib.MinFilter == GL_NEAREST ||
877        stObj->base.Sampler.Attrib.MinFilter == GL_LINEAR)
878       /* not a mipmap minification filter */
879       return FALSE;
880 
881    /* If the following sequence of GL calls is used:
882     *   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, ...
883     *   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
884     *
885     * we would needlessly allocate a mipmapped texture, because the initial
886     * MinFilter is GL_NEAREST_MIPMAP_LINEAR. Catch this case and don't
887     * allocate a mipmapped texture by default. This may cause texture
888     * reallocation later, but GL_NEAREST_MIPMAP_LINEAR is pretty rare.
889     */
890    if (stObj->base.Sampler.Attrib.MinFilter == GL_NEAREST_MIPMAP_LINEAR)
891       return FALSE;
892 
893    if (stObj->base.Target == GL_TEXTURE_3D)
894       /* 3D textures are seldom mipmapped */
895       return FALSE;
896 
897    return TRUE;
898 }
899 
900 
901 /**
902  * Try to allocate a pipe_resource object for the given st_texture_object.
903  *
904  * We use the given st_texture_image as a clue to determine the size of the
905  * mipmap image at level=0.
906  *
907  * \return GL_TRUE for success, GL_FALSE if out of memory.
908  */
909 static GLboolean
guess_and_alloc_texture(struct st_context * st,struct st_texture_object * stObj,const struct st_texture_image * stImage)910 guess_and_alloc_texture(struct st_context *st,
911                         struct st_texture_object *stObj,
912                         const struct st_texture_image *stImage)
913 {
914    const struct gl_texture_image *firstImage;
915    GLuint lastLevel, width, height, depth;
916    GLuint bindings;
917    unsigned ptWidth;
918    uint16_t ptHeight, ptDepth, ptLayers;
919    enum pipe_format fmt;
920    bool guessed_box = false;
921 
922    DBG("%s\n", __func__);
923 
924    assert(!stObj->pt);
925 
926    /* If a base level image with compatible size exists, use that as our guess.
927     */
928    firstImage = _mesa_base_tex_image(&stObj->base);
929    if (firstImage &&
930        firstImage->Width2 > 0 &&
931        firstImage->Height2 > 0 &&
932        firstImage->Depth2 > 0 &&
933        guess_base_level_size(stObj->base.Target,
934                              firstImage->Width2,
935                              firstImage->Height2,
936                              firstImage->Depth2,
937                              firstImage->Level,
938                              &width, &height, &depth)) {
939       if (stImage->base.Width2 == u_minify(width, stImage->base.Level) &&
940           stImage->base.Height2 == u_minify(height, stImage->base.Level) &&
941           stImage->base.Depth2 == u_minify(depth, stImage->base.Level))
942          guessed_box = true;
943    }
944 
945    if (!guessed_box)
946       guessed_box = guess_base_level_size(stObj->base.Target,
947                                           stImage->base.Width2,
948                                           stImage->base.Height2,
949                                           stImage->base.Depth2,
950                                           stImage->base.Level,
951                                           &width, &height, &depth);
952 
953    if (!guessed_box) {
954       /* we can't determine the image size at level=0 */
955       /* this is not an out of memory error */
956       return GL_TRUE;
957    }
958 
959    /* At this point, (width x height x depth) is the expected size of
960     * the level=0 mipmap image.
961     */
962 
963    /* Guess a reasonable value for lastLevel.  With OpenGL we have no
964     * idea how many mipmap levels will be in a texture until we start
965     * to render with it.  Make an educated guess here but be prepared
966     * to re-allocating a texture buffer with space for more (or fewer)
967     * mipmap levels later.
968     */
969    if (allocate_full_mipmap(stObj, stImage)) {
970       /* alloc space for a full mipmap */
971       lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
972                                                width, height, depth) - 1;
973    }
974    else {
975       /* only alloc space for a single mipmap level */
976       lastLevel = 0;
977    }
978 
979    fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
980 
981    bindings = default_bindings(st, fmt);
982 
983    st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
984                                    width, height, depth,
985                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
986 
987    stObj->pt = st_texture_create(st,
988                                  gl_target_to_pipe(stObj->base.Target),
989                                  fmt,
990                                  lastLevel,
991                                  ptWidth,
992                                  ptHeight,
993                                  ptDepth,
994                                  ptLayers, 0,
995                                  bindings);
996 
997    stObj->lastLevel = lastLevel;
998 
999    DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
1000 
1001    return stObj->pt != NULL;
1002 }
1003 
1004 
1005 /**
1006  * Called via ctx->Driver.AllocTextureImageBuffer().
1007  * If the texture object/buffer already has space for the indicated image,
1008  * we're done.  Otherwise, allocate memory for the new texture image.
1009  */
1010 static GLboolean
st_AllocTextureImageBuffer(struct gl_context * ctx,struct gl_texture_image * texImage)1011 st_AllocTextureImageBuffer(struct gl_context *ctx,
1012                            struct gl_texture_image *texImage)
1013 {
1014    struct st_context *st = st_context(ctx);
1015    struct st_texture_image *stImage = st_texture_image(texImage);
1016    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1017    GLuint width = texImage->Width;
1018    GLuint height = texImage->Height;
1019    GLuint depth = texImage->Depth;
1020 
1021    DBG("%s\n", __func__);
1022 
1023    assert(!stImage->pt); /* xxx this might be wrong */
1024 
1025    stObj->needs_validation = true;
1026 
1027    compressed_tex_fallback_allocate(st, stImage);
1028    const bool allowAllocateToStObj = !stObj->pt ||
1029                                      stObj->pt->last_level == 0 ||
1030                                      texImage->Level == 0;
1031 
1032    if (allowAllocateToStObj) {
1033       /* Look if the parent texture object has space for this image */
1034       if (stObj->pt &&
1035           st_texture_match_image(st, stObj->pt, texImage)) {
1036          /* this image will fit in the existing texture object's memory */
1037          pipe_resource_reference(&stImage->pt, stObj->pt);
1038          assert(stImage->pt);
1039          return GL_TRUE;
1040       }
1041 
1042       /* The parent texture object does not have space for this image */
1043 
1044       pipe_resource_reference(&stObj->pt, NULL);
1045       st_texture_release_all_sampler_views(st, stObj);
1046 
1047       if (!guess_and_alloc_texture(st, stObj, stImage)) {
1048          /* Probably out of memory.
1049          * Try flushing any pending rendering, then retry.
1050          */
1051          st_finish(st);
1052          if (!guess_and_alloc_texture(st, stObj, stImage)) {
1053             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1054             return GL_FALSE;
1055          }
1056       }
1057    }
1058 
1059    if (stObj->pt &&
1060        st_texture_match_image(st, stObj->pt, texImage)) {
1061       /* The image will live in the object's mipmap memory */
1062       pipe_resource_reference(&stImage->pt, stObj->pt);
1063       assert(stImage->pt);
1064       return GL_TRUE;
1065    }
1066    else {
1067       /* Create a new, temporary texture/resource/buffer to hold this
1068        * one texture image.  Note that when we later access this image
1069        * (either for mapping or copying) we'll want to always specify
1070        * mipmap level=0, even if the image represents some other mipmap
1071        * level.
1072        */
1073       enum pipe_format format =
1074          st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1075       GLuint bindings = default_bindings(st, format);
1076       unsigned ptWidth;
1077       uint16_t ptHeight, ptDepth, ptLayers;
1078 
1079       st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
1080                                       width, height, depth,
1081                                       &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1082 
1083       stImage->pt = st_texture_create(st,
1084                                       gl_target_to_pipe(stObj->base.Target),
1085                                       format,
1086                                       0, /* lastLevel */
1087                                       ptWidth,
1088                                       ptHeight,
1089                                       ptDepth,
1090                                       ptLayers, 0,
1091                                       bindings);
1092       return stImage->pt != NULL;
1093    }
1094 }
1095 
1096 
1097 /**
1098  * Preparation prior to glTexImage.  Basically check the 'surface_based'
1099  * field and switch to a "normal" tex image if necessary.
1100  */
1101 static void
prep_teximage(struct gl_context * ctx,struct gl_texture_image * texImage,GLenum format,GLenum type)1102 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
1103               GLenum format, GLenum type)
1104 {
1105    struct gl_texture_object *texObj = texImage->TexObject;
1106    struct st_texture_object *stObj = st_texture_object(texObj);
1107 
1108    /* switch to "normal" */
1109    if (stObj->surface_based) {
1110       const GLenum target = texObj->Target;
1111       const GLuint level = texImage->Level;
1112       mesa_format texFormat;
1113 
1114       assert(!st_texture_image(texImage)->pt);
1115       _mesa_clear_texture_object(ctx, texObj, texImage);
1116       stObj->layer_override = -1;
1117       stObj->level_override = -1;
1118       pipe_resource_reference(&stObj->pt, NULL);
1119 
1120       /* oops, need to init this image again */
1121       texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
1122                                               texImage->InternalFormat, format,
1123                                               type);
1124 
1125       _mesa_init_teximage_fields(ctx, texImage,
1126                                  texImage->Width, texImage->Height,
1127                                  texImage->Depth, texImage->Border,
1128                                  texImage->InternalFormat, texFormat);
1129 
1130       stObj->surface_based = GL_FALSE;
1131    }
1132 }
1133 
1134 
1135 /**
1136  * Return a writemask for the gallium blit. The parameters can be base
1137  * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
1138  */
1139 unsigned
st_get_blit_mask(GLenum srcFormat,GLenum dstFormat)1140 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
1141 {
1142    switch (dstFormat) {
1143    case GL_DEPTH_STENCIL:
1144       switch (srcFormat) {
1145       case GL_DEPTH_STENCIL:
1146          return PIPE_MASK_ZS;
1147       case GL_DEPTH_COMPONENT:
1148          return PIPE_MASK_Z;
1149       case GL_STENCIL_INDEX:
1150          return PIPE_MASK_S;
1151       default:
1152          assert(0);
1153          return 0;
1154       }
1155 
1156    case GL_DEPTH_COMPONENT:
1157       switch (srcFormat) {
1158       case GL_DEPTH_STENCIL:
1159       case GL_DEPTH_COMPONENT:
1160          return PIPE_MASK_Z;
1161       default:
1162          assert(0);
1163          return 0;
1164       }
1165 
1166    case GL_STENCIL_INDEX:
1167       switch (srcFormat) {
1168       case GL_DEPTH_STENCIL:
1169       case GL_STENCIL_INDEX:
1170          return PIPE_MASK_S;
1171       default:
1172          assert(0);
1173          return 0;
1174       }
1175 
1176    default:
1177       return PIPE_MASK_RGBA;
1178    }
1179 }
1180 
1181 /**
1182  * Converts format to a format with the same components, types
1183  * and sizes, but with the components in RGBA order.
1184  */
1185 static enum pipe_format
unswizzle_format(enum pipe_format format)1186 unswizzle_format(enum pipe_format format)
1187 {
1188    switch (format)
1189    {
1190    case PIPE_FORMAT_B8G8R8A8_UNORM:
1191    case PIPE_FORMAT_A8R8G8B8_UNORM:
1192    case PIPE_FORMAT_A8B8G8R8_UNORM:
1193       return PIPE_FORMAT_R8G8B8A8_UNORM;
1194 
1195    case PIPE_FORMAT_B10G10R10A2_UNORM:
1196       return PIPE_FORMAT_R10G10B10A2_UNORM;
1197 
1198    case PIPE_FORMAT_B10G10R10A2_SNORM:
1199       return PIPE_FORMAT_R10G10B10A2_SNORM;
1200 
1201    case PIPE_FORMAT_B10G10R10A2_UINT:
1202       return PIPE_FORMAT_R10G10B10A2_UINT;
1203 
1204    default:
1205       return format;
1206    }
1207 }
1208 
1209 
1210 /**
1211  * Converts PIPE_FORMAT_A* to PIPE_FORMAT_R*.
1212  */
1213 static enum pipe_format
alpha_to_red(enum pipe_format format)1214 alpha_to_red(enum pipe_format format)
1215 {
1216    switch (format)
1217    {
1218    case PIPE_FORMAT_A8_UNORM:
1219       return PIPE_FORMAT_R8_UNORM;
1220    case PIPE_FORMAT_A8_SNORM:
1221       return PIPE_FORMAT_R8_SNORM;
1222    case PIPE_FORMAT_A8_UINT:
1223       return PIPE_FORMAT_R8_UINT;
1224    case PIPE_FORMAT_A8_SINT:
1225       return PIPE_FORMAT_R8_SINT;
1226 
1227    case PIPE_FORMAT_A16_UNORM:
1228       return PIPE_FORMAT_R16_UNORM;
1229    case PIPE_FORMAT_A16_SNORM:
1230       return PIPE_FORMAT_R16_SNORM;
1231    case PIPE_FORMAT_A16_UINT:
1232       return PIPE_FORMAT_R16_UINT;
1233    case PIPE_FORMAT_A16_SINT:
1234       return PIPE_FORMAT_R16_SINT;
1235    case PIPE_FORMAT_A16_FLOAT:
1236       return PIPE_FORMAT_R16_FLOAT;
1237 
1238    case PIPE_FORMAT_A32_UINT:
1239       return PIPE_FORMAT_R32_UINT;
1240    case PIPE_FORMAT_A32_SINT:
1241       return PIPE_FORMAT_R32_SINT;
1242    case PIPE_FORMAT_A32_FLOAT:
1243       return PIPE_FORMAT_R32_FLOAT;
1244 
1245    default:
1246       return format;
1247    }
1248 }
1249 
1250 
1251 /**
1252  * Converts PIPE_FORMAT_R*A* to PIPE_FORMAT_R*G*.
