1 // dear imgui, v1.84 WIP
2 // (drawing and font code)
3 
4 /*
5 
6 Index of this file:
7 
8 // [SECTION] STB libraries implementation
9 // [SECTION] Style functions
10 // [SECTION] ImDrawList
11 // [SECTION] ImDrawListSplitter
12 // [SECTION] ImDrawData
13 // [SECTION] Helpers ShadeVertsXXX functions
14 // [SECTION] ImFontConfig
15 // [SECTION] ImFontAtlas
16 // [SECTION] ImFontAtlas glyph ranges helpers
17 // [SECTION] ImFontGlyphRangesBuilder
18 // [SECTION] ImFont
19 // [SECTION] ImGui Internal Render Helpers
20 // [SECTION] Decompression code
21 // [SECTION] Default font data (ProggyClean.ttf)
22 
23 */
24 
25 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
26 #define _CRT_SECURE_NO_WARNINGS
27 #endif
28 
29 #include "imgui.h"
30 #ifndef IMGUI_DISABLE
31 
32 #ifndef IMGUI_DEFINE_MATH_OPERATORS
33 #define IMGUI_DEFINE_MATH_OPERATORS
34 #endif
35 
36 #include "imgui_internal.h"
37 #ifdef IMGUI_ENABLE_FREETYPE
38 #include "misc/freetype/imgui_freetype.h"
39 #endif
40 
41 #include <stdio.h>      // vsnprintf, sscanf, printf
42 #if !defined(alloca)
43 #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
44 #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
45 #elif defined(_WIN32)
46 #include <malloc.h>     // alloca
47 #if !defined(alloca)
48 #define alloca _alloca  // for clang with MS Codegen
49 #endif
50 #else
51 #include <stdlib.h>     // alloca
52 #endif
53 #endif
54 
55 // Visual Studio warnings
56 #ifdef _MSC_VER
57 #pragma warning (disable: 4127)     // condition expression is constant
58 #pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
59 #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
60 #pragma warning (disable: 6255)     // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception.  Consider using _malloca instead.
61 #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
62 #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
63 #endif
64 
65 // Clang/GCC warnings with -Weverything
66 #if defined(__clang__)
67 #if __has_warning("-Wunknown-warning-option")
68 #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
69 #endif
70 #if __has_warning("-Walloca")
71 #pragma clang diagnostic ignored "-Walloca"                         // warning: use of function '__builtin_alloca' is discouraged
72 #endif
73 #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
74 #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
75 #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
76 #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
77 #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
78 #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
79 #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
80 #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
81 #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
82 #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
83 #elif defined(__GNUC__)
84 #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
85 #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
86 #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
87 #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
88 #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
89 #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
90 #endif
91 
92 //-------------------------------------------------------------------------
93 // [SECTION] STB libraries implementation
94 //-------------------------------------------------------------------------
95 
96 // Compile time options:
97 //#define IMGUI_STB_NAMESPACE           ImStb
98 //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
99 //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
100 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
101 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
102 
103 #ifdef IMGUI_STB_NAMESPACE
104 namespace IMGUI_STB_NAMESPACE
105 {
106 #endif
107 
108 #ifdef _MSC_VER
109 #pragma warning (push)
110 #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
111 #pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
112 #pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
113 #pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
114 #endif
115 
116 #if defined(__clang__)
117 #pragma clang diagnostic push
118 #pragma clang diagnostic ignored "-Wunused-function"
119 #pragma clang diagnostic ignored "-Wmissing-prototypes"
120 #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
121 #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
122 #endif
123 
124 #if defined(__GNUC__)
125 #pragma GCC diagnostic push
126 #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
127 #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
128 #endif
129 
130 #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
131 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
132 #define STBRP_STATIC
133 #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
134 #define STBRP_SORT          ImQsort
135 #define STB_RECT_PACK_IMPLEMENTATION
136 #endif
137 #ifdef IMGUI_STB_RECT_PACK_FILENAME
138 #include IMGUI_STB_RECT_PACK_FILENAME
139 #else
140 #include "imstb_rectpack.h"
141 #endif
142 #endif
143 
144 #ifdef  IMGUI_ENABLE_STB_TRUETYPE
145 #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
146 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
147 #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
148 #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
149 #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
150 #define STBTT_fmod(x,y)     ImFmod(x,y)
151 #define STBTT_sqrt(x)       ImSqrt(x)
152 #define STBTT_pow(x,y)      ImPow(x,y)
153 #define STBTT_fabs(x)       ImFabs(x)
154 #define STBTT_ifloor(x)     ((int)ImFloorSigned(x))
155 #define STBTT_iceil(x)      ((int)ImCeil(x))
156 #define STBTT_STATIC
157 #define STB_TRUETYPE_IMPLEMENTATION
158 #else
159 #define STBTT_DEF extern
160 #endif
161 #ifdef IMGUI_STB_TRUETYPE_FILENAME
162 #include IMGUI_STB_TRUETYPE_FILENAME
163 #else
164 #include "imstb_truetype.h"
165 #endif
166 #endif
167 #endif // IMGUI_ENABLE_STB_TRUETYPE
168 
169 #if defined(__GNUC__)
170 #pragma GCC diagnostic pop
171 #endif
172 
173 #if defined(__clang__)
174 #pragma clang diagnostic pop
175 #endif
176 
177 #if defined(_MSC_VER)
178 #pragma warning (pop)
179 #endif
180 
181 #ifdef IMGUI_STB_NAMESPACE
182 } // namespace ImStb
183 using namespace IMGUI_STB_NAMESPACE;
184 #endif
185 
186 //-----------------------------------------------------------------------------
187 // [SECTION] Style functions
188 //-----------------------------------------------------------------------------
189 
StyleColorsDark(ImGuiStyle * dst)190 void ImGui::StyleColorsDark(ImGuiStyle* dst)
191 {
192     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
193     ImVec4* colors = style->Colors;
194 
195     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
196     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
197     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
198     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
199     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
200     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
201     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
202     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
203     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
204     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
205     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
206     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
207     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
208     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
209     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
210     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
211     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
212     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
213     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
214     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
215     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
216     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
217     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
218     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
219     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
220     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
221     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
222     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
223     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
224     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
225     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
226     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
227     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
228     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
229     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
230     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
231     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
232     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
233     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
234     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
235     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
236     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
237     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
238     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
239     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
240     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
241     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
242     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
243     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
244     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
245     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
246     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
247     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
248     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
249     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
250 }
251 
StyleColorsClassic(ImGuiStyle * dst)252 void ImGui::StyleColorsClassic(ImGuiStyle* dst)
253 {
254     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
255     ImVec4* colors = style->Colors;
256 
257     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
258     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
259     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
