1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/simple_list.h"
33 #include "util/format/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37 #include "lp_context.h"
38 #include "lp_state_fs.h"
39 
40 
41 #define RESOURCE_REF_SZ 32
42 
43 /** List of resource references */
44 struct resource_ref {
45    struct pipe_resource *resource[RESOURCE_REF_SZ];
46    int count;
47    struct resource_ref *next;
48 };
49 
50 #define SHADER_REF_SZ 32
51 /** List of shader variant references */
52 struct shader_ref {
53    struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
54    int count;
55    struct shader_ref *next;
56 };
57 
58 
59 /**
60  * Create a new scene object.
61  * \param queue  the queue to put newly rendered/emptied scenes into
62  */
63 struct lp_scene *
lp_scene_create(struct pipe_context * pipe)64 lp_scene_create( struct pipe_context *pipe )
65 {
66    struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
67    if (!scene)
68       return NULL;
69 
70    scene->pipe = pipe;
71    scene->data.head = &scene->data.first;
72 
73    (void) mtx_init(&scene->mutex, mtx_plain);
74 
75 #ifdef DEBUG
76    /* Do some scene limit sanity checks here */
77    {
78       size_t maxBins = TILES_X * TILES_Y;
79       size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
80       size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
81       /* We'll need at least one command block per bin.  Make sure that's
82        * less than the max allowed scene size.
83        */
84       assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
85       /* We'll also need space for at least one other data block */
86       assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
87    }
88 #endif
89 
90    return scene;
91 }
92 
93 
94 /**
95  * Free all data associated with the given scene, and the scene itself.
96  */
97 void
lp_scene_destroy(struct lp_scene * scene)98 lp_scene_destroy(struct lp_scene *scene)
99 {
100    lp_fence_reference(&scene->fence, NULL);
101    mtx_destroy(&scene->mutex);
102    assert(scene->data.head == &scene->data.first);
103    FREE(scene);
104 }
105 
106 
107 /**
108  * Check if the scene's bins are all empty.
109  * For debugging purposes.
110  */
111 boolean
lp_scene_is_empty(struct lp_scene * scene)112 lp_scene_is_empty(struct lp_scene *scene )
113 {
114    unsigned x, y;
115 
116    for (y = 0; y < scene->tiles_y; y++) {
117       for (x = 0; x < scene->tiles_x; x++) {
118          const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
119          if (bin->head) {
120             return FALSE;
121          }
122       }
123    }
124    return TRUE;
125 }
126 
127 
128 /* Returns true if there has ever been a failed allocation attempt in
129  * this scene.  Used in triangle/rectangle emit to avoid having to
130  * check success at each bin.
131  */
132 boolean
lp_scene_is_oom(struct lp_scene * scene)133 lp_scene_is_oom(struct lp_scene *scene)
134 {
135    return scene->alloc_failed;
136 }
137 
138 
139 /* Remove all commands from a bin.  Tries to reuse some of the memory
140  * allocated to the bin, however.
141  */
142 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)143 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
144 {
145    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
146 
147    bin->last_state = NULL;
148    bin->head = bin->tail;
149    if (bin->tail) {
150       bin->tail->next = NULL;
151       bin->tail->count = 0;
152    }
153 }
154 
155 static void
init_scene_texture(struct lp_scene_surface * ssurf,struct pipe_surface * psurf)156 init_scene_texture(struct lp_scene_surface *ssurf, struct pipe_surface *psurf)
157 {
158    if (!psurf) {
159       ssurf->stride = 0;
160       ssurf->layer_stride = 0;
161       ssurf->sample_stride = 0;
162       ssurf->nr_samples = 0;
163       ssurf->map = NULL;
164       return;
165    }
166 
167    if (llvmpipe_resource_is_texture(psurf->texture)) {
168       ssurf->stride = llvmpipe_resource_stride(psurf->texture,
169                                                psurf->u.tex.level);
170       ssurf->layer_stride = llvmpipe_layer_stride(psurf->texture,
171                                                            psurf->u.tex.level);
172       ssurf->sample_stride = llvmpipe_sample_stride(psurf->texture);
173 
174       ssurf->map = llvmpipe_resource_map(psurf->texture,
175                                          psurf->u.tex.level,
176                                          psurf->u.tex.first_layer,
177                                          LP_TEX_USAGE_READ_WRITE);
178       ssurf->format_bytes = util_format_get_blocksize(psurf->format);
179       ssurf->nr_samples = util_res_sample_count(psurf->texture);
180    }
181    else {
182       struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture);
183       unsigned pixstride = util_format_get_blocksize(psurf->format);
184       ssurf->stride = psurf->texture->width0;
185       ssurf->layer_stride = 0;
186       ssurf->sample_stride = 0;
187       ssurf->nr_samples = 1;
188       ssurf->map = lpr->data;
189       ssurf->map += psurf->u.buf.first_element * pixstride;
190       ssurf->format_bytes = util_format_get_blocksize(psurf->format);
191    }
192 }
193 
194 void
lp_scene_begin_rasterization(struct lp_scene * scene)195 lp_scene_begin_rasterization(struct lp_scene *scene)
196 {
197    const struct pipe_framebuffer_state *fb = &scene->fb;
198    int i;
199 
200    //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
201 
202    for (i = 0; i < scene->fb.nr_cbufs; i++) {
203       struct pipe_surface *cbuf = scene->fb.cbufs[i];
204       init_scene_texture(&scene->cbufs[i], cbuf);
205    }
206 
207    if (fb->zsbuf) {
208       struct pipe_surface *zsbuf = scene->fb.zsbuf;
209       init_scene_texture(&scene->zsbuf, zsbuf);
210    }
211 }
212 
213 
214 
215 
216 /**
217  * Free all the temporary data in a scene.