1253  */
1254 static enum pipe_format
red_alpha_to_red_green(enum pipe_format format)1255 red_alpha_to_red_green(enum pipe_format format)
1256 {
1257    switch (format)
1258    {
1259    case PIPE_FORMAT_R8A8_UNORM:
1260       return PIPE_FORMAT_R8G8_UNORM;
1261    case PIPE_FORMAT_R8A8_SNORM:
1262       return PIPE_FORMAT_R8G8_SNORM;
1263    case PIPE_FORMAT_R8A8_UINT:
1264       return PIPE_FORMAT_R8G8_UINT;
1265    case PIPE_FORMAT_R8A8_SINT:
1266       return PIPE_FORMAT_R8G8_SINT;
1267 
1268    case PIPE_FORMAT_R16A16_UNORM:
1269       return PIPE_FORMAT_R16G16_UNORM;
1270    case PIPE_FORMAT_R16A16_SNORM:
1271       return PIPE_FORMAT_R16G16_SNORM;
1272    case PIPE_FORMAT_R16A16_UINT:
1273       return PIPE_FORMAT_R16G16_UINT;
1274    case PIPE_FORMAT_R16A16_SINT:
1275       return PIPE_FORMAT_R16G16_SINT;
1276    case PIPE_FORMAT_R16A16_FLOAT:
1277       return PIPE_FORMAT_R16G16_FLOAT;
1278 
1279    case PIPE_FORMAT_R32A32_UINT:
1280       return PIPE_FORMAT_R32G32_UINT;
1281    case PIPE_FORMAT_R32A32_SINT:
1282       return PIPE_FORMAT_R32G32_SINT;
1283    case PIPE_FORMAT_R32A32_FLOAT:
1284       return PIPE_FORMAT_R32G32_FLOAT;
1285 
1286    default:
1287        return format;
1288    }
1289 }
1290 
1291 
1292 /**
1293  * Converts PIPE_FORMAT_L*A* to PIPE_FORMAT_R*G*.
1294  */
1295 static enum pipe_format
luminance_alpha_to_red_green(enum pipe_format format)1296 luminance_alpha_to_red_green(enum pipe_format format)
1297 {
1298    switch (format)
1299    {
1300    case PIPE_FORMAT_L8A8_UNORM:
1301       return PIPE_FORMAT_R8G8_UNORM;
1302    case PIPE_FORMAT_L8A8_SNORM:
1303       return PIPE_FORMAT_R8G8_SNORM;
1304    case PIPE_FORMAT_L8A8_UINT:
1305       return PIPE_FORMAT_R8G8_UINT;
1306    case PIPE_FORMAT_L8A8_SINT:
1307       return PIPE_FORMAT_R8G8_SINT;
1308 
1309    case PIPE_FORMAT_L16A16_UNORM:
1310       return PIPE_FORMAT_R16G16_UNORM;
1311    case PIPE_FORMAT_L16A16_SNORM:
1312       return PIPE_FORMAT_R16G16_SNORM;
1313    case PIPE_FORMAT_L16A16_UINT:
1314       return PIPE_FORMAT_R16G16_UINT;
1315    case PIPE_FORMAT_L16A16_SINT:
1316       return PIPE_FORMAT_R16G16_SINT;
1317    case PIPE_FORMAT_L16A16_FLOAT:
1318       return PIPE_FORMAT_R16G16_FLOAT;
1319 
1320    case PIPE_FORMAT_L32A32_UINT:
1321       return PIPE_FORMAT_R32G32_UINT;
1322    case PIPE_FORMAT_L32A32_SINT:
1323       return PIPE_FORMAT_R32G32_SINT;
1324    case PIPE_FORMAT_L32A32_FLOAT:
1325       return PIPE_FORMAT_R32G32_FLOAT;
1326 
1327    default:
1328        return format;
1329    }
1330 }
1331 
1332 
1333 /**
1334  * Returns true if format is a PIPE_FORMAT_A* format, and false otherwise.
1335  */
1336 static bool
format_is_alpha(enum pipe_format format)1337 format_is_alpha(enum pipe_format format)
1338 {
1339    const struct util_format_description *desc = util_format_description(format);
1340 
1341    if (desc->nr_channels == 1 &&
1342        desc->swizzle[0] == PIPE_SWIZZLE_0 &&
1343        desc->swizzle[1] == PIPE_SWIZZLE_0 &&
1344        desc->swizzle[2] == PIPE_SWIZZLE_0 &&
1345        desc->swizzle[3] == PIPE_SWIZZLE_X)
1346       return true;
1347 
1348    return false;
1349 }
1350 
1351 
1352 /**
1353  * Returns true if format is a PIPE_FORMAT_R* format, and false otherwise.
1354  */
1355 static bool
format_is_red(enum pipe_format format)1356 format_is_red(enum pipe_format format)
1357 {
1358    const struct util_format_description *desc = util_format_description(format);
1359 
1360    if (desc->nr_channels == 1 &&
1361        desc->swizzle[0] == PIPE_SWIZZLE_X &&
1362        desc->swizzle[1] == PIPE_SWIZZLE_0 &&
1363        desc->swizzle[2] == PIPE_SWIZZLE_0 &&
1364        desc->swizzle[3] == PIPE_SWIZZLE_1)
1365       return true;
1366 
1367    return false;
1368 }
1369 
1370 
1371 /**
1372  * Returns true if format is a PIPE_FORMAT_L* format, and false otherwise.
1373  */
1374 static bool
format_is_luminance(enum pipe_format format)1375 format_is_luminance(enum pipe_format format)
1376 {
1377    const struct util_format_description *desc = util_format_description(format);
1378 
1379    if (desc->nr_channels == 1 &&
1380        desc->swizzle[0] == PIPE_SWIZZLE_X &&
1381        desc->swizzle[1] == PIPE_SWIZZLE_X &&
1382        desc->swizzle[2] == PIPE_SWIZZLE_X &&
1383        desc->swizzle[3] == PIPE_SWIZZLE_1)
1384       return true;
1385 
1386    return false;
1387 }
1388 
1389 /**
1390  * Returns true if format is a PIPE_FORMAT_R*A* format, and false otherwise.
1391  */
1392 static bool
format_is_red_alpha(enum pipe_format format)1393 format_is_red_alpha(enum pipe_format format)
1394 {
1395    const struct util_format_description *desc = util_format_description(format);
1396 
1397    if (desc->nr_channels == 2 &&
1398        desc->swizzle[0] == PIPE_SWIZZLE_X &&
1399        desc->swizzle[1] == PIPE_SWIZZLE_0 &&
1400        desc->swizzle[2] == PIPE_SWIZZLE_0 &&
1401        desc->swizzle[3] == PIPE_SWIZZLE_Y)
1402       return true;
1403 
1404    return false;
1405 }
1406 
1407 
1408 static bool
format_is_swizzled_rgba(enum pipe_format format)1409 format_is_swizzled_rgba(enum pipe_format format)
1410 {
1411     const struct util_format_description *desc = util_format_description(format);
1412 
1413     if ((desc->swizzle[0] == TGSI_SWIZZLE_X || desc->swizzle[0] == PIPE_SWIZZLE_0) &&
1414         (desc->swizzle[1] == TGSI_SWIZZLE_Y || desc->swizzle[1] == PIPE_SWIZZLE_0) &&
1415         (desc->swizzle[2] == TGSI_SWIZZLE_Z || desc->swizzle[2] == PIPE_SWIZZLE_0) &&
1416         (desc->swizzle[3] == TGSI_SWIZZLE_W || desc->swizzle[3] == PIPE_SWIZZLE_1))
1417        return false;
1418 
1419     return true;
1420 }
1421 
1422 
1423 struct format_table
1424 {
1425    unsigned char swizzle[4];
1426    enum pipe_format format;
1427 };
1428 
1429 static const struct format_table table_8888_unorm[] = {
1430    { { 0, 1, 2, 3 }, PIPE_FORMAT_R8G8B8A8_UNORM },
1431    { { 2, 1, 0, 3 }, PIPE_FORMAT_B8G8R8A8_UNORM },
1432    { { 3, 0, 1, 2 }, PIPE_FORMAT_A8R8G8B8_UNORM },
1433    { { 3, 2, 1, 0 }, PIPE_FORMAT_A8B8G8R8_UNORM }
1434 };
1435 
1436 static const struct format_table table_1010102_unorm[] = {
1437    { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UNORM },
1438    { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UNORM }
1439 };
1440 
1441 static const struct format_table table_1010102_snorm[] = {
1442    { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_SNORM },
1443    { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_SNORM }
1444 };
1445 
1446 static const struct format_table table_1010102_uint[] = {
1447    { { 0, 1, 2, 3 }, PIPE_FORMAT_R10G10B10A2_UINT },
1448    { { 2, 1, 0, 3 }, PIPE_FORMAT_B10G10R10A2_UINT }
1449 };
1450 
1451 static enum pipe_format
swizzle_format(enum pipe_format format,const int * const swizzle)1452 swizzle_format(enum pipe_format format, const int * const swizzle)
1453 {
1454    unsigned i;
1455 
1456    switch (format) {
1457    case PIPE_FORMAT_R8G8B8A8_UNORM:
1458    case PIPE_FORMAT_B8G8R8A8_UNORM:
1459    case PIPE_FORMAT_A8R8G8B8_UNORM:
1460    case PIPE_FORMAT_A8B8G8R8_UNORM:
1461       for (i = 0; i < ARRAY_SIZE(table_8888_unorm); i++) {
1462          if (swizzle[0] == table_8888_unorm[i].swizzle[0] &&
1463              swizzle[1] == table_8888_unorm[i].swizzle[1] &&
1464              swizzle[2] == table_8888_unorm[i].swizzle[2] &&
1465              swizzle[3] == table_8888_unorm[i].swizzle[3])
1466             return table_8888_unorm[i].format;
1467       }
1468       break;
1469 
1470    case PIPE_FORMAT_R10G10B10A2_UNORM:
1471    case PIPE_FORMAT_B10G10R10A2_UNORM:
1472       for (i = 0; i < ARRAY_SIZE(table_1010102_unorm); i++) {
1473          if (swizzle[0] == table_1010102_unorm[i].swizzle[0] &&
1474              swizzle[1] == table_1010102_unorm[i].swizzle[1] &&
1475              swizzle[2] == table_1010102_unorm[i].swizzle[2] &&
1476              swizzle[3] == table_1010102_unorm[i].swizzle[3])
1477             return table_1010102_unorm[i].format;
1478       }
1479       break;
1480 
1481    case PIPE_FORMAT_R10G10B10A2_SNORM:
1482    case PIPE_FORMAT_B10G10R10A2_SNORM:
1483       for (i = 0; i < ARRAY_SIZE(table_1010102_snorm); i++) {
1484          if (swizzle[0] == table_1010102_snorm[i].swizzle[0] &&
1485              swizzle[1] == table_1010102_snorm[i].swizzle[1] &&
1486              swizzle[2] == table_1010102_snorm[i].swizzle[2] &&
1487              swizzle[3] == table_1010102_snorm[i].swizzle[3])
1488             return table_1010102_snorm[i].format;
1489       }
1490       break;
1491 
1492    case PIPE_FORMAT_R10G10B10A2_UINT:
1493    case PIPE_FORMAT_B10G10R10A2_UINT:
1494       for (i = 0; i < ARRAY_SIZE(table_1010102_uint); i++) {
1495          if (swizzle[0] == table_1010102_uint[i].swizzle[0] &&
1496              swizzle[1] == table_1010102_uint[i].swizzle[1] &&
1497              swizzle[2] == table_1010102_uint[i].swizzle[2] &&
1498              swizzle[3] == table_1010102_uint[i].swizzle[3])
1499             return table_1010102_uint[i].format;
1500       }
1501       break;
1502 
1503    default:
1504       break;
1505    }
1506 
1507    return PIPE_FORMAT_NONE;
1508 }
1509 
1510 static bool
reinterpret_formats(enum pipe_format * src_format,enum pipe_format * dst_format)1511 reinterpret_formats(enum pipe_format *src_format, enum pipe_format *dst_format)
1512 {
1513    enum pipe_format src = *src_format;
1514    enum pipe_format dst = *dst_format;
1515 
1516    /* Note: dst_format has already been transformed from luminance/intensity
1517     *       to red when this function is called.  The source format will never
1518     *       be an intensity format, because GL_INTENSITY is not a legal value
1519     *       for the format parameter in glTex(Sub)Image(). */
1520 
1521    if (format_is_alpha(src)) {
1522       if (!format_is_alpha(dst))
1523          return false;
1524 
1525       src = alpha_to_red(src);
1526       dst = alpha_to_red(dst);
1527    } else if (format_is_luminance(src)) {
1528       if (!format_is_red(dst) && !format_is_red_alpha(dst))
1529          return false;
1530 
1531       src = util_format_luminance_to_red(src);
1532    } else if (util_format_is_luminance_alpha(src)) {
1533       src = luminance_alpha_to_red_green(src);
1534 
1535       if (format_is_red_alpha(dst)) {
1536          dst = red_alpha_to_red_green(dst);
1537       } else if (!format_is_red(dst))
1538          return false;
1539    } else if (format_is_swizzled_rgba(src)) {
1540       const struct util_format_description *src_desc = util_format_description(src);
1541       const struct util_format_description *dst_desc = util_format_description(dst);
1542       int swizzle[4];
1543       unsigned i;
1544 
1545       /* Make sure the format is an RGBA and not an RGBX format */
1546       if (src_desc->nr_channels != 4 || src_desc->swizzle[3] == PIPE_SWIZZLE_1)
1547          return false;
1548 
1549       if (dst_desc->nr_channels != 4 || dst_desc->swizzle[3] == PIPE_SWIZZLE_1)
1550          return false;
1551 
1552       for (i = 0; i < 4; i++)
1553          swizzle[i] = dst_desc->swizzle[src_desc->swizzle[i]];
1554 
1555       dst = swizzle_format(dst, swizzle);
1556       if (dst == PIPE_FORMAT_NONE)
1557          return false;
1558 
1559       src = unswizzle_format(src);
1560    }
1561 
1562    *src_format = src;
1563    *dst_format = dst;
1564    return true;
1565 }
1566 
1567 static bool
try_pbo_upload_common(struct gl_context * ctx,struct pipe_surface * surface,const struct st_pbo_addresses * addr,enum pipe_format src_format)1568 try_pbo_upload_common(struct gl_context *ctx,
1569                       struct pipe_surface *surface,
1570                       const struct st_pbo_addresses *addr,
1571                       enum pipe_format src_format)
1572 {
1573    struct st_context *st = st_context(ctx);
1574    struct cso_context *cso = st->cso_context;
1575    struct pipe_context *pipe = st->pipe;
1576    bool success = false;
1577    void *fs;
1578 
1579    fs = st_pbo_get_upload_fs(st, src_format, surface->format, addr->depth != 1);
1580    if (!fs)
1581       return false;
1582 
1583    cso_save_state(cso, (CSO_BIT_VERTEX_ELEMENTS |
1584                         CSO_BIT_FRAMEBUFFER |
1585                         CSO_BIT_VIEWPORT |
1586                         CSO_BIT_BLEND |
1587                         CSO_BIT_DEPTH_STENCIL_ALPHA |
1588                         CSO_BIT_RASTERIZER |
1589                         CSO_BIT_STREAM_OUTPUTS |
1590                         (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
1591                         CSO_BIT_SAMPLE_MASK |
1592                         CSO_BIT_MIN_SAMPLES |
1593                         CSO_BIT_RENDER_CONDITION |
1594                         CSO_BITS_ALL_SHADERS));
1595 
1596    cso_set_sample_mask(cso, ~0);
1597    cso_set_min_samples(cso, 1);
1598    cso_set_render_condition(cso, NULL, FALSE, 0);
1599 
1600    /* Set up the sampler_view */
1601    {
1602       struct pipe_sampler_view templ;
1603       struct pipe_sampler_view *sampler_view;
1604 
1605       memset(&templ, 0, sizeof(templ));
1606       templ.target = PIPE_BUFFER;
1607       templ.format = src_format;
1608       templ.u.buf.offset = addr->first_element * addr->bytes_per_pixel;
1609       templ.u.buf.size = (addr->last_element - addr->first_element + 1) *
1610                          addr->bytes_per_pixel;
1611       templ.swizzle_r = PIPE_SWIZZLE_X;
1612       templ.swizzle_g = PIPE_SWIZZLE_Y;
1613       templ.swizzle_b = PIPE_SWIZZLE_Z;
1614       templ.swizzle_a = PIPE_SWIZZLE_W;
1615 
1616       sampler_view = pipe->create_sampler_view(pipe, addr->buffer, &templ);
1617       if (sampler_view == NULL)
1618          goto fail;
1619 
1620       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0,
1621                               false, &sampler_view);
1622       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] =
1623          MAX2(st->state.num_sampler_views[PIPE_SHADER_FRAGMENT], 1);
1624 
1625       pipe_sampler_view_reference(&sampler_view, NULL);
1626    }
1627 
1628    /* Framebuffer_state */
1629    {
1630       struct pipe_framebuffer_state fb;
1631       memset(&fb, 0, sizeof(fb));
1632       fb.width = surface->width;
1633       fb.height = surface->height;
1634       fb.nr_cbufs = 1;
1635       fb.cbufs[0] = surface;
1636 
1637       cso_set_framebuffer(cso, &fb);
1638    }
1639 
1640    cso_set_viewport_dims(cso, surface->width, surface->height, FALSE);
1641 
1642    /* Blend state */
1643    cso_set_blend(cso, &st->pbo.upload_blend);
1644 
1645    /* Depth/stencil/alpha state */
1646    {
1647       struct pipe_depth_stencil_alpha_state dsa;
1648       memset(&dsa, 0, sizeof(dsa));
1649       cso_set_depth_stencil_alpha(cso, &dsa);
1650    }
1651 
1652    /* Set up the fragment shader */
1653    cso_set_fragment_shader_handle(cso, fs);
1654 
1655    success = st_pbo_draw(st, addr, surface->width, surface->height);
1656 
1657 fail:
1658    /* Unbind all because st/mesa won't do it if the current shader doesn't
1659     * use them.
