1 /**************************************************************************
2  *
3  * Copyright 2013 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Authors:
30  *      Christian König <christian.koenig@amd.com>
31  *
32  */
33 
34 #ifdef HAVE_ST_VDPAU
35 
36 #include "main/texobj.h"
37 #include "main/teximage.h"
38 #include "main/errors.h"
39 #include "program/prog_instruction.h"
40 
41 #include "pipe/p_state.h"
42 #include "pipe/p_video_codec.h"
43 
44 #include "util/u_inlines.h"
45 
46 #include "st_vdpau.h"
47 #include "st_context.h"
48 #include "st_sampler_view.h"
49 #include "st_texture.h"
50 #include "st_format.h"
51 #include "st_cb_flush.h"
52 
53 #include "frontend/vdpau_interop.h"
54 #include "frontend/vdpau_dmabuf.h"
55 #include "frontend/vdpau_funcs.h"
56 #include "frontend/drm_driver.h"
57 
58 #include "drm-uapi/drm_fourcc.h"
59 
60 static struct pipe_resource *
st_vdpau_video_surface_gallium(struct gl_context * ctx,const void * vdpSurface,GLuint index)61 st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
62                                GLuint index)
63 {
64    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
65    uint32_t device = (uintptr_t)ctx->vdpDevice;
66    struct pipe_sampler_view *sv;
67    VdpVideoSurfaceGallium *f;
68 
69    struct pipe_video_buffer *buffer;
70    struct pipe_sampler_view **samplers;
71    struct pipe_resource *res = NULL;
72 
73    getProcAddr = (void *)ctx->vdpGetProcAddress;
74    if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f))
75       return NULL;
76 
77    buffer = f((uintptr_t)vdpSurface);
78    if (!buffer)
79       return NULL;
80 
81    samplers = buffer->get_sampler_view_planes(buffer);
82    if (!samplers)
83       return NULL;
84 
85    sv = samplers[index >> 1];
86    if (!sv)
87       return NULL;
88 
89    pipe_resource_reference(&res, sv->texture);
90    return res;
91 }
92 
93 static struct pipe_resource *
st_vdpau_output_surface_gallium(struct gl_context * ctx,const void * vdpSurface)94 st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
95 {
96    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
97    uint32_t device = (uintptr_t)ctx->vdpDevice;
98    struct pipe_resource *res = NULL;
99    VdpOutputSurfaceGallium *f;
100 
101    getProcAddr = (void *)ctx->vdpGetProcAddress;
102    if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
103       return NULL;
104 
105    pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
106    return res;
107 }
108 
109 static struct pipe_resource *
st_vdpau_resource_from_description(struct gl_context * ctx,const struct VdpSurfaceDMABufDesc * desc)110 st_vdpau_resource_from_description(struct gl_context *ctx,
111                                    const struct VdpSurfaceDMABufDesc *desc)
112 {
113    struct st_context *st = st_context(ctx);
114    struct pipe_resource templ, *res;
115    struct winsys_handle whandle;
116 
117    if (desc->handle == -1)
118       return NULL;
119 
120    memset(&templ, 0, sizeof(templ));
121    templ.target = PIPE_TEXTURE_2D;
122    templ.last_level = 0;
123    templ.depth0 = 1;
124    templ.array_size = 1;
125    templ.width0 = desc->width;
126    templ.height0 = desc->height;
127    templ.format = VdpFormatRGBAToPipe(desc->format);
128    templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
129    templ.usage = PIPE_USAGE_DEFAULT;
130 
131    memset(&whandle, 0, sizeof(whandle));
132    whandle.type = WINSYS_HANDLE_TYPE_FD;
133    whandle.handle = desc->handle;
134    whandle.modifier = DRM_FORMAT_MOD_INVALID;
135    whandle.offset = desc->offset;
136    whandle.stride = desc->stride;
137 
138    res = st->screen->resource_from_handle(st->screen, &templ, &whandle,
139                                           PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE);
140    close(desc->handle);
141 
142    return res;
143 }
144 
145 static struct pipe_resource *
st_vdpau_output_surface_dma_buf(struct gl_context * ctx,const void * vdpSurface)146 st_vdpau_output_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface)
147 {
148    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
149    uint32_t device = (uintptr_t)ctx->vdpDevice;
150 
151    struct VdpSurfaceDMABufDesc desc;
152    VdpOutputSurfaceDMABuf *f;
153 
154    getProcAddr = (void *)ctx->vdpGetProcAddress;
155    if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_DMA_BUF, (void**)&f))
156       return NULL;
157 
158    if (f((uintptr_t)vdpSurface, &desc) != VDP_STATUS_OK)
159       return NULL;
160 
161    return st_vdpau_resource_from_description(ctx, &desc);
162 }
163 
164 static struct pipe_resource *
st_vdpau_video_surface_dma_buf(struct gl_context * ctx,const void * vdpSurface,GLuint index)165 st_vdpau_video_surface_dma_buf(struct gl_context *ctx, const void *vdpSurface,
166                                GLuint index)
167 {
168    int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
