1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __CgProgram_H__
29 #define __CgProgram_H__
30 
31 #include "OgreCgPrerequisites.h"
32 #include "OgreHighLevelGpuProgram.h"
33 #include "OgreStringVector.h"
34 
35 namespace Ogre {
36     /** Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language.
37     @remarks
38         Cg can be used to compile common, high-level, C-like code down to assembler
39         language for both GL and Direct3D, for multiple graphics cards. You must
40         supply a list of profiles which your program must support using
41         setProfiles() before the program is loaded in order for this to work. The
42         program will then negotiate with the renderer to compile the appropriate program
43         for the API and graphics card capabilities.
44     */
45     class CgProgram : public HighLevelGpuProgram
46     {
47     public:
48         /// Command object for setting entry point
49         class CmdEntryPoint : public ParamCommand
50         {
51         public:
52             String doGet(const void* target) const;
53             void doSet(void* target, const String& val);
54         };
55         /// Command object for setting profiles
56         class CmdProfiles : public ParamCommand
57         {
58         public:
59             String doGet(const void* target) const;
60             void doSet(void* target, const String& val);
61         };
62         /// Command object for setting compilation arguments
63         class CmdArgs : public ParamCommand
64         {
65         public:
66             String doGet(const void* target) const;
67             void doSet(void* target, const String& val);
68         };
69 
70     protected:
71 
72         static CmdEntryPoint msCmdEntryPoint;
73         static CmdProfiles msCmdProfiles;
74         static CmdArgs msCmdArgs;
75 
76         /// The CG context to use, passed in by factory
77         CGcontext mCgContext;
78         /** Internal load implementation, must be implemented by subclasses.
79         */
80         void loadFromSource(void);
81         /** Internal method for creating an appropriate low-level program from this
82         high-level program, must be implemented by subclasses. */
83         void createLowLevelImpl(void);
84         /// Internal unload implementation, must be implemented by subclasses
85         void unloadHighLevelImpl(void);
86         /// Populate the passed parameters with name->index map, must be overridden
87         void buildConstantDefinitions() const;
88 
89         /// Load the high-level part in a thread-safe way, required for delegate functionality
90         void loadHighLevelSafe();
91 
92 		/// Recurse down structures getting data on parameters
93 		void recurseParams(CGparameter param, size_t contextArraySize = 1);
94 		/// Turn a Cg type into a GpuConstantType and number of elements
95 		void mapTypeAndElementSize(CGtype cgType, bool isRegisterCombiner, GpuConstantDefinition& def) const;
96 
97         StringVector mProfiles;
98         String mEntryPoint;
99         String mSelectedProfile;
100 		String mProgramString;
101         CGprofile mSelectedCgProfile;
102         String mCompileArgs;
103         // Unfortunately Cg uses char** for arguments - bleh
104         // This is a null-terminated list of char* (each null terminated)
105         char** mCgArguments;
106 
107 		GpuConstantDefinitionMap mParametersMap;
108 		size_t mParametersMapSizeAsBuffer;
109         map<String,int>::type mSamplerRegisterMap;
110         CGenum mInputOp, mOutputOp;
111 
112         /// Internal method which works out which profile to use for this program
113         void selectProfile(void);
114         /// Internal method which merges manual and automatic compile arguments
115         void buildArgs(void);
116         /// Releases memory for the horrible Cg char**
117         void freeCgArgs(void);
118 
119 		void getMicrocodeFromCache(void);
120 		void compileMicrocode(void);
121 		void addMicrocodeToCache();
122 
123     private:
124         HighLevelGpuProgramPtr mDelegate;
125         String getHighLevelLanguage() const;
126         String getHighLevelTarget() const;
127         void fixHighLevelOutput(String& hlSource);
128 
129 
130     public:
131         CgProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
132             const String& group, bool isManual, ManualResourceLoader* loader,
133             CGcontext context);
134         ~CgProgram();
135 
136         /** Sets the entry point for this program ie the first method called. */
setEntryPoint(const String & entryPoint)137         void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; }
138         /** Gets the entry point defined for this program. */
getEntryPoint(void)139         const String& getEntryPoint(void) const { return mEntryPoint; }
140         /** Sets the Cg profiles which can be supported by the program. */
141         void setProfiles(const StringVector& profiles);
142         /** Gets the Cg profiles which can be supported by the program. */
getProfiles(void)143         const StringVector& getProfiles(void) const { return mProfiles; }
144         /** Sets the compilation arguments for this program ie the first method called. */
setCompileArguments(const String & args)145         void setCompileArguments(const String& args) { mCompileArgs = args; }
146         /** Gets the entry point defined for this program. */
getCompileArguments(void)147         const String& getCompileArguments(void) const { return mCompileArgs; }
148         /// Overridden from GpuProgram
149         bool isSupported(void) const;
150         /// Overridden from GpuProgram
151         const String& getLanguage(void) const;
152 
153         GpuProgramParametersSharedPtr createParameters();
154         GpuProgram* _getBindingDelegate();
155 
156         bool isSkeletalAnimationIncluded(void) const;
157         bool isMorphAnimationIncluded(void) const;
158         bool isPoseAnimationIncluded(void) const;
159         bool isVertexTextureFetchRequired(void) const;
160         GpuProgramParametersSharedPtr getDefaultParameters(void);
161         bool hasDefaultParameters(void) const;
162         bool getPassSurfaceAndLightStates(void) const;
163         bool getPassFogStates(void) const;
164         bool getPassTransformStates(void) const;
165         bool hasCompileError(void) const;
166         void resetCompileError(void);
167         size_t getSize(void) const;
168         void touch(void);
169 
170 		/// Scan the file for #include and replace with source from the OGRE resources
171 		static String resolveCgIncludes(const String& source, Resource* resourceBeingLoaded, const String& fileName);
172     };
173 }
174 
175 #endif
176