1 /* 2 ----------------------------------------------------------------------------- 3 This source file is part of OGRE 4 (Object-oriented Graphics Rendering Engine) 5 For the latest info, see http://www.ogre3d.org 6 7 Copyright (c) 2000-2013 Torus Knot Software Ltd 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ----------------------------------------------------------------------------- 26 */ 27 #ifndef _ShaderExDualQuaternionSkinning_ 28 #define _ShaderExDualQuaternionSkinning_ 29 30 #include "OgreShaderPrerequisites.h" 31 32 #ifdef RTSHADER_SYSTEM_BUILD_EXT_SHADERS 33 #include "OgreShaderExHardwareSkinningTechnique.h" 34 #include "OgreShaderParameter.h" 35 #include "OgreRenderSystem.h" 36 #include "OgreShaderFunctionAtom.h" 37 38 namespace Ogre { 39 namespace RTShader { 40 41 /** \addtogroup Core 42 * @{ 43 */ 44 /** \addtogroup RTShader 45 * @{ 46 */ 47 48 #define SGX_LIB_DUAL_QUATERNION "SGXLib_DualQuaternion" 49 #define SGX_FUNC_BLEND_WEIGHT "SGX_BlendWeight" 50 #define SGX_FUNC_ANTIPODALITY_ADJUSTMENT "SGX_AntipodalityAdjustment" 51 #define SGX_FUNC_CALCULATE_BLEND_POSITION "SGX_CalculateBlendPosition" 52 #define SGX_FUNC_CALCULATE_BLEND_NORMAL "SGX_CalculateBlendNormal" 53 #define SGX_FUNC_NORMALIZE_DUAL_QUATERNION "SGX_NormalizeDualQuaternion" 54 #define SGX_FUNC_ADJOINT_TRANSPOSE_MATRIX "SGX_AdjointTransposeMatrix" 55 #define SGX_FUNC_BUILD_DUAL_QUATERNION_MATRIX "SGX_BuildDualQuaternionMatrix" 56 57 /** Implement a sub render state which performs dual quaternion hardware skinning. 58 This sub render state uses bone matrices converted to dual quaternions and adds calculations 59 to transform the points and normals using their associated dual quaternions. 60 */ 61 class _OgreRTSSExport DualQuaternionSkinning : public HardwareSkinningTechnique 62 { 63 // Interface. 64 public: 65 /** Class default constructor */ 66 DualQuaternionSkinning(); 67 68 /** 69 @see SubRenderState::resolveParameters. 70 */ 71 virtual bool resolveParameters(ProgramSet* programSet); 72 73 /** 74 @see SubRenderState::resolveDependencies. 75 */ 76 virtual bool resolveDependencies(ProgramSet* programSet); 77 78 /** 79 @see SubRenderState::addFunctionInvocations. 80 */ 81 virtual bool addFunctionInvocations(ProgramSet* programSet); 82 83 // Protected methods 84 protected: 85 /** Adds functions to calculate position data in world, object and projective space */ 86 void addPositionCalculations(Function* vsMain, int& funcCounter); 87 88 /** Adjusts the sign of a dual quaternion depending on its orientation to the root dual quaternion */ 89 void adjustForCorrectAntipodality(Function* vsMain, int index, int& funcCounter, const ParameterPtr& pTempWorldMatrix); 90 91 /** Adds the weight of a given position for a given index 92 @param pPositionTempParameter 93 Requires a temp parameter with a matrix the same size of pPositionRelatedParam 94 */ 95 void addIndexedPositionWeight(Function* vsMain, int index, ParameterPtr& pWorldMatrix, 96 ParameterPtr& pPositionTempParameter, ParameterPtr& pPositionRelatedOutputParam, int& funcCounter); 97 98 /** Adds the calculations for calculating a normal related element */ 99 void addNormalRelatedCalculations(Function* vsMain, 100 ParameterPtr& pNormalRelatedParam, 101 ParameterPtr& pNormalWorldRelatedParam, 102 int& funcCounter); 103 104 protected: 105 UniformParameterPtr mParamInScaleShearMatrices; 106 ParameterPtr mParamLocalBlendPosition; 107 ParameterPtr mParamBlendS; 108 ParameterPtr mParamBlendDQ; 109 ParameterPtr mParamInitialDQ; 110 ParameterPtr mParamTempWorldMatrix; 111 112 ParameterPtr mParamTempFloat2x4; 113 ParameterPtr mParamTempFloat3x3; 114 ParameterPtr mParamTempFloat3x4; 115 116 ParameterPtr mParamIndex1; 117 ParameterPtr mParamIndex2; 118 119 }; 120 121 } // namespace RTShader 122 } // namespace Ogre 123 124 #endif // RTSHADER_SYSTEM_BUILD_EXT_SHADERS 125 #endif // _ShaderExDualQuaternionSkinning_ 126 127