1.. _context:
2
3Context
4=======
5
6A Gallium rendering context encapsulates the state which effects 3D
7rendering such as blend state, depth/stencil state, texture samplers,
8etc.
9
10Note that resource/texture allocation is not per-context but per-screen.
11
12
13Methods
14-------
15
16CSO State
17^^^^^^^^^
18
19All Constant State Object (CSO) state is created, bound, and destroyed,
20with triplets of methods that all follow a specific naming scheme.
21For example, ``create_blend_state``, ``bind_blend_state``, and
22``destroy_blend_state``.
23
24CSO objects handled by the context object:
25
26* :ref:`Blend`: ``*_blend_state``
27* :ref:`Sampler`: Texture sampler states are bound separately for fragment,
28  vertex, geometry and compute shaders with the ``bind_sampler_states``
29  function.  The ``start`` and ``num_samplers`` parameters indicate a range
30  of samplers to change.  NOTE: at this time, start is always zero and
31  the CSO module will always replace all samplers at once (no sub-ranges).
32  This may change in the future.
33* :ref:`Rasterizer`: ``*_rasterizer_state``
34* :ref:`depth-stencil-alpha`: ``*_depth_stencil_alpha_state``
35* :ref:`Shader`: These are create, bind and destroy methods for vertex,
36  fragment and geometry shaders.
37* :ref:`vertexelements`: ``*_vertex_elements_state``
38
39
40Resource Binding State
41^^^^^^^^^^^^^^^^^^^^^^
42
43This state describes how resources in various flavors (textures,
44buffers, surfaces) are bound to the driver.
45
46
47* ``set_constant_buffer`` sets a constant buffer to be used for a given shader
48  type. index is used to indicate which buffer to set (some APIs may allow
49  multiple ones to be set, and binding a specific one later, though drivers
50  are mostly restricted to the first one right now).
51  If take_ownership is true, the buffer reference is passed to the driver, so
52  that the driver doesn't have to increment the reference count.
53
54* ``set_inlinable_constants`` sets inlinable constants for constant buffer 0.
55
56These are constants that the driver would like to inline in the IR
57of the current shader and recompile it. Drivers can determine which
58constants they prefer to inline in finalize_nir and store that
59information in shader_info::*inlinable_uniform*. When the state tracker
60or frontend uploads constants to a constant buffer, it can pass
61inlinable constants separately via this call.
62
63Any ``set_constant_buffer`` call invalidates inlinable constants, so
64``set_inlinable_constants`` must be called after it. Binding a shader also
65invalidates this state.
66
67There is no ``PIPE_CAP`` for this. Drivers shouldn't set the shader_info
68fields if they don't implement ``set_inlinable_constants``.
69
70* ``set_framebuffer_state``
71
72* ``set_vertex_buffers``
73
74
75Non-CSO State
76^^^^^^^^^^^^^
77
78These pieces of state are too small, variable, and/or trivial to have CSO
79objects. They all follow simple, one-method binding calls, e.g.
80``set_blend_color``.
81
82* ``set_stencil_ref`` sets the stencil front and back reference values
83  which are used as comparison values in stencil test.
84* ``set_blend_color``
85* ``set_sample_mask``  sets the per-context multisample sample mask.  Note
86  that this takes effect even if multisampling is not explicitly enabled if
87  the framebuffer surface(s) are multisampled.  Also, this mask is AND-ed
88  with the optional fragment shader sample mask output (when emitted).
89* ``set_sample_locations`` sets the sample locations used for rasterization.
90  ```get_sample_position``` still returns the default locations. When NULL,
91  the default locations are used.
92* ``set_min_samples`` sets the minimum number of samples that must be run.
93* ``set_clip_state``
94* ``set_polygon_stipple``
95* ``set_scissor_states`` sets the bounds for the scissor test, which culls
96  pixels before blending to render targets. If the :ref:`Rasterizer` does
97  not have the scissor test enabled, then the scissor bounds never need to
98  be set since they will not be used.  Note that scissor xmin and ymin are
99  inclusive, but  xmax and ymax are exclusive.  The inclusive ranges in x
100  and y would be [xmin..xmax-1] and [ymin..ymax-1]. The number of scissors
101  should be the same as the number of set viewports and can be up to
102  PIPE_MAX_VIEWPORTS.
103* ``set_viewport_states``
104* ``set_window_rectangles`` sets the window rectangles to be used for
105  rendering, as defined by GL_EXT_window_rectangles. There are two
106  modes - include and exclude, which define whether the supplied
107  rectangles are to be used for including fragments or excluding
108  them. All of the rectangles are ORed together, so in exclude mode,
109  any fragment inside any rectangle would be culled, while in include
110  mode, any fragment outside all rectangles would be culled. xmin/ymin
111  are inclusive, while xmax/ymax are exclusive (same as scissor states
112  above). Note that this only applies to draws, not clears or
113  blits. (Blits have their own way to pass the requisite rectangles
114  in.)
