1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2018 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "si_pipe.h"
27 
28 #include "driver_ddebug/dd_util.h"
29 #include "gallium/winsys/amdgpu/drm/amdgpu_public.h"
30 #include "gallium/winsys/radeon/drm/radeon_drm_public.h"
31 #include "radeon/radeon_uvd.h"
32 #include "si_compute.h"
33 #include "si_public.h"
34 #include "si_shader_internal.h"
35 #include "sid.h"
36 #include "ac_shadowed_regs.h"
37 #include "compiler/nir/nir.h"
38 #include "util/disk_cache.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_log.h"
41 #include "util/u_memory.h"
42 #include "util/u_suballoc.h"
43 #include "util/u_tests.h"
44 #include "util/u_upload_mgr.h"
45 #include "util/xmlconfig.h"
46 #include "vl/vl_decoder.h"
47 
48 #include <xf86drm.h>
49 
50 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags);
51 
52 static const struct debug_named_value radeonsi_debug_options[] = {
53    /* Shader logging options: */
54    {"vs", DBG(VS), "Print vertex shaders"},
55    {"ps", DBG(PS), "Print pixel shaders"},
56    {"gs", DBG(GS), "Print geometry shaders"},
57    {"tcs", DBG(TCS), "Print tessellation control shaders"},
58    {"tes", DBG(TES), "Print tessellation evaluation shaders"},
59    {"cs", DBG(CS), "Print compute shaders"},
60    {"noir", DBG(NO_IR), "Don't print the LLVM IR"},
61    {"nonir", DBG(NO_NIR), "Don't print NIR when printing shaders"},
62    {"noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
63    {"preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations"},
64 
65    /* Shader compiler options the shader cache should be aware of: */
66    {"gisel", DBG(GISEL), "Enable LLVM global instruction selector."},
67    {"w32ge", DBG(W32_GE), "Use Wave32 for vertex, tessellation, and geometry shaders."},
68    {"w32ps", DBG(W32_PS), "Use Wave32 for pixel shaders."},
69    {"w32psdiscard", DBG(W32_PS_DISCARD), "Use Wave32 for pixel shaders even if they contain discard and LLVM is buggy."},
70    {"w32cs", DBG(W32_CS), "Use Wave32 for computes shaders."},
71    {"w64ge", DBG(W64_GE), "Use Wave64 for vertex, tessellation, and geometry shaders."},
72    {"w64ps", DBG(W64_PS), "Use Wave64 for pixel shaders."},
73    {"w64cs", DBG(W64_CS), "Use Wave64 for computes shaders."},
74 
75    /* Shader compiler options (with no effect on the shader cache): */
76    {"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
77    {"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
78    {"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
79 
80    /* Information logging options: */
81    {"info", DBG(INFO), "Print driver information"},
82    {"tex", DBG(TEX), "Print texture info"},
83    {"compute", DBG(COMPUTE), "Print compute info"},
84    {"vm", DBG(VM), "Print virtual addresses when creating resources"},
85    {"cache_stats", DBG(CACHE_STATS), "Print shader cache statistics."},
86    {"ib", DBG(IB), "Print command buffers."},
87 
88    /* Driver options: */
89    {"nowc", DBG(NO_WC), "Disable GTT write combining"},
90    {"check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info."},
91    {"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
92    {"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
93    {"nofastdlist", DBG(NO_FAST_DISPLAY_LIST), "Disable fast display lists"},
94 
95    /* Multimedia options: */
96    { "noefc", DBG(NO_EFC), "Disable hardware based encoder colour format conversion."},
97 
98    /* 3D engine options: */
99    {"nogfx", DBG(NO_GFX), "Disable graphics. Only multimedia compute paths can be used."},
100    {"nongg", DBG(NO_NGG), "Disable NGG and use the legacy pipeline."},
101    {"nggc", DBG(ALWAYS_NGG_CULLING_ALL), "Always use NGG culling even when it can hurt."},
102    {"nonggc", DBG(NO_NGG_CULLING), "Disable NGG culling."},
103    {"switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet."},
104    {"nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization"},
105    {"nodpbb", DBG(NO_DPBB), "Disable DPBB."},
106    {"dpbb", DBG(DPBB), "Enable DPBB."},
107    {"nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z"},
108    {"no2d", DBG(NO_2D_TILING), "Disable 2D tiling"},
109    {"notiling", DBG(NO_TILING), "Disable tiling"},
110    {"nodisplaytiling", DBG(NO_DISPLAY_TILING), "Disable display tiling"},
111    {"nodisplaydcc", DBG(NO_DISPLAY_DCC), "Disable display DCC"},
112    {"noexporteddcc", DBG(NO_EXPORTED_DCC), "Disable DCC for all exported buffers (via DMABUF, etc.)"},
113    {"nodcc", DBG(NO_DCC), "Disable DCC."},
114    {"nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear."},
115    {"nodccstore", DBG(NO_DCC_STORE), "Disable DCC stores"},
116    {"dccstore", DBG(DCC_STORE), "Enable DCC stores"},
117    {"nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA"},
118    {"nofmask", DBG(NO_FMASK), "Disable MSAA compression"},
119    {"nodma", DBG(NO_DMA), "Disable SDMA-copy for DRI_PRIME"},
120 
121    {"tmz", DBG(TMZ), "Force allocation of scanout/depth/stencil buffer as encrypted"},
122    {"sqtt", DBG(SQTT), "Enable SQTT"},
123 
124    DEBUG_NAMED_VALUE_END /* must be last */
125 };
126 
127 static const struct debug_named_value test_options[] = {
128    /* Tests: */
129    {"blit", DBG(TEST_BLIT), "Invoke blit tests and exit."},
130    {"testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit."},
131    {"testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit."},
132    {"testdmaperf", DBG(TEST_DMA_PERF), "Test DMA performance"},
133    {"testgds", DBG(TEST_GDS), "Test GDS."},
134    {"testgdsmm", DBG(TEST_GDS_MM), "Test GDS memory management."},
135    {"testgdsoamm", DBG(TEST_GDS_OA_MM), "Test GDS OA memory management."},
136 
137    DEBUG_NAMED_VALUE_END /* must be last */
138 };
139 
si_init_compiler(struct si_screen * sscreen,struct ac_llvm_compiler * compiler)140 void si_init_compiler(struct si_screen *sscreen, struct ac_llvm_compiler *compiler)
141 {
142    /* Only create the less-optimizing version of the compiler on APUs
143     * predating Ryzen (Raven). */
144    bool create_low_opt_compiler =
145       !sscreen->info.has_dedicated_vram && sscreen->info.chip_class <= GFX8;
146 
147    enum ac_target_machine_options tm_options =
148       (sscreen->debug_flags & DBG(GISEL) ? AC_TM_ENABLE_GLOBAL_ISEL : 0) |
149       (sscreen->debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0) |
150       (create_low_opt_compiler ? AC_TM_CREATE_LOW_OPT : 0);
151 
152    ac_init_llvm_once();
153    ac_init_llvm_compiler(compiler, sscreen->info.family, tm_options);
154    compiler->passes = ac_create_llvm_passes(compiler->tm);
155 
156    if (compiler->low_opt_tm)
157       compiler->low_opt_passes = ac_create_llvm_passes(compiler->low_opt_tm);
158 }
159 
si_init_aux_async_compute_ctx(struct si_screen * sscreen)160 void si_init_aux_async_compute_ctx(struct si_screen *sscreen)
161 {
162    assert(!sscreen->async_compute_context);
163    sscreen->async_compute_context = si_create_context(
164       &sscreen->b,
165       SI_CONTEXT_FLAG_AUX |
166          (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
167          PIPE_CONTEXT_COMPUTE_ONLY);
168 
169    /* Limit the numbers of waves allocated for this context. */
170    if (sscreen->async_compute_context)
171       ((struct si_context*)sscreen->async_compute_context)->cs_max_waves_per_sh = 2;
172 }
173 
si_destroy_compiler(struct ac_llvm_compiler * compiler)174 static void si_destroy_compiler(struct ac_llvm_compiler *compiler)
175 {
176    ac_destroy_llvm_compiler(compiler);
177 }
178 
179 
decref_implicit_resource(struct hash_entry * entry)180 static void decref_implicit_resource(struct hash_entry *entry)
181 {
182    pipe_resource_reference((struct pipe_resource**)&entry->data, NULL);
183 }
184 
185 /*
186  * pipe_context
187  */
si_destroy_context(struct pipe_context * context)188 static void si_destroy_context(struct pipe_context *context)
189 {
190    struct si_context *sctx = (struct si_context *)context;
191    int i;
192 
193    /* Unreference the framebuffer normally to disable related logic
194     * properly.