260     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
261     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
262     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
263     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
264     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
265     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
266     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
267     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
268     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
269     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
270     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
271     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
272     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
273     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
274     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
275     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
276     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
277     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
278     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
279     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
280     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
281     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
282     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
283     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
284     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
285     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
286     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
287     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
288     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
289     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
290     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
291     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
292     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
293     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
294     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
295     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
296     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
297     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
298     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
299     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
300     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
301     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
302     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
303     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
304     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
305     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
306     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
307     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
308     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
309     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
310     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
311     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
312 }
313 
314 // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)315 void ImGui::StyleColorsLight(ImGuiStyle* dst)
316 {
317     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
318     ImVec4* colors = style->Colors;
319 
320     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
321     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
322     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
323     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
324     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
325     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
326     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
327     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
328     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
329     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
330     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
331     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
332     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
333     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
334     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
335     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
336     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
337     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
338     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
339     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
340     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
341     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
342     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
343     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
344     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
345     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
346     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
347     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
348     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
349     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
350     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
351     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
352     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
353     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
354     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
355     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
356     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
357     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
358     colors[ImGuiCol_DockingPreview]         = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
359     colors[ImGuiCol_DockingEmptyBg]         = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
360     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
361     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
362     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
363     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
364     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
365     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
366     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
367     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
368     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
369     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
370     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
371     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
372     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
373     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
374     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
375 }
376 
377 //-----------------------------------------------------------------------------
378 // [SECTION] ImDrawList
379 //-----------------------------------------------------------------------------
380 
ImDrawListSharedData()381 ImDrawListSharedData::ImDrawListSharedData()
382 {
383     memset(this, 0, sizeof(*this));
384     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
385     {
386         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
387         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
388     }
389     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
390 }
391 
SetCircleTessellationMaxError(float max_error)392 void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
393 {
394     if (CircleSegmentMaxError == max_error)
395         return;
396 
397     IM_ASSERT(max_error > 0.0f);
398     CircleSegmentMaxError = max_error;
399     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
400     {
401         const float radius = (float)i;
402         CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : 0);
403     }
404     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
405 }
406 
407 // Initialize before use in a new frame. We always have a command ready in the buffer.
_ResetForNewFrame()408 void ImDrawList::_ResetForNewFrame()
409 {
410     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
411     // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
412     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
413     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
414     IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
415 
416     CmdBuffer.resize(0);
417     IdxBuffer.resize(0);
418     VtxBuffer.resize(0);
419     Flags = _Data->InitialFlags;
420     memset(&_CmdHeader, 0, sizeof(_CmdHeader));
421     _VtxCurrentIdx = 0;
422     _VtxWritePtr = NULL;
423     _IdxWritePtr = NULL;
424     _ClipRectStack.resize(0);
425     _TextureIdStack.resize(0);
426     _Path.resize(0);
427     _Splitter.Clear();
428     CmdBuffer.push_back(ImDrawCmd());
429     _FringeScale = 1.0f;
430 }
431 
_ClearFreeMemory()432 void ImDrawList::_ClearFreeMemory()
433 {
434     CmdBuffer.clear();
435     IdxBuffer.clear();
436     VtxBuffer.clear();
437     Flags = ImDrawListFlags_None;
438     _VtxCurrentIdx = 0;
439     _VtxWritePtr = NULL;
440     _IdxWritePtr = NULL;
441     _ClipRectStack.clear();
442     _TextureIdStack.clear();
443     _Path.clear();
444     _Splitter.ClearFreeMemory();
445 }
446 
CloneOutput() const447 ImDrawList* ImDrawList::CloneOutput() const
448 {
449     ImDrawList* dst = IM_NEW(ImDrawList(_Data));
450     dst->CmdBuffer = CmdBuffer;
451     dst->IdxBuffer = IdxBuffer;
452     dst->VtxBuffer = VtxBuffer;
453     dst->Flags = Flags;
454     return dst;
455 }
456 
AddDrawCmd()457 void ImDrawList::AddDrawCmd()
458 {
459     ImDrawCmd draw_cmd;
460     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
461     draw_cmd.TextureId = _CmdHeader.TextureId;
462     draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
463     draw_cmd.IdxOffset = IdxBuffer.Size;
464 
465     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
466     CmdBuffer.push_back(draw_cmd);
467 }
468 
469 // Pop trailing draw command (used before merging or presenting to user)
470 // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
_PopUnusedDrawCmd()471 void ImDrawList::_PopUnusedDrawCmd()
472 {
473     if (CmdBuffer.Size == 0)
474         return;
475     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
476     if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
