1
2Stuff what to do (not in order):
3
4* More work on the new utils: Further testing, and completing the
5  implementation for all of the different output formats.
6
7* make leading/linespacing terminology consistent btwn text/textfield
8
9* Change SWFButton::addShape to SWFButton::add and have it return a displayitem
10
11* proofread/update PHP docs
12
13* SWFText_addString splits buffer into 127 (255?) character chunks
14
15* add $m->getStreamLength
16
17* SWFText should recognise \n and advance the y pos?
18
19* Comment the new universal ming.h
20
21* Add access to button shape matrices and cxforms
22
23* Read fonts from TTF/PS
24
25* Make importable blocks/template format
26
27  Seems kind of wasteful to run lots of code to define a shape that never
28  changes.  It'd be better to dump the rendered shape definition out to a file
29  and pull that in when needed.
30
31
32* add proper error messages to compiler
33
34  "parse error" just isn't quite lucid enough.
35
36
37* getBounds for all drawable types
38
39  ..so you can center text 'n' stuff.
40  It exists in the c code, but there's no SWFRect in the php interface
41
42* Produce good quality API documentation, pulled from comment embedded in
43  the source.
44
45* Produce thorough API tests, testing each interface from each language binding.
46
47* propagate new features to all language bindings
48
49* Ensure the API is consistant accross all language bindings
50
51* Add additional Font APIs to allow script to detect font properties and make
52  intelligent decsions. Also make sure the usage of Unicode vs ANSI based fonts
53  is rational.
54
55Wishlist items:
56
57* Make animation easier
58
59  Setting position on every frame is tedious.  I'd like to be able to tell
60  an instance "head to point (x,y) in n frames".  Maybe simple newtonian
61  mechanics, like "setVelocity" and "setAcceleration".  Or maybe I'll just
62  make utility code in php first and see what works.
63
64  Think the goal should be to not have the user stuck in the timeline (i.e.,
65  abolish movie->nextFrame()), be able to put anything anywhere at any time.
66
67  Callbacks look like the best way- you can pass an animate function which
68  is called every frame..
69
70
71* Make transforms easier
72
73  Order of transform operations is currently fixed (skew, rotate, scale,
74  translate).  So you can't easily rotate around a point off-center.  I'd made
75  "path" objects trying to solve this, but they were confusing, hard to use.
76
77  And, as noted already, there are transforms we can't get at now, like in
78  buttons and text.
79
80
81* Make newSWFMorph(shape1, shape2)
82
83  Now that shapes have delayed completion this is possible.
84
85
86* Clean things up
87
88  Update header files.  Make names uniform.  Remove unused code.
89  Fix ugly hacks.  Et cetera.
90
91
92* Allow buffer-at-a-time output
93
94  fput'ing each byte is probably slowing us down a lot..?
95