195     */
196    struct pipe_framebuffer_state fb = {};
197    if (context->set_framebuffer_state)
198       context->set_framebuffer_state(context, &fb);
199 
200    si_release_all_descriptors(sctx);
201 
202    if (sctx->chip_class >= GFX10 && sctx->has_graphics)
203       gfx10_destroy_query(sctx);
204 
205    if (sctx->thread_trace)
206       si_destroy_thread_trace(sctx);
207 
208    pipe_resource_reference(&sctx->esgs_ring, NULL);
209    pipe_resource_reference(&sctx->gsvs_ring, NULL);
210    pipe_resource_reference(&sctx->tess_rings, NULL);
211    pipe_resource_reference(&sctx->tess_rings_tmz, NULL);
212    pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
213    pipe_resource_reference(&sctx->sample_pos_buffer, NULL);
214    si_resource_reference(&sctx->border_color_buffer, NULL);
215    free(sctx->border_color_table);
216    si_resource_reference(&sctx->scratch_buffer, NULL);
217    si_resource_reference(&sctx->compute_scratch_buffer, NULL);
218    si_resource_reference(&sctx->wait_mem_scratch, NULL);
219    si_resource_reference(&sctx->wait_mem_scratch_tmz, NULL);
220    si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
221 
222    if (sctx->cs_preamble_state)
223       si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
224    if (sctx->cs_preamble_tess_rings)
225       si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings, ~0);
226    if (sctx->cs_preamble_tess_rings_tmz)
227       si_pm4_free_state(sctx, sctx->cs_preamble_tess_rings_tmz, ~0);
228    if (sctx->cs_preamble_gs_rings)
229       si_pm4_free_state(sctx, sctx->cs_preamble_gs_rings, ~0);
230    for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
231       si_pm4_free_state(sctx, sctx->vgt_shader_config[i], SI_STATE_IDX(vgt_shader_config));
232 
233    if (sctx->fixed_func_tcs_shader.cso)
234       sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
235    if (sctx->custom_dsa_flush)
236       sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
237    if (sctx->custom_blend_resolve)
238       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
239    if (sctx->custom_blend_fmask_decompress)
240       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
241    if (sctx->custom_blend_eliminate_fastclear)
242       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
243    if (sctx->custom_blend_dcc_decompress)
244       sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
245    if (sctx->vs_blit_pos)
246       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
247    if (sctx->vs_blit_pos_layered)
248       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
249    if (sctx->vs_blit_color)
250       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
251    if (sctx->vs_blit_color_layered)
252       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
253    if (sctx->vs_blit_texcoord)
254       sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
255    if (sctx->cs_clear_buffer)
256       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer);
257    if (sctx->cs_clear_buffer_rmw)
258       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer_rmw);
259    if (sctx->cs_copy_buffer)
260       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_buffer);
261    if (sctx->cs_copy_image_1D)
262       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_1D);
263    if (sctx->cs_copy_image_2D)
264       sctx->b.delete_compute_state(&sctx->b, sctx->cs_copy_image_2D);
265    if (sctx->cs_clear_render_target)
266       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target);
267    if (sctx->cs_clear_render_target_1d_array)
268       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_render_target_1d_array);
269    if (sctx->cs_clear_12bytes_buffer)
270       sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_12bytes_buffer);
271    if (sctx->cs_dcc_decompress)
272       sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_decompress);
273    for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_dcc_retile); i++) {
274       if (sctx->cs_dcc_retile[i])
275          sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile[i]);
276    }
277    if (sctx->no_velems_state)
278       sctx->b.delete_vertex_elements_state(&sctx->b, sctx->no_velems_state);
279 
280    for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
281       for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
282          if (sctx->cs_fmask_expand[i][j]) {
283             sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
284          }
285       }
286    }
287 
288    for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_dcc_msaa); i++) {
289       for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i]); j++) {
290          for (unsigned k = 0; k < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j]); k++) {
291             for (unsigned l = 0; l < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k]); l++) {
292                for (unsigned m = 0; m < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k][l]); m++) {
293                   if (sctx->cs_clear_dcc_msaa[i][j][k][l][m])
294                      sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_dcc_msaa[i][j][k][l][m]);
295                }
296             }
297          }
298       }
299    }
300 
301    if (sctx->blitter)
302       util_blitter_destroy(sctx->blitter);
303 
304    if (sctx->query_result_shader)
305       sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
306    if (sctx->sh_query_result_shader)
307       sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
308 
309    sctx->ws->cs_destroy(&sctx->gfx_cs);
310    if (sctx->ctx)
311       sctx->ws->ctx_destroy(sctx->ctx);
312    if (sctx->sdma_cs) {
313       sctx->ws->cs_destroy(sctx->sdma_cs);
314       free(sctx->sdma_cs);
315    }
316 
317    if (sctx->dirty_implicit_resources)
318       _mesa_hash_table_destroy(sctx->dirty_implicit_resources,
319                                decref_implicit_resource);
320 
321    if (sctx->b.stream_uploader)
322       u_upload_destroy(sctx->b.stream_uploader);
323    if (sctx->b.const_uploader && sctx->b.const_uploader != sctx->b.stream_uploader)
324       u_upload_destroy(sctx->b.const_uploader);
325    if (sctx->cached_gtt_allocator)
326       u_upload_destroy(sctx->cached_gtt_allocator);
327 
328    slab_destroy_child(&sctx->pool_transfers);
329    slab_destroy_child(&sctx->pool_transfers_unsync);
330 
331    u_suballocator_destroy(&sctx->allocator_zeroed_memory);
332 
333    sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
334    si_resource_reference(&sctx->eop_bug_scratch, NULL);
335    si_resource_reference(&sctx->eop_bug_scratch_tmz, NULL);
336    si_resource_reference(&sctx->shadowed_regs, NULL);
337    radeon_bo_reference(sctx->screen->ws, &sctx->gds, NULL);
338    radeon_bo_reference(sctx->screen->ws, &sctx->gds_oa, NULL);
339 
340    si_destroy_compiler(&sctx->compiler);
341 
342    si_saved_cs_reference(&sctx->current_saved_cs, NULL);
343 
344    _mesa_hash_table_destroy(sctx->tex_handles, NULL);
345    _mesa_hash_table_destroy(sctx->img_handles, NULL);
346 
347    util_dynarray_fini(&sctx->resident_tex_handles);
348    util_dynarray_fini(&sctx->resident_img_handles);
349    util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
350    util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
351    util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
352 
353    if (!(sctx->context_flags & SI_CONTEXT_FLAG_AUX))
354       p_atomic_dec(&context->screen->num_contexts);
355 
356    FREE(sctx);
357 }
358 
si_get_reset_status(struct pipe_context * ctx)359 static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
360 {
361    struct si_context *sctx = (struct si_context *)ctx;
362    if (sctx->context_flags & SI_CONTEXT_FLAG_AUX)
363       return PIPE_NO_RESET;
364 
365    bool needs_reset;
366    enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(sctx->ctx, false, &needs_reset);
367 
368    if (status != PIPE_NO_RESET && needs_reset && !(sctx->context_flags & SI_CONTEXT_FLAG_AUX)) {
369       /* Call the gallium frontend to set a no-op API dispatch. */
370       if (sctx->device_reset_callback.reset) {
371          sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
372       }
373    }
374    return status;
375 }
376 
si_set_device_reset_callback(struct pipe_context * ctx,const struct pipe_device_reset_callback * cb)377 static void si_set_device_reset_callback(struct pipe_context *ctx,
378                                          const struct pipe_device_reset_callback *cb)
379 {
380    struct si_context *sctx = (struct si_context *)ctx;
381 
382    if (cb)
383       sctx->device_reset_callback = *cb;
384    else
385       memset(&sctx->device_reset_callback, 0, sizeof(sctx->device_reset_callback));
386 }
387 
388 /* Apitrace profiling:
389  *   1) qapitrace : Tools -> Profile: Measure CPU & GPU times
390  *   2) In the middle panel, zoom in (mouse wheel) on some bad draw call
391  *      and remember its number.
