1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/format/u_format.h"
29 #include "util/u_inlines.h"
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "util/u_string.h"
33 
34 #include "freedreno_program.h"
35 
36 #include "fd3_emit.h"
37 #include "fd3_format.h"
38 #include "fd3_program.h"
39 #include "fd3_texture.h"
40 
41 bool
fd3_needs_manual_clipping(const struct ir3_shader * shader,const struct pipe_rasterizer_state * rast)42 fd3_needs_manual_clipping(const struct ir3_shader *shader,
43                           const struct pipe_rasterizer_state *rast)
44 {
45    uint64_t outputs = ir3_shader_outputs(shader);
46 
47    return (!rast->depth_clip_near ||
48            util_bitcount(rast->clip_plane_enable) > 6 ||
49            outputs & ((1ULL << VARYING_SLOT_CLIP_VERTEX) |
50                       (1ULL << VARYING_SLOT_CLIP_DIST0) |
51                       (1ULL << VARYING_SLOT_CLIP_DIST1)));
52 }
53 
54 static void
emit_shader(struct fd_ringbuffer * ring,const struct ir3_shader_variant * so)55 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
56 {
57    const struct ir3_info *si = &so->info;
58    enum adreno_state_block sb;
59    enum adreno_state_src src;
60    uint32_t i, sz, *bin;
61 
62    if (so->type == MESA_SHADER_VERTEX) {
63       sb = SB_VERT_SHADER;
64    } else {
65       sb = SB_FRAG_SHADER;
66    }
67 
68    if (FD_DBG(DIRECT)) {
69       sz = si->sizedwords;
70       src = SS_DIRECT;
71       bin = fd_bo_map(so->bo);
72    } else {
73       sz = 0;
74       src = SS_INDIRECT;
75       bin = NULL;
76    }
77 
78    OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
79    OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(src) |
80                      CP_LOAD_STATE_0_STATE_BLOCK(sb) |
81                      CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
82    if (bin) {
83       OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
84                         CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
85    } else {
86       OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
87    }
88    for (i = 0; i < sz; i++) {
89       OUT_RING(ring, bin[i]);
90    }
91 }
92 
93 void
fd3_program_emit(struct fd_ringbuffer * ring,struct fd3_emit * emit,int nr,struct pipe_surface ** bufs)94 fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, int nr,
95                  struct pipe_surface **bufs)
96 {
97    const struct ir3_shader_variant *vp, *fp;
98    const struct ir3_info *vsi, *fsi;
99    enum a3xx_instrbuffermode fpbuffer, vpbuffer;
100    uint32_t fpbuffersz, vpbuffersz, fsoff;
101    uint32_t pos_regid, posz_regid, psize_regid;
102    uint32_t ij_regid[4], face_regid, coord_regid, zwcoord_regid;
103    uint32_t color_regid[4] = {0};
104    int constmode;
105    int i, j;
106 
107    debug_assert(nr <= ARRAY_SIZE(color_regid));
108 
109    vp = fd3_emit_get_vp(emit);
110    fp = fd3_emit_get_fp(emit);
111 
112    vsi = &vp->info;
113    fsi = &fp->info;
114 
115    fpbuffer = BUFFER;
116    vpbuffer = BUFFER;
117    fpbuffersz = fp->instrlen;
118    vpbuffersz = vp->instrlen;
119 
120    /*
121     * Decide whether to use BUFFER or CACHE mode for VS and FS.  It
122     * appears like 256 is the hard limit, but when the combined size
123     * exceeds 128 then blob will try to keep FS in BUFFER mode and
124     * switch to CACHE for VS until VS is too large.  The blob seems
125     * to switch FS out of BUFFER mode at slightly under 128.  But
126     * a bit fuzzy on the decision tree, so use slightly conservative
127     * limits.
