1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /* Resource binding slots and sampler states (each described with 8 or
26  * 4 dwords) are stored in lists in memory which is accessed by shaders
27  * using scalar load instructions.
28  *
29  * This file is responsible for managing such lists. It keeps a copy of all
30  * descriptors in CPU memory and re-uploads a whole list if some slots have
31  * been changed.
32  *
33  * This code is also responsible for updating shader pointers to those lists.
34  *
35  * Note that CP DMA can't be used for updating the lists, because a GPU hang
36  * could leave the list in a mid-IB state and the next IB would get wrong
37  * descriptors and the whole context would be unusable at that point.
38  * (Note: The register shadowing can't be used due to the same reason)
39  *
40  * Also, uploading descriptors to newly allocated memory doesn't require
41  * a KCACHE flush.
42  *
43  *
44  * Possible scenarios for one 16 dword image+sampler slot:
45  *
46  *       | Image        | w/ FMASK   | Buffer       | NULL
47  * [ 0: 3] Image[0:3]   | Image[0:3] | Null[0:3]    | Null[0:3]
48  * [ 4: 7] Image[4:7]   | Image[4:7] | Buffer[0:3]  | 0
49  * [ 8:11] Null[0:3]    | Fmask[0:3] | Null[0:3]    | Null[0:3]
50  * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
51  *
52  * FMASK implies MSAA, therefore no sampler state.
53  * Sampler states are never unbound except when FMASK is bound.
54  */
55 
56 #include "si_pipe.h"
57 #include "si_compute.h"
58 #include "si_build_pm4.h"
59 #include "sid.h"
60 #include "util/format/u_format.h"
61 #include "util/hash_table.h"
62 #include "util/u_idalloc.h"
63 #include "util/u_memory.h"
64 #include "util/u_upload_mgr.h"
65 
66 /* NULL image and buffer descriptor for textures (alpha = 1) and images
67  * (alpha = 0).
68  *
69  * For images, all fields must be zero except for the swizzle, which
70  * supports arbitrary combinations of 0s and 1s. The texture type must be
71  * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
72  *
73  * For buffers, all fields must be zero. If they are not, the hw hangs.
74  *
75  * This is the only reason why the buffer descriptor must be in words [4:7].
76  */
77 static uint32_t null_texture_descriptor[8] = {
78    0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
79    /* the rest must contain zeros, which is also used by the buffer
80     * descriptor */
81 };
82 
83 static uint32_t null_image_descriptor[8] = {
84    0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
85    /* the rest must contain zeros, which is also used by the buffer
86     * descriptor */
87 };
88 
si_desc_extract_buffer_address(const uint32_t * desc)89 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
90 {
91    uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
92 
93    /* Sign-extend the 48-bit address. */
94    va <<= 16;
95    va = (int64_t)va >> 16;
96    return va;
97 }
98 
si_init_descriptor_list(uint32_t * desc_list,unsigned element_dw_size,unsigned num_elements,const uint32_t * null_descriptor)99 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
100                                     unsigned num_elements, const uint32_t *null_descriptor)
101 {
102    int i;
103 
104    /* Initialize the array to NULL descriptors if the element size is 8. */
105    if (null_descriptor) {
106       assert(element_dw_size % 8 == 0);
107       for (i = 0; i < num_elements * element_dw_size / 8; i++)
108          memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
109    }
110 }
111 
si_init_descriptors(struct si_descriptors * desc,short shader_userdata_rel_index,unsigned element_dw_size,unsigned num_elements)112 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
113                                 unsigned element_dw_size, unsigned num_elements)
114 {
115    desc->list = CALLOC(num_elements, element_dw_size * 4);
116    desc->element_dw_size = element_dw_size;
117    desc->num_elements = num_elements;
118    desc->shader_userdata_offset = shader_userdata_rel_index * 4;
119    desc->slot_index_to_bind_directly = -1;
120 }
121 
si_release_descriptors(struct si_descriptors * desc)122 static void si_release_descriptors(struct si_descriptors *desc)
123 {
124    si_resource_reference(&desc->buffer, NULL);
125    FREE(desc->list);
126 }
127 
si_upload_descriptors(struct si_context * sctx,struct si_descriptors * desc)128 static bool si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
129 {
130    unsigned slot_size = desc->element_dw_size * 4;
131    unsigned first_slot_offset = desc->first_active_slot * slot_size;
132    unsigned upload_size = desc->num_active_slots * slot_size;
133 
134    /* Skip the upload if no shader is using the descriptors. dirty_mask
135     * will stay dirty and the descriptors will be uploaded when there is
136     * a shader using them.
137     */
138    if (!upload_size)
139       return true;
140 
141    /* If there is just one active descriptor, bind it directly. */
142    if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
143        desc->num_active_slots == 1) {
144       uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
145 
146       /* The buffer is already in the buffer list. */
147       si_resource_reference(&desc->buffer, NULL);
148       desc->gpu_list = NULL;
149       desc->gpu_address = si_desc_extract_buffer_address(descriptor);
150       return true;
151    }
152 
153    uint32_t *ptr;
154    unsigned buffer_offset;
155    u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
156                   si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
157                   (struct pipe_resource **)&desc->buffer, (void **)&ptr);
158    if (!desc->buffer) {
159       desc->gpu_address = 0;
160       return false; /* skip the draw call */
161    }
162 
163    util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
164    desc->gpu_list = ptr - first_slot_offset / 4;
165 
166    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
167                              RADEON_PRIO_DESCRIPTORS);
168 
169    /* The shader pointer should point to slot 0. */
170    buffer_offset -= first_slot_offset;
171    desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
172 
173    assert(desc->buffer->flags & RADEON_FLAG_32BIT);
174    assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
175    assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
176    return true;
177 }
178 
179 static void
si_add_descriptors_to_bo_list(struct si_context * sctx,struct si_descriptors * desc)180 si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
181 {
182    if (!desc->buffer)
183       return;
184 
185    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer, RADEON_USAGE_READ,
186                              RADEON_PRIO_DESCRIPTORS);
187 }
188 
189 /* SAMPLER VIEWS */
190 
si_get_sampler_view_priority(struct si_resource * res)191 static inline enum radeon_bo_priority si_get_sampler_view_priority(struct si_resource *res)
192 {
193    if (res->b.b.target == PIPE_BUFFER)
194       return RADEON_PRIO_SAMPLER_BUFFER;
195 
196    if (res->b.b.nr_samples > 1)
197       return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
198 
199    return RADEON_PRIO_SAMPLER_TEXTURE;
200 }
201 
si_sampler_and_image_descriptors(struct si_context * sctx,unsigned shader)202 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
203                                                                unsigned shader)
204 {
205    return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
206 }
207 
si_release_sampler_views(struct si_samplers * samplers)208 static void si_release_sampler_views(struct si_samplers *samplers)
209 {
210    int i;
211 
212    for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
213       pipe_sampler_view_reference(&samplers->views[i], NULL);
214    }
215 }
216 
si_sampler_view_add_buffer(struct si_context * sctx,struct pipe_resource * resource,enum radeon_bo_usage usage,bool is_stencil_sampler,bool check_mem)217 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
218                                        enum radeon_bo_usage usage, bool is_stencil_sampler,
219                                        bool check_mem)
220 {
221    struct si_texture *tex = (struct si_texture *)resource;
222    enum radeon_bo_priority priority;
223 
224    if (!resource)
225       return;
226 
227    /* Use the flushed depth texture if direct sampling is unsupported. */
228    if (resource->target != PIPE_BUFFER && tex->is_depth &&
229        !si_can_sample_zs(tex, is_stencil_sampler))
230       tex = tex->flushed_depth_texture;
231 
232    priority = si_get_sampler_view_priority(&tex->buffer);
233    radeon_add_to_gfx_buffer_list_check_mem(sctx, &tex->buffer, usage, priority, check_mem);
234 }
235 
si_sampler_views_begin_new_cs(struct si_context * sctx,struct si_samplers * samplers)236 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
237 {
238    unsigned mask = samplers->enabled_mask;
239 
240    /* Add buffers to the CS. */
241    while (mask) {
242       int i = u_bit_scan(&mask);
243       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
244 
245       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
246                                  sview->is_stencil_sampler, false);
247    }
248 }
249 
si_sampler_views_check_encrypted(struct si_context * sctx,struct si_samplers * samplers,unsigned samplers_declared)250 static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
251                                              unsigned samplers_declared)
252 {
253    unsigned mask = samplers->enabled_mask & samplers_declared;
254 
255    /* Verify if a samplers uses an encrypted resource */
256    while (mask) {
257       int i = u_bit_scan(&mask);
258       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
259 
260       struct si_resource *res = si_resource(sview->base.texture);
261       if (res->flags & RADEON_FLAG_ENCRYPTED)
262          return true;
263    }
264    return false;
265 }
266 
267 /* Set buffer descriptor fields that can be changed by reallocations. */
si_set_buf_desc_address(struct si_resource * buf,uint64_t offset,uint32_t * state)268 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
269 {
270    uint64_t va = buf->gpu_address + offset;
271 
272    state[0] = va;
273    state[1] &= C_008F04_BASE_ADDRESS_HI;
274    state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
275 }
276 
277 /* Set texture descriptor fields that can be changed by reallocations.
278  *
279  * \param tex			texture
280  * \param base_level_info	information of the level of BASE_ADDRESS
281  * \param base_level		the level of BASE_ADDRESS
282  * \param first_level		pipe_sampler_view.u.tex.first_level
283  * \param block_width		util_format_get_blockwidth()
284  * \param is_stencil		select between separate Z & Stencil
285  * \param state			descriptor to update
286  */
si_set_mutable_tex_desc_fields(struct si_screen * sscreen,struct si_texture * tex,const struct legacy_surf_level * base_level_info,unsigned base_level,unsigned first_level,unsigned block_width,bool is_stencil,uint16_t access,uint32_t * restrict state)287 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
288                                     const struct legacy_surf_level *base_level_info,
289                                     unsigned base_level, unsigned first_level, unsigned block_width,
290                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
291                                     bool is_stencil, uint16_t access, uint32_t * restrict state)
292 {
293    uint64_t va, meta_va = 0;
294 
295    if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
296       tex = tex->flushed_depth_texture;
297       is_stencil = false;
298    }
299 
300    va = tex->buffer.gpu_address;
301 
302    if (sscreen->info.chip_class >= GFX9) {
303       /* Only stencil_offset needs to be added here. */
304       if (is_stencil)
305          va += tex->surface.u.gfx9.zs.stencil_offset;
306       else
307          va += tex->surface.u.gfx9.surf_offset;
308    } else {
309       va += (uint64_t)base_level_info->offset_256B * 256;
310    }
311 
312    state[0] = va >> 8;
313    state[1] |= S_008F14_BASE_ADDRESS_HI(va >> 40);
314 
315    /* Only macrotiled modes can set tile swizzle.
316     * GFX9 doesn't use (legacy) base_level_info.
317     */
318    if (sscreen->info.chip_class >= GFX9 || base_level_info->mode == RADEON_SURF_MODE_2D)
319       state[0] |= tex->surface.tile_swizzle;
320 
321    if (sscreen->info.chip_class >= GFX8) {
322       if (!(access & SI_IMAGE_ACCESS_DCC_OFF) && vi_dcc_enabled(tex, first_level)) {
323          meta_va = tex->buffer.gpu_address + tex->surface.meta_offset;
324 
325          if (sscreen->info.chip_class == GFX8) {
326             meta_va += tex->surface.u.legacy.color.dcc_level[base_level].dcc_offset;
327             assert(base_level_info->mode == RADEON_SURF_MODE_2D);
328          }
329 
330          unsigned dcc_tile_swizzle = tex->surface.tile_swizzle << 8;
331          dcc_tile_swizzle &= (1 << tex->surface.meta_alignment_log2) - 1;
332          meta_va |= dcc_tile_swizzle;
333       } else if (vi_tc_compat_htile_enabled(tex, first_level,
334                                             is_stencil ? PIPE_MASK_S : PIPE_MASK_Z)) {
335          meta_va = tex->buffer.gpu_address + tex->surface.meta_offset;
336       }
337 
338       if (meta_va)
339          state[6] |= S_008F28_COMPRESSION_EN(1);
340    }
341 
342    if (sscreen->info.chip_class >= GFX8 && sscreen->info.chip_class <= GFX9)
343       state[7] = meta_va >> 8;
344 
345    if (sscreen->info.chip_class >= GFX10) {
346       if (is_stencil) {
347          state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
348       } else {
349          state[3] |= S_00A00C_SW_MODE(tex->surface.u.gfx9.swizzle_mode);
350       }
351 
352       if (meta_va) {
353          struct gfx9_surf_meta_flags meta = {
354             .rb_aligned = 1,
355             .pipe_aligned = 1,
356          };
357 
358          if (!tex->is_depth && tex->surface.meta_offset)
359             meta = tex->surface.u.gfx9.color.dcc;
360 
361          state[6] |= S_00A018_META_PIPE_ALIGNED(meta.pipe_aligned) |
362                      S_00A018_META_DATA_ADDRESS_LO(meta_va >> 8) |
363                      /* DCC image stores require the following settings:
364                       * - INDEPENDENT_64B_BLOCKS = 0
365                       * - INDEPENDENT_128B_BLOCKS = 1
366                       * - MAX_COMPRESSED_BLOCK_SIZE = 128B
367                       * - MAX_UNCOMPRESSED_BLOCK_SIZE = 256B (always used)
368                       *
369                       * The same limitations apply to SDMA compressed stores because
370                       * SDMA uses the same DCC codec.