392  *   3) In Mesa, enable queries and performance counters around that draw
393  *      call and print the results.
394  *   4) glretrace --benchmark --markers ..
395  */
si_emit_string_marker(struct pipe_context * ctx,const char * string,int len)396 static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
397 {
398    struct si_context *sctx = (struct si_context *)ctx;
399 
400    dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
401 
402    if (sctx->thread_trace_enabled)
403       si_write_user_event(sctx, &sctx->gfx_cs, UserEventTrigger, string, len);
404 
405    if (sctx->log)
406       u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
407 }
408 
si_set_debug_callback(struct pipe_context * ctx,const struct pipe_debug_callback * cb)409 static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb)
410 {
411    struct si_context *sctx = (struct si_context *)ctx;
412    struct si_screen *screen = sctx->screen;
413 
414    util_queue_finish(&screen->shader_compiler_queue);
415    util_queue_finish(&screen->shader_compiler_queue_low_priority);
416 
417    if (cb)
418       sctx->debug = *cb;
419    else
420       memset(&sctx->debug, 0, sizeof(sctx->debug));
421 }
422 
si_set_log_context(struct pipe_context * ctx,struct u_log_context * log)423 static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log)
424 {
425    struct si_context *sctx = (struct si_context *)ctx;
426    sctx->log = log;
427 
428    if (log)
429       u_log_add_auto_logger(log, si_auto_log_cs, sctx);
430 }
431 
si_set_context_param(struct pipe_context * ctx,enum pipe_context_param param,unsigned value)432 static void si_set_context_param(struct pipe_context *ctx, enum pipe_context_param param,
433                                  unsigned value)
434 {
435    struct radeon_winsys *ws = ((struct si_context *)ctx)->ws;
436 
437    switch (param) {
438    case PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE:
439       ws->pin_threads_to_L3_cache(ws, value);
440       break;
441    default:;
442    }
443 }
444 
si_set_frontend_noop(struct pipe_context * ctx,bool enable)445 static void si_set_frontend_noop(struct pipe_context *ctx, bool enable)
446 {
447    struct si_context *sctx = (struct si_context *)ctx;
448 
449    ctx->flush(ctx, NULL, PIPE_FLUSH_ASYNC);
450    sctx->is_noop = enable;
451 }
452 
si_create_context(struct pipe_screen * screen,unsigned flags)453 static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
454 {
455    struct si_screen *sscreen = (struct si_screen *)screen;
456    STATIC_ASSERT(DBG_COUNT <= 64);
457 
458    /* Don't create a context if it's not compute-only and hw is compute-only. */
459    if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY))
460       return NULL;
461 
462    struct si_context *sctx = CALLOC_STRUCT(si_context);
463    struct radeon_winsys *ws = sscreen->ws;
464    int shader, i;
465    bool stop_exec_on_failure = (flags & PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET) != 0;
466 
467    if (!sctx)
468       return NULL;
469 
470    sctx->has_graphics = sscreen->info.chip_class == GFX6 || !(flags & PIPE_CONTEXT_COMPUTE_ONLY);
471 
472    if (flags & PIPE_CONTEXT_DEBUG)
473       sscreen->record_llvm_ir = true; /* racy but not critical */
474 
475    sctx->b.screen = screen; /* this must be set first */
476    sctx->b.priv = NULL;
477    sctx->b.destroy = si_destroy_context;
478    sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
479    sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
480    sctx->context_flags = flags;
481 
482    slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
483    slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
484 
485    sctx->ws = sscreen->ws;
486    sctx->family = sscreen->info.family;
487    sctx->chip_class = sscreen->info.chip_class;
488 
489    if (sctx->chip_class == GFX7 || sctx->chip_class == GFX8 || sctx->chip_class == GFX9) {
490       sctx->eop_bug_scratch = si_aligned_buffer_create(
491          &sscreen->b, SI_RESOURCE_FLAG_DRIVER_INTERNAL,
492          PIPE_USAGE_DEFAULT, 16 * sscreen->info.max_render_backends, 256);
493       if (!sctx->eop_bug_scratch)
494          goto fail;
495    }
496 
497    /* Initialize the context handle and the command stream. */
498    sctx->ctx = sctx->ws->ctx_create(sctx->ws);
499    if (!sctx->ctx)
500       goto fail;
501 
502    ws->cs_create(&sctx->gfx_cs, sctx->ctx, sctx->has_graphics ? RING_GFX : RING_COMPUTE,
503                  (void *)si_flush_gfx_cs, sctx, stop_exec_on_failure);
504 
505    /* Initialize private allocators. */
506    u_suballocator_init(&sctx->allocator_zeroed_memory, &sctx->b, 128 * 1024, 0,
507                        PIPE_USAGE_DEFAULT,
508                        SI_RESOURCE_FLAG_CLEAR | SI_RESOURCE_FLAG_32BIT, false);
509 
510    sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024, 0, PIPE_USAGE_STAGING, 0);
511    if (!sctx->cached_gtt_allocator)
512       goto fail;
513 
514    /* Initialize public allocators. */
515    /* Unify uploaders as follows:
516     * - dGPUs with Smart Access Memory: there is only one uploader instance writing to VRAM.
517     * - APUs: There is only one uploader instance writing to RAM. VRAM has the same perf on APUs.
518     * - Other chips: The const uploader writes to VRAM and the stream uploader writes to RAM.