1660     */
1661    cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS);
1662    st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
1663 
1664    st->dirty |= ST_NEW_VERTEX_ARRAYS |
1665                 ST_NEW_FS_CONSTANTS |
1666                 ST_NEW_FS_SAMPLER_VIEWS;
1667 
1668    return success;
1669 }
1670 
1671 
1672 static bool
try_pbo_upload(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLenum format,GLenum type,enum pipe_format dst_format,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,const void * pixels,const struct gl_pixelstore_attrib * unpack)1673 try_pbo_upload(struct gl_context *ctx, GLuint dims,
1674                struct gl_texture_image *texImage,
1675                GLenum format, GLenum type,
1676                enum pipe_format dst_format,
1677                GLint xoffset, GLint yoffset, GLint zoffset,
1678                GLint width, GLint height, GLint depth,
1679                const void *pixels,
1680                const struct gl_pixelstore_attrib *unpack)
1681 {
1682    struct st_context *st = st_context(ctx);
1683    struct st_texture_image *stImage = st_texture_image(texImage);
1684    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1685    struct pipe_resource *texture = stImage->pt;
1686    struct pipe_context *pipe = st->pipe;
1687    struct pipe_screen *screen = st->screen;
1688    struct pipe_surface *surface = NULL;
1689    struct st_pbo_addresses addr;
1690    enum pipe_format src_format;
1691    const struct util_format_description *desc;
1692    GLenum gl_target = texImage->TexObject->Target;
1693    bool success;
1694 
1695    if (!st->pbo.upload_enabled)
1696       return false;
1697 
1698    /* From now on, we need the gallium representation of dimensions. */
1699    if (gl_target == GL_TEXTURE_1D_ARRAY) {
1700       depth = height;
1701       height = 1;
1702       zoffset = yoffset;
1703       yoffset = 0;
1704    }
1705 
1706    if (depth != 1 && !st->pbo.layers)
1707       return false;
1708 
1709    /* Choose the source format. Initially, we do so without checking driver
1710     * support at all because of the remapping we later perform and because
1711     * at least the Radeon driver actually supports some formats for texture
1712     * buffers which it doesn't support for regular textures. */
1713    src_format = st_choose_matching_format(st, 0, format, type,
1714                                           unpack->SwapBytes);
1715    if (!src_format) {
1716       return false;
1717    }
1718 
1719    src_format = util_format_linear(src_format);
1720    desc = util_format_description(src_format);
1721 
1722    if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1723       return false;
1724 
1725    if (desc->colorspace != UTIL_FORMAT_COLORSPACE_RGB)
1726       return false;
1727 
1728    if (st->pbo.rgba_only) {
1729       enum pipe_format orig_dst_format = dst_format;
1730 
1731       if (!reinterpret_formats(&src_format, &dst_format)) {
1732          return false;
1733       }
1734 
1735       if (dst_format != orig_dst_format &&
1736           !screen->is_format_supported(screen, dst_format, PIPE_TEXTURE_2D, 0,
1737                                        0, PIPE_BIND_RENDER_TARGET)) {
1738          return false;
1739       }
1740    }
1741 
1742    if (!src_format ||
1743        !screen->is_format_supported(screen, src_format, PIPE_BUFFER, 0, 0,
1744                                     PIPE_BIND_SAMPLER_VIEW)) {
1745       return false;
1746    }
1747 
1748    /* Compute buffer addresses */
1749    addr.xoffset = xoffset;
1750    addr.yoffset = yoffset;
1751    addr.width = width;
1752    addr.height = height;
1753    addr.depth = depth;
1754    addr.bytes_per_pixel = desc->block.bits / 8;
1755 
1756    if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, unpack, pixels,
1757                                     &addr))
1758       return false;
1759 
1760    /* Set up the surface */
1761    {
1762       unsigned level = stObj->pt != stImage->pt
1763          ? 0 : texImage->TexObject->Attrib.MinLevel + texImage->Level;
1764       unsigned max_layer = util_max_layer(texture, level);
1765 
1766       zoffset += texImage->Face + texImage->TexObject->Attrib.MinLayer;
1767 
1768       struct pipe_surface templ;
1769       memset(&templ, 0, sizeof(templ));
1770       templ.format = dst_format;
1771       templ.u.tex.level = level;
1772       templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1773       templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1774 
1775       surface = pipe->create_surface(pipe, texture, &templ);
1776       if (!surface)
1777          return false;
1778    }
1779 
1780    success = try_pbo_upload_common(ctx, surface, &addr, src_format);
1781 
1782    pipe_surface_reference(&surface, NULL);
1783 
1784    return success;
1785 }
1786 
1787 static bool
try_pbo_download(struct st_context * st,struct gl_texture_image * texImage,enum pipe_format src_format,enum pipe_format dst_format,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,const struct gl_pixelstore_attrib * pack,void * pixels)1788 try_pbo_download(struct st_context *st,
1789                    struct gl_texture_image *texImage,
1790                    enum pipe_format src_format, enum pipe_format dst_format,
1791                    GLint xoffset, GLint yoffset, GLint zoffset,
1792                    GLint width, GLint height, GLint depth,
1793                    const struct gl_pixelstore_attrib *pack, void *pixels)
1794 {
1795    struct st_texture_image *stImage = st_texture_image(texImage);
1796    struct pipe_context *pipe = st->pipe;
1797    struct pipe_screen *screen = pipe->screen;
1798    struct pipe_resource *texture = stImage->pt;
1799    struct cso_context *cso = st->cso_context;
1800    const struct util_format_description *desc;
1801    struct st_pbo_addresses addr;
1802    struct pipe_framebuffer_state fb;
1803    enum pipe_texture_target pipe_target;
1804    GLenum gl_target = texImage->TexObject->Target;
1805    GLuint dims;
1806    bool success = false;
1807 
1808    if (texture->nr_samples > 1)
1809       return false;
1810 
1811    /* GetTexImage only returns a single face for cubemaps. */
1812    if (gl_target == GL_TEXTURE_CUBE_MAP) {
1813       gl_target = GL_TEXTURE_2D;
1814    }
1815    if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
1816       gl_target = GL_TEXTURE_2D_ARRAY;
1817    }
1818    pipe_target = gl_target_to_pipe(gl_target);
1819    dims = _mesa_get_texture_dimensions(gl_target);
1820 
1821    /* From now on, we need the gallium representation of dimensions. */
1822    if (gl_target == GL_TEXTURE_1D_ARRAY) {
1823       depth = height;
1824       height = 1;
1825       zoffset = yoffset;
1826       yoffset = 0;
1827    }
1828 
1829    if (depth != 1 && !st->pbo.layers)
1830       return false;
1831 
1832    if (!screen->is_format_supported(screen, dst_format, PIPE_BUFFER, 0, 0,
1833                                     PIPE_BIND_SHADER_IMAGE) ||
1834        util_format_is_compressed(src_format) ||
1835        util_format_is_compressed(dst_format))
1836       return false;
1837 
1838    desc = util_format_description(dst_format);
1839 
1840    /* Compute PBO addresses */
1841    addr.bytes_per_pixel = desc->block.bits / 8;
1842    addr.xoffset = xoffset;
1843    addr.yoffset = yoffset;
1844    addr.width = width;
1845    addr.height = height;
1846    addr.depth = depth;
1847    if (!st_pbo_addresses_pixelstore(st, gl_target, dims == 3, pack, pixels, &addr))
1848       return false;
1849 
1850    cso_save_state(cso, (CSO_BIT_VERTEX_ELEMENTS |
1851                         CSO_BIT_FRAMEBUFFER |
1852                         CSO_BIT_VIEWPORT |
1853                         CSO_BIT_BLEND |
1854                         CSO_BIT_DEPTH_STENCIL_ALPHA |
1855                         CSO_BIT_RASTERIZER |
1856                         CSO_BIT_STREAM_OUTPUTS |
1857                         (st->active_queries ? CSO_BIT_PAUSE_QUERIES : 0) |
1858                         CSO_BIT_SAMPLE_MASK |
1859                         CSO_BIT_MIN_SAMPLES |
1860                         CSO_BIT_RENDER_CONDITION |
1861                         CSO_BITS_ALL_SHADERS));
1862 
1863    cso_set_sample_mask(cso, ~0);
1864    cso_set_min_samples(cso, 1);
1865    cso_set_render_condition(cso, NULL, FALSE, 0);
1866 
1867    /* Set up the sampler_view */
1868    {
1869       struct pipe_sampler_view templ;
1870       struct pipe_sampler_view *sampler_view;
1871       struct pipe_sampler_state sampler = {0};
1872       const struct pipe_sampler_state *samplers[1] = {&sampler};
1873       unsigned level = texImage->TexObject->Attrib.MinLevel + texImage->Level;
1874       unsigned max_layer = util_max_layer(texture, level);
1875 
1876       u_sampler_view_default_template(&templ, texture, src_format);
1877 
1878       templ.target = pipe_target;
1879       templ.u.tex.first_level = level;
1880       templ.u.tex.last_level = templ.u.tex.first_level;
1881 
1882       zoffset += texImage->Face + texImage->TexObject->Attrib.MinLayer;
1883       templ.u.tex.first_layer = MIN2(zoffset, max_layer);
1884       templ.u.tex.last_layer = MIN2(zoffset + depth - 1, max_layer);
1885 
1886       sampler_view = pipe->create_sampler_view(pipe, texture, &templ);
1887       if (sampler_view == NULL)
1888          goto fail;
1889 
1890       pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, true, &sampler_view);
1891       sampler_view = NULL;
1892 
1893       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
1894    }
1895 
1896    /* Set up destination image */
1897    {
1898       struct pipe_image_view image;
1899 
1900       memset(&image, 0, sizeof(image));
1901       image.resource = addr.buffer;
1902       image.format = dst_format;
1903       image.access = PIPE_IMAGE_ACCESS_WRITE;
1904       image.shader_access = PIPE_IMAGE_ACCESS_WRITE;
1905       image.u.buf.offset = addr.first_element * addr.bytes_per_pixel;
1906       image.u.buf.size = (addr.last_element - addr.first_element + 1) *
1907                          addr.bytes_per_pixel;
1908 
1909       pipe->set_shader_images(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, &image);
1910    }
1911 
1912    /* Set up no-attachment framebuffer */
1913    memset(&fb, 0, sizeof(fb));
1914    fb.width = texture->width0;
1915    fb.height = texture->height0;
1916    fb.layers = 1;
1917    fb.samples = 1;
1918    cso_set_framebuffer(cso, &fb);
1919 
1920    /* Any blend state would do. Set this just to prevent drivers having
1921     * blend == NULL.