371                       */
372                      S_00A018_WRITE_COMPRESS_ENABLE(ac_surface_supports_dcc_image_stores(sscreen->info.chip_class, &tex->surface) &&
373                                                     (access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE));
374       }
375 
376       state[7] = meta_va >> 16;
377    } else if (sscreen->info.chip_class == GFX9) {
378       if (is_stencil) {
379          state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.zs.stencil_swizzle_mode);
380          state[4] |= S_008F20_PITCH(tex->surface.u.gfx9.zs.stencil_epitch);
381       } else {
382          uint16_t epitch = tex->surface.u.gfx9.epitch;
383          if (tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM &&
384              block_width == 1) {
385             /* epitch is patched in ac_surface for sdma/vcn blocks to get
386              * a value expressed in elements unit.
387              * But here the texture is used with block_width == 1 so we
388              * need epitch in pixel units.
389              */
390             epitch = (epitch + 1) / tex->surface.blk_w - 1;
391          }
392          state[3] |= S_008F1C_SW_MODE(tex->surface.u.gfx9.swizzle_mode);
393          state[4] |= S_008F20_PITCH(epitch);
394       }
395 
396       state[5] &=
397          C_008F24_META_DATA_ADDRESS & C_008F24_META_PIPE_ALIGNED & C_008F24_META_RB_ALIGNED;
398       if (meta_va) {
399          struct gfx9_surf_meta_flags meta = {
400             .rb_aligned = 1,
401             .pipe_aligned = 1,
402          };
403 
404          if (!tex->is_depth && tex->surface.meta_offset)
405             meta = tex->surface.u.gfx9.color.dcc;
406 
407          state[5] |= S_008F24_META_DATA_ADDRESS(meta_va >> 40) |
408                      S_008F24_META_PIPE_ALIGNED(meta.pipe_aligned) |
409                      S_008F24_META_RB_ALIGNED(meta.rb_aligned);
410       }
411    } else {
412       /* GFX6-GFX8 */
413       unsigned pitch = base_level_info->nblk_x * block_width;
414       unsigned index = si_tile_mode_index(tex, base_level, is_stencil);
415 
416       state[3] |= S_008F1C_TILING_INDEX(index);
417       state[4] |= S_008F20_PITCH(pitch - 1);
418    }
419 
420    if (tex->swap_rgb_to_bgr) {
421       unsigned swizzle_x = G_008F1C_DST_SEL_X(state[3]);
422       unsigned swizzle_z = G_008F1C_DST_SEL_Z(state[3]);
423 
424       state[3] &= C_008F1C_DST_SEL_X;
425       state[3] |= S_008F1C_DST_SEL_X(swizzle_z);
426       state[3] &= C_008F1C_DST_SEL_Z;
427       state[3] |= S_008F1C_DST_SEL_Z(swizzle_x);
428    }
429 }
430 
si_set_sampler_state_desc(struct si_sampler_state * sstate,struct si_sampler_view * sview,struct si_texture * tex,uint32_t * desc)431 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
432                                       struct si_sampler_view *sview, struct si_texture *tex,
433                                       uint32_t *desc)
434 {
435    if (tex && tex->upgraded_depth && sview && !sview->is_stencil_sampler)
436       memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
437    else
438       memcpy(desc, sstate->val, 4 * 4);
439 }
440 
si_set_sampler_view_desc(struct si_context * sctx,struct si_sampler_view * sview,struct si_sampler_state * sstate,uint32_t * restrict desc)441 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
442                                      struct si_sampler_state *sstate,
443                                      /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
444                                      uint32_t * restrict desc)
445 {
446    struct pipe_sampler_view *view = &sview->base;
447    struct si_texture *tex = (struct si_texture *)view->texture;
448 
449    assert(tex); /* views with texture == NULL aren't supported */
450 
451    if (tex->buffer.b.b.target == PIPE_BUFFER) {
452       memcpy(desc, sview->state, 8 * 4);
453       memcpy(desc + 8, null_texture_descriptor, 4 * 4); /* Disable FMASK. */
454       si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
455       return;
456    }
457 
458    if (unlikely(sview->dcc_incompatible)) {
459       if (vi_dcc_enabled(tex, view->u.tex.first_level))
460          if (!si_texture_disable_dcc(sctx, tex))
461             si_decompress_dcc(sctx, tex);
462 
463       sview->dcc_incompatible = false;
464    }
465 
466    bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
467 
468    memcpy(desc, sview->state, 8 * 4);
469    si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, sview->base_level,
470                                   sview->base.u.tex.first_level, sview->block_width,
471                                   is_separate_stencil, 0, desc);
472 
473    if (tex->surface.fmask_size) {
474       memcpy(desc + 8, sview->fmask_state, 8 * 4);
475    } else {
476       /* Disable FMASK and bind sampler state in [12:15]. */
477       memcpy(desc + 8, null_texture_descriptor, 4 * 4);
478 
479       if (sstate)
480          si_set_sampler_state_desc(sstate, sview, tex, desc + 12);
481    }
482 }
483 
color_needs_decompression(struct si_texture * tex)484 static bool color_needs_decompression(struct si_texture *tex)
485 {
486    if (tex->is_depth)
487       return false;
488 
489    return tex->surface.fmask_size ||
490           (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.meta_offset));
491 }
492 
depth_needs_decompression(struct si_texture * tex)493 static bool depth_needs_decompression(struct si_texture *tex)
494 {
495    /* If the depth/stencil texture is TC-compatible, no decompression
496     * will be done. The decompression function will only flush DB caches
497     * to make it coherent with shaders. That's necessary because the driver
498     * doesn't flush DB caches in any other case.
499     */
500    return tex->db_compatible;
501 }
502 
si_reset_sampler_view_slot(struct si_samplers * samplers,unsigned slot,uint32_t * restrict desc)503 static void si_reset_sampler_view_slot(struct si_samplers *samplers, unsigned slot,
504                                        uint32_t * restrict desc)
505 {
506    pipe_sampler_view_reference(&samplers->views[slot], NULL);
507    memcpy(desc, null_texture_descriptor, 8 * 4);
508    /* Only clear the lower dwords of FMASK. */
509    memcpy(desc + 8, null_texture_descriptor, 4 * 4);
510    /* Re-set the sampler state if we are transitioning from FMASK. */
511    if (samplers->sampler_states[slot])
512       si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
513 }
514 
si_set_sampler_views(struct si_context * sctx,unsigned shader,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views,bool disallow_early_out)515 static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
516                                 unsigned start_slot, unsigned count,
517                                 unsigned unbind_num_trailing_slots,
518                                 bool take_ownership, struct pipe_sampler_view **views,
519                                 bool disallow_early_out)
520 {
521    struct si_samplers *samplers = &sctx->samplers[shader];
522    struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
523    uint32_t unbound_mask = 0;
524 
525    if (views) {
526       for (unsigned i = 0; i < count; i++) {
527          unsigned slot = start_slot + i;
528          struct si_sampler_view *sview = (struct si_sampler_view *)views[i];
529          unsigned desc_slot = si_get_sampler_slot(slot);
530          /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
531          uint32_t *restrict desc = descs->list + desc_slot * 16;
532 
533          if (samplers->views[slot] == &sview->base && !disallow_early_out) {
534             if (take_ownership) {
535                struct pipe_sampler_view *view = views[i];
536                pipe_sampler_view_reference(&view, NULL);
537             }
538             continue;
539          }
540 
541          if (sview) {
542             struct si_texture *tex = (struct si_texture *)sview->base.texture;
543 
544             si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
545 
546             if (tex->buffer.b.b.target == PIPE_BUFFER) {
547                tex->buffer.bind_history |= PIPE_BIND_SAMPLER_VIEW;
548                samplers->needs_depth_decompress_mask &= ~(1u << slot);
549                samplers->needs_color_decompress_mask &= ~(1u << slot);
550             } else {
551                if (depth_needs_decompression(tex)) {
552                   samplers->needs_depth_decompress_mask |= 1u << slot;
553                } else {
554                   samplers->needs_depth_decompress_mask &= ~(1u << slot);
555                }
556                if (color_needs_decompression(tex)) {
557                   samplers->needs_color_decompress_mask |= 1u << slot;
558                } else {
559                   samplers->needs_color_decompress_mask &= ~(1u << slot);
560                }
561 
562                if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
563                    p_atomic_read(&tex->framebuffers_bound))
564                   sctx->need_check_render_feedback = true;
565             }
566 
567             if (take_ownership) {
568                pipe_sampler_view_reference(&samplers->views[slot], NULL);
569                samplers->views[slot] = &sview->base;
570             } else {
571                pipe_sampler_view_reference(&samplers->views[slot], &sview->base);
572             }
573             samplers->enabled_mask |= 1u << slot;
574 
575             /* Since this can flush, it must be done after enabled_mask is
576              * updated. */
577             si_sampler_view_add_buffer(sctx, &tex->buffer.b.b, RADEON_USAGE_READ,
578                                        sview->is_stencil_sampler, true);
579          } else {
580             si_reset_sampler_view_slot(samplers, slot, desc);
581             unbound_mask |= 1u << slot;
582          }
583       }
584    } else {
585       unbind_num_trailing_slots += count;
586       count = 0;
587    }
588 
589    for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
590       unsigned slot = start_slot + count + i;
591       unsigned desc_slot = si_get_sampler_slot(slot);
592       uint32_t * restrict desc = descs->list + desc_slot * 16;
593 
594       if (samplers->views[slot])
595          si_reset_sampler_view_slot(samplers, slot, desc);
596    }
597 
598    unbound_mask |= BITFIELD_RANGE(start_slot + count, unbind_num_trailing_slots);
599    samplers->enabled_mask &= ~unbound_mask;
600    samplers->needs_depth_decompress_mask &= ~unbound_mask;
601    samplers->needs_color_decompress_mask &= ~unbound_mask;
602 
603    sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
604 }
605 
si_update_shader_needs_decompress_mask(struct si_context * sctx,unsigned shader)606 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
607 {
608    struct si_samplers *samplers = &sctx->samplers[shader];
609    unsigned shader_bit = 1 << shader;
610 
611    if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
612        sctx->images[shader].needs_color_decompress_mask)
613       sctx->shader_needs_decompress_mask |= shader_bit;
614    else
615       sctx->shader_needs_decompress_mask &= ~shader_bit;
616 }
617 
si_pipe_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)618 static void si_pipe_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
619                                       unsigned start, unsigned count,
620                                       unsigned unbind_num_trailing_slots,
621                                       bool take_ownership, struct pipe_sampler_view **views)
622 {
623    struct si_context *sctx = (struct si_context *)ctx;
624 
625    if ((!count && !unbind_num_trailing_slots) || shader >= SI_NUM_SHADERS)
626       return;
627 
628    si_set_sampler_views(sctx, shader, start, count, unbind_num_trailing_slots,
629                         take_ownership, views, false);
630    si_update_shader_needs_decompress_mask(sctx, shader);
631 }
632 
si_samplers_update_needs_color_decompress_mask(struct si_samplers * samplers)633 static void si_samplers_update_needs_color_decompress_mask(struct si_samplers *samplers)
634 {
635    unsigned mask = samplers->enabled_mask;
636 
637    while (mask) {
638       int i = u_bit_scan(&mask);
639       struct pipe_resource *res = samplers->views[i]->texture;
640 
641       if (res && res->target != PIPE_BUFFER) {
642          struct si_texture *tex = (struct si_texture *)res;
643 
644          if (color_needs_decompression(tex)) {
645             samplers->needs_color_decompress_mask |= 1u << i;
646          } else {
647             samplers->needs_color_decompress_mask &= ~(1u << i);
648          }
649       }
650    }
651 }
652 
653 /* IMAGE VIEWS */
654 
si_release_image_views(struct si_images * images)655 static void si_release_image_views(struct si_images *images)
656 {
657    unsigned i;
658 
659    for (i = 0; i < SI_NUM_IMAGES; ++i) {
660       struct pipe_image_view *view = &images->views[i];
661 
662       pipe_resource_reference(&view->resource, NULL);
663    }
664 }
665 
si_image_views_begin_new_cs(struct si_context * sctx,struct si_images * images)666 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
667 {
668    uint mask = images->enabled_mask;
669 
670    /* Add buffers to the CS. */
671    while (mask) {
672       int i = u_bit_scan(&mask);
673       struct pipe_image_view *view = &images->views[i];
674 
675       assert(view->resource);
676 
677       si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
678    }
679 }
680 
si_image_views_check_encrypted(struct si_context * sctx,struct si_images * images,unsigned images_declared)681 static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
682                                            unsigned images_declared)
683 {
684    uint mask = images->enabled_mask & images_declared;
685 
686    while (mask) {
687       int i = u_bit_scan(&mask);
688       struct pipe_image_view *view = &images->views[i];
689 
690       assert(view->resource);
691 
692       struct si_texture *tex = (struct si_texture *)view->resource;
693       if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
694          return true;
695    }
696    return false;
697 }
698 
si_disable_shader_image(struct si_context * ctx,unsigned shader,unsigned slot)699 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
700 {
701    struct si_images *images = &ctx->images[shader];
702 
703    if (images->enabled_mask & (1u << slot)) {
704       struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
705       unsigned desc_slot = si_get_image_slot(slot);
706 
707       pipe_resource_reference(&images->views[slot].resource, NULL);
708       images->needs_color_decompress_mask &= ~(1 << slot);
709 
710       memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
711       images->enabled_mask &= ~(1u << slot);
712       images->display_dcc_store_mask &= ~(1u << slot);
713       ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
714    }
715 }
716 
si_mark_image_range_valid(const struct pipe_image_view * view)717 static void si_mark_image_range_valid(const struct pipe_image_view *view)
718 {
719    struct si_resource *res = si_resource(view->resource);
720 
721    if (res->b.b.target != PIPE_BUFFER)
722       return;
723 
724    util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
725                   view->u.buf.offset + view->u.buf.size);
726 }
727 
si_set_shader_image_desc(struct si_context * ctx,const struct pipe_image_view * view,bool skip_decompress,uint32_t * desc,uint32_t * fmask_desc)728 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
729                                      bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
730 {
731    struct si_screen *screen = ctx->screen;
732    struct si_resource *res;
733 
734    res = si_resource(view->resource);
735 
736    if (res->b.b.target == PIPE_BUFFER) {
737       if (view->access & PIPE_IMAGE_ACCESS_WRITE)
738          si_mark_image_range_valid(view);
739 
740       si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, view->u.buf.size,
741                                 desc);
742       si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
743    } else {
744       static const unsigned char swizzle[4] = {0, 1, 2, 3};
745       struct si_texture *tex = (struct si_texture *)res;
746       unsigned level = view->u.tex.level;
747       unsigned width, height, depth, hw_level;
748       bool uses_dcc = vi_dcc_enabled(tex, level);
749       unsigned access = view->access;
750 
751       if (uses_dcc && screen->always_allow_dcc_stores)
752          access |= SI_IMAGE_ACCESS_ALLOW_DCC_STORE;
753 
754       assert(!tex->is_depth);
755       assert(fmask_desc || tex->surface.fmask_offset == 0);
756 
757       if (uses_dcc && !skip_decompress &&
758           !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
759           ((!(access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE) && (access & PIPE_IMAGE_ACCESS_WRITE)) ||
760            !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
761          /* If DCC can't be disabled, at least decompress it.
