1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * Menger Sponge formula modified by Mclarekin
10  * from code by Knighty
11  */
12 
13 #include "all_fractal_definitions.h"
14 
cFractalMengerMod1()15 cFractalMengerMod1::cFractalMengerMod1() : cAbstractFractal()
16 {
17 	nameInComboBox = "Menger - Mod 1";
18 	internalName = "menger_mod1";
19 	internalID = fractal::mengerMod1;
20 	DEType = analyticDEType;
21 	DEFunctionType = linearDEFunction;
22 	cpixelAddition = cpixelDisabledByDefault;
23 	defaultBailout = 10.0;
24 	DEAnalyticFunction = analyticFunctionIFS;
25 	coloringFunction = coloringFunctionIFS;
26 }
27 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)28 void cFractalMengerMod1::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
29 {
30 	z = fabs(z);
31 	if (z.x - z.y < 0.0) swap(z.y, z.x);
32 	if (z.x - z.z < 0.0) swap(z.z, z.x);
33 	if (z.y - z.z < 0.0) swap(z.z, z.y);
34 	z *= fractal->transformCommon.scale3;
35 	z.x -= 2.0 * fractal->transformCommon.constantMultiplier111.x;
36 	z.y -= 2.0 * fractal->transformCommon.constantMultiplier111.y;
37 	if (z.z > 1.0) z.z -= 2.0 * fractal->transformCommon.constantMultiplier111.z;
38 
39 	aux.DE *= fractal->transformCommon.scale3;
40 
41 	if (fractal->transformCommon.rotationEnabled && aux.i >= fractal->transformCommon.startIterations
42 			&& aux.i < fractal->transformCommon.stopIterations)
43 	{
44 		z = fractal->transformCommon.rotationMatrix.RotateVector(z);
45 	}
46 	z += fractal->transformCommon.additionConstant000;
47 
48 	// boxoffset
49 	if (fractal->transformCommon.functionEnabledxFalse
50 			&& aux.i >= fractal->transformCommon.startIterationsA
51 			&& aux.i < fractal->transformCommon.stopIterationsA) // box offset
52 	{
53 		CVector4 temp = z;
54 		z.x = sign(z.x) * fractal->transformCommon.additionConstantA000.x + z.x;
55 		z.y = sign(z.y) * fractal->transformCommon.additionConstantA000.y + z.y;
56 		z.z = sign(z.z) * fractal->transformCommon.additionConstantA000.z + z.z;
57 
58 		if (fractal->transformCommon.functionEnabledAFalse)
59 		{
60 			double tempL = temp.Length();
61 			// if (tempL < 1e-21) tempL = 1e-21;
62 			double avgScale = z.Length() / tempL;
63 			aux.DE = aux.DE * avgScale + 1.0;
64 		}
65 	}
66 
67 	if (fractal->transformCommon.functionEnabledFalse)
68 	{
69 		CVector4 zA = (aux.i == fractal->transformCommon.intA) ? z : CVector4();
70 		CVector4 zB = (aux.i == fractal->transformCommon.intB) ? z : CVector4();
71 
72 		z = (z * fractal->transformCommon.scale1) + (zA * fractal->transformCommon.offset)
73 				+ (zB * fractal->transformCommon.offset0);
74 		aux.DE *= fractal->transformCommon.scale1;
75 	}
76 }
77