1 /*
2  * Copyright 2014, 2015 Red Hat.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "util/u_memory.h"
24 #include "util/format/u_format.h"
25 #include "util/format/u_format_s3tc.h"
26 #include "util/u_screen.h"
27 #include "util/u_video.h"
28 #include "util/u_math.h"
29 #include "util/os_time.h"
30 #include "util/xmlconfig.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_screen.h"
33 
34 #include "tgsi/tgsi_exec.h"
35 
36 #include "virgl_screen.h"
37 #include "virgl_resource.h"
38 #include "virgl_public.h"
39 #include "virgl_context.h"
40 #include "virgl_protocol.h"
41 
42 int virgl_debug = 0;
43 static const struct debug_named_value debug_options[] = {
44    { "verbose",   VIRGL_DEBUG_VERBOSE,             NULL },
45    { "tgsi",      VIRGL_DEBUG_TGSI,                NULL },
46    { "emubgra",   VIRGL_DEBUG_EMULATE_BGRA,        "Enable tweak to emulate BGRA as RGBA on GLES hosts"},
47    { "bgraswz",   VIRGL_DEBUG_BGRA_DEST_SWIZZLE,   "Enable tweak to swizzle emulated BGRA on GLES hosts" },
48    { "sync",      VIRGL_DEBUG_SYNC,                "Sync after every flush" },
49    { "xfer",      VIRGL_DEBUG_XFER,                "Do not optimize for transfers" },
50    DEBUG_NAMED_VALUE_END
51 };
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
53 
54 static const char *
virgl_get_vendor(struct pipe_screen * screen)55 virgl_get_vendor(struct pipe_screen *screen)
56 {
57    return "Mesa/X.org";
58 }
59 
60 
61 static const char *
virgl_get_name(struct pipe_screen * screen)62 virgl_get_name(struct pipe_screen *screen)
63 {
64    return "virgl";
65 }
66 
67 static int
virgl_get_param(struct pipe_screen * screen,enum pipe_cap param)68 virgl_get_param(struct pipe_screen *screen, enum pipe_cap param)
69 {
70    struct virgl_screen *vscreen = virgl_screen(screen);
71    switch (param) {
72    case PIPE_CAP_NPOT_TEXTURES:
73       return 1;
74    case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
75    case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
76    case PIPE_CAP_VERTEX_SHADER_SATURATE:
77       return 1;
78    case PIPE_CAP_ANISOTROPIC_FILTER:
79       return 1;
80    case PIPE_CAP_POINT_SPRITE:
81       return 1;
82    case PIPE_CAP_MAX_RENDER_TARGETS:
83       return vscreen->caps.caps.v1.max_render_targets;
84    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
85       return vscreen->caps.caps.v1.max_dual_source_render_targets;
86    case PIPE_CAP_OCCLUSION_QUERY:
87       return vscreen->caps.caps.v1.bset.occlusion_query;
88    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
89    case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
90       return vscreen->caps.caps.v1.bset.mirror_clamp;
91    case PIPE_CAP_TEXTURE_SWIZZLE:
92       return 1;
93    case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
94       if (vscreen->caps.caps.v2.max_texture_2d_size)
95          return vscreen->caps.caps.v2.max_texture_2d_size;
96       return 16384;
97    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
98       if (vscreen->caps.caps.v2.max_texture_3d_size)
99          return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_3d_size);
100       return 9; /* 256 x 256 x 256 */
101    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
102       if (vscreen->caps.caps.v2.max_texture_cube_size)
103          return 1 + util_logbase2(vscreen->caps.caps.v2.max_texture_cube_size);
104       return 13; /* 4K x 4K */
105    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106       return 1;
107    case PIPE_CAP_INDEP_BLEND_ENABLE:
108       return vscreen->caps.caps.v1.bset.indep_blend_enable;
109    case PIPE_CAP_INDEP_BLEND_FUNC:
110       return vscreen->caps.caps.v1.bset.indep_blend_func;
111    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
112    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
113    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
114       return 1;
115    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
116       return vscreen->caps.caps.v1.bset.fragment_coord_conventions;
117    case PIPE_CAP_DEPTH_CLIP_DISABLE:
118       if (vscreen->caps.caps.v1.bset.depth_clip_disable)
119          return 1;
120       if (vscreen->caps.caps.v2.host_feature_check_version >= 3)
121          return 2;
122       return 0;
123    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
124       return vscreen->caps.caps.v1.max_streamout_buffers;
125    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
126    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
127       return 16*4;
128    case PIPE_CAP_PRIMITIVE_RESTART:
129    case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
130       return vscreen->caps.caps.v1.bset.primitive_restart;
131    case PIPE_CAP_SHADER_STENCIL_EXPORT:
132       return vscreen->caps.caps.v1.bset.shader_stencil_export;
133    case PIPE_CAP_TGSI_INSTANCEID:
134    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
