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27 
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30 
31 #include <assert.h>
32 
33 #include "intel_screen.h"
34 #include "intel_regions.h"
35 #include "GL/internal/dri_interface.h"
36 
37 /* A layer on top of the intel_regions code which adds:
38  *
39  * - Code to size and layout a region to hold a set of mipmaps.
40  * - Query to determine if a new image fits in an existing tree.
41  * - More refcounting
42  *     - maybe able to remove refcounting from intel_region?
43  * - ?
44  *
45  * The fixed mipmap layout of intel hardware where one offset
46  * specifies the position of all images in a mipmap hierachy
47  * complicates the implementation of GL texture image commands,
48  * compared to hardware where each image is specified with an
49  * independent offset.
50  *
51  * In an ideal world, each texture object would be associated with a
52  * single bufmgr buffer or 2d intel_region, and all the images within
53  * the texture object would slot into the tree as they arrive.  The
54  * reality can be a little messier, as images can arrive from the user
55  * with sizes that don't fit in the existing tree, or in an order
56  * where the tree layout cannot be guessed immediately.
57  *
58  * This structure encodes an idealized mipmap tree.  The GL image
59  * commands build these where possible, otherwise store the images in
60  * temporary system buffers.
61  */
62 
63 struct intel_texture_image;
64 
65 struct intel_miptree_map {
66    /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
67    GLbitfield mode;
68    /** Region of interest for the map. */
69    int x, y, w, h;
70    /** Possibly malloced temporary buffer for the mapping. */
71    void *buffer;
72    /** Possible pointer to a temporary linear miptree for the mapping. */
73    struct intel_mipmap_tree *mt;
74    /** Pointer to the start of (map_x, map_y) returned by the mapping. */
75    void *ptr;
76    /** Stride of the mapping. */
77    int stride;
78 };
79 
80 /**
81  * Describes the location of each texture image within a texture region.
82  */
83 struct intel_mipmap_level
84 {
85    /** Offset to this miptree level, used in computing x_offset. */
86    GLuint level_x;
87    /** Offset to this miptree level, used in computing y_offset. */
88    GLuint level_y;
89    GLuint width;
90    GLuint height;
91 
92    /**
93     * \brief Number of 2D slices in this miplevel.
94     *
95     * The exact semantics of depth varies according to the texture target:
96     *    - For GL_TEXTURE_CUBE_MAP, depth is 6.
97     *    - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
98     *      value, like width and height, varies with miplevel.
99     *    - For other texture types, depth is 1.
100     */
101    GLuint depth;
102 
103    /**
104     * \brief List of 2D images in this mipmap level.
105     *
106     * This may be a list of cube faces, array slices in 2D array texture, or
107     * layers in a 3D texture. The list's length is \c depth.
108     */
109    struct intel_mipmap_slice {
110       /**
111        * \name Offset to slice
112        * \{
113        *
114        * Hardware formats are so diverse that that there is no unified way to
115        * compute the slice offsets, so we store them in this table.
116        *
117        * The (x, y) offset to slice \c s at level \c l relative the miptrees
118        * base address is
119        * \code
120        *     x = mt->level[l].slice[s].x_offset
121        *     y = mt->level[l].slice[s].y_offset
122        */
123       GLuint x_offset;
124       GLuint y_offset;
125       /** \} */
126 
127       /**
128        * Mapping information. Persistent for the duration of
129        * intel_miptree_map/unmap on this slice.
130        */
131       struct intel_miptree_map *map;
132    } *slice;
133 };
134 
135 
136 struct intel_mipmap_tree
137 {
138    /* Effectively the key:
139     */
140    GLenum target;
141 
142    /**
143     * This is just the same as the gl_texture_image->TexFormat or
144     * gl_renderbuffer->Format.
145     */
146    mesa_format format;
147 
148    /**
149     * The X offset of each image in the miptree must be aligned to this. See
150     * the "Alignment Unit Size" section of the BSpec.
151     */
152    unsigned int align_w;
153    unsigned int align_h; /**< \see align_w */
154 
155    GLuint first_level;
156    GLuint last_level;
157 
158    /**
159     * Level zero image dimensions.  These dimensions correspond to the
160     * physical layout of data in memory.  Accordingly, they account for the
161     * extra factor of 6 in depth that must be allocated in order to
162     * accommodate cubemap textures.