115* ``set_tess_state`` configures the default tessellation parameters:
116
117  * ``default_outer_level`` is the default value for the outer tessellation
118    levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
119  * ``default_inner_level`` is the default value for the inner tessellation
120    levels. This corresponds to GL's ``PATCH_DEFAULT_INNER_LEVEL``.
121* ``set_patch_vertices`` sets the number of vertices per input patch
122  for tessellation.
123
124* ``set_debug_callback`` sets the callback to be used for reporting
125  various debug messages, eventually reported via KHR_debug and
126  similar mechanisms.
127
128Samplers
129^^^^^^^^
130
131pipe_sampler_state objects control how textures are sampled
132(coordinate wrap modes, interpolation modes, etc).  Note that unless
133``PIPE_CAP_TEXTURE_BUFFER_SAMPLER`` is enabled, samplers are not used for
134texture buffer objects.  That is, pipe_context::bind_sampler_views()
135will not bind a sampler if the corresponding sampler view refers to a
136PIPE_BUFFER resource.
137
138Sampler Views
139^^^^^^^^^^^^^
140
141These are the means to bind textures to shader stages. To create one, specify
142its format, swizzle and LOD range in sampler view template.
143
144If texture format is different than template format, it is said the texture
145is being cast to another format. Casting can be done only between compatible
146formats, that is formats that have matching component order and sizes.
147
148Swizzle fields specify the way in which fetched texel components are placed
149in the result register. For example, ``swizzle_r`` specifies what is going to be
150placed in first component of result register.
151
152The ``first_level`` and ``last_level`` fields of sampler view template specify
153the LOD range the texture is going to be constrained to. Note that these
154values are in addition to the respective min_lod, max_lod values in the
155pipe_sampler_state (that is if min_lod is 2.0, and first_level 3, the first mip
156level used for sampling from the resource is effectively the fifth).
157
158The ``first_layer`` and ``last_layer`` fields specify the layer range the
159texture is going to be constrained to. Similar to the LOD range, this is added
160to the array index which is used for sampling.
161
162* ``set_sampler_views`` binds an array of sampler views to a shader stage.
163  Every binding point acquires a reference
164  to a respective sampler view and releases a reference to the previous
165  sampler view.
166
167  Sampler views outside of ``[start_slot, start_slot + num_views)`` are
168  unmodified.  If ``views`` is NULL, the behavior is the same as if
169  ``views[n]`` was NULL for the entire range, i.e. releasing the reference
170  for all the sampler views in the specified range.
171
172* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
173  with the sampler view which results in sampler view holding a reference
174  to the texture. Format specified in template must be compatible
175  with texture format.
176
177* ``sampler_view_destroy`` destroys a sampler view and releases its reference
178  to associated texture.
179
180Hardware Atomic buffers
181^^^^^^^^^^^^^^^^^^^^^^^
182
183Buffers containing hw atomics are required to support the feature
184on some drivers.
185
186Drivers that require this need to fill the ``set_hw_atomic_buffers`` method.
187
188Shader Resources
189^^^^^^^^^^^^^^^^
190
191Shader resources are textures or buffers that may be read or written
192from a shader without an associated sampler.  This means that they
193have no support for floating point coordinates, address wrap modes or
194filtering.
195
196There are 2 types of shader resources: buffers and images.
197
198Buffers are specified using the ``set_shader_buffers`` method.
199
200Images are specified using the ``set_shader_images`` method. When binding
201images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view
202fields specify the mipmap level and the range of layers the image will be
203constrained to.
204
205Surfaces
206^^^^^^^^
207
208These are the means to use resources as color render targets or depthstencil
209attachments. To create one, specify the mip level, the range of layers, and
210the bind flags (either PIPE_BIND_DEPTH_STENCIL or PIPE_BIND_RENDER_TARGET).
211Note that layer values are in addition to what is indicated by the geometry
212shader output variable XXX_FIXME (that is if first_layer is 3 and geometry
213shader indicates index 2, the 5th layer of the resource will be used). These
214first_layer and last_layer parameters will only be used for 1d array, 2d array,
215cube, and 3d textures otherwise they are 0.
216
217* ``create_surface`` creates a new surface.
218
219* ``surface_destroy`` destroys a surface and releases its reference to the
220  associated resource.
221
222Stream output targets
223^^^^^^^^^^^^^^^^^^^^^
224
225Stream output, also known as transform feedback, allows writing the primitives
226produced by the vertex pipeline to buffers. This is done after the geometry
227shader or vertex shader if no geometry shader is present.
228
229The stream output targets are views into buffer resources which can be bound
230as stream outputs and specify a memory range where it's valid to write
231primitives. The pipe driver must implement memory protection such that any
232primitives written outside of the specified memory range are discarded.