169    uint32_t device = (uintptr_t)ctx->vdpDevice;
170 
171    struct VdpSurfaceDMABufDesc desc;
172    VdpVideoSurfaceDMABuf *f;
173 
174    getProcAddr = (void *)ctx->vdpGetProcAddress;
175    if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_DMA_BUF, (void**)&f))
176       return NULL;
177 
178    if (f((uintptr_t)vdpSurface, index, &desc) != VDP_STATUS_OK)
179       return NULL;
180 
181    return st_vdpau_resource_from_description(ctx, &desc);
182 }
183 
184 static void
st_vdpau_map_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)185 st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
186                      GLboolean output, struct gl_texture_object *texObj,
187                      struct gl_texture_image *texImage,
188                      const void *vdpSurface, GLuint index)
189 {
190    struct st_context *st = st_context(ctx);
191    struct pipe_screen *screen = st->screen;
192    struct st_texture_object *stObj = st_texture_object(texObj);
193    struct st_texture_image *stImage = st_texture_image(texImage);
194 
195    struct pipe_resource *res;
196    mesa_format texFormat;
197    int layer_override = -1;
198 
199    if (output) {
200       res = st_vdpau_output_surface_dma_buf(ctx, vdpSurface);
201 
202       if (!res)
203          res = st_vdpau_output_surface_gallium(ctx, vdpSurface);
204 
205    } else {
206       res = st_vdpau_video_surface_dma_buf(ctx, vdpSurface, index);
207 
208       if (!res) {
209          res = st_vdpau_video_surface_gallium(ctx, vdpSurface, index);
210          layer_override = index & 1;
211       }
212    }
213 
214    /* If the resource is from a different screen, try re-importing it */
215    if (res && res->screen != screen) {
216       struct pipe_resource *new_res = NULL;
217       struct winsys_handle whandle = { .type = WINSYS_HANDLE_TYPE_FD };
218       unsigned usage = PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE;
219 
220       if (screen->get_param(screen, PIPE_CAP_DMABUF) &&
221           res->screen->get_param(res->screen, PIPE_CAP_DMABUF) &&
222           res->screen->resource_get_handle(res->screen, NULL, res, &whandle,
223                                            usage)) {
224          whandle.modifier = DRM_FORMAT_MOD_INVALID;
225          new_res = screen->resource_from_handle(screen, res, &whandle, usage);
226          close(whandle.handle);
227       }
228 
229       pipe_resource_reference(&res, NULL);
230       res = new_res;
231    }
232 
233    if (!res) {
234       _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
235       return;
236    }
237 
238    /* switch to surface based */
239    if (!stObj->surface_based) {
240       _mesa_clear_texture_object(ctx, texObj, NULL);
241       stObj->surface_based = GL_TRUE;
242    }
243 
244    texFormat = st_pipe_format_to_mesa_format(res->format);
245 
246    _mesa_init_teximage_fields(ctx, texImage,
247                               res->width0, res->height0, 1, 0, GL_RGBA,
248                               texFormat);
249 
250    pipe_resource_reference(&stObj->pt, res);
251    st_texture_release_all_sampler_views(st, stObj);
252    pipe_resource_reference(&stImage->pt, res);
253 
254    stObj->surface_format = res->format;
255    stObj->level_override = -1;
256    stObj->layer_override = layer_override;
257 
258    _mesa_dirty_texobj(ctx, texObj);
259    pipe_resource_reference(&res, NULL);
260 }
261 
262 static void
st_vdpau_unmap_surface(struct gl_context * ctx,GLenum target,GLenum access,GLboolean output,struct gl_texture_object * texObj,struct gl_texture_image * texImage,const void * vdpSurface,GLuint index)263 st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access,
264                        GLboolean output, struct gl_texture_object *texObj,
265                        struct gl_texture_image *texImage,
266                        const void *vdpSurface, GLuint index)
267 {
268    struct st_context *st = st_context(ctx);
269    struct st_texture_object *stObj = st_texture_object(texObj);
270    struct st_texture_image *stImage = st_texture_image(texImage);
271 
272    pipe_resource_reference(&stObj->pt, NULL);
273    st_texture_release_all_sampler_views(st, stObj);
274    pipe_resource_reference(&stImage->pt, NULL);
275 
276    stObj->level_override = -1;
277    stObj->layer_override = -1;
278 
279    _mesa_dirty_texobj(ctx, texObj);
280 
281    /* NV_vdpau_interop does not specify an explicit synchronization mechanism
282     * between the GL and VDPAU contexts. Provide automatic synchronization here.
283     */
284    st_flush(st, NULL, 0);
285 }
286 
287 void
st_init_vdpau_functions(struct dd_function_table * functions)288 st_init_vdpau_functions(struct dd_function_table *functions)
289 {
290    functions->VDPAUMapSurface = st_vdpau_map_surface;
291    functions->VDPAUUnmapSurface = st_vdpau_unmap_surface;
292 }
293 #endif
294