218  */
219 void
lp_scene_end_rasterization(struct lp_scene * scene)220 lp_scene_end_rasterization(struct lp_scene *scene )
221 {
222    int i;
223 
224    /* Unmap color buffers */
225    for (i = 0; i < scene->fb.nr_cbufs; i++) {
226       if (scene->cbufs[i].map) {
227          struct pipe_surface *cbuf = scene->fb.cbufs[i];
228          if (llvmpipe_resource_is_texture(cbuf->texture)) {
229             llvmpipe_resource_unmap(cbuf->texture,
230                                     cbuf->u.tex.level,
231                                     cbuf->u.tex.first_layer);
232          }
233          scene->cbufs[i].map = NULL;
234       }
235    }
236 
237    /* Unmap z/stencil buffer */
238    if (scene->zsbuf.map) {
239       struct pipe_surface *zsbuf = scene->fb.zsbuf;
240       llvmpipe_resource_unmap(zsbuf->texture,
241                               zsbuf->u.tex.level,
242                               zsbuf->u.tex.first_layer);
243       scene->zsbuf.map = NULL;
244    }
245 
246    /* Reset all command lists:
247     */
248    memset(scene->tile, 0, sizeof scene->tile);
249 
250    /* Decrement texture ref counts
251     */
252    {
253       struct resource_ref *ref;
254       int i, j = 0;
255 
256       for (ref = scene->resources; ref; ref = ref->next) {
257          for (i = 0; i < ref->count; i++) {
258             if (LP_DEBUG & DEBUG_SETUP)
259                debug_printf("resource %d: %p %dx%d sz %d\n",
260                             j,
261                             (void *) ref->resource[i],
262                             ref->resource[i]->width0,
263                             ref->resource[i]->height0,
264                             llvmpipe_resource_size(ref->resource[i]));
265             j++;
266             llvmpipe_resource_unmap(ref->resource[i], 0, 0);
267             pipe_resource_reference(&ref->resource[i], NULL);
268          }
269       }
270 
271       if (LP_DEBUG & DEBUG_SETUP)
272          debug_printf("scene %d resources, sz %d\n",
273                       j, scene->resource_reference_size);
274    }
275 
276    /* Decrement shader variant ref counts
277     */
278    {
279       struct shader_ref *ref;
280       int i, j = 0;
281 
282       for (ref = scene->frag_shaders; ref; ref = ref->next) {
283          for (i = 0; i < ref->count; i++) {
284             if (LP_DEBUG & DEBUG_SETUP)
285                debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]);
286             j++;
287             lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[i], NULL);
288          }
289       }
290    }
291 
292    /* Free all scene data blocks:
293     */
294    {
295       struct data_block_list *list = &scene->data;
296       struct data_block *block, *tmp;
297 
298       for (block = list->head; block; block = tmp) {
299          tmp = block->next;
300          if (block != &list->first)
301             FREE(block);
302       }
303 
304       list->head = &list->first;
305       list->head->next = NULL;
306    }
307 
308    lp_fence_reference(&scene->fence, NULL);
309 
310    scene->resources = NULL;
311    scene->frag_shaders = NULL;
312    scene->scene_size = 0;
313    scene->resource_reference_size = 0;
314 
315    scene->alloc_failed = FALSE;
316 
317    util_unreference_framebuffer_state( &scene->fb );
318 }
319 
320 
321 
322 
323 
324 
325 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)326 lp_scene_new_cmd_block( struct lp_scene *scene,
327                         struct cmd_bin *bin )
328 {
329    struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
330    if (block) {
331       if (bin->tail) {
332          bin->tail->next = block;
333          bin->tail = block;
334       }
335       else {
336          bin->head = block;
337          bin->tail = block;
338       }
339       //memset(block, 0, sizeof *block);
340       block->next = NULL;
341       block->count = 0;
342    }
343    return block;
344 }
345 
346 
347 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)348 lp_scene_new_data_block( struct lp_scene *scene )
349 {
350    if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
351       if (0) debug_printf("%s: failed\n", __FUNCTION__);
352       scene->alloc_failed = TRUE;
353       return NULL;
354    }
355    else {
356       struct data_block *block = MALLOC_STRUCT(data_block);
357       if (!block)
358          return NULL;
359 
360       scene->scene_size += sizeof *block;
361 
362       block->used = 0;
363       block->next = scene->data.head;
364       scene->data.head = block;
365 
366       return block;
367    }
368 }
369 
370 
371 /**
372  * Return number of bytes used for all bin data within a scene.
