1 /*
2 * Copyright © 2019 Raspberry Pi
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "v3dv_private.h"
25
26 static uint32_t
num_subpass_attachments(const VkSubpassDescription * desc)27 num_subpass_attachments(const VkSubpassDescription *desc)
28 {
29 return desc->inputAttachmentCount +
30 desc->colorAttachmentCount +
31 (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
32 (desc->pDepthStencilAttachment != NULL);
33 }
34
35 static void
set_use_tlb_resolve(struct v3dv_device * device,struct v3dv_render_pass_attachment * att)36 set_use_tlb_resolve(struct v3dv_device *device,
37 struct v3dv_render_pass_attachment *att)
38 {
39 const struct v3dv_format *format = v3dv_X(device, get_format)(att->desc.format);
40 att->use_tlb_resolve = v3dv_X(device, format_supports_tlb_resolve)(format);
41 }
42
43 static void
pass_find_subpass_range_for_attachments(struct v3dv_device * device,struct v3dv_render_pass * pass)44 pass_find_subpass_range_for_attachments(struct v3dv_device *device,
45 struct v3dv_render_pass *pass)
46 {
47 for (uint32_t i = 0; i < pass->attachment_count; i++) {
48 pass->attachments[i].first_subpass = pass->subpass_count - 1;
49 pass->attachments[i].last_subpass = 0;
50 if (pass->multiview_enabled) {
51 for (uint32_t j = 0; j < MAX_MULTIVIEW_VIEW_COUNT; j++) {
52 pass->attachments[i].views[j].first_subpass = pass->subpass_count - 1;
53 pass->attachments[i].views[j].last_subpass = 0;
54 }
55 }
56 }
57
58 for (uint32_t i = 0; i < pass->subpass_count; i++) {
59 const struct v3dv_subpass *subpass = &pass->subpasses[i];
60
61 for (uint32_t j = 0; j < subpass->color_count; j++) {
62 uint32_t attachment_idx = subpass->color_attachments[j].attachment;
63 if (attachment_idx == VK_ATTACHMENT_UNUSED)
64 continue;
65
66 struct v3dv_render_pass_attachment *att =
67 &pass->attachments[attachment_idx];
68
69 if (i < att->first_subpass)
70 att->first_subpass = i;
71 if (i > att->last_subpass)
72 att->last_subpass = i;
73
74 uint32_t view_mask = subpass->view_mask;
75 while (view_mask) {
76 uint32_t view_index = u_bit_scan(&view_mask);
77 if (i < att->views[view_index].first_subpass)
78 att->views[view_index].first_subpass = i;
79 if (i > att->views[view_index].last_subpass)
80 att->views[view_index].last_subpass = i;
81 }
82
83 if (subpass->resolve_attachments &&
84 subpass->resolve_attachments[j].attachment != VK_ATTACHMENT_UNUSED) {
85 set_use_tlb_resolve(device, att);
86 }
87 }
88
89 uint32_t ds_attachment_idx = subpass->ds_attachment.attachment;
90 if (ds_attachment_idx != VK_ATTACHMENT_UNUSED) {
91 if (i < pass->attachments[ds_attachment_idx].first_subpass)
92 pass->attachments[ds_attachment_idx].first_subpass = i;
93 if (i > pass->attachments[ds_attachment_idx].last_subpass)
94 pass->attachments[ds_attachment_idx].last_subpass = i;
95 }
96
97 for (uint32_t j = 0; j < subpass->input_count; j++) {
98 uint32_t input_attachment_idx = subpass->input_attachments[j].attachment;
99 if (input_attachment_idx == VK_ATTACHMENT_UNUSED)
100 continue;
101 if (i < pass->attachments[input_attachment_idx].first_subpass)
102 pass->attachments[input_attachment_idx].first_subpass = i;
103 if (i > pass->attachments[input_attachment_idx].last_subpass)
104 pass->attachments[input_attachment_idx].last_subpass = i;
105 }
106
107 if (subpass->resolve_attachments) {
108 for (uint32_t j = 0; j < subpass->color_count; j++) {
109 uint32_t attachment_idx = subpass->resolve_attachments[j].attachment;
110 if (attachment_idx == VK_ATTACHMENT_UNUSED)
111 continue;
112 if (i < pass->attachments[attachment_idx].first_subpass)
113 pass->attachments[attachment_idx].first_subpass = i;
114 if (i > pass->attachments[attachment_idx].last_subpass)
115 pass->attachments[attachment_idx].last_subpass = i;
116 }
117 }
118 }
119 }
120
121
122 VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateRenderPass(VkDevice _device,const VkRenderPassCreateInfo * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkRenderPass * pRenderPass)123 v3dv_CreateRenderPass(VkDevice _device,
124 const VkRenderPassCreateInfo *pCreateInfo,
125 const VkAllocationCallbacks *pAllocator,
