1 /*
2  * Copyright © 2017 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included
12  * in all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20  * DEALINGS IN THE SOFTWARE.
21  */
22 
23 /**
24  * @file iris_program_cache.c
25  *
26  * The in-memory program cache.  This is basically a hash table mapping
27  * API-specified shaders and a state key to a compiled variant.  It also
28  * takes care of uploading shader assembly into a BO for use on the GPU.
29  */
30 
31 #include <stdio.h>
32 #include <errno.h>
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35 #include "pipe/p_context.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_atomic.h"
38 #include "util/u_upload_mgr.h"
39 #include "compiler/nir/nir.h"
40 #include "compiler/nir/nir_builder.h"
41 #include "intel/common/intel_disasm.h"
42 #include "intel/compiler/brw_compiler.h"
43 #include "intel/compiler/brw_eu.h"
44 #include "intel/compiler/brw_nir.h"
45 #include "iris_context.h"
46 #include "iris_resource.h"
47 
48 struct keybox {
49    uint16_t size;
50    enum iris_program_cache_id cache_id;
51    uint8_t data[0];
52 };
53 
54 static struct keybox *
make_keybox(void * mem_ctx,enum iris_program_cache_id cache_id,const void * key,uint32_t key_size)55 make_keybox(void *mem_ctx,
56             enum iris_program_cache_id cache_id,
57             const void *key,
58             uint32_t key_size)
59 {
60    struct keybox *keybox =
61       ralloc_size(mem_ctx, sizeof(struct keybox) + key_size);
62 
63    keybox->cache_id = cache_id;
64    keybox->size = key_size;
65    memcpy(keybox->data, key, key_size);
66 
67    return keybox;
68 }
69 
70 static uint32_t
keybox_hash(const void * void_key)71 keybox_hash(const void *void_key)
72 {
73    const struct keybox *key = void_key;
74    return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
75 }
76 
77 static bool
keybox_equals(const void * void_a,const void * void_b)78 keybox_equals(const void *void_a, const void *void_b)
79 {
80    const struct keybox *a = void_a, *b = void_b;
81    if (a->size != b->size)
82       return false;
83 
84    return memcmp(a->data, b->data, a->size) == 0;
85 }
86 
87 struct iris_compiled_shader *
iris_find_cached_shader(struct iris_context * ice,enum iris_program_cache_id cache_id,uint32_t key_size,const void * key)88 iris_find_cached_shader(struct iris_context *ice,
89                         enum iris_program_cache_id cache_id,
90                         uint32_t key_size,
91                         const void *key)
92 {
93    struct keybox *keybox = make_keybox(NULL, cache_id, key, key_size);
94    struct hash_entry *entry =
95       _mesa_hash_table_search(ice->shaders.cache, keybox);
96 
97    ralloc_free(keybox);
98 
99    return entry ? entry->data : NULL;
100 }
101 
102 void
iris_delete_shader_variant(struct iris_compiled_shader * shader)103 iris_delete_shader_variant(struct iris_compiled_shader *shader)
104 {
105    pipe_resource_reference(&shader->assembly.res, NULL);
106    util_queue_fence_destroy(&shader->ready);
107    ralloc_free(shader);
108 }
109 
110 struct iris_compiled_shader *
iris_create_shader_variant(const struct iris_screen * screen,void * mem_ctx,enum iris_program_cache_id cache_id,uint32_t key_size,const void * key)111 iris_create_shader_variant(const struct iris_screen *screen,
112                            void *mem_ctx,
113                            enum iris_program_cache_id cache_id,
114                            uint32_t key_size,
115                            const void *key)
116 {
117 #ifndef NDEBUG
118    if (cache_id == IRIS_CACHE_BLORP) {
119       /* Blorp shader must have a mem_ctx. */
120       assert(mem_ctx != NULL);
121    } else if (cache_id == IRIS_CACHE_TCS) {
122       /* Pass-through tessellation control shaders (generated by the driver)
123        * will have a mem_ctx, and other tessellation control shaders will not.
124        */
125    } else {
126       /* Shaders that are neither blorp nor tessellation control must not have
127        * a mem_ctx.