519     */
520    bool smart_access_memory = sscreen->info.smart_access_memory;
521    bool is_apu = !sscreen->info.has_dedicated_vram;
522    sctx->b.stream_uploader =
523       u_upload_create(&sctx->b, 1024 * 1024, 0,
524                       smart_access_memory && !is_apu ? PIPE_USAGE_DEFAULT : PIPE_USAGE_STREAM,
525                       SI_RESOURCE_FLAG_32BIT); /* same flags as const_uploader */
526    if (!sctx->b.stream_uploader)
527       goto fail;
528 
529    if (smart_access_memory || is_apu) {
530       sctx->b.const_uploader = sctx->b.stream_uploader;
531    } else {
532       sctx->b.const_uploader =
533          u_upload_create(&sctx->b, 256 * 1024, 0, PIPE_USAGE_DEFAULT,
534                          SI_RESOURCE_FLAG_32BIT);
535       if (!sctx->b.const_uploader)
536          goto fail;
537    }
538 
539    /* Border colors. */
540    if (sscreen->info.has_3d_cube_border_color_mipmap) {
541       sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
542       if (!sctx->border_color_table)
543          goto fail;
544 
545       sctx->border_color_buffer = si_resource(pipe_buffer_create(
546          screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
547       if (!sctx->border_color_buffer)
548          goto fail;
549 
550       sctx->border_color_map =
551          ws->buffer_map(ws, sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
552       if (!sctx->border_color_map)
553          goto fail;
554    }
555 
556    sctx->ngg = sscreen->use_ngg;
557    si_shader_change_notify(sctx);
558 
559    /* Initialize context functions used by graphics and compute. */
560    if (sctx->chip_class >= GFX10)
561       sctx->emit_cache_flush = gfx10_emit_cache_flush;
562    else
563       sctx->emit_cache_flush = si_emit_cache_flush;
564 
565    sctx->b.emit_string_marker = si_emit_string_marker;
566    sctx->b.set_debug_callback = si_set_debug_callback;
567    sctx->b.set_log_context = si_set_log_context;
568    sctx->b.set_context_param = si_set_context_param;
569    sctx->b.get_device_reset_status = si_get_reset_status;
570    sctx->b.set_device_reset_callback = si_set_device_reset_callback;
571    sctx->b.set_frontend_noop = si_set_frontend_noop;
572 
573    si_init_all_descriptors(sctx);
574    si_init_buffer_functions(sctx);
575    si_init_clear_functions(sctx);
576    si_init_blit_functions(sctx);
577    si_init_compute_functions(sctx);
578    si_init_compute_blit_functions(sctx);
579    si_init_debug_functions(sctx);
580    si_init_fence_functions(sctx);
581    si_init_query_functions(sctx);
582    si_init_state_compute_functions(sctx);
583    si_init_context_texture_functions(sctx);
584 
585    /* Initialize graphics-only context functions. */
586    if (sctx->has_graphics) {
587       if (sctx->chip_class >= GFX10)
588          gfx10_init_query(sctx);
589       si_init_msaa_functions(sctx);
590       si_init_shader_functions(sctx);
591       si_init_state_functions(sctx);
592       si_init_streamout_functions(sctx);
593       si_init_viewport_functions(sctx);
594       si_init_spi_map_functions(sctx);
595 
596       sctx->blitter = util_blitter_create(&sctx->b);
597       if (sctx->blitter == NULL)
598          goto fail;
599       sctx->blitter->skip_viewport_restore = true;
600 
601       /* Some states are expected to be always non-NULL. */
602       sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
603       sctx->queued.named.blend = sctx->noop_blend;
604 
605       sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
606       sctx->queued.named.dsa = sctx->noop_dsa;
607 
608       sctx->no_velems_state = sctx->b.create_vertex_elements_state(&sctx->b, 0, NULL);
609       sctx->vertex_elements = sctx->no_velems_state;
610 
611       sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
612       sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
613 
614       switch (sctx->chip_class) {
615       case GFX6:
616          si_init_draw_functions_GFX6(sctx);
617          break;
618       case GFX7:
619          si_init_draw_functions_GFX7(sctx);
620          break;
621       case GFX8:
622          si_init_draw_functions_GFX8(sctx);
623          break;
624       case GFX9:
625          si_init_draw_functions_GFX9(sctx);
626          break;
627       case GFX10:
628          si_init_draw_functions_GFX10(sctx);
629          break;
630       case GFX10_3:
631          si_init_draw_functions_GFX10_3(sctx);
632          break;
633       default:
634          unreachable("unhandled chip class");
635       }
636    }
637 
638    sctx->sample_mask = 0xffff;
639 
640    /* Initialize multimedia functions. */
641    if (sscreen->info.has_video_hw.uvd_decode || sscreen->info.has_video_hw.vcn_decode ||
642        sscreen->info.has_video_hw.jpeg_decode || sscreen->info.has_video_hw.vce_encode ||
643        sscreen->info.has_video_hw.uvd_encode || sscreen->info.has_video_hw.vcn_encode) {
644       sctx->b.create_video_codec = si_uvd_create_decoder;
645       sctx->b.create_video_buffer = si_video_buffer_create;
646       if (screen->resource_create_with_modifiers)
647          sctx->b.create_video_buffer_with_modifiers = si_video_buffer_create_with_modifiers;
648    } else {
649       sctx->b.create_video_codec = vl_create_decoder;
650       sctx->b.create_video_buffer = vl_video_buffer_create;
651    }
652 
653    if (sctx->chip_class >= GFX9) {
654       sctx->wait_mem_scratch =
655            si_aligned_buffer_create(screen,
656                                     PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
657                                     PIPE_USAGE_DEFAULT, 8,
658                                     sscreen->info.tcc_cache_line_size);
659       if (!sctx->wait_mem_scratch)
660          goto fail;
661    }
662 
663    /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
664     * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
665    if (sctx->chip_class == GFX7) {
666       sctx->null_const_buf.buffer =
667          pipe_aligned_buffer_create(screen,
668                                     SI_RESOURCE_FLAG_32BIT | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
669                                     PIPE_USAGE_DEFAULT, 16,
670                                     sctx->screen->info.tcc_cache_line_size);
671       if (!sctx->null_const_buf.buffer)
672          goto fail;
673       sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
674 
675       unsigned start_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
676       for (shader = start_shader; shader < SI_NUM_SHADERS; shader++) {
677          for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
678             sctx->b.set_constant_buffer(&sctx->b, shader, i, false, &sctx->null_const_buf);
679          }
680       }
681 
682       si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
683       si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
684       si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
685       si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
686       si_set_internal_const_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf);
687    }
688 
689    uint64_t max_threads_per_block;
690    screen->get_compute_param(screen, PIPE_SHADER_IR_NIR, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
691                              &max_threads_per_block);
692 
693    /* The maximum number of scratch waves. Scratch space isn't divided
694     * evenly between CUs. The number is only a function of the number of CUs.
695     * We can decrease the constant to decrease the scratch buffer size.
696     *
697     * sctx->scratch_waves must be >= the maximum possible size of
698     * 1 threadgroup, so that the hw doesn't hang from being unable
699     * to start any.
700     */
701    sctx->scratch_waves =
702       MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64);
703 
704    /* Bindless handles. */
705    sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
706    sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
707 
708    util_dynarray_init(&sctx->resident_tex_handles, NULL);
709    util_dynarray_init(&sctx->resident_img_handles, NULL);
710    util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
711    util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
712    util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
713 
714    sctx->dirty_implicit_resources = _mesa_pointer_hash_table_create(NULL);
715    if (!sctx->dirty_implicit_resources)
716       goto fail;
717 
718    /* The remainder of this function initializes the gfx CS and must be last. */
719    assert(sctx->gfx_cs.current.cdw == 0);
720 
721    if (sctx->has_graphics) {
722       si_init_cp_reg_shadowing(sctx);
723    }
724 
725    /* Set immutable fields of shader keys. */
726    if (sctx->chip_class >= GFX9) {
727       /* The LS output / HS input layout can be communicated
728        * directly instead of via user SGPRs for merged LS-HS.
729        * This also enables jumping over the VS prolog for HS-only waves.
730        *
731        * When the LS VGPR fix is needed, monolithic shaders can:
732        *  - avoid initializing EXEC in both the LS prolog
733        *    and the LS main part when !vs_needs_prolog
734        *  - remove the fixup for unused input VGPRs
735        */
736       sctx->shader.tcs.key.ge.opt.prefer_mono = 1;
737 
738       /* This enables jumping over the VS prolog for GS-only waves. */
739       sctx->shader.gs.key.ge.opt.prefer_mono = 1;
740    }
741 
742    si_begin_new_gfx_cs(sctx, true);
743    assert(sctx->gfx_cs.current.cdw == sctx->initial_gfx_cs_size);
744 
745    /* Initialize per-context buffers. */
746    if (sctx->wait_mem_scratch)
747       si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_370_MEM, V_370_ME,
748                        &sctx->wait_mem_number);
749    if (sctx->wait_mem_scratch_tmz)
750       si_cp_write_data(sctx, sctx->wait_mem_scratch_tmz, 0, 4, V_370_MEM, V_370_ME,
751                        &sctx->wait_mem_number);
752 
753    if (sctx->chip_class == GFX7) {
754       /* Clear the NULL constant buffer, because loads should return zeros.