1922     */
1923    cso_set_blend(cso, &st->pbo.upload_blend);
1924 
1925    cso_set_viewport_dims(cso, fb.width, fb.height, FALSE);
1926 
1927    {
1928       struct pipe_depth_stencil_alpha_state dsa;
1929       memset(&dsa, 0, sizeof(dsa));
1930       cso_set_depth_stencil_alpha(cso, &dsa);
1931    }
1932 
1933    /* Set up the fragment shader */
1934    {
1935       void *fs = st_pbo_get_download_fs(st, pipe_target, src_format, dst_format, addr.depth != 1);
1936       if (!fs)
1937          goto fail;
1938 
1939       cso_set_fragment_shader_handle(cso, fs);
1940    }
1941 
1942    success = st_pbo_draw(st, &addr, fb.width, fb.height);
1943 
1944    /* Buffer written via shader images needs explicit synchronization. */
1945    pipe->memory_barrier(pipe, PIPE_BARRIER_IMAGE | PIPE_BARRIER_TEXTURE | PIPE_BARRIER_FRAMEBUFFER);
1946 
1947 fail:
1948    /* Unbind all because st/mesa won't do it if the current shader doesn't
1949     * use them.
1950     */
1951    cso_restore_state(cso, CSO_UNBIND_FS_SAMPLERVIEWS | CSO_UNBIND_FS_IMAGE0);
1952    st->state.num_sampler_views[PIPE_SHADER_FRAGMENT] = 0;
1953 
1954    st->dirty |= ST_NEW_FS_CONSTANTS |
1955                 ST_NEW_FS_IMAGES |
1956                 ST_NEW_FS_SAMPLER_VIEWS |
1957                 ST_NEW_VERTEX_ARRAYS;
1958 
1959    return success;
1960 }
1961 
1962 
1963 static void
st_TexSubImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * unpack)1964 st_TexSubImage(struct gl_context *ctx, GLuint dims,
1965                struct gl_texture_image *texImage,
1966                GLint xoffset, GLint yoffset, GLint zoffset,
1967                GLint width, GLint height, GLint depth,
1968                GLenum format, GLenum type, const void *pixels,
1969                const struct gl_pixelstore_attrib *unpack)
1970 {
1971    struct st_context *st = st_context(ctx);
1972    struct st_texture_image *stImage = st_texture_image(texImage);
1973    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1974    struct pipe_context *pipe = st->pipe;
1975    struct pipe_screen *screen = st->screen;
1976    struct pipe_resource *dst = stImage->pt;
1977    struct pipe_resource *src = NULL;
1978    struct pipe_resource src_templ;
1979    struct pipe_transfer *transfer;
1980    struct pipe_blit_info blit;
1981    enum pipe_format src_format, dst_format;
1982    mesa_format mesa_src_format;
1983    GLenum gl_target = texImage->TexObject->Target;
1984    unsigned bind;
1985    GLubyte *map;
1986    unsigned dstz = texImage->Face + texImage->TexObject->Attrib.MinLayer;
1987    unsigned dst_level = 0;
1988    bool throttled = false;
1989 
1990    st_flush_bitmap_cache(st);
1991    st_invalidate_readpix_cache(st);
1992 
1993    if (stObj->pt == stImage->pt)
1994       dst_level = texImage->TexObject->Attrib.MinLevel + texImage->Level;
1995 
1996    assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1997           !_mesa_is_format_astc_2d(texImage->TexFormat) &&
1998           texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1999 
2000    if (!dst)
2001       goto fallback;
2002 
2003    /* Try texture_subdata, which should be the fastest memcpy path. */
2004    if (pixels &&
2005        !unpack->BufferObj &&
2006        _mesa_texstore_can_use_memcpy(ctx, texImage->_BaseFormat,
2007                                      texImage->TexFormat, format, type,
2008                                      unpack)) {
2009       struct pipe_box box;
2010       unsigned stride, layer_stride;
2011       void *data;
2012 
2013       stride = _mesa_image_row_stride(unpack, width, format, type);
2014       layer_stride = _mesa_image_image_stride(unpack, width, height, format,
2015                                               type);
2016       data = _mesa_image_address(dims, unpack, pixels, width, height, format,
2017                                  type, 0, 0, 0);
2018 
2019       /* Convert to Gallium coordinates. */
2020       if (gl_target == GL_TEXTURE_1D_ARRAY) {
2021          zoffset = yoffset;
2022          yoffset = 0;
2023          depth = height;
2024          height = 1;
2025          layer_stride = stride;
2026       }
2027 
2028       util_throttle_memory_usage(pipe, &st->throttle,
2029                                  (uint64_t) width * height * depth *
2030                                  util_format_get_blocksize(dst->format));
2031 
2032       u_box_3d(xoffset, yoffset, zoffset + dstz, width, height, depth, &box);
2033       pipe->texture_subdata(pipe, dst, dst_level, 0,
2034                             &box, data, stride, layer_stride);
2035       return;
2036    }
2037 
2038    if (!st->prefer_blit_based_texture_transfer) {
2039       goto fallback;
2040    }
2041 
2042    /* XXX Fallback for depth-stencil formats due to an incomplete stencil
2043     * blit implementation in some drivers. */
2044    if (format == GL_DEPTH_STENCIL) {
2045       goto fallback;
2046    }
2047 
2048    /* If the base internal format and the texture format don't match,
2049     * we can't use blit-based TexSubImage. */
2050    if (texImage->_BaseFormat !=
2051        _mesa_get_format_base_format(texImage->TexFormat)) {
2052       goto fallback;
2053    }
2054 
2055 
2056    /* See if the destination format is supported. */
2057    if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
2058       bind = PIPE_BIND_DEPTH_STENCIL;
2059    else
2060       bind = PIPE_BIND_RENDER_TARGET;
2061 
2062    /* For luminance and intensity, only the red channel is stored
2063     * in the destination. */
2064    dst_format = util_format_linear(dst->format);
2065    dst_format = util_format_luminance_to_red(dst_format);
2066    dst_format = util_format_intensity_to_red(dst_format);
2067 
2068    if (!dst_format ||
2069        !screen->is_format_supported(screen, dst_format, dst->target,
2070                                     dst->nr_samples, dst->nr_storage_samples,
2071                                     bind)) {
2072       goto fallback;
2073    }
2074 
2075    if (unpack->BufferObj) {
2076       if (try_pbo_upload(ctx, dims, texImage, format, type, dst_format,
2077                          xoffset, yoffset, zoffset,
2078                          width, height, depth, pixels, unpack))
2079          return;
2080    }
2081 
2082    /* See if the texture format already matches the format and type,
2083     * in which case the memcpy-based fast path will likely be used and
2084     * we don't have to blit. */
2085    if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
2086                                             type, unpack->SwapBytes, NULL)) {
2087       goto fallback;
2088    }
2089 
2090    /* Choose the source format. */
2091    src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
2092                                           format, type, unpack->SwapBytes);
2093    if (!src_format) {
2094       goto fallback;
2095    }
2096 
2097    mesa_src_format = st_pipe_format_to_mesa_format(src_format);
2098 
2099    /* There is no reason to do this if we cannot use memcpy for the temporary
2100     * source texture at least. This also takes transfer ops into account,
2101     * etc. */
2102    if (!_mesa_texstore_can_use_memcpy(ctx,
2103                              _mesa_get_format_base_format(mesa_src_format),
2104                              mesa_src_format, format, type, unpack)) {
2105       goto fallback;
2106    }
2107 
2108    /* TexSubImage only sets a single cubemap face. */
2109    if (gl_target == GL_TEXTURE_CUBE_MAP) {
2110       gl_target = GL_TEXTURE_2D;
2111    }
2112    /* TexSubImage can specify subsets of cube map array faces
2113     * so we need to upload via 2D array instead */
2114    if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
2115       gl_target = GL_TEXTURE_2D_ARRAY;
2116    }
2117 
2118    /* Initialize the source texture description. */
2119    memset(&src_templ, 0, sizeof(src_templ));
2120    src_templ.target = gl_target_to_pipe(gl_target);
2121    src_templ.format = src_format;
2122    src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
2123    src_templ.usage = PIPE_USAGE_STAGING;
2124 
2125    st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
2126                                    &src_templ.width0, &src_templ.height0,
2127                                    &src_templ.depth0, &src_templ.array_size);
2128 
2129    /* Check for NPOT texture support. */
2130    if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
2131        (!util_is_power_of_two_or_zero(src_templ.width0) ||
2132         !util_is_power_of_two_or_zero(src_templ.height0) ||
2133         !util_is_power_of_two_or_zero(src_templ.depth0))) {
2134       goto fallback;
2135    }
2136 
2137    util_throttle_memory_usage(pipe, &st->throttle,
2138                               (uint64_t) width * height * depth *
2139                               util_format_get_blocksize(src_templ.format));
2140    throttled = true;
2141 
2142    /* Create the source texture. */
2143    src = screen->resource_create(screen, &src_templ);
2144    if (!src) {
2145       goto fallback;
2146    }
2147 
2148    /* Map source pixels. */
2149    pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
2150                                         format, type, pixels, unpack,
2151                                         "glTexSubImage");
2152    if (!pixels) {
2153       /* This is a GL error. */
2154       pipe_resource_reference(&src, NULL);
2155       return;
2156    }
2157 
2158    /* From now on, we need the gallium representation of dimensions. */
2159    if (gl_target == GL_TEXTURE_1D_ARRAY) {
2160       zoffset = yoffset;
2161       yoffset = 0;
2162       depth = height;
2163       height = 1;
2164    }
2165 
2166    map = pipe_texture_map_3d(pipe, src, 0, PIPE_MAP_WRITE, 0, 0, 0,
2167                               width, height, depth, &transfer);
2168    if (!map) {
2169       _mesa_unmap_teximage_pbo(ctx, unpack);
2170       pipe_resource_reference(&src, NULL);
2171       goto fallback;
2172    }
2173 
2174    /* Upload pixels (just memcpy). */
2175    {
2176       const uint bytesPerRow = width * util_format_get_blocksize(src_format);
2177       GLuint row, slice;
2178 
2179       for (slice = 0; slice < (unsigned) depth; slice++) {
2180          if (gl_target == GL_TEXTURE_1D_ARRAY) {
2181             /* 1D array textures.
2182              * We need to convert gallium coords to GL coords.
2183              */
2184             void *src = _mesa_image_address2d(unpack, pixels,
2185                                                 width, depth, format,
2186                                                 type, slice, 0);
2187             memcpy(map, src, bytesPerRow);
2188          }
2189          else {
2190             ubyte *slice_map = map;
2191 
2192             for (row = 0; row < (unsigned) height; row++) {
2193                void *src = _mesa_image_address(dims, unpack, pixels,
2194                                                  width, height, format,
2195                                                  type, slice, row, 0);
2196                memcpy(slice_map, src, bytesPerRow);
2197                slice_map += transfer->stride;
2198             }
2199          }
2200          map += transfer->layer_stride;
2201       }
2202    }
2203 
2204    pipe_texture_unmap(pipe, transfer);
2205    _mesa_unmap_teximage_pbo(ctx, unpack);
2206 
2207    /* Blit. */
2208    memset(&blit, 0, sizeof(blit));
2209    blit.src.resource = src;
2210    blit.src.level = 0;
2211    blit.src.format = src_format;
2212    blit.dst.resource = dst;
2213    blit.dst.level = dst_level;
2214    blit.dst.format = dst_format;
2215    blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
2216    blit.dst.box.x = xoffset;
2217    blit.dst.box.y = yoffset;
2218    blit.dst.box.z = zoffset + dstz;
2219    blit.src.box.width = blit.dst.box.width = width;
2220    blit.src.box.height = blit.dst.box.height = height;
2221    blit.src.box.depth = blit.dst.box.depth = depth;
2222    blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
2223    blit.filter = PIPE_TEX_FILTER_NEAREST;
2224    blit.scissor_enable = FALSE;
2225 
2226    st->pipe->blit(st->pipe, &blit);
2227 
2228    pipe_resource_reference(&src, NULL);
2229    return;
2230 
2231 fallback:
2232    if (!throttled) {
2233       util_throttle_memory_usage(pipe, &st->throttle,
2234                                  (uint64_t) width * height * depth *
2235                                  _mesa_get_format_bytes(texImage->TexFormat));
2236    }
2237    _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
2238                            width, height, depth, format, type, pixels,
2239                            unpack);
2240 }
2241 
2242 
2243 static void
st_TexImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * unpack)2244 st_TexImage(struct gl_context * ctx, GLuint dims,
2245             struct gl_texture_image *texImage,
2246             GLenum format, GLenum type, const void *pixels,
2247             const struct gl_pixelstore_attrib *unpack)
2248 {
2249    assert(dims == 1 || dims == 2 || dims == 3);
2250 
2251    prep_teximage(ctx, texImage, format, type);
2252 
2253    if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
2254       return;
2255 
2256    /* allocate storage for texture data */
2257    if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
2258       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
2259       return;
2260    }
2261 
2262    st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
2263                   texImage->Width, texImage->Height, texImage->Depth,
2264                   format, type, pixels, unpack);
2265 }
2266 
2267 static bool
st_try_pbo_compressed_texsubimage(struct gl_context * ctx,struct pipe_resource * buf,intptr_t buf_offset,const struct st_pbo_addresses * addr_tmpl,struct pipe_resource * texture,const struct pipe_surface * surface_templ)2268 st_try_pbo_compressed_texsubimage(struct gl_context *ctx,
2269                                   struct pipe_resource *buf,
2270                                   intptr_t buf_offset,
2271                                   const struct st_pbo_addresses *addr_tmpl,