233
234Two stream output targets can use the same resource at the same time, but
235with a disjoint memory range.
236
237Additionally, the stream output target internally maintains the offset
238into the buffer which is incremented every time something is written to it.
239The internal offset is equal to how much data has already been written.
240It can be stored in device memory and the CPU actually doesn't have to query
241it.
242
243The stream output target can be used in a draw command to provide
244the vertex count. The vertex count is derived from the internal offset
245discussed above.
246
247* ``create_stream_output_target`` create a new target.
248
249* ``stream_output_target_destroy`` destroys a target. Users of this should
250  use pipe_so_target_reference instead.
251
252* ``set_stream_output_targets`` binds stream output targets. The parameter
253  offset is an array which specifies the internal offset of the buffer. The
254  internal offset is, besides writing, used for reading the data during the
255  draw_auto stage, i.e. it specifies how much data there is in the buffer
256  for the purposes of the draw_auto stage. -1 means the buffer should
257  be appended to, and everything else sets the internal offset.
258
259* ``stream_output_target_offset`` Retrieve the internal stream offset from
260  an streamout target. This is used to implement Vulkan pause/resume support
261  which needs to pass the internal offset to the API.
262
263NOTE: The currently-bound vertex or geometry shader must be compiled with
264the properly-filled-in structure pipe_stream_output_info describing which
265outputs should be written to buffers and how. The structure is part of
266pipe_shader_state.
267
268Clearing
269^^^^^^^^
270
271Clear is one of the most difficult concepts to nail down to a single
272interface (due to both different requirements from APIs and also driver/hw
273specific differences).
274
275``clear`` initializes some or all of the surfaces currently bound to
276the framebuffer to particular RGBA, depth, or stencil values.
277Currently, this does not take into account color or stencil write masks (as
278used by GL), and always clears the whole surfaces (no scissoring as used by
279GL clear or explicit rectangles like d3d9 uses). It can, however, also clear
280only depth or stencil in a combined depth/stencil surface.
281If a surface includes several layers then all layers will be cleared.
282
283``clear_render_target`` clears a single color rendertarget with the specified
284color value. While it is only possible to clear one surface at a time (which can
285include several layers), this surface need not be bound to the framebuffer.
286If render_condition_enabled is false, any current rendering condition is ignored
287and the clear will be unconditional.
288
289``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
290with the specified depth and stencil values (for combined depth/stencil buffers,
291it is also possible to only clear one or the other part). While it is only
292possible to clear one surface at a time (which can include several layers),
293this surface need not be bound to the framebuffer.
294If render_condition_enabled is false, any current rendering condition is ignored
295and the clear will be unconditional.
296
297``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
298and bounding box with a clear value provided in that resource's native
299format.
300
301``clear_buffer`` clears a PIPE_BUFFER resource with the specified clear value
302(which may be multiple bytes in length). Logically this is a memset with a
303multi-byte element value starting at offset bytes from resource start, going
304for size bytes. It is guaranteed that size % clear_value_size == 0.
305
306Evaluating Depth Buffers
307^^^^^^^^^^^^^^^^^^^^^^^^
308
309``evaluate_depth_buffer`` is a hint to decompress the current depth buffer
310assuming the current sample locations to avoid problems that could arise when
311using programmable sample locations.
312
313If a depth buffer is rendered with different sample location state than
314what is current at the time of reading the depth buffer, the values may differ
315because depth buffer compression can depend the sample locations.
316
317
318Uploading
319^^^^^^^^^
320
321For simple single-use uploads, use ``pipe_context::stream_uploader`` or
322``pipe_context::const_uploader``. The latter should be used for uploading
323constants, while the former should be used for uploading everything else.
324PIPE_USAGE_STREAM is implied in both cases, so don't use the uploaders
325for static allocations.
326
327Usage:
328
329Call u_upload_alloc or u_upload_data as many times as you want. After you are
330done, call u_upload_unmap. If the driver doesn't support persistent mappings,
331u_upload_unmap makes sure the previously mapped memory is unmapped.
332
333Gotchas:
334- Always fill the memory immediately after u_upload_alloc. Any following call
335to u_upload_alloc and u_upload_data can unmap memory returned by previous
336u_upload_alloc.
337- Don't interleave calls using stream_uploader and const_uploader. If you use
338one of them, do the upload, unmap, and only then can you use the other one.
339
340
341Drawing
342^^^^^^^
343
344``draw_vbo`` draws a specified primitive.  The primitive mode and other
345properties are described by ``pipe_draw_info``.
346
347The ``mode``, ``start``, and ``count`` fields of ``pipe_draw_info`` specify the
348the mode of the primitive and the vertices to be fetched, in the range between
349``start`` to ``start``+``count``-1, inclusive.
350
351Every instance with instanceID in the range between ``start_instance`` and
352``start_instance``+``instance_count``-1, inclusive, will be drawn.
