1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * amazing surf based on Mandelbulber3D. Formula proposed by Kali, with features added by
10  * DarkBeam
11  * @reference
12  * http://www.fractalforums.com/mandelbulb-3d/custom-formulas-and-transforms-release-t17106/
13  */
14 
15 #include "all_fractal_definitions.h"
16 
cFractalAmazingSurfKleinV2()17 cFractalAmazingSurfKleinV2::cFractalAmazingSurfKleinV2() : cAbstractFractal()
18 {
19 	nameInComboBox = "Amazing Surf - Klein V2";
20 	internalName = "amazing_surf_klein_v2";
21 	internalID = fractal::amazingSurfKleinV2;
22 	DEType = analyticDEType;
23 	DEFunctionType = linearDEFunction;
24 	cpixelAddition = cpixelDisabledByDefault;
25 	defaultBailout = 100.0;
26 	DEAnalyticFunction = analyticFunctionLinear;
27 	coloringFunction = coloringFunctionDefault;
28 }
29 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)30 void cFractalAmazingSurfKleinV2::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
31 {
32 	// polyfold
33 	if (fractal->transformCommon.functionEnabledPFalse
34 			&& aux.i >= fractal->transformCommon.startIterationsP
35 			&& aux.i < fractal->transformCommon.stopIterationsP1)
36 	{
37 		z.x = fabs(z.x);
38 		if (fractal->transformCommon.functionEnabledCy) z.y = fabs(z.y);
39 		double psi = M_PI / fractal->transformCommon.int8Y;
40 		psi = fabs(fmod(atan2(z.y, z.x) + psi, 2.0 * psi) - psi);
41 		double len = sqrt(z.x * z.x + z.y * z.y);
42 		z.x = cos(psi) * len;
43 		z.y = sin(psi) * len;
44 		z += fractal->transformCommon.offsetF000;
45 	}
46 
47 	// sphere inversion
48 	if (fractal->transformCommon.sphereInversionEnabledFalse
49 			&& aux.i >= fractal->transformCommon.startIterationsX
50 			&& aux.i < fractal->transformCommon.stopIterations1)
51 	{
52 		z += fractal->transformCommon.offset000;
53 		double rr = z.Dot(z);
54 		z *= fractal->transformCommon.scaleG1 / rr;
55 		aux.DE *= (fractal->transformCommon.scaleG1 / rr);
56 		z += fractal->transformCommon.additionConstant000 - fractal->transformCommon.offset000;
57 		z *= fractal->transformCommon.scaleA1;
58 		aux.DE *= fractal->transformCommon.scaleA1;
59 	}
60 
61 	if (aux.i < fractal->transformCommon.int8X)
62 	{
63 		CVector4 oldZ = z;
64 		z.x = fabs(z.x + fractal->transformCommon.additionConstant111.x)
65 					- fabs(z.x - fractal->transformCommon.additionConstant111.x) - z.x;
66 		z.y = fabs(z.y + fractal->transformCommon.additionConstant111.y)
67 					- fabs(z.y - fractal->transformCommon.additionConstant111.y) - z.y;
68 
69 		if (fractal->transformCommon.functionEnabledIFalse
70 				&& aux.i >= fractal->transformCommon.startIterationsI
71 				&& aux.i < fractal->transformCommon.stopIterationsI)
72 		{
73 			double tt = z.x;
74 			z.x = z.y;
75 			z.y = tt;
76 		}
77 
78 		if (fractal->transformCommon.functionEnabledJFalse
79 			&& aux.i >= fractal->transformCommon.startIterationsJ
80 			&& aux.i < fractal->transformCommon.stopIterationsJ)
81 		{
82 			z.z = fabs(z.z + fractal->transformCommon.additionConstant111.z)
83 						- fabs(z.z - fractal->transformCommon.additionConstant111.z) - z.z;
84 		}
85 		else
86 		{
87 			double tt = z.y;
88 			z.y = z.z;
89 			z.z = tt;
90 		}
91 		if (fractal->transformCommon.functionEnabledSwFalse
92 				&& aux.i >= fractal->transformCommon.startIterationsH
93 				&& aux.i < fractal->transformCommon.stopIterationsH)
94 		{
95 			double tt = z.x;
96 			z.x = z.y;
97 			z.y = tt;
98 		}
99 		CVector4 zCol = z;
100 
101 		double rr = z.Dot(z);
102 		double MinRR = fractal->transformCommon.minR0;
103 		double dividend = rr < MinRR ? MinRR : min(rr, 1.0);
104 
105 		// scale
106 		double useScale = 1.0;
107 		useScale = (aux.actualScaleA + fractal->transformCommon.scale1) / dividend;
108 		z *= useScale;
109 		aux.DE = aux.DE * fabs(useScale) + fractal->analyticDE.offset1;
110 		if (fractal->transformCommon.functionEnabledKFalse
111 				&& aux.i >= fractal->transformCommon.startIterationsK
112 				&& aux.i < fractal->transformCommon.stopIterationsK)
113 		{
114 			// update actualScaleA for next iteration
115 			double vary = fractal->transformCommon.scaleVary0
116 										* (fabs(aux.actualScaleA) - fractal->transformCommon.scaleC1);
117 			aux.actualScaleA -= vary;
118 		}
119 
120 		if (fractal->transformCommon.rotation2EnabledFalse)
121 		{
122 			z = fractal->transformCommon.rotationMatrix.RotateVector(z);
123 		}
124 		if (aux.i >= fractal->transformCommon.startIterationsO
125 				&& aux.i < fractal->transformCommon.stopIterationsO)
126 				z += fractal->transformCommon.additionConstantA000;
127 
128 		if (fractal->foldColor.auxColorEnabledFalse)
129 		{
130 			double colorAdd = 0.0;
131 			if (zCol.x != oldZ.x)
132 				colorAdd += fractal->foldColor.difs0000.x
133 										* (fabs(zCol.x) - fractal->transformCommon.additionConstant111.x);
134 			if (zCol.y != oldZ.y)
135 				colorAdd += fractal->foldColor.difs0000.y
136 										* (fabs(zCol.y) - fractal->transformCommon.additionConstant111.y);
137 			if (zCol.z != oldZ.z)
138 				colorAdd += fractal->foldColor.difs0000.z
139 										* (fabs(zCol.z) - fractal->transformCommon.additionConstant111.z);
140 			colorAdd += fractal->foldColor.difs0000.w * useScale;
141 			aux.color += colorAdd;
142 		}
143 	}
144 	else
145 	{
146 		if (fractal->transformCommon.functionEnabled)
147 		{
148 			z = fabs(z + fractal->transformCommon.offset110)
149 					- fabs(z - fractal->transformCommon.offset110) - z;
150 
151 			z *= fractal->transformCommon.scale2;
152 			aux.DE *= fractal->transformCommon.scale2;
153 
154 			z += fractal->transformCommon.offsetA000;
155 		}
156 	}
157 }
158