2272                                   struct pipe_resource *texture,
2273                                   const struct pipe_surface *surface_templ)
2274 {
2275    struct st_context *st = st_context(ctx);
2276    struct pipe_context *pipe = st->pipe;
2277    struct st_pbo_addresses addr;
2278    struct pipe_surface *surface = NULL;
2279    bool success;
2280 
2281    addr = *addr_tmpl;
2282    if (!st_pbo_addresses_setup(st, buf, buf_offset, &addr))
2283       return false;
2284 
2285    surface = pipe->create_surface(pipe, texture, surface_templ);
2286    if (!surface)
2287       return false;
2288 
2289    success = try_pbo_upload_common(ctx, surface, &addr, surface_templ->format);
2290 
2291    pipe_surface_reference(&surface, NULL);
2292 
2293    return success;
2294 }
2295 
2296 static void
st_CompressedTexSubImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLint x,GLint y,GLint z,GLsizei w,GLsizei h,GLsizei d,GLenum format,GLsizei imageSize,const void * data)2297 st_CompressedTexSubImage(struct gl_context *ctx, GLuint dims,
2298                          struct gl_texture_image *texImage,
2299                          GLint x, GLint y, GLint z,
2300                          GLsizei w, GLsizei h, GLsizei d,
2301                          GLenum format, GLsizei imageSize, const void *data)
2302 {
2303    struct st_context *st = st_context(ctx);
2304    struct st_texture_image *stImage = st_texture_image(texImage);
2305    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2306    struct pipe_resource *buf;
2307    struct pipe_resource *texture = stImage->pt;
2308    struct pipe_screen *screen = st->screen;
2309    struct pipe_resource *dst = stImage->pt;
2310    struct pipe_surface templ;
2311    struct compressed_pixelstore store;
2312    struct st_pbo_addresses addr;
2313    enum pipe_format copy_format;
2314    unsigned bw, bh, level, max_layer;
2315    int layer;
2316    intptr_t buf_offset;
2317    bool success = false;
2318 
2319    /* Check basic pre-conditions for PBO upload */
2320    if (!st->prefer_blit_based_texture_transfer) {
2321       goto fallback;
2322    }
2323 
2324    if (!ctx->Unpack.BufferObj)
2325       goto fallback;
2326 
2327    if (st_compressed_format_fallback(st, texImage->TexFormat))
2328       goto fallback;
2329 
2330    if (!dst) {
2331       goto fallback;
2332    }
2333 
2334    if (!st->pbo.upload_enabled ||
2335        !screen->get_param(screen, PIPE_CAP_SURFACE_REINTERPRET_BLOCKS)) {
2336       goto fallback;
2337    }
2338 
2339    /* Choose the pipe format for the upload. */
2340    addr.bytes_per_pixel = util_format_get_blocksize(dst->format);
2341    bw = util_format_get_blockwidth(dst->format);
2342    bh = util_format_get_blockheight(dst->format);
2343 
2344    switch (addr.bytes_per_pixel) {
2345    case 8:
2346       copy_format = PIPE_FORMAT_R16G16B16A16_UINT;
2347       break;
2348    case 16:
2349       copy_format = PIPE_FORMAT_R32G32B32A32_UINT;
2350       break;
2351    default:
2352       goto fallback;
2353    }
2354 
2355    if (!screen->is_format_supported(screen, copy_format, PIPE_BUFFER, 0, 0,
2356                                     PIPE_BIND_SAMPLER_VIEW)) {
2357       goto fallback;
2358    }
2359 
2360    if (!screen->is_format_supported(screen, copy_format, dst->target,
2361                                     dst->nr_samples, dst->nr_storage_samples,
2362                                     PIPE_BIND_RENDER_TARGET)) {
2363       goto fallback;
2364    }
2365 
2366    /* Interpret the pixelstore settings. */
2367    _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, w, h, d,
2368                                        &ctx->Unpack, &store);
2369    assert(store.CopyBytesPerRow % addr.bytes_per_pixel == 0);
2370    assert(store.SkipBytes % addr.bytes_per_pixel == 0);
2371 
2372    /* Compute the offset into the buffer */
2373    buf_offset = (intptr_t)data + store.SkipBytes;
2374 
2375    if (buf_offset % addr.bytes_per_pixel) {
2376       goto fallback;
2377    }
2378 
2379    buf_offset = buf_offset / addr.bytes_per_pixel;
2380 
2381    buf = st_buffer_object(ctx->Unpack.BufferObj)->buffer;
2382 
2383    addr.xoffset = x / bw;
2384    addr.yoffset = y / bh;
2385    addr.width = store.CopyBytesPerRow / addr.bytes_per_pixel;
2386    addr.height = store.CopyRowsPerSlice;
2387    addr.depth = d;
2388    addr.pixels_per_row = store.TotalBytesPerRow / addr.bytes_per_pixel;
2389    addr.image_height = store.TotalRowsPerSlice;
2390 
2391    /* Set up the surface. */
2392    level = stObj->pt != stImage->pt
2393       ? 0 : texImage->TexObject->Attrib.MinLevel + texImage->Level;
2394    max_layer = util_max_layer(texture, level);
2395    layer = z + texImage->Face + texImage->TexObject->Attrib.MinLayer;
2396 
2397    memset(&templ, 0, sizeof(templ));
2398    templ.format = copy_format;
2399    templ.u.tex.level = level;
2400    templ.u.tex.first_layer = MIN2(layer, max_layer);
2401    templ.u.tex.last_layer = MIN2(layer + d - 1, max_layer);
2402 
2403    if (st_try_pbo_compressed_texsubimage(ctx, buf, buf_offset, &addr,
2404                                          texture, &templ))
2405       return;
2406 
2407    /* Some drivers can re-interpret surfaces but only one layer at a time.
2408     * Fall back to doing a single try_pbo_upload_common per layer.
2409     */
2410    while (layer <= max_layer) {
2411       templ.u.tex.first_layer = MIN2(layer, max_layer);
2412       templ.u.tex.last_layer = templ.u.tex.first_layer;
2413       if (!st_try_pbo_compressed_texsubimage(ctx, buf, buf_offset, &addr,
2414                                              texture, &templ))
2415          goto fallback;
2416 
2417       /* By incrementing layer here, we ensure the fallback only uploads
2418        * layers we failed to upload.
2419        */
2420       buf_offset += addr.pixels_per_row * addr.image_height;
2421       layer++;
2422       addr.depth--;
2423    }
2424 
2425    if (success)
2426       return;
2427 
2428 fallback:
2429    _mesa_store_compressed_texsubimage(ctx, dims, texImage,
2430                                       x, y, z, w, h, d,
2431                                       format, imageSize, data);
2432 }
2433 
2434 
2435 static void
st_CompressedTexImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLsizei imageSize,const void * data)2436 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
2437                       struct gl_texture_image *texImage,
2438                       GLsizei imageSize, const void *data)
2439 {
2440    prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
2441 
2442    /* only 2D and 3D compressed images are supported at this time */
2443    if (dims == 1) {
2444       _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
2445       return;
2446    }
2447 
2448    /* This is pretty simple, because unlike the general texstore path we don't
2449     * have to worry about the usual image unpacking or image transfer
2450     * operations.
2451     */
2452    assert(texImage);
2453    assert(texImage->Width > 0);
2454    assert(texImage->Height > 0);
2455    assert(texImage->Depth > 0);
2456 
2457    /* allocate storage for texture data */
2458    if (!st_AllocTextureImageBuffer(ctx, texImage)) {
2459       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
2460       return;
2461    }
2462 
2463    st_CompressedTexSubImage(ctx, dims, texImage,
2464                             0, 0, 0,
2465                             texImage->Width, texImage->Height, texImage->Depth,
2466                             texImage->TexFormat,
2467                             imageSize, data);
2468 }
2469 
2470 
2471 /**
2472  * Called via ctx->Driver.GetTexSubImage()
2473  *
2474  * This uses a blit to copy the texture to a texture format which matches
2475  * the format and type combo and then a fast read-back is done using memcpy.
2476  * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
2477  * a format which matches the swizzling.
2478  *
2479  * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
2480  *
2481  * NOTE: Drivers usually do a blit to convert between tiled and linear
2482  *       texture layouts during texture uploads/downloads, so the blit
2483  *       we do here should be free in such cases.
2484  */
2485 static void
st_GetTexSubImage(struct gl_context * ctx,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLint depth,GLenum format,GLenum type,void * pixels,struct gl_texture_image * texImage)2486 st_GetTexSubImage(struct gl_context * ctx,
2487                   GLint xoffset, GLint yoffset, GLint zoffset,
2488                   GLsizei width, GLsizei height, GLint depth,
2489                   GLenum format, GLenum type, void * pixels,
2490                   struct gl_texture_image *texImage)
2491 {
2492    struct st_context *st = st_context(ctx);
2493    struct pipe_screen *screen = st->screen;
2494    struct st_texture_image *stImage = st_texture_image(texImage);
2495    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2496    struct pipe_resource *src = stObj->pt;
2497    struct pipe_resource *dst = NULL;
2498    enum pipe_format dst_format, src_format;
2499    GLenum gl_target = texImage->TexObject->Target;
2500    enum pipe_texture_target pipe_target;
2501    struct pipe_blit_info blit;
2502    unsigned bind;
2503    boolean done = FALSE;
2504 
2505    assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2506           !_mesa_is_format_astc_2d(texImage->TexFormat) &&
2507           texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2508 
2509    st_flush_bitmap_cache(st);
2510 
2511    /* GetTexImage only returns a single face for cubemaps. */
2512    if (gl_target == GL_TEXTURE_CUBE_MAP) {
2513       gl_target = GL_TEXTURE_2D;
2514    }
2515    pipe_target = gl_target_to_pipe(gl_target);
2516 
2517    if (!st->prefer_blit_based_texture_transfer &&
2518        !_mesa_is_format_compressed(texImage->TexFormat)) {
2519       /* Try to avoid the fallback if we're doing texture decompression here */
2520       goto fallback;
2521    }
2522 
2523    /* Handle non-finalized textures. */
2524    if (!stImage->pt || stImage->pt != stObj->pt || !src) {
2525       goto fallback;
2526    }
2527 
2528    /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
2529     * due to an incomplete stencil blit implementation in some drivers. */
2530    if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) {
2531       goto fallback;
2532    }
2533 
2534    /* If the base internal format and the texture format don't match, we have
2535     * to fall back to _mesa_GetTexImage_sw. */
2536    if (texImage->_BaseFormat !=
2537        _mesa_get_format_base_format(texImage->TexFormat)) {
2538       goto fallback;
2539    }
2540 
2541    src_format = get_src_format(screen, stObj->surface_based ? stObj->surface_format : src->format, src);
2542    if (src_format == PIPE_FORMAT_NONE)
2543       goto fallback;
2544 
2545    if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
2546       bind = PIPE_BIND_DEPTH_STENCIL;
2547    else
2548       bind = PIPE_BIND_RENDER_TARGET;
2549 
2550    dst_format = get_dst_format(ctx, pipe_target, src_format, util_format_is_compressed(src->format),
2551                                format, type, bind);
2552    if (dst_format == PIPE_FORMAT_NONE)
2553       goto fallback;
2554 
2555    if (st->pbo.download_enabled && ctx->Pack.BufferObj) {
2556       if (try_pbo_download(st, texImage,
2557                            src_format, dst_format,
2558                            xoffset, yoffset, zoffset,
2559                            width, height, depth,
2560                            &ctx->Pack, pixels))
2561          return;
2562    }
2563 
2564    /* See if the texture format already matches the format and type,
2565     * in which case the memcpy-based fast path will be used. */
2566    if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
2567                                             type, ctx->Pack.SwapBytes, NULL))
2568       goto fallback;
2569 
2570    dst = create_dst_texture(ctx, dst_format, pipe_target, width, height, depth, gl_target, bind);
2571    if (!dst)
2572       goto fallback;
2573 
2574    /* From now on, we need the gallium representation of dimensions. */
2575    if (gl_target == GL_TEXTURE_1D_ARRAY) {
2576       zoffset = yoffset;
2577       yoffset = 0;
2578       depth = height;
2579       height = 1;
2580    }
2581 
2582    assert(texImage->Face == 0 ||
2583           texImage->TexObject->Attrib.MinLayer == 0 ||
2584           zoffset == 0);
2585 
2586    memset(&blit, 0, sizeof(blit));
2587    blit.src.resource = src;
2588    blit.src.level = texImage->Level + texImage->TexObject->Attrib.MinLevel;
2589    blit.src.format = src_format;
2590    blit.dst.resource = dst;
2591    blit.dst.level = 0;
2592    blit.dst.format = dst->format;
2593    blit.src.box.x = xoffset;
2594    blit.dst.box.x = 0;
2595    blit.src.box.y = yoffset;
2596    blit.dst.box.y = 0;
2597    blit.src.box.z = texImage->Face + texImage->TexObject->Attrib.MinLayer + zoffset;
2598    blit.dst.box.z = 0;
2599    blit.src.box.width = blit.dst.box.width = width;
2600    blit.src.box.height = blit.dst.box.height = height;
2601    blit.src.box.depth = blit.dst.box.depth = depth;
2602    blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
2603    blit.filter = PIPE_TEX_FILTER_NEAREST;
2604    blit.scissor_enable = FALSE;
2605 
2606    /* blit/render/decompress */
2607    st->pipe->blit(st->pipe, &blit);
2608 
2609    done = copy_to_staging_dest(ctx, dst, xoffset, yoffset, zoffset, width, height,
2610                            depth, format, type, pixels, texImage);
2611    pipe_resource_reference(&dst, NULL);
2612 
2613 fallback:
2614    if (!done) {
2615       _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
2616                               width, height, depth,
2617                               format, type, pixels, texImage);
2618    }
2619 }
2620 
2621 
2622 /**
2623  * Do a CopyTexSubImage operation using a read transfer from the source,
2624  * a write transfer to the destination and get_tile()/put_tile() to access
2625  * the pixels/texels.
