1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2015 Advanced Micro Devices, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * on the rights to use, copy, modify, merge, publish, distribute, sub
10  * license, and/or sell copies of the Software, and to permit persons to whom
11  * the Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23  * USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "si_compute.h"
27 #include "si_pipe.h"
28 #include "util/format/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_surface.h"
31 
32 enum
33 {
34    SI_COPY =
35       SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
36 
37    SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
38 
39    SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
40 
41    SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
42 };
43 
si_blitter_begin(struct si_context * sctx,enum si_blitter_op op)44 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
45 {
46    util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
47    util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
48    util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
49    util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
50    util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
51                                 (struct pipe_stream_output_target **)sctx->streamout.targets);
52    util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
53 
54    if (op & SI_SAVE_FRAGMENT_STATE) {
55       util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
56       util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
57       util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
58       util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
59       util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask);
60       util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
61       util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
62                                           sctx->num_window_rectangles, sctx->window_rectangles);
63    }
64 
65    if (op & SI_SAVE_FRAMEBUFFER)
66       util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
67 
68    if (op & SI_SAVE_TEXTURES) {
69       util_blitter_save_fragment_sampler_states(
70          sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
71 
72       util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
73                                                sctx->samplers[PIPE_SHADER_FRAGMENT].views);
74    }
75 
76    if (op & SI_DISABLE_RENDER_COND)
77       sctx->render_cond_enabled = false;
78 
79    if (sctx->screen->dpbb_allowed) {
80       sctx->dpbb_force_off = true;
81       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
82    }
83 
84    sctx->blitter_running = true;
85 }
86 
si_blitter_end(struct si_context * sctx)87 void si_blitter_end(struct si_context *sctx)
88 {
89    sctx->blitter_running = false;
90 
91    if (sctx->screen->dpbb_allowed) {
92       sctx->dpbb_force_off = false;
93       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
94    }
95 
96    sctx->render_cond_enabled = sctx->render_cond;
97 
98    /* Restore shader pointers because the VS blit shader changed all
99     * non-global VS user SGPRs. */
100    sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
101 
102    unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
103    sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
104                                        sctx->num_vertex_elements >
105                                        num_vbos_in_user_sgprs;
106    sctx->vertex_buffer_user_sgprs_dirty = sctx->num_vertex_elements > 0 &&
107                                           num_vbos_in_user_sgprs;
108    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
109 }
110 
u_max_sample(struct pipe_resource * r)111 static unsigned u_max_sample(struct pipe_resource *r)
112 {
113    return r->nr_samples ? r->nr_samples - 1 : 0;
114 }
115 
si_blit_dbcb_copy(struct si_context * sctx,struct si_texture * src,struct si_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)116 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
117                                   struct si_texture *dst, unsigned planes, unsigned level_mask,
118                                   unsigned first_layer, unsigned last_layer, unsigned first_sample,
119                                   unsigned last_sample)
120 {
121    struct pipe_surface surf_tmpl = {{0}};
122    unsigned layer, sample, checked_last_layer, max_layer;
123    unsigned fully_copied_levels = 0;
124 
125    if (planes & PIPE_MASK_Z)
126       sctx->dbcb_depth_copy_enabled = true;
127    if (planes & PIPE_MASK_S)
128       sctx->dbcb_stencil_copy_enabled = true;
129    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
130 
131    assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
132 
133    sctx->decompression_enabled = true;
134 
135    while (level_mask) {
136       unsigned level = u_bit_scan(&level_mask);
137 
138       /* The smaller the mipmap level, the less layers there are
139        * as far as 3D textures are concerned. */
140       max_layer = util_max_layer(&src->buffer.b.b, level);
141       checked_last_layer = MIN2(last_layer, max_layer);
142 
143       surf_tmpl.u.tex.level = level;
144 
145       for (layer = first_layer; layer <= checked_last_layer; layer++) {
146          struct pipe_surface *zsurf, *cbsurf;
147 
148          surf_tmpl.format = src->buffer.b.b.format;
149          surf_tmpl.u.tex.first_layer = layer;
150          surf_tmpl.u.tex.last_layer = layer;
151 
152          zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
153 
154          surf_tmpl.format = dst->buffer.b.b.format;
155          cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
156 
157          for (sample = first_sample; sample <= last_sample; sample++) {
158             if (sample != sctx->dbcb_copy_sample) {
159                sctx->dbcb_copy_sample = sample;
160                si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
161             }
162 
163             si_blitter_begin(sctx, SI_DECOMPRESS);
164             util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
165                                               sctx->custom_dsa_flush, 1.0f);
166             si_blitter_end(sctx);
167          }
168 
169          pipe_surface_reference(&zsurf, NULL);
170          pipe_surface_reference(&cbsurf, NULL);
171       }
172 
173       if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
174           last_sample >= u_max_sample(&src->buffer.b.b))
175          fully_copied_levels |= 1u << level;
176    }
177 
178    sctx->decompression_enabled = false;
179    sctx->dbcb_depth_copy_enabled = false;
180    sctx->dbcb_stencil_copy_enabled = false;
181    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
182 
183    return fully_copied_levels;
184 }
185 
186 /* Helper function for si_blit_decompress_zs_in_place.
187  */
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct si_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)188 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
189                                                   struct si_texture *texture, unsigned planes,
190                                                   unsigned level_mask, unsigned first_layer,
191                                                   unsigned last_layer)
192 {
193    struct pipe_surface *zsurf, surf_tmpl = {{0}};
194    unsigned layer, max_layer, checked_last_layer;
195    unsigned fully_decompressed_mask = 0;
196 
197    if (!level_mask)
198       return;
199 
200    if (planes & PIPE_MASK_S)
201       sctx->db_flush_stencil_inplace = true;
202    if (planes & PIPE_MASK_Z)
203       sctx->db_flush_depth_inplace = true;
204    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
205 
206    surf_tmpl.format = texture->buffer.b.b.format;
207 
208    sctx->decompression_enabled = true;
209 
210    while (level_mask) {
211       unsigned level = u_bit_scan(&level_mask);
212 
213       surf_tmpl.u.tex.level = level;
214 
215       /* The smaller the mipmap level, the less layers there are
216        * as far as 3D textures are concerned. */
217       max_layer = util_max_layer(&texture->buffer.b.b, level);
218       checked_last_layer = MIN2(last_layer, max_layer);
219 
220       for (layer = first_layer; layer <= checked_last_layer; layer++) {
221          surf_tmpl.u.tex.first_layer = layer;
222          surf_tmpl.u.tex.last_layer = layer;
223 
224          zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
225 
226          si_blitter_begin(sctx, SI_DECOMPRESS);
227          util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
228                                            1.0f);
229          si_blitter_end(sctx);
230 
231          pipe_surface_reference(&zsurf, NULL);
232       }
233 
234       /* The texture will always be dirty if some layers aren't flushed.
