1 /*
2  * Copyright © 2015-2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/gen_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31 
32 #define COMMON_OPTIONS                                                        \
33    .lower_sub = true,                                                         \
34    .lower_fdiv = true,                                                        \
35    .lower_scmp = true,                                                        \
36    .lower_flrp16 = true,                                                      \
37    .lower_fmod = true,                                                        \
38    .lower_bitfield_extract = true,                                            \
39    .lower_bitfield_insert = true,                                             \
40    .lower_uadd_carry = true,                                                  \
41    .lower_usub_borrow = true,                                                 \
42    .lower_fdiv = true,                                                        \
43    .lower_flrp64 = true,                                                      \
44    .lower_isign = true,                                                       \
45    .lower_ldexp = true,                                                       \
46    .lower_device_index_to_zero = true,                                        \
47    .vectorize_io = true,                                                      \
48    .use_interpolated_input_intrinsics = true,                                 \
49    .vertex_id_zero_based = true,                                              \
50    .lower_base_vertex = true,                                                 \
51    .use_scoped_barrier = true,                                                \
52    .support_8bit_alu = true,                                                  \
53    .support_16bit_alu = true
54 
55 #define COMMON_SCALAR_OPTIONS                                                 \
56    .lower_to_scalar = true,                                                   \
57    .lower_pack_half_2x16 = true,                                              \
58    .lower_pack_snorm_2x16 = true,                                             \
59    .lower_pack_snorm_4x8 = true,                                              \
60    .lower_pack_unorm_2x16 = true,                                             \
61    .lower_pack_unorm_4x8 = true,                                              \
62    .lower_unpack_half_2x16 = true,                                            \
63    .lower_unpack_snorm_2x16 = true,                                           \
64    .lower_unpack_snorm_4x8 = true,                                            \
65    .lower_unpack_unorm_2x16 = true,                                           \
66    .lower_unpack_unorm_4x8 = true,                                            \
67    .lower_usub_sat64 = true,                                                  \
68    .lower_hadd64 = true,                                                      \
69    .lower_bfe_with_two_constants = true,                                      \
70    .max_unroll_iterations = 32
71 
72 static const struct nir_shader_compiler_options scalar_nir_options = {
73    COMMON_OPTIONS,
74    COMMON_SCALAR_OPTIONS,
75 };
76 
77 static const struct nir_shader_compiler_options vector_nir_options = {
78    COMMON_OPTIONS,
79 
80    /* In the vec4 backend, our dpN instruction replicates its result to all the
81     * components of a vec4.  We would like NIR to give us replicated fdot
82     * instructions because it can optimize better for us.
83     */
84    .fdot_replicates = true,
85 
86    .lower_pack_snorm_2x16 = true,
87    .lower_pack_unorm_2x16 = true,
88    .lower_unpack_snorm_2x16 = true,
89    .lower_unpack_unorm_2x16 = true,
90    .lower_extract_byte = true,
91    .lower_extract_word = true,
92    .intel_vec4 = true,
93    .max_unroll_iterations = 32,
94 };
95 
96 struct brw_compiler *
brw_compiler_create(void * mem_ctx,const struct gen_device_info * devinfo)97 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
98 {
99    struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
100 
101    compiler->devinfo = devinfo;
102 
103    brw_fs_alloc_reg_sets(compiler);
104    brw_vec4_alloc_reg_set(compiler);
105    brw_init_compaction_tables(devinfo);
106 
107    compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
108 
109    compiler->use_tcs_8_patch =
110       devinfo->gen >= 12 ||
111       (devinfo->gen >= 9 && (INTEL_DEBUG & DEBUG_TCS_EIGHT_PATCH));
112 
113    if (devinfo->gen >= 10) {
114       /* We don't support vec4 mode on Cannonlake. */
115       for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
116          compiler->scalar_stage[i] = true;
117    } else {
118       compiler->scalar_stage[MESA_SHADER_VERTEX] =
119          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
120       compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
121          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
122       compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
123          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
124       compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
125          devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
126       compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
127       compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
128    }
129 
130    nir_lower_int64_options int64_options =
131       nir_lower_imul64 |
