1 /*
2  * Copyright 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25 
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_range.h"
29 #include "intel/isl/isl.h"
30 #include "iris_bufmgr.h"
31 
32 struct iris_batch;
33 struct iris_context;
34 struct shader_info;
35 
36 #define IRIS_MAX_MIPLEVELS 15
37 
38 struct iris_format_info {
39    enum isl_format fmt;
40    struct isl_swizzle swizzle;
41 };
42 
43 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE  (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
44 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
45 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
46 
47 /**
48  * Resources represent a GPU buffer object or image (mipmap tree).
49  *
50  * They contain the storage (BO) and layout information (ISL surface).
51  */
52 struct iris_resource {
53    struct pipe_resource base;
54    enum pipe_format internal_format;
55 
56    /**
57     * The ISL surface layout information for this resource.
58     *
59     * This is not filled out for PIPE_BUFFER resources, but is guaranteed
60     * to be zeroed.  Note that this also guarantees that res->surf.tiling
61     * will be ISL_TILING_LINEAR, so it's safe to check that.
62     */
63    struct isl_surf surf;
64 
65    /** Backing storage for the resource */
66    struct iris_bo *bo;
67 
68    /** offset at which data starts in the BO */
69    uint64_t offset;
70 
71    /**
72     * A bitfield of PIPE_BIND_* indicating how this resource was bound
73     * in the past.  Only meaningful for PIPE_BUFFER; used for flushing.
74     */
75    unsigned bind_history;
76 
77    /**
78     * A bitfield of MESA_SHADER_* stages indicating where this resource
79     * was bound.
80     */
81    unsigned bind_stages;
82 
83    /**
84     * For PIPE_BUFFER resources, a range which may contain valid data.
85     *
86     * This is a conservative estimate of what part of the buffer contains
87     * valid data that we have to preserve.  The rest of the buffer is
88     * considered invalid, and we can promote writes to that region to
89     * be unsynchronized writes, avoiding blit copies.
90     */
91    struct util_range valid_buffer_range;
92 
93    /**
94     * Auxiliary buffer information (CCS, MCS, or HiZ).
95     */
96    struct {
97       /** The surface layout for the auxiliary buffer. */
98       struct isl_surf surf;
99 
100       /** The buffer object containing the auxiliary data. */
101       struct iris_bo *bo;
102 
103       /** Offset into 'bo' where the auxiliary surface starts. */
104       uint32_t offset;
105 
106       struct {
107          struct isl_surf surf;
108 
109          /** Offset into 'bo' where the auxiliary surface starts. */
110          uint32_t offset;
111       } extra_aux;
112 
113       /**
114        * Fast clear color for this surface.  For depth surfaces, the clear
115        * value is stored as a float32 in the red component.
116        */
117       union isl_color_value clear_color;
118 
119       /** Buffer object containing the indirect clear color.  */
120       struct iris_bo *clear_color_bo;
121 
122       /** Offset into bo where the clear color can be found.  */
123       uint64_t clear_color_offset;
124 
125       /**
126        * \brief The type of auxiliary compression used by this resource.
127        *
128        * This describes the type of auxiliary compression that is intended to
129        * be used by this resource.  An aux usage of ISL_AUX_USAGE_NONE means
130        * that auxiliary compression is permanently disabled.  An aux usage
131        * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
132        * compression will always be enabled for this surface.
133        */
134       enum isl_aux_usage usage;
135 
136       /**
137        * A bitfield of ISL_AUX_* modes that might this resource might use.
138        *
139        * For example, a surface might use both CCS_E and CCS_D at times.
140        */
141       unsigned possible_usages;
142 
143       /**
144        * Same as possible_usages, but only with modes supported for sampling.
145        */
146       unsigned sampler_usages;
147 
148       /**
149        * \brief Maps miptree slices to their current aux state.
150        *
151        * This two-dimensional array is indexed as [level][layer] and stores an
152        * aux state for each slice.
153        */
154       enum isl_aux_state **state;
155 
156       /**
157        * If (1 << level) is set, HiZ is enabled for that miplevel.
158        */
159       uint16_t has_hiz;
160    } aux;
161 
162    /**
163     * For external surfaces, this is format that was used to create or import
164     * the surface. For internal surfaces, this will always be
165     * PIPE_FORMAT_NONE.
166     */
167    enum pipe_format external_format;
168 
169    /**
170     * For external surfaces, this is DRM format modifier that was used to
171     * create or import the surface.  For internal surfaces, this will always
172     * be DRM_FORMAT_MOD_INVALID.