353
354If  ``index_size`` != 0, all vertex indices will be looked up from the index
355buffer.
356
357In indexed draw, ``min_index`` and ``max_index`` respectively provide a lower
358and upper bound of the indices contained in the index buffer inside the range
359between ``start`` to ``start``+``count``-1.  This allows the driver to
360determine which subset of vertices will be referenced during te draw call
361without having to scan the index buffer.  Providing a over-estimation of the
362the true bounds, for example, a ``min_index`` and ``max_index`` of 0 and
3630xffffffff respectively, must give exactly the same rendering, albeit with less
364performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
365processed.  Providing a underestimation of the true bounds will result in
366undefined behavior, but should not result in program or system failure.
367
368In case of non-indexed draw, ``min_index`` should be set to
369``start`` and ``max_index`` should be set to ``start``+``count``-1.
370
371``index_bias`` is a value added to every vertex index after lookup and before
372fetching vertex attributes.
373
374When drawing indexed primitives, the primitive restart index can be
375used to draw disjoint primitive strips.  For example, several separate
376line strips can be drawn by designating a special index value as the
377restart index.  The ``primitive_restart`` flag enables/disables this
378feature.  The ``restart_index`` field specifies the restart index value.
379
380When primitive restart is in use, array indexes are compared to the
381restart index before adding the index_bias offset.
382
383If a given vertex element has ``instance_divisor`` set to 0, it is said
384it contains per-vertex data and effective vertex attribute address needs
385to be recalculated for every index.
386
387  attribAddr = ``stride`` * index + ``src_offset``
388
389If a given vertex element has ``instance_divisor`` set to non-zero,
390it is said it contains per-instance data and effective vertex attribute
391address needs to recalculated for every ``instance_divisor``-th instance.
392
393  attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
394
395In the above formulas, ``src_offset`` is taken from the given vertex element
396and ``stride`` is taken from a vertex buffer associated with the given
397vertex element.
398
399The calculated attribAddr is used as an offset into the vertex buffer to
400fetch the attribute data.
401
402The value of ``instanceID`` can be read in a vertex shader through a system
403value register declared with INSTANCEID semantic name.
404
405
406Queries
407^^^^^^^
408
409Queries gather some statistic from the 3D pipeline over one or more
410draws.  Queries may be nested, though not all gallium frontends exercise this.
411
412Queries can be created with ``create_query`` and deleted with
413``destroy_query``. To start a query, use ``begin_query``, and when finished,
414use ``end_query`` to end the query.
415
416``create_query`` takes a query type (``PIPE_QUERY_*``), as well as an index,
417which is the vertex stream for ``PIPE_QUERY_PRIMITIVES_GENERATED`` and
418``PIPE_QUERY_PRIMITIVES_EMITTED``, and allocates a query structure.
419
420``begin_query`` will clear/reset previous query results.
421
422``get_query_result`` is used to retrieve the results of a query.  If
423the ``wait`` parameter is TRUE, then the ``get_query_result`` call
424will block until the results of the query are ready (and TRUE will be
425returned).  Otherwise, if the ``wait`` parameter is FALSE, the call
426will not block and the return value will be TRUE if the query has
427completed or FALSE otherwise.
428
429``get_query_result_resource`` is used to store the result of a query into
430a resource without synchronizing with the CPU. This write will optionally
431wait for the query to complete, and will optionally write whether the value
432is available instead of the value itself.
433
434``set_active_query_state`` Set whether all current non-driver queries except
435TIME_ELAPSED are active or paused.
436
437The interface currently includes the following types of queries:
438
439``PIPE_QUERY_OCCLUSION_COUNTER`` counts the number of fragments which
440are written to the framebuffer without being culled by
441:ref:`depth-stencil-alpha` testing or shader KILL instructions.
442The result is an unsigned 64-bit integer.
443This query can be used with ``render_condition``.
444
445In cases where a boolean result of an occlusion query is enough,
446``PIPE_QUERY_OCCLUSION_PREDICATE`` should be used. It is just like
447``PIPE_QUERY_OCCLUSION_COUNTER`` except that the result is a boolean
448value of FALSE for cases where COUNTER would result in 0 and TRUE
449for all other cases.
450This query can be used with ``render_condition``.
451
452In cases where a conservative approximation of an occlusion query is enough,
453``PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE`` should be used. It behaves
454like ``PIPE_QUERY_OCCLUSION_PREDICATE``, except that it may return TRUE in
455additional, implementation-dependent cases.
456This query can be used with ``render_condition``.
457
458``PIPE_QUERY_TIME_ELAPSED`` returns the amount of time, in nanoseconds,
459the context takes to perform operations.
460The result is an unsigned 64-bit integer.
