1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30 
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35 #include <stdio.h>
36 
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 
42 struct pipe_blend_color;
43 struct pipe_blend_state;
44 struct pipe_blit_info;
45 struct pipe_box;
46 struct pipe_clip_state;
47 struct pipe_constant_buffer;
48 struct pipe_debug_callback;
49 struct pipe_depth_stencil_alpha_state;
50 struct pipe_device_reset_callback;
51 struct pipe_draw_info;
52 struct pipe_draw_indirect_info;
53 struct pipe_draw_start_count_bias;
54 struct pipe_draw_vertex_state_info;
55 struct pipe_grid_info;
56 struct pipe_fence_handle;
57 struct pipe_framebuffer_state;
58 struct pipe_image_view;
59 struct pipe_query;
60 struct pipe_poly_stipple;
61 struct pipe_rasterizer_state;
62 struct pipe_resolve_info;
63 struct pipe_resource;
64 struct pipe_sampler_state;
65 struct pipe_sampler_view;
66 struct pipe_scissor_state;
67 struct pipe_shader_buffer;
68 struct pipe_shader_state;
69 struct pipe_stencil_ref;
70 struct pipe_stream_output_target;
71 struct pipe_surface;
72 struct pipe_transfer;
73 struct pipe_vertex_buffer;
74 struct pipe_vertex_element;
75 struct pipe_vertex_state;
76 struct pipe_video_buffer;
77 struct pipe_video_codec;
78 struct pipe_viewport_state;
79 struct pipe_compute_state;
80 union pipe_color_union;
81 union pipe_query_result;
82 struct u_log_context;
83 struct u_upload_mgr;
84 
85 /**
86  * Gallium rendering context.  Basically:
87  *  - state setting functions
88  *  - VBO drawing functions
89  *  - surface functions
90  */
91 struct pipe_context {
92    struct pipe_screen *screen;
93 
94    void *priv;  /**< context private data (for DRI for example) */
95    void *draw;  /**< private, for draw module (temporary?) */
96 
97    /**
98     * Stream uploaders created by the driver. All drivers, gallium frontends, and
99     * modules should use them.
100     *
101     * Use u_upload_alloc or u_upload_data as many times as you want.
102     * Once you are done, use u_upload_unmap.
103     */
104    struct u_upload_mgr *stream_uploader; /* everything but shader constants */
105    struct u_upload_mgr *const_uploader;  /* shader constants only */
106 
107    void (*destroy)( struct pipe_context * );
108 
109    /**
110     * VBO drawing
111     */
112    /*@{*/
113    /**
114     * Multi draw.
115     *
116     * For indirect multi draws, num_draws is 1 and indirect->draw_count
117     * is used instead.
118     *
119     * Caps:
120     * - Always supported: Direct multi draws
121     * - PIPE_CAP_MULTI_DRAW_INDIRECT: Indirect multi draws
122     * - PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS: Indirect draw count
123     *
124     * Differences against glMultiDraw and glMultiMode:
125     * - "info->mode" and "draws->index_bias" are always constant due to the lack
126     *   of hardware support and CPU performance concerns. Only start and count
127     *   vary.
128     * - if "info->increment_draw_id" is false, draw_id doesn't change between
129     *   draws
130     *
131     * Direct multi draws are also generated by u_threaded_context, which looks
132     * ahead in gallium command buffers and merges single draws.
133     *
134     * \param pipe          context
135     * \param info          draw info
136     * \param drawid_offset offset to add for drawid param of each draw
137     * \param indirect      indirect multi draws
138     * \param draws         array of (start, count) pairs for direct draws
139     * \param num_draws     number of direct draws; 1 for indirect multi draws
140     */
141    void (*draw_vbo)(struct pipe_context *pipe,
142                     const struct pipe_draw_info *info,
143                     unsigned drawid_offset,
144                     const struct pipe_draw_indirect_info *indirect,
145                     const struct pipe_draw_start_count_bias *draws,
146                     unsigned num_draws);
147 
148    /**
149     * Multi draw for display lists.
150     *
151     * For more information, see pipe_vertex_state and
152     * pipe_draw_vertex_state_info.
153     *
154     * Explanation of partial_vertex_mask:
155     *
156     * 1. pipe_vertex_state::input::elements have a monotonic logical index
157     *    determined by pipe_vertex_state::input::full_velem_mask, specifically,
158     *    the position of the i-th bit set is the logical index of the i-th
159     *    vertex element, up to 31.
160     *
161     * 2. pipe_vertex_state::input::partial_velem_mask is a subset of
162     *    full_velem_mask where the bits set determine which vertex elements
163     *    should be bound contiguously. The vertex elements corresponding to
164     *    the bits not set in partial_velem_mask should be ignored.
165     *
166     * Those two allow creating pipe_vertex_state that has more vertex
167     * attributes than the vertex shader has inputs. The idea is that
168     * pipe_vertex_state can be used with any vertex shader that has the same
169     * number of inputs and same logical indices or less. This may sound like
170     * an overly complicated way to bind a subset of vertex elements, but it
171     * actually simplifies everything else:
172     *
173     * - In st/mesa, full_velem_mask is exactly the mask of enabled vertex
174     *   attributes (VERT_ATTRIB_x) in the display list VAO, while
175     *   partial_velem_mask is exactly the inputs_read mask of the vertex
176     *   shader (also VERT_ATTRIB_x).