135       return 1;
136    case PIPE_CAP_SEAMLESS_CUBE_MAP:
137       return vscreen->caps.caps.v1.bset.seamless_cube_map;
138    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
139       return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture;
140    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
141       return vscreen->caps.caps.v1.max_texture_array_layers;
142    case PIPE_CAP_MIN_TEXEL_OFFSET:
143       return vscreen->caps.caps.v2.min_texel_offset;
144    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
145       return vscreen->caps.caps.v2.min_texture_gather_offset;
146    case PIPE_CAP_MAX_TEXEL_OFFSET:
147       return vscreen->caps.caps.v2.max_texel_offset;
148    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
149       return vscreen->caps.caps.v2.max_texture_gather_offset;
150    case PIPE_CAP_CONDITIONAL_RENDER:
151       return vscreen->caps.caps.v1.bset.conditional_render;
152    case PIPE_CAP_TEXTURE_BARRIER:
153       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_BARRIER;
154    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
155       return 1;
156    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
157    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
158       return vscreen->caps.caps.v1.bset.color_clamping;
159    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
160       return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FBO_MIXED_COLOR_FORMATS) ||
161             (vscreen->caps.caps.v2.host_feature_check_version < 1);
162    case PIPE_CAP_GLSL_FEATURE_LEVEL:
163       return vscreen->caps.caps.v1.glsl_level;
164    case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
165       return MIN2(vscreen->caps.caps.v1.glsl_level, 140);
166    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
167    case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
168       return 0;
169    case PIPE_CAP_COMPUTE:
170       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER;
171    case PIPE_CAP_USER_VERTEX_BUFFERS:
172       return 0;
173    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
174       return vscreen->caps.caps.v2.uniform_buffer_offset_alignment;
175    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
176    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
177       return vscreen->caps.caps.v1.bset.streamout_pause_resume;
178    case PIPE_CAP_START_INSTANCE:
179       return vscreen->caps.caps.v1.bset.start_instance;
180    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
181    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
185       return 0;
186    case PIPE_CAP_QUERY_TIMESTAMP:
187       return 1;
188    case PIPE_CAP_QUERY_TIME_ELAPSED:
189       return 1;
190    case PIPE_CAP_TGSI_TEXCOORD:
191       return 0;
192    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
193       return VIRGL_MAP_BUFFER_ALIGNMENT;
194    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
195       return vscreen->caps.caps.v1.max_tbo_size > 0;
196    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
197       return vscreen->caps.caps.v2.texture_buffer_offset_alignment;
198    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
199       return 0;
200    case PIPE_CAP_CUBE_MAP_ARRAY:
201       return vscreen->caps.caps.v1.bset.cube_map_array;
202    case PIPE_CAP_TEXTURE_MULTISAMPLE:
203       return vscreen->caps.caps.v1.bset.texture_multisample;
204    case PIPE_CAP_MAX_VIEWPORTS:
205       return vscreen->caps.caps.v1.max_viewports;
206    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
207       return vscreen->caps.caps.v1.max_tbo_size;
208    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
209    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
210    case PIPE_CAP_ENDIANNESS:
211       return 0;
212    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
213    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
214       return 1;
215    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
216       return 0;
217    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
218       return vscreen->caps.caps.v2.max_geom_output_vertices;
219    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
220       return vscreen->caps.caps.v2.max_geom_total_output_components;
221    case PIPE_CAP_TEXTURE_QUERY_LOD:
222       return vscreen->caps.caps.v1.bset.texture_query_lod;
223    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
224       return vscreen->caps.caps.v1.max_texture_gather_components;
225    case PIPE_CAP_DRAW_INDIRECT:
226       return vscreen->caps.caps.v1.bset.has_indirect_draw;
227    case PIPE_CAP_SAMPLE_SHADING:
228    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
229       return vscreen->caps.caps.v1.bset.has_sample_shading;
230    case PIPE_CAP_CULL_DISTANCE:
231       return vscreen->caps.caps.v1.bset.has_cull;