477         CmdBuffer.pop_back();
478 }
479 
AddCallback(ImDrawCallback callback,void * callback_data)480 void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
481 {
482     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
483     IM_ASSERT(curr_cmd->UserCallback == NULL);
484     if (curr_cmd->ElemCount != 0)
485     {
486         AddDrawCmd();
487         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
488     }
489     curr_cmd->UserCallback = callback;
490     curr_cmd->UserCallbackData = callback_data;
491 
492     AddDrawCmd(); // Force a new command after us (see comment below)
493 }
494 
495 // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
496 #define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
497 #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
498 #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
499 
500 // Try to merge two last draw commands
_TryMergeDrawCmds()501 void ImDrawList::_TryMergeDrawCmds()
502 {
503     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
504     ImDrawCmd* prev_cmd = curr_cmd - 1;
505     if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
506     {
507         prev_cmd->ElemCount += curr_cmd->ElemCount;
508         CmdBuffer.pop_back();
509     }
510 }
511 
512 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
513 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
_OnChangedClipRect()514 void ImDrawList::_OnChangedClipRect()
515 {
516     // If current command is used with different settings we need to add a new command
517     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
518     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
519     {
520         AddDrawCmd();
521         return;
522     }
523     IM_ASSERT(curr_cmd->UserCallback == NULL);
524 
525     // Try to merge with previous command if it matches, else use current command
526     ImDrawCmd* prev_cmd = curr_cmd - 1;
527     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
528     {
529         CmdBuffer.pop_back();
530         return;
531     }
532 
533     curr_cmd->ClipRect = _CmdHeader.ClipRect;
534 }
535 
_OnChangedTextureID()536 void ImDrawList::_OnChangedTextureID()
537 {
538     // If current command is used with different settings we need to add a new command
539     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
540     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
541     {
542         AddDrawCmd();
543         return;
544     }
545     IM_ASSERT(curr_cmd->UserCallback == NULL);
546 
547     // Try to merge with previous command if it matches, else use current command
548     ImDrawCmd* prev_cmd = curr_cmd - 1;
549     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
550     {
551         CmdBuffer.pop_back();
552         return;
553     }
554 
555     curr_cmd->TextureId = _CmdHeader.TextureId;
556 }
557 
_OnChangedVtxOffset()558 void ImDrawList::_OnChangedVtxOffset()
559 {
560     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
561     _VtxCurrentIdx = 0;
562     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
563     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
564     if (curr_cmd->ElemCount != 0)
565     {
566         AddDrawCmd();
567         return;
568     }
569     IM_ASSERT(curr_cmd->UserCallback == NULL);
570     curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
571 }
572 
_CalcCircleAutoSegmentCount(float radius) const573 int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
574 {
575     // Automatic segment count
576     const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
577     if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
578         return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
579     else
580         return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
581 }
582 
583 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)584 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
585 {
586     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
587     if (intersect_with_current_clip_rect)
588     {
589         ImVec4 current = _CmdHeader.ClipRect;
590         if (cr.x < current.x) cr.x = current.x;
591         if (cr.y < current.y) cr.y = current.y;
592         if (cr.z > current.z) cr.z = current.z;
593         if (cr.w > current.w) cr.w = current.w;
594     }
595     cr.z = ImMax(cr.x, cr.z);
596     cr.w = ImMax(cr.y, cr.w);
597 
598     _ClipRectStack.push_back(cr);
599     _CmdHeader.ClipRect = cr;
600     _OnChangedClipRect();
601 }
602 
PushClipRectFullScreen()603 void ImDrawList::PushClipRectFullScreen()
604 {
605     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
606 }
607 
PopClipRect()608 void ImDrawList::PopClipRect()
609 {
610     _ClipRectStack.pop_back();
611     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
612     _OnChangedClipRect();
613 }
614 
PushTextureID(ImTextureID texture_id)615 void ImDrawList::PushTextureID(ImTextureID texture_id)
616 {
617     _TextureIdStack.push_back(texture_id);
618     _CmdHeader.TextureId = texture_id;
619     _OnChangedTextureID();
620 }
621 
PopTextureID()622 void ImDrawList::PopTextureID()
623 {
624     _TextureIdStack.pop_back();
625     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
626     _OnChangedTextureID();
627 }
628 
629 // Reserve space for a number of vertices and indices.
630 // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
631 // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
PrimReserve(int idx_count,int vtx_count)632 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
633 {
634     // Large mesh support (when enabled)
635     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
636     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
637     {
638         // FIXME: In theory we should be testing that vtx_count <64k here.
639         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
640         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
641         _CmdHeader.VtxOffset = VtxBuffer.Size;
642         _OnChangedVtxOffset();
643     }
644 
645     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
646     draw_cmd->ElemCount += idx_count;
647 
648     int vtx_buffer_old_size = VtxBuffer.Size;
649     VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
650     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
651 
652     int idx_buffer_old_size = IdxBuffer.Size;
653     IdxBuffer.resize(idx_buffer_old_size + idx_count);
654     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
655 }
656 
657 // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
PrimUnreserve(int idx_count,int vtx_count)658 void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
659 {
660     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
661 
662     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
663     draw_cmd->ElemCount -= idx_count;
664     VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
665     IdxBuffer.shrink(IdxBuffer.Size - idx_count);
666 }
667 
668 // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)669 void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
670 {
671     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
672     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
673     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
674     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
675     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
676     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
677     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
678     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
679     _VtxWritePtr += 4;
680     _VtxCurrentIdx += 4;
681     _IdxWritePtr += 6;
682 }
683 
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)684 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
685 {
686     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
687     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
688     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
689     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
690     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
691     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
692     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
693     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
694     _VtxWritePtr += 4;
695     _VtxCurrentIdx += 4;
696     _IdxWritePtr += 6;
697 }
698 
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)699 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
700 {
701     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
702     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
703     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
704     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
705     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
706     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
707     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
708     _VtxWritePtr += 4;
709     _VtxCurrentIdx += 4;
710     _IdxWritePtr += 6;
711 }
712 
713 // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
714 // - Those macros expects l-values and need to be used as their own statement.
715 // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
716 #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
717 #define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
718 #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
719 
720 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
721 // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,ImDrawFlags flags,float thickness)722 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
723 {
724     if (points_count < 2)
725         return;
726 
727     const bool closed = (flags & ImDrawFlags_Closed) != 0;
728     const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
729     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
730     const bool thick_line = (thickness > _FringeScale);
731 
732     if (Flags & ImDrawListFlags_AntiAliasedLines)
733     {
734         // Anti-aliased stroke
735         const float AA_SIZE = _FringeScale;
736         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
737 
738         // Thicknesses <1.0 should behave like thickness 1.0
739         thickness = ImMax(thickness, 1.0f);
740         const int integer_thickness = (int)thickness;
741         const float fractional_thickness = thickness - integer_thickness;
742 
743         // Do we want to draw this line using a texture?