762           * The decompression is relatively cheap if the surface
763           * has been decompressed already.
764           */
765          if (!si_texture_disable_dcc(ctx, tex))
766             si_decompress_dcc(ctx, tex);
767       }
768 
769       if (ctx->chip_class >= GFX9) {
770          /* Always set the base address. The swizzle modes don't
771           * allow setting mipmap level offsets as the base.
772           */
773          width = res->b.b.width0;
774          height = res->b.b.height0;
775          depth = res->b.b.depth0;
776          hw_level = level;
777       } else {
778          /* Always force the base level to the selected level.
779           *
780           * This is required for 3D textures, where otherwise
781           * selecting a single slice for non-layered bindings
782           * fails. It doesn't hurt the other targets.
783           */
784          width = u_minify(res->b.b.width0, level);
785          height = u_minify(res->b.b.height0, level);
786          depth = u_minify(res->b.b.depth0, level);
787          hw_level = 0;
788       }
789 
790       screen->make_texture_descriptor(
791          screen, tex, false, res->b.b.target, view->format, swizzle, hw_level, hw_level,
792          view->u.tex.first_layer, view->u.tex.last_layer, width, height, depth, desc, fmask_desc);
793       si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
794                                      util_format_get_blockwidth(view->format),
795                                      false, access, desc);
796    }
797 }
798 
si_set_shader_image(struct si_context * ctx,unsigned shader,unsigned slot,const struct pipe_image_view * view,bool skip_decompress)799 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
800                                 const struct pipe_image_view *view, bool skip_decompress)
801 {
802    struct si_images *images = &ctx->images[shader];
803    struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
804    struct si_resource *res;
805 
806    if (!view || !view->resource) {
807       si_disable_shader_image(ctx, shader, slot);
808       return;
809    }
810 
811    res = si_resource(view->resource);
812 
813    si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
814                             descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
815 
816    if (&images->views[slot] != view)
817       util_copy_image_view(&images->views[slot], view);
818 
819    if (res->b.b.target == PIPE_BUFFER) {
820       images->needs_color_decompress_mask &= ~(1 << slot);
821       images->display_dcc_store_mask &= ~(1u << slot);
822       res->bind_history |= PIPE_BIND_SHADER_IMAGE;
823    } else {
824       struct si_texture *tex = (struct si_texture *)res;
825       unsigned level = view->u.tex.level;
826 
827       if (color_needs_decompression(tex)) {
828          images->needs_color_decompress_mask |= 1 << slot;
829       } else {
830          images->needs_color_decompress_mask &= ~(1 << slot);
831       }
832 
833       if (tex->surface.display_dcc_offset && view->access & PIPE_IMAGE_ACCESS_WRITE) {
834          images->display_dcc_store_mask |= 1u << slot;
835 
836          /* Set displayable_dcc_dirty for non-compute stages conservatively (before draw calls). */
837          if (shader != PIPE_SHADER_COMPUTE)
838             tex->displayable_dcc_dirty = true;
839       } else {
840          images->display_dcc_store_mask &= ~(1u << slot);
841       }
842 
843       if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
844          ctx->need_check_render_feedback = true;
845    }
846 
847    images->enabled_mask |= 1u << slot;
848    ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
849 
850    /* Since this can flush, it must be done after enabled_mask is updated. */
851    si_sampler_view_add_buffer(
852       ctx, &res->b.b,
853       (view->access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
854       true);
855 }
856 
si_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_image_view * views)857 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
858                                  unsigned start_slot, unsigned count,
859                                  unsigned unbind_num_trailing_slots,
860                                  const struct pipe_image_view *views)
861 {
862    struct si_context *ctx = (struct si_context *)pipe;
863    unsigned i, slot;
864 
865    assert(shader < SI_NUM_SHADERS);
866 
867    if (!count && !unbind_num_trailing_slots)
868       return;
869 
870    assert(start_slot + count + unbind_num_trailing_slots <= SI_NUM_IMAGES);
871 
872    if (views) {
873       for (i = 0, slot = start_slot; i < count; ++i, ++slot)
874          si_set_shader_image(ctx, shader, slot, &views[i], false);
875    } else {
876       for (i = 0, slot = start_slot; i < count; ++i, ++slot)
877          si_set_shader_image(ctx, shader, slot, NULL, false);
878    }
879 
880    for (i = 0; i < unbind_num_trailing_slots; ++i, ++slot)
881       si_set_shader_image(ctx, shader, slot, NULL, false);
882 
883    if (shader == PIPE_SHADER_COMPUTE &&
884        ctx->cs_shader_state.program &&
885        start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
886       ctx->compute_image_sgprs_dirty = true;
887 
888    si_update_shader_needs_decompress_mask(ctx, shader);
889 }
890 
si_images_update_needs_color_decompress_mask(struct si_images * images)891 static void si_images_update_needs_color_decompress_mask(struct si_images *images)
892 {
893    unsigned mask = images->enabled_mask;
894 
895    while (mask) {
896       int i = u_bit_scan(&mask);
897       struct pipe_resource *res = images->views[i].resource;
898 
899       if (res && res->target != PIPE_BUFFER) {
900          struct si_texture *tex = (struct si_texture *)res;
901 
902          if (color_needs_decompression(tex)) {
903             images->needs_color_decompress_mask |= 1 << i;
904          } else {
905             images->needs_color_decompress_mask &= ~(1 << i);
906          }
907       }
908    }
909 }
910 
si_update_ps_colorbuf0_slot(struct si_context * sctx)911 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
912 {
913    struct si_buffer_resources *buffers = &sctx->internal_bindings;
914    struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
915    unsigned slot = SI_PS_IMAGE_COLORBUF0;
916    struct pipe_surface *surf = NULL;
917 
918    /* si_texture_disable_dcc can get us here again. */
919    if (sctx->blitter_running)
920       return;
921 
922    /* See whether FBFETCH is used and color buffer 0 is set. */
923    if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.fs.uses_fbfetch_output &&
924        sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0])
925       surf = sctx->framebuffer.state.cbufs[0];
926 
927    /* Return if FBFETCH transitions from disabled to disabled. */
928    if (!buffers->buffers[slot] && !surf)
929       return;
930 
931    sctx->ps_uses_fbfetch = surf != NULL;
932    si_update_ps_iter_samples(sctx);
933 
934    if (surf) {
935       struct si_texture *tex = (struct si_texture *)surf->texture;
936       struct pipe_image_view view = {0};
937 
938       assert(tex);
939       assert(!tex->is_depth);
940 
941       /* Disable DCC, because the texture is used as both a sampler
942        * and color buffer.
943        */
944       si_texture_disable_dcc(sctx, tex);
945 
946       if (tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer) {
947          /* Disable CMASK. */
948          assert(tex->cmask_buffer != &tex->buffer);
949          si_eliminate_fast_color_clear(sctx, tex, NULL);
950          si_texture_discard_cmask(sctx->screen, tex);
951       }
952 
953       view.resource = surf->texture;
954       view.format = surf->format;
955       view.access = PIPE_IMAGE_ACCESS_READ;
956       view.u.tex.first_layer = surf->u.tex.first_layer;
957       view.u.tex.last_layer = surf->u.tex.last_layer;
958       view.u.tex.level = surf->u.tex.level;
959 
960       /* Set the descriptor. */
961       uint32_t *desc = descs->list + slot * 4;
962       memset(desc, 0, 16 * 4);
963       si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
964 
965       pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
966       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, RADEON_USAGE_READ,
967                                 RADEON_PRIO_SHADER_RW_IMAGE);
968       buffers->enabled_mask |= 1llu << slot;
969    } else {
970       /* Clear the descriptor. */
971       memset(descs->list + slot * 4, 0, 8 * 4);
972       pipe_resource_reference(&buffers->buffers[slot], NULL);
973       buffers->enabled_mask &= ~(1llu << slot);
974    }
975 
976    sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
977 }
978 
979 /* SAMPLER STATES */
980 
si_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)981 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
982                                    unsigned start, unsigned count, void **states)
983 {
984    struct si_context *sctx = (struct si_context *)ctx;
985    struct si_samplers *samplers = &sctx->samplers[shader];
986    struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
987    struct si_sampler_state **sstates = (struct si_sampler_state **)states;
988    int i;
989 
990    if (!count || shader >= SI_NUM_SHADERS || !sstates)
991       return;
992 
993    for (i = 0; i < count; i++) {
994       unsigned slot = start + i;
995       unsigned desc_slot = si_get_sampler_slot(slot);
996 
997       if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
998          continue;
999 
1000 #ifndef NDEBUG
1001       assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
1002 #endif
1003       samplers->sampler_states[slot] = sstates[i];
1004 
1005       /* If FMASK is bound, don't overwrite it.
1006        * The sampler state will be set after FMASK is unbound.