126 VkRenderPass *pRenderPass)
127 {
128 V3DV_FROM_HANDLE(v3dv_device, device, _device);
129 struct v3dv_render_pass *pass;
130
131 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO);
132
133 const VkRenderPassMultiviewCreateInfo *multiview_info =
134 vk_find_struct_const(pCreateInfo->pNext, RENDER_PASS_MULTIVIEW_CREATE_INFO);
135 bool multiview_enabled = multiview_info && multiview_info->subpassCount > 0;
136
137 size_t size = sizeof(*pass);
138 size_t subpasses_offset = size;
139 size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
140 size_t attachments_offset = size;
141 size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
142
143 pass = vk_object_zalloc(&device->vk, pAllocator, size,
144 VK_OBJECT_TYPE_RENDER_PASS);
145 if (pass == NULL)
146 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
147
148 pass->multiview_enabled = multiview_enabled;
149 pass->attachment_count = pCreateInfo->attachmentCount;
150 pass->attachments = (void *) pass + attachments_offset;
151 pass->subpass_count = pCreateInfo->subpassCount;
152 pass->subpasses = (void *) pass + subpasses_offset;
153
154 for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
155 pass->attachments[i].desc = pCreateInfo->pAttachments[i];
156
157 uint32_t subpass_attachment_count = 0;
158 for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
159 const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
160 subpass_attachment_count += num_subpass_attachments(desc);
161 }
162
163 if (subpass_attachment_count) {
164 const size_t subpass_attachment_bytes =
165 subpass_attachment_count * sizeof(struct v3dv_subpass_attachment);
166 pass->subpass_attachments =
167 vk_alloc2(&device->vk.alloc, pAllocator, subpass_attachment_bytes, 8,
168 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
169 if (pass->subpass_attachments == NULL) {
170 vk_object_free(&device->vk, pAllocator, pass);
171 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
172 }
173 } else {
174 pass->subpass_attachments = NULL;
175 }
176
177 struct v3dv_subpass_attachment *p = pass->subpass_attachments;
178 for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
179 const VkSubpassDescription *desc = &pCreateInfo->pSubpasses[i];
180 struct v3dv_subpass *subpass = &pass->subpasses[i];
181
182 subpass->input_count = desc->inputAttachmentCount;
183 subpass->color_count = desc->colorAttachmentCount;
184 if (multiview_enabled)
185 subpass->view_mask = multiview_info->pViewMasks[i];
186
187 if (desc->inputAttachmentCount > 0) {
188 subpass->input_attachments = p;
189 p += desc->inputAttachmentCount;
190
191 for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
192 subpass->input_attachments[j] = (struct v3dv_subpass_attachment) {
193 .attachment = desc->pInputAttachments[j].attachment,
194 .layout = desc->pInputAttachments[j].layout,
195 };
196 }
197 }
198
199 if (desc->colorAttachmentCount > 0) {
200 subpass->color_attachments = p;
201 p += desc->colorAttachmentCount;
202
203 for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
204 subpass->color_attachments[j] = (struct v3dv_subpass_attachment) {
205 .attachment = desc->pColorAttachments[j].attachment,
206 .layout = desc->pColorAttachments[j].layout,
207 };
208 }
209 }
210
211 if (desc->pResolveAttachments) {
212 subpass->resolve_attachments = p;
213 p += desc->colorAttachmentCount;
214
215 for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
216 subpass->resolve_attachments[j] = (struct v3dv_subpass_attachment) {
217 .attachment = desc->pResolveAttachments[j].attachment,
218 .layout = desc->pResolveAttachments[j].layout,
219 };
220 }
221 }
222
223 if (desc->pDepthStencilAttachment) {
224 subpass->ds_attachment = (struct v3dv_subpass_attachment) {
225 .attachment = desc->pDepthStencilAttachment->attachment,
226 .layout = desc->pDepthStencilAttachment->layout,
227 };
228
229 /* GFXH-1461: if depth is cleared but stencil is loaded (or viceversa),
230 * the clear might get lost. If a subpass has this then we can't emit
231 * the clear using the TLB and we have to do it as a draw call.
