1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "frontend/graw.h"
6 #include "pipe/p_screen.h"
7 #include "pipe/p_context.h"
8 #include "pipe/p_shader_tokens.h"
9 #include "pipe/p_state.h"
10 #include "pipe/p_defines.h"
11 
12 #include "util/u_debug.h"       /* debug_dump_surface_bmp() */
13 #include "util/u_inlines.h"
14 #include "util/u_memory.h"      /* Offset() */
15 #include "util/u_draw_quad.h"
16 #include "util/u_box.h"
17 
18 #include <stdio.h>
19 
20 enum pipe_format formats[] = {
21    PIPE_FORMAT_RGBA8888_UNORM,
22    PIPE_FORMAT_BGRA8888_UNORM,
23    PIPE_FORMAT_NONE
24 };
25 
26 static const int WIDTH = 300;
27 static const int HEIGHT = 300;
28 
29 static struct pipe_screen *screen = NULL;
30 static struct pipe_context *ctx = NULL;
31 static struct pipe_resource *rttex = NULL;
32 static struct pipe_resource *samptex = NULL;
33 static struct pipe_surface *surf = NULL;
34 static struct pipe_sampler_view *sv = NULL;
35 static void *sampler = NULL;
36 static void *window = NULL;
37 
38 struct vertex {
39    float position[4];
40    float color[4];
41 };
42 
43 static struct vertex vertices[] =
44 {
45    { { 0.9, -0.9, 0.0, 1.0 },
46      { 1, 0, 0, 1 } },
47 
48    { { 0.9,  0.9, 0.0, 1.0 },
49      { 1, 1, 0, 1 } },
50 
51    { {-0.9,  0.9, 0.0, 1.0 },
52      { 0, 1, 0, 1 } },
53 
54    { {-0.9,  -0.9, 0.0, 1.0 },
55      { 0, 0, 0, 1 } },
56 };
57 
58 
59 
60 
set_viewport(float x,float y,float width,float height,float zNear,float zFar)61 static void set_viewport( float x, float y,
62                           float width, float height,
63                           float zNear, float zFar)
64 {
65    float z = zFar;
66    float half_width = (float)width / 2.0f;
67    float half_height = (float)height / 2.0f;
68    float half_depth = ((float)zFar - (float)zNear) / 2.0f;
69    struct pipe_viewport_state vp;
70 
71    vp.scale[0] = half_width;
72    vp.scale[1] = half_height;
73    vp.scale[2] = half_depth;
74 
75    vp.translate[0] = half_width + x;
76    vp.translate[1] = half_height + y;
77    vp.translate[2] = half_depth + z;
78 
79    vp.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
80    vp.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
81    vp.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
82    vp.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
83 
84    ctx->set_viewport_states( ctx, 0, 1, &vp );
85 }
86 
set_vertices(void)87 static void set_vertices( void )
88 {
89    struct pipe_vertex_element ve[2];
90    struct pipe_vertex_buffer vbuf;
91    void *handle;
92 
93    memset(ve, 0, sizeof ve);
94 
95    ve[0].src_offset = Offset(struct vertex, position);
96    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
97    ve[1].src_offset = Offset(struct vertex, color);
98    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
99 
100    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
101    ctx->bind_vertex_elements_state(ctx, handle);
102 
103    memset(&vbuf, 0, sizeof vbuf);
104 
105    vbuf.stride = sizeof( struct vertex );
106    vbuf.buffer_offset = 0;
107    vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
108                                               PIPE_BIND_VERTEX_BUFFER,
109                                               PIPE_USAGE_DEFAULT,
110                                               sizeof(vertices),
111                                               vertices);
112 
113    ctx->set_vertex_buffers(ctx, 0, 1, 0, false, &vbuf);
114 }
115 
set_vertex_shader(void)116 static void set_vertex_shader( void )
117 {
118    void *handle;
119    const char *text =
120       "VERT\n"
121       "DCL IN[0]\n"
122       "DCL IN[1]\n"
123       "DCL OUT[0], POSITION\n"
124       "DCL OUT[1], GENERIC[0]\n"
125       "  0: MOV OUT[1], IN[1]\n"
126       "  1: MOV OUT[0], IN[0]\n"
127       "  2: END\n";
128 
129    handle = graw_parse_vertex_shader(ctx, text);
130    ctx->bind_vs_state(ctx, handle);
131 }
132 
set_fragment_shader(void)133 static void set_fragment_shader( void )
134 {
135    void *handle;
136    const char *text =
137       "FRAG\n"
138       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
139       "DCL OUT[0], COLOR\n"
140       "DCL TEMP[0]\n"
141       "DCL SAMP[0]\n"
142       "DCL RES[0], 2D, FLOAT\n"
143       "  0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n"
144       "  1: MOV OUT[0], TEMP[0]\n"
145       "  2: END\n";
146 
147    handle = graw_parse_fragment_shader(ctx, text);
148    ctx->bind_fs_state(ctx, handle);
149 }
150 
151 
draw(void)152 static void draw( void )
153 {
154    union pipe_color_union clear_color = { {.5,.5,.5,1} };
155 