232    case PIPE_CAP_MAX_VERTEX_STREAMS:
233       return ((vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TRANSFORM_FEEDBACK3) ||
234               (vscreen->caps.caps.v2.host_feature_check_version < 2)) ? 4 : 1;
235    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
236       return vscreen->caps.caps.v1.bset.conditional_render_inverted;
237    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
238       return vscreen->caps.caps.v1.bset.derivative_control;
239    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
240       return vscreen->caps.caps.v1.bset.polygon_offset_clamp;
241    case PIPE_CAP_QUERY_SO_OVERFLOW:
242       return vscreen->caps.caps.v1.bset.transform_feedback_overflow_query;
243    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
244       return vscreen->caps.caps.v2.shader_buffer_offset_alignment;
245    case PIPE_CAP_DOUBLES:
246       return vscreen->caps.caps.v1.bset.has_fp64 ||
247             (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64);
248    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
249       return vscreen->caps.caps.v2.max_shader_patch_varyings;
250    case PIPE_CAP_SAMPLER_VIEW_TARGET:
251       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TEXTURE_VIEW;
252    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
253       return vscreen->caps.caps.v2.max_vertex_attrib_stride;
254    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
255       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_IMAGE;
256    case PIPE_CAP_TGSI_TXQS:
257       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TXQS;
258    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
259       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FB_NO_ATTACH;
260    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
261       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_ROBUST_BUFFER_ACCESS;
262    case PIPE_CAP_FBFETCH:
263       return (vscreen->caps.caps.v2.capability_bits &
264               VIRGL_CAP_TGSI_FBFETCH) ? 1 : 0;
265    case PIPE_CAP_BLEND_EQUATION_ADVANCED:
266       return vscreen->caps.caps.v2.capability_bits_v2 & VIRGL_CAP_V2_BLEND_EQUATION;
267    case PIPE_CAP_TGSI_CLOCK:
268       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SHADER_CLOCK;
269    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
270       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_COMPONENTS;
271    case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
272       return vscreen->caps.caps.v2.max_combined_shader_buffers;
273    case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
274       return vscreen->caps.caps.v2.max_combined_atomic_counters;
275    case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
276       return vscreen->caps.caps.v2.max_combined_atomic_counter_buffers;
277    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
278    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
279       return 1; /* TODO: need to introduce a hw-cap for this */
280    case PIPE_CAP_QUERY_BUFFER_OBJECT:
281       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_QBO;
282    case PIPE_CAP_MAX_VARYINGS:
283       if (vscreen->caps.caps.v1.glsl_level < 150)
284          return vscreen->caps.caps.v2.max_vertex_attribs;
285       return 32;
286    case PIPE_CAP_FAKE_SW_MSAA:
287       /* If the host supports only one sample (e.g., if it is using softpipe),
288        * fake multisampling to able to advertise higher GL versions. */
289       return (vscreen->caps.caps.v1.max_samples == 1) ? 1 : 0;
290    case PIPE_CAP_MULTI_DRAW_INDIRECT:
291       return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_MULTI_DRAW_INDIRECT);
292    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
293       return !!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_PARAMS);
294    case PIPE_CAP_PCI_GROUP:
295    case PIPE_CAP_PCI_BUS:
296    case PIPE_CAP_PCI_DEVICE:
297    case PIPE_CAP_PCI_FUNCTION:
298    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
299    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
300       return 0;
301    case PIPE_CAP_CLEAR_TEXTURE:
302       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLEAR_TEXTURE;
303    case PIPE_CAP_CLIP_HALFZ:
304       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_CLIP_HALFZ;
305    case PIPE_CAP_MAX_GS_INVOCATIONS:
306       return 32;
307    case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
308       return 1 << 27;
309    case PIPE_CAP_VENDOR_ID:
310       return 0x1af4;
311    case PIPE_CAP_DEVICE_ID:
312       return 0x1010;
313    case PIPE_CAP_ACCELERATED:
314       return 1;
315    case PIPE_CAP_UMA:
316    case PIPE_CAP_VIDEO_MEMORY:
317       return 0;
318    case PIPE_CAP_NATIVE_FENCE_FD:
319       return vscreen->vws->supports_fences;
320    case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