235        * I don't think this case occurs often though. */
236       if (first_layer == 0 && last_layer >= max_layer) {
237          fully_decompressed_mask |= 1u << level;
238       }
239    }
240 
241    if (planes & PIPE_MASK_Z)
242       texture->dirty_level_mask &= ~fully_decompressed_mask;
243    if (planes & PIPE_MASK_S)
244       texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
245 
246    sctx->decompression_enabled = false;
247    sctx->db_flush_depth_inplace = false;
248    sctx->db_flush_stencil_inplace = false;
249    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
250 }
251 
252 /* Helper function of si_flush_depth_texture: decompress the given levels
253  * of Z and/or S planes in place.
254  */
si_blit_decompress_zs_in_place(struct si_context * sctx,struct si_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)255 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
256                                            unsigned levels_z, unsigned levels_s,
257                                            unsigned first_layer, unsigned last_layer)
258 {
259    unsigned both = levels_z & levels_s;
260 
261    /* First, do combined Z & S decompresses for levels that need it. */
262    if (both) {
263       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
264                                             first_layer, last_layer);
265       levels_z &= ~both;
266       levels_s &= ~both;
267    }
268 
269    /* Now do separate Z and S decompresses. */
270    if (levels_z) {
271       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
272                                             last_layer);
273    }
274 
275    if (levels_s) {
276       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
277                                             last_layer);
278    }
279 }
280 
si_decompress_depth(struct si_context * sctx,struct si_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)281 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
282                                 unsigned required_planes, unsigned first_level, unsigned last_level,
283                                 unsigned first_layer, unsigned last_layer)
284 {
285    unsigned inplace_planes = 0;
286    unsigned copy_planes = 0;
287    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
288    unsigned levels_z = 0;
289    unsigned levels_s = 0;
290 
291    if (required_planes & PIPE_MASK_Z) {
292       levels_z = level_mask & tex->dirty_level_mask;
293 
294       if (levels_z) {
295          if (si_can_sample_zs(tex, false))
296             inplace_planes |= PIPE_MASK_Z;
297          else
298             copy_planes |= PIPE_MASK_Z;
299       }
300    }
301    if (required_planes & PIPE_MASK_S) {
302       levels_s = level_mask & tex->stencil_dirty_level_mask;
303 
304       if (levels_s) {
305          if (si_can_sample_zs(tex, true))
306             inplace_planes |= PIPE_MASK_S;
307          else
308             copy_planes |= PIPE_MASK_S;
309       }
310    }
311 
312    if (unlikely(sctx->log))
313       u_log_printf(sctx->log,
314                    "\n------------------------------------------------\n"
315                    "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
316                    first_level, last_level, levels_z, levels_s);
317 
318    /* We may have to allocate the flushed texture here when called from
319     * si_decompress_subresource.
320     */
321    if (copy_planes &&
322        (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
323       struct si_texture *dst = tex->flushed_depth_texture;
324       unsigned fully_copied_levels;
325       unsigned levels = 0;
326 
327       assert(tex->flushed_depth_texture);
328 
329       if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
330          copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
331 
332       if (copy_planes & PIPE_MASK_Z) {
333          levels |= levels_z;
334          levels_z = 0;
335       }
336       if (copy_planes & PIPE_MASK_S) {
337          levels |= levels_s;
338          levels_s = 0;
339       }
340 
341       fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
342                                               last_layer, 0, u_max_sample(&tex->buffer.b.b));
343 
344       if (copy_planes & PIPE_MASK_Z)
345          tex->dirty_level_mask &= ~fully_copied_levels;
346       if (copy_planes & PIPE_MASK_S)
347          tex->stencil_dirty_level_mask &= ~fully_copied_levels;
348    }
349 
350    if (inplace_planes) {
351       bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
352       bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
353 
354       /* Don't decompress if there is no HTILE or when HTILE is
355        * TC-compatible. */
356       if (has_htile && !tc_compat_htile) {
357          si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
358       } else {
359          /* This is only a cache flush.
360           *
361           * Only clear the mask that we are flushing, because
362           * si_make_DB_shader_coherent() treats different levels
363           * and depth and stencil differently.
364           */
365          if (inplace_planes & PIPE_MASK_Z)
366             tex->dirty_level_mask &= ~levels_z;
367          if (inplace_planes & PIPE_MASK_S)
368             tex->stencil_dirty_level_mask &= ~levels_s;
369       }
370 
371       /* We just had to completely decompress Z/S for texturing. Enable
372        * TC-compatible HTILE on the next clear, so that the decompression
373        * doesn't have to be done for this texture ever again.
374        *
375        * TC-compatible HTILE might slightly reduce Z/S performance, but
376        * the decompression is much worse.
377        */
378       if (has_htile && !tc_compat_htile &&
379           /* We can only transition the whole buffer in one clear, so no mipmapping: */
380           tex->buffer.b.b.last_level == 0 &&
381           tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
382           (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
383          tex->enable_tc_compatible_htile_next_clear = true;
384 
385       /* Only in-place decompression needs to flush DB caches, or
386        * when we don't decompress but TC-compatible planes are dirty.
387        */
388       si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
389                                  tc_compat_htile);
390    }
391    /* set_framebuffer_state takes care of coherency for single-sample.
392     * The DB->CB copy uses CB for the final writes.