173     */
174    const struct isl_drm_modifier_info *mod_info;
175 };
176 
177 /**
178  * A simple <resource, offset> tuple for storing a reference to a
179  * piece of state stored in a GPU buffer object.
180  */
181 struct iris_state_ref {
182    struct pipe_resource *res;
183    uint32_t offset;
184 };
185 
186 /**
187  * The SURFACE_STATE descriptors for a resource.
188  */
189 struct iris_surface_state {
190    /**
191     * CPU-side copy of the packed SURFACE_STATE structures, already
192     * aligned so they can be uploaded as a contiguous pile of bytes.
193     *
194     * This can be updated and re-uploaded if (e.g.) addresses need to change.
195     */
196    uint32_t *cpu;
197 
198    /**
199     * How many states are there?  (Each aux mode has its own state.)
200     */
201    unsigned num_states;
202 
203    /**
204     * Address of the resource (res->bo->gtt_offset).  Note that "Surface
205     * Base Address" may be offset from this value.
206     */
207    uint64_t bo_address;
208 
209    /** A reference to the GPU buffer holding our uploaded SURFACE_STATE */
210    struct iris_state_ref ref;
211 };
212 
213 /**
214  * Gallium CSO for sampler views (texture views).
215  *
216  * In addition to the normal pipe_resource, this adds an ISL view
217  * which may reinterpret the format or restrict levels/layers.
218  *
219  * These can also be linear texture buffers.
220  */
221 struct iris_sampler_view {
222    struct pipe_sampler_view base;
223    struct isl_view view;
224 
225    union isl_color_value clear_color;
226 
227    /* A short-cut (not a reference) to the actual resource being viewed.
228     * Multi-planar (or depth+stencil) images may have multiple resources
229     * chained together; this skips having to traverse base->texture->*.
230     */
231    struct iris_resource *res;
232 
233    /** The resource (BO) holding our SURFACE_STATE. */
234    struct iris_surface_state surface_state;
235 };
236 
237 /**
238  * Image view representation.
239  */
240 struct iris_image_view {
241    struct pipe_image_view base;
242 
243    /** The resource (BO) holding our SURFACE_STATE. */
244    struct iris_surface_state surface_state;
245 };
246 
247 /**
248  * Gallium CSO for surfaces (framebuffer attachments).
249  *
250  * A view of a surface that can be bound to a color render target or
251  * depth/stencil attachment.
252  */
253 struct iris_surface {
254    struct pipe_surface base;
255    struct isl_view view;
256    struct isl_view read_view;
257    union isl_color_value clear_color;
258 
259    /** The resource (BO) holding our SURFACE_STATE. */
260    struct iris_surface_state surface_state;
261    /** The resource (BO) holding our SURFACE_STATE for read. */
262    struct iris_surface_state surface_state_read;
263 };
264 
265 /**
266  * Transfer object - information about a buffer mapping.
267  */
268 struct iris_transfer {
269    struct pipe_transfer base;
270    struct pipe_debug_callback *dbg;
271    void *buffer;
272    void *ptr;
273 
274    /** A linear staging resource for GPU-based copy_region transfers. */
275    struct pipe_resource *staging;
276    struct blorp_context *blorp;
277    struct iris_batch *batch;
278 
279    bool dest_had_defined_contents;
280 
281    void (*unmap)(struct iris_transfer *);
282 };
283 
284 /**
285  * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
286  */
287 static inline struct iris_bo *
iris_resource_bo(struct pipe_resource * p_res)288 iris_resource_bo(struct pipe_resource *p_res)
289 {
290    struct iris_resource *res = (void *) p_res;
291    return res->bo;
292 }
293 
294 static inline uint32_t
iris_mocs(const struct iris_bo * bo,const struct isl_device * dev)295 iris_mocs(const struct iris_bo *bo, const struct isl_device *dev)
296 {
297    return bo && bo->external ? dev->mocs.external : dev->mocs.internal;
298 }
299 
300 struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
301                                               enum pipe_format pf,
302                                               isl_surf_usage_flags_t usage);
303 
304 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
305 
306 void iris_get_depth_stencil_resources(struct pipe_resource *res,
307                                       struct iris_resource **out_z,
308                                       struct iris_resource **out_s);
309 bool iris_resource_set_clear_color(struct iris_context *ice,
310                                    struct iris_resource *res,
311                                    union isl_color_value color);
312 union isl_color_value
313 iris_resource_get_clear_color(const struct iris_resource *res,
314                               struct iris_bo **clear_color_bo,
315                               uint64_t *clear_color_offset);
316 
317 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
318 
319 void iris_dirty_for_history(struct iris_context *ice,
320                             struct iris_resource *res);
321 uint32_t iris_flush_bits_for_history(struct iris_resource *res);
322 
323 void iris_flush_and_dirty_for_history(struct iris_context *ice,
324                                       struct iris_batch *batch,
325                                       struct iris_resource *res,
326                                       uint32_t extra_flags,
327                                       const char *reason);
328 
329 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
330                                      unsigned level);
331 
332 void iris_resource_disable_aux(struct iris_resource *res);
333 
334 #define INTEL_REMAINING_LAYERS UINT32_MAX
335 #define INTEL_REMAINING_LEVELS UINT32_MAX
336 
337 void
338 iris_hiz_exec(struct iris_context *ice,
339               struct iris_batch *batch,
340               struct iris_resource *res,
341               unsigned int level, unsigned int start_layer,
342               unsigned int num_layers, enum isl_aux_op op,
343               bool update_clear_depth);
344 
345 /**
346  * Prepare a miptree for access
347  *
348  * This function should be called prior to any access to miptree in order to
349  * perform any needed resolves.