232 *
233 * FIXME: separate stencil.
234 */
235 if (subpass->ds_attachment.attachment != VK_ATTACHMENT_UNUSED) {
236 struct v3dv_render_pass_attachment *att =
237 &pass->attachments[subpass->ds_attachment.attachment];
238 if (att->desc.format == VK_FORMAT_D24_UNORM_S8_UINT) {
239 if (att->desc.loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR &&
240 att->desc.stencilLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD) {
241 subpass->do_depth_clear_with_draw = true;
242 } else if (att->desc.loadOp == VK_ATTACHMENT_LOAD_OP_LOAD &&
243 att->desc.stencilLoadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
244 subpass->do_stencil_clear_with_draw = true;
245 }
246 }
247 }
248 } else {
249 subpass->ds_attachment.attachment = VK_ATTACHMENT_UNUSED;
250 }
251 }
252
253 pass_find_subpass_range_for_attachments(device, pass);
254
255 /* FIXME: handle subpass dependencies */
256
257 *pRenderPass = v3dv_render_pass_to_handle(pass);
258
259 return VK_SUCCESS;
260 }
261
262 VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyRenderPass(VkDevice _device,VkRenderPass _pass,const VkAllocationCallbacks * pAllocator)263 v3dv_DestroyRenderPass(VkDevice _device,
264 VkRenderPass _pass,
265 const VkAllocationCallbacks *pAllocator)
266 {
267 V3DV_FROM_HANDLE(v3dv_device, device, _device);
268 V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass);
269
270 if (!_pass)
271 return;
272
273 vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments);
274 vk_object_free(&device->vk, pAllocator, pass);
275 }
276
277 static void
subpass_get_granularity(struct v3dv_device * device,struct v3dv_render_pass * pass,uint32_t subpass_idx,VkExtent2D * granularity)278 subpass_get_granularity(struct v3dv_device *device,
279 struct v3dv_render_pass *pass,
280 uint32_t subpass_idx,
281 VkExtent2D *granularity)
282 {
283 static const uint8_t tile_sizes[] = {
284 64, 64,
285 64, 32,
286 32, 32,
287 32, 16,
288 16, 16,
289 16, 8,
290 8, 8
291 };
292
293 /* Our tile size depends on the number of color attachments and the maximum
294 * bpp across them.