177     *
178     * - In the driver, some bit ops and popcnt is needed to assemble vertex
179     *   elements very quickly.
180     */
181    void (*draw_vertex_state)(struct pipe_context *ctx,
182                              struct pipe_vertex_state *state,
183                              uint32_t partial_velem_mask,
184                              struct pipe_draw_vertex_state_info info,
185                              const struct pipe_draw_start_count_bias *draws,
186                              unsigned num_draws);
187    /*@}*/
188 
189    /**
190     * Predicate subsequent rendering on occlusion query result
191     * \param query  the query predicate, or NULL if no predicate
192     * \param condition whether to skip on FALSE or TRUE query results
193     * \param mode  one of PIPE_RENDER_COND_x
194     */
195    void (*render_condition)( struct pipe_context *pipe,
196                              struct pipe_query *query,
197                              bool condition,
198                              enum pipe_render_cond_flag mode );
199 
200    /**
201     * Predicate subsequent rendering on a value in a buffer
202     * \param buffer The buffer to query for the value
203     * \param offset Offset in the buffer to query 32-bit
204     * \param condition whether to skip on FALSE or TRUE query results
205     */
206    void (*render_condition_mem)( struct pipe_context *pipe,
207                                  struct pipe_resource *buffer,
208                                  uint32_t offset,
209                                  bool condition );
210    /**
211     * Query objects
212     */
213    /*@{*/
214    struct pipe_query *(*create_query)( struct pipe_context *pipe,
215                                        unsigned query_type,
216                                        unsigned index );
217 
218    /**
219     * Create a query object that queries all given query types simultaneously.
220     *
221     * This can only be used for those query types for which
222     * get_driver_query_info indicates that it must be used. Only one batch
223     * query object may be active at a time.
224     *
225     * There may be additional constraints on which query types can be used
226     * together, in particular those that are implied by
227     * get_driver_query_group_info.
228     *
229     * \param num_queries the number of query types
230     * \param query_types array of \p num_queries query types
231     * \return a query object, or NULL on error.
232     */
233    struct pipe_query *(*create_batch_query)( struct pipe_context *pipe,
234                                              unsigned num_queries,
235                                              unsigned *query_types );
236 
237    void (*destroy_query)(struct pipe_context *pipe,
238                          struct pipe_query *q);
239 
240    bool (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
241    bool (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
242 
243    /**
244     * Get results of a query.
245     * \param wait  if true, this query will block until the result is ready
246     * \return TRUE if results are ready, FALSE otherwise
247     */
248    bool (*get_query_result)(struct pipe_context *pipe,
249                             struct pipe_query *q,
250                             bool wait,
251                             union pipe_query_result *result);
252 
253    /**
254     * Get results of a query, storing into resource. Note that this may not
255     * be used with batch queries.
256     *
257     * \param wait  if true, this query will block until the result is ready
258     * \param result_type  the type of the value being stored:
259     * \param index  for queries that return multiple pieces of data, which
260     *               item of that data to store (e.g. for
261     *               PIPE_QUERY_PIPELINE_STATISTICS).
262     *               When the index is -1, instead of the value of the query
263     *               the driver should instead write a 1 or 0 to the appropriate
264     *               location with 1 meaning that the query result is available.
265     */
266    void (*get_query_result_resource)(struct pipe_context *pipe,
267                                      struct pipe_query *q,
268                                      enum pipe_query_flags flags,
269                                      enum pipe_query_value_type result_type,
270                                      int index,
271                                      struct pipe_resource *resource,
272                                      unsigned offset);
273 
274    /**
275     * Set whether all current non-driver queries except TIME_ELAPSED are
276     * active or paused.
277     */
278    void (*set_active_query_state)(struct pipe_context *pipe, bool enable);
279 
280    /**
281     * INTEL Performance Query
282     */
283    /*@{*/
284 
285    unsigned (*init_intel_perf_query_info)(struct pipe_context *pipe);
286 
287    void (*get_intel_perf_query_info)(struct pipe_context *pipe,
288                                      unsigned query_index,
289                                      const char **name,
290                                      uint32_t *data_size,
291                                      uint32_t *n_counters,
292                                      uint32_t *n_active);
293 
294    void (*get_intel_perf_query_counter_info)(struct pipe_context *pipe,
295                                              unsigned query_index,
296                                              unsigned counter_index,
297                                              const char **name,
298                                              const char **desc,
299                                              uint32_t *offset,
300                                              uint32_t *data_size,
301                                              uint32_t *type_enum,
302                                              uint32_t *data_type_enum,
303                                              uint64_t *raw_max);
304 
305    struct pipe_query *(*new_intel_perf_query_obj)(struct pipe_context *pipe,
306                                                  unsigned query_index);
307 
308    bool (*begin_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
309 
310    void (*end_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
311 
312    void (*delete_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
313 
314    void (*wait_intel_perf_query)(struct pipe_context *pipe, struct pipe_query *q);
315 
316    bool (*is_intel_perf_query_ready)(struct pipe_context *pipe, struct pipe_query *q);
317 
318    bool (*get_intel_perf_query_data)(struct pipe_context *pipe,
319                                      struct pipe_query *q,
320                                      size_t data_size,
321                                      uint32_t *data,
322                                      uint32_t *bytes_written);
323 
324    /*@}*/
325 
326    /**
327     * \name GLSL shader/program functions.