755        * Note that this forces CP DMA to be used, because clover deadlocks
756        * for some reason when the compute codepath is used.
757        */
758       uint32_t clear_value = 0;
759       si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0,
760                       &clear_value, 4, SI_OP_SYNC_AFTER, SI_COHERENCY_SHADER,
761                       SI_CP_DMA_CLEAR_METHOD);
762    }
763 
764    if (!(flags & SI_CONTEXT_FLAG_AUX)) {
765       p_atomic_inc(&screen->num_contexts);
766 
767       /* Check if the aux_context needs to be recreated */
768       struct si_context *saux = (struct si_context *)sscreen->aux_context;
769 
770       simple_mtx_lock(&sscreen->aux_context_lock);
771       enum pipe_reset_status status = sctx->ws->ctx_query_reset_status(
772          saux->ctx, true, NULL);
773       if (status != PIPE_NO_RESET) {
774          /* We lost the aux_context, create a new one */
775          struct u_log_context *aux_log = (saux)->log;
776          sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
777          sscreen->aux_context->destroy(sscreen->aux_context);
778 
779          sscreen->aux_context = si_create_context(
780             &sscreen->b, SI_CONTEXT_FLAG_AUX |
781                          (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
782                          (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
783          sscreen->aux_context->set_log_context(sscreen->aux_context, aux_log);
784       }
785       simple_mtx_unlock(&sscreen->aux_context_lock);
786 
787       simple_mtx_lock(&sscreen->async_compute_context_lock);
788       if (status != PIPE_NO_RESET && sscreen->async_compute_context) {
789          sscreen->async_compute_context->destroy(sscreen->async_compute_context);
790          sscreen->async_compute_context = NULL;
791       }
792       simple_mtx_unlock(&sscreen->async_compute_context_lock);
793    }
794 
795    sctx->initial_gfx_cs_size = sctx->gfx_cs.current.cdw;
796    return &sctx->b;
797 fail:
798    fprintf(stderr, "radeonsi: Failed to create a context.\n");
799    si_destroy_context(&sctx->b);
800    return NULL;
801 }
802 
si_is_resource_busy(struct pipe_screen * screen,struct pipe_resource * resource,unsigned usage)803 static bool si_is_resource_busy(struct pipe_screen *screen, struct pipe_resource *resource,
804                                 unsigned usage)
805 {
806    struct radeon_winsys *ws = ((struct si_screen *)screen)->ws;
807 
808    return !ws->buffer_wait(ws, si_resource(resource)->buf, 0,
809                            /* If mapping for write, we need to wait for all reads and writes.
810                             * If mapping for read, we only need to wait for writes.
811                             */
812                            usage & PIPE_MAP_WRITE ? RADEON_USAGE_READWRITE : RADEON_USAGE_WRITE);
813 }
814 
si_pipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)815 static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv,
816                                                    unsigned flags)
817 {
818    struct si_screen *sscreen = (struct si_screen *)screen;
819    struct pipe_context *ctx;
820 
821    if (sscreen->debug_flags & DBG(CHECK_VM))
822       flags |= PIPE_CONTEXT_DEBUG;
823 
824    ctx = si_create_context(screen, flags);
825 
826    if (ctx && sscreen->info.chip_class >= GFX9 && sscreen->debug_flags & DBG(SQTT)) {
827       if (!si_init_thread_trace((struct si_context *)ctx)) {
828          FREE(ctx);
829          return NULL;
830       }
831    }
832 
833    if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
834       return ctx;
835 
836    /* Clover (compute-only) is unsupported. */
837    if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
838       return ctx;
839 
840    /* When shaders are logged to stderr, asynchronous compilation is
841     * disabled too. */
842    if (sscreen->debug_flags & DBG_ALL_SHADERS)
843       return ctx;
844 
845    /* Use asynchronous flushes only on amdgpu, since the radeon
846     * implementation for fence_server_sync is incomplete. */
847    struct pipe_context *tc =
848       threaded_context_create(ctx, &sscreen->pool_transfers,
849                               si_replace_buffer_storage,
850                               &(struct threaded_context_options){
851                                  .create_fence = sscreen->info.is_amdgpu ?
852                                        si_create_fence : NULL,
853                                  .is_resource_busy = si_is_resource_busy,
854                                  .driver_calls_flush_notify = true,
855                               },
856                               &((struct si_context *)ctx)->tc);
857 
858    if (tc && tc != ctx)
859       threaded_context_init_bytes_mapped_limit((struct threaded_context *)tc, 4);
860 
861    return tc;
862 }
863 
864 /*
865  * pipe_screen
866  */
si_destroy_screen(struct pipe_screen * pscreen)867 static void si_destroy_screen(struct pipe_screen *pscreen)
868 {
869    struct si_screen *sscreen = (struct si_screen *)pscreen;
870    struct si_shader_part *parts[] = {sscreen->vs_prologs, sscreen->tcs_epilogs,
871                                      sscreen->ps_prologs, sscreen->ps_epilogs};
872    unsigned i;
873 
874    if (!sscreen->ws->unref(sscreen->ws))
875       return;
876 
877    if (sscreen->debug_flags & DBG(CACHE_STATS)) {
878       printf("live shader cache:   hits = %u, misses = %u\n", sscreen->live_shader_cache.hits,
879              sscreen->live_shader_cache.misses);
880       printf("memory shader cache: hits = %u, misses = %u\n", sscreen->num_memory_shader_cache_hits,
881              sscreen->num_memory_shader_cache_misses);
882       printf("disk shader cache:   hits = %u, misses = %u\n", sscreen->num_disk_shader_cache_hits,
883              sscreen->num_disk_shader_cache_misses);
884    }
885 
886    simple_mtx_destroy(&sscreen->aux_context_lock);
887 
888    if (sscreen->aux_context) {
889        struct u_log_context *aux_log = ((struct si_context *)sscreen->aux_context)->log;
890        if (aux_log) {
891           sscreen->aux_context->set_log_context(sscreen->aux_context, NULL);
892           u_log_context_destroy(aux_log);
893           FREE(aux_log);
894        }
895 
896        sscreen->aux_context->destroy(sscreen->aux_context);
897    }
898 
899    simple_mtx_destroy(&sscreen->async_compute_context_lock);
900    if (sscreen->async_compute_context) {
901       sscreen->async_compute_context->destroy(sscreen->async_compute_context);
902    }
903 
904    util_queue_destroy(&sscreen->shader_compiler_queue);
905    util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
906 
907    /* Release the reference on glsl types of the compiler threads. */
908    glsl_type_singleton_decref();
909 
910    for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
911       si_destroy_compiler(&sscreen->compiler[i]);
912 
913    for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
914       si_destroy_compiler(&sscreen->compiler_lowp[i]);
915 
916    /* Free shader parts. */
917    for (i = 0; i < ARRAY_SIZE(parts); i++) {
918       while (parts[i]) {
919          struct si_shader_part *part = parts[i];
920 
921          parts[i] = part->next;
922          si_shader_binary_clean(&part->binary);
923          FREE(part);
924       }
925    }
926    simple_mtx_destroy(&sscreen->shader_parts_mutex);
927    si_destroy_shader_cache(sscreen);
928 
929    si_destroy_perfcounters(sscreen);
930    si_gpu_load_kill_thread(sscreen);
931 
932    simple_mtx_destroy(&sscreen->gpu_load_mutex);
933 
934    slab_destroy_parent(&sscreen->pool_transfers);
935 
936    disk_cache_destroy(sscreen->disk_shader_cache);