156    ctx->clear(ctx, PIPE_CLEAR_COLOR, NULL, &clear_color, 0, 0);
157    util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
158    ctx->flush(ctx, NULL, 0);
159 
160    graw_save_surface_to_file(ctx, surf, NULL);
161 
162    screen->flush_frontbuffer(screen, ctx, rttex, 0, 0, window, NULL);
163 }
164 
165 #define SIZE 16
166 
init_tex(void)167 static void init_tex( void )
168 {
169    struct pipe_sampler_view sv_template;
170    struct pipe_sampler_state sampler_desc;
171    struct pipe_resource templat;
172    struct pipe_box box;
173    ubyte tex2d[SIZE][SIZE][4];
174    int s, t;
175 
176 #if (SIZE != 2)
177    for (s = 0; s < SIZE; s++) {
178       for (t = 0; t < SIZE; t++) {
179          if (0) {
180             int x = (s ^ t) & 1;
181 	    tex2d[t][s][0] = (x) ? 0 : 63;
182 	    tex2d[t][s][1] = (x) ? 0 : 128;
183 	    tex2d[t][s][2] = 0;
184 	    tex2d[t][s][3] = 0xff;
185          }
186          else {
187             int x = ((s ^ t) >> 2) & 1;
188 	    tex2d[t][s][0] = s*255/(SIZE-1);
189 	    tex2d[t][s][1] = t*255/(SIZE-1);
190 	    tex2d[t][s][2] = (x) ? 0 : 128;
191 	    tex2d[t][s][3] = 0xff;
192          }
193       }
194    }
195 #else
196    tex2d[0][0][0] = 0;
197    tex2d[0][0][1] = 255;
198    tex2d[0][0][2] = 255;
199    tex2d[0][0][3] = 0;
200 
201    tex2d[0][1][0] = 0;
202    tex2d[0][1][1] = 0;
203    tex2d[0][1][2] = 255;
204    tex2d[0][1][3] = 255;
205 
206    tex2d[1][0][0] = 255;
207    tex2d[1][0][1] = 255;
208    tex2d[1][0][2] = 0;
209    tex2d[1][0][3] = 255;
210 
211    tex2d[1][1][0] = 255;
212    tex2d[1][1][1] = 0;
213    tex2d[1][1][2] = 0;
214    tex2d[1][1][3] = 255;
215 #endif
216 
217    memset(&templat, 0, sizeof(templat));
218    templat.target = PIPE_TEXTURE_2D;
219    templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
220    templat.width0 = SIZE;
221    templat.height0 = SIZE;
222    templat.depth0 = 1;
223    templat.last_level = 0;
224    templat.bind = PIPE_BIND_SAMPLER_VIEW;
225 
226 
227    samptex = screen->resource_create(screen,
228                                  &templat);
229    if (samptex == NULL)
230       exit(4);
231 
232    u_box_2d(0,0,SIZE,SIZE, &box);
233 
234    ctx->texture_subdata(ctx,
235                         samptex,
236                         0,
237                         PIPE_MAP_WRITE,
238                         &box,
239                         tex2d,
240                         sizeof tex2d[0],
241                         sizeof tex2d);
242 
243    /* Possibly read back & compare against original data:
244     */
245    if (0)
246    {
247       struct pipe_transfer *t;
248       uint32_t *ptr;
249       ptr = pipe_texture_map(ctx, samptex,
250                               0, 0, /* level, layer */
251                               PIPE_MAP_READ,
252                               0, 0, SIZE, SIZE, &t); /* x, y, width, height */
253 
254       if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
255          assert(0);
256          exit(9);
257       }
258 
259       ctx->texture_unmap(ctx, t);
260    }
261 
262    memset(&sv_template, 0, sizeof sv_template);
263    sv_template.format = samptex->format;
264    sv_template.texture = samptex;
265    sv_template.swizzle_r = 0;
266    sv_template.swizzle_g = 1;
267    sv_template.swizzle_b = 2;
268    sv_template.swizzle_a = 3;
269    sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
270    if (sv == NULL)
271       exit(5);
272 
273    ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &sv);
274 
275 
276    memset(&sampler_desc, 0, sizeof sampler_desc);
277    sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
278    sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
279    sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
280    sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
281    sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
282    sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
283    sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
284    sampler_desc.compare_func = 0;
285    sampler_desc.normalized_coords = 1;
286    sampler_desc.max_anisotropy = 0;
287 
288    sampler = ctx->create_sampler_state(ctx, &sampler_desc);
289    if (sampler == NULL)
290       exit(6);
291 
292    ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
293 
294 }
295 
init(void)296 static void init( void )
297 {
298    struct pipe_framebuffer_state fb;
299    struct pipe_resource templat;
300    struct pipe_surface surf_tmpl;
301    int i;
302 
303    /* It's hard to say whether window or screen should be created
304     * first.  Different environments would prefer one or the other.
