1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=0 4PSVERSION_COMP=2 5[preset00] 6fRating=5.000000 7fGammaAdj=1.000 8fDecay=0.940 9fVideoEchoZoom=0.498 10fVideoEchoAlpha=0.000 11nVideoEchoOrientation=2 12nWaveMode=6 13bAdditiveWaves=0 14bWaveDots=0 15bWaveThick=1 16bModWaveAlphaByVolume=0 17bMaximizeWaveColor=1 18bTexWrap=0 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=1 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=100.000 26fWaveScale=0.880 27fWaveSmoothing=0.000 28fWaveParam=0.000 29fModWaveAlphaStart=0.710 30fModWaveAlphaEnd=1.300 31fWarpAnimSpeed=0.010 32fWarpScale=1.766 33fZoomExponent=1.00016 34fShader=0.000 35zoom=1.00000 36rot=0.00000 37cx=0.500 38cy=0.500 39dx=0.00001 40dy=0.00001 41warp=0.01000 42sx=1.00000 43sy=1.00000 44wave_r=0.500 45wave_g=0.500 46wave_b=0.500 47wave_x=0.500 48wave_y=0.500 49ob_size=0.005 50ob_r=0.000 51ob_g=0.000 52ob_b=0.000 53ob_a=1.000 54ib_size=0.005 55ib_r=0.000 56ib_g=0.000 57ib_b=0.000 58ib_a=0.100 59nMotionVectorsX=19.200 60nMotionVectorsY=14.400 61mv_dx=0.000 62mv_dy=0.000 63mv_l=0.050 64mv_r=1.000 65mv_g=1.000 66mv_b=1.000 67mv_a=0.000 68b1n=0.000 69b2n=0.000 70b3n=0.000 71b1x=1.000 72b2x=1.000 73b3x=1.000 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.00000 83wavecode_0_smoothing=0.50000 84wavecode_0_r=1.000 85wavecode_0_g=1.000 86wavecode_0_b=1.000 87wavecode_0_a=1.000 88wavecode_1_enabled=0 89wavecode_1_samples=512 90wavecode_1_sep=0 91wavecode_1_bSpectrum=0 92wavecode_1_bUseDots=0 93wavecode_1_bDrawThick=0 94wavecode_1_bAdditive=0 95wavecode_1_scaling=1.00000 96wavecode_1_smoothing=0.50000 97wavecode_1_r=1.000 98wavecode_1_g=1.000 99wavecode_1_b=1.000 100wavecode_1_a=1.000 101wavecode_2_enabled=0 102wavecode_2_samples=512 103wavecode_2_sep=0 104wavecode_2_bSpectrum=0 105wavecode_2_bUseDots=0 106wavecode_2_bDrawThick=0 107wavecode_2_bAdditive=0 108wavecode_2_scaling=1.00000 109wavecode_2_smoothing=0.50000 110wavecode_2_r=1.000 111wavecode_2_g=1.000 112wavecode_2_b=1.000 113wavecode_2_a=1.000 114wavecode_3_enabled=0 115wavecode_3_samples=512 116wavecode_3_sep=0 117wavecode_3_bSpectrum=0 118wavecode_3_bUseDots=0 119wavecode_3_bDrawThick=0 120wavecode_3_bAdditive=0 121wavecode_3_scaling=1.00000 122wavecode_3_smoothing=0.50000 123wavecode_3_r=1.000 124wavecode_3_g=1.000 125wavecode_3_b=1.000 126wavecode_3_a=1.000 127shapecode_0_enabled=0 128shapecode_0_sides=4 129shapecode_0_additive=0 130shapecode_0_thickOutline=0 131shapecode_0_textured=0 132shapecode_0_num_inst=1 133shapecode_0_x=0.500 134shapecode_0_y=0.500 135shapecode_0_rad=0.10000 136shapecode_0_ang=0.00000 137shapecode_0_tex_ang=0.00000 138shapecode_0_tex_zoom=1.00000 139shapecode_0_r=1.000 140shapecode_0_g=0.000 141shapecode_0_b=0.000 142shapecode_0_a=1.000 143shapecode_0_r2=0.000 144shapecode_0_g2=1.000 145shapecode_0_b2=0.000 146shapecode_0_a2=0.000 147shapecode_0_border_r=1.000 148shapecode_0_border_g=1.000 149shapecode_0_border_b=1.000 150shapecode_0_border_a=0.100 151shapecode_1_enabled=0 152shapecode_1_sides=4 153shapecode_1_additive=0 154shapecode_1_thickOutline=0 155shapecode_1_textured=0 156shapecode_1_num_inst=1 157shapecode_1_x=0.500 158shapecode_1_y=0.500 159shapecode_1_rad=0.10000 160shapecode_1_ang=0.00000 161shapecode_1_tex_ang=0.00000 162shapecode_1_tex_zoom=1.00000 163shapecode_1_r=1.000 164shapecode_1_g=0.000 