1 // dear imgui: standalone example application for SDL2 + Vulkan
2 // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
3 
4 #include "imgui.h"
5 #include "imgui_impl_sdl.h"
6 #include "imgui_impl_vulkan.h"
7 #include <stdio.h>          // printf, fprintf
8 #include <stdlib.h>         // abort
9 #include <SDL.h>
10 #include <SDL_vulkan.h>
11 #include <vulkan/vulkan.h>
12 
13 //#define IMGUI_UNLIMITED_FRAME_RATE
14 #ifdef _DEBUG
15 #define IMGUI_VULKAN_DEBUG_REPORT
16 #endif
17 
18 static VkAllocationCallbacks*       g_Allocator = NULL;
19 static VkInstance                   g_Instance = VK_NULL_HANDLE;
20 static VkPhysicalDevice             g_PhysicalDevice = VK_NULL_HANDLE;
21 static VkDevice                     g_Device = VK_NULL_HANDLE;
22 static uint32_t                     g_QueueFamily = (uint32_t)-1;
23 static VkQueue                      g_Queue = VK_NULL_HANDLE;
24 static VkDebugReportCallbackEXT     g_DebugReport = VK_NULL_HANDLE;
25 static VkPipelineCache              g_PipelineCache = VK_NULL_HANDLE;
26 static VkDescriptorPool             g_DescriptorPool = VK_NULL_HANDLE;
27 
28 static ImGui_ImplVulkanH_WindowData g_WindowData;
29 
check_vk_result(VkResult err)30 static void check_vk_result(VkResult err)
31 {
32     if (err == 0) return;
33     printf("VkResult %d\n", err);
34     if (err < 0)
35         abort();
36 }
37 
38 #ifdef IMGUI_VULKAN_DEBUG_REPORT
debug_report(VkDebugReportFlagsEXT flags,VkDebugReportObjectTypeEXT objectType,uint64_t object,size_t location,int32_t messageCode,const char * pLayerPrefix,const char * pMessage,void * pUserData)39 static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
40 {
41     (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
42     fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
43     return VK_FALSE;
44 }
45 #endif // IMGUI_VULKAN_DEBUG_REPORT
46 
SetupVulkan(const char ** extensions,uint32_t extensions_count)47 static void SetupVulkan(const char** extensions, uint32_t extensions_count)
48 {
49     VkResult err;
50 
51     // Create Vulkan Instance
52     {
53         VkInstanceCreateInfo create_info = {};
54         create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
55         create_info.enabledExtensionCount = extensions_count;
56         create_info.ppEnabledExtensionNames = extensions;
57 
58 #ifdef IMGUI_VULKAN_DEBUG_REPORT
59         // Enabling multiple validation layers grouped as LunarG standard validation
60         const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" };
61         create_info.enabledLayerCount = 1;
62         create_info.ppEnabledLayerNames = layers;
63 
64         // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it)
65         const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1));
66         memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*));
67         extensions_ext[extensions_count] = "VK_EXT_debug_report";
68         create_info.enabledExtensionCount = extensions_count + 1;
69         create_info.ppEnabledExtensionNames = extensions_ext;
70 
71         // Create Vulkan Instance
72         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
73         check_vk_result(err);
74         free(extensions_ext);
75 
76         // Get the function pointer (required for any extensions)
77         auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
78         IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL);
79 
80         // Setup the debug report callback
81         VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
82         debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
83         debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
84         debug_report_ci.pfnCallback = debug_report;
85         debug_report_ci.pUserData = NULL;
86         err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
87         check_vk_result(err);
88 #else
89         // Create Vulkan Instance without any debug feature
90         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
91         check_vk_result(err);
92 #endif
93     }
94 
95     // Select GPU
96     {
97         uint32_t gpu_count;
98         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
99         check_vk_result(err);
100 
101         VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count);
102         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus);
103         check_vk_result(err);
104 
105         // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
106         // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
107         // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
108         g_PhysicalDevice = gpus[0];
109         free(gpus);
110     }
111 
112     // Select graphics queue family
113     {
114         uint32_t count;
115         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
116         VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
117         vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
118         for (uint32_t i = 0; i < count; i++)
119             if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
120             {
121                 g_QueueFamily = i;
122                 break;
123             }
124         free(queues);
125         IM_ASSERT(g_QueueFamily != -1);
126     }
127 
128     // Create Logical Device (with 1 queue)
129     {
130         int device_extension_count = 1;
131         const char* device_extensions[] = { "VK_KHR_swapchain" };
132         const float queue_priority[] = { 1.0f };
133         VkDeviceQueueCreateInfo queue_info[1] = {};
134         queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
135         queue_info[0].queueFamilyIndex = g_QueueFamily;
136         queue_info[0].queueCount = 1;
137         queue_info[0].pQueuePriorities = queue_priority;
138         VkDeviceCreateInfo create_info = {};
139         create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
140         create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
141         create_info.pQueueCreateInfos = queue_info;
142         create_info.enabledExtensionCount = device_extension_count;
143         create_info.ppEnabledExtensionNames = device_extensions;
144         err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
145         check_vk_result(err);
146         vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
147     }
148 
149     // Create Descriptor Pool
150     {
151         VkDescriptorPoolSize pool_sizes[] =
152         {
153             { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
154             { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
155             { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
156             { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
157             { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
158             { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
159             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
160             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
161             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
162             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
163             { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
164         };
165         VkDescriptorPoolCreateInfo pool_info = {};
166         pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
167         pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
168         pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes);
169         pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes);
170         pool_info.pPoolSizes = pool_sizes;
171         err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
172         check_vk_result(err);
173     }
174 }
175 
SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData * wd,VkSurfaceKHR surface,int width,int height)176 static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR surface, int width, int height)
177 {
178     wd->Surface = surface;
179 
180     // Check for WSI support
181     VkBool32 res;
182     vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res);
183     if (res != VK_TRUE)
184     {
185         fprintf(stderr, "Error no WSI support on physical device 0\n");
186         exit(-1);
187     }
188 
189     // Select Surface Format
190     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
191     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
192     wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace);
193 
194     // Select Present Mode
195 #ifdef IMGUI_UNLIMITED_FRAME_RATE
196     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
197 #else
198     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
199 #endif
200     wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
201     //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
202 
203     // Create SwapChain, RenderPass, Framebuffer, etc.