128     *
129     * TODO check if these thresholds for BUFFER vs CACHE mode are the
130     *      same for all a3xx or whether we need to consider the gpuid
131     */
132 
133    if ((fpbuffersz + vpbuffersz) > 128) {
134       if (fpbuffersz < 112) {
135          /* FP:BUFFER   VP:CACHE  */
136          vpbuffer = CACHE;
137          vpbuffersz = 256 - fpbuffersz;
138       } else if (vpbuffersz < 112) {
139          /* FP:CACHE    VP:BUFFER */
140          fpbuffer = CACHE;
141          fpbuffersz = 256 - vpbuffersz;
142       } else {
143          /* FP:CACHE    VP:CACHE  */
144          vpbuffer = fpbuffer = CACHE;
145          vpbuffersz = fpbuffersz = 192;
146       }
147    }
148 
149    if (fpbuffer == BUFFER) {
150       fsoff = 128 - fpbuffersz;
151    } else {
152       fsoff = 256 - fpbuffersz;
153    }
154 
155    /* seems like vs->constlen + fs->constlen > 256, then CONSTMODE=1 */
156    constmode = ((vp->constlen + fp->constlen) > 256) ? 1 : 0;
157 
158    pos_regid = ir3_find_output_regid(vp, VARYING_SLOT_POS);
159    posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH);
160    psize_regid = ir3_find_output_regid(vp, VARYING_SLOT_PSIZ);
161    if (fp->color0_mrt) {
162       color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
163          ir3_find_output_regid(fp, FRAG_RESULT_COLOR);
164    } else {
165       color_regid[0] = ir3_find_output_regid(fp, FRAG_RESULT_DATA0);
166       color_regid[1] = ir3_find_output_regid(fp, FRAG_RESULT_DATA1);
167       color_regid[2] = ir3_find_output_regid(fp, FRAG_RESULT_DATA2);
168       color_regid[3] = ir3_find_output_regid(fp, FRAG_RESULT_DATA3);
169    }
170 
171    face_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRONT_FACE);
172    coord_regid = ir3_find_sysval_regid(fp, SYSTEM_VALUE_FRAG_COORD);
173    zwcoord_regid =
174       (coord_regid == regid(63, 0)) ? regid(63, 0) : (coord_regid + 2);
175    ij_regid[0] =
176       ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
177    ij_regid[1] =
178       ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
179    ij_regid[2] =
180       ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
181    ij_regid[3] =
182       ir3_find_sysval_regid(fp, SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
183 
184    /* adjust regids for alpha output formats. there is no alpha render
185     * format, so it's just treated like red
186     */
187    for (i = 0; i < nr; i++)
188       if (util_format_is_alpha(pipe_surface_format(bufs[i])))
189          color_regid[i] += 3;
190 
191    /* we could probably divide this up into things that need to be
192     * emitted if frag-prog is dirty vs if vert-prog is dirty..
193     */
194 
195    OUT_PKT0(ring, REG_A3XX_HLSQ_CONTROL_0_REG, 6);
196    OUT_RING(ring, A3XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
197                      A3XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
198                      A3XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
199                      /* NOTE:  I guess SHADERRESTART and CONSTFULLUPDATE maybe
200                       * flush some caches? I think we only need to set those
201                       * bits if we have updated const or shader..