393     */
394    if (copy_planes && tex->buffer.b.b.nr_samples > 1)
395       si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
396 }
397 
si_decompress_sampler_depth_textures(struct si_context * sctx,struct si_samplers * textures)398 static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
399                                                  struct si_samplers *textures)
400 {
401    unsigned i;
402    unsigned mask = textures->needs_depth_decompress_mask;
403    bool need_flush = false;
404 
405    while (mask) {
406       struct pipe_sampler_view *view;
407       struct si_sampler_view *sview;
408       struct si_texture *tex;
409 
410       i = u_bit_scan(&mask);
411 
412       view = textures->views[i];
413       assert(view);
414       sview = (struct si_sampler_view *)view;
415 
416       tex = (struct si_texture *)view->texture;
417       assert(tex->db_compatible);
418 
419       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
420                           view->u.tex.first_level, view->u.tex.last_level, 0,
421                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
422 
423       if (tex->need_flush_after_depth_decompression) {
424          need_flush = true;
425          tex->need_flush_after_depth_decompression = false;
426       }
427    }
428 
429    return need_flush;
430 }
431 
si_blit_decompress_color(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress,bool need_fmask_expand)432 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
433                                      unsigned first_level, unsigned last_level,
434                                      unsigned first_layer, unsigned last_layer,
435                                      bool need_dcc_decompress, bool need_fmask_expand)
436 {
437    void *custom_blend;
438    unsigned layer, checked_last_layer, max_layer;
439    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
440 
441    if (!need_dcc_decompress)
442       level_mask &= tex->dirty_level_mask;
443    if (!level_mask)
444       goto expand_fmask;
445 
446    if (unlikely(sctx->log))
447       u_log_printf(sctx->log,
448                    "\n------------------------------------------------\n"
449                    "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
450                    first_level, last_level, level_mask);
451 
452    if (need_dcc_decompress) {
453       assert(sctx->chip_class == GFX8 || tex->buffer.b.b.nr_storage_samples >= 2);
454       custom_blend = sctx->custom_blend_dcc_decompress;
455 
456       assert(vi_dcc_enabled(tex, first_level));
457 
458       /* disable levels without DCC */
459       for (int i = first_level; i <= last_level; i++) {
460          if (!vi_dcc_enabled(tex, i))
461             level_mask &= ~(1 << i);
462       }
463    } else if (tex->surface.fmask_size) {
464       custom_blend = sctx->custom_blend_fmask_decompress;
465    } else {
466       custom_blend = sctx->custom_blend_eliminate_fastclear;
467    }
468 
469    sctx->decompression_enabled = true;
470 
471    while (level_mask) {
472       unsigned level = u_bit_scan(&level_mask);
473 
474       /* The smaller the mipmap level, the less layers there are
475        * as far as 3D textures are concerned. */
476       max_layer = util_max_layer(&tex->buffer.b.b, level);
477       checked_last_layer = MIN2(last_layer, max_layer);
478 
479       for (layer = first_layer; layer <= checked_last_layer; layer++) {
480          struct pipe_surface *cbsurf, surf_tmpl;
481 
482          surf_tmpl.format = tex->buffer.b.b.format;
483          surf_tmpl.u.tex.level = level;
484          surf_tmpl.u.tex.first_layer = layer;
485          surf_tmpl.u.tex.last_layer = layer;
486          cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
487 
488          /* Required before and after FMASK and DCC_DECOMPRESS. */
489          if (custom_blend == sctx->custom_blend_fmask_decompress ||
490              custom_blend == sctx->custom_blend_dcc_decompress)
491             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
492 
493          si_blitter_begin(sctx, SI_DECOMPRESS);
494          util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
495          si_blitter_end(sctx);
496 
497          if (custom_blend == sctx->custom_blend_fmask_decompress ||
498              custom_blend == sctx->custom_blend_dcc_decompress)
499             sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
500 
501          /* When running FMASK decompresion with DCC, we need to run the "eliminate fast clear" pass
502           * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
503           * render->texture transitions more expensive. It can be disabled by
504           * allow_dcc_msaa_clear_to_reg_for_bpp.
505           *
506           * TODO: When we get here, change the compression to TC-compatible on the next clear
507           *       to disable both the FMASK decompression and fast clear elimination passes.
508           */
509          if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
510              custom_blend == sctx->custom_blend_fmask_decompress &&
511              vi_dcc_enabled(tex, level)) {
512             si_blitter_begin(sctx, SI_DECOMPRESS);
513             util_blitter_custom_color(sctx->blitter, cbsurf, sctx->custom_blend_eliminate_fastclear);
514             si_blitter_end(sctx);
515          }
516 
517          pipe_surface_reference(&cbsurf, NULL);
518       }
519 
520       /* The texture will always be dirty if some layers aren't flushed.
