1o Do we need to check for memcpy (), memset (), ... ??
2o Does Win* have unlink () ?? Better to remove() ??
3o Should I be opening files with "rb" & "wb" - check!
4
5o crop, width, height, etc. tests for bitmaps
6o further tests for division by zero
7
8o Add a dpi option in wmf_eps_t struct ??
9o eps,gd,x: bmp_draw ignores bitmap type
10
11o -geometry option to wmf2x doesn't work properly; ditch position ??
12
13o Does that (X) flood fill function really work?
14o What is the proper order of x & y coordinates in lists of points in *poly* ??
15o Check mismatch in DIBSTRETCHBLT/crop
16
17o Need to check use of font map options
18
19o in player/dc.h, pointers set up to default brush/pen/font; are these over-written ??
20
21o reset bounding box before play ?? (in which case, need to remove SCAN() qualifies around
22  registration...)
23
24o what is opacity for non-32bit bitmaps? assuming 0xff, but maybe 0x00 ??
25
26o xwmf in official libwmf tree: (a) renders test11.wmf incorrectly
27o                               (b) angles text the wrong way
28
29o scaling of pattern brush? - multiply imaging is possible but potentially expensive... PS forms ??
30
31o I'm uncertain about the eps arc-draw functions... Does anyone have an elliptic pie-chart ??
32
33o char width calcs using wmf_D_Coord_translate need to translate origin as well! - check
34- why not just multiply by pixel_width? or have official scale function...
35
36o finish eps,gd text: need underline (& strikethrough ?? (& ... ??))
37o eps,gd,x: ROP ??
38o eps fill transparency/color gets trashed on x86 - this seems to be a problem with ghostscript...
39  ... but what to do about it?
40
41o gd,eps,x: Has the rounded rectangle been implemented ??
42o gd,eps,x: PS_INSIDE_FRAME - How to implement this (see gdwmfapi.c...)
43o gd,eps,x: drawpixel implementations aren't scaling...
44
45o add wmf_attach () & wmf_detach () functions for inserting/removing memory from libwmf MM array ??
46
47o add WMF_SCAN_HEADER option ?? not sure this is a valid test. Why not do a full scan?
48
49o original libwmf: gd_draw_rectangle uses height instead of width?
50
51o with arcs, if start and end points the same then the player should request an ellipse, *not* an arc
52
53o x: use of unqualified arrays is perhaps dangerous ??
54o x: flood fill
55
56o x,gd: angled text: I'm not entirely convinced about this;
57- also, bounding box may be at wrong angle...
58- in fact, bad assumption here: what references WMF_TEXT_ANGLE that shouldn't ??
59
60o gd: background colour is black instead of white?
61