202                       */
203                      A3XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
204                      A3XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
205    OUT_RING(ring, A3XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
206                      A3XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
207                      A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDXYREGID(coord_regid) |
208                      A3XX_HLSQ_CONTROL_1_REG_FRAGCOORDZWREGID(zwcoord_regid));
209    OUT_RING(ring, A3XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31) |
210                      A3XX_HLSQ_CONTROL_2_REG_FACENESSREGID(face_regid));
211    OUT_RING(ring,
212             A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTERREGID(ij_regid[0]) |
213                A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTERREGID(ij_regid[1]) |
214                A3XX_HLSQ_CONTROL_3_REG_IJPERSPCENTROIDREGID(ij_regid[2]) |
215                A3XX_HLSQ_CONTROL_3_REG_IJNONPERSPCENTROIDREGID(ij_regid[3]));
216    OUT_RING(ring, A3XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(vp->constlen) |
217                      A3XX_HLSQ_VS_CONTROL_REG_CONSTSTARTOFFSET(0) |
218                      A3XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(vpbuffersz));
219    OUT_RING(ring, A3XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(fp->constlen) |
220                      A3XX_HLSQ_FS_CONTROL_REG_CONSTSTARTOFFSET(128) |
221                      A3XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(fpbuffersz));
222 
223    OUT_PKT0(ring, REG_A3XX_SP_SP_CTRL_REG, 1);
224    OUT_RING(ring, A3XX_SP_SP_CTRL_REG_CONSTMODE(constmode) |
225                      COND(emit->binning_pass, A3XX_SP_SP_CTRL_REG_BINNING) |
226                      A3XX_SP_SP_CTRL_REG_SLEEPMODE(1) |
227                      A3XX_SP_SP_CTRL_REG_L0MODE(0));
228 
229    OUT_PKT0(ring, REG_A3XX_SP_VS_LENGTH_REG, 1);
230    OUT_RING(ring, A3XX_SP_VS_LENGTH_REG_SHADERLENGTH(vp->instrlen));
231 
232    OUT_PKT0(ring, REG_A3XX_SP_VS_CTRL_REG0, 3);
233    OUT_RING(ring,
234             A3XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
235                A3XX_SP_VS_CTRL_REG0_INSTRBUFFERMODE(vpbuffer) |
236                COND(vpbuffer == CACHE, A3XX_SP_VS_CTRL_REG0_CACHEINVALID) |
237                A3XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(vsi->max_half_reg + 1) |
238                A3XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vsi->max_reg + 1) |
239                A3XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
240                A3XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
241                A3XX_SP_VS_CTRL_REG0_LENGTH(vpbuffersz));
242    OUT_RING(ring,
243             A3XX_SP_VS_CTRL_REG1_CONSTLENGTH(vp->constlen) |
244                A3XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(vp->total_in) |
245                A3XX_SP_VS_CTRL_REG1_CONSTFOOTPRINT(MAX2(vp->constlen - 1, 0)));
246    OUT_RING(ring, A3XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
247                      A3XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
248                      A3XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(fp->varying_in));
249 
250    struct ir3_shader_linkage l = {0};
251    ir3_link_shaders(&l, vp, fp, false);
252 
253    for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
254       uint32_t reg = 0;
255 
256       OUT_PKT0(ring, REG_A3XX_SP_VS_OUT_REG(i), 1);
257 
258       reg |= A3XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
259       reg |= A3XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
260       j++;
261 
262       reg |= A3XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
263       reg |= A3XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
264       j++;
265 
266       OUT_RING(ring, reg);
267    }
268 
269    for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
270       uint32_t reg = 0;
271 
272       OUT_PKT0(ring, REG_A3XX_SP_VS_VPC_DST_REG(i), 1);
273 
274       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc + 8);
275       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc + 8);
276       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc + 8);
277       reg |= A3XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc + 8);
278 
279       OUT_RING(ring, reg);
280    }
281 
282    OUT_PKT0(ring, REG_A3XX_SP_VS_OBJ_OFFSET_REG, 2);
283    OUT_RING(ring, A3XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(0) |
284                      A3XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