521        * I don't think this case occurs often though. */
522       if (first_layer == 0 && last_layer >= max_layer) {
523          tex->dirty_level_mask &= ~(1 << level);
524       }
525    }
526 
527    sctx->decompression_enabled = false;
528    si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
529                               tex->surface.u.gfx9.color.dcc.pipe_aligned);
530 
531 expand_fmask:
532    if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
533       si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
534       tex->fmask_is_identity = true;
535    }
536 }
537 
si_decompress_color_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,bool need_fmask_expand)538 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
539                                         unsigned first_level, unsigned last_level,
540                                         bool need_fmask_expand)
541 {
542    /* CMASK or DCC can be discarded and we can still end up here. */
543    if (!tex->cmask_buffer && !tex->surface.fmask_size &&
544        !vi_dcc_enabled(tex, first_level))
545       return;
546 
547    si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
548                             util_max_layer(&tex->buffer.b.b, first_level), false,
549                             need_fmask_expand);
550 }
551 
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_samplers * textures)552 static void si_decompress_sampler_color_textures(struct si_context *sctx,
553                                                  struct si_samplers *textures)
554 {
555    unsigned i;
556    unsigned mask = textures->needs_color_decompress_mask;
557 
558    while (mask) {
559       struct pipe_sampler_view *view;
560       struct si_texture *tex;
561 
562       i = u_bit_scan(&mask);
563 
564       view = textures->views[i];
565       assert(view);
566 
567       tex = (struct si_texture *)view->texture;
568 
569       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
570                                   false);
571    }
572 }
573 
si_decompress_image_color_textures(struct si_context * sctx,struct si_images * images)574 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
575 {
576    unsigned i;
577    unsigned mask = images->needs_color_decompress_mask;
578 
579    while (mask) {
580       const struct pipe_image_view *view;
581       struct si_texture *tex;
582 
583       i = u_bit_scan(&mask);
584 
585       view = &images->views[i];
586       assert(view->resource->target != PIPE_BUFFER);
587 
588       tex = (struct si_texture *)view->resource;
589 
590       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
591                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
592    }
593 }
594 
si_check_render_feedback_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)595 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
596                                              unsigned first_level, unsigned last_level,
597                                              unsigned first_layer, unsigned last_layer)
598 {
599    bool render_feedback = false;
600 
601    if (!vi_dcc_enabled(tex, first_level))
602       return;
603 
604    for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
605       struct si_surface *surf;
606 
607       if (!sctx->framebuffer.state.cbufs[j])
608          continue;
609 
610       surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
611 
612       if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
613           surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
614           surf->base.u.tex.last_layer >= first_layer) {
615          render_feedback = true;
616          break;
617       }
618    }
619 
620    if (render_feedback)
621       si_texture_disable_dcc(sctx, tex);
622 }
623 
si_check_render_feedback_textures(struct si_context * sctx,struct si_samplers * textures,uint32_t in_use_mask)624 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
625                                               uint32_t in_use_mask)
626 {
627    uint32_t mask = textures->enabled_mask & in_use_mask;
628 
629    while (mask) {
630       const struct pipe_sampler_view *view;
631       struct si_texture *tex;
632 
633       unsigned i = u_bit_scan(&mask);
634 
635       view = textures->views[i];
636       if (view->texture->target == PIPE_BUFFER)
637          continue;
638 
639       tex = (struct si_texture *)view->texture;
640 
641       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
642                                        view->u.tex.first_layer, view->u.tex.last_layer);
643    }
644 }
645 
si_check_render_feedback_images(struct si_context * sctx,struct si_images * images,uint32_t in_use_mask)646 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
647                                             uint32_t in_use_mask)
648 {
649    uint32_t mask = images->enabled_mask & in_use_mask;
650 
651    while (mask) {
652       const struct pipe_image_view *view;
653       struct si_texture *tex;
654 
655       unsigned i = u_bit_scan(&mask);
656 
657       view = &images->views[i];
658       if (view->resource->target == PIPE_BUFFER)
659          continue;
660 
661       tex = (struct si_texture *)view->resource;
662 
663       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
664                                        view->u.tex.first_layer, view->u.tex.last_layer);
665    }
666 }
667 
si_check_render_feedback_resident_textures(struct si_context * sctx)668 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
669 {
670    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
671       struct pipe_sampler_view *view;
672       struct si_texture *tex;
673 
674       view = (*tex_handle)->view;
675       if (view->texture->target == PIPE_BUFFER)
676          continue;
677 
678       tex = (struct si_texture *)view->texture;
679 
680       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
681                                        view->u.tex.first_layer, view->u.tex.last_layer);
682    }
683 }
684 
si_check_render_feedback_resident_images(struct si_context * sctx)685 static void si_check_render_feedback_resident_images(struct si_context *sctx)
686 {
687    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
688       struct pipe_image_view *view;
689       struct si_texture *tex;
690 
691       view = &(*img_handle)->view;
692       if (view->resource->target == PIPE_BUFFER)
693          continue;
694 
695       tex = (struct si_texture *)view->resource;
696 
697       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
698                                        view->u.tex.first_layer, view->u.tex.last_layer);
699    }
700 }
701 
si_check_render_feedback(struct si_context * sctx)702 static void si_check_render_feedback(struct si_context *sctx)
703 {
704    if (!sctx->need_check_render_feedback)
705       return;
706 
707    /* There is no render feedback if color writes are disabled.
708     * (e.g. a pixel shader with image stores)
709     */
710    if (!si_get_total_colormask(sctx))
711       return;
712 
713    for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) {
714       if (!sctx->shaders[i].cso)
715          continue;
716 
717       struct si_shader_info *info = &sctx->shaders[i].cso->info;
718       si_check_render_feedback_images(sctx, &sctx->images[i],
719                                       u_bit_consecutive(0, info->base.num_images));
720       si_check_render_feedback_textures(sctx, &sctx->samplers[i],
721                                         info->base.textures_used[0]);
722    }
723 
724    si_check_render_feedback_resident_images(sctx);
725    si_check_render_feedback_resident_textures(sctx);
726 
727    sctx->need_check_render_feedback = false;
728 }
729 
si_decompress_resident_textures(struct si_context * sctx)730 static void si_decompress_resident_textures(struct si_context *sctx)
731 {
732    util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
733                           tex_handle) {
734       struct pipe_sampler_view *view = (*tex_handle)->view;
735       struct si_texture *tex = (struct si_texture *)view->texture;
736 
737       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
738                                   false);
739    }
740 
741    util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
742                           tex_handle) {
743       struct pipe_sampler_view *view = (*tex_handle)->view;
744       struct si_sampler_view *sview = (struct si_sampler_view *)view;
745       struct si_texture *tex = (struct si_texture *)view->texture;
746 
747       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
748                           view->u.tex.first_level, view->u.tex.last_level, 0,
749                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
750    }
751 }
752 
si_decompress_resident_images(struct si_context * sctx)753 static void si_decompress_resident_images(struct si_context *sctx)
754 {
755    util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
756                           img_handle) {
757       struct pipe_image_view *view = &(*img_handle)->view;
758       struct si_texture *tex = (struct si_texture *)view->resource;
759 
760       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
761                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
762    }
763 }
764 
si_decompress_textures(struct si_context * sctx,unsigned shader_mask)765 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
766 {
767    unsigned compressed_colortex_counter, mask;
768    bool need_flush = false;
769 
770    if (sctx->blitter_running)
771       return;
772 
773    /* Update the compressed_colortex_mask if necessary. */
774    compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
775    if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
776       sctx->last_compressed_colortex_counter = compressed_colortex_counter;
777       si_update_needs_color_decompress_masks(sctx);
778    }
779 
780    /* Decompress color & depth textures if needed. */
781    mask = sctx->shader_needs_decompress_mask & shader_mask;
782    while (mask) {
783       unsigned i = u_bit_scan(&mask);
784 
785       if (sctx->samplers[i].needs_depth_decompress_mask) {
786          need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
787       }
788       if (sctx->samplers[i].needs_color_decompress_mask) {
789          si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
790       }
791       if (sctx->images[i].needs_color_decompress_mask) {
792          si_decompress_image_color_textures(sctx, &sctx->images[i]);
793       }
794    }
795 
796    if (sctx->chip_class == GFX10_3 && need_flush) {
797       /* This fixes a corruption with the following sequence:
798        *   - fast clear depth
799        *   - decompress depth
800        *   - draw
801        * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
802        */
803       sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
804    }
805 
806    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
807       if (sctx->uses_bindless_samplers)
808          si_decompress_resident_textures(sctx);
809       if (sctx->uses_bindless_images)
810          si_decompress_resident_images(sctx);
811 
812       if (sctx->ps_uses_fbfetch) {
813          struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
814          si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
815                                      cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
816       }
817 
818       si_check_render_feedback(sctx);
819    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
820       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
821          si_decompress_resident_textures(sctx);
822       if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
823          si_decompress_resident_images(sctx);
824    }
825 }
826 
827 /* Helper for decompressing a portion of a color or depth resource before
828  * blitting if any decompression is needed.