128        */
129       assert(mem_ctx == NULL);
130    }
131 #endif
132 
133    struct iris_compiled_shader *shader =
134       rzalloc_size(mem_ctx, sizeof(struct iris_compiled_shader) +
135                    screen->vtbl.derived_program_state_size(cache_id));
136 
137    pipe_reference_init(&shader->ref, 1);
138    util_queue_fence_init(&shader->ready);
139    util_queue_fence_reset(&shader->ready);
140 
141    if (cache_id != IRIS_CACHE_BLORP) {
142       assert(key_size <= sizeof(union iris_any_prog_key));
143       memcpy(&shader->key, key, key_size);
144    }
145 
146    return shader;
147 }
148 
149 void
iris_upload_shader(struct iris_screen * screen,struct iris_uncompiled_shader * ish,struct iris_compiled_shader * shader,struct hash_table * driver_shaders,struct u_upload_mgr * uploader,enum iris_program_cache_id cache_id,uint32_t key_size,const void * key,const void * assembly)150 iris_upload_shader(struct iris_screen *screen,
151                    struct iris_uncompiled_shader *ish,
152                    struct iris_compiled_shader *shader,
153                    struct hash_table *driver_shaders,
154                    struct u_upload_mgr *uploader,
155                    enum iris_program_cache_id cache_id,
156                    uint32_t key_size,
157                    const void *key,
158                    const void *assembly)
159 {
160    const struct intel_device_info *devinfo = &screen->devinfo;
161 
162    u_upload_alloc(uploader, 0, shader->prog_data->program_size, 64,
163                   &shader->assembly.offset, &shader->assembly.res,
164                   &shader->map);
165    memcpy(shader->map, assembly, shader->prog_data->program_size);
166 
167    struct iris_resource *res = (void *) shader->assembly.res;
168    uint64_t shader_data_addr = res->bo->address +
169                                shader->assembly.offset +
170                                shader->prog_data->const_data_offset;
171 
172    struct brw_shader_reloc_value reloc_values[] = {
173       {
174          .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
175          .value = shader_data_addr,
176       },
177       {
178          .id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
179          .value = shader_data_addr >> 32,
180       },
181    };
182    brw_write_shader_relocs(&screen->devinfo, shader->map,
183                            shader->prog_data, reloc_values,
184                            ARRAY_SIZE(reloc_values));
185 
186    /* Store the 3DSTATE shader packets and other derived state. */
187    screen->vtbl.store_derived_program_state(devinfo, cache_id, shader);
188 
189    util_queue_fence_signal(&shader->ready);
190 
191    if (!ish) {
192       struct keybox *keybox = make_keybox(shader, cache_id, key, key_size);
193       _mesa_hash_table_insert(driver_shaders, keybox, shader);
194    }
195 }
196 
197 bool
iris_blorp_lookup_shader(struct blorp_batch * blorp_batch,const void * key,uint32_t key_size,uint32_t * kernel_out,void * prog_data_out)198 iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
199                          const void *key, uint32_t key_size,
200                          uint32_t *kernel_out, void *prog_data_out)
201 {
202    struct blorp_context *blorp = blorp_batch->blorp;
203    struct iris_context *ice = blorp->driver_ctx;
204    struct iris_batch *batch = blorp_batch->driver_batch;
205    struct iris_compiled_shader *shader =
206       iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key);
207 
208    if (!shader)
209       return false;
210 
211    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
212    *kernel_out =
213       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
214    *((void **) prog_data_out) = shader->prog_data;
215 
216    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
217 
218    return true;
219 }
220 
221 bool
iris_blorp_upload_shader(struct blorp_batch * blorp_batch,uint32_t stage,const void * key,uint32_t key_size,const void * kernel,UNUSED uint32_t kernel_size,const struct brw_stage_prog_data * prog_data_templ,UNUSED uint32_t prog_data_size,uint32_t * kernel_out,void * prog_data_out)222 iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
223                          const void *key, uint32_t key_size,
224                          const void *kernel, UNUSED uint32_t kernel_size,
225                          const struct brw_stage_prog_data *prog_data_templ,
226                          UNUSED uint32_t prog_data_size,
227                          uint32_t *kernel_out, void *prog_data_out)
228 {
229    struct blorp_context *blorp = blorp_batch->blorp;
230    struct iris_context *ice = blorp->driver_ctx;
231    struct iris_batch *batch = blorp_batch->driver_batch;
232    struct iris_screen *screen = batch->screen;
233 
234    void *prog_data = ralloc_size(NULL, prog_data_size);
235    memcpy(prog_data, prog_data_templ, prog_data_size);
236 
237    struct iris_binding_table bt;
238    memset(&bt, 0, sizeof(bt));
239 
240    struct iris_compiled_shader *shader =
241       iris_create_shader_variant(screen, ice->shaders.cache, IRIS_CACHE_BLORP,
242                                  key_size, key);
243 
244    iris_finalize_program(shader, prog_data, NULL, NULL, 0, 0, 0, &bt);
245 
246    iris_upload_shader(screen, NULL, shader, ice->shaders.cache,
247                       ice->shaders.uploader_driver,
248                       IRIS_CACHE_BLORP, key_size, key, kernel);
249 
250    struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
251    *kernel_out =
252       iris_bo_offset_from_base_address(bo) + shader->assembly.offset;
253    *((void **) prog_data_out) = shader->prog_data;
254 
255    iris_use_pinned_bo(batch, bo, false, IRIS_DOMAIN_NONE);
256 
257    return true;
258 }
259 
260 void
iris_init_program_cache(struct iris_context * ice)261 iris_init_program_cache(struct iris_context *ice)
262 {
263    ice->shaders.cache =
264       _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
265 
266    ice->shaders.uploader_driver =
267       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
268                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
269                       IRIS_RESOURCE_FLAG_DEVICE_MEM);
270    ice->shaders.uploader_unsync =
271       u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE,
272                       IRIS_RESOURCE_FLAG_SHADER_MEMZONE |
273                       IRIS_RESOURCE_FLAG_DEVICE_MEM);
274 }
275 
276 void
iris_destroy_program_cache(struct iris_context * ice)277 iris_destroy_program_cache(struct iris_context *ice)
278 {
279    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
280       iris_shader_variant_reference(&ice->shaders.prog[i], NULL);
281    }
282    iris_shader_variant_reference(&ice->shaders.last_vue_shader, NULL);
283 
284    hash_table_foreach(ice->shaders.cache, entry) {
285       struct iris_compiled_shader *shader = entry->data;
286       iris_delete_shader_variant(shader);
287    }
288 
289    u_upload_destroy(ice->shaders.uploader_driver);
290    u_upload_destroy(ice->shaders.uploader_unsync);
291 
292    ralloc_free(ice->shaders.cache);
293 }
294