328     */
329    /*@{*/
330    /**
331     * Called when a shader program is linked.
332     * \param handles  Array of shader handles attached to this program.
333     *                 The size of the array is \c PIPE_SHADER_TYPES, and each
334     *                 position contains the corresponding \c pipe_shader_state*
335     *                 or \c pipe_compute_state*, or \c NULL.
336     *                 E.g. You can retrieve the fragment shader handle with
337     *                      \c handles[PIPE_SHADER_FRAGMENT]
338     */
339    void (*link_shader)(struct pipe_context *, void** handles);
340    /*@}*/
341 
342    /**
343     * State functions (create/bind/destroy state objects)
344     */
345    /*@{*/
346    void * (*create_blend_state)(struct pipe_context *,
347                                 const struct pipe_blend_state *);
348    void   (*bind_blend_state)(struct pipe_context *, void *);
349    void   (*delete_blend_state)(struct pipe_context *, void  *);
350 
351    void * (*create_sampler_state)(struct pipe_context *,
352                                   const struct pipe_sampler_state *);
353    void   (*bind_sampler_states)(struct pipe_context *,
354                                  enum pipe_shader_type shader,
355                                  unsigned start_slot, unsigned num_samplers,
356                                  void **samplers);
357    void   (*delete_sampler_state)(struct pipe_context *, void *);
358 
359    void * (*create_rasterizer_state)(struct pipe_context *,
360                                      const struct pipe_rasterizer_state *);
361    void   (*bind_rasterizer_state)(struct pipe_context *, void *);
362    void   (*delete_rasterizer_state)(struct pipe_context *, void *);
363 
364    void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
365                                         const struct pipe_depth_stencil_alpha_state *);
366    void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
367    void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
368 
369    void * (*create_fs_state)(struct pipe_context *,
370                              const struct pipe_shader_state *);
371    void   (*bind_fs_state)(struct pipe_context *, void *);
372    void   (*delete_fs_state)(struct pipe_context *, void *);
373 
374    void * (*create_vs_state)(struct pipe_context *,
375                              const struct pipe_shader_state *);
376    void   (*bind_vs_state)(struct pipe_context *, void *);
377    void   (*delete_vs_state)(struct pipe_context *, void *);
378 
379    void * (*create_gs_state)(struct pipe_context *,
380                              const struct pipe_shader_state *);
381    void   (*bind_gs_state)(struct pipe_context *, void *);
382    void   (*delete_gs_state)(struct pipe_context *, void *);
383 
384    void * (*create_tcs_state)(struct pipe_context *,
385                               const struct pipe_shader_state *);
386    void   (*bind_tcs_state)(struct pipe_context *, void *);
387    void   (*delete_tcs_state)(struct pipe_context *, void *);
388 
389    void * (*create_tes_state)(struct pipe_context *,
390                               const struct pipe_shader_state *);
391    void   (*bind_tes_state)(struct pipe_context *, void *);
392    void   (*delete_tes_state)(struct pipe_context *, void *);
393 
394    void * (*create_vertex_elements_state)(struct pipe_context *,
395                                           unsigned num_elements,
396                                           const struct pipe_vertex_element *);
397    void   (*bind_vertex_elements_state)(struct pipe_context *, void *);
398    void   (*delete_vertex_elements_state)(struct pipe_context *, void *);
399 
400    /*@}*/
401 
402    /**
403     * Parameter-like state (or properties)
404     */
405    /*@{*/
406    void (*set_blend_color)( struct pipe_context *,
407                             const struct pipe_blend_color * );
408 
409    void (*set_stencil_ref)( struct pipe_context *,
410                             const struct pipe_stencil_ref ref);
411 
412    void (*set_sample_mask)( struct pipe_context *,
413                             unsigned sample_mask );
414 
415    void (*set_min_samples)( struct pipe_context *,
416                             unsigned min_samples );
417 
418    void (*set_clip_state)( struct pipe_context *,
419                             const struct pipe_clip_state * );
420 
421    /**
422     * Set constant buffer
423     *
424     * \param shader           Shader stage
425     * \param index            Buffer binding slot index within a shader stage
426     * \param take_ownership   The callee takes ownership of the buffer reference.
427     *                         (the callee shouldn't increment the ref count)
428     * \param buf              Constant buffer parameters
429     */
430    void (*set_constant_buffer)( struct pipe_context *,
431                                 enum pipe_shader_type shader, uint index,
432                                 bool take_ownership,
433                                 const struct pipe_constant_buffer *buf );
434 
435    /**
436     * Set inlinable constants for constant buffer 0.
437     *
438     * These are constants that the driver would like to inline in the IR
439     * of the current shader and recompile it. Drivers can determine which
440     * constants they prefer to inline in finalize_nir and store that
441     * information in shader_info::*inlinable_uniform*. When the state tracker
442     * or frontend uploads constants to a constant buffer, it can pass
443     * inlinable constants separately via this call.
444     *
445     * Any set_constant_buffer call invalidates this state, so this function
446     * must be called after it. Binding a shader also invalidates this state.
447     *
448     * There is no PIPE_CAP for this. Drivers shouldn't set the shader_info
449     * fields if they don't want this or if they don't implement this.