1007        */
1008       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
1009 
1010       struct si_texture *tex = NULL;
1011 
1012       if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
1013          tex = (struct si_texture *)sview->base.texture;
1014 
1015       if (tex && tex->surface.fmask_size)
1016          continue;
1017 
1018       si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
1019 
1020       sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1021    }
1022 }
1023 
1024 /* BUFFER RESOURCES */
1025 
si_init_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned num_buffers,short shader_userdata_rel_index,enum radeon_bo_priority priority,enum radeon_bo_priority priority_constbuf)1026 static void si_init_buffer_resources(struct si_context *sctx,
1027                                      struct si_buffer_resources *buffers,
1028                                      struct si_descriptors *descs, unsigned num_buffers,
1029                                      short shader_userdata_rel_index,
1030                                      enum radeon_bo_priority priority,
1031                                      enum radeon_bo_priority priority_constbuf)
1032 {
1033    buffers->priority = priority;
1034    buffers->priority_constbuf = priority_constbuf;
1035    buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
1036    buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
1037 
1038    si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1039 
1040    /* Initialize buffer descriptors, so that we don't have to do it at bind time. */
1041    for (unsigned i = 0; i < num_buffers; i++) {
1042       uint32_t *desc = descs->list + i * 4;
1043 
1044       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1045                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W);
1046 
1047       if (sctx->chip_class >= GFX10) {
1048          desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX10_FORMAT_32_FLOAT) |
1049                     S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_RAW) | S_008F0C_RESOURCE_LEVEL(1);
1050       } else {
1051          desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1052                     S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1053       }
1054    }
1055 }
1056 
si_release_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs)1057 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1058                                         struct si_descriptors *descs)
1059 {
1060    int i;
1061 
1062    for (i = 0; i < descs->num_elements; i++) {
1063       pipe_resource_reference(&buffers->buffers[i], NULL);
1064    }
1065 
1066    FREE(buffers->buffers);
1067    FREE(buffers->offsets);
1068 }
1069 
si_buffer_resources_begin_new_cs(struct si_context * sctx,struct si_buffer_resources * buffers)1070 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1071                                              struct si_buffer_resources *buffers)
1072 {
1073    uint64_t mask = buffers->enabled_mask;
1074 
1075    /* Add buffers to the CS. */
1076    while (mask) {
1077       int i = u_bit_scan64(&mask);
1078 
1079       radeon_add_to_buffer_list(
1080          sctx, &sctx->gfx_cs, si_resource(buffers->buffers[i]),
1081          buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1082          i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf);
1083    }
1084 }
1085 
si_buffer_resources_check_encrypted(struct si_context * sctx,struct si_buffer_resources * buffers)1086 static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
1087                                                 struct si_buffer_resources *buffers)
1088 {
1089    uint64_t mask = buffers->enabled_mask;
1090 
1091    while (mask) {
1092       int i = u_bit_scan64(&mask);
1093 
1094       if (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED)
1095          return true;
1096    }
1097 
1098    return false;
1099 }
1100 
si_get_buffer_from_descriptors(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned idx,struct pipe_resource ** buf,unsigned * offset,unsigned * size)1101 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1102                                            struct si_descriptors *descs, unsigned idx,
1103                                            struct pipe_resource **buf, unsigned *offset,
1104                                            unsigned *size)
1105 {
1106    pipe_resource_reference(buf, buffers->buffers[idx]);
1107    if (*buf) {
1108       struct si_resource *res = si_resource(*buf);
1109       const uint32_t *desc = descs->list + idx * 4;
1110       uint64_t va;
1111 
1112       *size = desc[2];
1113 
1114       assert(G_008F04_STRIDE(desc[1]) == 0);
1115       va = si_desc_extract_buffer_address(desc);
1116 
1117       assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1118       *offset = va - res->gpu_address;
1119    }
1120 }
1121 
1122 /* VERTEX BUFFERS */
1123 
si_vertex_buffers_begin_new_cs(struct si_context * sctx)1124 static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
1125 {
1126    int count = sctx->num_vertex_elements;
1127    int i;
1128 
1129    for (i = 0; i < count; i++) {
1130       int vb = sctx->vertex_elements->vertex_buffer_index[i];
1131 
1132       if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1133          continue;
1134       if (!sctx->vertex_buffer[vb].buffer.resource)
1135          continue;
1136 
1137       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs,
1138                                 si_resource(sctx->vertex_buffer[vb].buffer.resource),
1139                                 RADEON_USAGE_READ, RADEON_PRIO_VERTEX_BUFFER);
1140    }
1141 
1142    if (!sctx->vb_descriptors_buffer)
1143       return;
1144    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->vb_descriptors_buffer, RADEON_USAGE_READ,
1145                              RADEON_PRIO_DESCRIPTORS);
1146 }
1147 
1148 /* CONSTANT BUFFERS */
1149 
si_const_and_shader_buffer_descriptors(struct si_context * sctx,unsigned shader)1150 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1151                                                                      unsigned shader)
1152 {
1153    return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1154 }
1155 
si_upload_const_buffer(struct si_context * sctx,struct si_resource ** buf,const uint8_t * ptr,unsigned size,uint32_t * const_offset)1156 static void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1157                                    const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1158 {
1159    void *tmp;
1160 
1161    u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1162                   const_offset, (struct pipe_resource **)buf, &tmp);
1163    if (*buf)
1164       util_memcpy_cpu_to_le32(tmp, ptr, size);
1165 }
1166 
si_set_constant_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,bool take_ownership,const struct pipe_constant_buffer * input)1167 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1168                                    unsigned descriptors_idx, uint slot, bool take_ownership,
1169                                    const struct pipe_constant_buffer *input)
1170 {
1171    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1172    assert(slot < descs->num_elements);
1173    pipe_resource_reference(&buffers->buffers[slot], NULL);
1174 
1175    /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1176     * with a NULL buffer). We need to use a dummy buffer instead. */
1177    if (sctx->chip_class == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1178       input = &sctx->null_const_buf;
1179 
1180    if (input && (input->buffer || input->user_buffer)) {
1181       struct pipe_resource *buffer = NULL;
1182       uint64_t va;
1183       unsigned buffer_offset;
1184 
1185       /* Upload the user buffer if needed. */
1186       if (input->user_buffer) {
1187          si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1188                                 input->buffer_size, &buffer_offset);
1189          if (!buffer) {
1190             /* Just unbind on failure. */
1191             si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, false, NULL);
1192             return;
1193          }
1194       } else {
1195          if (take_ownership) {
1196             buffer = input->buffer;
1197          } else {
1198             pipe_resource_reference(&buffer, input->buffer);
1199          }
1200          buffer_offset = input->buffer_offset;
1201       }
1202 
1203       va = si_resource(buffer)->gpu_address + buffer_offset;
1204 
1205       /* Set the descriptor. */
1206       uint32_t *desc = descs->list + slot * 4;
1207       desc[0] = va;
1208       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1209       desc[2] = input->buffer_size;
1210 
1211       buffers->buffers[slot] = buffer;
1212       buffers->offsets[slot] = buffer_offset;
1213       radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1214                                               buffers->priority_constbuf, true);
1215       buffers->enabled_mask |= 1llu << slot;
1216    } else {
1217       /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1218       memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 3);
1219       buffers->enabled_mask &= ~(1llu << slot);
1220    }
1221 
1222    sctx->descriptors_dirty |= 1u << descriptors_idx;
1223 }
1224 
si_invalidate_inlinable_uniforms(struct si_context * sctx,enum pipe_shader_type shader)1225 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader)
1226 {
1227    if (shader == PIPE_SHADER_COMPUTE)
1228       return;
1229 
1230    if (sctx->shaders[shader].key.opt.inline_uniforms) {
1231       sctx->shaders[shader].key.opt.inline_uniforms = false;
1232       memset(sctx->shaders[shader].key.opt.inlined_uniform_values, 0,
1233              sizeof(sctx->shaders[shader].key.opt.inlined_uniform_values));
1234       sctx->do_update_shaders = true;
1235    }
1236 }
1237 
si_pipe_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint slot,bool take_ownership,const struct pipe_constant_buffer * input)1238 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1239                                         uint slot, bool take_ownership,
1240                                         const struct pipe_constant_buffer *input)
1241 {
1242    struct si_context *sctx = (struct si_context *)ctx;
1243 
1244    if (shader >= SI_NUM_SHADERS)
1245       return;
1246 
1247    if (input) {
1248       if (input->buffer) {
1249          if (slot == 0 &&
1250              !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1251             assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1252             return;
1253          }
1254          si_resource(input->buffer)->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
1255       }
1256 
1257       if (slot == 0)
1258          si_invalidate_inlinable_uniforms(sctx, shader);
1259    }
1260 
1261    slot = si_get_constbuf_slot(slot);
1262    si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1263                           si_const_and_shader_buffer_descriptors_idx(shader), slot,
1264                           take_ownership, input);
1265 }
1266 
si_set_inlinable_constants(struct pipe_context * ctx,enum pipe_shader_type shader,uint num_values,uint32_t * values)1267 static void si_set_inlinable_constants(struct pipe_context *ctx,
1268                                        enum pipe_shader_type shader,
1269                                        uint num_values, uint32_t *values)
1270 {
1271    struct si_context *sctx = (struct si_context *)ctx;
1272 
1273    if (shader == PIPE_SHADER_COMPUTE)
1274       return;
1275 
1276    if (!sctx->shaders[shader].key.opt.inline_uniforms) {
1277       /* It's the first time we set the constants. Always update shaders. */
1278       sctx->shaders[shader].key.opt.inline_uniforms = true;
1279       memcpy(sctx->shaders[shader].key.opt.inlined_uniform_values, values, num_values * 4);
1280       sctx->do_update_shaders = true;
1281       return;
1282    }
1283 
1284    /* We have already set inlinable constants for this shader. Update the shader only if
1285     * the constants are being changed so as not to update shaders needlessly.
1286     */
1287    if (memcmp(sctx->shaders[shader].key.opt.inlined_uniform_values, values, num_values * 4)) {
1288       memcpy(sctx->shaders[shader].key.opt.inlined_uniform_values, values, num_values * 4);
1289       sctx->do_update_shaders = true;
1290    }
1291 }
1292 
si_get_pipe_constant_buffer(struct si_context * sctx,uint shader,uint slot,struct pipe_constant_buffer * cbuf)1293 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1294                                  struct pipe_constant_buffer *cbuf)
1295 {
1296    cbuf->user_buffer = NULL;
1297    si_get_buffer_from_descriptors(
1298       &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1299       si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1300 }
1301 
1302 /* SHADER BUFFERS */
1303 
si_set_shader_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_shader_buffer * sbuffer,bool writable,enum radeon_bo_priority priority)1304 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1305                                  unsigned descriptors_idx, uint slot,
1306                                  const struct pipe_shader_buffer *sbuffer, bool writable,
1307                                  enum radeon_bo_priority priority)
1308 {
1309    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1310    uint32_t *desc = descs->list + slot * 4;
1311 
1312    if (!sbuffer || !sbuffer->buffer) {
1313       pipe_resource_reference(&buffers->buffers[slot], NULL);
1314       /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1315       memset(desc, 0, sizeof(uint32_t) * 3);
1316       buffers->enabled_mask &= ~(1llu << slot);
1317       buffers->writable_mask &= ~(1llu << slot);
1318       sctx->descriptors_dirty |= 1u << descriptors_idx;
1319       return;
1320    }
1321 
1322    struct si_resource *buf = si_resource(sbuffer->buffer);
1323    uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1324 
1325    desc[0] = va;
1326    desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1327    desc[2] = sbuffer->buffer_size;
1328 
1329    pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1330    buffers->offsets[slot] = sbuffer->buffer_offset;
1331    radeon_add_to_gfx_buffer_list_check_mem(
1332       sctx, buf, writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, priority, true);
1333    if (writable)
1334       buffers->writable_mask |= 1llu << slot;
1335    else
1336       buffers->writable_mask &= ~(1llu << slot);
1337 
1338    buffers->enabled_mask |= 1llu << slot;
1339    sctx->descriptors_dirty |= 1lu << descriptors_idx;
1340 
1341    util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1342                   sbuffer->buffer_offset + sbuffer->buffer_size);
1343 }
1344 
si_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * sbuffers,unsigned writable_bitmask)1345 static void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1346                                   unsigned start_slot, unsigned count,
1347                                   const struct pipe_shader_buffer *sbuffers,
1348                                   unsigned writable_bitmask)
1349 {
1350    struct si_context *sctx = (struct si_context *)ctx;
1351    struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1352    unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1353    unsigned i;
1354 
1355    assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1356 
1357    if (shader == PIPE_SHADER_COMPUTE &&
1358        sctx->cs_shader_state.program &&
1359        start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
1360       sctx->compute_shaderbuf_sgprs_dirty = true;
1361 
1362    for (i = 0; i < count; ++i) {
1363       const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1364       unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1365 
1366       if (sbuffer && sbuffer->buffer)
1367          si_resource(sbuffer->buffer)->bind_history |= PIPE_BIND_SHADER_BUFFER;
1368 
1369       si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1370                            !!(writable_bitmask & (1u << i)), buffers->priority);
1371    }
1372 }
1373 
si_get_shader_buffers(struct si_context * sctx,enum pipe_shader_type shader,uint start_slot,uint count,struct pipe_shader_buffer * sbuf)1374 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1375                            uint count, struct pipe_shader_buffer *sbuf)
1376 {
1377    struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1378    struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1379 
1380    for (unsigned i = 0; i < count; ++i) {
1381       si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1382                                      &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1383    }
1384 }
1385 
1386 /* RING BUFFERS */
1387 
si_set_internal_const_buffer(struct si_context * sctx,uint slot,const struct pipe_constant_buffer * input)1388 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
1389                                   const struct pipe_constant_buffer *input)
1390 {
1391    si_set_constant_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, false, input);
1392 }
1393 
si_set_internal_shader_buffer(struct si_context * sctx,uint slot,const struct pipe_shader_buffer * sbuffer)1394 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
1395                                    const struct pipe_shader_buffer *sbuffer)
1396 {
1397    si_set_shader_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, sbuffer, true,
