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27 
28 /**
29  * @file
30  * SRGB translation.
31  *
32  * @author Brian Paul <brianp@vmware.com>
33  * @author Michal Krol <michal@vmware.com>
34  * @author Jose Fonseca <jfonseca@vmware.com>
35  */
36 
37 #ifndef U_FORMAT_SRGB_H_
38 #define U_FORMAT_SRGB_H_
39 
40 #include <stdint.h>
41 #include <math.h>
42 #include "c99_compat.h"
43 
44 extern const float
45 util_format_srgb_8unorm_to_linear_float_table[256];
46 
47 extern const uint8_t
48 util_format_srgb_to_linear_8unorm_table[256];
49 
50 extern const uint8_t
51 util_format_linear_to_srgb_8unorm_table[256];
52 
53 extern const unsigned
54 util_format_linear_to_srgb_helper_table[104];
55 
56 
57 static inline float
util_format_srgb_to_linear_float(float cs)58 util_format_srgb_to_linear_float(float cs)
59 {
60    if (cs <= 0.0f)
61       return 0.0f;
62    else if (cs <= 0.04045f)
63       return cs / 12.92f;
64    else if (cs < 1.0f)
65       return powf((cs + 0.055) / 1.055f, 2.4f);
66    else
67       return 1.0f;
68 }
69 
70 
71 static inline float
util_format_linear_to_srgb_float(float cl)72 util_format_linear_to_srgb_float(float cl)
73 {
74    if (cl <= 0.0f)
75       return 0.0f;
76    else if (cl < 0.0031308f)
77       return 12.92f * cl;
78    else if (cl < 1.0f)
79       return 1.055f * powf(cl, 0.41666f) - 0.055f;
80    else
81       return 1.0f;
82 }
83 
84 
85 /**
86  * Convert a unclamped linear float to srgb value in the [0,255].
87  */
88 static inline uint8_t
util_format_linear_float_to_srgb_8unorm(float x)89 util_format_linear_float_to_srgb_8unorm(float x)
90 {
91    /*
92     * This is taken from https://gist.github.com/rygorous/2203834
93     * Use LUT and do linear interpolation.
94     */
95    union {
96       uint32_t ui;
97       float f;
98    } almostone, minval, f;
99    unsigned tab, bias, scale, t;
100 
101    almostone.ui = 0x3f7fffff;
102    minval.ui = (127-13) << 23;
103 
104    /*
105     * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively.
106     * The tests are carefully written so that NaNs map to 0, same as in the
107     * reference implementation.
108     */
109    if (!(x > minval.f))
110       x = minval.f;
111    if (x > almostone.f)
112       x = almostone.f;
113 
114    /* Do the table lookup and unpack bias, scale */
115    f.f = x;
116    tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20];
117    bias = (tab >> 16) << 9;
118    scale = tab & 0xffff;
119 
120    /* Grab next-highest mantissa bits and perform linear interpolation */
121    t = (f.ui >> 12) & 0xff;
122    return (uint8_t) ((bias + scale*t) >> 16);
123 }
124 
125 
126 /**
127  * Convert an 8-bit sRGB value from non-linear space to a
128  * linear RGB value in [0, 1].
129  * Implemented with a 256-entry lookup table.
130  */
131 static inline float
util_format_srgb_8unorm_to_linear_float(uint8_t x)132 util_format_srgb_8unorm_to_linear_float(uint8_t x)
133 {
134    return util_format_srgb_8unorm_to_linear_float_table[x];
135 }
136 
137 
138 /*
139  * XXX These 2 functions probably don't make a lot of sense (but lots
140  * of potential callers which most likely all don't make sense neither)
141  */
142 
143 /**
144  * Convert a 8bit normalized value from linear to srgb.
145  */
146 static inline uint8_t
util_format_linear_to_srgb_8unorm(uint8_t x)147 util_format_linear_to_srgb_8unorm(uint8_t x)
148 {
149    return util_format_linear_to_srgb_8unorm_table[x];
150 }
151 
152 
153 /**
154  * Convert a 8bit normalized value from srgb to linear.
155  */
156 static inline uint8_t
util_format_srgb_to_linear_8unorm(uint8_t x)157 util_format_srgb_to_linear_8unorm(uint8_t x)
158 {
159    return util_format_srgb_to_linear_8unorm_table[x];
160 }
161 
162 
163 #endif /* U_FORMAT_SRGB_H_ */
164