321       return (vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_SRGB_WRITE_CONTROL) ||
322             (vscreen->caps.caps.v2.host_feature_check_version < 1);
323    case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
324       return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
325    default:
326       return u_pipe_screen_get_param_defaults(screen, param);
327    }
328 }
329 
330 static int
virgl_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap param)331 virgl_get_shader_param(struct pipe_screen *screen,
332                        enum pipe_shader_type shader,
333                        enum pipe_shader_cap param)
334 {
335    struct virgl_screen *vscreen = virgl_screen(screen);
336 
337    if ((shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL) &&
338        !vscreen->caps.caps.v1.bset.has_tessellation_shaders)
339       return 0;
340 
341    if (shader == PIPE_SHADER_COMPUTE &&
342        !(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
343      return 0;
344 
345    switch(shader)
346    {
347    case PIPE_SHADER_FRAGMENT:
348    case PIPE_SHADER_VERTEX:
349    case PIPE_SHADER_GEOMETRY:
350    case PIPE_SHADER_TESS_CTRL:
351    case PIPE_SHADER_TESS_EVAL:
352    case PIPE_SHADER_COMPUTE:
353       switch (param) {
354       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
355       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
356       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
357       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
358          return INT_MAX;
359       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
360       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
361       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
362          return 1;
363       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
364       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
365          return vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_INDIRECT_INPUT_ADDR;
366       case PIPE_SHADER_CAP_MAX_INPUTS:
367          if (vscreen->caps.caps.v1.glsl_level < 150)
368             return vscreen->caps.caps.v2.max_vertex_attribs;
369          return (shader == PIPE_SHADER_VERTEX ||
370                  shader == PIPE_SHADER_GEOMETRY) ? vscreen->caps.caps.v2.max_vertex_attribs : 32;
371       case PIPE_SHADER_CAP_MAX_OUTPUTS:
372          if (shader == PIPE_SHADER_FRAGMENT)
373             return vscreen->caps.caps.v1.max_render_targets;
374          return vscreen->caps.caps.v2.max_vertex_outputs;
375      // case PIPE_SHADER_CAP_MAX_CONSTS:
376      //    return 4096;
377       case PIPE_SHADER_CAP_MAX_TEMPS:
378          return 256;
379       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
380          return vscreen->caps.caps.v1.max_uniform_blocks;
381     //  case PIPE_SHADER_CAP_MAX_ADDRS:
382      //    return 1;
383       case PIPE_SHADER_CAP_SUBROUTINES:
384          return 1;
385       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
386             return 16;
387       case PIPE_SHADER_CAP_INTEGERS:
388          return vscreen->caps.caps.v1.glsl_level >= 130;
389       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
390          return 32;
391       case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
392          return 4096 * sizeof(float[4]);
393       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
394          if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
395             return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
396          else
397             return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
398       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
399          if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
400             return vscreen->caps.caps.v2.max_shader_image_frag_compute;
401          else
402             return vscreen->caps.caps.v2.max_shader_image_other_stages;
403       case PIPE_SHADER_CAP_SUPPORTED_IRS:
404          return (1 << PIPE_SHADER_IR_TGSI);
405       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
406          return vscreen->caps.caps.v2.max_atomic_counters[shader];
407       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
408          return vscreen->caps.caps.v2.max_atomic_counter_buffers[shader];
409       case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
410       case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
411       case PIPE_SHADER_CAP_INT64_ATOMICS:
412       case PIPE_SHADER_CAP_FP16:
413       case PIPE_SHADER_CAP_FP16_DERIVATIVES:
414       case PIPE_SHADER_CAP_INT16:
415       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
416          return 0;
417       default:
418          return 0;
419       }
420    default:
421       return 0;
422    }
423 }
424 
425 static float
virgl_get_paramf(struct pipe_screen * screen,enum pipe_capf param)426 virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