350  *
351  * \param[in]  start_level    The first mip level to be accessed
352  *
353  * \param[in]  num_levels     The number of miplevels to be accessed or
354  *                            INTEL_REMAINING_LEVELS to indicate every level
355  *                            above start_level will be accessed
356  *
357  * \param[in]  start_layer    The first array slice or 3D layer to be accessed
358  *
359  * \param[in]  num_layers     The number of array slices or 3D layers be
360  *                            accessed or INTEL_REMAINING_LAYERS to indicate
361  *                            every layer above start_layer will be accessed
362  *
363  * \param[in]  aux_supported  Whether or not the access will support the
364  *                            miptree's auxiliary compression format;  this
365  *                            must be false for uncompressed miptrees
366  *
367  * \param[in]  fast_clear_supported Whether or not the access will support
368  *                                  fast clears in the miptree's auxiliary
369  *                                  compression format
370  */
371 void
372 iris_resource_prepare_access(struct iris_context *ice,
373                              struct iris_resource *res,
374                              uint32_t start_level, uint32_t num_levels,
375                              uint32_t start_layer, uint32_t num_layers,
376                              enum isl_aux_usage aux_usage,
377                              bool fast_clear_supported);
378 
379 /**
380  * Complete a write operation
381  *
382  * This function should be called after any operation writes to a miptree.
383  * This will update the miptree's compression state so that future resolves
384  * happen correctly.  Technically, this function can be called before the
385  * write occurs but the caller must ensure that they don't interlace
386  * iris_resource_prepare_access and iris_resource_finish_write calls to
387  * overlapping layer/level ranges.
388  *
389  * \param[in]  level             The mip level that was written
390  *
391  * \param[in]  start_layer       The first array slice or 3D layer written
392  *
393  * \param[in]  num_layers        The number of array slices or 3D layers
394  *                               written or INTEL_REMAINING_LAYERS to indicate
395  *                               every layer above start_layer was written
396  *
397  * \param[in]  written_with_aux  Whether or not the write was done with
398  *                               auxiliary compression enabled
399  */
400 void
401 iris_resource_finish_write(struct iris_context *ice,
402                            struct iris_resource *res, uint32_t level,
403                            uint32_t start_layer, uint32_t num_layers,
404                            enum isl_aux_usage aux_usage);
405 
406 /** Get the auxiliary compression state of a miptree slice */
407 enum isl_aux_state
408 iris_resource_get_aux_state(const struct iris_resource *res,
409                             uint32_t level, uint32_t layer);
410 
411 /**
412  * Set the auxiliary compression state of a miptree slice range
413  *
414  * This function directly sets the auxiliary compression state of a slice
415  * range of a miptree.  It only modifies data structures and does not do any
416  * resolves.  This should only be called by code which directly performs
417  * compression operations such as fast clears and resolves.  Most code should
418  * use iris_resource_prepare_access or iris_resource_finish_write.
419  */
420 void
421 iris_resource_set_aux_state(struct iris_context *ice,
422                             struct iris_resource *res, uint32_t level,
423                             uint32_t start_layer, uint32_t num_layers,
424                             enum isl_aux_state aux_state);
425 
426 /**
427  * Prepare a miptree for raw access
428  *
429  * This helper prepares the miptree for access that knows nothing about any
430  * sort of compression whatsoever.  This is useful when mapping the surface or
431  * using it with the blitter.