461
462``PIPE_QUERY_TIMESTAMP`` returns a device/driver internal timestamp,
463scaled to nanoseconds, recorded after all commands issued prior to
464``end_query`` have been processed.
465This query does not require a call to ``begin_query``.
466The result is an unsigned 64-bit integer.
467
468``PIPE_QUERY_TIMESTAMP_DISJOINT`` can be used to check the
469internal timer resolution and whether the timestamp counter has become
470unreliable due to things like throttling etc. - only if this is FALSE
471a timestamp query (within the timestamp_disjoint query) should be trusted.
472The result is a 64-bit integer specifying the timer resolution in Hz,
473followed by a boolean value indicating whether the timestamp counter
474is discontinuous or disjoint.
475
476``PIPE_QUERY_PRIMITIVES_GENERATED`` returns a 64-bit integer indicating
477the number of primitives processed by the pipeline (regardless of whether
478stream output is active or not).
479
480``PIPE_QUERY_PRIMITIVES_EMITTED`` returns a 64-bit integer indicating
481the number of primitives written to stream output buffers.
482
483``PIPE_QUERY_SO_STATISTICS`` returns 2 64-bit integers corresponding to
484the result of
485``PIPE_QUERY_PRIMITIVES_EMITTED`` and
486the number of primitives that would have been written to stream output buffers
487if they had infinite space available (primitives_storage_needed), in this order.
488XXX the 2nd value is equivalent to ``PIPE_QUERY_PRIMITIVES_GENERATED`` but it is
489unclear if it should be increased if stream output is not active.
490
491``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` returns a boolean value indicating
492whether a selected stream output target has overflowed as a result of the
493commands issued between ``begin_query`` and ``end_query``.
494This query can be used with ``render_condition``. The output stream is
495selected by the stream number passed to ``create_query``.
496
497``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` returns a boolean value indicating
498whether any stream output target has overflowed as a result of the commands
499issued between ``begin_query`` and ``end_query``. This query can be used
500with ``render_condition``, and its result is the logical OR of multiple
501``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` queries, one for each stream output
502target.
503
504``PIPE_QUERY_GPU_FINISHED`` returns a boolean value indicating whether
505all commands issued before ``end_query`` have completed. However, this
506does not imply serialization.
507This query does not require a call to ``begin_query``.
508
509``PIPE_QUERY_PIPELINE_STATISTICS`` returns an array of the following
51064-bit integers:
511Number of vertices read from vertex buffers.
512Number of primitives read from vertex buffers.
513Number of vertex shader threads launched.
514Number of geometry shader threads launched.
515Number of primitives generated by geometry shaders.
516Number of primitives forwarded to the rasterizer.
517Number of primitives rasterized.
518Number of fragment shader threads launched.
519Number of tessellation control shader threads launched.
520Number of tessellation evaluation shader threads launched.
521If a shader type is not supported by the device/driver,
522the corresponding values should be set to 0.
523
524``PIPE_QUERY_PIPELINE_STATISTICS_SINGLE`` returns a single counter from
525the ``PIPE_QUERY_PIPELINE_STATISTICS`` group.  The specific counter must
526be selected when calling ``create_query`` by passing one of the
527``PIPE_STAT_QUERY`` enums as the query's ``index``.
528
529Gallium does not guarantee the availability of any query types; one must
530always check the capabilities of the :ref:`Screen` first.
531
532
533Conditional Rendering
534^^^^^^^^^^^^^^^^^^^^^
535
536A drawing command can be skipped depending on the outcome of a query
537(typically an occlusion query, or streamout overflow predicate).
538The ``render_condition`` function specifies the query which should be checked
539prior to rendering anything. Functions always honoring render_condition include
540(and are limited to) draw_vbo and clear.
541The blit, clear_render_target and clear_depth_stencil functions (but
542not resource_copy_region, which seems inconsistent) can also optionally honor
543the current render condition.
544
545If ``render_condition`` is called with ``query`` = NULL, conditional
546rendering is disabled and drawing takes place normally.
547
548If ``render_condition`` is called with a non-null ``query`` subsequent
549drawing commands will be predicated on the outcome of the query.
550Commands will be skipped if ``condition`` is equal to the predicate result
551(for non-boolean queries such as OCCLUSION_QUERY, zero counts as FALSE,
552non-zero as TRUE).
553
554If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
555query to complete before deciding whether to render.
556
557If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
558completed, the drawing command will be executed normally.  If the query
559has completed, drawing will be predicated on the outcome of the query.
560
561If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
562PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
563for the non-REGION modes but in the case that an occlusion query returns
564a non-zero result, regions which were occluded may be ommitted by subsequent
565drawing commands.  This can result in better performance with some GPUs.
566Normally, if the occlusion query returned a non-zero result subsequent
567drawing happens normally so fragments may be generated, shaded and
568processed even where they're known to be obscured.