450     */
451    void (*set_inlinable_constants)( struct pipe_context *,
452                                     enum pipe_shader_type shader,
453                                     uint num_values, uint32_t *values );
454 
455    void (*set_framebuffer_state)( struct pipe_context *,
456                                   const struct pipe_framebuffer_state * );
457 
458    /**
459     * Set the sample locations used during rasterization. When NULL or sized
460     * zero, the default locations are used.
461     *
462     * Note that get_sample_position() still returns the default locations.
463     *
464     * The samples are accessed with
465     * locations[(pixel_y*grid_w+pixel_x)*ms+i],
466     * where:
467     * ms      = the sample count
468     * grid_w  = the pixel grid width for the sample count
469     * grid_w  = the pixel grid height for the sample count
470     * pixel_x = the window x coordinate modulo grid_w
471     * pixel_y = the window y coordinate modulo grid_w
472     * i       = the sample index
473     * This gives a result with the x coordinate as the low 4 bits and the y
474     * coordinate as the high 4 bits. For each coordinate 0 is the left or top
475     * edge of the pixel's rectangle and 16 (not 15) is the right or bottom edge.
476     *
477     * Out of bounds accesses are return undefined values.
478     *
479     * The pixel grid is used to vary sample locations across pixels and its
480     * size can be queried with get_sample_pixel_grid().
481     */
482    void (*set_sample_locations)( struct pipe_context *,
483                                  size_t size, const uint8_t *locations );
484 
485    void (*set_polygon_stipple)( struct pipe_context *,
486                                 const struct pipe_poly_stipple * );
487 
488    void (*set_scissor_states)( struct pipe_context *,
489                                unsigned start_slot,
490                                unsigned num_scissors,
491                                const struct pipe_scissor_state * );
492 
493    void (*set_window_rectangles)( struct pipe_context *,
494                                   bool include,
495                                   unsigned num_rectangles,
496                                   const struct pipe_scissor_state * );
497 
498    void (*set_viewport_states)( struct pipe_context *,
499                                 unsigned start_slot,
500                                 unsigned num_viewports,
501                                 const struct pipe_viewport_state *);
502 
503    void (*set_sampler_views)(struct pipe_context *,
504                              enum pipe_shader_type shader,
505                              unsigned start_slot, unsigned num_views,
506                              unsigned unbind_num_trailing_slots,
507                              bool take_ownership,
508                              struct pipe_sampler_view **views);
509 
510    void (*set_tess_state)(struct pipe_context *,
511                           const float default_outer_level[4],
512                           const float default_inner_level[2]);
513 
514    /**
515     * Set the number of vertices per input patch for tessellation.
516     */
517    void (*set_patch_vertices)(struct pipe_context *ctx, uint8_t patch_vertices);
518 
519    /**
520     * Sets the debug callback. If the pointer is null, then no callback is
521     * set, otherwise a copy of the data should be made.
522     */
523    void (*set_debug_callback)(struct pipe_context *,
524                               const struct pipe_debug_callback *);
525 
526    /**
527     * Bind an array of shader buffers that will be used by a shader.
528     * Any buffers that were previously bound to the specified range
529     * will be unbound.
530     *
531     * \param shader     selects shader stage
532     * \param start_slot first buffer slot to bind.
533     * \param count      number of consecutive buffers to bind.
534     * \param buffers    array of pointers to the buffers to bind, it
535     *                   should contain at least \a count elements
536     *                   unless it's NULL, in which case no buffers will
537     *                   be bound.
538     * \param writable_bitmask  If bit i is not set, buffers[i] will only be
539     *                          used with loads. If unsure, set to ~0.
540     */
541    void (*set_shader_buffers)(struct pipe_context *,
542                               enum pipe_shader_type shader,
543                               unsigned start_slot, unsigned count,
544                               const struct pipe_shader_buffer *buffers,
545                               unsigned writable_bitmask);
546 
547    /**
548     * Bind an array of hw atomic buffers for use by all shaders.
549     * And buffers that were previously bound to the specified range
550     * will be unbound.
551     *
552     * \param start_slot first buffer slot to bind.
553     * \param count      number of consecutive buffers to bind.
554     * \param buffers    array of pointers to the buffers to bind, it
555     *                   should contain at least \a count elements
556     *                   unless it's NULL, in which case no buffers will
557     *                   be bound.
558     */
559    void (*set_hw_atomic_buffers)(struct pipe_context *,
560                                  unsigned start_slot, unsigned count,
561                                  const struct pipe_shader_buffer *buffers);
562 
563    /**
564     * Bind an array of images that will be used by a shader.
565     * Any images that were previously bound to the specified range
566     * will be unbound.
567     *
568     * \param shader     selects shader stage
569     * \param start_slot first image slot to bind.
570     * \param count      number of consecutive images to bind.
571     * \param unbind_num_trailing_slots  number of images to unbind after
572     *                                   the bound slot
573     * \param buffers    array of the images to bind, it
574     *                   should contain at least \a count elements
575     *                   unless it's NULL, in which case no images will
576     *                   be bound.
577     */
578    void (*set_shader_images)(struct pipe_context *,
579                              enum pipe_shader_type shader,
580                              unsigned start_slot, unsigned count,
581                              unsigned unbind_num_trailing_slots,
582                              const struct pipe_image_view *images);
583 
584    /**
585     * Bind an array of vertex buffers to the specified slots.
586     *
587     * \param start_slot      first vertex buffer slot
588     * \param count           number of consecutive vertex buffers to bind.