744         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
745         // - If AA_SIZE is not 1.0f we cannot use the texture path.
746         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
747 
748         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
749         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
750 
751         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
752         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
753         PrimReserve(idx_count, vtx_count);
754 
755         // Temporary buffer
756         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
757         ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
758         ImVec2* temp_points = temp_normals + points_count;
759 
760         // Calculate normals (tangents) for each line segment
761         for (int i1 = 0; i1 < count; i1++)
762         {
763             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
764             float dx = points[i2].x - points[i1].x;
765             float dy = points[i2].y - points[i1].y;
766             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
767             temp_normals[i1].x = dy;
768             temp_normals[i1].y = -dx;
769         }
770         if (!closed)
771             temp_normals[points_count - 1] = temp_normals[points_count - 2];
772 
773         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
774         if (use_texture || !thick_line)
775         {
776             // [PATH 1] Texture-based lines (thick or non-thick)
777             // [PATH 2] Non texture-based lines (non-thick)
778 
779             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
780             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
781             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
782             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
783             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
784             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
785 
786             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
787             if (!closed)
788             {
789                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
790                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
791                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
792                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
793             }
794 
795             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
796             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
797             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
798             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
799             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
800             {
801                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
802                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
803 
804                 // Average normals
805                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
806                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
807                 IM_FIXNORMAL2F(dm_x, dm_y);
808                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
809                 dm_y *= half_draw_size;
810 
811                 // Add temporary vertexes for the outer edges
812                 ImVec2* out_vtx = &temp_points[i2 * 2];
813                 out_vtx[0].x = points[i2].x + dm_x;
814                 out_vtx[0].y = points[i2].y + dm_y;
815                 out_vtx[1].x = points[i2].x - dm_x;
816                 out_vtx[1].y = points[i2].y - dm_y;
817 
818                 if (use_texture)
819                 {
820                     // Add indices for two triangles
821                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
822                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
823                     _IdxWritePtr += 6;
824                 }
825                 else
826                 {
827                     // Add indexes for four triangles
828                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
829                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
830                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
831                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
832                     _IdxWritePtr += 12;
833                 }
834 
835                 idx1 = idx2;
836             }
837 
838             // Add vertexes for each point on the line
839             if (use_texture)
840             {
841                 // If we're using textures we only need to emit the left/right edge vertices
842                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
843                 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
844                 {
845                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
846                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
847                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
848                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
849                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
850                 }*/
851                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
852                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
853                 for (int i = 0; i < points_count; i++)
854                 {
855                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
856                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
857                     _VtxWritePtr += 2;
858                 }
859             }
860             else
861             {
862                 // If we're not using a texture, we need the center vertex as well
863                 for (int i = 0; i < points_count; i++)
864                 {
865                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
866                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
867                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
868                     _VtxWritePtr += 3;
869                 }
870             }
871         }
872         else
873         {
874             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
875             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
876 
877             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
878             if (!closed)
879             {
880                 const int points_last = points_count - 1;
881                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
882                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
883                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
884                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
885                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
886                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
887                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
888                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
889             }
890 
891             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
892             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
893             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
894             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
895             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
896             {
897                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
898                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
899 
900                 // Average normals
901                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
902                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
903                 IM_FIXNORMAL2F(dm_x, dm_y);
904                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
905                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
906                 float dm_in_x = dm_x * half_inner_thickness;
907                 float dm_in_y = dm_y * half_inner_thickness;
908 
909                 // Add temporary vertices
910                 ImVec2* out_vtx = &temp_points[i2 * 4];
911                 out_vtx[0].x = points[i2].x + dm_out_x;
912                 out_vtx[0].y = points[i2].y + dm_out_y;
913                 out_vtx[1].x = points[i2].x + dm_in_x;
914                 out_vtx[1].y = points[i2].y + dm_in_y;
915                 out_vtx[2].x = points[i2].x - dm_in_x;
916                 out_vtx[2].y = points[i2].y - dm_in_y;
917                 out_vtx[3].x = points[i2].x - dm_out_x;
918                 out_vtx[3].y = points[i2].y - dm_out_y;
919 
920                 // Add indexes
921                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
922                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
923                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
924                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
925                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
926                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
927                 _IdxWritePtr += 18;
928 
929                 idx1 = idx2;
930             }
931 
932             // Add vertices
933             for (int i = 0; i < points_count; i++)
934             {
935                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
936                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
937                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
938                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