427 {
428    struct virgl_screen *vscreen = virgl_screen(screen);
429    switch (param) {
430    case PIPE_CAPF_MAX_LINE_WIDTH:
431       return vscreen->caps.caps.v2.max_aliased_line_width;
432    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
433       return vscreen->caps.caps.v2.max_smooth_line_width;
434    case PIPE_CAPF_MAX_POINT_WIDTH:
435       return vscreen->caps.caps.v2.max_aliased_point_size;
436    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
437       return vscreen->caps.caps.v2.max_smooth_point_size;
438    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
439       return 16.0;
440    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
441       return vscreen->caps.caps.v2.max_texture_lod_bias;
442    case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
443    case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
444    case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
445       return 0.0f;
446    }
447    /* should only get here on unhandled cases */
448    debug_printf("Unexpected PIPE_CAPF %d query\n", param);
449    return 0.0;
450 }
451 
452 static int
virgl_get_compute_param(struct pipe_screen * screen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * ret)453 virgl_get_compute_param(struct pipe_screen *screen,
454                         enum pipe_shader_ir ir_type,
455                         enum pipe_compute_cap param,
456                         void *ret)
457 {
458    struct virgl_screen *vscreen = virgl_screen(screen);
459    if (!(vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_COMPUTE_SHADER))
460       return 0;
461    switch (param) {
462    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
463       if (ret) {
464          uint64_t *grid_size = ret;
465          grid_size[0] = vscreen->caps.caps.v2.max_compute_grid_size[0];
466          grid_size[1] = vscreen->caps.caps.v2.max_compute_grid_size[1];
467          grid_size[2] = vscreen->caps.caps.v2.max_compute_grid_size[2];
468       }
469       return 3 * sizeof(uint64_t) ;
470    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
471       if (ret) {
472          uint64_t *block_size = ret;
473          block_size[0] = vscreen->caps.caps.v2.max_compute_block_size[0];
474          block_size[1] = vscreen->caps.caps.v2.max_compute_block_size[1];
475          block_size[2] = vscreen->caps.caps.v2.max_compute_block_size[2];
476       }
477       return 3 * sizeof(uint64_t);
478    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
479       if (ret) {
480          uint64_t *max_threads_per_block = ret;
481          *max_threads_per_block = vscreen->caps.caps.v2.max_compute_work_group_invocations;
482       }
483       return sizeof(uint64_t);
484    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
485       if (ret) {
486          uint64_t *max_local_size = ret;
487          /* Value reported by the closed source driver. */
488          *max_local_size = vscreen->caps.caps.v2.max_compute_shared_memory_size;
489       }
490       return sizeof(uint64_t);
491    default:
492       break;
493    }
494    return 0;
495 }
496 
497 static bool
has_format_bit(struct virgl_supported_format_mask * mask,enum virgl_formats fmt)498 has_format_bit(struct virgl_supported_format_mask *mask,
499                enum virgl_formats fmt)
500 {
501    assert(fmt < VIRGL_FORMAT_MAX);
502    unsigned val = (unsigned)fmt;
503    unsigned idx = val / 32;
504    unsigned bit = val % 32;
505    assert(idx < ARRAY_SIZE(mask->bitmask));
506    return (mask->bitmask[idx] & (1u << bit)) != 0;
507 }
508 
509 bool
virgl_has_readback_format(struct pipe_screen * screen,enum virgl_formats fmt)510 virgl_has_readback_format(struct pipe_screen *screen,
511                           enum virgl_formats fmt)
512 {
513    struct virgl_screen *vscreen = virgl_screen(screen);
514    return has_format_bit(&vscreen->caps.caps.v2.supported_readback_formats,
515                          fmt);
516 }
517 
518 static bool
virgl_is_vertex_format_supported(struct pipe_screen * screen,enum pipe_format format)519 virgl_is_vertex_format_supported(struct pipe_screen *screen,
520                                  enum pipe_format format)
521 {
522    struct virgl_screen *vscreen = virgl_screen(screen);
523    const struct util_format_description *format_desc;
524    int i;
525 
526    format_desc = util_format_description(format);
527    if (!format_desc)
528       return false;
529 
530    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
531       int vformat = VIRGL_FORMAT_R11G11B10_FLOAT;
532       int big = vformat / 32;
533       int small = vformat % 32;
534       if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small)))
535          return false;
536       return true;
537    }
538 
539    /* Find the first non-VOID channel. */
540    for (i = 0; i < 4; i++) {
541       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