295 */
296 assert(subpass_idx < pass->subpass_count);
297 struct v3dv_subpass *subpass = &pass->subpasses[subpass_idx];
298 const uint32_t color_attachment_count = subpass->color_count;
299
300 uint32_t max_internal_bpp = 0;
301 for (uint32_t i = 0; i < color_attachment_count; i++) {
302 uint32_t attachment_idx = subpass->color_attachments[i].attachment;
303 if (attachment_idx == VK_ATTACHMENT_UNUSED)
304 continue;
305 const VkAttachmentDescription *desc =
306 &pass->attachments[attachment_idx].desc;
307 const struct v3dv_format *format = v3dv_X(device, get_format)(desc->format);
308 uint32_t internal_type, internal_bpp;
309 v3dv_X(device, get_internal_type_bpp_for_output_format)
310 (format->rt_type, &internal_type, &internal_bpp);
311
312 max_internal_bpp = MAX2(max_internal_bpp, internal_bpp);
313 }
314
315 uint32_t idx = 0;
316 if (color_attachment_count > 2)
317 idx += 2;
318 else if (color_attachment_count > 1)
319 idx += 1;
320
321 idx += max_internal_bpp;
322
323 assert(idx < ARRAY_SIZE(tile_sizes));
324 *granularity = (VkExtent2D) {
325 .width = tile_sizes[idx * 2],
326 .height = tile_sizes[idx * 2 + 1]
327 };
328 }
329
330 VKAPI_ATTR void VKAPI_CALL
v3dv_GetRenderAreaGranularity(VkDevice _device,VkRenderPass renderPass,VkExtent2D * pGranularity)331 v3dv_GetRenderAreaGranularity(VkDevice _device,
332 VkRenderPass renderPass,
333 VkExtent2D *pGranularity)
334 {
335 V3DV_FROM_HANDLE(v3dv_render_pass, pass, renderPass);
336 V3DV_FROM_HANDLE(v3dv_device, device, _device);
337
338 *pGranularity = (VkExtent2D) {
339 .width = 64,
340 .height = 64,
341 };
342
343 for (uint32_t i = 0; i < pass->subpass_count; i++) {
344 VkExtent2D sg;
345 subpass_get_granularity(device, pass, i, &sg);
346 pGranularity->width = MIN2(pGranularity->width, sg.width);
347 pGranularity->height = MIN2(pGranularity->height, sg.height);
348 }
349 }
350
351 /* Checks whether the render area rectangle covers a region that is aligned to
352 * tile boundaries. This means that we are writing to all pixels covered by
353 * all tiles in that area (except for pixels on edge tiles that are outside
354 * the framebuffer dimensions).
355 *
356 * When our framebuffer is aligned to tile boundaries we know we are writing
357 * valid data to all all pixels in each tile and we can apply certain
358 * optimizations, like avoiding tile loads, since we know that none of the
359 * original pixel values in each tile for that area need to be preserved.
360 * We also use this to decide if we can use TLB clears, as these clear whole
361 * tiles so we can't use them if the render area is not aligned.
362 *
363 * Note that when an image is created it will possibly include padding blocks
364 * depending on its tiling layout. When the framebuffer dimensions are not
365 * aligned to tile boundaries then edge tiles are only partially covered by the
366 * framebuffer pixels, but tile stores still seem to store full tiles
367 * writing to the padded sections. This is important when the framebuffer
368 * is aliasing a smaller section of a larger image, as in that case the edge
369 * tiles of the framebuffer would overwrite valid pixels in the larger image.
370 * In that case, we can't flag the area as being aligned.
371 */
372 bool
v3dv_subpass_area_is_tile_aligned(struct v3dv_device * device,const VkRect2D * area,struct v3dv_framebuffer * fb,struct v3dv_render_pass * pass,uint32_t subpass_idx)373 v3dv_subpass_area_is_tile_aligned(struct v3dv_device *device,
374 const VkRect2D *area,
375 struct v3dv_framebuffer *fb,
376 struct v3dv_render_pass *pass,
377 uint32_t subpass_idx)
378 {
379 assert(subpass_idx < pass->subpass_count);
380
381 VkExtent2D granularity;
382 subpass_get_granularity(device, pass, subpass_idx, &granularity);
383
384 return area->offset.x % granularity.width == 0 &&
385 area->offset.y % granularity.height == 0 &&
386 (area->extent.width % granularity.width == 0 ||
387 (fb->has_edge_padding &&
388 area->offset.x + area->extent.width >= fb->width)) &&
389 (area->extent.height % granularity.height == 0 ||
390 (fb->has_edge_padding &&
391 area->offset.y + area->extent.height >= fb->height));
392 }
393