939                 _VtxWritePtr += 4;
940             }
941         }
942         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
943     }
944     else
945     {
946         // [PATH 4] Non texture-based, Non anti-aliased lines
947         const int idx_count = count * 6;
948         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
949         PrimReserve(idx_count, vtx_count);
950 
951         for (int i1 = 0; i1 < count; i1++)
952         {
953             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
954             const ImVec2& p1 = points[i1];
955             const ImVec2& p2 = points[i2];
956 
957             float dx = p2.x - p1.x;
958             float dy = p2.y - p1.y;
959             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
960             dx *= (thickness * 0.5f);
961             dy *= (thickness * 0.5f);
962 
963             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
964             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
965             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
966             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
967             _VtxWritePtr += 4;
968 
969             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
970             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
971             _IdxWritePtr += 6;
972             _VtxCurrentIdx += 4;
973         }
974     }
975 }
976 
977 // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)978 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
979 {
980     if (points_count < 3)
981         return;
982 
983     const ImVec2 uv = _Data->TexUvWhitePixel;
984 
985     if (Flags & ImDrawListFlags_AntiAliasedFill)
986     {
987         // Anti-aliased Fill
988         const float AA_SIZE = _FringeScale;
989         const ImU32 col_trans = col & ~IM_COL32_A_MASK;
990         const int idx_count = (points_count - 2)*3 + points_count * 6;
991         const int vtx_count = (points_count * 2);
992         PrimReserve(idx_count, vtx_count);
993 
994         // Add indexes for fill
995         unsigned int vtx_inner_idx = _VtxCurrentIdx;
996         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
997         for (int i = 2; i < points_count; i++)
998         {
999             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1000             _IdxWritePtr += 3;
1001         }
1002 
1003         // Compute normals
1004         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
1005         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1006         {
1007             const ImVec2& p0 = points[i0];
1008             const ImVec2& p1 = points[i1];
1009             float dx = p1.x - p0.x;
1010             float dy = p1.y - p0.y;
1011             IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1012             temp_normals[i0].x = dy;
1013             temp_normals[i0].y = -dx;
1014         }
1015 
1016         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1017         {
1018             // Average normals
1019             const ImVec2& n0 = temp_normals[i0];
1020             const ImVec2& n1 = temp_normals[i1];
1021             float dm_x = (n0.x + n1.x) * 0.5f;
1022             float dm_y = (n0.y + n1.y) * 0.5f;
1023             IM_FIXNORMAL2F(dm_x, dm_y);
1024             dm_x *= AA_SIZE * 0.5f;
1025             dm_y *= AA_SIZE * 0.5f;
1026 
1027             // Add vertices
1028             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
1029             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
1030             _VtxWritePtr += 2;
1031 
1032             // Add indexes for fringes
1033             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1034             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1035             _IdxWritePtr += 6;
1036         }
1037         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1038     }
1039     else
1040     {
1041         // Non Anti-aliased Fill
1042         const int idx_count = (points_count - 2)*3;
1043         const int vtx_count = points_count;
1044         PrimReserve(idx_count, vtx_count);
1045         for (int i = 0; i < vtx_count; i++)
1046         {
1047             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1048             _VtxWritePtr++;
1049         }
1050         for (int i = 2; i < points_count; i++)
1051         {
1052             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1053             _IdxWritePtr += 3;
1054         }
1055         _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1056     }
1057 }
1058 
_PathArcToFastEx(const ImVec2 & center,float radius,int a_min_sample,int a_max_sample,int a_step)1059 void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1060 {
1061     if (radius <= 0.0f)
1062     {
1063         _Path.push_back(center);
1064         return;
1065     }
1066 
1067     // Calculate arc auto segment step size
1068     if (a_step <= 0)
1069         a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1070 
1071     // Make sure we never do steps larger than one quarter of the circle
1072     a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1073 
1074     const int sample_range = ImAbs(a_max_sample - a_min_sample);
1075     const int a_next_step = a_step;
1076 
1077     int samples = sample_range + 1;
1078     bool extra_max_sample = false;
1079     if (a_step > 1)
1080     {
1081         samples            = sample_range / a_step + 1;
1082         const int overstep = sample_range % a_step;
1083 
1084         if (overstep > 0)
1085         {
1086             extra_max_sample = true;
1087             samples++;
1088 
1089             // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1090             // distribute first step range evenly between them by reducing first step size.
1091             if (sample_range > 0)
1092                 a_step -= (a_step - overstep) / 2;
1093         }
1094     }
1095 
1096     _Path.resize(_Path.Size + samples);
1097     ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1098 
1099     int sample_index = a_min_sample;
1100     if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1101     {
1102         sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1103         if (sample_index < 0)
1104             sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1105     }
1106 
1107     if (a_max_sample >= a_min_sample)
1108     {
1109         for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1110         {
1111             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1112             if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1113                 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1114 
1115             const ImVec2 s = _Data->ArcFastVtx[sample_index];
1116             out_ptr->x = center.x + s.x * radius;
1117             out_ptr->y = center.y + s.y * radius;
1118             out_ptr++;
1119         }
1120     }
1121     else
1122     {
1123         for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1124         {
1125             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1126             if (sample_index < 0)
1127                 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1128 
1129             const ImVec2 s = _Data->ArcFastVtx[sample_index];
1130             out_ptr->x = center.x + s.x * radius;
1131             out_ptr->y = center.y + s.y * radius;
1132             out_ptr++;
1133         }
1134     }
1135 
1136     if (extra_max_sample)
1137     {
1138         int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1139         if (normalized_max_sample < 0)
1140             normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1141 
1142         const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1143         out_ptr->x = center.x + s.x * radius;
1144         out_ptr->y = center.y + s.y * radius;
1145         out_ptr++;
1146     }
1147 
1148     IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1149 }
1150 
_PathArcToN(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)1151 void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1152 {
1153     if (radius <= 0.0f)
1154     {
1155         _Path.push_back(center);
1156         return;
1157     }
1158 
1159     // Note that we are adding a point at both a_min and a_max.
1160     // If you are trying to draw a full closed circle you don't want the overlapping points!
1161     _Path.reserve(_Path.Size + (num_segments + 1));
1162     for (int i = 0; i <= num_segments; i++)
1163     {
1164         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1165         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1166     }
1167 }
1168 
1169 // 0: East, 3: South, 6: West, 9: North, 12: East
PathArcToFast(const ImVec2 & center,float radius,int a_min_of_12,int a_max_of_12)1170 void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1171 {
1172     if (radius <= 0.0f)
1173     {
1174         _Path.push_back(center);
1175         return;
1176     }
1177     _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1178 }
1179 
PathArcTo(const ImVec2 & center,float radius,float a_min,float a_max,int num_segments)1180 void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1181 {
1182     if (radius <= 0.0f)
1183     {
1184         _Path.push_back(center);
1185         return;
1186     }
1187 
1188     if (num_segments > 0)
1189     {
1190         _PathArcToN(center, radius, a_min, a_max, num_segments);
1191         return;
1192     }
1193 
1194     // Automatic segment count
1195     if (radius <= _Data->ArcFastRadiusCutoff)
1196     {
1197         const bool a_is_reverse = a_max < a_min;
1198 
1199         // We are going to use precomputed values for mid samples.
1200         // Determine first and last sample in lookup table that belong to the arc.