829  * The driver doesn't decompress resources automatically while u_blitter is
830  * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer)831 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
832                                unsigned level, unsigned first_layer, unsigned last_layer)
833 {
834    struct si_context *sctx = (struct si_context *)ctx;
835    struct si_texture *stex = (struct si_texture *)tex;
836 
837    if (stex->db_compatible) {
838       planes &= PIPE_MASK_Z | PIPE_MASK_S;
839 
840       if (!stex->surface.has_stencil)
841          planes &= ~PIPE_MASK_S;
842 
843       /* If we've rendered into the framebuffer and it's a blitting
844        * source, make sure the decompression pass is invoked
845        * by dirtying the framebuffer.
846        */
847       if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
848           sctx->framebuffer.state.zsbuf->texture == tex)
849          si_update_fb_dirtiness_after_rendering(sctx);
850 
851       si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
852    } else if (stex->surface.fmask_size || stex->cmask_buffer ||
853               vi_dcc_enabled(stex, level)) {
854       /* If we've rendered into the framebuffer and it's a blitting
855        * source, make sure the decompression pass is invoked
856        * by dirtying the framebuffer.
857        */
858       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
859          if (sctx->framebuffer.state.cbufs[i] &&
860              sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
861              sctx->framebuffer.state.cbufs[i]->texture == tex) {
862             si_update_fb_dirtiness_after_rendering(sctx);
863             break;
864          }
865       }
866 
867       si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false, false);
868    }
869 }
870 
871 struct texture_orig_info {
872    unsigned format;
873    unsigned width0;
874    unsigned height0;
875    unsigned npix_x;
876    unsigned npix_y;
877    unsigned npix0_x;
878    unsigned npix0_y;
879 };
880 
si_use_compute_copy_for_float_formats(struct si_context * sctx,struct pipe_resource * texture,unsigned level)881 static void si_use_compute_copy_for_float_formats(struct si_context *sctx,
882                                                   struct pipe_resource *texture,
883                                                   unsigned level) {
884    struct si_texture *tex = (struct si_texture *)texture;
885 
886    /* If we are uploading into FP16 or R11G11B10_FLOAT via a blit, CB clobbers NaNs,
887     * so in order to preserve them exactly, we have to use the compute blit.
888     * The compute blit is used only when the destination doesn't have DCC, so
889     * disable it here, which is kinda a hack.
890     * If we are uploading into 32-bit floats with DCC via a blit, NaNs will also get
891     * lost so we need to disable DCC as well.
892     *
893     * This makes KHR-GL45.texture_view.view_classes pass on gfx9.
894     */
895    if (vi_dcc_enabled(tex, level) &&
896        util_format_is_float(texture->format) &&
897        sctx->chip_class < GFX10) {
898       si_texture_disable_dcc(sctx, tex);
899    }
900 }
901 
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)902 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
903                              unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
904                              struct pipe_resource *src, unsigned src_level,
905                              const struct pipe_box *src_box)
906 {
907    struct si_context *sctx = (struct si_context *)ctx;
908    struct si_texture *ssrc = (struct si_texture *)src;
909    struct si_texture *sdst = (struct si_texture *)dst;
910    struct pipe_surface *dst_view, dst_templ;
911    struct pipe_sampler_view src_templ, *src_view;
912    unsigned dst_width, dst_height, src_width0, src_height0;
913    unsigned dst_width0, dst_height0, src_force_level = 0;
914    struct pipe_box sbox, dstbox;
915 
916    /* Handle buffers first. */
917    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
918       si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width, SI_OP_SYNC_BEFORE_AFTER);
919       return;
920    }
921 
922    si_use_compute_copy_for_float_formats(sctx, dst, dst_level);
923 
924    if (!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format) &&
925        !util_format_is_depth_or_stencil(src->format) && src->nr_samples <= 1 &&
926        /* DCC compression from image store is enabled for GFX10+. */
927        (!vi_dcc_enabled(sdst, dst_level) || sctx->chip_class >= GFX10) &&
928        !(dst->target != src->target &&
929          (src->target == PIPE_TEXTURE_1D_ARRAY || dst->target == PIPE_TEXTURE_1D_ARRAY))) {
930       si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz,
931                             src_box, false, SI_OP_SYNC_BEFORE_AFTER);
932       return;
933    }
934 
935    assert(u_max_sample(dst) == u_max_sample(src));
936 
937    /* The driver doesn't decompress resources automatically while
938     * u_blitter is rendering. */
939    si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
940                              src_box->z + src_box->depth - 1);
941 
942    dst_width = u_minify(dst->width0, dst_level);
943    dst_height = u_minify(dst->height0, dst_level);
944    dst_width0 = dst->width0;
945    dst_height0 = dst->height0;
946    src_width0 = src->width0;
947    src_height0 = src->height0;
948 
949    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
950    util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
951 
952    if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) {
953       unsigned blocksize = ssrc->surface.bpe;
954 
955       if (blocksize == 8)
956          src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
957       else
958          src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
959       dst_templ.format = src_templ.format;
960 
961       dst_width = util_format_get_nblocksx(dst->format, dst_width);
962       dst_height = util_format_get_nblocksy(dst->format, dst_height);
963       dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
964       dst_height0 = util_format_get_nblocksy(dst->format, dst_height0);
965       src_width0 = util_format_get_nblocksx(src->format, src_width0);
966       src_height0 = util_format_get_nblocksy(src->format, src_height0);
967 
968       dstx = util_format_get_nblocksx(dst->format, dstx);
969       dsty = util_format_get_nblocksy(dst->format, dsty);
970 
971       sbox.x = util_format_get_nblocksx(src->format, src_box->x);
972       sbox.y = util_format_get_nblocksy(src->format, src_box->y);
973       sbox.z = src_box->z;
