1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_vec4_gs.c
26  *
27  * State atom for client-programmable geometry shaders, and support code.
28  */
29 
30 #include "brw_gs.h"
31 #include "brw_context.h"
32 #include "brw_state.h"
33 #include "brw_ff_gs.h"
34 #include "compiler/brw_nir.h"
35 #include "brw_program.h"
36 #include "compiler/glsl/ir_uniform.h"
37 
38 static void
assign_gs_binding_table_offsets(const struct intel_device_info * devinfo,const struct gl_program * prog,struct brw_gs_prog_data * prog_data)39 assign_gs_binding_table_offsets(const struct intel_device_info *devinfo,
40                                 const struct gl_program *prog,
41                                 struct brw_gs_prog_data *prog_data)
42 {
43    /* In gfx6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform
44     * feedback surfaces.
45     */
46    uint32_t reserved = devinfo->ver == 6 ? BRW_MAX_SOL_BINDINGS : 0;
47 
48    brw_assign_common_binding_table_offsets(devinfo, prog,
49                                            &prog_data->base.base, reserved);
50 }
51 
52 static void
brw_gfx6_xfb_setup(const struct gl_transform_feedback_info * linked_xfb_info,struct brw_gs_prog_data * gs_prog_data)53 brw_gfx6_xfb_setup(const struct gl_transform_feedback_info *linked_xfb_info,
54                    struct brw_gs_prog_data *gs_prog_data)
55 {
56    static const unsigned swizzle_for_offset[4] = {
57       BRW_SWIZZLE4(0, 1, 2, 3),
58       BRW_SWIZZLE4(1, 2, 3, 3),
59       BRW_SWIZZLE4(2, 3, 3, 3),
60       BRW_SWIZZLE4(3, 3, 3, 3)
61    };
62 
63    int i;
64 
65    /* Make sure that the VUE slots won't overflow the unsigned chars in
66     * prog_data->transform_feedback_bindings[].
67     */
68    STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 256);
69 
70    /* Make sure that we don't need more binding table entries than we've
71     * set aside for use in transform feedback.  (We shouldn't, since we
72     * set aside enough binding table entries to have one per component).
73     */
74    assert(linked_xfb_info->NumOutputs <= BRW_MAX_SOL_BINDINGS);
75 
76    gs_prog_data->num_transform_feedback_bindings = linked_xfb_info->NumOutputs;
77    for (i = 0; i < gs_prog_data->num_transform_feedback_bindings; i++) {
78       gs_prog_data->transform_feedback_bindings[i] =
79          linked_xfb_info->Outputs[i].OutputRegister;
80       gs_prog_data->transform_feedback_swizzles[i] =
81          swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
82    }
83 }
84 static bool
brw_codegen_gs_prog(struct brw_context * brw,struct brw_program * gp,struct brw_gs_prog_key * key)85 brw_codegen_gs_prog(struct brw_context *brw,
86                     struct brw_program *gp,
87                     struct brw_gs_prog_key *key)
88 {
89    struct brw_compiler *compiler = brw->screen->compiler;
90    const struct intel_device_info *devinfo = &brw->screen->devinfo;
91    struct brw_stage_state *stage_state = &brw->gs.base;
92    struct brw_gs_prog_data prog_data;
93    bool start_busy = false;
94    double start_time = 0;
95 
96    memset(&prog_data, 0, sizeof(prog_data));
97 
98    void *mem_ctx = ralloc_context(NULL);
99 
100    nir_shader *nir = nir_shader_clone(mem_ctx, gp->program.nir);
101 
102    assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
103 
104    brw_nir_setup_glsl_uniforms(mem_ctx, nir, &gp->program,
105                                &prog_data.base.base,
106                                compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
107    if (brw->can_push_ubos) {
108       brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
109                                  prog_data.base.base.ubo_ranges);
110    }
111 
112    uint64_t outputs_written = nir->info.outputs_written;
113 
114    brw_compute_vue_map(devinfo,
115                        &prog_data.base.vue_map, outputs_written,
116                        gp->program.info.separate_shader, 1);
117 
118    if (devinfo->ver == 6)
119       brw_gfx6_xfb_setup(gp->program.sh.LinkedTransformFeedback,
120                          &prog_data);
121 
122    int st_index = -1;
123    if (INTEL_DEBUG(DEBUG_SHADER_TIME))
124       st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
125 
126    if (unlikely(brw->perf_debug)) {
127       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
128       start_time = get_time();
129    }
130 
131    char *error_str;
132    const unsigned *program =
133       brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
134                      &prog_data, nir, st_index,
