1#!F-adobe-helvetica-medium-r-normal--18*
2#!N
3#!N  #!Rdxltqt DXLn, DXTri, DXQuad, DXTetra
4#!N #!N Function #!N #!N Constructs a line, triangle, quadrilateral, or
5tetrahedron from point identifiers. #!N #!N Syntax #!N  #!F-adobe-times-bold-r-normal--18*   #include <dx/dx.h>
6Line DXLn(PointId p, PointId q) Triangle DXTri(PointId p, PointId q, PointId
7r) Quadrilateral DXQuad(PointId p, PointId q, PointId r, PointId s) Tetrahedron
8DXTetra(PointId p, PointId q, PointId r, PointId s) #!EF #!N #!N
9Functional Details #!N #!N Each of the connection primitives defined here
10consists of indices into an Array that stores the coordinate data,
11which are typically stored in the "positions" component of a Field.
12#!N #!N The type definitions for a  #!F-adobe-times-bold-r-normal--18*   Line #!EF ,
13 #!F-adobe-times-bold-r-normal--18*   Triangle #!EF ,  #!F-adobe-times-bold-r-normal--18*   Quadrilateral #!EF , and  #!F-adobe-times-bold-r-normal--18*   Tetrahedron
14#!EF are as follows: #!N  #!F-adobe-times-bold-r-normal--18*   typedef struct line { PointId
15p, q; } Line; typedef struct triangle { PointId p, q,
16r; } Triangle; typedef struct quadrilateral { PointId p, q, r,
17s; } Quadrilateral; typedef struct tetrahedron { PointId p, q, r,
18s; } Tetrahedron; #!EF #!N #!N A Point Id is defined
19as follows: #!N  #!F-adobe-times-bold-r-normal--18*   typedef int PointId; #!EF #!N #!N Return
20Value #!N #!N Returns a line, triangle, quadrilateral, or tetrahedron. #!N
21#!N See Also #!N #!N  #!F-adobe-times-bold-r-normal--18*    #!Ldxaad,dxall1165 h DXAddArrayData  #!EL  ,  #!Ldxals,dxall1167 h DXAddLine, ...Triangle, ...Quad, ...Tetrahedron, ...Lines, ...Triangles, ...Quads, ...Tetrahedra  #!EL  ,  #!Ldxnav,dxall1310 h DXNewArray, DXNewArrayV  #!EL
22#!EF #!N #!N  #!Lltqtc,dxall1108 h Lines, Triangles, Quadrilaterals, Tetrahedra, and Cubes  #!EL  . #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   Next Topic
23#!EF #!N #!N  #!Ldxli,dxall1293 h DXLocalizeInterpolator  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N
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