163     */
164    GLuint physical_width0, physical_height0, physical_depth0;
165 
166    GLuint cpp;
167    bool compressed;
168 
169    /* Derived from the above:
170     */
171    GLuint total_width;
172    GLuint total_height;
173 
174    /* Includes image offset tables:
175     */
176    struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
177 
178    /* The data is held here:
179     */
180    struct intel_region *region;
181 
182    /* Offset into region bo where miptree starts:
183     */
184    uint32_t offset;
185 
186    /* These are also refcounted:
187     */
188    GLuint refcount;
189 };
190 
191 enum intel_miptree_tiling_mode {
192    INTEL_MIPTREE_TILING_ANY,
193    INTEL_MIPTREE_TILING_Y,
194    INTEL_MIPTREE_TILING_NONE,
195 };
196 
197 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
198                                                GLenum target,
199 					       mesa_format format,
200                                                GLuint first_level,
201                                                GLuint last_level,
202                                                GLuint width0,
203                                                GLuint height0,
204                                                GLuint depth0,
205 					       bool expect_accelerated_upload,
206                                                enum intel_miptree_tiling_mode);
207 
208 struct intel_mipmap_tree *
209 intel_miptree_create_layout(struct intel_context *intel,
210                             GLenum target,
211                             mesa_format format,
212                             GLuint first_level,
213                             GLuint last_level,
214                             GLuint width0,
215                             GLuint height0,
216                             GLuint depth0);
217 
218 struct intel_mipmap_tree *
219 intel_miptree_create_for_bo(struct intel_context *intel,
220                             drm_intel_bo *bo,
221                             mesa_format format,
222                             uint32_t offset,
223                             uint32_t width,
224                             uint32_t height,
225                             int pitch,
226                             uint32_t tiling);
227 
228 struct intel_mipmap_tree*
229 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
230                                      unsigned dri_attachment,
231                                      mesa_format format,
232                                      struct intel_region *region);
233 
234 struct intel_mipmap_tree*
235 intel_miptree_create_for_image_buffer(struct intel_context *intel,
236                                       enum __DRIimageBufferMask buffer_type,
237                                       mesa_format format,
238                                       uint32_t num_samples,
239                                       struct intel_region *region);
240 
241 /**
242  * Create a miptree appropriate as the storage for a non-texture renderbuffer.
243  * The miptree has the following properties:
244  *     - The target is GL_TEXTURE_2D.
245  *     - There are no levels other than the base level 0.
246  *     - Depth is 1.
247  */
248 struct intel_mipmap_tree*
249 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
250                                       mesa_format format,
251                                       uint32_t width,
252                                       uint32_t height);
253 
254 /** \brief Assert that the level and layer are valid for the miptree. */
255 static inline void
intel_miptree_check_level_layer(struct intel_mipmap_tree * mt,uint32_t level,uint32_t layer)256 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
257                                 uint32_t level,
258                                 uint32_t layer)
259 {
260    (void) mt;
261    (void) level;
262    (void) layer;
263 
264    assert(level >= mt->first_level);
265    assert(level <= mt->last_level);
266    assert(layer < mt->level[level].depth);
267 }
268 
269 int intel_miptree_pitch_align (struct intel_context *intel,
270 			       struct intel_mipmap_tree *mt,
271 			       uint32_t tiling,
272 			       int pitch);
273 
274 void intel_miptree_reference(struct intel_mipmap_tree **dst,
275                              struct intel_mipmap_tree *src);
276 
277 void intel_miptree_release(struct intel_mipmap_tree **mt);
278 
279 /* Check if an image fits an existing mipmap tree layout
280  */
281 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
282                                     struct gl_texture_image *image);
283 
284 void
285 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
286 			       GLuint level, GLuint slice,
287 			       GLuint *x, GLuint *y);
288 
289 void
290 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
291                                        int *width, int *height, int *depth);
292 
293 uint32_t
294 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
295                                GLuint level, GLuint slice,
296                                uint32_t *tile_x,
297                                uint32_t *tile_y);
298 
299 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
300                                   GLuint level,
301                                   GLuint x, GLuint y,
302                                   GLuint w, GLuint h, GLuint d);
303 
304 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
305                                     GLuint level,
306                                     GLuint img, GLuint x, GLuint y);
307 
308 void
309 intel_miptree_copy_teximage(struct intel_context *intel,
310                             struct intel_texture_image *intelImage,
311                             struct intel_mipmap_tree *dst_mt, bool invalidate);
312 
313 /**\}*/
314 
315 /* i915_mipmap_tree.c:
316  */
317 void i915_miptree_layout(struct intel_mipmap_tree *mt);
318 void i945_miptree_layout(struct intel_mipmap_tree *mt);
319 
320 void *intel_miptree_map_raw(struct intel_context *intel,
321                             struct intel_mipmap_tree *mt);
322 
323 void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt);
324 
325 void
326 intel_miptree_map(struct intel_context *intel,
327 		  struct intel_mipmap_tree *mt,
328 		  unsigned int level,
329 		  unsigned int slice,
330 		  unsigned int x,
331 		  unsigned int y,
332 		  unsigned int w,
333 		  unsigned int h,
334 		  GLbitfield mode,
335 		  void **out_ptr,
336 		  int *out_stride);
337 
338 void
339 intel_miptree_unmap(struct intel_context *intel,
340 		    struct intel_mipmap_tree *mt,
341 		    unsigned int level,
342 		    unsigned int slice);
343 
344 
345 #endif
346