589     * \param unbind_num_trailing_slots  unbind slots after the bound slots
590     * \param take_ownership the caller holds buffer references and they
591     *                        should be taken over by the callee. This means
592     *                        that drivers shouldn't increment reference counts.
593     * \param buffers         array of the buffers to bind
594     */
595    void (*set_vertex_buffers)( struct pipe_context *,
596                                unsigned start_slot,
597                                unsigned num_buffers,
598                                unsigned unbind_num_trailing_slots,
599                                bool take_ownership,
600                                const struct pipe_vertex_buffer * );
601 
602    /*@}*/
603 
604    /**
605     * Stream output functions.
606     */
607    /*@{*/
608 
609    struct pipe_stream_output_target *(*create_stream_output_target)(
610                         struct pipe_context *,
611                         struct pipe_resource *,
612                         unsigned buffer_offset,
613                         unsigned buffer_size);
614 
615    void (*stream_output_target_destroy)(struct pipe_context *,
616                                         struct pipe_stream_output_target *);
617 
618    void (*set_stream_output_targets)(struct pipe_context *,
619                               unsigned num_targets,
620                               struct pipe_stream_output_target **targets,
621                               const unsigned *offsets);
622 
623    uint32_t (*stream_output_target_offset)(struct pipe_stream_output_target *target);
624 
625    /*@}*/
626 
627 
628    /**
629     * INTEL_blackhole_render
630     */
631    /*@{*/
632 
633    void (*set_frontend_noop)(struct pipe_context *,
634                              bool enable);
635 
636    /*@}*/
637 
638 
639    /**
640     * Resource functions for blit-like functionality
641     *
642     * If a driver supports multisampling, blit must implement color resolve.
643     */
644    /*@{*/
645 
646    /**
647     * Copy a block of pixels from one resource to another.
648     * The resource must be of the same format.
649     * Resources with nr_samples > 1 are not allowed.
650     */
651    void (*resource_copy_region)(struct pipe_context *pipe,
652                                 struct pipe_resource *dst,
653                                 unsigned dst_level,
654                                 unsigned dstx, unsigned dsty, unsigned dstz,
655                                 struct pipe_resource *src,
656                                 unsigned src_level,
657                                 const struct pipe_box *src_box);
658 
659    /* Optimal hardware path for blitting pixels.
660     * Scaling, format conversion, up- and downsampling (resolve) are allowed.
661     */
662    void (*blit)(struct pipe_context *pipe,
663                 const struct pipe_blit_info *info);
664 
665    /*@}*/
666 
667    /**
668     * Clear the specified set of currently bound buffers to specified values.
669     * The entire buffers are cleared (no scissor, no colormask, etc).
670     *
671     * \param buffers  bitfield of PIPE_CLEAR_* values.
672     * \param scissor_state  the scissored region to clear
673     * \param color  pointer to a union of fiu array for each of r, g, b, a.
674     * \param depth  depth clear value in [0,1].
675     * \param stencil  stencil clear value
676     */
677    void (*clear)(struct pipe_context *pipe,
678                  unsigned buffers,
679                  const struct pipe_scissor_state *scissor_state,
680                  const union pipe_color_union *color,
681                  double depth,
682                  unsigned stencil);
683 
684    /**
685     * Clear a color rendertarget surface.
686     * \param color  pointer to an union of fiu array for each of r, g, b, a.
687     */
688    void (*clear_render_target)(struct pipe_context *pipe,
689                                struct pipe_surface *dst,
690                                const union pipe_color_union *color,
691                                unsigned dstx, unsigned dsty,
692                                unsigned width, unsigned height,
693                                bool render_condition_enabled);
694 
695    /**
696     * Clear a depth-stencil surface.
697     * \param clear_flags  bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
698     * \param depth  depth clear value in [0,1].
699     * \param stencil  stencil clear value
700     */
701    void (*clear_depth_stencil)(struct pipe_context *pipe,
702                                struct pipe_surface *dst,
703                                unsigned clear_flags,
704                                double depth,
705                                unsigned stencil,
706                                unsigned dstx, unsigned dsty,
707                                unsigned width, unsigned height,
708                                bool render_condition_enabled);
709 
710    /**
711     * Clear the texture with the specified texel. Not guaranteed to be a
712     * renderable format. Data provided in the resource's format.
713     */
714    void (*clear_texture)(struct pipe_context *pipe,
715                          struct pipe_resource *res,
716                          unsigned level,
717                          const struct pipe_box *box,
718                          const void *data);
719 
720    /**
721     * Clear a buffer. Runs a memset over the specified region with the element
722     * value passed in through clear_value of size clear_value_size.
723     */
724    void (*clear_buffer)(struct pipe_context *pipe,
725                         struct pipe_resource *res,
726                         unsigned offset,
727                         unsigned size,
728                         const void *clear_value,
729                         int clear_value_size);
730 
731    /**
732     * If a depth buffer is rendered with different sample location state than
733     * what is current at the time of reading, the values may differ because
734     * depth buffer compression can depend the sample locations.
735     *
736     * This function is a hint to decompress the current depth buffer to avoid
737     * such problems.
738     */
739    void (*evaluate_depth_buffer)(struct pipe_context *pipe);
740 
741    /**
742     * Flush draw commands.
743     *
744     * This guarantees that the new fence (if any) will finish in finite time,
745     * unless PIPE_FLUSH_DEFERRED is used.