569
570The ''render_condition_mem'' function specifies the drawing is dependant
571on a value in memory. A buffer resource and offset denote which 32-bit
572value to use for the query. This is used for Vulkan API.
573
574Flushing
575^^^^^^^^
576
577``flush``
578
579PIPE_FLUSH_END_OF_FRAME: Whether the flush marks the end of frame.
580
581PIPE_FLUSH_DEFERRED: It is not required to flush right away, but it is required
582to return a valid fence. If fence_finish is called with the returned fence
583and the context is still unflushed, and the ctx parameter of fence_finish is
584equal to the context where the fence was created, fence_finish will flush
585the context.
586
587PIPE_FLUSH_ASYNC: The flush is allowed to be asynchronous. Unlike
588``PIPE_FLUSH_DEFERRED``, the driver must still ensure that the returned fence
589will finish in finite time. However, subsequent operations in other contexts of
590the same screen are no longer guaranteed to happen after the flush. Drivers
591which use this flag must implement pipe_context::fence_server_sync.
592
593PIPE_FLUSH_HINT_FINISH: Hints to the driver that the caller will immediately
594wait for the returned fence.
595
596Additional flags may be set together with ``PIPE_FLUSH_DEFERRED`` for even
597finer-grained fences. Note that as a general rule, GPU caches may not have been
598flushed yet when these fences are signaled. Drivers are free to ignore these
599flags and create normal fences instead. At most one of the following flags can
600be specified:
601
602PIPE_FLUSH_TOP_OF_PIPE: The fence should be signaled as soon as the next
603command is ready to start executing at the top of the pipeline, before any of
604its data is actually read (including indirect draw parameters).
605
606PIPE_FLUSH_BOTTOM_OF_PIPE: The fence should be signaled as soon as the previous
607command has finished executing on the GPU entirely (but data written by the
608command may still be in caches and inaccessible to the CPU).
609
610
611``flush_resource``
612
613Flush the resource cache, so that the resource can be used
614by an external client. Possible usage:
615- flushing a resource before presenting it on the screen
616- flushing a resource if some other process or device wants to use it
617This shouldn't be used to flush caches if the resource is only managed
618by a single pipe_screen and is not shared with another process.
619(i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
620use the resource for texturing)
621
622Fences
623^^^^^^
624
625``pipe_fence_handle``, and related methods, are used to synchronize
626execution between multiple parties. Examples include CPU <-> GPU synchronization,
627renderer <-> windowing system, multiple external APIs, etc.
628
629A ``pipe_fence_handle`` can either be 'one time use' or 're-usable'. A 'one time use'
630fence behaves like a traditional GPU fence. Once it reaches the signaled state it
631is forever considered to be signaled.
632
633Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset
634back into an unsignaled state. The ``pipe_fence_handle`` will be reset to
635the unsignaled state by performing a wait operation on said object, i.e.
636``fence_server_sync``. As a corollary to this behavior, a re-usable
637``pipe_fence_handle`` can only have one waiter.
638
639This behavior is useful in producer <-> consumer chains. It helps avoid
640unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
641ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
642through GPU signaling instead of direct producer <-> consumer communication.
643
644``fence_server_sync`` inserts a wait command into the GPU's command stream.
645
646``fence_server_signal`` inserts a signal command into the GPU's command stream.
647
648There are no guarantees that the wait/signal commands will be flushed when
649calling ``fence_server_sync`` or ``fence_server_signal``. An explicit
650call to ``flush`` is required to make sure the commands are emitted to the GPU.
651
652The Gallium implementation may implicitly ``flush`` the command stream during a
653``fence_server_sync`` or ``fence_server_signal`` call if necessary.
654
655Resource Busy Queries
656^^^^^^^^^^^^^^^^^^^^^
657
658``is_resource_referenced``
659
660
661
662Blitting
663^^^^^^^^
664
665These methods emulate classic blitter controls.
666
667These methods operate directly on ``pipe_resource`` objects, and stand
668apart from any 3D state in the context.  Blitting functionality may be
669moved to a separate abstraction at some point in the future.
670
671``resource_copy_region`` blits a region of a resource to a region of another
672resource, provided that both resources have the same format, or compatible
673formats, i.e., formats for which copying the bytes from the source resource
674unmodified to the destination resource will achieve the same effect of a
675textured quad blitter.. The source and destination may be the same resource,
676but overlapping blits are not permitted.
677This can be considered the equivalent of a CPU memcpy.
678
679``blit`` blits a region of a resource to a region of another resource, including
680scaling, format conversion, and up-/downsampling, as well as a destination clip
681rectangle (scissors) and window rectangles. It can also optionally honor the
682current render condition (but either way the blit itself never contributes
683anything to queries currently gathering data).
684As opposed to manually drawing a textured quad, this lets the pipe driver choose
685the optimal method for blitting (like using a special 2D engine), and usually
686offers, for example, accelerated stencil-only copies even where
687PIPE_CAP_SHADER_STENCIL_EXPORT is not available.