165shapecode_1_b=0.000 166shapecode_1_a=1.000 167shapecode_1_r2=0.000 168shapecode_1_g2=1.000 169shapecode_1_b2=0.000 170shapecode_1_a2=0.000 171shapecode_1_border_r=1.000 172shapecode_1_border_g=1.000 173shapecode_1_border_b=1.000 174shapecode_1_border_a=0.100 175shapecode_2_enabled=0 176shapecode_2_sides=4 177shapecode_2_additive=0 178shapecode_2_thickOutline=0 179shapecode_2_textured=0 180shapecode_2_num_inst=1 181shapecode_2_x=0.500 182shapecode_2_y=0.500 183shapecode_2_rad=0.10000 184shapecode_2_ang=0.00000 185shapecode_2_tex_ang=0.00000 186shapecode_2_tex_zoom=1.00000 187shapecode_2_r=1.000 188shapecode_2_g=0.000 189shapecode_2_b=0.000 190shapecode_2_a=1.000 191shapecode_2_r2=0.000 192shapecode_2_g2=1.000 193shapecode_2_b2=0.000 194shapecode_2_a2=0.000 195shapecode_2_border_r=1.000 196shapecode_2_border_g=1.000 197shapecode_2_border_b=1.000 198shapecode_2_border_a=0.100 199shapecode_3_enabled=0 200shapecode_3_sides=4 201shapecode_3_additive=0 202shapecode_3_thickOutline=0 203shapecode_3_textured=0 204shapecode_3_num_inst=1 205shapecode_3_x=0.500 206shapecode_3_y=0.500 207shapecode_3_rad=0.10000 208shapecode_3_ang=0.00000 209shapecode_3_tex_ang=0.00000 210shapecode_3_tex_zoom=1.00000 211shapecode_3_r=1.000 212shapecode_3_g=0.000 213shapecode_3_b=0.000 214shapecode_3_a=1.000 215shapecode_3_r2=0.000 216shapecode_3_g2=1.000 217shapecode_3_b2=0.000 218shapecode_3_a2=0.000 219shapecode_3_border_r=1.000 220shapecode_3_border_g=1.000 221shapecode_3_border_b=1.000 222shapecode_3_border_a=0.100 223per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time); 224per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time); 225per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time); 226per_frame_4=warp = 0; 227per_frame_5= 228per_frame_6=ob_r = wave_g; 229per_frame_7=ob_b = wave_r; 230per_frame_8=ob_g = wave_b; 231per_frame_9=ib_r = wave_r; 232per_frame_10=ib_b = wave_g; 233per_frame_11=ib_g = wave_r; 234per_frame_12= 235per_frame_13=//before inversion 236per_frame_14=scale = 4; 237per_frame_15=angle = time*.2; 238per_frame_16=translation_x = 0; 239per_frame_17=translation_y = 0.2; 240per_frame_18= 241per_frame_19=//complex inverted 242per_frame_20=iscale = 6; 243per_frame_21=iangle = sin(time*0.1337)*0.3; 244per_frame_22=itranslation_u = 0; 245per_frame_23=itranslation_v = 0.2; 246per_frame_24= 247per_frame_25= 248per_frame_26=// the m�bius transformation 249per_frame_27=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector 250per_frame_28=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c 251per_frame_29=// so a/c and mu can be calculated outside of the shader 252per_frame_30= 253per_frame_31=a_r = cos(angle)*scale; 254per_frame_32=a_i = sin(angle)*scale; 255per_frame_33=b_r = translation_x; 256per_frame_34=b_i = translation_y; 257per_frame_35= 258per_frame_36=c_r = -cos(iangle)*iscale; 259per_frame_37=c_i = -sin(iangle)*iscale; 260per_frame_38=d_r = itranslation_u; 261per_frame_39=d_i = itranslation_v; 262per_frame_40= 263per_frame_41=// c^(-1) 264per_frame_42=c_inv_r = c_r/(c_r*c_r+c_i*c_i); 265per_frame_43=c_inv_i = c_i/(c_r*c_r+c_i*c_i); 266per_frame_44= 267per_frame_45=// a*c^(-1) 268per_frame_46=ac_r = (a_r*c_inv_r - a_i*c_inv_i); 269per_frame_47=ac_i = (a_r*c_inv_i - a_i*c_inv_r); 270per_frame_48= 271per_frame_49=// (bc-ad) 