1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4     (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2013 Torus Knot Software Ltd
9 
10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
12 in the Software without restriction, including without limitation the rights
13 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the Software is
15 furnished to do so, subject to the following conditions:
16 
17 The above copyright notice and this permission notice shall be included in
18 all copies or substantial portions of the Software.
19 
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26 THE SOFTWARE.
27 -----------------------------------------------------------------------------
28 */
29 
30 #ifndef __GLESDefaultHardwareBufferManager_H__
31 #define __GLESDefaultHardwareBufferManager_H__
32 
33 #include "OgreGLESPrerequisites.h"
34 #include "OgreHardwareBufferManager.h"
35 #include "OgreHardwareVertexBuffer.h"
36 #include "OgreHardwareIndexBuffer.h"
37 
38 namespace Ogre {
39     /// Specialisation of HardwareVertexBuffer for emulation
40     class _OgreGLESExport GLESDefaultHardwareVertexBuffer : public HardwareVertexBuffer
41     {
42         protected:
43             unsigned char* mData;
44             /** See HardwareBuffer. */
45             void* lockImpl(size_t offset, size_t length, LockOptions options);
46             /** See HardwareBuffer. */
47             void unlockImpl(void);
48 
49         public:
50             GLESDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
51                                             HardwareBuffer::Usage usage);
52             GLESDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
53                                             HardwareBuffer::Usage usage);
54             virtual ~GLESDefaultHardwareVertexBuffer();
55             /** See HardwareBuffer. */
56             void readData(size_t offset, size_t length, void* pDest);
57             /** See HardwareBuffer. */
58             void writeData(size_t offset, size_t length, const void* pSource,
59                            bool discardWholeBuffer = false);
60             /** Override HardwareBuffer to turn off all shadowing. */
61             void* lock(size_t offset, size_t length, LockOptions options);
62             /** Override HardwareBuffer to turn off all shadowing. */
63             void unlock(void);
64 
getDataPtr(size_t offset)65             void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
66     };
67 
68     /// Specialisation of HardwareIndexBuffer for emulation
69     class _OgreGLESExport GLESDefaultHardwareIndexBuffer : public HardwareIndexBuffer
70     {
71         protected:
72             unsigned char* mData;
73             /** See HardwareBuffer. */
74             void* lockImpl(size_t offset, size_t length, LockOptions options);
75             /** See HardwareBuffer. */
76             void unlockImpl(void);
77 
78         public:
79             GLESDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
80             virtual ~GLESDefaultHardwareIndexBuffer();
81             /** See HardwareBuffer. */
82             void readData(size_t offset, size_t length, void* pDest);
83             /** See HardwareBuffer. */
84             void writeData(size_t offset, size_t length, const void* pSource,
85                     bool discardWholeBuffer = false);
86             /** Override HardwareBuffer to turn off all shadowing. */
87             void* lock(size_t offset, size_t length, LockOptions options);
88             /** Override HardwareBuffer to turn off all shadowing. */
89             void unlock(void);
90 
getDataPtr(size_t offset)91             void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
92     };
93 
94     /** Specialisation of HardwareBufferManager to emulate hardware buffers.
95     @remarks
96         You might want to instantiate this class if you want to utilise
97         classes like MeshSerializer without having initialised the
98         rendering system (which is required to create a 'real' hardware
99         buffer manager.
100     */
101     class _OgreGLESExport GLESDefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
102     {
103         public:
104             GLESDefaultHardwareBufferManagerBase();
105             virtual ~GLESDefaultHardwareBufferManagerBase();
106             /// Creates a vertex buffer
107             HardwareVertexBufferSharedPtr
108                 createVertexBuffer(size_t vertexSize, size_t numVerts,
109                     HardwareBuffer::Usage usage, bool useShadowBuffer = false);
110             /// Create a hardware vertex buffer
111             HardwareIndexBufferSharedPtr
112                 createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
113                     HardwareBuffer::Usage usage, bool useShadowBuffer = false);
114             /// Create a render to vertex buffer
115 	    RenderToVertexBufferSharedPtr createRenderToVertexBuffer(void);
116         HardwareUniformBufferSharedPtr
117         createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,bool useShadowBuffer, const String& name = "")
118         {
119             OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
120                         "GLES does not support uniform buffer objects",
121                         "GLESDefaultHardwareBufferManagerBase::createUniformBuffer");
122         }
123 		HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes,
124                                                            HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
125                                                            bool useShadowBuffer = false, const String& name = "")
126         {
127             OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
128                         "GLES does not support atomic counter buffers",
129                         "GLESDefaultHardwareBufferManagerBase::createCounterBuffer");
130         }
131     };
132 
133 	/// GLESDefaultHardwareBufferManagerBase as a Singleton
134 	class _OgreGLESExport GLESDefaultHardwareBufferManager : public HardwareBufferManager
135 	{
136 	public:
GLESDefaultHardwareBufferManager()137 		GLESDefaultHardwareBufferManager()
138 			: HardwareBufferManager(OGRE_NEW GLESDefaultHardwareBufferManagerBase())
139 		{
140 
141 		}
~GLESDefaultHardwareBufferManager()142 		~GLESDefaultHardwareBufferManager()
143 		{
144 			OGRE_DELETE mImpl;
145 		}
146         HardwareUniformBufferSharedPtr
147         createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,bool useShadowBuffer, const String& name = "")
148         {
149             OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
150                         "GLES does not support render to vertex buffer objects",
151                         "GLESDefaultHardwareBufferManager::createUniformBuffer");
152         }
153 	};
154 }
155 
156 #endif
157