135                      NULL, &error_str);
136    if (program == NULL) {
137       ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
138       _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
139 
140       ralloc_free(mem_ctx);
141       return false;
142    }
143 
144    if (unlikely(brw->perf_debug)) {
145       if (gp->compiled_once) {
146          brw_debug_recompile(brw, MESA_SHADER_GEOMETRY, gp->program.Id,
147                              &key->base);
148       }
149       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
150          perf_debug("GS compile took %.03f ms and stalled the GPU\n",
151                     (get_time() - start_time) * 1000);
152       }
153       gp->compiled_once = true;
154    }
155 
156    /* Scratch space is used for register spilling */
157    brw_alloc_stage_scratch(brw, stage_state,
158                            prog_data.base.base.total_scratch);
159 
160    /* The param and pull_param arrays will be freed by the shader cache. */
161    ralloc_steal(NULL, prog_data.base.base.param);
162    ralloc_steal(NULL, prog_data.base.base.pull_param);
163    brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
164                     key, sizeof(*key),
165                     program, prog_data.base.base.program_size,
166                     &prog_data, sizeof(prog_data),
167                     &stage_state->prog_offset, &brw->gs.base.prog_data);
168    ralloc_free(mem_ctx);
169 
170    return true;
171 }
172 
173 static bool
brw_gs_state_dirty(const struct brw_context * brw)174 brw_gs_state_dirty(const struct brw_context *brw)
175 {
176    return brw_state_dirty(brw,
177                           _NEW_TEXTURE,
178                           BRW_NEW_GEOMETRY_PROGRAM |
179                           BRW_NEW_TRANSFORM_FEEDBACK);
180 }
181 
182 void
brw_gs_populate_key(struct brw_context * brw,struct brw_gs_prog_key * key)183 brw_gs_populate_key(struct brw_context *brw,
184                     struct brw_gs_prog_key *key)
185 {
186    struct gl_context *ctx = &brw->ctx;
187    struct brw_program *gp =
188       (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
189 
190    memset(key, 0, sizeof(*key));
191 
192    brw_populate_base_prog_key(ctx, gp, &key->base);
193 }
194 
195 void
brw_upload_gs_prog(struct brw_context * brw)196 brw_upload_gs_prog(struct brw_context *brw)
197 {
198    struct brw_stage_state *stage_state = &brw->gs.base;
199    struct brw_gs_prog_key key;
200    /* BRW_NEW_GEOMETRY_PROGRAM */
201    struct brw_program *gp =
202       (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
203 
204    if (!brw_gs_state_dirty(brw))
205       return;
206 
207    brw_gs_populate_key(brw, &key);
208 
209    if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG, &key, sizeof(key),
210                         &stage_state->prog_offset, &brw->gs.base.prog_data,
211                         true))
212       return;
213 
214    if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
215       return;
216 
217    gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
218    gp->id = key.base.program_string_id;
219 
220    ASSERTED bool success = brw_codegen_gs_prog(brw, gp, &key);
221    assert(success);
222 }
223 
224 void
brw_gs_populate_default_key(const struct brw_compiler * compiler,struct brw_gs_prog_key * key,struct gl_program * prog)225 brw_gs_populate_default_key(const struct brw_compiler *compiler,
226                             struct brw_gs_prog_key *key,
227                             struct gl_program *prog)
228 {
229    const struct intel_device_info *devinfo = compiler->devinfo;
230 
231    memset(key, 0, sizeof(*key));
232 
233    brw_populate_default_base_prog_key(devinfo, brw_program(prog),
234                                       &key->base);
235 }
236 
237 bool
brw_gs_precompile(struct gl_context * ctx,struct gl_program * prog)238 brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
239 {
240    struct brw_context *brw = brw_context(ctx);
241    struct brw_gs_prog_key key;
242    uint32_t old_prog_offset = brw->gs.base.prog_offset;
243    struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data;
244    bool success;
245 
246    struct brw_program *bgp = brw_program(prog);
247 
248    brw_gs_populate_default_key(brw->screen->compiler, &key, prog);
249 
250    success = brw_codegen_gs_prog(brw, bgp, &key);
251 
252    brw->gs.base.prog_offset = old_prog_offset;
253    brw->gs.base.prog_data = old_prog_data;
254 
255    return success;
256 }
257