132       nir_lower_isign64 |
133       nir_lower_divmod64 |
134       nir_lower_imul_high64;
135    nir_lower_doubles_options fp64_options =
136       nir_lower_drcp |
137       nir_lower_dsqrt |
138       nir_lower_drsq |
139       nir_lower_dtrunc |
140       nir_lower_dfloor |
141       nir_lower_dceil |
142       nir_lower_dfract |
143       nir_lower_dround_even |
144       nir_lower_dmod |
145       nir_lower_dsub |
146       nir_lower_ddiv;
147 
148    if (!devinfo->has_64bit_float || (INTEL_DEBUG & DEBUG_SOFT64)) {
149       int64_options |= (nir_lower_int64_options)~0;
150       fp64_options |= nir_lower_fp64_full_software;
151    }
152 
153    /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
154     * destination type can be Quadword and source type Doubleword for Gen8 and
155     * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
156     */
157    if (devinfo->gen < 8 || devinfo->gen > 9)
158       int64_options |= nir_lower_imul_2x32_64;
159 
160    /* We want the GLSL compiler to emit code that uses condition codes */
161    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
162       compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
163       compiler->glsl_compiler_options[i].MaxIfDepth =
164          devinfo->gen < 6 ? 16 : UINT_MAX;
165 
166       compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
167       compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
168 
169       bool is_scalar = compiler->scalar_stage[i];
170 
171       compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
172       compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
173       compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
174 
175       struct nir_shader_compiler_options *nir_options =
176          rzalloc(compiler, struct nir_shader_compiler_options);
177       if (is_scalar) {
178          *nir_options = scalar_nir_options;
179       } else {
180          *nir_options = vector_nir_options;
181       }
182 
183       /* Prior to Gen6, there are no three source operations, and Gen11 loses
184        * LRP.
185        */
186       nir_options->lower_ffma = devinfo->gen < 6;
187       nir_options->lower_flrp32 = devinfo->gen < 6 || devinfo->gen >= 11;
188       nir_options->lower_fpow = devinfo->gen >= 12;
189 
190       nir_options->lower_rotate = devinfo->gen < 11;
191       nir_options->lower_bitfield_reverse = devinfo->gen < 7;
192 
193       nir_options->lower_int64_options = int64_options;
194       nir_options->lower_doubles_options = fp64_options;
195 
196       nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
197 
198       compiler->glsl_compiler_options[i].NirOptions = nir_options;
199 
200       compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
201    }
202 
203    compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
204    compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
205    compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
206 
207    if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
208       compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
209 
210    return compiler;
211 }
212 
213 static void
insert_u64_bit(uint64_t * val,bool add)214 insert_u64_bit(uint64_t *val, bool add)
215 {
216    *val = (*val << 1) | !!add;
217 }
218 
219 uint64_t
brw_get_compiler_config_value(const struct brw_compiler * compiler)220 brw_get_compiler_config_value(const struct brw_compiler *compiler)
221 {
222    uint64_t config = 0;
223    insert_u64_bit(&config, compiler->precise_trig);
224    if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
225       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
226       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
227       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
228       insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
229    }
230    uint64_t debug_bits = INTEL_DEBUG;
231    uint64_t mask = DEBUG_DISK_CACHE_MASK;
232    while (mask != 0) {
233       const uint64_t bit = 1ULL << (ffsll(mask) - 1);
234       insert_u64_bit(&config, (debug_bits & bit) != 0);
235       mask &= ~bit;
236    }
237    return config;
238 }
239 
240 unsigned
brw_prog_data_size(gl_shader_stage stage)241 brw_prog_data_size(gl_shader_stage stage)
242 {
243    STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
244    STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
245    STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
246    STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
247    STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
248    STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
249    static const size_t stage_sizes[] = {
250       sizeof(struct brw_vs_prog_data),
251       sizeof(struct brw_tcs_prog_data),
252       sizeof(struct brw_tes_prog_data),
253       sizeof(struct brw_gs_prog_data),
254       sizeof(struct brw_wm_prog_data),
255       sizeof(struct brw_cs_prog_data),
256    };
257    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
258    return stage_sizes[stage];
259 }
260 
261 unsigned
brw_prog_key_size(gl_shader_stage stage)262 brw_prog_key_size(gl_shader_stage stage)
263 {
264    static const size_t stage_sizes[] = {
265       sizeof(struct brw_vs_prog_key),
266       sizeof(struct brw_tcs_prog_key),
267       sizeof(struct brw_tes_prog_key),
268       sizeof(struct brw_gs_prog_key),
269       sizeof(struct brw_wm_prog_key),
270       sizeof(struct brw_cs_prog_key),
271    };
272    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
273    return stage_sizes[stage];
274 }
275