937    util_live_shader_cache_deinit(&sscreen->live_shader_cache);
938    util_idalloc_mt_fini(&sscreen->buffer_ids);
939    util_vertex_state_cache_deinit(&sscreen->vertex_state_cache);
940 
941    sscreen->ws->destroy(sscreen->ws);
942    FREE(sscreen);
943 }
944 
si_init_gs_info(struct si_screen * sscreen)945 static void si_init_gs_info(struct si_screen *sscreen)
946 {
947    sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class, sscreen->info.family);
948 }
949 
si_test_vmfault(struct si_screen * sscreen,uint64_t test_flags)950 static void si_test_vmfault(struct si_screen *sscreen, uint64_t test_flags)
951 {
952    struct pipe_context *ctx = sscreen->aux_context;
953    struct si_context *sctx = (struct si_context *)ctx;
954    struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
955 
956    if (!buf) {
957       puts("Buffer allocation failed.");
958       exit(1);
959    }
960 
961    si_resource(buf)->gpu_address = 0; /* cause a VM fault */
962 
963    if (test_flags & DBG(TEST_VMFAULT_CP)) {
964       si_cp_dma_copy_buffer(sctx, buf, buf, 0, 4, 4, SI_OP_SYNC_BEFORE_AFTER,
965                             SI_COHERENCY_NONE, L2_BYPASS);
966       ctx->flush(ctx, NULL, 0);
967       puts("VM fault test: CP - done.");
968    }
969    if (test_flags & DBG(TEST_VMFAULT_SHADER)) {
970       util_test_constant_buffer(ctx, buf);
971       puts("VM fault test: Shader - done.");
972    }
973    exit(0);
974 }
975 
si_test_gds_memory_management(struct si_context * sctx,unsigned alloc_size,unsigned alignment,enum radeon_bo_domain domain)976 static void si_test_gds_memory_management(struct si_context *sctx, unsigned alloc_size,
977                                           unsigned alignment, enum radeon_bo_domain domain)
978 {
979    struct radeon_winsys *ws = sctx->ws;
980    struct radeon_cmdbuf cs[8];
981    struct pb_buffer *gds_bo[ARRAY_SIZE(cs)];
982 
983    for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
984       ws->cs_create(&cs[i], sctx->ctx, RING_COMPUTE, NULL, NULL, false);
985       gds_bo[i] = ws->buffer_create(ws, alloc_size, alignment, domain, 0);
986       assert(gds_bo[i]);
987    }
988 
989    for (unsigned iterations = 0; iterations < 20000; iterations++) {
990       for (unsigned i = 0; i < ARRAY_SIZE(cs); i++) {
991          /* This clears GDS with CP DMA.
992           *
993           * We don't care if GDS is present. Just add some packet
994           * to make the GPU busy for a moment.
995           */
996          si_cp_dma_clear_buffer(
997             sctx, &cs[i], NULL, 0, alloc_size, 0,
998             SI_OP_CPDMA_SKIP_CHECK_CS_SPACE, 0,
999             0);
1000 
1001          ws->cs_add_buffer(&cs[i], gds_bo[i], RADEON_USAGE_READWRITE, domain);
1002          ws->cs_flush(&cs[i], PIPE_FLUSH_ASYNC, NULL);
1003       }
1004    }
1005    exit(0);
1006 }
1007 
si_disk_cache_create(struct si_screen * sscreen)1008 static void si_disk_cache_create(struct si_screen *sscreen)
1009 {
1010    /* Don't use the cache if shader dumping is enabled. */
1011    if (sscreen->debug_flags & DBG_ALL_SHADERS)
1012       return;
1013 
1014    struct mesa_sha1 ctx;
1015    unsigned char sha1[20];
1016    char cache_id[20 * 2 + 1];
1017 
1018    _mesa_sha1_init(&ctx);
1019 
1020    if (!disk_cache_get_function_identifier(si_disk_cache_create, &ctx) ||
1021        !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
1022       return;
1023 
1024    _mesa_sha1_final(&ctx, sha1);
1025    disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
1026 
1027    sscreen->disk_shader_cache = disk_cache_create(sscreen->info.name, cache_id,
1028                                                   sscreen->info.address32_hi);
1029 }
1030 
si_set_max_shader_compiler_threads(struct pipe_screen * screen,unsigned max_threads)1031 static void si_set_max_shader_compiler_threads(struct pipe_screen *screen, unsigned max_threads)
1032 {
1033    struct si_screen *sscreen = (struct si_screen *)screen;
1034 
1035    /* This function doesn't allow a greater number of threads than
1036     * the queue had at its creation. */
1037    util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads);
1038    /* Don't change the number of threads on the low priority queue. */
1039 }
1040 
si_is_parallel_shader_compilation_finished(struct pipe_screen * screen,void * shader,enum pipe_shader_type shader_type)1041 static bool si_is_parallel_shader_compilation_finished(struct pipe_screen *screen, void *shader,
1042                                                        enum pipe_shader_type shader_type)
1043 {
1044    struct si_shader_selector *sel = (struct si_shader_selector *)shader;
1045 
1046    return util_queue_fence_is_signalled(&sel->ready);
1047 }
1048 
radeonsi_screen_create_impl(struct radeon_winsys * ws,const struct pipe_screen_config * config)1049 static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
1050                                                        const struct pipe_screen_config *config)
1051 {
1052    struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
1053    unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads;
1054    uint64_t test_flags;
1055 
1056    if (!sscreen) {
1057       return NULL;
1058    }
1059 
1060    {
1061 #define OPT_BOOL(name, dflt, description)                                                          \
1062    sscreen->options.name = driQueryOptionb(config->options, "radeonsi_" #name);
1063 #define OPT_INT(name, dflt, description)                                                           \
1064    sscreen->options.name = driQueryOptioni(config->options, "radeonsi_" #name);
1065 #include "si_debug_options.h"
1066    }
1067 
1068    sscreen->ws = ws;
1069    ws->query_info(ws, &sscreen->info,
1070                   sscreen->options.enable_sam,
1071                   sscreen->options.disable_sam);
1072 
1073    if (sscreen->info.chip_class >= GFX9) {
1074       sscreen->se_tile_repeat = 32 * sscreen->info.max_se;
1075    } else {
1076       ac_get_raster_config(&sscreen->info, &sscreen->pa_sc_raster_config,
1077                            &sscreen->pa_sc_raster_config_1, &sscreen->se_tile_repeat);
1078    }
1079 
1080    sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", radeonsi_debug_options, 0);
1081    sscreen->debug_flags |= debug_get_flags_option("AMD_DEBUG", radeonsi_debug_options, 0);
1082    test_flags = debug_get_flags_option("AMD_TEST", test_options, 0);
1083 
1084    if (sscreen->debug_flags & DBG(NO_GFX))
1085       sscreen->info.has_graphics = false;
1086 
1087    if ((sscreen->debug_flags & DBG(TMZ)) &&
1088        !sscreen->info.has_tmz_support) {
1089       fprintf(stderr, "radeonsi: requesting TMZ features but TMZ is not supported\n");
1090       FREE(sscreen);
1091       return NULL;
1092    }
1093 
1094    util_idalloc_mt_init_tc(&sscreen->buffer_ids);
1095 
1096    /* Set functions first. */
1097    sscreen->b.context_create = si_pipe_create_context;
1098    sscreen->b.destroy = si_destroy_screen;
1099    sscreen->b.set_max_shader_compiler_threads = si_set_max_shader_compiler_threads;
1100    sscreen->b.is_parallel_shader_compilation_finished = si_is_parallel_shader_compilation_finished;
1101    sscreen->b.finalize_nir = si_finalize_nir;
1102 
1103    si_init_screen_get_functions(sscreen);
1104    si_init_screen_buffer_functions(sscreen);
1105    si_init_screen_fence_functions(sscreen);
1106    si_init_screen_state_functions(sscreen);
1107    si_init_screen_texture_functions(sscreen);
1108    si_init_screen_query_functions(sscreen);
1109    si_init_screen_live_shader_cache(sscreen);
1110 
1111    /* Set these flags in debug_flags early, so that the shader cache takes
1112     * them into account.