1398                         RADEON_PRIO_SHADER_RW_BUFFER);
1399 }
1400 
si_set_ring_buffer(struct si_context * sctx,uint slot,struct pipe_resource * buffer,unsigned stride,unsigned num_records,bool add_tid,bool swizzle,unsigned element_size,unsigned index_stride,uint64_t offset)1401 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1402                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1403                         unsigned element_size, unsigned index_stride, uint64_t offset)
1404 {
1405    struct si_buffer_resources *buffers = &sctx->internal_bindings;
1406    struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1407 
1408    /* The stride field in the resource descriptor has 14 bits */
1409    assert(stride < (1 << 14));
1410 
1411    assert(slot < descs->num_elements);
1412    pipe_resource_reference(&buffers->buffers[slot], NULL);
1413 
1414    if (buffer) {
1415       uint64_t va;
1416 
1417       va = si_resource(buffer)->gpu_address + offset;
1418 
1419       switch (element_size) {
1420       default:
1421          assert(!"Unsupported ring buffer element size");
1422       case 0:
1423       case 2:
1424          element_size = 0;
1425          break;
1426       case 4:
1427          element_size = 1;
1428          break;
1429       case 8:
1430          element_size = 2;
1431          break;
1432       case 16:
1433          element_size = 3;
1434          break;
1435       }
1436 
1437       switch (index_stride) {
1438       default:
1439          assert(!"Unsupported ring buffer index stride");
1440       case 0:
1441       case 8:
1442          index_stride = 0;
1443          break;
1444       case 16:
1445          index_stride = 1;
1446          break;
1447       case 32:
1448          index_stride = 2;
1449          break;
1450       case 64:
1451          index_stride = 3;
1452          break;
1453       }
1454 
1455       if (sctx->chip_class >= GFX8 && stride)
1456          num_records *= stride;
1457 
1458       /* Set the descriptor. */
1459       uint32_t *desc = descs->list + slot * 4;
1460       desc[0] = va;
1461       desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(stride) |
1462                 S_008F04_SWIZZLE_ENABLE(swizzle);
1463       desc[2] = num_records;
1464       desc[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
1465                 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
1466                 S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(add_tid);
1467 
1468       if (sctx->chip_class >= GFX9)
1469          assert(!swizzle || element_size == 1); /* always 4 bytes on GFX9 */
1470       else
1471          desc[3] |= S_008F0C_ELEMENT_SIZE(element_size);
1472 
1473       if (sctx->chip_class >= GFX10) {
1474          desc[3] |= S_008F0C_FORMAT(V_008F0C_GFX10_FORMAT_32_FLOAT) |
1475                     S_008F0C_OOB_SELECT(V_008F0C_OOB_SELECT_DISABLED) | S_008F0C_RESOURCE_LEVEL(1);
1476       } else {
1477          desc[3] |= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
1478                     S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32);
1479       }
1480 
1481       pipe_resource_reference(&buffers->buffers[slot], buffer);
1482       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READWRITE,
1483                                 buffers->priority);
1484       buffers->enabled_mask |= 1llu << slot;
1485    } else {
1486       /* Clear the descriptor. */
1487       memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1488       buffers->enabled_mask &= ~(1llu << slot);
1489    }
1490 
1491    sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1492 }
1493 
1494 /* INTERNAL CONST BUFFERS */
1495 
si_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * state)1496 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1497 {
1498    struct si_context *sctx = (struct si_context *)ctx;
1499    struct pipe_constant_buffer cb = {};
1500    unsigned stipple[32];
1501    int i;
1502 
1503    for (i = 0; i < 32; i++)
1504       stipple[i] = util_bitreverse(state->stipple[i]);
1505 
1506    cb.user_buffer = stipple;
1507    cb.buffer_size = sizeof(stipple);
1508 
1509    si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1510 }
1511 
1512 /* TEXTURE METADATA ENABLE/DISABLE */
1513 
si_resident_handles_update_needs_color_decompress(struct si_context * sctx)1514 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1515 {
1516    util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1517    util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1518 
1519    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1520       struct pipe_resource *res = (*tex_handle)->view->texture;
1521       struct si_texture *tex;
1522 
1523       if (!res || res->target == PIPE_BUFFER)
1524          continue;
1525 
1526       tex = (struct si_texture *)res;
1527       if (!color_needs_decompression(tex))
1528          continue;
1529 
1530       util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1531                            *tex_handle);
1532    }
1533 
1534    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1535       struct pipe_image_view *view = &(*img_handle)->view;
1536       struct pipe_resource *res = view->resource;
1537       struct si_texture *tex;
1538 
1539       if (!res || res->target == PIPE_BUFFER)
1540          continue;
1541 
1542       tex = (struct si_texture *)res;
1543       if (!color_needs_decompression(tex))
1544          continue;
1545 
1546       util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1547                            *img_handle);
1548    }
1549 }
1550 
1551 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1552  * while the texture is bound, possibly by a different context. In that case,
1553  * call this function to update needs_*_decompress_masks.
1554  */
si_update_needs_color_decompress_masks(struct si_context * sctx)1555 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1556 {
1557    for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1558       si_samplers_update_needs_color_decompress_mask(&sctx->samplers[i]);
1559       si_images_update_needs_color_decompress_mask(&sctx->images[i]);
1560       si_update_shader_needs_decompress_mask(sctx, i);
1561    }
1562 
1563    si_resident_handles_update_needs_color_decompress(sctx);
1564 }
1565 
1566 /* BUFFER DISCARD/INVALIDATION */
1567 
1568 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1569  * If buf == NULL, reset all descriptors.
1570  */
si_reset_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint64_t slot_mask,struct pipe_resource * buf,enum radeon_bo_priority priority)1571 static bool si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1572                                       unsigned descriptors_idx, uint64_t slot_mask,
1573                                       struct pipe_resource *buf, enum radeon_bo_priority priority)
1574 {
1575    struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1576    bool noop = true;
1577    uint64_t mask = buffers->enabled_mask & slot_mask;
1578 
1579    while (mask) {
1580       unsigned i = u_bit_scan64(&mask);
1581       struct pipe_resource *buffer = buffers->buffers[i];
1582 
1583       if (buffer && (!buf || buffer == buf)) {
1584          si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1585          sctx->descriptors_dirty |= 1u << descriptors_idx;
1586 
1587          radeon_add_to_gfx_buffer_list_check_mem(
1588             sctx, si_resource(buffer),
1589             buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ,
1590             priority, true);
1591          noop = false;
1592       }
1593    }
1594    return !noop;
1595 }
1596 
1597 /* Update all buffer bindings where the buffer is bound, including
1598  * all resource descriptors. This is invalidate_buffer without
1599  * the invalidation.
1600  *
1601  * If buf == NULL, update all buffer bindings.
1602  */
si_rebind_buffer(struct si_context * sctx,struct pipe_resource * buf)1603 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1604 {
1605    struct si_resource *buffer = si_resource(buf);
1606    unsigned i, shader;
1607    unsigned num_elems = sctx->num_vertex_elements;
1608 
1609    /* We changed the buffer, now we need to bind it where the old one
1610     * was bound. This consists of 2 things:
1611     *   1) Updating the resource descriptor and dirtying it.
1612     *   2) Adding a relocation to the CS, so that it's usable.
1613     */
1614 
1615    /* Vertex buffers. */
1616    if (!buffer) {
1617       sctx->vertex_buffers_dirty = num_elems > 0;
1618    } else if (buffer->bind_history & PIPE_BIND_VERTEX_BUFFER) {
1619       for (i = 0; i < num_elems; i++) {
1620          int vb = sctx->vertex_elements->vertex_buffer_index[i];
1621 
1622          if (vb >= ARRAY_SIZE(sctx->vertex_buffer))
1623             continue;
1624          if (!sctx->vertex_buffer[vb].buffer.resource)
1625             continue;
1626 
1627          if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1628             sctx->vertex_buffers_dirty = num_elems > 0;
1629             break;
1630          }
1631       }
1632    }
1633 
1634    /* Streamout buffers. (other internal buffers can't be invalidated) */
1635    if (!buffer || buffer->bind_history & PIPE_BIND_STREAM_OUTPUT) {
1636       for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1637          struct si_buffer_resources *buffers = &sctx->internal_bindings;
1638          struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1639          struct pipe_resource *buffer = buffers->buffers[i];
1640 
1641          if (!buffer || (buf && buffer != buf))
1642             continue;
1643 
1644          si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1645          sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1646 
1647          radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_WRITE,
1648                                                  RADEON_PRIO_SHADER_RW_BUFFER, true);
1649 
1650          /* Update the streamout state. */
1651          if (sctx->streamout.begin_emitted)
1652             si_emit_streamout_end(sctx);
1653          sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1654          si_streamout_buffers_dirty(sctx);
1655       }
1656    }
1657 
1658    /* Constant and shader buffers. */
1659    if (!buffer || buffer->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
1660       for (shader = 0; shader < SI_NUM_SHADERS; shader++)
1661          si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1662                                    si_const_and_shader_buffer_descriptors_idx(shader),
1663                                    u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1664                                    buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1665    }
1666 
1667    if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_BUFFER) {
1668       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1669          if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1670                                        si_const_and_shader_buffer_descriptors_idx(shader),
1671                                        u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
1672                                        sctx->const_and_shader_buffers[shader].priority) &&
1673              shader == PIPE_SHADER_COMPUTE) {
1674             sctx->compute_shaderbuf_sgprs_dirty = true;
1675          }
1676       }
1677    }
1678 
1679    if (!buffer || buffer->bind_history & PIPE_BIND_SAMPLER_VIEW) {
1680       /* Texture buffers - update bindings. */
1681       for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1682          struct si_samplers *samplers = &sctx->samplers[shader];
1683          struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1684          unsigned mask = samplers->enabled_mask;
1685 
1686          while (mask) {
1687             unsigned i = u_bit_scan(&mask);
1688             struct pipe_resource *buffer = samplers->views[i]->texture;
1689 
1690             if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1691                unsigned desc_slot = si_get_sampler_slot(i);
1692 
1693                si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1694                                        descs->list + desc_slot * 16 + 4);
1695                sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1696 
1697                radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1698                                                        RADEON_PRIO_SAMPLER_BUFFER, true);
1699             }
1700          }
1701       }
1702    }
1703 
1704    /* Shader images */
1705    if (!buffer || buffer->bind_history & PIPE_BIND_SHADER_IMAGE) {
1706       for (shader = 0; shader < SI_NUM_SHADERS; ++shader) {
1707          struct si_images *images = &sctx->images[shader];
1708          struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1709          unsigned mask = images->enabled_mask;
1710 
1711          while (mask) {
1712             unsigned i = u_bit_scan(&mask);
1713             struct pipe_resource *buffer = images->views[i].resource;
1714 
1715             if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1716                unsigned desc_slot = si_get_image_slot(i);
1717 
1718                if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1719                   si_mark_image_range_valid(&images->views[i]);
1720 
1721                si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1722                                        descs->list + desc_slot * 8 + 4);
1723                sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1724 
1725                radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer),
1726                                                        RADEON_USAGE_READWRITE,
1727                                                        RADEON_PRIO_SAMPLER_BUFFER, true);
1728 
1729                if (shader == PIPE_SHADER_COMPUTE)
1730                   sctx->compute_image_sgprs_dirty = true;
1731             }
1732          }
1733       }
1734    }
1735 
1736    /* Bindless texture handles */
1737    if (!buffer || buffer->texture_handle_allocated) {
1738       struct si_descriptors *descs = &sctx->bindless_descriptors;
1739 
1740       util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1741          struct pipe_sampler_view *view = (*tex_handle)->view;
1742          unsigned desc_slot = (*tex_handle)->desc_slot;
1743          struct pipe_resource *buffer = view->texture;
1744 
1745          if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1746             si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1747                                     descs->list + desc_slot * 16 + 4);
1748 
1749             (*tex_handle)->desc_dirty = true;
1750             sctx->bindless_descriptors_dirty = true;
1751 
1752             radeon_add_to_gfx_buffer_list_check_mem(sctx, si_resource(buffer), RADEON_USAGE_READ,
1753                                                     RADEON_PRIO_SAMPLER_BUFFER, true);
1754          }
1755       }
1756    }
1757 
1758    /* Bindless image handles */
1759    if (!buffer || buffer->image_handle_allocated) {
1760       struct si_descriptors *descs = &sctx->bindless_descriptors;
1761 
1762       util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1763          struct pipe_image_view *view = &(*img_handle)->view;
1764          unsigned desc_slot = (*img_handle)->desc_slot;
1765          struct pipe_resource *buffer = view->resource;
1766 
1767          if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1768             if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1769                si_mark_image_range_valid(view);
1770 
1771             si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1772                                     descs->list + desc_slot * 16 + 4);
1773 
1774             (*img_handle)->desc_dirty = true;
1775             sctx->bindless_descriptors_dirty = true;
1776 
1777             radeon_add_to_gfx_buffer_list_check_mem(
1778                sctx, si_resource(buffer), RADEON_USAGE_READWRITE, RADEON_PRIO_SAMPLER_BUFFER, true);
1779          }
1780       }
1781    }
1782 
1783    if (buffer) {
1784       /* Do the same for other contexts. They will invoke this function
1785        * with buffer == NULL.
1786        */
1787       unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1788 
1789       /* Skip the update for the current context, because we have already updated
1790        * the buffer bindings.
1791        */
1792       if (new_counter == sctx->last_dirty_buf_counter + 1)
1793          sctx->last_dirty_buf_counter = new_counter;
1794    }
1795 }
1796 
si_upload_bindless_descriptor(struct si_context * sctx,unsigned desc_slot,unsigned num_dwords)1797 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1798                                           unsigned num_dwords)
1799 {
1800    struct si_descriptors *desc = &sctx->bindless_descriptors;
1801    unsigned desc_slot_offset = desc_slot * 16;
1802    uint32_t *data;
1803    uint64_t va;
1804 
1805    data = desc->list + desc_slot_offset;
1806    va = desc->gpu_address + desc_slot_offset * 4;
1807 
1808    si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1809                     V_370_ME, data);
1810 }
1811 
si_upload_bindless_descriptors(struct si_context * sctx)1812 static void si_upload_bindless_descriptors(struct si_context *sctx)
1813 {
1814    if (!sctx->bindless_descriptors_dirty)
1815       return;
1816 
1817    /* Wait for graphics/compute to be idle before updating the resident
1818     * descriptors directly in memory, in case the GPU is using them.
