1 /// @brief Include to save DDS textures to files or memory. 2 /// @file gli/save_dds.hpp 3 4 #pragma once 5 6 #include "texture.hpp" 7 8 namespace gli 9 { 10 /// Save a texture storage_linear to a DDS file. 11 /// 12 /// @param Texture Source texture to save 13 /// @param Path Path for where to save the file. It must include the filaname and filename extension. 14 /// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension. 15 /// @return Returns false if the function fails to save the file. 16 bool save_dds(texture const & Texture, char const* Path); 17 18 /// Save a texture storage_linear to a DDS file. 19 /// 20 /// @param Texture Source texture to save 21 /// @param Path Path for where to save the file. It must include the filaname and filename extension. 22 /// This function ignores the filename extension in the path and save to DDS anyway but keep the requested filename extension. 23 /// @return Returns false if the function fails to save the file. 24 bool save_dds(texture const & Texture, std::string const & Path); 25 26 /// Save a texture storage_linear to a DDS file. 27 /// 28 /// @param Texture Source texture to save 29 /// @param Memory Storage for the DDS container. The function resizes the containers to fit the necessary storage_linear. 30 /// @return Returns false if the function fails to save the file. 31 bool save_dds(texture const & Texture, std::vector<char> & Memory); 32 }//namespace gli 33 34 #include "./core/save_dds.inl" 35