1 /**
2  * Mandelbulber v2, a 3D fractal generator  _%}}i*<.         ______
3  * Copyright (C) 2020 Mandelbulber Team   _>]|=||i=i<,      / ____/ __    __
4  *                                        \><||i|=>>%)     / /   __/ /___/ /_
5  * This file is part of Mandelbulber.     )<=i=]=|=i<>    / /__ /_  __/_  __/
6  * The project is licensed under GPLv3,   -<>>=|><|||`    \____/ /_/   /_/
7  * see also COPYING file in this folder.    ~+{i%+++
8  *
9  * Testing
10  *
11  * https://www.shadertoy.com/view/3ddSDs
12  * Based upon: https://www.shadertoy.com/view/XdlSD4
13  */
14 
15 #include "all_fractal_definitions.h"
16 
cFractalTesting()17 cFractalTesting::cFractalTesting() : cAbstractFractal()
18 {
19 	nameInComboBox = "Testing";
20 	internalName = "testing";
21 	internalID = fractal::testing;
22 	DEType = analyticDEType;
23 	DEFunctionType = customDEFunction;
24 	cpixelAddition = cpixelDisabledByDefault;
25 	defaultBailout = 100.0;
26 	DEAnalyticFunction = analyticFunctionCustomDE;
27 	coloringFunction = coloringFunctionDefault;
28 }
29 
FormulaCode(CVector4 & z,const sFractal * fractal,sExtendedAux & aux)30 void cFractalTesting::FormulaCode(CVector4 &z, const sFractal *fractal, sExtendedAux &aux)
31 {
32 	if (fractal->transformCommon.functionEnabledM)
33 	{
34 
35 		z.x = fabs(z.x + fractal->transformCommon.additionConstant111.x)
36 					- fabs(z.x - fractal->transformCommon.additionConstant111.x) - z.x;
37 		z.y = fabs(z.y + fractal->transformCommon.additionConstant111.y)
38 					- fabs(z.y - fractal->transformCommon.additionConstant111.y) - z.y;
39 		if (fractal->transformCommon.functionEnabled)
40 		{
41 			z.z = fabs(z.z + fractal->transformCommon.additionConstant111.z)
42 						- fabs(z.z - fractal->transformCommon.additionConstant111.z) - z.z;
43 		}
44 
45 		double rr = z.Dot(z);
46 		if (rr < fractal->transformCommon.minR2p25)
47 		{
48 			z *= fractal->transformCommon.maxMinR2factor;
49 			aux.DE *= fractal->transformCommon.maxMinR2factor;
50 		}
51 		else if (rr < fractal->transformCommon.maxR2d1)
52 		{
53 			z *= fractal->transformCommon.maxR2d1 / rr;
54 			aux.DE *= fractal->transformCommon.maxR2d1 / rr;
55 		}
56 
57 		// scale
58 		double useScale = 1.0;
59 		useScale = aux.actualScaleA + fractal->transformCommon.scale2;
60 		z *= useScale;
61 		aux.DE = aux.DE * fabs(useScale) + 1.0;
62 
63 		if (fractal->transformCommon.functionEnabledKFalse
64 				&& aux.i >= fractal->transformCommon.startIterationsK
65 				&& aux.i < fractal->transformCommon.stopIterationsK)
66 		{
67 			// update actualScaleA for next iteration
68 			double vary = fractal->transformCommon.scaleVary0
69 										* (fabs(aux.actualScaleA) - fractal->transformCommon.scaleC1);
70 			aux.actualScaleA -= vary;
71 		}
72 
73 
74 		//z *= fractal->transformCommon.scale2;
75 		//aux.DE = aux.DE * fabs(fractal->transformCommon.scale2) + 1.0;
76 	}
77 
78 	// menger
79 	if (fractal->transformCommon.functionEnabledNFalse)
80 	{
81 		z = fabs(z + fractal->transformCommon.offsetA000);
82 
83 		if (z.x - z.y < 0.0) swap(z.x, z.y);
84 		if (z.x - z.z < 0.0) swap(z.x, z.z);
85 		if (z.y - z.z < 0.0) swap(z.y, z.z);
86 
87 		z *= fractal->transformCommon.scale3; // 3
88 
89 		z.x -= 2.0;
90 		z.y -= 2.0;
91 		if (z.z > 1.0) z.z -= 2.0;
92 
93 		aux.DE *= fractal->transformCommon.scale3; // 3
94 	}
95 
96 	// bulb
97 	if (fractal->transformCommon.functionEnabledOFalse)
98 	{