1201         const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1202         const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1203 
1204         const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1205         const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
1206         const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1207 
1208         const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1209         const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1210         const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f;
1211         const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f;
1212 
1213         _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1214         if (a_emit_start)
1215             _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1216         if (a_mid_samples > 0)
1217             _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1218         if (a_emit_end)
1219             _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1220     }
1221     else
1222     {
1223         const float arc_length = ImAbs(a_max - a_min);
1224         const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1225         const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
1226         _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1227     }
1228 }
1229 
ImBezierCubicCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,float t)1230 ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1231 {
1232     float u = 1.0f - t;
1233     float w1 = u * u * u;
1234     float w2 = 3 * u * u * t;
1235     float w3 = 3 * u * t * t;
1236     float w4 = t * t * t;
1237     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1238 }
1239 
ImBezierQuadraticCalc(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,float t)1240 ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1241 {
1242     float u = 1.0f - t;
1243     float w1 = u * u;
1244     float w2 = 2 * u * t;
1245     float w3 = t * t;
1246     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1247 }
1248 
1249 // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
PathBezierCubicCurveToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)1250 static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1251 {
1252     float dx = x4 - x1;
1253     float dy = y4 - y1;
1254     float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1255     float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1256     d2 = (d2 >= 0) ? d2 : -d2;
1257     d3 = (d3 >= 0) ? d3 : -d3;
1258     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1259     {
1260         path->push_back(ImVec2(x4, y4));
1261     }
1262     else if (level < 10)
1263     {
1264         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1265         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1266         float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1267         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1268         float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1269         float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1270         PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1271         PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1272     }
1273 }
1274 
PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float tess_tol,int level)1275 static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1276 {
1277     float dx = x3 - x1, dy = y3 - y1;
1278     float det = (x2 - x3) * dy - (y2 - y3) * dx;
1279     if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1280     {
1281         path->push_back(ImVec2(x3, y3));
1282     }
1283     else if (level < 10)
1284     {
1285         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1286         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1287         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1288         PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1289         PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1290     }
1291 }
1292 
PathBezierCubicCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)1293 void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1294 {
1295     ImVec2 p1 = _Path.back();
1296     if (num_segments == 0)
1297     {
1298         PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1299     }
1300     else
1301     {
1302         float t_step = 1.0f / (float)num_segments;
1303         for (int i_step = 1; i_step <= num_segments; i_step++)
1304             _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1305     }
1306 }
1307 
PathBezierQuadraticCurveTo(const ImVec2 & p2,const ImVec2 & p3,int num_segments)1308 void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1309 {
1310     ImVec2 p1 = _Path.back();
1311     if (num_segments == 0)
1312     {
1313         PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1314     }
1315     else
1316     {
1317         float t_step = 1.0f / (float)num_segments;
1318         for (int i_step = 1; i_step <= num_segments; i_step++)
1319             _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1320     }
1321 }
1322 
1323 IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
FixRectCornerFlags(ImDrawFlags flags)1324 static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
1325 {
1326 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
1327     // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
1328     //   ~0   --> ImDrawFlags_RoundCornersAll or 0
1329     if (flags == ~0)
1330         return ImDrawFlags_RoundCornersAll;
1331 
1332     // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
1333     //   0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
1334     //   0x02 --> ImDrawFlags_RoundCornersTopRight
1335     //   0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
1336     //   0x04 --> ImDrawFlags_RoundCornersBotLeft
1337     //   0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
1338     //   ...
1339     //   0x0F --> ImDrawFlags_RoundCornersAll or 0
1340     // (See all values in ImDrawCornerFlags_)
1341     if (flags >= 0x01 && flags <= 0x0F)
1342         return (flags << 4);
1343 
1344     // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
1345 #endif
1346 
1347     // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
1348     // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
1349     IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
1350 
1351     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1352         flags |= ImDrawFlags_RoundCornersAll;
1353 
1354     return flags;
1355 }
1356 
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,ImDrawFlags flags)1357 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1358 {
1359     flags = FixRectCornerFlags(flags);
1360     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop)  == ImDrawFlags_RoundCornersTop)  || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f);
1361     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight)  == ImDrawFlags_RoundCornersRight)  ? 0.5f : 1.0f ) - 1.0f);
1362 
1363     if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1364     {
1365         PathLineTo(a);
1366         PathLineTo(ImVec2(b.x, a.y));
1367         PathLineTo(b);
1368         PathLineTo(ImVec2(a.x, b.y));
1369     }
1370     else
1371     {
1372         const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f;
1373         const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f;
1374         const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1375         const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f;
1376         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1377         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1378         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1379         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1380     }
1381 }
1382 
AddLine(const ImVec2 & p1,const ImVec2 & p2,ImU32 col,float thickness)1383 void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1384 {
1385     if ((col & IM_COL32_A_MASK) == 0)
1386         return;
1387     PathLineTo(p1 + ImVec2(0.5f, 0.5f));
1388     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
1389     PathStroke(col, 0, thickness);
1390 }
1391 
1392 // p_min = upper-left, p_max = lower-right
1393 // Note we don't render 1 pixels sized rectangles properly.
