1COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or 2parts of it to a COLLADA file, released under an MIT-license. 3 4In contrast to other existing COLLADA exporters, this new plug-ins do not store the 5COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic 6reduction of memory consumption and to much a better performance. 7 8For more information about the plug-ins and how to build them, please read the README files in 9COLLADAMax and COLLADAMaya directories. 10 11For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file. 12 13NOTE: The COLLADA.sln solution, contained in this directory, exists only for development purposes. 14 To build the NextGen plug-ins, please use the solutions in the COLLADAMax anf COLLADAMaya 15 directories. 16 17 18Directories 19----------- 20COLLADABaseUtils Utils used by many of the other projects 21COLLADAFramework Datamodel used to load COLLADA files 22COLLADAMax COLLADAMax NextGen plug-in sources 23COLLADAMaya COLLADAMaya NextGen plug-in sources 24COLLADAStreamWriter COLLADAStreamWriter sources (Library to write COLLADA files) 25COLLADASaxFrameworkLoader Library that loads COLLADA files in a sax like manner into the framework data model 26COLLADAValidator XML validator for COLLADA files, based on the COLLADASaxFrameworkLoader 27dae2ogre Demo project that converts COLLADA files to OGRE meshes 28Externals Third party projects required to build the NextGen plug-ins 29GeneratedSaxParser Library used to load xml files in the way used by COLLADASaxFrameworkLoader 30 31 32 33