2626  *
2627  * Note: srcY=0=TOP of renderbuffer
2628  */
2629 static void
fallback_copy_texsubimage(struct gl_context * ctx,struct st_renderbuffer * strb,struct st_texture_image * stImage,GLenum baseFormat,GLint destX,GLint destY,GLint slice,GLint srcX,GLint srcY,GLsizei width,GLsizei height)2630 fallback_copy_texsubimage(struct gl_context *ctx,
2631                           struct st_renderbuffer *strb,
2632                           struct st_texture_image *stImage,
2633                           GLenum baseFormat,
2634                           GLint destX, GLint destY, GLint slice,
2635                           GLint srcX, GLint srcY,
2636                           GLsizei width, GLsizei height)
2637 {
2638    struct st_context *st = st_context(ctx);
2639    struct pipe_context *pipe = st->pipe;
2640    struct pipe_transfer *src_trans;
2641    GLubyte *texDest;
2642    enum pipe_map_flags transfer_usage;
2643    void *map;
2644    unsigned dst_width = width;
2645    unsigned dst_height = height;
2646    unsigned dst_depth = 1;
2647    struct pipe_transfer *transfer;
2648 
2649    if (ST_DEBUG & DEBUG_FALLBACK)
2650       debug_printf("%s: fallback processing\n", __func__);
2651 
2652    if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2653       srcY = strb->Base.Height - srcY - height;
2654    }
2655 
2656    map = pipe_texture_map(pipe,
2657                            strb->texture,
2658                            strb->surface->u.tex.level,
2659                            strb->surface->u.tex.first_layer,
2660                            PIPE_MAP_READ,
2661                            srcX, srcY,
2662                            width, height, &src_trans);
2663    if (!map) {
2664       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2665       return;
2666    }
2667 
2668    if ((baseFormat == GL_DEPTH_COMPONENT ||
2669         baseFormat == GL_DEPTH_STENCIL) &&
2670        util_format_is_depth_and_stencil(stImage->pt->format))
2671       transfer_usage = PIPE_MAP_READ_WRITE;
2672    else
2673       transfer_usage = PIPE_MAP_WRITE;
2674 
2675    texDest = st_texture_image_map(st, stImage, transfer_usage,
2676                                   destX, destY, slice,
2677                                   dst_width, dst_height, dst_depth,
2678                                   &transfer);
2679    if (!texDest) {
2680       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2681       goto err;
2682    }
2683 
2684    if (baseFormat == GL_DEPTH_COMPONENT ||
2685        baseFormat == GL_DEPTH_STENCIL) {
2686       const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
2687                                      ctx->Pixel.DepthBias != 0.0F);
2688       GLint row, yStep;
2689       uint *data;
2690 
2691       /* determine bottom-to-top vs. top-to-bottom order for src buffer */
2692       if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2693          srcY = height - 1;
2694          yStep = -1;
2695       }
2696       else {
2697          srcY = 0;
2698          yStep = 1;
2699       }
2700 
2701       data = malloc(width * sizeof(uint));
2702 
2703       if (data) {
2704          unsigned dst_stride = (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ?
2705                                 transfer->layer_stride : transfer->stride);
2706          /* To avoid a large temp memory allocation, do copy row by row */
2707          for (row = 0; row < height; row++, srcY += yStep) {
2708             util_format_unpack_z_32unorm(strb->texture->format,
2709                                          data, (uint8_t *)map + src_trans->stride * srcY,
2710                                          width);
2711             if (scaleOrBias) {
2712                _mesa_scale_and_bias_depth_uint(ctx, width, data);
2713             }
2714 
2715             util_format_pack_z_32unorm(stImage->pt->format,
2716                                        texDest + row * dst_stride, data, width);
2717          }
2718       }
2719       else {
2720          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
2721       }
2722 
2723       free(data);
2724    }
2725    else {
2726       /* RGBA format */
2727       GLfloat *tempSrc =
2728          malloc(width * height * 4 * sizeof(GLfloat));
2729 
2730       if (tempSrc) {
2731          const GLint dims = 2;
2732          GLint dstRowStride;
2733          struct gl_texture_image *texImage = &stImage->base;
2734          struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
2735 
2736          if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
2737             unpack.Invert = GL_TRUE;
2738          }
2739 
2740          if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
2741             dstRowStride = transfer->layer_stride;
2742          }
2743          else {
2744             dstRowStride = transfer->stride;
2745          }
2746 
2747          /* get float/RGBA image from framebuffer */
2748          /* XXX this usually involves a lot of int/float conversion.
2749           * try to avoid that someday.
2750           */
2751          pipe_get_tile_rgba(src_trans, map, 0, 0, width, height,
2752                             util_format_linear(strb->texture->format),
2753                             tempSrc);
2754 
2755          /* Store into texture memory.
2756           * Note that this does some special things such as pixel transfer
2757           * ops and format conversion.  In particular, if the dest tex format
2758           * is actually RGBA but the user created the texture as GL_RGB we
2759           * need to fill-in/override the alpha channel with 1.0.
2760           */
2761          _mesa_texstore(ctx, dims,
2762                         texImage->_BaseFormat,
2763                         texImage->TexFormat,
2764                         dstRowStride,
2765                         &texDest,
2766                         width, height, 1,
2767                         GL_RGBA, GL_FLOAT, tempSrc, /* src */
2768                         &unpack);
2769       }
2770       else {
2771          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
2772       }
2773 
2774       free(tempSrc);
2775    }
2776 
2777    st_texture_image_unmap(st, stImage, slice);
2778 err:
2779    pipe->texture_unmap(pipe, src_trans);
2780 }
2781 
2782 
2783 static bool
st_can_copyteximage_using_blit(const struct gl_texture_image * texImage,const struct gl_renderbuffer * rb)2784 st_can_copyteximage_using_blit(const struct gl_texture_image *texImage,
2785                                const struct gl_renderbuffer *rb)
2786 {
2787    GLenum tex_baseformat = _mesa_get_format_base_format(texImage->TexFormat);
2788 
2789    /* We don't blit to a teximage where the GL base format doesn't match the
2790     * texture's chosen format, except in the case of a GL_RGB texture
2791     * represented with GL_RGBA (where the alpha channel is just being
2792     * dropped).
2793     */
2794    if (texImage->_BaseFormat != tex_baseformat &&
2795        ((texImage->_BaseFormat != GL_RGB || tex_baseformat != GL_RGBA))) {
2796       return false;
2797    }
2798 
2799    /* We can't blit from a RB where the GL base format doesn't match the RB's
2800     * chosen format (for example, GL RGB or ALPHA with rb->Format of an RGBA
2801     * type, because the other channels will be undefined).
2802     */
2803    if (rb->_BaseFormat != _mesa_get_format_base_format(rb->Format))
2804       return false;
2805 
2806    return true;
2807 }
2808 
2809 
2810 /**
2811  * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
2812  * Note that the region to copy has already been clipped so we know we
2813  * won't read from outside the source renderbuffer's bounds.
2814  *
2815  * Note: srcY=0=Bottom of renderbuffer (GL convention)
2816  */
2817 static void
st_CopyTexSubImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLint destX,GLint destY,GLint slice,struct gl_renderbuffer * rb,GLint srcX,GLint srcY,GLsizei width,GLsizei height)2818 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2819                    struct gl_texture_image *texImage,
2820                    GLint destX, GLint destY, GLint slice,
2821                    struct gl_renderbuffer *rb,
2822                    GLint srcX, GLint srcY, GLsizei width, GLsizei height)
2823 {
2824    struct st_texture_image *stImage = st_texture_image(texImage);
2825    struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
2826    struct st_renderbuffer *strb = st_renderbuffer(rb);
2827    struct st_context *st = st_context(ctx);
2828    struct pipe_context *pipe = st->pipe;
2829    struct pipe_screen *screen = st->screen;
2830    struct pipe_blit_info blit;
2831    enum pipe_format dst_format;
2832    GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
2833    unsigned bind;
2834    GLint srcY0, srcY1;
2835 
2836    st_flush_bitmap_cache(st);
2837    st_invalidate_readpix_cache(st);
2838 
2839    assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
2840           !_mesa_is_format_astc_2d(texImage->TexFormat) &&
2841           texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
2842 
2843    if (!strb || !strb->surface || !stImage->pt) {
2844       debug_printf("%s: null strb or stImage\n", __func__);
2845       return;
2846    }
2847 
2848    if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
2849                                          texImage->TexFormat)) {
2850       goto fallback;
2851    }
2852 
2853    if (!st_can_copyteximage_using_blit(texImage, rb)) {
2854       goto fallback;
2855    }
2856 
2857    /* Choose the destination format to match the TexImage behavior. */
2858    dst_format = util_format_linear(stImage->pt->format);
2859    dst_format = util_format_luminance_to_red(dst_format);
2860    dst_format = util_format_intensity_to_red(dst_format);
2861 
2862    /* See if the destination format is supported. */
2863    if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
2864        texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
2865       bind = PIPE_BIND_DEPTH_STENCIL;
2866    }
2867    else {
2868       bind = PIPE_BIND_RENDER_TARGET;
2869    }
2870 
2871    if (!dst_format ||
2872        !screen->is_format_supported(screen, dst_format, stImage->pt->target,
2873                                     stImage->pt->nr_samples,
2874                                     stImage->pt->nr_storage_samples, bind)) {
2875       goto fallback;
2876    }
2877 
2878    /* Y flipping for the main framebuffer. */
2879    if (do_flip) {
2880       srcY1 = strb->Base.Height - srcY - height;
2881       srcY0 = srcY1 + height;
2882    }
2883    else {
2884       srcY0 = srcY;
2885       srcY1 = srcY0 + height;
2886    }
2887 
2888    /* Blit the texture.
2889     * This supports flipping, format conversions, and downsampling.
2890     */
2891    memset(&blit, 0, sizeof(blit));
2892    blit.src.resource = strb->texture;
2893    blit.src.format = util_format_linear(strb->surface->format);
2894    blit.src.level = strb->surface->u.tex.level;
2895    blit.src.box.x = srcX;
2896    blit.src.box.y = srcY0;
2897    blit.src.box.z = strb->surface->u.tex.first_layer;
2898    blit.src.box.width = width;
2899    blit.src.box.height = srcY1 - srcY0;
2900    blit.src.box.depth = 1;
2901    blit.dst.resource = stImage->pt;
2902    blit.dst.format = dst_format;
2903    blit.dst.level = stObj->pt != stImage->pt
2904       ? 0 : texImage->Level + texImage->TexObject->Attrib.MinLevel;
2905    blit.dst.box.x = destX;
2906    blit.dst.box.y = destY;
2907    blit.dst.box.z = stImage->base.Face + slice +
2908                     texImage->TexObject->Attrib.MinLayer;
2909    blit.dst.box.width = width;
2910    blit.dst.box.height = height;
2911    blit.dst.box.depth = 1;
2912    blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
2913    blit.filter = PIPE_TEX_FILTER_NEAREST;
2914    pipe->blit(pipe, &blit);
2915    return;
2916 
2917 fallback:
2918    /* software fallback */
2919    fallback_copy_texsubimage(ctx,
2920                              strb, stImage, texImage->_BaseFormat,
2921                              destX, destY, slice,
2922                              srcX, srcY, width, height);
2923 }
2924 
2925 
2926 /**
2927  * Copy image data from stImage into the texture object 'stObj' at level
2928  * 'dstLevel'.
2929  */
2930 static void
copy_image_data_to_texture(struct st_context * st,struct st_texture_object * stObj,GLuint dstLevel,struct st_texture_image * stImage)2931 copy_image_data_to_texture(struct st_context *st,
2932                            struct st_texture_object *stObj,
2933                            GLuint dstLevel,
2934                            struct st_texture_image *stImage)
2935 {
2936    /* debug checks */
2937    {
2938       ASSERTED const struct gl_texture_image *dstImage =
2939          stObj->base.Image[stImage->base.Face][dstLevel];
2940       assert(dstImage);
2941       assert(dstImage->Width == stImage->base.Width);
2942       assert(dstImage->Height == stImage->base.Height);
2943       assert(dstImage->Depth == stImage->base.Depth);
2944    }
2945 
2946    if (stImage->pt) {
2947       /* Copy potentially with the blitter:
2948        */
2949       GLuint src_level;
2950       if (stImage->pt->last_level == 0)
2951          src_level = 0;
2952       else
2953          src_level = stImage->base.Level;
2954 
2955       assert(src_level <= stImage->pt->last_level);
2956       assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
2957       assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
2958              u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
2959       assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
2960              stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
2961              u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
2962 
2963       st_texture_image_copy(st->pipe,
2964                             stObj->pt, dstLevel,  /* dest texture, level */
2965                             stImage->pt, src_level, /* src texture, level */
2966                             stImage->base.Face);
2967 
2968       pipe_resource_reference(&stImage->pt, NULL);
2969    }
2970    pipe_resource_reference(&stImage->pt, stObj->pt);
2971 }
2972 
2973 
2974 /**
2975  * Called during state validation.  When this function is finished,
2976  * the texture object should be ready for rendering.
2977  * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
2978  */
2979 GLboolean
st_finalize_texture(struct gl_context * ctx,struct pipe_context * pipe,struct gl_texture_object * tObj,GLuint cubeMapFace)2980 st_finalize_texture(struct gl_context *ctx,
2981                     struct pipe_context *pipe,
2982                     struct gl_texture_object *tObj,
2983                     GLuint cubeMapFace)
2984 {
2985    struct st_context *st = st_context(ctx);
2986    struct st_texture_object *stObj = st_texture_object(tObj);
2987    const GLuint nr_faces = _mesa_num_tex_faces(stObj->base.Target);
2988    GLuint face;
2989    const struct st_texture_image *firstImage;
2990    enum pipe_format firstImageFormat;
2991    unsigned ptWidth;
2992    uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
2993 
2994    if (tObj->Immutable)
2995       return GL_TRUE;
2996 
2997    if (tObj->_MipmapComplete)
2998       stObj->lastLevel = stObj->base._MaxLevel;
2999    else if (tObj->_BaseComplete)
3000       stObj->lastLevel = stObj->base.Attrib.BaseLevel;
3001 
3002    /* Skip the loop over images in the common case of no images having
3003     * changed.  But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
3004     * haven't looked at, then we do need to look at those new images.
3005     */
3006    if (!stObj->needs_validation &&
3007        stObj->base.Attrib.BaseLevel >= stObj->validated_first_level &&
3008        stObj->lastLevel <= stObj->validated_last_level) {
3009       return GL_TRUE;
3010    }
3011 
3012    /* If this texture comes from a window system, there is nothing else to do. */
3013    if (stObj->surface_based) {
3014       return GL_TRUE;
3015    }
3016 
3017    firstImage = st_texture_image_const(stObj->base.Image[cubeMapFace]
3018                                        [stObj->base.Attrib.BaseLevel]);
3019    if (!firstImage)
3020       return false;
3021 
3022    /* If both firstImage and stObj point to a texture which can contain
3023     * all active images, favour firstImage.  Note that because of the
3024     * completeness requirement, we know that the image dimensions
3025     * will match.
3026     */
3027    if (firstImage->pt &&
3028        firstImage->pt != stObj->pt &&
3029        (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
3030       pipe_resource_reference(&stObj->pt, firstImage->pt);
3031       st_texture_release_all_sampler_views(st, stObj);
3032    }
3033 
3034    /* Find gallium format for the Mesa texture */
3035    firstImageFormat =
3036       st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
3037 
3038    /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
3039    {
3040       unsigned width;
3041       uint16_t height, depth;
3042 
3043       st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
3044                                       firstImage->base.Width2,
3045                                       firstImage->base.Height2,
3046                                       firstImage->base.Depth2,
3047                                       &width, &height, &depth, &ptLayers);
3048 
3049       /* If we previously allocated a pipe texture and its sizes are
3050        * compatible, use them.
