1NVIDIA Texture Tools version 2.0.8
2 * Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
3 * ColorBlock::isSingleColor compares only RGB channels. Fixes issue 115.
4 * Fix cmake build in msvc. Fixes issue 111.
5 * Better estimate principal component. Fixes issue 120.
6
7NVIDIA Texture Tools version 2.0.7
8 * Output correct exit codes. Fixes issue 92.
9 * Fix thread-safety errors. Fixes issue 90.
10 * Add SIMD power method. Fixes issue 94.
11 * Interact better with applications that already use CUDA.
12 * Faster CPU compression.
13
14NVIDIA Texture Tools version 2.0.6
15 * Fix dll version checking.
16 * Detect CUDA 2.1 and future CUDA versions correctly.
17 * Print CUDA detection message in nvcompress.
18 * Select the fastest CUDA device.
19 * Compile squish with -fPIC. Fixes issue 74.
20 * Fix warnings under gcc 4.3.2.
21 * Fix nvzoom option typo by Frank Richter. Fixes issue 81.
22 * Do not use CUDA to compress small mipmaps. Fixes issue 76.
23 * Compute mipmaps of semi-transparent images correctly.
24 * Shutdown CUDA properly. Fixes issue 83.
25 * Fix pixel format converions. Fixes issue 87.
26 * Update single color compression tables. Fixes issue 85.
27
28NVIDIA Texture Tools version 2.0.5
29 * Fix error in single color compressor. Fixes issue 66.
30 * Detect mismatch between CUDA runtime and driver, and disable CUDA in that case.
31 * Fix cmake files when compiling NVTT as a shared library.
32 * When linking nvtt dynamically on unix, link all libraries dynamically.
33 * Select fastest CUDA device.
34
35NVIDIA Texture Tools version 2.0.4
36 * Fix error in RGB format output; reported by jonsoh. See issue 49.
37 * Added support RGB format dithering by jonsoh. Fixes issue 50 and 51.
38 * Prevent infinite loop in indexMirror when width equal 1. Fixes issue 65.
39 * Implement general scale filter, including upsampling.
40
41NVIDIA Texture Tools version 2.0.3
42 * More accurate DXT3 compressor. Fixes issue 38.
43 * Remove legacy compressors. Fix issue 34.
44 * Check for single color in all compressors. Fixes issue 43.
45 * Fix error in fast downsample filter, reported by Noel Llopis.
46
47NVIDIA Texture Tools version 2.0.2
48 * Fix copy ctor error reported by Richard Sim.
49 * Fix indexMirror error reported by Chris Lambert.
50 * Fix vc8 post build command, reported by Richard Sim.
51 * Fix RGBA modes with less than 32 bpp by Viktor Linder.
52 * Fix alpha decompression by Amorilia. See issue 40.
53 * Avoid default-initialized constructors for POD types, reported by Jim Tilander.
54 * Add single color compresor for DXT1a.
55 * Set swizzle code to ATI2 files. See issue 41.
56
57NVIDIA Texture Tools version 2.0.1
58 * Fix memory leaks.
59 * Pre-allocate device memory for CUDA compressor.
60 * Add single color compressor. Thanks to Amir Ebrahimi.
61 * Better CUDA error checking.
62
63NVIDIA Texture Tools version 2.0.0
64 * Fixed PSNR formula in nvimgdiff.
65 * Added support for arbitrary RGB formats.
66 * Add support for DXT1a. Solves issue 1.
67 * Refactor and improve compression quality of fast compressors.
68 * Add cmake scripts to detect processor and chose compiler options.
69 * Fix normal map decompression.
70 * Evaluate angular deviation error for normal maps in nvimgdiff.
71 * Fix DXT1 compression with custom color metrics.
72 * Fix error in normal map generation from heightmap mipmaps.
73 * Fix errors in estimateSize.
74 * Fix errors when maxLevel is used.
75 * Enable the use of BC5 not just for normal maps.
76 * Add mirror wrapping mode, use by default.
77 * Implement polyphase filters. Solves issue 3.
78 * Add box and triangle filter sampling.
79 * Refactor nvtt public interface.
80 * Add resizing input options (setMaxExtents, setRoundMode). Solves issue 12.
81 * Plain C and C# wrappers. Solves issue 22.
82
83NVIDIA Texture Tools version 0.9.4
84 * Added support for input DDS files, including cube maps.
85 * Added support for input PSD files.
86 * Added nvdecompress tool.
87 * Added nvimgdiff tool.
88 * Added nvddsinfo tool.
89 * CUDA compressor 22% faster.
90 * DXT3 & DXT5 CUDA compressors.
91 * Faster DXT5n CPU compressor.
92 * Many bug fixes.
93
94NVIDIA Texture Tools version 0.9.3
95 * Fix non power of two textures.
96 * Fix estimateSize with rgb format.
97 * Fix error in cuda compressor block limit.
98
99NVIDIA Texture Tools version 0.9.2
100 * Improved alpha compression.
101 * Improved fast DXT1 compression.
102 * Documentation and release notes.
103
104NVIDIA Texture Tools version 0.9.1
105 * Bug fix release.
106
107NVIDIA Texture Tools version 0.9.0
108 * Private beta prerelease.
109