1COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya  plug-ins to export scene or
2parts of it to a COLLADA file, released under an MIT-license.
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4In contrast to other existing COLLADA exporters, this new plug-ins do not store the
5COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic
6reduction of memory consumption and to much a better performance.
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8For more information about the plug-ins and how to build them, please read the README files in
9COLLADAMax and COLLADAMaya directories.
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11For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file.
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13NOTE: The COLLADA.sln solution, contained in this directory, exists only for development purposes.
14      To build the NextGen plug-ins, please use the solutions in the COLLADAMax anf COLLADAMaya
15      directories.
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18Directories
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20COLLADABaseUtils            Utils used by many of the other projects
21COLLADAFramework            Datamodel used to load COLLADA files
22COLLADAMax                  COLLADAMax NextGen plug-in sources
23COLLADAMaya                 COLLADAMaya NextGen plug-in sources
24COLLADAStreamWriter         COLLADAStreamWriter sources (Library to write COLLADA files)
25COLLADASaxFrameworkLoader   Library that loads COLLADA files in a sax like manner into the framework data model
26COLLADAValidator            XML validator for COLLADA files, based on the COLLADASaxFrameworkLoader
27dae2ogre                    Demo project that converts COLLADA files to OGRE meshes
28Externals                   Third party projects required to build the NextGen plug-ins
29GeneratedSaxParser          Library used to load xml files in the way used by COLLADASaxFrameworkLoader
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