373  * This does not include resources (textures) referenced by the scene.
374  */
375 static unsigned
lp_scene_data_size(const struct lp_scene * scene)376 lp_scene_data_size( const struct lp_scene *scene )
377 {
378    unsigned size = 0;
379    const struct data_block *block;
380    for (block = scene->data.head; block; block = block->next) {
381       size += block->used;
382    }
383    return size;
384 }
385 
386 
387 
388 /**
389  * Add a reference to a resource by the scene.
390  */
391 boolean
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,boolean initializing_scene)392 lp_scene_add_resource_reference(struct lp_scene *scene,
393                                 struct pipe_resource *resource,
394                                 boolean initializing_scene)
395 {
396    struct resource_ref *ref, **last = &scene->resources;
397    int i;
398 
399    /* Look at existing resource blocks:
400     */
401    for (ref = scene->resources; ref; ref = ref->next) {
402       last = &ref->next;
403 
404       /* Search for this resource:
405        */
406       for (i = 0; i < ref->count; i++)
407          if (ref->resource[i] == resource)
408             return TRUE;
409 
410       if (ref->count < RESOURCE_REF_SZ) {
411          /* If the block is half-empty, then append the reference here.
412           */
413          break;
414       }
415    }
416 
417    /* Create a new block if no half-empty block was found.
418     */
419    if (!ref) {
420       assert(*last == NULL);
421       *last = lp_scene_alloc(scene, sizeof *ref);
422       if (*last == NULL)
423           return FALSE;
424 
425       ref = *last;
426       memset(ref, 0, sizeof *ref);
427    }
428 
429    /* Map resource again to increment the map count. We likely use the
430     * already-mapped pointer in a texture of the jit context, and that pointer
431     * needs to stay mapped during rasterization. This map is unmap'ed when
432     * finalizing scene rasterization. */
433    llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ);
434 
435    /* Append the reference to the reference block.
436     */
437    pipe_resource_reference(&ref->resource[ref->count++], resource);
438    scene->resource_reference_size += llvmpipe_resource_size(resource);
439 
440    /* Heuristic to advise scene flushes.  This isn't helpful in the
441     * initial setup of the scene, but after that point flush on the
442     * next resource added which exceeds 64MB in referenced texture
443     * data.
444     */
445    if (!initializing_scene &&
446        scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
447       return FALSE;
448 
449    return TRUE;
450 }
451 
452 
453 /**
454  * Add a reference to a fragment shader variant
455  */
456 boolean
lp_scene_add_frag_shader_reference(struct lp_scene * scene,struct lp_fragment_shader_variant * variant)457 lp_scene_add_frag_shader_reference(struct lp_scene *scene,
458                                    struct lp_fragment_shader_variant *variant)
459 {
460    struct shader_ref *ref, **last = &scene->frag_shaders;
461    int i;
462 
463    /* Look at existing resource blocks:
464     */
465    for (ref = scene->frag_shaders; ref; ref = ref->next) {
466       last = &ref->next;
467 
468       /* Search for this resource:
469        */
470       for (i = 0; i < ref->count; i++)
471          if (ref->variant[i] == variant)
472             return TRUE;
473 
474       if (ref->count < SHADER_REF_SZ) {
475          /* If the block is half-empty, then append the reference here.
476           */
477          break;
478       }
479    }
480 
481    /* Create a new block if no half-empty block was found.
482     */
483    if (!ref) {
484       assert(*last == NULL);
485       *last = lp_scene_alloc(scene, sizeof *ref);
486       if (*last == NULL)
487           return FALSE;
488 
489       ref = *last;
490       memset(ref, 0, sizeof *ref);
491    }
492 
493    /* Append the reference to the reference block.