1819     */
1820    sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
1821    sctx->emit_cache_flush(sctx, &sctx->gfx_cs);
1822 
1823    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1824       unsigned desc_slot = (*tex_handle)->desc_slot;
1825 
1826       if (!(*tex_handle)->desc_dirty)
1827          continue;
1828 
1829       si_upload_bindless_descriptor(sctx, desc_slot, 16);
1830       (*tex_handle)->desc_dirty = false;
1831    }
1832 
1833    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1834       unsigned desc_slot = (*img_handle)->desc_slot;
1835 
1836       if (!(*img_handle)->desc_dirty)
1837          continue;
1838 
1839       si_upload_bindless_descriptor(sctx, desc_slot, 8);
1840       (*img_handle)->desc_dirty = false;
1841    }
1842 
1843    /* Invalidate scalar L0 because the cache doesn't know that L2 changed. */
1844    sctx->flags |= SI_CONTEXT_INV_SCACHE;
1845    sctx->bindless_descriptors_dirty = false;
1846 }
1847 
1848 /* Update mutable image descriptor fields of all resident textures. */
si_update_bindless_texture_descriptor(struct si_context * sctx,struct si_texture_handle * tex_handle)1849 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1850                                                   struct si_texture_handle *tex_handle)
1851 {
1852    struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1853    struct si_descriptors *desc = &sctx->bindless_descriptors;
1854    unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1855    uint32_t desc_list[16];
1856 
1857    if (sview->base.texture->target == PIPE_BUFFER)
1858       return;
1859 
1860    memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1861    si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1862 
1863    if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1864       tex_handle->desc_dirty = true;
1865       sctx->bindless_descriptors_dirty = true;
1866    }
1867 }
1868 
si_update_bindless_image_descriptor(struct si_context * sctx,struct si_image_handle * img_handle)1869 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1870                                                 struct si_image_handle *img_handle)
1871 {
1872    struct si_descriptors *desc = &sctx->bindless_descriptors;
1873    unsigned desc_slot_offset = img_handle->desc_slot * 16;
1874    struct pipe_image_view *view = &img_handle->view;
1875    struct pipe_resource *res = view->resource;
1876    uint32_t image_desc[16];
1877    unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1878 
1879    if (res->target == PIPE_BUFFER)
1880       return;
1881 
1882    memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1883    si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1884                             desc->list + desc_slot_offset + 8);
1885 
1886    if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1887       img_handle->desc_dirty = true;
1888       sctx->bindless_descriptors_dirty = true;
1889    }
1890 }
1891 
si_update_all_resident_texture_descriptors(struct si_context * sctx)1892 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1893 {
1894    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1895       si_update_bindless_texture_descriptor(sctx, *tex_handle);
1896    }
1897 
1898    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1899       si_update_bindless_image_descriptor(sctx, *img_handle);
1900    }
1901 
1902    si_upload_bindless_descriptors(sctx);
1903 }
1904 
1905 /* Update mutable image descriptor fields of all bound textures. */
si_update_all_texture_descriptors(struct si_context * sctx)1906 void si_update_all_texture_descriptors(struct si_context *sctx)
1907 {
1908    unsigned shader;
1909 
1910    for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1911       struct si_samplers *samplers = &sctx->samplers[shader];
1912       struct si_images *images = &sctx->images[shader];
1913       unsigned mask;
1914 
1915       /* Images. */
1916       mask = images->enabled_mask;
1917       while (mask) {
1918          unsigned i = u_bit_scan(&mask);
1919          struct pipe_image_view *view = &images->views[i];
1920 
1921          if (!view->resource || view->resource->target == PIPE_BUFFER)
1922             continue;
1923 
1924          si_set_shader_image(sctx, shader, i, view, true);
1925       }
1926 
1927       /* Sampler views. */
1928       mask = samplers->enabled_mask;
1929       while (mask) {
1930          unsigned i = u_bit_scan(&mask);
1931          struct pipe_sampler_view *view = samplers->views[i];
1932 
1933          if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
1934             continue;
1935 
1936          si_set_sampler_views(sctx, shader, i, 1, 0, false, &samplers->views[i], true);
1937       }
1938 
1939       si_update_shader_needs_decompress_mask(sctx, shader);
1940    }
1941 
1942    si_update_all_resident_texture_descriptors(sctx);
1943    si_update_ps_colorbuf0_slot(sctx);
1944 }
1945 
1946 /* SHADER USER DATA */
1947 
si_mark_shader_pointers_dirty(struct si_context * sctx,unsigned shader)1948 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
1949 {
1950    sctx->shader_pointers_dirty |=
1951       u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
1952 
1953    if (shader == PIPE_SHADER_VERTEX) {
1954       unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
1955 
1956       sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
1957                                           sctx->num_vertex_elements >
1958                                           num_vbos_in_user_sgprs;
1959       sctx->vertex_buffer_user_sgprs_dirty =
1960          sctx->num_vertex_elements > 0 && num_vbos_in_user_sgprs;
1961    }
1962 
1963    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1964 }
1965 
si_shader_pointers_mark_dirty(struct si_context * sctx)1966 void si_shader_pointers_mark_dirty(struct si_context *sctx)
1967 {
1968    unsigned num_vbos_in_user_sgprs = si_num_vbos_in_user_sgprs(sctx->screen);
1969 
1970    sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
1971    sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL &&
1972                                        sctx->num_vertex_elements >
1973                                        num_vbos_in_user_sgprs;
1974    sctx->vertex_buffer_user_sgprs_dirty =
1975       sctx->num_vertex_elements > 0 && num_vbos_in_user_sgprs;
1976    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
1977    sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1978    sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
1979    sctx->compute_shaderbuf_sgprs_dirty = true;
1980    sctx->compute_image_sgprs_dirty = true;
1981 }
1982 
1983 /* Set a base register address for user data constants in the given shader.
1984  * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
1985  */
si_set_user_data_base(struct si_context * sctx,unsigned shader,uint32_t new_base)1986 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
1987 {
1988    uint32_t *base = &sctx->shader_pointers.sh_base[shader];
1989 
1990    if (*base != new_base) {
1991       *base = new_base;
1992 
1993       if (new_base)
1994          si_mark_shader_pointers_dirty(sctx, shader);
1995 
1996       /* Any change in enabled shader stages requires re-emitting
1997        * the VS state SGPR, because it contains the clamp_vertex_color
1998        * state, which can be done in VS, TES, and GS.
1999        */
2000       sctx->last_vs_state = ~0;
2001    }
2002 }
2003 
2004 /* This must be called when these are changed between enabled and disabled
2005  * - geometry shader
2006  * - tessellation evaluation shader
2007  * - NGG
2008  */
si_shader_change_notify(struct si_context * sctx)2009 void si_shader_change_notify(struct si_context *sctx)
2010 {
2011    si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2012                          si_get_user_data_base(sctx->chip_class,
2013                                                sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2014                                                sctx->shader.gs.cso ? GS_ON : GS_OFF,
2015                                                sctx->ngg ? NGG_ON : NGG_OFF,
2016                                                PIPE_SHADER_VERTEX));
2017 
2018    si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2019                          si_get_user_data_base(sctx->chip_class,
2020                                                sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2021                                                sctx->shader.gs.cso ? GS_ON : GS_OFF,
2022                                                sctx->ngg ? NGG_ON : NGG_OFF,
2023                                                PIPE_SHADER_TESS_EVAL));
2024 
2025    /* Update as_* flags in shader keys. Ignore disabled shader stages.
2026     *   as_ls = VS before TCS
2027     *   as_es = VS before GS or TES before GS
2028     *   as_ngg = NGG enabled for the last geometry stage.
2029     *            If GS sets as_ngg, the previous stage must set as_ngg too.
2030     */
2031    if (sctx->shader.tes.cso) {
2032       sctx->shader.vs.key.as_ls = 1;
2033       sctx->shader.vs.key.as_es = 0;
2034       sctx->shader.vs.key.as_ngg = 0;
2035 
2036       if (sctx->shader.gs.cso) {
2037          sctx->shader.tes.key.as_es = 1;
2038          sctx->shader.tes.key.as_ngg = sctx->ngg;
2039          sctx->shader.gs.key.as_ngg = sctx->ngg;
2040       } else {
2041          sctx->shader.tes.key.as_es = 0;
2042          sctx->shader.tes.key.as_ngg = sctx->ngg;
2043       }
2044    } else if (sctx->shader.gs.cso) {
2045       sctx->shader.vs.key.as_ls = 0;
2046       sctx->shader.vs.key.as_es = 1;
2047       sctx->shader.vs.key.as_ngg = sctx->ngg;
2048       sctx->shader.gs.key.as_ngg = sctx->ngg;
2049    } else {
2050       sctx->shader.vs.key.as_ls = 0;
2051       sctx->shader.vs.key.as_es = 0;
2052       sctx->shader.vs.key.as_ngg = sctx->ngg;
2053    }
2054 }
2055 
2056 #define si_emit_consecutive_shader_pointers(sctx, pointer_mask, sh_base) do { \
2057    unsigned sh_reg_base = (sh_base); \
2058    if (sh_reg_base) { \
2059       unsigned mask = sctx->shader_pointers_dirty & (pointer_mask); \
2060       \
2061       while (mask) { \
2062          int start, count; \
2063          u_bit_scan_consecutive_range(&mask, &start, &count); \
2064          \
2065          struct si_descriptors *descs = &sctx->descriptors[start]; \
2066          unsigned sh_offset = sh_reg_base + descs->shader_userdata_offset; \
2067          \
2068          radeon_set_sh_reg_seq(sh_offset, count); \
2069          for (int i = 0; i < count; i++) \
2070             radeon_emit_32bit_pointer(sctx->screen, descs[i].gpu_address); \
2071       } \
2072    } \
2073 } while (0)
2074 
si_emit_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2075 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2076 {
2077    radeon_begin(&sctx->gfx_cs);
2078 
2079    if (sctx->chip_class >= GFX10) {
2080       radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2081       /* HW VS stage only used in non-NGG mode. */
2082       radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2083       radeon_emit_one_32bit_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2084       radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2085       radeon_end();
2086       return;
2087    } else if (sctx->chip_class == GFX9 && sctx->shadowed_regs) {
2088       /* We can't use the COMMON registers with register shadowing. */
2089       radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2090       radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2091       radeon_emit_one_32bit_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2092       radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2093       radeon_end();
2094       return;
2095    } else if (sctx->chip_class == GFX9) {
2096       /* Broadcast it to all shader stages. */
2097       radeon_emit_one_32bit_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2098       radeon_end();
2099       return;
2100    }
2101 
2102    radeon_emit_one_32bit_pointer(sctx, descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2103    radeon_emit_one_32bit_pointer(sctx, descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2104    radeon_emit_one_32bit_pointer(sctx, descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2105    radeon_emit_one_32bit_pointer(sctx, descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2106    radeon_emit_one_32bit_pointer(sctx, descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2107    radeon_emit_one_32bit_pointer(sctx, descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2108    radeon_end();
2109 }
2110 
si_emit_graphics_shader_pointers(struct si_context * sctx)2111 void si_emit_graphics_shader_pointers(struct si_context *sctx)
2112 {
2113    uint32_t *sh_base = sctx->shader_pointers.sh_base;
2114 
2115    if (sctx->shader_pointers_dirty & (1 << SI_DESCS_INTERNAL)) {
2116       si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_INTERNAL]);
2117    }
2118 
2119    radeon_begin(&sctx->gfx_cs);
2120    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2121                                        sh_base[PIPE_SHADER_VERTEX]);
2122    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2123                                        sh_base[PIPE_SHADER_TESS_EVAL]);
2124    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2125                                        sh_base[PIPE_SHADER_FRAGMENT]);
2126    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2127                                        sh_base[PIPE_SHADER_TESS_CTRL]);
2128    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2129                                        sh_base[PIPE_SHADER_GEOMETRY]);
2130    radeon_end();
2131 
2132    sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_INTERNAL, SI_DESCS_FIRST_COMPUTE);
2133 
2134    if (sctx->graphics_bindless_pointer_dirty) {
2135       si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2136       sctx->graphics_bindless_pointer_dirty = false;
2137    }
2138 }
2139 
si_emit_compute_shader_pointers(struct si_context * sctx)2140 void si_emit_compute_shader_pointers(struct si_context *sctx)
2141 {
2142    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
2143    struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
2144    unsigned base = R_00B900_COMPUTE_USER_DATA_0;
2145 
2146    radeon_begin(cs);
2147    si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2148                                        R_00B900_COMPUTE_USER_DATA_0);
2149    sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2150 
2151    if (sctx->compute_bindless_pointer_dirty) {
2152       radeon_emit_one_32bit_pointer(sctx, &sctx->bindless_descriptors, base);
2153       sctx->compute_bindless_pointer_dirty = false;
2154    }
2155 
2156    /* Set shader buffer descriptors in user SGPRs. */
2157    unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
2158    if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
2159       struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
2160 
2161       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2162                             shader->cs_shaderbufs_sgpr_index * 4,
2163                             num_shaderbufs * 4);
2164 
2165       for (unsigned i = 0; i < num_shaderbufs; i++)
2166          radeon_emit_array(&desc->list[si_get_shaderbuf_slot(i) * 4], 4);
2167 
2168       sctx->compute_shaderbuf_sgprs_dirty = false;
2169    }
2170 
2171    /* Set image descriptors in user SGPRs. */
2172    unsigned num_images = shader->cs_num_images_in_user_sgprs;
2173    if (num_images && sctx->compute_image_sgprs_dirty) {
2174       struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
2175 
2176       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2177                             shader->cs_images_sgpr_index * 4,
2178                             shader->cs_images_num_sgprs);
2179 
2180       for (unsigned i = 0; i < num_images; i++) {
2181          unsigned desc_offset = si_get_image_slot(i) * 8;
2182          unsigned num_sgprs = 8;
2183 
2184          /* Image buffers are in desc[4..7]. */
2185          if (shader->info.base.image_buffers & (1 << i)) {
2186             desc_offset += 4;
2187             num_sgprs = 4;
2188          }
2189 
2190          radeon_emit_array(&desc->list[desc_offset], num_sgprs);
2191       }
2192 
2193       sctx->compute_image_sgprs_dirty = false;
2194    }
2195    radeon_end();
2196 }
2197 
2198 /* BINDLESS */
2199 
si_init_bindless_descriptors(struct si_context * sctx,struct si_descriptors * desc,short shader_userdata_rel_index,unsigned num_elements)2200 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2201                                          short shader_userdata_rel_index, unsigned num_elements)
2202 {
2203    ASSERTED unsigned desc_slot;
2204 
2205    si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2206    sctx->bindless_descriptors.num_active_slots = num_elements;
2207 
2208    /* The first bindless descriptor is stored at slot 1, because 0 is not
2209     * considered to be a valid handle.