688
689
690Transfers
691^^^^^^^^^
692
693These methods are used to get data to/from a resource.
694
695``transfer_map`` creates a memory mapping and the transfer object
696associated with it.
697The returned pointer points to the start of the mapped range according to
698the box region, not the beginning of the resource. If transfer_map fails,
699the returned pointer to the buffer memory is NULL, and the pointer
700to the transfer object remains unchanged (i.e. it can be non-NULL).
701
702``transfer_unmap`` remove the memory mapping for and destroy
703the transfer object. The pointer into the resource should be considered
704invalid and discarded.
705
706``texture_subdata`` and ``buffer_subdata`` perform a simplified
707transfer for simple writes. Basically transfer_map, data write, and
708transfer_unmap all in one.
709
710
711The box parameter to some of these functions defines a 1D, 2D or 3D
712region of pixels.  This is self-explanatory for 1D, 2D and 3D texture
713targets.
714
715For PIPE_TEXTURE_1D_ARRAY and PIPE_TEXTURE_2D_ARRAY, the box::z and box::depth
716fields refer to the array dimension of the texture.
717
718For PIPE_TEXTURE_CUBE, the box:z and box::depth fields refer to the
719faces of the cube map (z + depth <= 6).
720
721For PIPE_TEXTURE_CUBE_ARRAY, the box:z and box::depth fields refer to both
722the face and array dimension of the texture (face = z % 6, array = z / 6).
723
724
725.. _transfer_flush_region:
726
727transfer_flush_region
728%%%%%%%%%%%%%%%%%%%%%
729
730If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
731be flushed on write or unmap. Flushes must be requested with
732``transfer_flush_region``. Flush ranges are relative to the mapped range, not
733the beginning of the resource.
734
735
736
737.. _texture_barrier:
738
739texture_barrier
740%%%%%%%%%%%%%%%
741
742This function flushes all pending writes to the currently-set surfaces and
743invalidates all read caches of the currently-set samplers. This can be used
744for both regular textures as well as for framebuffers read via FBFETCH.
745
746
747
748.. _memory_barrier:
749
750memory_barrier
751%%%%%%%%%%%%%%%
752
753This function flushes caches according to which of the PIPE_BARRIER_* flags
754are set.
755
756
757
758.. _resource_commit:
759
760resource_commit
761%%%%%%%%%%%%%%%
762
763This function changes the commit state of a part of a sparse resource. Sparse
764resources are created by setting the ``PIPE_RESOURCE_FLAG_SPARSE`` flag when
765calling ``resource_create``. Initially, sparse resources only reserve a virtual
766memory region that is not backed by memory (i.e., it is uncommitted). The
767``resource_commit`` function can be called to commit or uncommit parts (or all)
768of a resource. The driver manages the underlying backing memory.
769
770The contents of newly committed memory regions are undefined. Calling this
771function to commit an already committed memory region is allowed and leaves its
772content unchanged. Similarly, calling this function to uncommit an already
773uncommitted memory region is allowed.
774
775For buffers, the given box must be aligned to multiples of
776``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``. As an exception to this rule, if the size
777of the buffer is not a multiple of the page size, changing the commit state of
778the last (partial) page requires a box that ends at the end of the buffer
779(i.e., box->x + box->width == buffer->width0).
780
781
782
783.. _pipe_transfer:
784
785PIPE_MAP
786^^^^^^^^^^^^^
787
788These flags control the behavior of a transfer object.
789
790``PIPE_MAP_READ``
791  Resource contents read back (or accessed directly) at transfer create time.
792
793``PIPE_MAP_WRITE``
794  Resource contents will be written back at transfer_unmap time (or modified
795  as a result of being accessed directly).
796
797``PIPE_MAP_DIRECTLY``
798  a transfer should directly map the resource. May return NULL if not supported.
799
800``PIPE_MAP_DISCARD_RANGE``
801  The memory within the mapped region is discarded.  Cannot be used with
802  ``PIPE_MAP_READ``.
803
804``PIPE_MAP_DISCARD_WHOLE_RESOURCE``
805  Discards all memory backing the resource.  It should not be used with
806  ``PIPE_MAP_READ``.
807
808``PIPE_MAP_DONTBLOCK``
809  Fail if the resource cannot be mapped immediately.
810
811``PIPE_MAP_UNSYNCHRONIZED``
812  Do not synchronize pending operations on the resource when mapping. The
813  interaction of any writes to the map and any operations pending on the
814  resource are undefined. Cannot be used with ``PIPE_MAP_READ``.
815
816``PIPE_MAP_FLUSH_EXPLICIT``
817  Written ranges will be notified later with :ref:`transfer_flush_region`.
818  Cannot be used with ``PIPE_MAP_READ``.
819
820``PIPE_MAP_PERSISTENT``
821  Allows the resource to be used for rendering while mapped.
822  PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating
823  the resource.
