1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * Modified Mandelbox (ABox) formula
10  * This formula contains aux.color and aux.actualScaleA
11  */
12 
13 #include "all_fractal_definitions.h"
14 
cFractalFoldBoxMod1()15 cFractalFoldBoxMod1::cFractalFoldBoxMod1() : cAbstractFractal()
16 {
17 	nameInComboBox = "Fold Box - Mod 1";
18 	internalName = "fold_box_mod1";
19 	internalID = fractal::foldBoxMod1;
20 	DEType = analyticDEType;
21 	DEFunctionType = linearDEFunction;
22 	cpixelAddition = cpixelEnabledByDefault;
23 	defaultBailout = 100.0;
24 	DEAnalyticFunction = analyticFunctionLinear;
25 	coloringFunction = coloringFunctionABox;
26 }
27 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)28 void cFractalFoldBoxMod1::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
29 {
30 	double colorAdd = 0.0;
31 	if (aux.i >= fractal->transformCommon.startIterations
32 			&& aux.i < fractal->transformCommon.stopIterations)
33 	{
34 		CVector4 tempA = CVector4(0.0, 0.0, 0.0, 0.0);
35 		CVector4 tempB = CVector4(0.0, 0.0, 0.0, 0.0);
36 
37 		CVector4 oldZ = z;
38 		if (fractal->transformCommon.functionEnabledx)
39 			tempA.x = fabs(z.x + fractal->transformCommon.additionConstant111.x);
40 		if (fractal->transformCommon.functionEnabledAx)
41 			tempB.x = fabs(z.x - fractal->transformCommon.additionConstantA111.x);
42 		z.x = tempA.x - tempB.x - (z.x * fractal->transformCommon.scale3D111.x);
43 
44 		if (fractal->transformCommon.functionEnabledy)
45 			tempA.y = fabs(z.y + fractal->transformCommon.additionConstant111.y);
46 		if (fractal->transformCommon.functionEnabledAy)
47 			tempB.y = fabs(z.y - fractal->transformCommon.additionConstantA111.y);
48 		z.y = tempA.y - tempB.y - (z.y * fractal->transformCommon.scale3D111.y);
49 
50 		if (fractal->transformCommon.functionEnabledz)
51 			tempA.z = fabs(z.z + fractal->transformCommon.additionConstant111.z);
52 		if (fractal->transformCommon.functionEnabledAz)
53 			tempB.z = fabs(z.z - fractal->transformCommon.additionConstantA111.z);
54 		z.z = tempA.z - tempB.z - (z.z * fractal->transformCommon.scale3D111.z);
55 		if (z.x != oldZ.x) colorAdd += fractal->mandelbox.color.factor.x;
56 		if (z.y != oldZ.y) colorAdd += fractal->mandelbox.color.factor.y;
57 		if (z.z != oldZ.z) colorAdd += fractal->mandelbox.color.factor.z;
58 	}
59 
60 	if (fractal->transformCommon.functionEnabledFalse
61 			&& aux.i >= fractal->transformCommon.startIterationsA
62 			&& aux.i < fractal->transformCommon.stopIterationsA) // box fold
63 	{
64 		if (fabs(z.x) > fractal->mandelbox.foldingLimit)
65 		{
66 			z.x = sign(z.x) * fractal->mandelbox.foldingValue - z.x;
67 			colorAdd += fractal->mandelbox.color.factor.x;
68 		}
69 		if (fabs(z.y) > fractal->mandelbox.foldingLimit)
70 		{
71 			z.y = sign(z.y) * fractal->mandelbox.foldingValue - z.y;
72 			colorAdd += fractal->mandelbox.color.factor.y;
73 		}
74 		double zLimit = fractal->mandelbox.foldingLimit * fractal->transformCommon.scale1;
75 		double zValue = fractal->mandelbox.foldingValue * fractal->transformCommon.scale1;
76 		if (fabs(z.z) > zLimit)
77 		{
78 			z.z = sign(z.z) * zValue - z.z;
79 			colorAdd += fractal->mandelbox.color.factor.z;
80 		}
81 	}
82 
83 	if (aux.i >= fractal->transformCommon.startIterationsB
84 			&& aux.i < fractal->transformCommon.stopIterationsB) // spherical fold
85 	{
86 		double r2 = z.Dot(z);
87 		// if (r2 < 1e-21 && r2 > -1e-21)
88 		//	r2 = (r2 > 0) ? 1e-21 : -1e-21;
89 		if (r2 < fractal->mandelbox.mR2)
90 		{
91 			z *= fractal->mandelbox.mboxFactor1;
92 			aux.DE *= fractal->mandelbox.mboxFactor1;
93 			colorAdd += fractal->mandelbox.color.factorSp1;
94 		}
95 		else if (r2 < fractal->mandelbox.fR2)
96 		{
97 			double tglad_factor2 = fractal->mandelbox.fR2 / r2;
98 			z *= tglad_factor2;
99 			aux.DE *= tglad_factor2;
100 			colorAdd += fractal->mandelbox.color.factorSp2;
101 		}
102 	}
103 
104 	// scale
105 	if (fractal->transformCommon.functionEnabledXFalse
106 			&& aux.i >= fractal->transformCommon.startIterationsD
107 			&& aux.i < fractal->transformCommon.stopIterationsD)
108 	{
109 		double useScale = aux.actualScaleA + fractal->mandelbox.scale;
110 		z *= useScale;
111 		aux.DE = aux.DE * fabs(useScale) + 1.0;
112 
113 		// update actualScale for next iteration
114 		double vary = fractal->transformCommon.scaleVary0
115 									* (fabs(aux.actualScaleA) - fractal->transformCommon.scaleB1);
116 		if (fractal->transformCommon.functionEnabledMFalse)
117 			aux.actualScaleA = -vary;
118 		else
119 			aux.actualScaleA = aux.actualScaleA - vary;
120 	}
121 	else
122 	{
123 		z *= fractal->mandelbox.scale;
124 		aux.DE = aux.DE * fabs(fractal->mandelbox.scale) + 1.0;
125 	}
126 	if (fractal->mandelbox.mainRotationEnabled && aux.i >= fractal->transformCommon.startIterationsC
127 			&& aux.i < fractal->transformCommon.stopIterationsC)
128 		z = fractal->mandelbox.mainRot.RotateVector(z);
129 
130 	// color updated v2.14
131 	if (fractal->foldColor.auxColorEnabled)
132 	{
133 		aux.color += colorAdd;
134 	}
135 }
136