2210     */
2211    sctx->num_bindless_descriptors = 1;
2212 
2213    /* Track which bindless slots are used (or not). */
2214    util_idalloc_init(&sctx->bindless_used_slots, num_elements);
2215 
2216    /* Reserve slot 0 because it's an invalid handle for bindless. */
2217    desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2218    assert(desc_slot == 0);
2219 }
2220 
si_release_bindless_descriptors(struct si_context * sctx)2221 static void si_release_bindless_descriptors(struct si_context *sctx)
2222 {
2223    si_release_descriptors(&sctx->bindless_descriptors);
2224    util_idalloc_fini(&sctx->bindless_used_slots);
2225 }
2226 
si_get_first_free_bindless_slot(struct si_context * sctx)2227 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2228 {
2229    struct si_descriptors *desc = &sctx->bindless_descriptors;
2230    unsigned desc_slot;
2231 
2232    desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2233    if (desc_slot >= desc->num_elements) {
2234       /* The array of bindless descriptors is full, resize it. */
2235       unsigned slot_size = desc->element_dw_size * 4;
2236       unsigned new_num_elements = desc->num_elements * 2;
2237 
2238       desc->list =
2239          REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2240       desc->num_elements = new_num_elements;
2241       desc->num_active_slots = new_num_elements;
2242    }
2243 
2244    assert(desc_slot);
2245    return desc_slot;
2246 }
2247 
si_create_bindless_descriptor(struct si_context * sctx,uint32_t * desc_list,unsigned size)2248 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2249                                               unsigned size)
2250 {
2251    struct si_descriptors *desc = &sctx->bindless_descriptors;
2252    unsigned desc_slot, desc_slot_offset;
2253 
2254    /* Find a free slot. */
2255    desc_slot = si_get_first_free_bindless_slot(sctx);
2256 
2257    /* For simplicity, sampler and image bindless descriptors use fixed
2258     * 16-dword slots for now. Image descriptors only need 8-dword but this
2259     * doesn't really matter because no real apps use image handles.
2260     */
2261    desc_slot_offset = desc_slot * 16;
2262 
2263    /* Copy the descriptor into the array. */
2264    memcpy(desc->list + desc_slot_offset, desc_list, size);
2265 
2266    /* Re-upload the whole array of bindless descriptors into a new buffer.
2267     */
2268    if (!si_upload_descriptors(sctx, desc))
2269       return 0;
2270 
2271    /* Make sure to re-emit the shader pointers for all stages. */
2272    sctx->graphics_bindless_pointer_dirty = true;
2273    sctx->compute_bindless_pointer_dirty = true;
2274    si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2275 
2276    return desc_slot;
2277 }
2278 
si_update_bindless_buffer_descriptor(struct si_context * sctx,unsigned desc_slot,struct pipe_resource * resource,uint64_t offset,bool * desc_dirty)2279 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2280                                                  struct pipe_resource *resource, uint64_t offset,
2281                                                  bool *desc_dirty)
2282 {
2283    struct si_descriptors *desc = &sctx->bindless_descriptors;
2284    struct si_resource *buf = si_resource(resource);
2285    unsigned desc_slot_offset = desc_slot * 16;
2286    uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2287    uint64_t old_desc_va;
2288 
2289    assert(resource->target == PIPE_BUFFER);
2290 
2291    /* Retrieve the old buffer addr from the descriptor. */
2292    old_desc_va = si_desc_extract_buffer_address(desc_list);
2293 
2294    if (old_desc_va != buf->gpu_address + offset) {
2295       /* The buffer has been invalidated when the handle wasn't
2296        * resident, update the descriptor and the dirty flag.
2297        */
2298       si_set_buf_desc_address(buf, offset, &desc_list[0]);
2299 
2300       *desc_dirty = true;
2301    }
2302 }
2303 
si_create_texture_handle(struct pipe_context * ctx,struct pipe_sampler_view * view,const struct pipe_sampler_state * state)2304 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2305                                          const struct pipe_sampler_state *state)
2306 {
2307    struct si_sampler_view *sview = (struct si_sampler_view *)view;
2308    struct si_context *sctx = (struct si_context *)ctx;
2309    struct si_texture_handle *tex_handle;
2310    struct si_sampler_state *sstate;
2311    uint32_t desc_list[16];
2312    uint64_t handle;
2313 
2314    tex_handle = CALLOC_STRUCT(si_texture_handle);
2315    if (!tex_handle)
2316       return 0;
2317 
2318    memset(desc_list, 0, sizeof(desc_list));
2319    si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2320 
2321    sstate = ctx->create_sampler_state(ctx, state);
2322    if (!sstate) {
2323       FREE(tex_handle);
2324       return 0;
2325    }
2326 
2327    si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2328    memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2329    ctx->delete_sampler_state(ctx, sstate);
2330 
2331    tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2332    if (!tex_handle->desc_slot) {
2333       FREE(tex_handle);
2334       return 0;
2335    }
2336 
2337    handle = tex_handle->desc_slot;
2338 
2339    if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2340       FREE(tex_handle);
2341       return 0;
2342    }
2343 
2344    pipe_sampler_view_reference(&tex_handle->view, view);
2345 
2346    si_resource(sview->base.texture)->texture_handle_allocated = true;
2347 
2348    return handle;
2349 }
2350 
si_delete_texture_handle(struct pipe_context * ctx,uint64_t handle)2351 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2352 {
2353    struct si_context *sctx = (struct si_context *)ctx;
2354    struct si_texture_handle *tex_handle;
2355    struct hash_entry *entry;
2356 
2357    entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2358    if (!entry)
2359       return;
2360 
2361    tex_handle = (struct si_texture_handle *)entry->data;
2362 
2363    /* Allow this descriptor slot to be re-used. */
2364    util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2365 
2366    pipe_sampler_view_reference(&tex_handle->view, NULL);
2367    _mesa_hash_table_remove(sctx->tex_handles, entry);
2368    FREE(tex_handle);
2369 }
2370 
si_make_texture_handle_resident(struct pipe_context * ctx,uint64_t handle,bool resident)2371 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2372                                             bool resident)
2373 {
2374    struct si_context *sctx = (struct si_context *)ctx;
2375    struct si_texture_handle *tex_handle;
2376    struct si_sampler_view *sview;
2377    struct hash_entry *entry;
2378 
2379    entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2380    if (!entry)
2381       return;
2382 
2383    tex_handle = (struct si_texture_handle *)entry->data;
2384    sview = (struct si_sampler_view *)tex_handle->view;
2385 
2386    if (resident) {
2387       if (sview->base.texture->target != PIPE_BUFFER) {
2388          struct si_texture *tex = (struct si_texture *)sview->base.texture;
2389 
2390          if (depth_needs_decompression(tex)) {
2391             util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2392                                  struct si_texture_handle *, tex_handle);
2393          }
2394 
2395          if (color_needs_decompression(tex)) {
2396             util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2397                                  struct si_texture_handle *, tex_handle);
2398          }
2399 
2400          if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
2401              p_atomic_read(&tex->framebuffers_bound))
2402             sctx->need_check_render_feedback = true;
2403 
2404          si_update_bindless_texture_descriptor(sctx, tex_handle);
2405       } else {
2406          si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2407                                               sview->base.u.buf.offset, &tex_handle->desc_dirty);
2408       }
2409 
2410       /* Re-upload the descriptor if it has been updated while it
2411        * wasn't resident.
2412        */
2413       if (tex_handle->desc_dirty)
2414          sctx->bindless_descriptors_dirty = true;
2415 
2416       /* Add the texture handle to the per-context list. */
2417       util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2418 
2419       /* Add the buffers to the current CS in case si_begin_new_cs()
2420        * is not going to be called.
2421        */
2422       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2423                                  sview->is_stencil_sampler, false);
2424    } else {
2425       /* Remove the texture handle from the per-context list. */
2426       util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2427                                      tex_handle);
2428 
2429       if (sview->base.texture->target != PIPE_BUFFER) {
2430          util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2431                                         struct si_texture_handle *, tex_handle);
2432 
2433          util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2434                                         struct si_texture_handle *, tex_handle);
2435       }
2436    }
2437 }
2438 
si_create_image_handle(struct pipe_context * ctx,const struct pipe_image_view * view)2439 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2440 {
2441    struct si_context *sctx = (struct si_context *)ctx;
2442    struct si_image_handle *img_handle;
2443    uint32_t desc_list[16];
2444    uint64_t handle;
2445 
2446    if (!view || !view->resource)
2447       return 0;
2448 
2449    img_handle = CALLOC_STRUCT(si_image_handle);
2450    if (!img_handle)
2451       return 0;
2452 
2453    memset(desc_list, 0, sizeof(desc_list));
2454    si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2455 
2456    si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2457 
2458    img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2459    if (!img_handle->desc_slot) {
2460       FREE(img_handle);
2461       return 0;
2462    }
2463 
2464    handle = img_handle->desc_slot;
2465 
2466    if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2467       FREE(img_handle);
2468       return 0;
2469    }
2470 
2471    util_copy_image_view(&img_handle->view, view);
2472 
2473    si_resource(view->resource)->image_handle_allocated = true;
2474 
2475    return handle;
2476 }
2477 
si_delete_image_handle(struct pipe_context * ctx,uint64_t handle)2478 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2479 {
2480    struct si_context *sctx = (struct si_context *)ctx;
2481    struct si_image_handle *img_handle;
2482    struct hash_entry *entry;
2483 
2484    entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2485    if (!entry)
2486       return;
2487 
2488    img_handle = (struct si_image_handle *)entry->data;
2489 
2490    util_copy_image_view(&img_handle->view, NULL);
2491    _mesa_hash_table_remove(sctx->img_handles, entry);
2492    FREE(img_handle);
2493 }
2494 
si_make_image_handle_resident(struct pipe_context * ctx,uint64_t handle,unsigned access,bool resident)2495 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2496                                           unsigned access, bool resident)
2497 {
2498    struct si_context *sctx = (struct si_context *)ctx;
2499    struct si_image_handle *img_handle;
2500    struct pipe_image_view *view;
2501    struct si_resource *res;
2502    struct hash_entry *entry;
2503 
2504    entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2505    if (!entry)
2506       return;
2507 
2508    img_handle = (struct si_image_handle *)entry->data;
2509    view = &img_handle->view;
2510    res = si_resource(view->resource);
2511 
2512    if (resident) {
2513       if (res->b.b.target != PIPE_BUFFER) {
2514          struct si_texture *tex = (struct si_texture *)res;
2515          unsigned level = view->u.tex.level;
2516 
2517          if (color_needs_decompression(tex)) {
2518             util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2519                                  struct si_image_handle *, img_handle);
2520          }
2521 
2522          if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2523             sctx->need_check_render_feedback = true;
2524 
2525          si_update_bindless_image_descriptor(sctx, img_handle);
2526       } else {
2527          si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2528                                               view->u.buf.offset, &img_handle->desc_dirty);
2529       }
2530 
2531       /* Re-upload the descriptor if it has been updated while it
2532        * wasn't resident.
