1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __Particle_H__
29 #define __Particle_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreBillboard.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37 	/** \addtogroup Core
38 	*  @{
39 	*/
40 	/** \addtogroup Effects
41 	*  @{
42 	*/
43 	/** Abstract class containing any additional data required to be associated
44 		with a particle to perform the required rendering.
45 	@remarks
46 		Because you can specialise the way that particles are rendered by supplying
47 		custom ParticleSystemRenderer classes, you might well need some additional
48 		data for your custom rendering routine which is not held on the default particle
49 		class. If that's the case, then you should define a subclass of this class,
50 		and construct it when asked in your custom ParticleSystemRenderer class.
51 	*/
52 	class _OgreExport ParticleVisualData : public FXAlloc
53 	{
54 	public:
ParticleVisualData()55 		ParticleVisualData() {}
~ParticleVisualData()56 		virtual ~ParticleVisualData() {}
57 
58 	};
59 
60 	/** Class representing a single particle instance. */
61 	class _OgreExport Particle : public FXAlloc
62     {
63     protected:
64         /// Parent ParticleSystem
65         ParticleSystem* mParentSystem;
66         /// Additional visual data you might want to associate with the Particle
67         ParticleVisualData* mVisual;
68     public:
69         /// Type of particle
70         enum ParticleType
71         {
72             Visual,
73             Emitter
74         };
75 
76         /// Does this particle have it's own dimensions?
77         bool mOwnDimensions;
78         /// Personal width if mOwnDimensions == true
79         Real mWidth;
80         /// Personal height if mOwnDimensions == true
81         Real mHeight;
82         /// Current rotation value
83         Radian rotation;
84         // Note the intentional public access to internal variables
85         // Accessing via get/set would be too costly for 000's of particles
86         /// World position
87         Vector3 position;
88         /// Direction (and speed)
89         Vector3 direction;
90         /// Current colour
91         ColourValue colour;
92         /// Time to live, number of seconds left of particles natural life
93         Real timeToLive;
94         /// Total Time to live, number of seconds of particles natural life
95         Real totalTimeToLive;
96         /// Speed of rotation in radians/sec
97         Radian rotationSpeed;
98         /// Determines the type of particle.
99         ParticleType particleType;
100 
Particle()101         Particle()
102             : mParentSystem(0), mVisual(0), mOwnDimensions(false), rotation(0),
103             position(Vector3::ZERO), direction(Vector3::ZERO),
104             colour(ColourValue::White), timeToLive(10), totalTimeToLive(10),
105             rotationSpeed(0), particleType(Visual)
106         {
107         }
108 
109         /** Sets the width and height for this particle.
110         @remarks
111         Note that it is most efficient for every particle in a ParticleSystem to have the same dimensions. If you
112         choose to alter the dimensions of an individual particle the set will be less efficient. Do not call
113         this method unless you really need to have different particle dimensions within the same set. Otherwise
114         just call the ParticleSystem::setDefaultDimensions method instead.
115         */
116         void setDimensions(Real width, Real height);
117 
118         /** Returns true if this particle deviates from the ParticleSystem's default dimensions (i.e. if the
119         particle::setDimensions method has been called for this instance).
120         @see
121         particle::setDimensions
122         */
hasOwnDimensions(void)123         bool hasOwnDimensions(void) const { return mOwnDimensions; }
124 
125         /** Retrieves the particle's personal width, if hasOwnDimensions is true. */
getOwnWidth(void)126         Real getOwnWidth(void) const { return mWidth; }
127 
128         /** Retrieves the particle's personal width, if hasOwnDimensions is true. */
getOwnHeight(void)129         Real getOwnHeight(void) const { return mHeight; }
130 
131         /** Sets the current rotation */
132         void setRotation(const Radian& rad);
133 
getRotation(void)134         const Radian& getRotation(void) const { return rotation; }
135 
136         /** Internal method for notifying the particle of it's owner.
137         */
138         void _notifyOwner(ParticleSystem* owner);
139 
140         /** Internal method for notifying the particle of it's optional visual data.
141         */
_notifyVisualData(ParticleVisualData * vis)142 		void _notifyVisualData(ParticleVisualData* vis) { mVisual = vis; }
143 
144 		/// Get the optional visual data associated with the class
getVisualData(void)145 		ParticleVisualData* getVisualData(void) const { return mVisual; }
146 
147         /// Utility method to reset this particle
148         void resetDimensions(void);
149     };
150 	/** @} */
151 	/** @} */
152 }
153 
154 #include "OgreHeaderSuffix.h"
155 
156 #endif
157 
158