494     */
495    lp_fs_variant_reference(llvmpipe_context(scene->pipe), &ref->variant[ref->count++], variant);
496 
497    return TRUE;
498 }
499 
500 /**
501  * Does this scene have a reference to the given resource?
502  */
503 boolean
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)504 lp_scene_is_resource_referenced(const struct lp_scene *scene,
505                                 const struct pipe_resource *resource)
506 {
507    const struct resource_ref *ref;
508    int i;
509 
510    for (ref = scene->resources; ref; ref = ref->next) {
511       for (i = 0; i < ref->count; i++)
512          if (ref->resource[i] == resource)
513             return TRUE;
514    }
515 
516    return FALSE;
517 }
518 
519 
520 
521 
522 /** advance curr_x,y to the next bin */
523 static boolean
next_bin(struct lp_scene * scene)524 next_bin(struct lp_scene *scene)
525 {
526    scene->curr_x++;
527    if (scene->curr_x >= scene->tiles_x) {
528       scene->curr_x = 0;
529       scene->curr_y++;
530    }
531    if (scene->curr_y >= scene->tiles_y) {
532       /* no more bins */
533       return FALSE;
534    }
535    return TRUE;
536 }
537 
538 
539 void
lp_scene_bin_iter_begin(struct lp_scene * scene)540 lp_scene_bin_iter_begin( struct lp_scene *scene )
541 {
542    scene->curr_x = scene->curr_y = -1;
543 }
544 
545 
546 /**
547  * Return pointer to next bin to be rendered.
548  * The lp_scene::curr_x and ::curr_y fields will be advanced.
549  * Multiple rendering threads will call this function to get a chunk
550  * of work (a bin) to work on.
551  */
552 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene,int * x,int * y)553 lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
554 {
555    struct cmd_bin *bin = NULL;
556 
557    mtx_lock(&scene->mutex);
558 
559    if (scene->curr_x < 0) {
560       /* first bin */
561       scene->curr_x = 0;
562       scene->curr_y = 0;
563    }
564    else if (!next_bin(scene)) {
565       /* no more bins left */
566       goto end;
567    }
568 
569    bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
570    *x = scene->curr_x;
571    *y = scene->curr_y;
572 
573 end:
574    /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
575    mtx_unlock(&scene->mutex);
576    return bin;
577 }
578 
579 
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb)580 void lp_scene_begin_binning(struct lp_scene *scene,
581                             struct pipe_framebuffer_state *fb)
582 {
583    int i;
584    unsigned max_layer = ~0;
585 
586    assert(lp_scene_is_empty(scene));
587 
588    util_copy_framebuffer_state(&scene->fb, fb);
589 
590    scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
591    scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
592    assert(scene->tiles_x <= TILES_X);
593    assert(scene->tiles_y <= TILES_Y);
594 
595    /*
596     * Determine how many layers the fb has (used for clamping layer value).
597     * OpenGL (but not d3d10) permits different amount of layers per rt, however
598     * results are undefined if layer exceeds the amount of layers of ANY
599     * attachment hence don't need separate per cbuf and zsbuf max.
600     */
601    for (i = 0; i < scene->fb.nr_cbufs; i++) {
602       struct pipe_surface *cbuf = scene->fb.cbufs[i];
603       if (cbuf) {
604          if (llvmpipe_resource_is_texture(cbuf->texture)) {
605             max_layer = MIN2(max_layer,
606                              cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
607          }
608          else {
609             max_layer = 0;
610          }
611       }
612    }
613    if (fb->zsbuf) {
614       struct pipe_surface *zsbuf = scene->fb.zsbuf;
615       max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
616    }
617    scene->fb_max_layer = max_layer;
618    scene->fb_max_samples = util_framebuffer_get_num_samples(fb);
619    if (scene->fb_max_samples == 4) {
620       for (unsigned i = 0; i < 4; i++) {
621          scene->fixed_sample_pos[i][0] = util_iround(lp_sample_pos_4x[i][0] * FIXED_ONE);
622          scene->fixed_sample_pos[i][1] = util_iround(lp_sample_pos_4x[i][1] * FIXED_ONE);
623       }
624    }
625 }
626 
627 
lp_scene_end_binning(struct lp_scene * scene)628 void lp_scene_end_binning( struct lp_scene *scene )
629 {
630    if (LP_DEBUG & DEBUG_SCENE) {
631       debug_printf("rasterize scene:\n");
632       debug_printf("  scene_size: %u\n",
633                    scene->scene_size);
634       debug_printf("  data size: %u\n",
635                    lp_scene_data_size(scene));
636 
637       if (0)
638          lp_debug_bins( scene );
639    }
640 }
641