1 // 2 // Copyright 2015 Pixar 3 // 4 // Licensed under the Apache License, Version 2.0 (the "Apache License") 5 // with the following modification; you may not use this file except in 6 // compliance with the Apache License and the following modification to it: 7 // Section 6. Trademarks. is deleted and replaced with: 8 // 9 // 6. Trademarks. This License does not grant permission to use the trade 10 // names, trademarks, service marks, or product names of the Licensor 11 // and its affiliates, except as required to comply with Section 4(c) of 12 // the License and to reproduce the content of the NOTICE file. 13 // 14 // You may obtain a copy of the Apache License at 15 // 16 // http://www.apache.org/licenses/LICENSE-2.0 17 // 18 // Unless required by applicable law or agreed to in writing, software 19 // distributed under the Apache License with the above modification is 20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 21 // KIND, either express or implied. See the Apache License for the specific 22 // language governing permissions and limitations under the Apache License. 23 // 24 25 #ifndef OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H 26 #define OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H 27 28 #include <d3d11.h> 29 #include <opensubdiv/far/topologyLevel.h> 30 31 class D3D11ControlMeshDisplay { 32 public: 33 D3D11ControlMeshDisplay(ID3D11DeviceContext *deviceContext); 34 ~D3D11ControlMeshDisplay(); 35 36 void Draw(ID3D11Buffer *buffer, int stride, 37 const float *modelViewProjectionMatrix); 38 39 void SetTopology(OpenSubdiv::Far::TopologyLevel const &level); 40 GetEdgesDisplay()41 bool GetEdgesDisplay() const { return _displayEdges; } SetEdgesDisplay(bool display)42 void SetEdgesDisplay(bool display) { _displayEdges = display; } GetVerticesDisplay()43 bool GetVerticesDisplay() const { return _displayVertices; } SetVerticesDisplay(bool display)44 void SetVerticesDisplay(bool display) { _displayVertices = display; } 45 46 private: 47 bool createProgram(); 48 49 bool _displayEdges; 50 bool _displayVertices; 51 52 ID3D11DeviceContext *_deviceContext; 53 ID3D11InputLayout *_inputLayout; 54 ID3D11VertexShader *_vertexShader; 55 ID3D11PixelShader *_pixelShader; 56 ID3D11RasterizerState *_rasterizerState; 57 ID3D11Buffer *_constantBuffer; 58 ID3D11ShaderResourceView *_edgeSharpnessSRV; 59 ID3D11Buffer *_edgeSharpness; 60 ID3D11Buffer *_edgeIndices; 61 62 int _numEdges, _numPoints; 63 }; 64 65 #endif // OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H 66