746     *
747     * Subsequent operations on other contexts of the same screen are guaranteed
748     * to execute after the flushed commands, unless PIPE_FLUSH_ASYNC is used.
749     *
750     * NOTE: use screen->fence_reference() (or equivalent) to transfer
751     * new fence ref to **fence, to ensure that previous fence is unref'd
752     *
753     * \param fence  if not NULL, an old fence to unref and transfer a
754     *    new fence reference to
755     * \param flags  bitfield of enum pipe_flush_flags values.
756     */
757    void (*flush)(struct pipe_context *pipe,
758                  struct pipe_fence_handle **fence,
759                  unsigned flags);
760 
761    /**
762     * Create a fence from a fd.
763     *
764     * This is used for importing a foreign/external fence fd.
765     *
766     * \param fence  if not NULL, an old fence to unref and transfer a
767     *    new fence reference to
768     * \param fd     fd representing the fence object
769     * \param type   indicates which fence types backs fd
770     */
771    void (*create_fence_fd)(struct pipe_context *pipe,
772                            struct pipe_fence_handle **fence,
773                            int fd,
774                            enum pipe_fd_type type);
775 
776    /**
777     * Insert commands to have GPU wait for fence to be signaled.
778     */
779    void (*fence_server_sync)(struct pipe_context *pipe,
780                              struct pipe_fence_handle *fence);
781 
782    /**
783     * Insert commands to have the GPU signal a fence.
784     */
785    void (*fence_server_signal)(struct pipe_context *pipe,
786                                struct pipe_fence_handle *fence);
787 
788    /**
789     * Create a view on a texture to be used by a shader stage.
790     */
791    struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
792                                                      struct pipe_resource *texture,
793                                                      const struct pipe_sampler_view *templat);
794 
795    /**
796     * Destroy a view on a texture.
797     *
798     * \param ctx the current context
799     * \param view the view to be destroyed
800     *
801     * \note The current context may not be the context in which the view was
802     *       created (view->context). However, the caller must guarantee that
803     *       the context which created the view is still alive.
804     */
805    void (*sampler_view_destroy)(struct pipe_context *ctx,
806                                 struct pipe_sampler_view *view);
807 
808 
809    /**
810     * Get a surface which is a "view" into a resource, used by
811     * render target / depth stencil stages.
812     */
813    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
814                                           struct pipe_resource *resource,
815                                           const struct pipe_surface *templat);
816 
817    void (*surface_destroy)(struct pipe_context *ctx,
818                            struct pipe_surface *);
819 
820 
821    /**
822     * Map a resource.
823     *
824     * Transfers are (by default) context-private and allow uploads to be
825     * interleaved with rendering.
826     *
827     * out_transfer will contain the transfer object that must be passed
828     * to all the other transfer functions. It also contains useful
829     * information (like texture strides for texture_map).
830     */
831    void *(*buffer_map)(struct pipe_context *,
832 		       struct pipe_resource *resource,
833 		       unsigned level,
834 		       unsigned usage,  /* a combination of PIPE_MAP_x */
835 		       const struct pipe_box *,
836 		       struct pipe_transfer **out_transfer);
837 
838    /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
839     * regions specified with this call are guaranteed to be written to
840     * the resource.
841     */
842    void (*transfer_flush_region)( struct pipe_context *,
843 				  struct pipe_transfer *transfer,
844 				  const struct pipe_box *);
845 
846    void (*buffer_unmap)(struct pipe_context *,
847 			struct pipe_transfer *transfer);
848 
849    void *(*texture_map)(struct pipe_context *,
850 			struct pipe_resource *resource,
851 			unsigned level,
852 			unsigned usage,  /* a combination of PIPE_MAP_x */
853 			const struct pipe_box *,
854 			struct pipe_transfer **out_transfer);
855 
856    void (*texture_unmap)(struct pipe_context *,
857 			 struct pipe_transfer *transfer);
858 
859    /* One-shot transfer operation with data supplied in a user
860     * pointer.
861     */
862    void (*buffer_subdata)(struct pipe_context *,
863                           struct pipe_resource *,
864                           unsigned usage, /* a combination of PIPE_MAP_x */
865                           unsigned offset,
866                           unsigned size,
867                           const void *data);
868 
869    void (*texture_subdata)(struct pipe_context *,
870                            struct pipe_resource *,
871                            unsigned level,
872                            unsigned usage, /* a combination of PIPE_MAP_x */
873                            const struct pipe_box *,
874                            const void *data,
875                            unsigned stride,
876                            unsigned layer_stride);
877 
878    /**
879     * Flush any pending framebuffer writes and invalidate texture caches.
880     */
881    void (*texture_barrier)(struct pipe_context *, unsigned flags);
882 
883    /**
884     * Flush caches according to flags.
885     */
886    void (*memory_barrier)(struct pipe_context *, unsigned flags);
887 
888    /**
889     * Change the commitment status of a part of the given resource, which must
890     * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
891     *
892     * \param level The texture level whose commitment should be changed.
893     * \param box The region of the resource whose commitment should be changed.
894     * \param commit Whether memory should be committed or un-committed.
895     *
896     * \return false if out of memory, true on success.
