1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Author:
30  *    Keith Whitwell <keithw@vmware.com>
31  */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "util/u_upload_mgr.h"
41 #include "tgsi/tgsi_exec.h"
42 #include "sp_buffer.h"
43 #include "sp_clear.h"
44 #include "sp_context.h"
45 #include "sp_flush.h"
46 #include "sp_prim_vbuf.h"
47 #include "sp_state.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
52 #include "sp_query.h"
53 #include "sp_screen.h"
54 #include "sp_tex_sample.h"
55 #include "sp_image.h"
56 
57 static void
softpipe_destroy(struct pipe_context * pipe)58 softpipe_destroy( struct pipe_context *pipe )
59 {
60    struct softpipe_context *softpipe = softpipe_context( pipe );
61    uint i, sh;
62 
63 #if DO_PSTIPPLE_IN_HELPER_MODULE
64    if (softpipe->pstipple.sampler)
65       pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
66 
67    pipe_resource_reference(&softpipe->pstipple.texture, NULL);
68    pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
69 #endif
70 
71    if (softpipe->blitter) {
72       util_blitter_destroy(softpipe->blitter);
73    }
74 
75    if (softpipe->draw)
76       draw_destroy( softpipe->draw );
77 
78    if (softpipe->quad.shade)
79       softpipe->quad.shade->destroy( softpipe->quad.shade );
80 
81    if (softpipe->quad.depth_test)
82       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
83 
84    if (softpipe->quad.blend)
85       softpipe->quad.blend->destroy( softpipe->quad.blend );
86 
87    if (softpipe->quad.pstipple)
88       softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
89 
90    if (softpipe->pipe.stream_uploader)
91       u_upload_destroy(softpipe->pipe.stream_uploader);
92 
93    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
94       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
95       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
96    }
97 
98    sp_destroy_tile_cache(softpipe->zsbuf_cache);
99    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
100 
101    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
102       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
103          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
104          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
105       }
106    }
107 
108    for (sh = 0; sh < ARRAY_SIZE(softpipe->constants); sh++) {
109       for (i = 0; i < ARRAY_SIZE(softpipe->constants[0]); i++) {
110          if (softpipe->constants[sh][i]) {
111             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
112          }
113       }
114    }
115 
116    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
117       pipe_vertex_buffer_unreference(&softpipe->vertex_buffer[i]);
118    }
119 
120    tgsi_exec_machine_destroy(softpipe->fs_machine);
121 
122    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
123       FREE(softpipe->tgsi.sampler[i]);
124       FREE(softpipe->tgsi.image[i]);
125       FREE(softpipe->tgsi.buffer[i]);
126    }
127 
128    FREE( softpipe );
129 }
130 
131 
132 /**
133  * if (the texture is being used as a framebuffer surface)
134  *    return SP_REFERENCED_FOR_WRITE
135  * else if (the texture is a bound texture source)
136  *    return SP_REFERENCED_FOR_READ
137  * else
138  *    return SP_UNREFERENCED
139  */
140 unsigned int
softpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,int layer)141 softpipe_is_resource_referenced( struct pipe_context *pipe,
142                                  struct pipe_resource *texture,
143                                  unsigned level, int layer)
144 {
145    struct softpipe_context *softpipe = softpipe_context( pipe );
146    unsigned i, sh;
147 
148    if (texture->target == PIPE_BUFFER)
149       return SP_UNREFERENCED;
150 
151    /* check if any of the bound drawing surfaces are this texture */
152    if (softpipe->dirty_render_cache) {
153       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
154          if (softpipe->framebuffer.cbufs[i] &&
155              softpipe->framebuffer.cbufs[i]->texture == texture) {
156             return SP_REFERENCED_FOR_WRITE;
157          }
158       }
159       if (softpipe->framebuffer.zsbuf &&
160           softpipe->framebuffer.zsbuf->texture == texture) {
161          return SP_REFERENCED_FOR_WRITE;
162       }
163    }
164 
165    /* check if any of the tex_cache textures are this texture */
166    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
167       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
168          if (softpipe->tex_cache[sh][i] &&
169              softpipe->tex_cache[sh][i]->texture == texture)
170             return SP_REFERENCED_FOR_READ;
171       }
172    }
173 
174    return SP_UNREFERENCED;
175 }
176 
177 
178 
179 
180 static void
softpipe_render_condition(struct pipe_context * pipe,struct pipe_query * query,bool condition,enum pipe_render_cond_flag mode)181 softpipe_render_condition(struct pipe_context *pipe,
182                           struct pipe_query *query,
183                           bool condition,
184                           enum pipe_render_cond_flag mode)
185 {
186    struct softpipe_context *softpipe = softpipe_context( pipe );
187 
188    softpipe->render_cond_query = query;
189    softpipe->render_cond_mode = mode;
190    softpipe->render_cond_cond = condition;
191 }
192 
193 
194 static void
softpipe_set_debug_callback(struct pipe_context * pipe,const struct pipe_debug_callback * cb)195 softpipe_set_debug_callback(struct pipe_context *pipe,
196                             const struct pipe_debug_callback *cb)
197 {
198    struct softpipe_context *softpipe = softpipe_context(pipe);
199 
200    if (cb)
201       softpipe->debug = *cb;
202    else
203       memset(&softpipe->debug, 0, sizeof(softpipe->debug));
204 }
205 
206 
207 struct pipe_context *
softpipe_create_context(struct pipe_screen * screen,void * priv,unsigned flags)208 softpipe_create_context(struct pipe_screen *screen,