974       sbox.width = util_format_get_nblocksx(src->format, src_box->width);
975       sbox.height = util_format_get_nblocksy(src->format, src_box->height);
976       sbox.depth = src_box->depth;
977       src_box = &sbox;
978 
979       src_force_level = src_level;
980    } else if (!util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
981       if (util_format_is_subsampled_422(src->format)) {
982          src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
983          dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT;
984 
985          dst_width = util_format_get_nblocksx(dst->format, dst_width);
986          dst_width0 = util_format_get_nblocksx(dst->format, dst_width0);
987          src_width0 = util_format_get_nblocksx(src->format, src_width0);
988 
989          dstx = util_format_get_nblocksx(dst->format, dstx);
990 
991          sbox = *src_box;
992          sbox.x = util_format_get_nblocksx(src->format, src_box->x);
993          sbox.width = util_format_get_nblocksx(src->format, src_box->width);
994          src_box = &sbox;
995       } else {
996          unsigned blocksize = ssrc->surface.bpe;
997 
998          switch (blocksize) {
999          case 1:
1000             dst_templ.format = PIPE_FORMAT_R8_UNORM;
1001             src_templ.format = PIPE_FORMAT_R8_UNORM;
1002             break;
1003          case 2:
1004             dst_templ.format = PIPE_FORMAT_R8G8_UNORM;
1005             src_templ.format = PIPE_FORMAT_R8G8_UNORM;
1006             break;
1007          case 4:
1008             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1009             src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
1010             break;
1011          case 8:
1012             dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1013             src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT;
1014             break;
1015          case 16:
1016             dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1017             src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1018             break;
1019          default:
1020             fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1021                     util_format_short_name(src->format), blocksize);
1022             assert(0);
1023          }
1024       }
1025    }
1026 
1027    /* SNORM8 blitting has precision issues on some chips. Use the SINT
1028     * equivalent instead, which doesn't force DCC decompression.
1029     */
1030    if (util_format_is_snorm8(dst_templ.format)) {
1031       dst_templ.format = src_templ.format = util_format_snorm8_to_sint8(dst_templ.format);
1032    }
1033 
1034    vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
1035    vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
1036 
1037    /* Initialize the surface. */
1038    dst_view = si_create_surface_custom(ctx, dst, &dst_templ, dst_width0, dst_height0, dst_width,
1039                                        dst_height);
1040 
1041    /* Initialize the sampler view. */
1042    src_view =
1043       si_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level);
1044 
1045    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
1046             &dstbox);
1047 
1048    /* Copy. */
1049    si_blitter_begin(sctx, SI_COPY);
1050    util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0,
1051                              src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, false, false);
1052    si_blitter_end(sctx);
1053 
1054    pipe_surface_reference(&dst_view, NULL);
1055    pipe_sampler_view_reference(&src_view, NULL);
1056 }
1057 
si_do_CB_resolve(struct si_context * sctx,const struct pipe_blit_info * info,struct pipe_resource * dst,unsigned dst_level,unsigned dst_z,enum pipe_format format)1058 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
1059                              struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
1060                              enum pipe_format format)
1061 {
1062    /* Required before and after CB_RESOLVE. */
1063    sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB;
1064 
1065    si_blitter_begin(
1066       sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1067    util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
1068                                      info->src.box.z, ~0, sctx->custom_blend_resolve, format);
1069    si_blitter_end(sctx);
1070 
1071    /* Flush caches for possible texturing. */
1072    si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1073 }
1074 
resolve_formats_compatible(enum pipe_format src,enum pipe_format dst,bool src_swaps_rgb_to_bgr,bool * need_rgb_to_bgr)1075 static bool resolve_formats_compatible(enum pipe_format src, enum pipe_format dst,
1076                                        bool src_swaps_rgb_to_bgr, bool *need_rgb_to_bgr)
1077 {
1078    *need_rgb_to_bgr = false;
1079 
1080    if (src_swaps_rgb_to_bgr) {
1081       /* We must only check the swapped format. */
1082       enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1083       assert(swapped_src);
1084       return util_is_format_compatible(util_format_description(swapped_src),
1085                                        util_format_description(dst));
1086    }
1087 
1088    if (util_is_format_compatible(util_format_description(src), util_format_description(dst)))
1089       return true;
1090 
1091    enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1092    *need_rgb_to_bgr = util_is_format_compatible(util_format_description(swapped_src),
1093                                                 util_format_description(dst));
1094    return *need_rgb_to_bgr;
1095 }
1096 
do_hardware_msaa_resolve(struct pipe_context * ctx,const struct pipe_blit_info * info)1097 static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info)
1098 {
1099    struct si_context *sctx = (struct si_context *)ctx;
1100    struct si_texture *src = (struct si_texture *)info->src.resource;
1101    struct si_texture *dst = (struct si_texture *)info->dst.resource;
1102    ASSERTED struct si_texture *stmp;
1103    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1104    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1105    enum pipe_format format = info->src.format;
1106    struct pipe_resource *tmp, templ;
1107    struct pipe_blit_info blit;
1108 
1109    /* Check basic requirements for hw resolve. */
1110    if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1111          !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1112          util_max_layer(info->src.resource, 0) == 0))
1113       return false;
1114 
1115    /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1116     * the format is R16G16. Use R16A16, which does work.
