1 /****************************************************************************
2  *                  mesh.h
3  *
4  * This module contains all defines, typedefs, and prototypes for MESH.CPP.
5  *
6  * from Persistence of Vision(tm) Ray Tracer version 3.6.
7  * Copyright 1991-2003 Persistence of Vision Team
8  * Copyright 2003-2004 Persistence of Vision Raytracer Pty. Ltd.
9  *---------------------------------------------------------------------------
10  * NOTICE: This source code file is provided so that users may experiment
11  * with enhancements to POV-Ray and to port the software to platforms other
12  * than those supported by the POV-Ray developers. There are strict rules
13  * regarding how you are permitted to use this file. These rules are contained
14  * in the distribution and derivative versions licenses which should have been
15  * provided with this file.
16  *
17  * These licences may be found online, linked from the end-user license
18  * agreement that is located at http://www.povray.org/povlegal.html
19  *---------------------------------------------------------------------------
20  * This program is based on the popular DKB raytracer version 2.12.
21  * DKBTrace was originally written by David K. Buck.
22  * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
23  *---------------------------------------------------------------------------
24  *
25  *===========================================================================
26  * This file is part of MegaPOV, a modified and unofficial version of POV-Ray
27  * For more information on MegaPOV visit our website:
28  * http://megapov.inetart.net/
29  *===========================================================================
30  *
31  * $RCSfile: mesh.h,v $
32  * $Revision: 1.9 $
33  * $Author: chris $
34  *
35  *****************************************************************************/
36 
37 
38 #ifndef MESH_H
39 #define MESH_H
40 
41 #include "bbox.h"
42 
43 BEGIN_POV_NAMESPACE
44 
45 /*****************************************************************************
46 * Global preprocessor defines
47 ******************************************************************************/
48 
49 #define MESH_OBJECT (PATCH_OBJECT+HIERARCHY_OK_OBJECT)
50 
51 
52 /*****************************************************************************
53 * Global typedefs
54 ******************************************************************************/
55 
56 typedef struct Mesh_Struct MESH;
57 typedef struct Mesh_Data_Struct MESH_DATA;
58 typedef struct Mesh_Triangle_Struct MESH_TRIANGLE;
59 
60 struct Mesh_Struct
61 {
62   OBJECT_FIELDS
63   MESH_DATA *Data;               /* Mesh data holding triangles.    */
64   long Number_Of_Textures;       /* Number of textures in the mesh.   */
65   TEXTURE **Textures;            /* Array of texture references.      */
66   short has_inside_vector;
67 #ifdef TRANSPARENT_INVERTED_NORMALS_PATCH
68   short inverted_normals;
69 #endif
70 };
71 
72 struct Mesh_Data_Struct
73 {
74   int References;                /* Number of references to the mesh. */
75   long Number_Of_UVCoords;       /* Number of UV coords in the mesh.  */
76   long Number_Of_Normals;        /* Number of normals in the mesh.    */
77   long Number_Of_Triangles;      /* Number of trinagles in the mesh.  */
78   long Number_Of_Vertices;       /* Number of vertices in the mesh.   */
79   SNGL_VECT *Normals, *Vertices; /* Arrays of normals and vertices.   */
80   UV_VECT *UVCoords;             /* Array of UV coordinates           */
81   MESH_TRIANGLE *Triangles;      /* Array of triangles.               */
82   BBOX_TREE *Tree;               /* Bounding box tree for mesh.       */
83   VECTOR Inside_Vect;            /* vector to use to test 'inside'    */
84 };
85 
86 struct Mesh_Triangle_Struct
87 {
88   unsigned int Smooth:1;         /* Is this a smooth triangle.            */
89   unsigned int Dominant_Axis:2;  /* Dominant axis.                        */
90   unsigned int vAxis:2;          /* Axis for smooth triangle.             */
91   unsigned int ThreeTex:1;       /* Color Triangle Patch.                 */
92   long Normal_Ind;               /* Index of unsmoothed triangle normal.  */
93   long P1, P2, P3;               /* Indices of triangle vertices.         */
94   long Texture;                  /* Index of triangle texture.            */
95   long Texture2, Texture3;       /* Color Triangle Patch.                 */
96   long N1, N2, N3;               /* Indices of smoothed triangle normals. */
97   long UV1, UV2, UV3;            /* Indicies of UV coordinate vectors     */
98   SNGL Distance;                 /* Distance of triangle along normal.    */
99   SNGL_VECT Perp;                /* Vector used for smooth triangles.     */
100 };
101 
102 
103 
104 /*****************************************************************************
105 * Global variables
106 ******************************************************************************/
107 
108 extern METHODS Mesh_Methods;
109 
110 
111 /*****************************************************************************
112 * Global functions
113 ******************************************************************************/
114 
115 MESH *Create_Mesh (void);
116 int Compute_Mesh_Triangle (MESH_TRIANGLE *Triangle, int Smooth, VECTOR P1, VECTOR P2, VECTOR P3, VECTOR S_Normal);
117 void Compute_Mesh_BBox (MESH *Mesh);
118 void Init_Mesh_Triangle (MESH_TRIANGLE *Triangle);
119 void Build_Mesh_BBox_Tree (MESH *Mesh);
120 void Test_Mesh_Opacity (MESH *Blob);
121 
122 void Create_Mesh_Hash_Tables (void);
123 void Destroy_Mesh_Hash_Tables (void);
124 int Mesh_Hash_Vertex (int *Number_Of_Vertices, int *Max_Vertices, SNGL_VECT **Vertices, VECTOR Vertex);
125 int Mesh_Hash_Normal (int *Number_Of_Normals, int *Max_Normals, SNGL_VECT **Normals, VECTOR Normal);
126 int Mesh_Hash_Texture (int *Number_Of_Textures, int *Max_Textures, TEXTURE ***Textures, TEXTURE *Texture);
127 int Mesh_Hash_UV (int *Number, int *Max, UV_VECT **Elements, UV_VECT aPoint);
128 int Mesh_Degenerate (VECTOR P1, VECTOR P2, VECTOR P3);
129 void Initialize_Mesh_Code (void);
130 void Deinitialize_Mesh_Code (void);
131 int Mesh_Interpolate(VECTOR Weights, VECTOR IPoint, MESH *m, MESH_TRIANGLE *Triangle);
132 
133 END_POV_NAMESPACE
134 
135 #endif
136