824  If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER)
825  must be called to ensure the device can see what the CPU has written.
826
827``PIPE_MAP_COHERENT``
828  If PERSISTENT is set, this ensures any writes done by the device are
829  immediately visible to the CPU and vice versa.
830  PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating
831  the resource.
832
833Compute kernel execution
834^^^^^^^^^^^^^^^^^^^^^^^^
835
836A compute program can be defined, bound or destroyed using
837``create_compute_state``, ``bind_compute_state`` or
838``destroy_compute_state`` respectively.
839
840Any of the subroutines contained within the compute program can be
841executed on the device using the ``launch_grid`` method.  This method
842will execute as many instances of the program as elements in the
843specified N-dimensional grid, hopefully in parallel.
844
845The compute program has access to four special resources:
846
847* ``GLOBAL`` represents a memory space shared among all the threads
848  running on the device.  An arbitrary buffer created with the
849  ``PIPE_BIND_GLOBAL`` flag can be mapped into it using the
850  ``set_global_binding`` method.
851
852* ``LOCAL`` represents a memory space shared among all the threads
853  running in the same working group.  The initial contents of this
854  resource are undefined.
855
856* ``PRIVATE`` represents a memory space local to a single thread.
857  The initial contents of this resource are undefined.
858
859* ``INPUT`` represents a read-only memory space that can be
860  initialized at ``launch_grid`` time.
861
862These resources use a byte-based addressing scheme, and they can be
863accessed from the compute program by means of the LOAD/STORE TGSI
864opcodes.  Additional resources to be accessed using the same opcodes
865may be specified by the user with the ``set_compute_resources``
866method.
867
868In addition, normal texture sampling is allowed from the compute
869program: ``bind_sampler_states`` may be used to set up texture
870samplers for the compute stage and ``set_sampler_views`` may
871be used to bind a number of sampler views to it.
872
873Mipmap generation
874^^^^^^^^^^^^^^^^^
875
876If PIPE_CAP_GENERATE_MIPMAP is true, ``generate_mipmap`` can be used
877to generate mipmaps for the specified texture resource.
878It replaces texel image levels base_level+1 through
879last_level for layers range from first_layer through last_layer.
880It returns TRUE if mipmap generation succeeds, otherwise it
881returns FALSE. Mipmap generation may fail when it is not supported
882for particular texture types or formats.
883
884Device resets
885^^^^^^^^^^^^^
886
887Gallium frontends can query or request notifications of when the GPU
888is reset for whatever reason (application error, driver error). When
889a GPU reset happens, the context becomes unusable and all related state
890should be considered lost and undefined. Despite that, context
891notifications are single-shot, i.e. subsequent calls to
892``get_device_reset_status`` will return PIPE_NO_RESET.
893
894* ``get_device_reset_status`` queries whether a device reset has happened
895  since the last call or since the last notification by callback.
896* ``set_device_reset_callback`` sets a callback which will be called when
897  a device reset is detected. The callback is only called synchronously.
898
899Bindless
900^^^^^^^^
901
902If PIPE_CAP_BINDLESS_TEXTURE is TRUE, the following ``pipe_context`` functions
903are used to create/delete bindless handles, and to make them resident in the
904current context when they are going to be used by shaders.
905
906* ``create_texture_handle`` creates a 64-bit unsigned integer texture handle
907  that is going to be directly used in shaders.
908* ``delete_texture_handle`` deletes a 64-bit unsigned integer texture handle.
909* ``make_texture_handle_resident`` makes a 64-bit unsigned texture handle
910  resident in the current context to be accessible by shaders for texture
911  mapping.
912* ``create_image_handle`` creates a 64-bit unsigned integer image handle that
913  is going to be directly used in shaders.
914* ``delete_image_handle`` deletes a 64-bit unsigned integer image handle.
915* ``make_image_handle_resident`` makes a 64-bit unsigned integer image handle
916  resident in the current context to be accessible by shaders for image loads,
917  stores and atomic operations.
918
919Using several contexts
920----------------------
921
922Several contexts from the same screen can be used at the same time. Objects
923created on one context cannot be used in another context, but the objects
924created by the screen methods can be used by all contexts.
925
926Transfers
927^^^^^^^^^
928A transfer on one context is not expected to synchronize properly with
929rendering on other contexts, thus only areas not yet used for rendering should
930be locked.
931
932A flush is required after transfer_unmap to expect other contexts to see the
933uploaded data, unless:
934
935* Using persistent mapping. Associated with coherent mapping, unmapping the
936  resource is also not required to use it in other contexts. Without coherent
937  mapping, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) should be called on the
938  context that has mapped the resource. No flush is required.
939
940* Mapping the resource with PIPE_MAP_DIRECTLY.
941