897     */
898    bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
899                            unsigned level, struct pipe_box *box, bool commit);
900 
901    /**
902     * Creates a video codec for a specific video format/profile
903     */
904    struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
905                                                    const struct pipe_video_codec *templat );
906 
907    /**
908     * Creates a video buffer as decoding target
909     */
910    struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
911                                                      const struct pipe_video_buffer *templat );
912 
913    /**
914     * Compute kernel execution
915     */
916    /*@{*/
917    /**
918     * Define the compute program and parameters to be used by
919     * pipe_context::launch_grid.
920     */
921    void *(*create_compute_state)(struct pipe_context *context,
922 				 const struct pipe_compute_state *);
923    void (*bind_compute_state)(struct pipe_context *, void *);
924    void (*delete_compute_state)(struct pipe_context *, void *);
925 
926    /**
927     * Bind an array of shader resources that will be used by the
928     * compute program.  Any resources that were previously bound to
929     * the specified range will be unbound after this call.
930     *
931     * \param start      first resource to bind.
932     * \param count      number of consecutive resources to bind.
933     * \param resources  array of pointers to the resources to bind, it
934     *                   should contain at least \a count elements
935     *                   unless it's NULL, in which case no new
936     *                   resources will be bound.
937     */
938    void (*set_compute_resources)(struct pipe_context *,
939                                  unsigned start, unsigned count,
940                                  struct pipe_surface **resources);
941 
942    /**
943     * Bind an array of buffers to be mapped into the address space of
944     * the GLOBAL resource.  Any buffers that were previously bound
945     * between [first, first + count - 1] are unbound after this call.
946     *
947     * \param first      first buffer to map.
948     * \param count      number of consecutive buffers to map.
949     * \param resources  array of pointers to the buffers to map, it
950     *                   should contain at least \a count elements
951     *                   unless it's NULL, in which case no new
952     *                   resources will be bound.
953     * \param handles    array of pointers to the memory locations that
954     *                   will be updated with the address each buffer
955     *                   will be mapped to.  The base memory address of
956     *                   each of the buffers will be added to the value
957     *                   pointed to by its corresponding handle to form
958     *                   the final address argument.  It should contain
959     *                   at least \a count elements, unless \a
960     *                   resources is NULL in which case \a handles
961     *                   should be NULL as well.
962     *
963     * Note that the driver isn't required to make any guarantees about
964     * the contents of the \a handles array being valid anytime except
965     * during the subsequent calls to pipe_context::launch_grid.  This
966     * means that the only sensible location handles[i] may point to is
967     * somewhere within the INPUT buffer itself.  This is so to
968     * accommodate implementations that lack virtual memory but
969     * nevertheless migrate buffers on the fly, leading to resource
970     * base addresses that change on each kernel invocation or are
971     * unknown to the pipe driver.
972     */
973    void (*set_global_binding)(struct pipe_context *context,
974                               unsigned first, unsigned count,
975                               struct pipe_resource **resources,
976                               uint32_t **handles);
977 
978    /**
979     * Launch the compute kernel starting from instruction \a pc of the
980     * currently bound compute program.
981     */
982    void (*launch_grid)(struct pipe_context *context,
983                        const struct pipe_grid_info *info);
984    /*@}*/
985 
986    /**
987     * SVM (Share Virtual Memory) helpers
988     */
989    /*@{*/
990    /**
991     * Migrate range of virtual address to device or host memory.
992     *
993     * \param to_device - true if the virtual memory is migrated to the device
994     *                    false if the virtual memory is migrated to the host
995     * \param migrate_content - whether the content should be migrated as well
996     */
997    void (*svm_migrate)(struct pipe_context *context, unsigned num_ptrs,
998                        const void* const* ptrs, const size_t *sizes,
999                        bool to_device, bool migrate_content);
1000    /*@}*/
1001 
1002    /**
1003     * Get the default sample position for an individual sample point.
1004     *
1005     * \param sample_count - total number of samples
1006     * \param sample_index - sample to get the position values for
1007     * \param out_value - return value of 2 floats for x and y position for
1008     *                    requested sample.
1009     */
1010    void (*get_sample_position)(struct pipe_context *context,
1011                                unsigned sample_count,
1012                                unsigned sample_index,
1013                                float *out_value);
1014 
1015    /**
1016     * Query a timestamp in nanoseconds.  This is completely equivalent to
1017     * pipe_screen::get_timestamp() but takes a context handle for drivers
1018     * that require a context.
1019     */
1020    uint64_t (*get_timestamp)(struct pipe_context *);
1021 
1022    /**
1023     * Flush the resource cache, so that the resource can be used
1024     * by an external client. Possible usage:
1025     * - flushing a resource before presenting it on the screen
1026     * - flushing a resource if some other process or device wants to use it
1027     * This shouldn't be used to flush caches if the resource is only managed
1028     * by a single pipe_screen and is not shared with another process.
1029     * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
1030     * use the resource for texturing)
1031     */
1032    void (*flush_resource)(struct pipe_context *ctx,
1033                           struct pipe_resource *resource);
1034 
1035    /**
1036     * Invalidate the contents of the resource. This is used to
1037     *
1038     * (1) implement EGL's semantic of undefined depth/stencil
1039     * contents after a swapbuffers.  This allows a tiled renderer (for
1040     * example) to not store the depth buffer.
1041     *
1042     * (2) implement GL's InvalidateBufferData. For backwards compatibility,
1043     * you must only rely on the usability for this purpose when
1044     * PIPE_CAP_INVALIDATE_BUFFER is enabled.