285    OUT_RELOC(ring, vp->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
286 
287    if (emit->binning_pass) {
288       OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
289       OUT_RING(ring, 0x00000000);
290 
291       OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
292       OUT_RING(ring, A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
293                         A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(BUFFER));
294       OUT_RING(ring, 0x00000000);
295 
296       OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 1);
297       OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(128) |
298                         A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(0));
299    } else {
300       OUT_PKT0(ring, REG_A3XX_SP_FS_LENGTH_REG, 1);
301       OUT_RING(ring, A3XX_SP_FS_LENGTH_REG_SHADERLENGTH(fp->instrlen));
302 
303       OUT_PKT0(ring, REG_A3XX_SP_FS_CTRL_REG0, 2);
304       OUT_RING(ring,
305                A3XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
306                   A3XX_SP_FS_CTRL_REG0_INSTRBUFFERMODE(fpbuffer) |
307                   COND(fpbuffer == CACHE, A3XX_SP_FS_CTRL_REG0_CACHEINVALID) |
308                   A3XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(fsi->max_half_reg + 1) |
309                   A3XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fsi->max_reg + 1) |
310                   A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP |
311                   A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
312                   A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
313                   COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) |
314                   A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz));
315       OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) |
316                         A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->sysval_in) |
317                         A3XX_SP_FS_CTRL_REG1_CONSTFOOTPRINT(
318                            MAX2(fp->constlen - 1, 0)) |
319                         A3XX_SP_FS_CTRL_REG1_HALFPRECVAROFFSET(63));
320 
321       OUT_PKT0(ring, REG_A3XX_SP_FS_OBJ_OFFSET_REG, 2);
322       OUT_RING(ring, A3XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(
323                         MAX2(128, vp->constlen)) |
324                         A3XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(fsoff));
325       OUT_RELOC(ring, fp->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
326    }
327 
328    OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
329    OUT_RING(ring, COND(fp->writes_pos, A3XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE) |
330                      A3XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid) |
331                      A3XX_SP_FS_OUTPUT_REG_MRT(MAX2(1, nr) - 1));
332 
333    OUT_PKT0(ring, REG_A3XX_SP_FS_MRT_REG(0), 4);
334    for (i = 0; i < 4; i++) {
335       uint32_t mrt_reg =
336          A3XX_SP_FS_MRT_REG_REGID(color_regid[i]) |
337          COND(color_regid[i] & HALF_REG_ID, A3XX_SP_FS_MRT_REG_HALF_PRECISION);
338 
339       if (i < nr) {
340          enum pipe_format fmt = pipe_surface_format(bufs[i]);
341          mrt_reg |=
342             COND(util_format_is_pure_uint(fmt), A3XX_SP_FS_MRT_REG_UINT) |
343             COND(util_format_is_pure_sint(fmt), A3XX_SP_FS_MRT_REG_SINT);
344       }
345       OUT_RING(ring, mrt_reg);
346    }
347 
348    if (emit->binning_pass) {
349       OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
350       OUT_RING(ring, A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
351                         COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
352       OUT_RING(ring, 0x00000000);
353    } else {
354       uint32_t vinterp[4], flatshade[2], vpsrepl[4];
355 
356       memset(vinterp, 0, sizeof(vinterp));
357       memset(flatshade, 0, sizeof(flatshade));
358       memset(vpsrepl, 0, sizeof(vpsrepl));
359 
360       /* figure out VARYING_INTERP / FLAT_SHAD register values: */
361       for (j = -1; (j = ir3_next_varying(fp, j)) < (int)fp->inputs_count;) {
362          /* NOTE: varyings are packed, so if compmask is 0xb
363           * then first, third, and fourth component occupy
364           * three consecutive varying slots:
365           */
366          unsigned compmask = fp->inputs[j].compmask;
367 
368          uint32_t inloc = fp->inputs[j].inloc;
369 
370          if (fp->inputs[j].flat ||
371              (fp->inputs[j].rasterflat && emit->rasterflat)) {
372             uint32_t loc = inloc;
373 
374             for (i = 0; i < 4; i++) {