AddRect(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness)1394 void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
1395 {
1396     if ((col & IM_COL32_A_MASK) == 0)
1397         return;
1398     if (Flags & ImDrawListFlags_AntiAliasedLines)
1399         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1400     else
1401         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1402     PathStroke(col, ImDrawFlags_Closed, thickness);
1403 }
1404 
AddRectFilled(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col,float rounding,ImDrawFlags flags)1405 void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1406 {
1407     if ((col & IM_COL32_A_MASK) == 0)
1408         return;
1409     if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1410     {
1411         PrimReserve(6, 4);
1412         PrimRect(p_min, p_max, col);
1413     }
1414     else
1415     {
1416         PathRect(p_min, p_max, rounding, flags);
1417         PathFillConvex(col);
1418     }
1419 }
1420 
1421 // p_min = upper-left, p_max = lower-right
AddRectFilledMultiColor(const ImVec2 & p_min,const ImVec2 & p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1422 void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1423 {
1424     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1425         return;
1426 
1427     const ImVec2 uv = _Data->TexUvWhitePixel;
1428     PrimReserve(6, 4);
1429     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1430     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1431     PrimWriteVtx(p_min, uv, col_upr_left);
1432     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1433     PrimWriteVtx(p_max, uv, col_bot_right);
1434     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1435 }
1436 
AddQuad(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness)1437 void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1438 {
1439     if ((col & IM_COL32_A_MASK) == 0)
1440         return;
1441 
1442     PathLineTo(p1);
1443     PathLineTo(p2);
1444     PathLineTo(p3);
1445     PathLineTo(p4);
1446     PathStroke(col, ImDrawFlags_Closed, thickness);
1447 }
1448 
AddQuadFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col)1449 void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1450 {
1451     if ((col & IM_COL32_A_MASK) == 0)
1452         return;
1453 
1454     PathLineTo(p1);
1455     PathLineTo(p2);
1456     PathLineTo(p3);
1457     PathLineTo(p4);
1458     PathFillConvex(col);
1459 }
1460 
AddTriangle(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness)1461 void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1462 {
1463     if ((col & IM_COL32_A_MASK) == 0)
1464         return;
1465 
1466     PathLineTo(p1);
1467     PathLineTo(p2);
1468     PathLineTo(p3);
1469     PathStroke(col, ImDrawFlags_Closed, thickness);
1470 }
1471 
AddTriangleFilled(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col)1472 void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1473 {
1474     if ((col & IM_COL32_A_MASK) == 0)
1475         return;
1476 
1477     PathLineTo(p1);
1478     PathLineTo(p2);
1479     PathLineTo(p3);
1480     PathFillConvex(col);
1481 }
1482 
AddCircle(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1483 void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1484 {
1485     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1486         return;
1487 
1488     // Obtain segment count
1489     if (num_segments <= 0)
1490     {
1491         // Automatic segment count
1492         num_segments = _CalcCircleAutoSegmentCount(radius);
1493     }
1494     else
1495     {
1496         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1497         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1498     }
1499 
1500     // Because we are filling a closed shape we remove 1 from the count of segments/points
1501     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1502     if (num_segments == 12)
1503         PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
1504     else
1505         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1506     PathStroke(col, ImDrawFlags_Closed, thickness);
1507 }
1508 
AddCircleFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1509 void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1510 {
1511     if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
1512         return;
1513 
1514     // Obtain segment count
1515     if (num_segments <= 0)
1516     {
1517         // Automatic segment count
1518         num_segments = _CalcCircleAutoSegmentCount(radius);
1519     }
1520     else
1521     {
1522         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1523         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1524     }
1525 
1526     // Because we are filling a closed shape we remove 1 from the count of segments/points
1527     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1528     if (num_segments == 12)
1529         PathArcToFast(center, radius, 0, 12 - 1);
1530     else
1531         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1532     PathFillConvex(col);
1533 }
1534 
1535 // Guaranteed to honor 'num_segments'
AddNgon(const ImVec2 & center,float radius,ImU32 col,int num_segments,float thickness)1536 void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1537 {
1538     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1539         return;
1540 
1541     // Because we are filling a closed shape we remove 1 from the count of segments/points
1542     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1543     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1544     PathStroke(col, ImDrawFlags_Closed, thickness);
1545 }
1546 
1547 // Guaranteed to honor 'num_segments'
AddNgonFilled(const ImVec2 & center,float radius,ImU32 col,int num_segments)1548 void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1549 {
1550     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1551         return;
1552 
1553     // Because we are filling a closed shape we remove 1 from the count of segments/points
1554     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1555     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1556     PathFillConvex(col);
1557 }
1558 
1559 // Cubic Bezier takes 4 controls points
AddBezierCubic(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,ImU32 col,float thickness,int num_segments)1560 void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1561 {
1562     if ((col & IM_COL32_A_MASK) == 0)
1563         return;
1564 
1565     PathLineTo(p1);
1566     PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1567     PathStroke(col, 0, thickness);
1568 }
1569 
1570 // Quadratic Bezier takes 3 controls points
AddBezierQuadratic(const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,ImU32 col,float thickness,int num_segments)1571 void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1572 {
1573     if ((col & IM_COL32_A_MASK) == 0)
1574         return;
1575 
1576     PathLineTo(p1);
1577     PathBezierQuadraticCurveTo(p2, p3, num_segments);
1578     PathStroke(col, 0, thickness);
1579 }
1580 
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1581 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1582 {
1583     if ((col & IM_COL32_A_MASK) == 0)
1584         return;
1585 
1586     if (text_end == NULL)
1587         text_end = text_begin + strlen(text_begin);
1588     if (text_begin == text_end)
1589         return;
1590 
1591     // Pull default font/size from the shared ImDrawListSharedData instance
1592     if (font == NULL)
1593         font = _Data->Font;
1594     if (font_size == 0.0f)
1595         font_size = _Data->FontSize;
1596 
1597     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1598 
1599     ImVec4 clip_rect = _CmdHeader.ClipRect;
1600     if (cpu_fine_clip_rect)
1601     {
1602         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1603         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1604         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1605         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1606     }
1607     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1608 }
1609 
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1610 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1611 {
1612     AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1613 }
1614 
AddImage(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col)1615 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1616 {
1617     if ((col & IM_COL32_A_MASK) == 0)
1618         return;
1619 
1620     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1621     if (push_texture_id)
1622         PushTextureID(user_texture_id);
1623 
1624     PrimReserve(6, 4);
1625     PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1626 
1627     if (push_texture_id)
1628         PopTextureID();
1629 }
1630 
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & p1,const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,const ImVec2 & uv1,const ImVec2 & uv2,const ImVec2 & uv3,const ImVec2 & uv4,ImU32 col)1631 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1632 {