1113     *
1114     * Enable FS_CORRECT_DERIVS_AFTER_KILL by default if LLVM is >= 13. This makes
1115     * nir_opt_move_discards_to_top more effective.
1116     */
1117    if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard") ||
1118        LLVM_VERSION_MAJOR >= 13)
1119       sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
1120 
1121    if (sscreen->debug_flags & DBG(INFO))
1122       ac_print_gpu_info(&sscreen->info, stdout);
1123 
1124    slab_create_parent(&sscreen->pool_transfers, sizeof(struct si_transfer), 64);
1125 
1126    sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
1127    if (sscreen->force_aniso == -1) {
1128       sscreen->force_aniso = MIN2(16, debug_get_num_option("AMD_TEX_ANISO", -1));
1129    }
1130 
1131    if (sscreen->force_aniso >= 0) {
1132       printf("radeonsi: Forcing anisotropy filter to %ix\n",
1133              /* round down to a power of two */
1134              1 << util_logbase2(sscreen->force_aniso));
1135    }
1136 
1137    (void)simple_mtx_init(&sscreen->aux_context_lock, mtx_plain);
1138    (void)simple_mtx_init(&sscreen->async_compute_context_lock, mtx_plain);
1139    (void)simple_mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
1140 
1141    si_init_gs_info(sscreen);
1142    if (!si_init_shader_cache(sscreen)) {
1143       FREE(sscreen);
1144       return NULL;
1145    }
1146 
1147    if (sscreen->info.chip_class < GFX10_3)
1148       sscreen->options.vrs2x2 = false;
1149 
1150    si_disk_cache_create(sscreen);
1151 
1152    /* Determine the number of shader compiler threads. */
1153    const struct util_cpu_caps_t *caps = util_get_cpu_caps();
1154    hw_threads = caps->nr_cpus;
1155 
1156    if (hw_threads >= 12) {
1157       num_comp_hi_threads = hw_threads * 3 / 4;
1158       num_comp_lo_threads = hw_threads / 3;
1159    } else if (hw_threads >= 6) {
1160       num_comp_hi_threads = hw_threads - 2;
1161       num_comp_lo_threads = hw_threads / 2;
1162    } else if (hw_threads >= 2) {
1163       num_comp_hi_threads = hw_threads - 1;
1164       num_comp_lo_threads = hw_threads / 2;
1165    } else {
1166       num_comp_hi_threads = 1;
1167       num_comp_lo_threads = 1;
1168    }
1169 
1170 #ifndef NDEBUG
1171    nir_process_debug_variable();
1172 
1173    /* Use a single compilation thread if NIR printing is enabled to avoid
1174     * multiple shaders being printed at the same time.
1175     */
1176    if (NIR_DEBUG(PRINT)) {
1177       num_comp_hi_threads = 1;
1178       num_comp_lo_threads = 1;
1179    }
1180 #endif
1181 
1182    num_comp_hi_threads = MIN2(num_comp_hi_threads, ARRAY_SIZE(sscreen->compiler));
1183    num_comp_lo_threads = MIN2(num_comp_lo_threads, ARRAY_SIZE(sscreen->compiler_lowp));
1184 
1185    /* Take a reference on the glsl types for the compiler threads. */
1186    glsl_type_singleton_init_or_ref();
1187 
1188    if (!util_queue_init(
1189           &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
1190           UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY, NULL)) {
1191       si_destroy_shader_cache(sscreen);
1192       FREE(sscreen);
1193       glsl_type_singleton_decref();
1194       return NULL;
1195    }
1196 
1197    if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "shlo", 64,
1198                         num_comp_lo_threads,
1199                         UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY |
1200                            UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY, NULL)) {
1201       si_destroy_shader_cache(sscreen);
1202       FREE(sscreen);
1203       glsl_type_singleton_decref();
1204       return NULL;
1205    }
1206 
1207    if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
1208       si_init_perfcounters(sscreen);
1209 
1210    sscreen->max_memory_usage_kb = sscreen->info.vram_size_kb + sscreen->info.gart_size_kb / 4 * 3;
1211 
1212    /* Determine tessellation ring info. */
1213    bool double_offchip_buffers = sscreen->info.chip_class >= GFX7 &&
1214                                  sscreen->info.family != CHIP_CARRIZO &&
1215                                  sscreen->info.family != CHIP_STONEY;
1216    /* This must be one less than the maximum number due to a hw limitation.
1217     * Various hardware bugs need this.
1218     */
1219    unsigned max_offchip_buffers_per_se;
1220 
1221    if (sscreen->info.chip_class >= GFX10)
1222       max_offchip_buffers_per_se = 128;
1223    /* Only certain chips can use the maximum value. */
1224    else if (sscreen->info.family == CHIP_VEGA12 || sscreen->info.family == CHIP_VEGA20)
1225       max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1226    else
1227       max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
1228 
1229    unsigned max_offchip_buffers = max_offchip_buffers_per_se * sscreen->info.max_se;
1230    unsigned offchip_granularity;
1231 
1232    /* Hawaii has a bug with offchip buffers > 256 that can be worked
1233     * around by setting 4K granularity.
1234     */
1235    if (sscreen->info.family == CHIP_HAWAII) {
1236       sscreen->tess_offchip_block_dw_size = 4096;
1237       offchip_granularity = V_03093C_X_4K_DWORDS;
1238    } else {
1239       sscreen->tess_offchip_block_dw_size = 8192;
1240       offchip_granularity = V_03093C_X_8K_DWORDS;
1241    }
1242 
1243    sscreen->tess_factor_ring_size = 48 * 1024 * sscreen->info.max_se;
1244    sscreen->tess_offchip_ring_size = max_offchip_buffers * sscreen->tess_offchip_block_dw_size * 4;
1245 
1246    if (sscreen->info.chip_class >= GFX10_3) {
1247       sscreen->vgt_hs_offchip_param =
1248             S_03093C_OFFCHIP_BUFFERING_GFX103(max_offchip_buffers - 1) |
1249             S_03093C_OFFCHIP_GRANULARITY_GFX103(offchip_granularity);
1250    } else if (sscreen->info.chip_class >= GFX7) {
1251       if (sscreen->info.chip_class >= GFX8)
1252          --max_offchip_buffers;
1253       sscreen->vgt_hs_offchip_param = S_03093C_OFFCHIP_BUFFERING_GFX7(max_offchip_buffers) |
1254                                       S_03093C_OFFCHIP_GRANULARITY_GFX7(offchip_granularity);
1255    } else {
1256       assert(offchip_granularity == V_03093C_X_8K_DWORDS);
1257       sscreen->vgt_hs_offchip_param = S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
1258    }
1259 
1260    sscreen->has_draw_indirect_multi =
1261       (sscreen->info.family >= CHIP_POLARIS10) ||
1262       (sscreen->info.chip_class == GFX8 && sscreen->info.pfp_fw_version >= 121 &&
1263        sscreen->info.me_fw_version >= 87) ||
1264       (sscreen->info.chip_class == GFX7 && sscreen->info.pfp_fw_version >= 211 &&
1265        sscreen->info.me_fw_version >= 173) ||
1266       (sscreen->info.chip_class == GFX6 && sscreen->info.pfp_fw_version >= 79 &&
1267        sscreen->info.me_fw_version >= 142);
1268 
1269    sscreen->has_out_of_order_rast =
1270       sscreen->info.has_out_of_order_rast && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
1271    sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights") ||
1272                                  driQueryOptionb(config->options, "allow_draw_out_of_order");
1273    sscreen->commutative_blend_add =
1274       driQueryOptionb(config->options, "radeonsi_commutative_blend_add") ||
1275       driQueryOptionb(config->options, "allow_draw_out_of_order");
1276    sscreen->allow_draw_out_of_order = driQueryOptionb(config->options, "allow_draw_out_of_order");
1277 
1278    sscreen->use_ngg = !(sscreen->debug_flags & DBG(NO_NGG)) &&
1279                       sscreen->info.chip_class >= GFX10 &&
1280                       (sscreen->info.family != CHIP_NAVI14 ||
1281                        sscreen->info.is_pro_graphics);
1282    sscreen->use_ngg_culling = sscreen->use_ngg &&
1283                               sscreen->info.max_render_backends >= 2 &&
1284                               !((sscreen->debug_flags & DBG(NO_NGG_CULLING)) ||
1285                                 LLVM_VERSION_MAJOR <= 11 /* hangs on 11, see #4874 */);
1286    sscreen->use_ngg_streamout = false;
1287 
1288    /* Only set this for the cases that are known to work, which are:
1289     * - GFX9 if bpp >= 4 (in bytes)
1290     */
1291    if (sscreen->info.chip_class >= GFX10) {
1292       memset(sscreen->allow_dcc_msaa_clear_to_reg_for_bpp, true,
1293              sizeof(sscreen->allow_dcc_msaa_clear_to_reg_for_bpp));
1294    } else if (sscreen->info.chip_class == GFX9) {
1295       for (unsigned bpp_log2 = util_logbase2(1); bpp_log2 <= util_logbase2(16); bpp_log2++)
1296          sscreen->allow_dcc_msaa_clear_to_reg_for_bpp[bpp_log2] = true;
1297    }
1298 
1299    /* DCC stores have 50% performance of uncompressed stores and sometimes
1300     * even less than that. It's risky to enable on dGPUs.
