1o Do we need to check for memcpy (), memset (), ... ?? 2o Does Win* have unlink () ?? Better to remove() ?? 3o Should I be opening files with "rb" & "wb" - check! 4 5o crop, width, height, etc. tests for bitmaps 6o further tests for division by zero 7 8o Add a dpi option in wmf_eps_t struct ?? 9o eps,gd,x: bmp_draw ignores bitmap type 10 11o -geometry option to wmf2x doesn't work properly; ditch position ?? 12 13o Does that (X) flood fill function really work? 14o What is the proper order of x & y coordinates in lists of points in *poly* ?? 15o Check mismatch in DIBSTRETCHBLT/crop 16 17o Need to check use of font map options 18 19o in player/dc.h, pointers set up to default brush/pen/font; are these over-written ?? 20 21o reset bounding box before play ?? (in which case, need to remove SCAN() qualifies around 22 registration...) 23 24o what is opacity for non-32bit bitmaps? assuming 0xff, but maybe 0x00 ?? 25 26o xwmf in official libwmf tree: (a) renders test11.wmf incorrectly 27o (b) angles text the wrong way 28 29o scaling of pattern brush? - multiply imaging is possible but potentially expensive... PS forms ?? 30 31o I'm uncertain about the eps arc-draw functions... Does anyone have an elliptic pie-chart ?? 32 33o char width calcs using wmf_D_Coord_translate need to translate origin as well! - check 34- why not just multiply by pixel_width? or have official scale function... 35 36o finish eps,gd text: need underline (& strikethrough ?? (& ... ??)) 37o eps,gd,x: ROP ?? 38o eps fill transparency/color gets trashed on x86 - this seems to be a problem with ghostscript... 39 ... but what to do about it? 40 41o gd,eps,x: Has the rounded rectangle been implemented ?? 42o gd,eps,x: PS_INSIDE_FRAME - How to implement this (see gdwmfapi.c...) 43o gd,eps,x: drawpixel implementations aren't scaling... 44 45o add wmf_attach () & wmf_detach () functions for inserting/removing memory from libwmf MM array ?? 46 47o add WMF_SCAN_HEADER option ?? not sure this is a valid test. Why not do a full scan? 48 49o original libwmf: gd_draw_rectangle uses height instead of width? 50 51o with arcs, if start and end points the same then the player should request an ellipse, *not* an arc 52 53o x: use of unqualified arrays is perhaps dangerous ?? 54o x: flood fill 55 56o x,gd: angled text: I'm not entirely convinced about this; 57- also, bounding box may be at wrong angle... 58- in fact, bad assumption here: what references WMF_TEXT_ANGLE that shouldn't ?? 59 60o gd: background colour is black instead of white? 61