1117     */
1118    if (format == PIPE_FORMAT_R16G16_UNORM)
1119       format = PIPE_FORMAT_R16A16_UNORM;
1120    if (format == PIPE_FORMAT_R16G16_SNORM)
1121       format = PIPE_FORMAT_R16A16_SNORM;
1122 
1123    bool need_rgb_to_bgr = false;
1124 
1125    /* Check the remaining requirements for hw resolve. */
1126    if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1127        (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1128        resolve_formats_compatible(info->src.format, info->dst.format,
1129                                   src->swap_rgb_to_bgr, &need_rgb_to_bgr) &&
1130        dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1131        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1132        info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1133        info->src.box.y == 0 && info->src.box.width == dst_width &&
1134        info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1135        (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1136       /* Check the remaining constraints. */
1137       if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode ||
1138           need_rgb_to_bgr) {
1139          /* The next fast clear will switch to this mode to
1140           * get direct hw resolve next time if the mode is
1141           * different now.
1142           *
1143           * TODO-GFX10: This does not work in GFX10 because MSAA
1144           * is restricted to 64KB_R_X and 64KB_Z_X swizzle modes.
1145           * In some cases we could change the swizzle of the
1146           * destination texture instead, but the more general
1147           * solution is to implement compute shader resolve.
1148           */
1149          if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode)
1150             src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1151          if (need_rgb_to_bgr)
1152             src->swap_rgb_to_bgr_on_next_clear = true;
1153 
1154          goto resolve_to_temp;
1155       }
1156 
1157       /* Resolving into a surface with DCC is unsupported. Since
1158        * it's being overwritten anyway, clear it to uncompressed.
1159        * This is still the fastest codepath even with this clear.
1160        */
1161       if (vi_dcc_enabled(dst, info->dst.level)) {
1162          struct si_clear_info clear_info;
1163 
1164          if (!vi_dcc_get_clear_info(sctx, dst, info->dst.level, DCC_UNCOMPRESSED, &clear_info))
1165             goto resolve_to_temp;
1166 
1167          si_execute_clears(sctx, &clear_info, 1, SI_CLEAR_TYPE_DCC);
1168          dst->dirty_level_mask &= ~(1 << info->dst.level);
1169       }
1170 
1171       /* Resolve directly from src to dst. */
1172       si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1173       return true;
1174    }
1175 
1176 resolve_to_temp:
1177    /* Shader-based resolve is VERY SLOW. Instead, resolve into
1178     * a temporary texture and blit.
1179     */
1180    memset(&templ, 0, sizeof(templ));
1181    templ.target = PIPE_TEXTURE_2D;
1182    templ.format = info->src.resource->format;
1183    templ.width0 = info->src.resource->width0;
1184    templ.height0 = info->src.resource->height0;
1185    templ.depth0 = 1;
1186    templ.array_size = 1;
1187    templ.usage = PIPE_USAGE_DEFAULT;
1188    templ.flags = SI_RESOURCE_FLAG_FORCE_MSAA_TILING | SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE |
1189                  SI_RESOURCE_FLAG_MICRO_TILE_MODE_SET(src->surface.micro_tile_mode) |
1190                  SI_RESOURCE_FLAG_DISABLE_DCC | SI_RESOURCE_FLAG_DRIVER_INTERNAL;
1191 
1192    /* The src and dst microtile modes must be the same. */
1193    if (sctx->chip_class <= GFX8 && src->surface.micro_tile_mode == RADEON_MICRO_MODE_DISPLAY)
1194       templ.bind = PIPE_BIND_SCANOUT;
1195    else
1196       templ.bind = 0;
1197 
1198    tmp = ctx->screen->resource_create(ctx->screen, &templ);
1199    if (!tmp)
1200       return false;
1201    stmp = (struct si_texture *)tmp;
1202    /* Match the channel order of src. */
1203    stmp->swap_rgb_to_bgr = src->swap_rgb_to_bgr;
1204 
1205    assert(!stmp->surface.is_linear);
1206    assert(src->surface.micro_tile_mode == stmp->surface.micro_tile_mode);
1207 
1208    /* resolve */
1209    si_do_CB_resolve(sctx, info, tmp, 0, 0, format);
1210 
1211    /* blit */
1212    blit = *info;
1213    blit.src.resource = tmp;
1214    blit.src.box.z = 0;
1215 
1216    si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1217    util_blitter_blit(sctx->blitter, &blit);
1218    si_blitter_end(sctx);
1219 
1220    pipe_resource_reference(&tmp, NULL);
1221    return true;
1222 }
1223 
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1224 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1225 {
1226    struct si_context *sctx = (struct si_context *)ctx;
1227    struct si_texture *sdst = (struct si_texture *)info->dst.resource;
1228 
1229    if (do_hardware_msaa_resolve(ctx, info)) {
1230       return;
1231    }
1232 
1233    if (info->is_dri_blit_image && sdst->surface.is_linear &&
1234        sctx->chip_class >= GFX7 && sdst->surface.flags & RADEON_SURF_IMPORTED) {
1235       struct si_texture *ssrc = (struct si_texture *)info->src.resource;
1236       /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
1237       bool async_copy = info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
1238                         info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
1239                         info->dst.level == 0 && info->src.level == 0 &&
1240                         info->src.box.width == info->dst.resource->width0 &&
1241                         info->src.box.height == info->dst.resource->height0 &&
1242                         info->src.box.depth == 1 && util_can_blit_via_copy_region(info, true);
1243       /* Try SDMA first... */
1244       /* TODO: figure out why SDMA copies are slow on GFX10_3 */
1245       if (async_copy && sctx->chip_class < GFX10_3 && si_sdma_copy_image(sctx, sdst, ssrc))
1246          return;
1247 
1248       /* ... and use async compute as the fallback. */
1249       if (async_copy) {
1250          struct si_screen *sscreen = sctx->screen;
1251 
1252          simple_mtx_lock(&sscreen->async_compute_context_lock);
1253          if (!sscreen->async_compute_context)
1254             si_init_aux_async_compute_ctx(sscreen);
1255 
1256          if (sscreen->async_compute_context) {
1257             si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
1258                                   info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
1259                                   &info->src.box, false, 0);
1260             si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
1261             simple_mtx_unlock(&sscreen->async_compute_context_lock);
1262             return;
1263          }
1264 
1265          simple_mtx_unlock(&sscreen->async_compute_context_lock);
1266       }
1267    }
1268 
1269    if (unlikely(sctx->thread_trace_enabled))
1270       sctx->sqtt_next_event = EventCmdCopyImage;
1271 
1272    /* Using compute for copying to a linear texture in GTT is much faster than
1273     * going through RBs (render backends). This improves DRI PRIME performance.