1301     */
1302    sscreen->always_allow_dcc_stores = !(sscreen->debug_flags & DBG(NO_DCC_STORE)) &&
1303                                       ((sscreen->info.chip_class >= GFX10_3 &&
1304                                         !sscreen->info.has_dedicated_vram) ||
1305                                        sscreen->debug_flags & DBG(DCC_STORE));
1306 
1307    sscreen->dpbb_allowed = !(sscreen->debug_flags & DBG(NO_DPBB)) &&
1308                            (sscreen->info.chip_class >= GFX10 ||
1309                             /* Only enable primitive binning on gfx9 APUs by default. */
1310                             (sscreen->info.chip_class == GFX9 && !sscreen->info.has_dedicated_vram) ||
1311                             sscreen->debug_flags & DBG(DPBB));
1312 
1313    if (sscreen->dpbb_allowed) {
1314       if (sscreen->info.has_dedicated_vram) {
1315          if (sscreen->info.max_render_backends > 4) {
1316             sscreen->pbb_context_states_per_bin = 1;
1317             sscreen->pbb_persistent_states_per_bin = 1;
1318          } else {
1319             sscreen->pbb_context_states_per_bin = 3;
1320             sscreen->pbb_persistent_states_per_bin = 8;
1321          }
1322       } else {
1323          /* This is a workaround for:
1324           *    https://bugs.freedesktop.org/show_bug.cgi?id=110214
1325           * (an alternative is to insert manual BATCH_BREAK event when
1326           *  a context_roll is detected). */
1327          sscreen->pbb_context_states_per_bin = sscreen->info.has_gfx9_scissor_bug ? 1 : 6;
1328          /* Using 32 here can cause GPU hangs on RAVEN1 */
1329          sscreen->pbb_persistent_states_per_bin = 16;
1330       }
1331 
1332       assert(sscreen->pbb_context_states_per_bin >= 1 &&
1333              sscreen->pbb_context_states_per_bin <= 6);
1334       assert(sscreen->pbb_persistent_states_per_bin >= 1 &&
1335              sscreen->pbb_persistent_states_per_bin <= 32);
1336    }
1337 
1338    (void)simple_mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
1339    sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
1340 
1341    sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE;
1342    if (sscreen->info.chip_class <= GFX8) {
1343       sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_L2;
1344       sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WB_L2;
1345    }
1346 
1347    if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
1348       sscreen->debug_flags |= DBG_ALL_SHADERS;
1349 
1350    /* Syntax:
1351     *     EQAA=s,z,c
1352     * Example:
1353     *     EQAA=8,4,2
1354 
1355     * That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
1356     * Constraints:
1357     *     s >= z >= c (ignoring this only wastes memory)
1358     *     s = [2..16]
1359     *     z = [2..8]
1360     *     c = [2..8]
1361     *
1362     * Only MSAA color and depth buffers are overriden.
1363     */
1364    if (sscreen->info.has_eqaa_surface_allocator) {
1365       const char *eqaa = debug_get_option("EQAA", NULL);
1366       unsigned s, z, f;
1367 
1368       if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
1369          sscreen->eqaa_force_coverage_samples = s;
1370          sscreen->eqaa_force_z_samples = z;
1371          sscreen->eqaa_force_color_samples = f;
1372       }
1373    }
1374 
1375    sscreen->ngg_subgroup_size = 128;
1376 
1377    /* Create the auxiliary context. This must be done last. */
1378    sscreen->aux_context = si_create_context(
1379       &sscreen->b,
1380       SI_CONTEXT_FLAG_AUX |
1381       (sscreen->options.aux_debug ? PIPE_CONTEXT_DEBUG : 0) |
1382       (sscreen->info.has_graphics ? 0 : PIPE_CONTEXT_COMPUTE_ONLY));
1383 
1384    if (sscreen->options.aux_debug) {
1385       struct u_log_context *log = CALLOC_STRUCT(u_log_context);
1386       u_log_context_init(log);
1387       sscreen->aux_context->set_log_context(sscreen->aux_context, log);
1388    }
1389 
1390    if (test_flags & DBG(TEST_BLIT))
1391       si_test_blit(sscreen);
1392 
1393    if (test_flags & DBG(TEST_DMA_PERF)) {
1394       si_test_dma_perf(sscreen);
1395    }
1396 
1397    if (test_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SHADER)))
1398       si_test_vmfault(sscreen, test_flags);
1399 
1400    if (test_flags & DBG(TEST_GDS))
1401       si_test_gds((struct si_context *)sscreen->aux_context);
1402 
1403    if (test_flags & DBG(TEST_GDS_MM)) {
1404       si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 32 * 1024, 4,
1405                                     RADEON_DOMAIN_GDS);
1406    }
1407    if (test_flags & DBG(TEST_GDS_OA_MM)) {
1408       si_test_gds_memory_management((struct si_context *)sscreen->aux_context, 4, 1,
1409                                     RADEON_DOMAIN_OA);
1410    }
1411 
1412    ac_print_shadowed_regs(&sscreen->info);
1413 
1414    STATIC_ASSERT(sizeof(union si_vgt_stages_key) == 1);
1415    return &sscreen->b;
1416 }
1417 
radeonsi_screen_create(int fd,const struct pipe_screen_config * config)1418 struct pipe_screen *radeonsi_screen_create(int fd, const struct pipe_screen_config *config)
1419 {
1420    drmVersionPtr version = drmGetVersion(fd);
1421    struct radeon_winsys *rw = NULL;
1422 
1423    driParseConfigFiles(config->options, config->options_info, 0, "radeonsi",
1424                        NULL, NULL, NULL, 0, NULL, 0);
1425 
1426    switch (version->version_major) {
1427    case 2:
1428       rw = radeon_drm_winsys_create(fd, config, radeonsi_screen_create_impl);
1429       break;
1430    case 3:
1431       rw = amdgpu_winsys_create(fd, config, radeonsi_screen_create_impl);
1432       break;
1433    }
1434 
1435    drmFreeVersion(version);
1436    return rw ? rw->screen : NULL;
1437 }
1438