1045     */
1046    void (*invalidate_resource)(struct pipe_context *ctx,
1047                                struct pipe_resource *resource);
1048 
1049    /**
1050     * Return information about unexpected device resets.
1051     */
1052    enum pipe_reset_status (*get_device_reset_status)(struct pipe_context *ctx);
1053 
1054    /**
1055     * Sets the reset status callback. If the pointer is null, then no callback
1056     * is set, otherwise a copy of the data should be made.
1057     */
1058    void (*set_device_reset_callback)(struct pipe_context *ctx,
1059                                      const struct pipe_device_reset_callback *cb);
1060 
1061    /**
1062     * Dump driver-specific debug information into a stream. This is
1063     * used by debugging tools.
1064     *
1065     * \param ctx        pipe context
1066     * \param stream     where the output should be written to
1067     * \param flags      a mask of PIPE_DUMP_* flags
1068     */
1069    void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
1070                             unsigned flags);
1071 
1072    /**
1073     * Set the log context to which the driver should write internal debug logs
1074     * (internal states, command streams).
1075     *
1076     * The caller must ensure that the log context is destroyed and reset to
1077     * NULL before the pipe context is destroyed, and that log context functions
1078     * are only called from the driver thread.
1079     *
1080     * \param ctx pipe context
1081     * \param log logging context
1082     */
1083    void (*set_log_context)(struct pipe_context *ctx, struct u_log_context *log);
1084 
1085    /**
1086     * Emit string marker in cmdstream
1087     */
1088    void (*emit_string_marker)(struct pipe_context *ctx,
1089                               const char *string,
1090                               int len);
1091 
1092    /**
1093     * Generate mipmap.
1094     * \return TRUE if mipmap generation succeeds, FALSE otherwise
1095     */
1096    bool (*generate_mipmap)(struct pipe_context *ctx,
1097                            struct pipe_resource *resource,
1098                            enum pipe_format format,
1099                            unsigned base_level,
1100                            unsigned last_level,
1101                            unsigned first_layer,
1102                            unsigned last_layer);
1103 
1104    /**
1105     * Create a 64-bit texture handle.
1106     *
1107     * \param ctx        pipe context
1108     * \param view       pipe sampler view object
1109     * \param state      pipe sampler state template
1110     * \return           a 64-bit texture handle if success, 0 otherwise
1111     */
1112    uint64_t (*create_texture_handle)(struct pipe_context *ctx,
1113                                      struct pipe_sampler_view *view,
1114                                      const struct pipe_sampler_state *state);
1115 
1116    /**
1117     * Delete a texture handle.
1118     *
1119     * \param ctx        pipe context
1120     * \param handle     64-bit texture handle
1121     */
1122    void (*delete_texture_handle)(struct pipe_context *ctx, uint64_t handle);
1123 
1124    /**
1125     * Make a texture handle resident.
1126     *
1127     * \param ctx        pipe context
1128     * \param handle     64-bit texture handle
1129     * \param resident   TRUE for resident, FALSE otherwise
1130     */
1131    void (*make_texture_handle_resident)(struct pipe_context *ctx,
1132                                         uint64_t handle, bool resident);
1133 
1134    /**
1135     * Create a 64-bit image handle.
1136     *
1137     * \param ctx        pipe context
1138     * \param image      pipe image view template
1139     * \return           a 64-bit image handle if success, 0 otherwise
1140     */
1141    uint64_t (*create_image_handle)(struct pipe_context *ctx,
1142                                    const struct pipe_image_view *image);
1143 
1144    /**
1145     * Delete an image handle.
1146     *
1147     * \param ctx        pipe context
1148     * \param handle     64-bit image handle
1149     */
1150    void (*delete_image_handle)(struct pipe_context *ctx, uint64_t handle);
1151 
1152    /**
1153     * Make an image handle resident.
1154     *
1155     * \param ctx        pipe context
1156     * \param handle     64-bit image handle
1157     * \param access     GL_READ_ONLY, GL_WRITE_ONLY or GL_READ_WRITE
1158     * \param resident   TRUE for resident, FALSE otherwise
1159     */
1160    void (*make_image_handle_resident)(struct pipe_context *ctx, uint64_t handle,
1161                                       unsigned access, bool resident);
1162 
1163    /**
1164     * Call the given function from the driver thread.
1165     *
1166     * This is set by threaded contexts for use by debugging wrappers.
1167     *
1168     * \param asap if true, run the callback immediately if there are no pending
1169     *             commands to be processed by the driver thread
1170     */
1171    void (*callback)(struct pipe_context *ctx, void (*fn)(void *), void *data,
1172                     bool asap);
1173 
1174    /**
1175     * Set a context parameter See enum pipe_context_param for more details.
1176     */
1177    void (*set_context_param)(struct pipe_context *ctx,
1178                              enum pipe_context_param param,
1179                              unsigned value);
1180 
1181    /**
1182     * Creates a video buffer as decoding target, with modifiers.
1183     */
1184    struct pipe_video_buffer *(*create_video_buffer_with_modifiers)(struct pipe_context *context,
1185                                                                    const struct pipe_video_buffer *templat,
1186                                                                    const uint64_t *modifiers,
1187                                                                    unsigned int modifiers_count);
1188 };
1189 
1190 
1191 #ifdef __cplusplus
1192 }
1193 #endif
1194 
1195 #endif /* PIPE_CONTEXT_H */
1196