1274     */
1275    if (util_can_blit_via_copy_region(info, false)) {
1276       si_resource_copy_region(ctx, info->dst.resource, info->dst.level,
1277                               info->dst.box.x, info->dst.box.y, info->dst.box.z,
1278                               info->src.resource, info->src.level, &info->src.box);
1279       return;
1280    }
1281 
1282    assert(util_blitter_is_blit_supported(sctx->blitter, info));
1283 
1284    /* The driver doesn't decompress resources automatically while
1285     * u_blitter is rendering. */
1286    vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1287                                          info->src.format);
1288    vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1289                                          info->dst.format);
1290    si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1291                              info->src.box.z, info->src.box.z + info->src.box.depth - 1);
1292 
1293    if (unlikely(sctx->thread_trace_enabled))
1294       sctx->sqtt_next_event = EventCmdBlitImage;
1295 
1296    si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1297    util_blitter_blit(sctx->blitter, info);
1298    si_blitter_end(sctx);
1299 }
1300 
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1301 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1302                                enum pipe_format format, unsigned base_level, unsigned last_level,
1303                                unsigned first_layer, unsigned last_layer)
1304 {
1305    struct si_context *sctx = (struct si_context *)ctx;
1306    struct si_texture *stex = (struct si_texture *)tex;
1307 
1308    if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1309       return false;
1310 
1311    /* The driver doesn't decompress resources automatically while
1312     * u_blitter is rendering. */
1313    vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1314    si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer);
1315 
1316    /* Clear dirty_level_mask for the levels that will be overwritten. */
1317    assert(base_level < last_level);
1318    stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1319 
1320    sctx->generate_mipmap_for_depth = stex->is_depth;
1321 
1322    si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1323    util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1324                                 last_layer);
1325    si_blitter_end(sctx);
1326 
1327    sctx->generate_mipmap_for_depth = false;
1328    return true;
1329 }
1330 
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1331 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1332 {
1333    struct si_context *sctx = (struct si_context *)ctx;
1334    struct si_texture *tex = (struct si_texture *)res;
1335 
1336    assert(res->target != PIPE_BUFFER);
1337 
1338    if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1339       si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1340                                false, false);
1341 
1342       if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1343          si_retile_dcc(sctx, tex);
1344          tex->displayable_dcc_dirty = false;
1345       }
1346    }
1347 }
1348 
si_flush_implicit_resources(struct si_context * sctx)1349 void si_flush_implicit_resources(struct si_context *sctx)
1350 {
1351    hash_table_foreach(sctx->dirty_implicit_resources, entry) {
1352       si_flush_resource(&sctx->b, entry->data);
1353       pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
1354    }
1355    _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
1356 }
1357 
si_decompress_dcc(struct si_context * sctx,struct si_texture * tex)1358 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1359 {
1360    assert(!tex->is_depth);
1361 
1362    /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1363     * be compressed either. The caller should simply discard it.
1364     */
1365    if (!tex->surface.meta_offset || !sctx->has_graphics)
1366       return;
1367 
1368    if (sctx->chip_class == GFX8 || tex->buffer.b.b.nr_storage_samples >= 2) {
1369       si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1370                                util_max_layer(&tex->buffer.b.b, 0), true, false);
1371    } else {
1372       struct pipe_resource *ptex = &tex->buffer.b.b;
1373       assert(ptex->nr_storage_samples <= 1);
1374 
1375       /* DCC decompression using a compute shader. */
1376       for (unsigned level = 0; level < tex->surface.num_meta_levels; level++) {
1377          struct pipe_box box;
1378 
1379          u_box_3d(0, 0, 0, u_minify(ptex->width0, level),
1380                   u_minify(ptex->height0, level),
1381                   util_num_layers(ptex, level), &box);
1382          si_compute_copy_image(sctx, ptex, level, ptex, level, 0, 0, 0, &box, true,
1383                                /* Sync before the first copy and after the last copy */
1384                                (level == 0 ? SI_OP_SYNC_BEFORE : 0) |
1385                                (level == tex->surface.num_meta_levels - 1 ? SI_OP_SYNC_AFTER : 0));
1386       }
1387 
1388       /* Now clear DCC metadata to uncompressed.
1389        *
1390        * This uses SI_COMPUTE_CLEAR_METHOD to avoid a failure when running this
1391        * deqp caselist on gfx10:
1392        *  dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32ui
1393        *  dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32i
1394        */
1395       uint32_t clear_value = DCC_UNCOMPRESSED;
1396       si_clear_buffer(sctx, ptex, tex->surface.meta_offset,
1397                       tex->surface.meta_size, &clear_value, 4, SI_OP_SYNC_AFTER,
1398                       SI_COHERENCY_CB_META, SI_COMPUTE_CLEAR_METHOD);
1399       si_mark_display_dcc_dirty(sctx, tex);
1400 
1401       /* Clearing DCC metadata requires flushing L2 and invalidating L2 metadata to make
1402        * the metadata visible to L2 caches. This is because clear_buffer uses plain stores
1403        * that can go to different L2 channels than where L2 metadata caches expect them.
1404        * This is not done for fast clears because plain stores are visible to CB/DB. Only
1405        * L2 metadata caches have the problem.
1406        */
1407       sctx->flags |= SI_CONTEXT_WB_L2 | SI_CONTEXT_INV_L2_METADATA;
1408    }
1409 }
1410 
si_init_blit_functions(struct si_context * sctx)1411 void si_init_blit_functions(struct si_context *sctx)
1412 {
1413    sctx->b.resource_copy_region = si_resource_copy_region;
1414 
1415    if (sctx->has_graphics) {
1416       sctx->b.blit = si_blit;
1417       sctx->b.flush_resource = si_flush_resource;
1418       sctx->b.generate_mipmap = si_generate_mipmap;
1419    }
1420 }
1421