542          break;
543       }
544    }
545 
546    if (i == 4)
547       return false;
548 
549    if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
550       return false;
551 
552    if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED)
553       return false;
554    return true;
555 }
556 
557 static bool
virgl_format_check_bitmask(enum pipe_format format,uint32_t bitmask[16],bool may_emulate_bgra)558 virgl_format_check_bitmask(enum pipe_format format,
559                            uint32_t bitmask[16],
560                            bool may_emulate_bgra)
561 {
562    enum virgl_formats vformat = pipe_to_virgl_format(format);
563    int big = vformat / 32;
564    int small = vformat % 32;
565    if ((bitmask[big] & (1 << small)))
566       return true;
567 
568    /* On GLES hosts we don't advertise BGRx_SRGB, but we may be able
569     * emulate it by using a swizzled RGBx */
570    if (may_emulate_bgra) {
571       if (format == PIPE_FORMAT_B8G8R8A8_SRGB)
572          format = PIPE_FORMAT_R8G8B8A8_SRGB;
573       else if (format == PIPE_FORMAT_B8G8R8X8_SRGB)
574          format = PIPE_FORMAT_R8G8B8X8_SRGB;
575       else {
576          return false;
577       }
578 
579       vformat = pipe_to_virgl_format(format);
580       big = vformat / 32;
581       small = vformat % 32;
582       if (bitmask[big] & (1 << small))
583          return true;
584    }
585    return false;
586 }
587 
588 /**
589  * Query format support for creating a texture, drawing surface, etc.
590  * \param format  the format to test
591  * \param type  one of PIPE_TEXTURE, PIPE_SURFACE
592  */
593 static bool
virgl_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned bind)594 virgl_is_format_supported( struct pipe_screen *screen,
595                                  enum pipe_format format,
596                                  enum pipe_texture_target target,
597                                  unsigned sample_count,
598                                  unsigned storage_sample_count,
599                                  unsigned bind)
600 {
601    struct virgl_screen *vscreen = virgl_screen(screen);
602    const struct util_format_description *format_desc;
603    int i;
604 
605    union virgl_caps *caps = &vscreen->caps.caps;
606    boolean may_emulate_bgra = (caps->v2.capability_bits &
607                                VIRGL_CAP_APP_TWEAK_SUPPORT) &&
608                                vscreen->tweak_gles_emulate_bgra;
609 
610    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
611       return false;
612 
613    if (!util_is_power_of_two_or_zero(sample_count))
614       return false;
615 
616    assert(target == PIPE_BUFFER ||
617           target == PIPE_TEXTURE_1D ||
618           target == PIPE_TEXTURE_1D_ARRAY ||
619           target == PIPE_TEXTURE_2D ||
620           target == PIPE_TEXTURE_2D_ARRAY ||
621           target == PIPE_TEXTURE_RECT ||
622           target == PIPE_TEXTURE_3D ||
623           target == PIPE_TEXTURE_CUBE ||
624           target == PIPE_TEXTURE_CUBE_ARRAY);
625 
626    format_desc = util_format_description(format);
627    if (!format_desc)
628       return false;
629 
630    if (util_format_is_intensity(format))
631       return false;
632 
633    if (sample_count > 1) {
634       if (!caps->v1.bset.texture_multisample)
635          return false;
636 
637       if (bind & PIPE_BIND_SHADER_IMAGE) {
638          if (sample_count > caps->v2.max_image_samples)
639             return false;
640       }
641 
642       if (sample_count > caps->v1.max_samples)
643          return false;
644    }
645 
646    if (bind & PIPE_BIND_VERTEX_BUFFER) {
647       return virgl_is_vertex_format_supported(screen, format);
648    }
649 
650    if (util_format_is_compressed(format) && target == PIPE_BUFFER)
651       return false;
652 
653    /* Allow 3-comp 32 bit textures only for TBOs (needed for ARB_tbo_rgb32) */
654    if ((format == PIPE_FORMAT_R32G32B32_FLOAT ||
655        format == PIPE_FORMAT_R32G32B32_SINT ||
656        format == PIPE_FORMAT_R32G32B32_UINT) &&
657        target != PIPE_BUFFER)
658       return false;
659 
660    if ((format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
661         format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
662         format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) &&
663        target == PIPE_TEXTURE_3D)
664       return false;
665 
666 
667    if (bind & PIPE_BIND_RENDER_TARGET) {
668       /* For ARB_framebuffer_no_attachments. */
669       if (format == PIPE_FORMAT_NONE)
670          return TRUE;
671 
672       if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
673          return false;
674 
675       /*
676        * Although possible, it is unnatural to render into compressed or YUV
677        * surfaces. So disable these here to avoid going into weird paths
678        * inside gallium frontends.