204     ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
205     ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
206 }
207 
CleanupVulkan()208 static void CleanupVulkan()
209 {
210     ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
211     ImGui_ImplVulkanH_DestroyWindowData(g_Instance, g_Device, wd, g_Allocator);
212     vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
213 
214 #ifdef IMGUI_VULKAN_DEBUG_REPORT
215     // Remove the debug report callback
216     auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
217     vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
218 #endif // IMGUI_VULKAN_DEBUG_REPORT
219 
220     vkDestroyDevice(g_Device, g_Allocator);
221     vkDestroyInstance(g_Instance, g_Allocator);
222 }
223 
FrameRender(ImGui_ImplVulkanH_WindowData * wd)224 static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
225 {
226 	VkResult err;
227 
228 	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
229 	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
230 	check_vk_result(err);
231 
232     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
233     {
234 		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking
235         check_vk_result(err);
236 
237 		err = vkResetFences(g_Device, 1, &fd->Fence);
238         check_vk_result(err);
239     }
240     {
241         err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
242         check_vk_result(err);
243         VkCommandBufferBeginInfo info = {};
244         info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
245         info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
246         err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
247         check_vk_result(err);
248     }
249     {
250         VkRenderPassBeginInfo info = {};
251         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
252         info.renderPass = wd->RenderPass;
253 		info.framebuffer = wd->Framebuffer[wd->FrameIndex];
254         info.renderArea.extent.width = wd->Width;
255         info.renderArea.extent.height = wd->Height;
256         info.clearValueCount = 1;
257         info.pClearValues = &wd->ClearValue;
258         vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
259     }
260 
261 	// Record Imgui Draw Data and draw funcs into command buffer
262 	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
263 
264 	// Submit command buffer
265     vkCmdEndRenderPass(fd->CommandBuffer);
266     {
267         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
268         VkSubmitInfo info = {};
269         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
270         info.waitSemaphoreCount = 1;
271 		info.pWaitSemaphores = &image_acquired_semaphore;
272         info.pWaitDstStageMask = &wait_stage;
273         info.commandBufferCount = 1;
274         info.pCommandBuffers = &fd->CommandBuffer;
275         info.signalSemaphoreCount = 1;
276         info.pSignalSemaphores = &fd->RenderCompleteSemaphore;
277 
278         err = vkEndCommandBuffer(fd->CommandBuffer);
279         check_vk_result(err);
280         err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
281         check_vk_result(err);
282     }
283 }
284 
FramePresent(ImGui_ImplVulkanH_WindowData * wd)285 static void FramePresent(ImGui_ImplVulkanH_WindowData* wd)
286 {
287     ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
288     VkPresentInfoKHR info = {};
289     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
290     info.waitSemaphoreCount = 1;
291     info.pWaitSemaphores = &fd->RenderCompleteSemaphore;
292     info.swapchainCount = 1;
293     info.pSwapchains = &wd->Swapchain;
294 	info.pImageIndices = &wd->FrameIndex;
295 	VkResult err = vkQueuePresentKHR(g_Queue, &info);
296     check_vk_result(err);
297 }
298 
main(int,char **)299 int main(int, char**)
300 {
301     // Setup SDL
302     if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
303     {
304         printf("Error: %s\n", SDL_GetError());
305         return 1;
306     }
307 
308     // Setup window
309     SDL_DisplayMode current;
310     SDL_GetCurrentDisplayMode(0, &current);
311     SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE);
312 
313     // Setup Vulkan
314     uint32_t extensions_count = 0;
315     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL);
316     const char** extensions = new const char*[extensions_count];
317     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions);
318     SetupVulkan(extensions, extensions_count);
319     delete[] extensions;
320 
321     // Create Window Surface
322     VkSurfaceKHR surface;
323     VkResult err;
324     if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0)
325     {
326         printf("Failed to create Vulkan surface.\n");
327         return 1;
328     }
329 
330     // Create Framebuffers
331     int w, h;
332     SDL_GetWindowSize(window, &w, &h);
333     ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
334     SetupVulkanWindowData(wd, surface, w, h);
335 
336     // Setup Dear ImGui context
337     ImGui::CreateContext();
338     ImGuiIO& io = ImGui::GetIO(); (void)io;
339     //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;  // Enable Keyboard Controls
340 
341     // Setup Dear ImGui style
342     ImGui::StyleColorsDark();
343     //ImGui::StyleColorsClassic();
344 
345     // Setup Platform/Renderer bindings
346     ImGui_ImplSDL2_InitForVulkan(window);
347     ImGui_ImplVulkan_InitInfo init_info = {};
348     init_info.Instance = g_Instance;
349     init_info.PhysicalDevice = g_PhysicalDevice;