3051        */
3052       if (stObj->pt &&
3053           u_minify(stObj->pt->width0, firstImage->base.Level) == width &&
3054           u_minify(stObj->pt->height0, firstImage->base.Level) == height &&
3055           u_minify(stObj->pt->depth0, firstImage->base.Level) == depth) {
3056          ptWidth = stObj->pt->width0;
3057          ptHeight = stObj->pt->height0;
3058          ptDepth = stObj->pt->depth0;
3059       } else {
3060          /* Otherwise, compute a new level=0 size that is compatible with the
3061           * base level image.
3062           */
3063          ptWidth = width > 1 ? width << firstImage->base.Level : 1;
3064          ptHeight = height > 1 ? height << firstImage->base.Level : 1;
3065          ptDepth = depth > 1 ? depth << firstImage->base.Level : 1;
3066 
3067          /* If the base level image is 1x1x1, we still need to ensure that the
3068           * resulting pipe texture ends up with the required number of levels
3069           * in total.
3070           */
3071          if (ptWidth == 1 && ptHeight == 1 && ptDepth == 1) {
3072             ptWidth <<= firstImage->base.Level;
3073 
3074             if (stObj->base.Target == GL_TEXTURE_CUBE_MAP ||
3075                 stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
3076                ptHeight = ptWidth;
3077          }
3078 
3079          /* At this point, the texture may be incomplete (mismatched cube
3080           * face sizes, for example).  If that's the case, give up, but
3081           * don't return GL_FALSE as that would raise an incorrect
3082           * GL_OUT_OF_MEMORY error.  See Piglit fbo-incomplete-texture-03 test.
3083           */
3084          if (!stObj->base._BaseComplete) {
3085             _mesa_test_texobj_completeness(ctx, &stObj->base);
3086             if (!stObj->base._BaseComplete) {
3087                return TRUE;
3088             }
3089          }
3090       }
3091 
3092       ptNumSamples = firstImage->base.NumSamples;
3093    }
3094 
3095    /* If we already have a gallium texture, check that it matches the texture
3096     * object's format, target, size, num_levels, etc.
3097     */
3098    if (stObj->pt) {
3099       if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
3100           stObj->pt->format != firstImageFormat ||
3101           stObj->pt->last_level < stObj->lastLevel ||
3102           stObj->pt->width0 != ptWidth ||
3103           stObj->pt->height0 != ptHeight ||
3104           stObj->pt->depth0 != ptDepth ||
3105           stObj->pt->nr_samples != ptNumSamples ||
3106           stObj->pt->array_size != ptLayers)
3107       {
3108          /* The gallium texture does not match the Mesa texture so delete the
3109           * gallium texture now.  We'll make a new one below.
3110           */
3111          pipe_resource_reference(&stObj->pt, NULL);
3112          st_texture_release_all_sampler_views(st, stObj);
3113          st->dirty |= ST_NEW_FRAMEBUFFER;
3114       }
3115    }
3116 
3117    /* May need to create a new gallium texture:
3118     */
3119    if (!stObj->pt) {
3120       GLuint bindings = default_bindings(st, firstImageFormat);
3121 
3122       stObj->pt = st_texture_create(st,
3123                                     gl_target_to_pipe(stObj->base.Target),
3124                                     firstImageFormat,
3125                                     stObj->lastLevel,
3126                                     ptWidth,
3127                                     ptHeight,
3128                                     ptDepth,
3129                                     ptLayers, ptNumSamples,
3130                                     bindings);
3131 
3132       if (!stObj->pt) {
3133          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
3134          return GL_FALSE;
3135       }
3136    }
3137 
3138    /* Pull in any images not in the object's texture:
3139     */
3140    for (face = 0; face < nr_faces; face++) {
3141       GLuint level;
3142       for (level = stObj->base.Attrib.BaseLevel; level <= stObj->lastLevel; level++) {
3143          struct st_texture_image *stImage =
3144             st_texture_image(stObj->base.Image[face][level]);
3145 
3146          /* Need to import images in main memory or held in other textures.
3147           */
3148          if (stImage && stObj->pt != stImage->pt) {
3149             GLuint height;
3150             GLuint depth;
3151 
3152             if (stObj->base.Target != GL_TEXTURE_1D_ARRAY)
3153                height = u_minify(ptHeight, level);
3154             else
3155                height = ptLayers;
3156 
3157             if (stObj->base.Target == GL_TEXTURE_3D)
3158                depth = u_minify(ptDepth, level);
3159             else if (stObj->base.Target == GL_TEXTURE_CUBE_MAP)
3160                depth = 1;
3161             else
3162                depth = ptLayers;
3163 
3164             if (level == 0 ||
3165                 (stImage->base.Width == u_minify(ptWidth, level) &&
3166                  stImage->base.Height == height &&
3167                  stImage->base.Depth == depth)) {
3168                /* src image fits expected dest mipmap level size */
3169                copy_image_data_to_texture(st, stObj, level, stImage);
3170             }
3171          }
3172       }
3173    }
3174 
3175    stObj->validated_first_level = stObj->base.Attrib.BaseLevel;
3176    stObj->validated_last_level = stObj->lastLevel;
3177    stObj->needs_validation = false;
3178 
3179    return GL_TRUE;
3180 }
3181 
3182 
3183 /**
3184  * Allocate a new pipe_resource object
3185  * width0, height0, depth0 are the dimensions of the level 0 image
3186  * (the highest resolution).  last_level indicates how many mipmap levels
3187  * to allocate storage for.  For non-mipmapped textures, this will be zero.
3188  */
3189 static struct pipe_resource *
st_texture_create_from_memory(struct st_context * st,struct st_memory_object * memObj,GLuint64 offset,enum pipe_texture_target target,enum pipe_format format,GLuint last_level,GLuint width0,GLuint height0,GLuint depth0,GLuint layers,GLuint nr_samples,GLuint bind)3190 st_texture_create_from_memory(struct st_context *st,
3191                               struct st_memory_object *memObj,
3192                               GLuint64 offset,
3193                               enum pipe_texture_target target,
3194                               enum pipe_format format,
3195                               GLuint last_level,
3196                               GLuint width0,
3197                               GLuint height0,
3198                               GLuint depth0,
3199                               GLuint layers,
3200                               GLuint nr_samples,
3201                               GLuint bind)
3202 {
3203    struct pipe_resource pt, *newtex;
3204    struct pipe_screen *screen = st->screen;
3205 
3206    assert(target < PIPE_MAX_TEXTURE_TYPES);
3207    assert(width0 > 0);
3208    assert(height0 > 0);
3209    assert(depth0 > 0);
3210    if (target == PIPE_TEXTURE_CUBE)
3211       assert(layers == 6);
3212 
3213    DBG("%s target %d format %s last_level %d\n", __func__,
3214        (int) target, util_format_name(format), last_level);
3215 
3216    assert(format);
3217    assert(screen->is_format_supported(screen, format, target, 0, 0,
3218                                       PIPE_BIND_SAMPLER_VIEW));
3219 
3220    memset(&pt, 0, sizeof(pt));
3221    pt.target = target;
3222    pt.format = format;
3223    pt.last_level = last_level;
3224    pt.width0 = width0;
3225    pt.height0 = height0;
3226    pt.depth0 = depth0;
3227    pt.array_size = layers;
3228    pt.usage = PIPE_USAGE_DEFAULT;
3229    pt.bind = bind;
3230    /* only set this for OpenGL textures, not renderbuffers */
3231    pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
3232    if (memObj->TextureTiling == GL_LINEAR_TILING_EXT)
3233       pt.bind |= PIPE_BIND_LINEAR;
3234 
3235    pt.nr_samples = nr_samples;
3236    pt.nr_storage_samples = nr_samples;
3237 
3238    newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
3239 
3240    assert(!newtex || pipe_is_referenced(&newtex->reference));
3241 
3242    return newtex;
3243 }
3244 
3245 
3246 /**
3247  * Allocate texture memory for a whole mipmap stack.
3248  * Note: for multisample textures if the requested sample count is not
3249  * supported, we search for the next higher supported sample count.
3250  */
3251 static GLboolean
st_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLsizei levels,GLsizei width,GLsizei height,GLsizei depth,struct gl_memory_object * memObj,GLuint64 offset)3252 st_texture_storage(struct gl_context *ctx,
3253                    struct gl_texture_object *texObj,
3254                    GLsizei levels, GLsizei width,
3255                    GLsizei height, GLsizei depth,
3256                    struct gl_memory_object *memObj,
3257                    GLuint64 offset)
3258 {
3259    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
3260    struct gl_texture_image *texImage = texObj->Image[0][0];
3261    struct st_context *st = st_context(ctx);
3262    struct st_texture_object *stObj = st_texture_object(texObj);
3263    struct st_memory_object *smObj = st_memory_object(memObj);
3264    struct pipe_screen *screen = st->screen;
3265    unsigned ptWidth, bindings;
3266    uint16_t ptHeight, ptDepth, ptLayers;
3267    enum pipe_format fmt;
3268    GLint level;
3269    GLuint num_samples = texImage->NumSamples;
3270 
3271    assert(levels > 0);
3272 
3273    stObj->lastLevel = levels - 1;
3274 
3275    fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
3276 
3277    bindings = default_bindings(st, fmt);
3278 
3279    if (smObj) {
3280       smObj->TextureTiling = texObj->TextureTiling;
3281       bindings |= PIPE_BIND_SHARED;
3282    }
3283 
3284    if (num_samples > 0) {
3285       /* Find msaa sample count which is actually supported.  For example,
3286        * if the user requests 1x but only 4x or 8x msaa is supported, we'll
3287        * choose 4x here.
3288        */
3289       enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target);
3290       boolean found = FALSE;
3291 
3292       if (ctx->Const.MaxSamples > 1 && num_samples == 1) {
3293          /* don't try num_samples = 1 with drivers that support real msaa */
3294          num_samples = 2;
3295       }
3296 
3297       for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
3298          if (screen->is_format_supported(screen, fmt, ptarget,
3299                                          num_samples, num_samples,
3300                                          PIPE_BIND_SAMPLER_VIEW)) {
3301             /* Update the sample count in gl_texture_image as well. */
3302             texImage->NumSamples = num_samples;
3303             found = TRUE;
3304             break;
3305          }
3306       }
3307 
3308       if (!found) {
3309          return GL_FALSE;
3310       }
3311    }
3312 
3313    st_gl_texture_dims_to_pipe_dims(texObj->Target,
3314                                    width, height, depth,
3315                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
3316 
3317    pipe_resource_reference(&stObj->pt, NULL);
3318 
3319    if (smObj) {
3320       stObj->pt = st_texture_create_from_memory(st,
3321                                                 smObj,
3322                                                 offset,
3323                                                 gl_target_to_pipe(texObj->Target),
3324                                                 fmt,
3325                                                 levels - 1,
3326                                                 ptWidth,
3327                                                 ptHeight,
3328                                                 ptDepth,
3329                                                 ptLayers, num_samples,
3330                                                 bindings);
3331    }
3332    else {
3333       stObj->pt = st_texture_create(st,
3334                                     gl_target_to_pipe(texObj->Target),
3335                                     fmt,
3336                                     levels - 1,
3337                                     ptWidth,
3338                                     ptHeight,
3339                                     ptDepth,
3340                                     ptLayers, num_samples,
3341                                     bindings);
3342    }
3343 
3344    if (!stObj->pt)
3345       return GL_FALSE;
3346 
3347    /* Set image resource pointers */
3348    for (level = 0; level < levels; level++) {
3349       GLuint face;
3350       for (face = 0; face < numFaces; face++) {
3351          struct st_texture_image *stImage =
3352             st_texture_image(texObj->Image[face][level]);
3353          pipe_resource_reference(&stImage->pt, stObj->pt);
3354 
3355          compressed_tex_fallback_allocate(st, stImage);
3356       }
3357    }
3358 
3359    /* The texture is in a validated state, so no need to check later. */
3360    stObj->needs_validation = false;
3361    stObj->validated_first_level = 0;
3362    stObj->validated_last_level = levels - 1;
3363 
3364    return GL_TRUE;
3365 }
3366 
3367 /**
3368  * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
3369  * for a whole mipmap stack.