272per_frame_50=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); 273per_frame_51=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); 274per_frame_52= 275per_frame_53=// mu*c^(-1) 276per_frame_54=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i; 277per_frame_55=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r; 278per_frame_56= 279per_frame_57=q1 = ac_r; 280per_frame_58=q2 = ac_i; 281per_frame_59=q3 = mu_r; 282per_frame_60=q4 = mu_i; 283per_frame_61= 284per_frame_62=q5 = c_r; 285per_frame_63=q6 = c_i; 286per_frame_64=q7 = d_r; 287per_frame_65=q8 = d_i; 288per_pixel_1=dy = dy + if(below(abs(q1-x),0.01),if(below(y,q2),max(0.02-abs(q1-x),0),0.001),0.001); 289per_pixel_2=cx = 8.13988973*sqr(warp - x); 290per_pixel_3=cx=if(below(cx,-1.0), -1.0, cx); 291per_pixel_4=cx=if(above(cx,2.0), 2.0, cx); 292per_pixel_5=dy=if(below(dy,-1), -1, dy); 293per_pixel_6=dy=if(above(dy,1.0), 1.0, dy); 294per_pixel_7=num = 8; 295per_pixel_8=pi = 3.141592654; 296per_pixel_9=radi = (y-.5)*.75; 297per_pixel_10=radi = (y-.5); 298per_pixel_11=radi = pow(radi*radi + (x-.5)*(x-.5),.5); 299per_pixel_12= 300per_pixel_13=an = ang + pi + time; 301per_pixel_14=an = an - pi*2*int(an/(pi*2)); 302per_pixel_15= 303per_pixel_16=mod = .1; 304per_pixel_17= 305per_pixel_18=seg = ang + pi; 306per_pixel_19=seg = seg/(pi*2)*num; 307per_pixel_20=seg = int(seg); 308per_pixel_21=seg = seg - equal(seg,num); 309per_pixel_22= 310per_pixel_23=anga = (ang + pi) - (pi*2/num)*seg; 311per_pixel_24=anga = if(equal(seg%2,0),(pi*2/num) - anga,anga); 312per_pixel_25=//anga = anga + pi/6; // num = 6 313per_pixel_26=anga = anga + pi/4; // num = 8 314per_pixel_27=//anga = anga + .85; // num = 10 315per_pixel_28= 316per_pixel_29= 317per_pixel_30=ox = .5 - radi*sin(anga); 318per_pixel_31=oy = .5 + radi*cos(anga); 319per_pixel_32= 320per_pixel_33=//rot = if(equal(seg,0),rot,0); 321per_pixel_34= 322per_pixel_35=dx = equal(seg,3)*(x-ox); 323per_pixel_36=dy = equal(seg,3)*(y-oy); 324per_pixel_37= 325per_pixel_38=dx = above(seg,0)*(x-ox); 326per_pixel_39=dy = above(seg,0)*(y-oy); 327per_pixel_40= 328per_pixel_41=//dx = equal(seg,1)*(x - .5)*2; 329per_pixel_42=dx=dx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96); 330per_pixel_43=dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96); 331per_pixel_44= 332comp_1=`shader_body 333comp_2=`{ 334comp_3=` 335comp_4=`float2 ac = float2(q1,q2); 336comp_5=`float2 mu = float2(q3,q4); 337comp_6=`float2 c = float2(q5,q6); 338comp_7=`float2 d = float2(q7,q8); 339comp_8=` 340comp_9=`float2 z = (uv-0.5)*aspect.xy; 341comp_10=` 342comp_11=`// (c*z + d) 343comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d; 344comp_13=`// mu/(cz+d) 345comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; 346comp_15=` 347comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; 348comp_17=` 349comp_18=`uv = moebius; 350comp_19=` ret = 0; 351comp_20=` ret += tex2D(sampler_main, uv ).xyz*4; 352comp_21=` ret -= GetBlur1(uv)*3; 353comp_22=` 354comp_23=` // little bit of noise: 355comp_24=` ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy 356comp_25=` + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1); 357comp_26=` 358comp_27=` // palettize: 359comp_28=` ret = pow(ret, float3(0.5, 0.5, 0.7)); 360comp_29=` 361comp_30=` ret = (ret-0.1)*1.1; 362comp_31=` 363comp_32=` 364comp_33=`} 365