679        */
680       if (format_desc->block.width != 1 ||
681           format_desc->block.height != 1)
682          return false;
683 
684       if (!virgl_format_check_bitmask(format,
685                                       caps->v1.render.bitmask,
686                                       may_emulate_bgra))
687          return false;
688    }
689 
690    if (bind & PIPE_BIND_DEPTH_STENCIL) {
691       if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
692          return false;
693    }
694 
695    if (bind & PIPE_BIND_SCANOUT) {
696       if (!virgl_format_check_bitmask(format, caps->v2.scanout.bitmask, false))
697          return false;
698    }
699 
700    /*
701     * All other operations (sampling, transfer, etc).
702     */
703 
704    if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
705       goto out_lookup;
706    }
707    if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) {
708       goto out_lookup;
709    }
710    if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
711       goto out_lookup;
712    }
713    if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC) {
714       goto out_lookup;
715    }
716 
717    if (format == PIPE_FORMAT_R11G11B10_FLOAT) {
718       goto out_lookup;
719    } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
720       goto out_lookup;
721    }
722 
723    /* Find the first non-VOID channel. */
724    for (i = 0; i < 4; i++) {
725       if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) {
726          break;
727       }
728    }
729 
730    if (i == 4)
731       return false;
732 
733    /* no L4A4 */
734    if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4)
735       return false;
736 
737  out_lookup:
738    return virgl_format_check_bitmask(format,
739                                      caps->v1.sampler.bitmask,
740                                      may_emulate_bgra);
741 }
742 
virgl_flush_frontbuffer(struct pipe_screen * screen,struct pipe_resource * res,unsigned level,unsigned layer,void * winsys_drawable_handle,struct pipe_box * sub_box)743 static void virgl_flush_frontbuffer(struct pipe_screen *screen,
744                                       struct pipe_resource *res,
745                                       unsigned level, unsigned layer,
746                                     void *winsys_drawable_handle, struct pipe_box *sub_box)
747 {
748    struct virgl_screen *vscreen = virgl_screen(screen);
749    struct virgl_winsys *vws = vscreen->vws;
750    struct virgl_resource *vres = virgl_resource(res);
751 
752    if (vws->flush_frontbuffer)
753       vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
754                              sub_box);
755 }
756 
virgl_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)757 static void virgl_fence_reference(struct pipe_screen *screen,
758                                   struct pipe_fence_handle **ptr,
759                                   struct pipe_fence_handle *fence)
760 {
761    struct virgl_screen *vscreen = virgl_screen(screen);
762    struct virgl_winsys *vws = vscreen->vws;
763 
764    vws->fence_reference(vws, ptr, fence);
765 }
766 
virgl_fence_finish(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_fence_handle * fence,uint64_t timeout)767 static bool virgl_fence_finish(struct pipe_screen *screen,
768                                struct pipe_context *ctx,
769                                struct pipe_fence_handle *fence,
770                                uint64_t timeout)
771 {
772    struct virgl_screen *vscreen = virgl_screen(screen);
773    struct virgl_winsys *vws = vscreen->vws;
774 
775    return vws->fence_wait(vws, fence, timeout);
776 }
777 
virgl_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * fence)778 static int virgl_fence_get_fd(struct pipe_screen *screen,
779             struct pipe_fence_handle *fence)
780 {
781    struct virgl_screen *vscreen = virgl_screen(screen);