3370  */
3371 static GLboolean
st_AllocTextureStorage(struct gl_context * ctx,struct gl_texture_object * texObj,GLsizei levels,GLsizei width,GLsizei height,GLsizei depth)3372 st_AllocTextureStorage(struct gl_context *ctx,
3373                        struct gl_texture_object *texObj,
3374                        GLsizei levels, GLsizei width,
3375                        GLsizei height, GLsizei depth)
3376 {
3377    return st_texture_storage(ctx, texObj, levels,
3378                              width, height, depth,
3379                              NULL, 0);
3380 }
3381 
3382 
3383 static GLboolean
st_TestProxyTexImage(struct gl_context * ctx,GLenum target,GLuint numLevels,GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)3384 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
3385                      GLuint numLevels, GLint level,
3386                      mesa_format format, GLuint numSamples,
3387                      GLint width, GLint height, GLint depth)
3388 {
3389    struct st_context *st = st_context(ctx);
3390 
3391    if (width == 0 || height == 0 || depth == 0) {
3392       /* zero-sized images are legal, and always fit! */
3393       return GL_TRUE;
3394    }
3395 
3396    if (st->screen->can_create_resource) {
3397       /* Ask the gallium driver if the texture is too large */
3398       struct gl_texture_object *texObj =
3399          _mesa_get_current_tex_object(ctx, target);
3400       struct pipe_resource pt;
3401 
3402       /* Setup the pipe_resource object
3403        */
3404       memset(&pt, 0, sizeof(pt));
3405 
3406       pt.target = gl_target_to_pipe(target);
3407       pt.format = st_mesa_format_to_pipe_format(st, format);
3408       pt.nr_samples = numSamples;
3409       pt.nr_storage_samples = numSamples;
3410 
3411       st_gl_texture_dims_to_pipe_dims(target,
3412                                       width, height, depth,
3413                                       &pt.width0, &pt.height0,
3414                                       &pt.depth0, &pt.array_size);
3415 
3416       if (numLevels > 0) {
3417          /* For immutable textures we know the final number of mip levels */
3418          pt.last_level = numLevels - 1;
3419       }
3420       else if (level == 0 && (texObj->Sampler.Attrib.MinFilter == GL_LINEAR ||
3421                               texObj->Sampler.Attrib.MinFilter == GL_NEAREST)) {
3422          /* assume just one mipmap level */
3423          pt.last_level = 0;
3424       }
3425       else {
3426          /* assume a full set of mipmaps */
3427          pt.last_level = util_logbase2(MAX4(width, height, depth, 0));
3428       }
3429 
3430       return st->screen->can_create_resource(st->screen, &pt);
3431    }
3432    else {
3433       /* Use core Mesa fallback */
3434       return _mesa_test_proxy_teximage(ctx, target, numLevels, level, format,
3435                                        numSamples, width, height, depth);
3436    }
3437 }
3438 
3439 static GLboolean
st_TextureView(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_object * origTexObj)3440 st_TextureView(struct gl_context *ctx,
3441                struct gl_texture_object *texObj,
3442                struct gl_texture_object *origTexObj)
3443 {
3444    struct st_context *st = st_context(ctx);
3445    struct st_texture_object *orig = st_texture_object(origTexObj);
3446    struct st_texture_object *tex = st_texture_object(texObj);
3447    struct gl_texture_image *image = texObj->Image[0][0];
3448 
3449    const int numFaces = _mesa_num_tex_faces(texObj->Target);
3450    const int numLevels = texObj->Attrib.NumLevels;
3451 
3452    int face;
3453    int level;
3454 
3455    pipe_resource_reference(&tex->pt, orig->pt);
3456 
3457    /* Set image resource pointers */
3458    for (level = 0; level < numLevels; level++) {
3459       for (face = 0; face < numFaces; face++) {
3460          struct st_texture_image *stImage =
3461             st_texture_image(texObj->Image[face][level]);
3462          struct st_texture_image *origImage =
3463             st_texture_image(origTexObj->Image[face][level]);
3464          pipe_resource_reference(&stImage->pt, tex->pt);
3465          if (origImage &&
3466              origImage->compressed_data) {
3467             pipe_reference(NULL,
3468                            &origImage->compressed_data->reference);
3469             stImage->compressed_data = origImage->compressed_data;
3470          }
3471       }
3472    }
3473 
3474    tex->surface_based = GL_TRUE;
3475    tex->surface_format =
3476       st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
3477 
3478    tex->lastLevel = numLevels - 1;
3479 
3480    /* free texture sampler views.  They need to be recreated when we
3481     * change the texture view parameters.
3482     */
3483    st_texture_release_all_sampler_views(st, tex);
3484 
3485    /* The texture is in a validated state, so no need to check later. */
3486    tex->needs_validation = false;
3487    tex->validated_first_level = 0;
3488    tex->validated_last_level = numLevels - 1;
3489 
3490    return GL_TRUE;
3491 }
3492 
3493 
3494 /**
3495  * Find the mipmap level in 'pt' which matches the level described by
3496  * 'texImage'.
3497  */
3498 static unsigned
find_mipmap_level(const struct gl_texture_image * texImage,const struct pipe_resource * pt)3499 find_mipmap_level(const struct gl_texture_image *texImage,
3500                   const struct pipe_resource *pt)
3501 {
3502    const GLenum target = texImage->TexObject->Target;
3503    GLint texWidth = texImage->Width;
3504    GLint texHeight = texImage->Height;
3505    GLint texDepth = texImage->Depth;
3506    unsigned level, w;
3507    uint16_t h, d, layers;
3508 
3509    st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth,
3510                                    &w, &h, &d, &layers);
3511 
3512    for (level = 0; level <= pt->last_level; level++) {
3513       if (u_minify(pt->width0, level) == w &&
3514           u_minify(pt->height0, level) == h &&
3515           u_minify(pt->depth0, level) == d) {
3516          return level;
3517       }
3518    }
3519 
3520    /* If we get here, there must be some sort of inconsistency between
3521     * the Mesa texture object/images and the gallium resource.
3522     */
3523    debug_printf("Inconsistent textures in find_mipmap_level()\n");
3524 
3525    return texImage->Level;
3526 }
3527 
3528 
3529 static void
st_ClearTexSubImage(struct gl_context * ctx,struct gl_texture_image * texImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,const void * clearValue)3530 st_ClearTexSubImage(struct gl_context *ctx,
3531                     struct gl_texture_image *texImage,
3532                     GLint xoffset, GLint yoffset, GLint zoffset,
3533                     GLsizei width, GLsizei height, GLsizei depth,
3534                     const void *clearValue)
3535 {
3536    static const char zeros[16] = {0};
3537    struct gl_texture_object *texObj = texImage->TexObject;
3538    struct st_texture_image *stImage = st_texture_image(texImage);
3539    struct pipe_resource *pt = stImage->pt;
3540    struct st_context *st = st_context(ctx);
3541    struct pipe_context *pipe = st->pipe;
3542    unsigned level;
3543    struct pipe_box box;
3544 
3545    if (!pt)
3546       return;
3547 
3548    st_flush_bitmap_cache(st);
3549    st_invalidate_readpix_cache(st);
3550 
3551    u_box_3d(xoffset, yoffset, zoffset + texImage->Face,
3552             width, height, depth, &box);
3553 
3554    if (pt->target == PIPE_TEXTURE_1D_ARRAY) {
3555       box.z = box.y;
3556       box.depth = box.height;
3557       box.y = 0;
3558       box.height = 1;
3559    }
3560 
3561    if (texObj->Immutable) {
3562       /* The texture object has to be consistent (no "loose", per-image
3563        * gallium resources).  If this texture is a view into another
3564        * texture, we have to apply the MinLevel/Layer offsets.  If this is
3565        * not a texture view, the offsets will be zero.
3566        */
3567       assert(stImage->pt == st_texture_object(texObj)->pt);
3568       level = texImage->Level + texObj->Attrib.MinLevel;
3569       box.z += texObj->Attrib.MinLayer;
3570    }
3571    else {
3572       /* Texture level sizes may be inconsistent.  We my have "loose",
3573        * per-image gallium resources.  The texImage->Level may not match
3574        * the gallium resource texture level.
3575        */
3576       level = find_mipmap_level(texImage, pt);
3577    }
3578 
3579    assert(level <= pt->last_level);
3580 
3581    pipe->clear_texture(pipe, pt, level, &box, clearValue ? clearValue : zeros);
3582 }
3583 
3584 
3585 /**
3586  * Called via the glTexParam*() function, but only when some texture object
3587  * state has actually changed.
3588  */
3589 static void
st_TexParameter(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum pname)3590 st_TexParameter(struct gl_context *ctx,
3591                 struct gl_texture_object *texObj, GLenum pname)
3592 {
3593    struct st_context *st = st_context(ctx);
3594    struct st_texture_object *stObj = st_texture_object(texObj);
3595 
3596    switch (pname) {
3597    case GL_ALL_ATTRIB_BITS: /* meaning is all pnames, internal */
3598    case GL_TEXTURE_BASE_LEVEL:
3599    case GL_TEXTURE_MAX_LEVEL:
3600    case GL_DEPTH_TEXTURE_MODE:
3601    case GL_DEPTH_STENCIL_TEXTURE_MODE:
3602    case GL_TEXTURE_SRGB_DECODE_EXT:
3603    case GL_TEXTURE_SWIZZLE_R:
3604    case GL_TEXTURE_SWIZZLE_G:
3605    case GL_TEXTURE_SWIZZLE_B:
3606    case GL_TEXTURE_SWIZZLE_A:
3607    case GL_TEXTURE_SWIZZLE_RGBA:
3608    case GL_TEXTURE_BUFFER_SIZE:
3609    case GL_TEXTURE_BUFFER_OFFSET:
3610       /* changing any of these texture parameters means we must create
3611        * new sampler views.
3612        */
3613       st_texture_release_all_sampler_views(st, stObj);
3614       break;
3615    default:
3616       ; /* nothing */
3617    }
3618 }
3619 
3620 static GLboolean
st_SetTextureStorageForMemoryObject(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLsizei levels,GLsizei width,GLsizei height,GLsizei depth,GLuint64 offset)3621 st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
3622                                     struct gl_texture_object *texObj,
3623                                     struct gl_memory_object *memObj,
3624                                     GLsizei levels, GLsizei width,
3625                                     GLsizei height, GLsizei depth,
3626                                     GLuint64 offset)
3627 {
3628    return st_texture_storage(ctx, texObj, levels,
3629                              width, height, depth,
3630                              memObj, offset);
3631 }
3632 
3633 static GLuint64
st_NewTextureHandle(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_sampler_object * sampObj)3634 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
3635                     struct gl_sampler_object *sampObj)
3636 {
3637    struct st_context *st = st_context(ctx);
3638    struct st_texture_object *stObj = st_texture_object(texObj);
3639    struct pipe_context *pipe = st->pipe;
3640    struct pipe_sampler_view *view;
3641    struct pipe_sampler_state sampler = {0};
3642 
3643    if (texObj->Target != GL_TEXTURE_BUFFER) {
3644       if (!st_finalize_texture(ctx, pipe, texObj, 0))
3645          return 0;
3646 
3647       st_convert_sampler(st, texObj, sampObj, 0, &sampler, false);
3648 
3649       /* TODO: Clarify the interaction of ARB_bindless_texture and EXT_texture_sRGB_decode */
3650       view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0,
3651                                                     true, false);
3652    } else {
3653       view = st_get_buffer_sampler_view_from_stobj(st, stObj, false);
3654    }
3655 
3656    return pipe->create_texture_handle(pipe, view, &sampler);
3657 }
3658 
3659 
3660 static void
st_DeleteTextureHandle(struct gl_context * ctx,GLuint64 handle)3661 st_DeleteTextureHandle(struct gl_context *ctx, GLuint64 handle)
3662 {
3663    struct st_context *st = st_context(ctx);
3664    struct pipe_context *pipe = st->pipe;
3665 
3666    pipe->delete_texture_handle(pipe, handle);
3667 }
3668 
3669 
3670 static void
st_MakeTextureHandleResident(struct gl_context * ctx,GLuint64 handle,bool resident)3671 st_MakeTextureHandleResident(struct gl_context *ctx, GLuint64 handle,
3672                              bool resident)
3673 {
3674    struct st_context *st = st_context(ctx);
3675    struct pipe_context *pipe = st->pipe;
3676 
3677    pipe->make_texture_handle_resident(pipe, handle, resident);
3678 }
3679 
3680 
3681 static GLuint64
st_NewImageHandle(struct gl_context * ctx,struct gl_image_unit * imgObj)3682 st_NewImageHandle(struct gl_context *ctx, struct gl_image_unit *imgObj)
3683 {
3684    struct st_context *st = st_context(ctx);
3685    struct pipe_context *pipe = st->pipe;
3686    struct pipe_image_view image;
3687 
3688    st_convert_image(st, imgObj, &image, GL_READ_WRITE);
3689 
3690    return pipe->create_image_handle(pipe, &image);
3691 }
3692 
3693 
3694 static void
st_DeleteImageHandle(struct gl_context * ctx,GLuint64 handle)3695 st_DeleteImageHandle(struct gl_context *ctx, GLuint64 handle)
3696 {
3697    struct st_context *st = st_context(ctx);
3698    struct pipe_context *pipe = st->pipe;
3699 
3700    pipe->delete_image_handle(pipe, handle);
3701 }
3702 
3703 
3704 static void
st_MakeImageHandleResident(struct gl_context * ctx,GLuint64 handle,GLenum access,bool resident)3705 st_MakeImageHandleResident(struct gl_context *ctx, GLuint64 handle,
3706                            GLenum access, bool resident)
3707 {
3708    struct st_context *st = st_context(ctx);
3709    struct pipe_context *pipe = st->pipe;
3710 
3711    pipe->make_image_handle_resident(pipe, handle, access, resident);
3712 }
3713 
3714 
3715 void
st_init_texture_functions(struct dd_function_table * functions)3716 st_init_texture_functions(struct dd_function_table *functions)
3717 {
3718    functions->ChooseTextureFormat = st_ChooseTextureFormat;
3719    functions->QueryInternalFormat = st_QueryInternalFormat;
3720    functions->TexImage = st_TexImage;
3721    functions->TexSubImage = st_TexSubImage;
3722    functions->CompressedTexSubImage = st_CompressedTexSubImage;
3723    functions->CopyTexSubImage = st_CopyTexSubImage;
3724    functions->GenerateMipmap = st_generate_mipmap;
3725 
3726    functions->GetTexSubImage = st_GetTexSubImage;
3727 
3728    /* compressed texture functions */
3729    functions->CompressedTexImage = st_CompressedTexImage;
3730 
3731    functions->NewTextureObject = st_NewTextureObject;
3732    functions->NewTextureImage = st_NewTextureImage;
3733    functions->DeleteTextureImage = st_DeleteTextureImage;
3734    functions->DeleteTexture = st_DeleteTextureObject;
3735    functions->TextureRemovedFromShared = st_TextureReleaseAllSamplerViews;
3736    functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
3737    functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
3738    functions->MapTextureImage = st_MapTextureImage;
3739    functions->UnmapTextureImage = st_UnmapTextureImage;
3740 
3741    /* XXX Temporary until we can query pipe's texture sizes */
3742    functions->TestProxyTexImage = st_TestProxyTexImage;
3743 
3744    functions->AllocTextureStorage = st_AllocTextureStorage;
3745    functions->TextureView = st_TextureView;
3746    functions->ClearTexSubImage = st_ClearTexSubImage;
3747 
3748    functions->TexParameter = st_TexParameter;
3749 
3750    /* bindless functions */
3751    functions->NewTextureHandle = st_NewTextureHandle;
3752    functions->DeleteTextureHandle = st_DeleteTextureHandle;
3753    functions->MakeTextureHandleResident = st_MakeTextureHandleResident;
3754    functions->NewImageHandle = st_NewImageHandle;
3755    functions->DeleteImageHandle = st_DeleteImageHandle;
3756    functions->MakeImageHandleResident = st_MakeImageHandleResident;
3757 
3758    /* external object functions */
3759    functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
3760 }
3761