1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * Copyright 2009 Intel Corporation.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/condrender.h"
32 #include "swrast/swrast.h"
33 #include "drivers/common/meta.h"
34 
35 #include "intel_context.h"
36 #include "intel_blit.h"
37 #include "intel_clear.h"
38 #include "intel_fbo.h"
39 #include "intel_regions.h"
40 
41 #define FILE_DEBUG_FLAG DEBUG_BLIT
42 
43 static const char *buffer_names[] = {
44    [BUFFER_FRONT_LEFT] = "front",
45    [BUFFER_BACK_LEFT] = "back",
46    [BUFFER_FRONT_RIGHT] = "front right",
47    [BUFFER_BACK_RIGHT] = "back right",
48    [BUFFER_DEPTH] = "depth",
49    [BUFFER_STENCIL] = "stencil",
50    [BUFFER_ACCUM] = "accum",
51    [BUFFER_COLOR0] = "color0",
52    [BUFFER_COLOR1] = "color1",
53    [BUFFER_COLOR2] = "color2",
54    [BUFFER_COLOR3] = "color3",
55    [BUFFER_COLOR4] = "color4",
56    [BUFFER_COLOR5] = "color5",
57    [BUFFER_COLOR6] = "color6",
58    [BUFFER_COLOR7] = "color7",
59 };
60 
61 static void
debug_mask(const char * name,GLbitfield mask)62 debug_mask(const char *name, GLbitfield mask)
63 {
64    GLuint i;
65 
66    if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) {
67       DBG("%s clear:", name);
68       for (i = 0; i < BUFFER_COUNT; i++) {
69 	 if (mask & (1 << i))
70 	    DBG(" %s", buffer_names[i]);
71       }
72       DBG("\n");
73    }
74 }
75 
76 /**
77  * Called by ctx->Driver.Clear.
78  */
79 static void
intelClear(struct gl_context * ctx,GLbitfield mask)80 intelClear(struct gl_context *ctx, GLbitfield mask)
81 {
82    struct intel_context *intel = intel_context(ctx);
83    GLbitfield tri_mask = 0;
84    GLbitfield blit_mask = 0;
85    GLbitfield swrast_mask = 0;
86    struct gl_framebuffer *fb = ctx->DrawBuffer;
87    struct intel_renderbuffer *irb;
88    int i;
89 
90    if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
91       intel->front_buffer_dirty = true;
92    }
93 
94    if (0)
95       fprintf(stderr, "%s\n", __func__);
96 
97    /* Get SW clears out of the way: Anything without an intel_renderbuffer */
98    for (i = 0; i < BUFFER_COUNT; i++) {
99       if (!(mask & (1 << i)))
100 	 continue;
101 
102       irb = intel_get_renderbuffer(fb, i);
103       if (unlikely(!irb)) {
104 	 swrast_mask |= (1 << i);
105 	 mask &= ~(1 << i);
106       }
107    }
108    if (unlikely(swrast_mask)) {
109       debug_mask("swrast", swrast_mask);
110       _swrast_Clear(ctx, swrast_mask);
111    }
112 
113    /* HW color buffers (front, back, aux, generic FBO, etc) */
114    if (GET_COLORMASK(ctx->Color.ColorMask, 0) == 0xf) {
115       /* clear all R,G,B,A */
116       blit_mask |= (mask & BUFFER_BITS_COLOR);
117    }
118    else {
119       /* glColorMask in effect */
120       tri_mask |= (mask & BUFFER_BITS_COLOR);
121    }
122 
123    /* Make sure we have up to date buffers before we start looking at
124     * the tiling bits to determine how to clear. */
125    intel_prepare_render(intel);
126 
127    /* HW stencil */
128    if (mask & BUFFER_BIT_STENCIL) {
129       const struct intel_region *stencilRegion
130          = intel_get_rb_region(fb, BUFFER_STENCIL);
131       if (stencilRegion) {
132          /* have hw stencil */
133          if (stencilRegion->tiling == I915_TILING_Y ||
134 	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
135 	    /* We have to use the 3D engine if we're clearing a partial mask
136 	     * of the stencil buffer, or if we're on a 965 which has a tiled
137 	     * depth/stencil buffer in a layout we can't blit to.
138 	     */
139             tri_mask |= BUFFER_BIT_STENCIL;
140          }
141          else {
142             /* clearing all stencil bits, use blitting */
143             blit_mask |= BUFFER_BIT_STENCIL;
144          }
145       }
146    }
147 
148    /* HW depth */
149    if (mask & BUFFER_BIT_DEPTH) {
150       const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
151 
152       /* clear depth with whatever method is used for stencil (see above) */
153       if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
154          tri_mask |= BUFFER_BIT_DEPTH;
155       else
156          blit_mask |= BUFFER_BIT_DEPTH;
157    }
158 
159    /* If we're doing a tri pass for depth/stencil, include a likely color
160     * buffer with it.
161     */
162    if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
163       int color_bit = ffs(mask & BUFFER_BITS_COLOR);
164       if (color_bit != 0) {
165 	 tri_mask |= blit_mask & (1 << (color_bit - 1));
166 	 blit_mask &= ~(1 << (color_bit - 1));
167       }
168    }
169 
170    /* Anything left, just use tris */
171    tri_mask |= mask & ~blit_mask;
172 
173    if (blit_mask) {
174       debug_mask("blit", blit_mask);
175       tri_mask |= intelClearWithBlit(ctx, blit_mask);
176    }
177 
178    if (tri_mask) {
179       debug_mask("tri", tri_mask);
180       if (!ctx->Extensions.ARB_fragment_shader)
181 	 _mesa_meta_Clear(&intel->ctx, tri_mask);
182       else
183 	 _mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
184    }
185 }
186 
187 
188 void
intelInitClearFuncs(struct dd_function_table * functions)189 intelInitClearFuncs(struct dd_function_table *functions)
190 {
191    functions->Clear = intelClear;
192 }
193