432  */
433 static inline void
iris_resource_access_raw(struct iris_context * ice,struct iris_resource * res,uint32_t level,uint32_t layer,uint32_t num_layers,bool write)434 iris_resource_access_raw(struct iris_context *ice,
435                          struct iris_resource *res,
436                          uint32_t level, uint32_t layer,
437                          uint32_t num_layers,
438                          bool write)
439 {
440    iris_resource_prepare_access(ice, res, level, 1, layer, num_layers,
441                                 ISL_AUX_USAGE_NONE, false);
442    if (write) {
443       iris_resource_finish_write(ice, res, level, layer, num_layers,
444                                  ISL_AUX_USAGE_NONE);
445    }
446 }
447 
448 enum isl_dim_layout iris_get_isl_dim_layout(const struct gen_device_info *devinfo,
449                                             enum isl_tiling tiling,
450                                             enum pipe_texture_target target);
451 enum isl_surf_dim target_to_isl_surf_dim(enum pipe_texture_target target);
452 uint32_t iris_resource_get_tile_offsets(const struct iris_resource *res,
453                                         uint32_t level, uint32_t z,
454                                         uint32_t *tile_x, uint32_t *tile_y);
455 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
456                                                    const struct iris_resource *res,
457                                                    enum isl_format view_fmt);
458 void iris_resource_prepare_texture(struct iris_context *ice,
459                                    struct iris_resource *res,
460                                    enum isl_format view_format,
461                                    uint32_t start_level, uint32_t num_levels,
462                                    uint32_t start_layer, uint32_t num_layers);
463 
464 enum isl_aux_usage iris_image_view_aux_usage(struct iris_context *ice,
465                                              const struct pipe_image_view *pview,
466                                              const struct shader_info *info);
467 enum isl_format iris_image_view_get_format(struct iris_context *ice,
468                                            const struct pipe_image_view *img);
469 
470 static inline bool
iris_resource_unfinished_aux_import(struct iris_resource * res)471 iris_resource_unfinished_aux_import(struct iris_resource *res)
472 {
473    return res->base.next != NULL && res->mod_info &&
474       res->mod_info->aux_usage != ISL_AUX_USAGE_NONE;
475 }
476 
477 void iris_resource_finish_aux_import(struct pipe_screen *pscreen,
478                                      struct iris_resource *res);
479 
480 bool iris_has_color_unresolved(const struct iris_resource *res,
481                                unsigned start_level, unsigned num_levels,
482                                unsigned start_layer, unsigned num_layers);
483 
484 void iris_resource_check_level_layer(const struct iris_resource *res,
485                                      uint32_t level, uint32_t layer);
486 
487 bool iris_resource_level_has_hiz(const struct iris_resource *res,
488                                  uint32_t level);
489 
490 bool iris_sample_with_depth_aux(const struct gen_device_info *devinfo,
491                                 const struct iris_resource *res);
492 
493 bool iris_has_color_unresolved(const struct iris_resource *res,
494                                unsigned start_level, unsigned num_levels,
495                                unsigned start_layer, unsigned num_layers);
496 
497 bool iris_render_formats_color_compatible(enum isl_format a,
498                                           enum isl_format b,
499                                           union isl_color_value color);
500 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
501                                                   struct iris_resource *res,
502                                                   enum isl_format render_fmt,
503                                                   bool draw_aux_disabled);
504 void iris_resource_prepare_render(struct iris_context *ice,
505                                   struct iris_batch *batch,
506                                   struct iris_resource *res, uint32_t level,
507                                   uint32_t start_layer, uint32_t layer_count,
508                                   enum isl_aux_usage aux_usage);
509 void iris_resource_finish_render(struct iris_context *ice,
510                                  struct iris_resource *res, uint32_t level,
511                                  uint32_t start_layer, uint32_t layer_count,
512                                  enum isl_aux_usage aux_usage);
513 void iris_resource_prepare_depth(struct iris_context *ice,
514                                  struct iris_batch *batch,
515                                  struct iris_resource *res, uint32_t level,
516                                  uint32_t start_layer, uint32_t layer_count);
517 void iris_resource_finish_depth(struct iris_context *ice,
518                                 struct iris_resource *res, uint32_t level,
519                                 uint32_t start_layer, uint32_t layer_count,
520                                 bool depth_written);
521 #endif
522