2533        */
2534       if (img_handle->desc_dirty)
2535          sctx->bindless_descriptors_dirty = true;
2536 
2537       /* Add the image handle to the per-context list. */
2538       util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2539 
2540       /* Add the buffers to the current CS in case si_begin_new_cs()
2541        * is not going to be called.
2542        */
2543       si_sampler_view_add_buffer(
2544          sctx, view->resource,
2545          (access & PIPE_IMAGE_ACCESS_WRITE) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false,
2546          false);
2547    } else {
2548       /* Remove the image handle from the per-context list. */
2549       util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2550                                      img_handle);
2551 
2552       if (res->b.b.target != PIPE_BUFFER) {
2553          util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2554                                         struct si_image_handle *, img_handle);
2555       }
2556    }
2557 }
2558 
si_resident_buffers_add_all_to_bo_list(struct si_context * sctx)2559 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2560 {
2561    unsigned num_resident_tex_handles, num_resident_img_handles;
2562 
2563    num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2564    num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2565 
2566    /* Add all resident texture handles. */
2567    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2568       struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2569 
2570       si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2571                                  sview->is_stencil_sampler, false);
2572    }
2573 
2574    /* Add all resident image handles. */
2575    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2576       struct pipe_image_view *view = &(*img_handle)->view;
2577 
2578       si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false, false);
2579    }
2580 
2581    sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2582    assert(sctx->bo_list_add_all_resident_resources);
2583    sctx->bo_list_add_all_resident_resources = false;
2584 }
2585 
2586 /* INIT/DEINIT/UPLOAD */
2587 
si_init_all_descriptors(struct si_context * sctx)2588 void si_init_all_descriptors(struct si_context *sctx)
2589 {
2590    int i;
2591    unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2592 
2593    for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2594       bool is_2nd =
2595          sctx->chip_class >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2596       unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2597       unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2598       int rel_dw_offset;
2599       struct si_descriptors *desc;
2600 
2601       if (is_2nd) {
2602          if (i == PIPE_SHADER_TESS_CTRL) {
2603             rel_dw_offset =
2604                (R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2605          } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2606             rel_dw_offset =
2607                (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2608          } else {
2609             rel_dw_offset =
2610                (R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2611          }
2612       } else {
2613          rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2614       }
2615       desc = si_const_and_shader_buffer_descriptors(sctx, i);
2616       si_init_buffer_resources(sctx, &sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2617                                rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2618                                RADEON_PRIO_CONST_BUFFER);
2619       desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2620 
2621       if (is_2nd) {
2622          if (i == PIPE_SHADER_TESS_CTRL) {
2623             rel_dw_offset =
2624                (R_00B40C_SPI_SHADER_USER_DATA_ADDR_HI_HS - R_00B430_SPI_SHADER_USER_DATA_LS_0) / 4;
2625          } else if (sctx->chip_class >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2626             rel_dw_offset =
2627                (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2628          } else {
2629             rel_dw_offset =
2630                (R_00B20C_SPI_SHADER_USER_DATA_ADDR_HI_GS - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2631          }
2632       } else {
2633          rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2634       }
2635 
2636       desc = si_sampler_and_image_descriptors(sctx, i);
2637       si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2638 
2639       int j;
2640       for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2641          memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2642       for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2643          memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2644    }
2645 
2646    si_init_buffer_resources(sctx, &sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL],
2647                             SI_NUM_INTERNAL_BINDINGS, SI_SGPR_INTERNAL_BINDINGS,
2648                             /* The second priority is used by
2649                              * const buffers in RW buffer slots. */
2650                             RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2651    sctx->descriptors[SI_DESCS_INTERNAL].num_active_slots = SI_NUM_INTERNAL_BINDINGS;
2652 
2653    /* Initialize an array of 1024 bindless descriptors, when the limit is
2654     * reached, just make it larger and re-upload the whole array.
2655     */
2656    si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2657                                 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2658 
2659    sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2660 
2661    /* Set pipe_context functions. */
2662    sctx->b.bind_sampler_states = si_bind_sampler_states;
2663    sctx->b.set_shader_images = si_set_shader_images;
2664    sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2665    sctx->b.set_inlinable_constants = si_set_inlinable_constants;
2666    sctx->b.set_shader_buffers = si_set_shader_buffers;
2667    sctx->b.set_sampler_views = si_pipe_set_sampler_views;
2668    sctx->b.create_texture_handle = si_create_texture_handle;
2669    sctx->b.delete_texture_handle = si_delete_texture_handle;
2670    sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2671    sctx->b.create_image_handle = si_create_image_handle;
2672    sctx->b.delete_image_handle = si_delete_image_handle;
2673    sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2674 
2675    if (!sctx->has_graphics)
2676       return;
2677 
2678    sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2679 
2680    /* Shader user data. */
2681    sctx->atoms.s.shader_pointers.emit = si_emit_graphics_shader_pointers;
2682 
2683    /* Set default and immutable mappings. */
2684    si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2685                          si_get_user_data_base(sctx->chip_class, TESS_OFF, GS_OFF,
2686                                                sctx->ngg, PIPE_SHADER_VERTEX));
2687    si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2688                          si_get_user_data_base(sctx->chip_class, TESS_OFF, GS_OFF,
2689                                                NGG_OFF, PIPE_SHADER_TESS_CTRL));
2690    si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2691                          si_get_user_data_base(sctx->chip_class, TESS_OFF, GS_OFF,
2692                                                NGG_OFF, PIPE_SHADER_GEOMETRY));
2693    si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2694 }
2695 
si_upload_shader_descriptors(struct si_context * sctx,unsigned mask)2696 static bool si_upload_shader_descriptors(struct si_context *sctx, unsigned mask)
2697 {
2698    unsigned dirty = sctx->descriptors_dirty & mask;
2699 
2700    if (dirty) {
2701       unsigned iter_mask = dirty;
2702 
2703       do {
2704          if (!si_upload_descriptors(sctx, &sctx->descriptors[u_bit_scan(&iter_mask)]))
2705             return false;
2706       } while (iter_mask);
2707 
2708       sctx->descriptors_dirty &= ~dirty;
2709       sctx->shader_pointers_dirty |= dirty;
2710       si_mark_atom_dirty(sctx, &sctx->atoms.s.shader_pointers);
2711    }
2712 
2713    si_upload_bindless_descriptors(sctx);
2714    return true;
2715 }
2716 
si_upload_graphics_shader_descriptors(struct si_context * sctx)2717 bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
2718 {
2719    const unsigned mask = u_bit_consecutive(0, SI_DESCS_FIRST_COMPUTE);
2720    return si_upload_shader_descriptors(sctx, mask);
2721 }
2722 
si_upload_compute_shader_descriptors(struct si_context * sctx)2723 bool si_upload_compute_shader_descriptors(struct si_context *sctx)
2724 {
2725    /* This does not update internal bindings as that is not needed for compute shaders
2726     * and the input buffer is using the same SGPR's anyway.
2727     */
2728    const unsigned mask =
2729       u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_DESCS - SI_DESCS_FIRST_COMPUTE);
2730    return si_upload_shader_descriptors(sctx, mask);
2731 }
2732 
si_release_all_descriptors(struct si_context * sctx)2733 void si_release_all_descriptors(struct si_context *sctx)
2734 {
2735    int i;
2736 
2737    for (i = 0; i < SI_NUM_SHADERS; i++) {
2738       si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
2739                                   si_const_and_shader_buffer_descriptors(sctx, i));
2740       si_release_sampler_views(&sctx->samplers[i]);
2741       si_release_image_views(&sctx->images[i]);
2742    }
2743    si_release_buffer_resources(&sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL]);
2744    for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
2745       pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
2746 
2747    for (i = 0; i < SI_NUM_DESCS; ++i)
2748       si_release_descriptors(&sctx->descriptors[i]);
2749 
2750    si_resource_reference(&sctx->vb_descriptors_buffer, NULL);
2751    sctx->vb_descriptors_gpu_list = NULL; /* points into a mapped buffer */
2752 
2753    si_release_bindless_descriptors(sctx);
2754 }
2755 
si_gfx_resources_check_encrypted(struct si_context * sctx)2756 bool si_gfx_resources_check_encrypted(struct si_context *sctx)
2757 {
2758    bool use_encrypted_bo = false;
2759 
2760    for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
2761       struct si_shader_ctx_state *current_shader = &sctx->shaders[i];
2762       if (!current_shader->cso)
2763          continue;
2764 
2765       use_encrypted_bo |=
2766          si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
2767       use_encrypted_bo |=
2768          si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
2769                                           current_shader->cso->info.base.textures_used[0]);
2770       use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
2771                                           u_bit_consecutive(0, current_shader->cso->info.base.num_images));
2772    }
2773    use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
2774 
2775    struct si_state_blend *blend = sctx->queued.named.blend;
2776    for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
2777       struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2778       if (surf && surf->texture) {
2779          struct si_texture *tex = (struct si_texture *)surf->texture;
2780          if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
2781             continue;
2782 
2783          /* Are we reading from this framebuffer */
2784          if (((blend->blend_enable_4bit >> (4 * i)) & 0xf) ||
2785              vi_dcc_enabled(tex, 0)) {
2786             use_encrypted_bo = true;
2787          }
2788       }
2789    }
2790 
2791    if (sctx->framebuffer.state.zsbuf) {
2792       struct si_texture* zs = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
2793       if (zs &&
2794           (zs->buffer.flags & RADEON_FLAG_ENCRYPTED)) {
2795          /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */
2796          use_encrypted_bo = true;
2797       }
2798    }
2799 
2800 #ifndef NDEBUG
2801    if (use_encrypted_bo) {
2802       /* Verify that color buffers are encrypted */
2803       for (int i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
2804          struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
2805          if (!surf)
2806             continue;
2807          struct si_texture *tex = (struct si_texture *)surf->texture;
2808          assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2809       }
2810       /* Verify that depth/stencil buffer is encrypted */
2811       if (sctx->framebuffer.state.zsbuf) {
2812          struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
2813          struct si_texture *tex = (struct si_texture *)surf->texture;
2814          assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
2815       }
2816    }
2817 #endif
2818 
2819    return use_encrypted_bo;
2820 }
2821 
si_gfx_resources_add_all_to_bo_list(struct si_context * sctx)2822 void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx)
2823 {
2824    for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
2825       si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
2826       si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
2827       si_image_views_begin_new_cs(sctx, &sctx->images[i]);
2828    }
2829    si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
2830    si_vertex_buffers_begin_new_cs(sctx);
2831 
2832    if (sctx->bo_list_add_all_resident_resources)
2833       si_resident_buffers_add_all_to_bo_list(sctx);
2834 
2835    assert(sctx->bo_list_add_all_gfx_resources);
2836    sctx->bo_list_add_all_gfx_resources = false;
2837 }
2838 
si_compute_resources_check_encrypted(struct si_context * sctx)2839 bool si_compute_resources_check_encrypted(struct si_context *sctx)
2840 {
2841    unsigned sh = PIPE_SHADER_COMPUTE;
2842 
2843    struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
2844 
2845    /* TODO: we should assert that either use_encrypted_bo is false,
2846     * or all writable buffers are encrypted.
2847     */
2848    return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
2849           si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used[0]) ||
2850           si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
2851           si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
2852 }
2853 
si_compute_resources_add_all_to_bo_list(struct si_context * sctx)2854 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
2855 {
2856    unsigned sh = PIPE_SHADER_COMPUTE;
2857 
2858    si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
2859    si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
2860    si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
2861    si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
2862 
2863    if (sctx->bo_list_add_all_resident_resources)
2864       si_resident_buffers_add_all_to_bo_list(sctx);
2865 
2866    assert(sctx->bo_list_add_all_compute_resources);
2867    sctx->bo_list_add_all_compute_resources = false;
2868 }
2869 
si_add_all_descriptors_to_bo_list(struct si_context * sctx)2870 void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
2871 {
2872    for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
2873       si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
2874    si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
2875 
2876    sctx->bo_list_add_all_resident_resources = true;
2877    sctx->bo_list_add_all_gfx_resources = true;
2878    sctx->bo_list_add_all_compute_resources = true;
2879 }
2880 
si_set_active_descriptors(struct si_context * sctx,unsigned desc_idx,uint64_t new_active_mask)2881 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
2882 {
2883    struct si_descriptors *desc = &sctx->descriptors[desc_idx];
2884 
2885    /* Ignore no-op updates and updates that disable all slots. */
2886    if (!new_active_mask ||
2887        new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
2888       return;
2889 
2890    int first, count;
2891    u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
2892    assert(new_active_mask == 0);
2893 
2894    /* Upload/dump descriptors if slots are being enabled. */
2895    if (first < desc->first_active_slot ||
2896        first + count > desc->first_active_slot + desc->num_active_slots)
2897       sctx->descriptors_dirty |= 1u << desc_idx;
2898 
2899    desc->first_active_slot = first;
2900    desc->num_active_slots = count;
2901 }
2902 
si_set_active_descriptors_for_shader(struct si_context * sctx,struct si_shader_selector * sel)2903 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
2904 {
2905    if (!sel)
2906       return;
2907 
2908    si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
2909                              sel->active_const_and_shader_buffers);
2910    si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
2911                              sel->active_samplers_and_images);
2912 }
2913