209 			void *priv, unsigned flags)
210 {
211    struct softpipe_screen *sp_screen = softpipe_screen(screen);
212    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
213    uint i, sh;
214 
215    util_init_math();
216 
217    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
218       softpipe->tgsi.sampler[i] = sp_create_tgsi_sampler();
219    }
220 
221    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
222       softpipe->tgsi.image[i] = sp_create_tgsi_image();
223    }
224 
225    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
226       softpipe->tgsi.buffer[i] = sp_create_tgsi_buffer();
227    }
228 
229    softpipe->pipe.screen = screen;
230    softpipe->pipe.destroy = softpipe_destroy;
231    softpipe->pipe.priv = priv;
232 
233    /* state setters */
234    softpipe_init_blend_funcs(&softpipe->pipe);
235    softpipe_init_clip_funcs(&softpipe->pipe);
236    softpipe_init_query_funcs( softpipe );
237    softpipe_init_rasterizer_funcs(&softpipe->pipe);
238    softpipe_init_sampler_funcs(&softpipe->pipe);
239    softpipe_init_shader_funcs(&softpipe->pipe);
240    softpipe_init_streamout_funcs(&softpipe->pipe);
241    softpipe_init_texture_funcs( &softpipe->pipe );
242    softpipe_init_vertex_funcs(&softpipe->pipe);
243    softpipe_init_image_funcs(&softpipe->pipe);
244 
245    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
246    softpipe->pipe.set_debug_callback = softpipe_set_debug_callback;
247 
248    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
249 
250    softpipe->pipe.launch_grid = softpipe_launch_grid;
251 
252    softpipe->pipe.clear = softpipe_clear;
253    softpipe->pipe.flush = softpipe_flush_wrapped;
254    softpipe->pipe.texture_barrier = softpipe_texture_barrier;
255    softpipe->pipe.memory_barrier = softpipe_memory_barrier;
256    softpipe->pipe.render_condition = softpipe_render_condition;
257 
258    /*
259     * Alloc caches for accessing drawing surfaces and textures.
260     * Must be before quad stage setup!
261     */
262    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
263       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
264    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
265 
266    /* Allocate texture caches */
267    for (sh = 0; sh < ARRAY_SIZE(softpipe->tex_cache); sh++) {
268       for (i = 0; i < ARRAY_SIZE(softpipe->tex_cache[0]); i++) {
269          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
270          if (!softpipe->tex_cache[sh][i])
271             goto fail;
272       }
273    }
274 
275    softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
276 
277    /* setup quad rendering stages */
278    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
279    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
280    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
281    softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
282 
283    softpipe->pipe.stream_uploader = u_upload_create_default(&softpipe->pipe);
284    if (!softpipe->pipe.stream_uploader)
285       goto fail;
286    softpipe->pipe.const_uploader = softpipe->pipe.stream_uploader;
287 
288    /*
289     * Create drawing context and plug our rendering stage into it.
290     */
291    if (sp_screen->use_llvm)
292       softpipe->draw = draw_create(&softpipe->pipe);
293    else
294       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
295    if (!softpipe->draw)
296       goto fail;
297 
298    draw_texture_sampler(softpipe->draw,
299                         PIPE_SHADER_VERTEX,
300                         (struct tgsi_sampler *)
301                            softpipe->tgsi.sampler[PIPE_SHADER_VERTEX]);
302 
303    draw_texture_sampler(softpipe->draw,
304                         PIPE_SHADER_GEOMETRY,
305                         (struct tgsi_sampler *)
306                            softpipe->tgsi.sampler[PIPE_SHADER_GEOMETRY]);
307 
308    draw_image(softpipe->draw,
309               PIPE_SHADER_VERTEX,
310               (struct tgsi_image *)
311               softpipe->tgsi.image[PIPE_SHADER_VERTEX]);
312 
313    draw_image(softpipe->draw,
314               PIPE_SHADER_GEOMETRY,
315               (struct tgsi_image *)
316               softpipe->tgsi.image[PIPE_SHADER_GEOMETRY]);
317 
318    draw_buffer(softpipe->draw,
319               PIPE_SHADER_VERTEX,
320               (struct tgsi_buffer *)
321               softpipe->tgsi.buffer[PIPE_SHADER_VERTEX]);
322 
323    draw_buffer(softpipe->draw,
324               PIPE_SHADER_GEOMETRY,
325               (struct tgsi_buffer *)
326               softpipe->tgsi.buffer[PIPE_SHADER_GEOMETRY]);
327 
328    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
329    if (!softpipe->vbuf_backend)
330       goto fail;
331 
332    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
333    if (!softpipe->vbuf)
334       goto fail;
335 
336    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
337    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
338 
339    softpipe->blitter = util_blitter_create(&softpipe->pipe);
340    if (!softpipe->blitter) {
341       goto fail;
342    }
343 
344    /* must be done before installing Draw stages */
345    util_blitter_cache_all_shaders(softpipe->blitter);
346 
347    /* plug in AA line/point stages */
348    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
349    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
350 
351    /* Do polygon stipple w/ texture map + frag prog? */
352 #if DO_PSTIPPLE_IN_DRAW_MODULE
353    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
354 #endif
355 
356    draw_wide_point_sprites(softpipe->draw, TRUE);
357 
358    sp_init_surface_functions(softpipe);
359 
360 #if DO_PSTIPPLE_IN_HELPER_MODULE
361    /* create the polygon stipple sampler */
362    softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
363 #endif
364 
365    return &softpipe->pipe;
366 
367  fail:
368    softpipe_destroy(&softpipe->pipe);
369    return NULL;
370 }
371