99 		// if (aux.r < 1e-21) aux.r = 1e-21;
100 		const double th0 = asin(z.z / aux.r) + fractal->bulb.betaAngleOffset;
101 		const double ph0 = atan2(z.y, z.x) + fractal->bulb.alphaAngleOffset;
102 		double rp = pow(aux.r, fractal->bulb.power - 1.0);
103 		const double th = th0 * fractal->bulb.power;
104 		const double ph = ph0 * fractal->bulb.power;
105 		const double cth = cos(th);
106 		aux.DE = (rp * aux.DE) * fractal->bulb.power + 1.0;
107 		rp *= aux.r;
108 		z.x = cth * cos(ph) * rp;
109 		z.y = cth * sin(ph) * rp;
110 		z.z = sin(th) * rp;
111 	}
112 	// rotation
113 	if (fractal->transformCommon.functionEnabledRFalse)
114 	{
115 		z = fractal->transformCommon.rotationMatrix.RotateVector(z);
116 	}
117 	z += fractal->transformCommon.offset000;
118 
119 	z += aux.c * fractal->transformCommon.constantMultiplier111;
120 
121 
122 
123 	// THE FOLLOWING CAN BE A TRANSFORM
124 
125 	CVector4 zc = z;
126 	// cylinder
127 	double cylinder;
128 	double cylR = sqrt(zc.x * zc.x + zc.y * zc.y) - fractal->transformCommon.radius1;
129 	double cylH = fabs(zc.z) - fractal->transformCommon.offsetA1;
130 	cylR = max(cylR, 0.0);
131 	cylH = max(cylH, 0.0);
132 	double cylD = sqrt(cylR * cylR + cylH * cylH);
133 	cylinder = min(max(cylR, cylH), 0.0) + cylD;
134 
135 	// box
136 	CVector4 boxSize = fractal->transformCommon.offset111;
137 	zc = fabs(zc) - boxSize;
138 	zc.x = max(zc.x, 0.0);
139 	zc.y = max(zc.y, 0.0);
140 	zc.z = max(zc.z, 0.0);
141 	double box = zc.Length();
142 	zc = z;
143 
144 	// ellipsoid
145 	CVector4 rads4 = fractal->transformCommon.offsetA111;
146 	CVector3 rads3 = CVector3(rads4.x, rads4.y, rads4.z);
147 	CVector3 rV = CVector3(zc.x, zc.y, zc.z);
148 	rV /= rads3;
149 	CVector3 rrV = rV;
150 	rrV /= rads3;
151 	double rd = rV.Length();
152 	double rrd = rrV.Length();
153 	double ellipsoid = rd * (rd - 1.0) / rrd;
154 
155 	// sphere
156 	double sphere = zc.Length() - fractal->transformCommon.offset3;
157 
158 	// torus
159 	double torus = sqrt(z.x * z.x + z.z * z.z) - fractal->transformCommon.offset4;
160 	torus = sqrt(torus * torus + z.y * z.y) - fractal->transformCommon.offset1;
161 
162 	if (fractal->transformCommon.functionEnabledxFalse) torus = cylinder;
163 	if (fractal->transformCommon.functionEnabledyFalse) sphere = box;
164 	if (fractal->transformCommon.functionEnabledzFalse) sphere = ellipsoid;
165 
166 	// THE FOLLOWING CAN BE A TRANSFORM
167 	int count = fractal->transformCommon.int3;
168 	int tempC = fractal->transformCommon.int3X;
169 	double r;
170 
171 	if (!fractal->transformCommon.functionEnabledSwFalse)
172 	{
173 		r = (aux.i < count) ? torus : sphere;
174 	}
175 	else
176 	{
177 		r = (aux.i < count) ? sphere : torus;
178 	}
179 
180 	aux.DE = aux.DE + fractal->analyticDE.offset0;
181 
182 	double dd = r;
183 	if (fractal->transformCommon.functionEnabledAx)
184 	{
185 		dd = dd / aux.DE; // same as an uncondtional aux.dist
186 	}
187 	if (fractal->transformCommon.functionEnabledBFalse)
188 	{
189 		double rxy = sqrt(z.x * z.x + z.y * z.y);
190 		double m = max(rxy - fractal->transformCommon.offsetT1, fabs(rxy * z.z) / dd);
191 		dd = m / aux.DE;
192 	}
193 	if (fractal->transformCommon.functionEnabledCFalse)
194 	{
195 		dd = 0.5 * dd * log(dd) / aux.DE; // = using linear and increasining detail level
196 	}
197 
198 	if (aux.i < tempC || dd < aux.colorHybrid)
199 	{
200 		aux.colorHybrid = dd;
201 	}
202 
203 	aux.dist = aux.colorHybrid;
204 }
205