1 /*
2  * Copyright (c) 1993-1997, Silicon Graphics, Inc.
3  * ALL RIGHTS RESERVED
4  * Permission to use, copy, modify, and distribute this software for
5  * any purpose and without fee is hereby granted, provided that the above
6  * copyright notice appear in all copies and that both the copyright notice
7  * and this permission notice appear in supporting documentation, and that
8  * the name of Silicon Graphics, Inc. not be used in advertising
9  * or publicity pertaining to distribution of the software without specific,
10  * written prior permission.
11  *
12  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
16  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
21  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24  *
25  * US Government Users Restricted Rights
26  * Use, duplication, or disclosure by the Government is subject to
27  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
29  * clause at DFARS 252.227-7013 and/or in similar or successor
30  * clauses in the FAR or the DOD or NASA FAR Supplement.
31  * Unpublished-- rights reserved under the copyright laws of the
32  * United States.  Contractor/manufacturer is Silicon Graphics,
33  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
34  *
35  * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36  */
37 
38 #include "glut_wrap.h"
39 #include <stdlib.h>
40 #include <stdio.h>
41 
42 static int leftFirst = GL_TRUE;
43 
44 static struct { GLenum func; const char *str; } funcs[] =
45    {
46       { GL_LESS, "GL_LESS" },
47       { GL_LEQUAL, "GL_LEQUAL" },
48       { GL_GREATER, "GL_GREATER" },
49       { GL_GEQUAL, "GL_GEQUAL" },
50       { GL_EQUAL, "GL_EQUAL" },
51       { GL_NOTEQUAL, "GL_NOTEQUAL" },
52       { GL_ALWAYS, "GL_ALWAYS" },
53       { GL_NEVER, "GL_NEVER" },
54    };
55 
56 #define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0]))
57 
58 static int curFunc = 0;
59 static double clearVal = 1.0;
60 static float minZ = 0.0;
61 static float maxZ = 1.0;
62 
usage(void)63 static void usage(void)
64 {
65    printf("t   - toggle rendering order of triangles\n");
66    printf("c   - toggle Z clear value between 0, 1\n");
67    printf("f   - cycle through depth test functions\n");
68    printf("n/N - decrease/increase depthrange minZ\n");
69    printf("x/X - decrease/increase depthrange maxZ\n");
70    printf("spc - reset\n");
71    printf("z   - set to reverse-direction (ztrick) mode\n");
72    fflush(stdout);
73 }
74 
75 
init(void)76 static void init(void)
77 {
78    glEnable(GL_DEPTH_TEST);
79    glClearColor (1.0, 0.0, 0.0, 0.0);
80 }
81 
drawLeftTriangle(void)82 static void drawLeftTriangle(void)
83 {
84    /* draw yellow triangle on LHS of screen */
85    glBegin (GL_TRIANGLES);
86       glColor4f(1.0, 1.0, 0.0, 0.75);
87       glVertex3f(0.1, 0.9, -1.0);
88       glVertex3f(0.1, 0.1, -1.0);
89       glVertex3f(0.8, 0.5,  1.0);
90    glEnd();
91 }
92 
drawRightTriangle(void)93 static void drawRightTriangle(void)
94 {
95    /* draw cyan triangle on RHS of screen */
96    glBegin (GL_TRIANGLES);
97       glColor4f(0.0, 1.0, 1.0, 0.75);
98       glVertex3f(0.9, 0.9, 0.0);
99       glVertex3f(0.2, 0.5, 0.0);
100       glVertex3f(0.9, 0.1, 0.0);
101    glEnd();
102 }
103 
display(void)104 static void display(void)
105 {
106    printf("GL_CLEAR_DEPTH = %.2f,  GL_DEPTH_FUNC = %s,  DepthRange(%.1f, %.1f)\n",
107           clearVal, funcs[curFunc].str, minZ, maxZ);
108    fflush(stdout);
109    glClearDepth(clearVal);
110    glDepthRange(minZ, maxZ);
111    glDepthFunc(funcs[curFunc].func);
112 
113    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
114 
115    if (leftFirst) {
116       drawLeftTriangle();
117       drawRightTriangle();
118    }
119    else {
120       drawRightTriangle();
121       drawLeftTriangle();
122    }
123 
124    glFlush();
125 }
126 
reshape(int w,int h)127 static void reshape(int w, int h)
128 {
129    glViewport(0, 0, (GLsizei) w, (GLsizei) h);
130    glMatrixMode(GL_PROJECTION);
131    glLoadIdentity();
132    if (w <= h)
133       gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
134    else
135       gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
136 }
137 
138 /* ARGSUSED1 */
keyboard(unsigned char key,int x,int y)139 static void keyboard(unsigned char key, int x, int y)
140 {
141    switch (key) {
142       case 'n':
143          minZ -= .1;
144          break;
145       case 'N':
146          minZ += .1;
147          break;
148       case 'x':
149          maxZ -= .1;
150          break;
151       case 'X':
152          maxZ += .1;
153          break;
154       case 'c':
155       case 'C':
156          clearVal = 1.0 - clearVal;
157          break;
158       case 'f':
159       case 'F':
160          curFunc = (curFunc + 1) % NUM_FUNCS;
161          break;
162       case 't':
163       case 'T':
164          leftFirst = !leftFirst;
165          break;
166       case ' ':
167          curFunc = 0;
168          clearVal = 1.0;
169          minZ = 0.0;
170          maxZ = 1.0;
171          break;
172       case 'z':
173          curFunc = 2;
174          clearVal = 0.0;
175          minZ = 1.0;
176          maxZ = 0.0;
177          break;
178       case 27:  /*  Escape key  */
179          exit(0);
180          break;
181       default:
182          return;
183    }
184    glutPostRedisplay();
185 }
186 
187 /*  Main Loop
188  *  Open window with initial window size, title bar,
189  *  RGBA display mode, and handle input events.
190  */
main(int argc,char ** argv)191 int main(int argc, char** argv)
192 {
193    glutInit(&argc, argv);
194    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
195    glutInitWindowSize (200, 200);
196    glutCreateWindow (argv[0]);
197    glutReshapeFunc (reshape);
198    glutKeyboardFunc (keyboard);
199    glutDisplayFunc (display);
200    init();
201    usage();
202    glutMainLoop();
203    return 0;
204 }
205