375                if (compmask & (1 << i)) {
376                   vinterp[loc / 16] |= FLAT << ((loc % 16) * 2);
377                   flatshade[loc / 32] |= 1 << (loc % 32);
378                   loc++;
379                }
380             }
381          }
382 
383          bool coord_mode = emit->sprite_coord_mode;
384          if (ir3_point_sprite(fp, j, emit->sprite_coord_enable, &coord_mode)) {
385             /* mask is two 2-bit fields, where:
386              *   '01' -> S
387              *   '10' -> T
388              *   '11' -> 1 - T  (flip mode)
389              */
390             unsigned mask = coord_mode ? 0b1101 : 0b1001;
391             uint32_t loc = inloc;
392             if (compmask & 0x1) {
393                vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
394                loc++;
395             }
396             if (compmask & 0x2) {
397                vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
398                loc++;
399             }
400             if (compmask & 0x4) {
401                /* .z <- 0.0f */
402                vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
403                loc++;
404             }
405             if (compmask & 0x8) {
406                /* .w <- 1.0f */
407                vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
408                loc++;
409             }
410          }
411       }
412 
413       OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
414       OUT_RING(ring, A3XX_VPC_ATTR_TOTALATTR(fp->total_in) |
415                         A3XX_VPC_ATTR_THRDASSIGN(1) | A3XX_VPC_ATTR_LMSIZE(1) |
416                         COND(vp->writes_psize, A3XX_VPC_ATTR_PSIZE));
417       OUT_RING(ring, A3XX_VPC_PACK_NUMFPNONPOSVAR(fp->total_in) |
418                         A3XX_VPC_PACK_NUMNONPOSVSVAR(fp->total_in));
419 
420       OUT_PKT0(ring, REG_A3XX_VPC_VARYING_INTERP_MODE(0), 4);
421       OUT_RING(ring, vinterp[0]); /* VPC_VARYING_INTERP[0].MODE */
422       OUT_RING(ring, vinterp[1]); /* VPC_VARYING_INTERP[1].MODE */
423       OUT_RING(ring, vinterp[2]); /* VPC_VARYING_INTERP[2].MODE */
424       OUT_RING(ring, vinterp[3]); /* VPC_VARYING_INTERP[3].MODE */
425 
426       OUT_PKT0(ring, REG_A3XX_VPC_VARYING_PS_REPL_MODE(0), 4);
427       OUT_RING(ring, vpsrepl[0]); /* VPC_VARYING_PS_REPL[0].MODE */
428       OUT_RING(ring, vpsrepl[1]); /* VPC_VARYING_PS_REPL[1].MODE */
429       OUT_RING(ring, vpsrepl[2]); /* VPC_VARYING_PS_REPL[2].MODE */
430       OUT_RING(ring, vpsrepl[3]); /* VPC_VARYING_PS_REPL[3].MODE */
431 
432       OUT_PKT0(ring, REG_A3XX_SP_FS_FLAT_SHAD_MODE_REG_0, 2);
433       OUT_RING(ring, flatshade[0]); /* SP_FS_FLAT_SHAD_MODE_REG_0 */
434       OUT_RING(ring, flatshade[1]); /* SP_FS_FLAT_SHAD_MODE_REG_1 */
435    }
436 
437    if (vpbuffer == BUFFER)
438       emit_shader(ring, vp);
439 
440    OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
441    OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
442 
443    if (!emit->binning_pass) {
444       if (fpbuffer == BUFFER)
445          emit_shader(ring, fp);
446 
447       OUT_PKT0(ring, REG_A3XX_VFD_PERFCOUNTER0_SELECT, 1);
448       OUT_RING(ring, 0x00000000); /* VFD_PERFCOUNTER0_SELECT */
449    }
450 }
451 
452 static struct ir3_program_state *
fd3_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_cache_key * key)453 fd3_program_create(void *data, struct ir3_shader_variant *bs,
454                    struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
455                    struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
456                    struct ir3_shader_variant *fs,
457                    const struct ir3_cache_key *key) in_dt
458 {
459    struct fd_context *ctx = fd_context(data);
460    struct fd3_program_state *state = CALLOC_STRUCT(fd3_program_state);
461 
462    tc_assert_driver_thread(ctx->tc);
463 
464    state->bs = bs;
465    state->vs = vs;
466    state->fs = fs;
467 
468    return &state->base;
469 }
470 
471 static void
fd3_program_destroy(void * data,struct ir3_program_state * state)472 fd3_program_destroy(void *data, struct ir3_program_state *state)
473 {
474    struct fd3_program_state *so = fd3_program_state(state);
475    free(so);
476 }
477 
478 static const struct ir3_cache_funcs cache_funcs = {
479    .create_state = fd3_program_create,
480    .destroy_state = fd3_program_destroy,
481 };
482 
483 void
fd3_prog_init(struct pipe_context * pctx)484 fd3_prog_init(struct pipe_context *pctx)
485 {
486    struct fd_context *ctx = fd_context(pctx);
487 
488    ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
489    ir3_prog_init(pctx);
490    fd_prog_init(pctx);
491 }
492