350     init_info.Device = g_Device;
351     init_info.QueueFamily = g_QueueFamily;
352     init_info.Queue = g_Queue;
353     init_info.PipelineCache = g_PipelineCache;
354     init_info.DescriptorPool = g_DescriptorPool;
355     init_info.Allocator = g_Allocator;
356     init_info.CheckVkResultFn = check_vk_result;
357     ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
358 
359     // Load Fonts
360     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
361     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
362     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
363     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
364     // - Read 'misc/fonts/README.txt' for more instructions and details.
365     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
366     //io.Fonts->AddFontDefault();
367     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
368     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
369     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
370     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
371     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
372     //IM_ASSERT(font != NULL);
373 
374     // Upload Fonts
375     {
376         // Use any command queue
377         VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool;
378         VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer;
379 
380         err = vkResetCommandPool(g_Device, command_pool, 0);
381         check_vk_result(err);
382         VkCommandBufferBeginInfo begin_info = {};
383         begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
384         begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
385         err = vkBeginCommandBuffer(command_buffer, &begin_info);
386         check_vk_result(err);
387 
388         ImGui_ImplVulkan_CreateFontsTexture(command_buffer);
389 
390         VkSubmitInfo end_info = {};
391         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
392         end_info.commandBufferCount = 1;
393         end_info.pCommandBuffers = &command_buffer;
394         err = vkEndCommandBuffer(command_buffer);
395         check_vk_result(err);
396         err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE);
397         check_vk_result(err);
398 
399         err = vkDeviceWaitIdle(g_Device);
400         check_vk_result(err);
401         ImGui_ImplVulkan_InvalidateFontUploadObjects();
402     }
403 
404     bool show_demo_window = true;
405     bool show_another_window = false;
406     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
407 
408     // Main loop
409     bool done = false;
410     while (!done)
411     {
412         // Poll and handle events (inputs, window resize, etc.)
413         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
414         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
415         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
416         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
417         SDL_Event event;
418         while (SDL_PollEvent(&event))
419         {
420             ImGui_ImplSDL2_ProcessEvent(&event);
421             if (event.type == SDL_QUIT)
422                 done = true;
423             if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
424                 ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, (int)event.window.data1, (int)event.window.data2);
425         }
426 
427         // Start the Dear ImGui frame
428         ImGui_ImplVulkan_NewFrame();
429         ImGui_ImplSDL2_NewFrame(window);
430         ImGui::NewFrame();
431 
432         // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
433         if (show_demo_window)
434             ImGui::ShowDemoWindow(&show_demo_window);
435 
436         // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
437         {
438             static float f = 0.0f;
439             static int counter = 0;
440 
441             ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
442 
443             ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
444             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
445             ImGui::Checkbox("Another Window", &show_another_window);
446 
447             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
448             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
449 
450             if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
451                 counter++;
452             ImGui::SameLine();
453             ImGui::Text("counter = %d", counter);
454 
455             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
456             ImGui::End();
457         }
458 
459         // 3. Show another simple window.
460         if (show_another_window)
461         {
462             ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
463             ImGui::Text("Hello from another window!");
464             if (ImGui::Button("Close Me"))
465                 show_another_window = false;
466             ImGui::End();
467         }
468 
469         // Rendering
470         ImGui::Render();
471         memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
472 		FrameRender(wd);
473 
474         FramePresent(wd);
475     }
476 
477     // Cleanup
478     err = vkDeviceWaitIdle(g_Device);
479     check_vk_result(err);
480     ImGui_ImplVulkan_Shutdown();
481     ImGui_ImplSDL2_Shutdown();
482     ImGui::DestroyContext();
483     CleanupVulkan();
484 
485     SDL_DestroyWindow(window);
486     SDL_Quit();
487 
488     return 0;
489 }
490