305     *
306     * Also, no easy way of querying supported formats if the screen
307     * cannot be created first.
308     */
309    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
310       screen = graw_create_window_and_screen(0, 0, 300, 300,
311                                              formats[i],
312                                              &window);
313       if (window && screen)
314          break;
315    }
316    if (!screen || !window) {
317       fprintf(stderr, "Unable to create window\n");
318       exit(1);
319    }
320 
321    ctx = screen->context_create(screen, NULL, 0);
322    if (ctx == NULL)
323       exit(3);
324 
325    memset(&templat, 0, sizeof(templat));
326    templat.target = PIPE_TEXTURE_2D;
327    templat.format = formats[i];
328    templat.width0 = WIDTH;
329    templat.height0 = HEIGHT;
330    templat.depth0 = 1;
331    templat.array_size = 1;
332    templat.last_level = 0;
333    templat.bind = (PIPE_BIND_RENDER_TARGET |
334                    PIPE_BIND_DISPLAY_TARGET);
335 
336    rttex = screen->resource_create(screen,
337                                  &templat);
338    if (rttex == NULL)
339       exit(4);
340 
341    surf_tmpl.format = templat.format;
342    surf_tmpl.u.tex.level = 0;
343    surf_tmpl.u.tex.first_layer = 0;
344    surf_tmpl.u.tex.last_layer = 0;
345    surf = ctx->create_surface(ctx, rttex, &surf_tmpl);
346    if (surf == NULL)
347       exit(5);
348 
349    memset(&fb, 0, sizeof fb);
350    fb.nr_cbufs = 1;
351    fb.width = WIDTH;
352    fb.height = HEIGHT;
353    fb.cbufs[0] = surf;
354 
355    ctx->set_framebuffer_state(ctx, &fb);
356 
357    {
358       struct pipe_blend_state blend;
359       void *handle;
360       memset(&blend, 0, sizeof blend);
361       blend.rt[0].colormask = PIPE_MASK_RGBA;
362       handle = ctx->create_blend_state(ctx, &blend);
363       ctx->bind_blend_state(ctx, handle);
364    }
365 
366    {
367       struct pipe_depth_stencil_alpha_state depthstencil;
368       void *handle;
369       memset(&depthstencil, 0, sizeof depthstencil);
370       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
371       ctx->bind_depth_stencil_alpha_state(ctx, handle);
372    }
373 
374    {
375       struct pipe_rasterizer_state rasterizer;
376       void *handle;
377       memset(&rasterizer, 0, sizeof rasterizer);
378       rasterizer.cull_face = PIPE_FACE_NONE;
379       rasterizer.half_pixel_center = 1;
380       rasterizer.bottom_edge_rule = 1;
381       rasterizer.depth_clip_near = 1;
382       rasterizer.depth_clip_far = 1;
383       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
384       ctx->bind_rasterizer_state(ctx, handle);
385    }
386 
387    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
388 
389    init_tex();
390 
391    set_vertices();
392    set_vertex_shader();
393    set_fragment_shader();
394 }
395 
args(int argc,char * argv[])396 static void args(int argc, char *argv[])
397 {
398    int i;
399 
400    for (i = 1; i < argc;) {
401       if (graw_parse_args(&i, argc, argv)) {
402          continue;
403       }
404       exit(1);
405    }
406 }
407 
408 
main(int argc,char * argv[])409 int main( int argc, char *argv[] )
410 {
411    args(argc, argv);
412    init();
413 
414    graw_set_display_func( draw );
415    graw_main_loop();
416    return 0;
417 }
418