782    struct virgl_winsys *vws = vscreen->vws;
783 
784    return vws->fence_get_fd(vws, fence);
785 }
786 
787 static uint64_t
virgl_get_timestamp(struct pipe_screen * _screen)788 virgl_get_timestamp(struct pipe_screen *_screen)
789 {
790    return os_time_get_nano();
791 }
792 
793 static void
virgl_destroy_screen(struct pipe_screen * screen)794 virgl_destroy_screen(struct pipe_screen *screen)
795 {
796    struct virgl_screen *vscreen = virgl_screen(screen);
797    struct virgl_winsys *vws = vscreen->vws;
798 
799    slab_destroy_parent(&vscreen->transfer_pool);
800 
801    if (vws)
802       vws->destroy(vws);
803    FREE(vscreen);
804 }
805 
806 static void
fixup_formats(union virgl_caps * caps,struct virgl_supported_format_mask * mask)807 fixup_formats(union virgl_caps *caps, struct virgl_supported_format_mask *mask)
808 {
809    const size_t size = ARRAY_SIZE(mask->bitmask);
810    for (int i = 0; i < size; ++i) {
811       if (mask->bitmask[i] != 0)
812          return; /* we got some formats, we definately have a new protocol */
813    }
814 
815    /* old protocol used; fall back to considering all sampleable formats valid
816     * readback-formats
817     */
818    for (int i = 0; i < size; ++i)
819       mask->bitmask[i] = caps->v1.sampler.bitmask[i];
820 }
821 
822 struct pipe_screen *
virgl_create_screen(struct virgl_winsys * vws,const struct pipe_screen_config * config)823 virgl_create_screen(struct virgl_winsys *vws, const struct pipe_screen_config *config)
824 {
825    struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen);
826 
827    const char *VIRGL_GLES_EMULATE_BGRA = "gles_emulate_bgra";
828    const char *VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE = "gles_apply_bgra_dest_swizzle";
829    const char *VIRGL_GLES_SAMPLES_PASSED_VALUE = "gles_samples_passed_value";
830 
831    if (!screen)
832       return NULL;
833 
834    virgl_debug = debug_get_option_virgl_debug();
835 
836    if (config && config->options) {
837       screen->tweak_gles_emulate_bgra =
838             driQueryOptionb(config->options, VIRGL_GLES_EMULATE_BGRA);
839       screen->tweak_gles_apply_bgra_dest_swizzle =
840             driQueryOptionb(config->options, VIRGL_GLES_APPLY_BGRA_DEST_SWIZZLE);
841       screen->tweak_gles_tf3_value =
842             driQueryOptioni(config->options, VIRGL_GLES_SAMPLES_PASSED_VALUE);
843    }
844 
845    screen->tweak_gles_emulate_bgra |= !!(virgl_debug & VIRGL_DEBUG_EMULATE_BGRA);
846    screen->tweak_gles_apply_bgra_dest_swizzle |= !!(virgl_debug & VIRGL_DEBUG_BGRA_DEST_SWIZZLE);
847 
848    screen->vws = vws;
849    screen->base.get_name = virgl_get_name;
850    screen->base.get_vendor = virgl_get_vendor;
851    screen->base.get_param = virgl_get_param;
852    screen->base.get_shader_param = virgl_get_shader_param;
853    screen->base.get_compute_param = virgl_get_compute_param;
854    screen->base.get_paramf = virgl_get_paramf;
855    screen->base.is_format_supported = virgl_is_format_supported;
856    screen->base.destroy = virgl_destroy_screen;
857    screen->base.context_create = virgl_context_create;
858    screen->base.flush_frontbuffer = virgl_flush_frontbuffer;
859    screen->base.get_timestamp = virgl_get_timestamp;
860    screen->base.fence_reference = virgl_fence_reference;
861    //screen->base.fence_signalled = virgl_fence_signalled;
862    screen->base.fence_finish = virgl_fence_finish;
863    screen->base.fence_get_fd = virgl_fence_get_fd;
864 
865    virgl_init_screen_resource_functions(&screen->base);
866 
867    vws->get_caps(vws, &screen->caps);
868    fixup_formats(&screen->caps.caps,
869                  &screen->caps.caps.v2.supported_readback_formats);
870    fixup_formats(&screen->caps.caps, &screen->caps.caps.v2.scanout);
871 
872    screen->refcnt = 1;
873 
874    slab_create_parent(&screen->transfer_pool, sizeof(struct virgl_transfer), 16);
875 
876    return &screen->base;
877 }
878