1 /*
2  * Copyright © 2019 Raspberry Pi Ltd
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "v3dv_private.h"
25 
26 /* We don't expect that the packets we use in this file change across hw
27  * versions, so we just explicitly set the V3D_VERSION and include v3dx_pack
28  * here
29  */
30 #define V3D_VERSION 33
31 #include "broadcom/common/v3d_macros.h"
32 #include "broadcom/cle/v3dx_pack.h"
33 
34 void
v3dv_cl_init(struct v3dv_job * job,struct v3dv_cl * cl)35 v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl)
36 {
37    cl->base = NULL;
38    cl->next = cl->base;
39    cl->bo = NULL;
40    cl->size = 0;
41    cl->job = job;
42    list_inithead(&cl->bo_list);
43 }
44 
45 void
v3dv_cl_destroy(struct v3dv_cl * cl)46 v3dv_cl_destroy(struct v3dv_cl *cl)
47 {
48    list_for_each_entry_safe(struct v3dv_bo, bo, &cl->bo_list, list_link) {
49       assert(cl->job);
50       list_del(&bo->list_link);
51       v3dv_bo_free(cl->job->device, bo);
52    }
53 
54    /* Leave the CL in a reset state to catch use after destroy instances */
55    v3dv_cl_init(NULL, cl);
56 }
57 
58 static bool
cl_alloc_bo(struct v3dv_cl * cl,uint32_t space,bool use_branch)59 cl_alloc_bo(struct v3dv_cl *cl, uint32_t space, bool use_branch)
60 {
61    struct v3dv_bo *bo = v3dv_bo_alloc(cl->job->device, space, "CL", true);
62    if (!bo) {
63       fprintf(stderr, "failed to allocate memory for command list\n");
64       v3dv_flag_oom(NULL, cl->job);
65       return false;
66    }
67 
68    list_addtail(&bo->list_link, &cl->bo_list);
69 
70    bool ok = v3dv_bo_map(cl->job->device, bo, bo->size);
71    if (!ok) {
72       fprintf(stderr, "failed to map command list buffer\n");
73       v3dv_flag_oom(NULL, cl->job);
74       return false;
75    }
76 
77    /* Chain to the new BO from the old one if requested */
78    if (use_branch && cl->bo) {
79       cl_emit(cl, BRANCH, branch) {
80          branch.address = v3dv_cl_address(bo, 0);
81       }
82    } else {
83       v3dv_job_add_bo_unchecked(cl->job, bo);
84    }
85 
86    cl->bo = bo;
87    cl->base = cl->bo->map;
88    cl->size = cl->bo->size;
89    cl->next = cl->base;
90 
91    return true;
92 }
93 
94 uint32_t
v3dv_cl_ensure_space(struct v3dv_cl * cl,uint32_t space,uint32_t alignment)95 v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment)
96 {
97    uint32_t offset = align(v3dv_cl_offset(cl), alignment);
98 
99    if (offset + space <= cl->size) {
100       cl->next = cl->base + offset;
101       return offset;
102    }
103 
104    cl_alloc_bo(cl, space, false);
105    return 0;
106 }
107 
108 void
v3dv_cl_ensure_space_with_branch(struct v3dv_cl * cl,uint32_t space)109 v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space)
110 {
111    /* We do not want to emit branches from secondary command lists, instead,
112     * we will branch to them when we execute them in a primary using
113     * 'branch to sub list' commands, expecting each linked secondary to
114     * end with a 'return from sub list' command.
115     */
116    bool needs_return_from_sub_list = false;
117    if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_SECONDARY) {
118       if (cl->size > 0) {
119          needs_return_from_sub_list = true;
120          space += cl_packet_length(RETURN_FROM_SUB_LIST);
121       }
122    } else {
123       space += cl_packet_length(BRANCH);
124    }
125 
126    if (v3dv_cl_offset(cl) + space <= cl->size)
127       return;
128 
129    if (needs_return_from_sub_list)
130       cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
131 
132    cl_alloc_bo(cl, space, !needs_return_from_sub_list);
133 }
134