1633     if ((col & IM_COL32_A_MASK) == 0)
1634         return;
1635 
1636     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1637     if (push_texture_id)
1638         PushTextureID(user_texture_id);
1639 
1640     PrimReserve(6, 4);
1641     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1642 
1643     if (push_texture_id)
1644         PopTextureID();
1645 }
1646 
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & p_min,const ImVec2 & p_max,const ImVec2 & uv_min,const ImVec2 & uv_max,ImU32 col,float rounding,ImDrawFlags flags)1647 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1648 {
1649     if ((col & IM_COL32_A_MASK) == 0)
1650         return;
1651 
1652     flags = FixRectCornerFlags(flags);
1653     if (rounding <= 0.0f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1654     {
1655         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
1656         return;
1657     }
1658 
1659     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
1660     if (push_texture_id)
1661         PushTextureID(user_texture_id);
1662 
1663     int vert_start_idx = VtxBuffer.Size;
1664     PathRect(p_min, p_max, rounding, flags);
1665     PathFillConvex(col);
1666     int vert_end_idx = VtxBuffer.Size;
1667     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1668 
1669     if (push_texture_id)
1670         PopTextureID();
1671 }
1672 
1673 
1674 //-----------------------------------------------------------------------------
1675 // [SECTION] ImDrawListSplitter
1676 //-----------------------------------------------------------------------------
1677 // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
1678 //-----------------------------------------------------------------------------
1679 
ClearFreeMemory()1680 void ImDrawListSplitter::ClearFreeMemory()
1681 {
1682     for (int i = 0; i < _Channels.Size; i++)
1683     {
1684         if (i == _Current)
1685             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
1686         _Channels[i]._CmdBuffer.clear();
1687         _Channels[i]._IdxBuffer.clear();
1688     }
1689     _Current = 0;
1690     _Count = 1;
1691     _Channels.clear();
1692 }
1693 
Split(ImDrawList * draw_list,int channels_count)1694 void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
1695 {
1696     IM_UNUSED(draw_list);
1697     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
1698     int old_channels_count = _Channels.Size;
1699     if (old_channels_count < channels_count)
1700     {
1701         _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
1702         _Channels.resize(channels_count);
1703     }
1704     _Count = channels_count;
1705 
1706     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
1707     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
1708     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
1709     memset(&_Channels[0], 0, sizeof(ImDrawChannel));
1710     for (int i = 1; i < channels_count; i++)
1711     {
1712         if (i >= old_channels_count)
1713         {
1714             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
1715         }
1716         else
1717         {
1718             _Channels[i]._CmdBuffer.resize(0);
1719             _Channels[i]._IdxBuffer.resize(0);
1720         }
1721     }
1722 }
1723 
Merge(ImDrawList * draw_list)1724 void ImDrawListSplitter::Merge(ImDrawList* draw_list)
1725 {
1726     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
1727     if (_Count <= 1)
1728         return;
1729 
1730     SetCurrentChannel(draw_list, 0);
1731     draw_list->_PopUnusedDrawCmd();
1732 
1733     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
1734     int new_cmd_buffer_count = 0;
1735     int new_idx_buffer_count = 0;
1736     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
1737     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
1738     for (int i = 1; i < _Count; i++)
1739     {
1740         ImDrawChannel& ch = _Channels[i];
1741 
1742         // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
1743         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
1744             ch._CmdBuffer.pop_back();
1745 
1746         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
1747         {
1748             ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
1749             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
1750             {
1751                 // Merge previous channel last draw command with current channel first draw command if matching.
1752                 last_cmd->ElemCount += next_cmd->ElemCount;
1753                 idx_offset += next_cmd->ElemCount;
1754                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
1755             }
1756         }
1757         if (ch._CmdBuffer.Size > 0)
1758             last_cmd = &ch._CmdBuffer.back();
1759         new_cmd_buffer_count += ch._CmdBuffer.Size;
1760         new_idx_buffer_count += ch._IdxBuffer.Size;
1761         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
1762         {
1763             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
1764             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
1765         }
1766     }
1767     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
1768     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
1769 
1770     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
1771     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
1772     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
1773     for (int i = 1; i < _Count; i++)
1774     {
1775         ImDrawChannel& ch = _Channels[i];
1776         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
1777         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
1778     }
1779     draw_list->_IdxWritePtr = idx_write;
1780 
1781     // Ensure there's always a non-callback draw command trailing the command-buffer
1782     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
1783         draw_list->AddDrawCmd();
1784 
1785     // If current command is used with different settings we need to add a new command
1786     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1787     if (curr_cmd->ElemCount == 0)
1788         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1789     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1790         draw_list->AddDrawCmd();
1791 
1792     _Count = 1;
1793 }
1794 
SetCurrentChannel(ImDrawList * draw_list,int idx)1795 void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
1796 {
1797     IM_ASSERT(idx >= 0 && idx < _Count);
1798     if (_Current == idx)
1799         return;
1800 
1801     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
1802     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
1803     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
1804     _Current = idx;
1805     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
1806     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
1807     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
1808 
1809     // If current command is used with different settings we need to add a new command
1810     ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
1811     if (curr_cmd == NULL)
1812         draw_list->AddDrawCmd();
1813     else if (curr_cmd->ElemCount == 0)
1814         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
1815     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
1816         draw_list->AddDrawCmd();
1817 }
1818 
1819 //-----------------------------------------------------------------------------
1820 // [SECTION] ImDrawData
1821 //-----------------------------------------------------------------------------
1822 
1823 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1824 void ImDrawData::DeIndexAllBuffers()
1825 {
1826     ImVector<ImDrawVert> new_vtx_buffer;
1827     TotalVtxCount = TotalIdxCount = 0;
1828     for (int i = 0; i < CmdListsCount; i++)
1829     {
1830         ImDrawList* cmd_list = CmdLists[i];
1831         if (cmd_list->IdxBuffer.empty())
1832             continue;
1833         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1834         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1835             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1836         cmd_list->VtxBuffer.swap(new_vtx_buffer);
1837         cmd_list->IdxBuffer.resize(0);
1838         TotalVtxCount += cmd_list->VtxBuffer.Size;
1839     }
1840 }
1841 
1842 // Helper to scale the ClipRect field of each ImDrawCmd.
1843 // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1844 // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1845 void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1846 {
1847     for (int i = 0; i < CmdListsCount; i++)
1848     {
1849         ImDrawList* cmd_list = CmdLists[i];
1850         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1851         {
1852             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1853             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1854         }
1855     }
1856 }
1857 
1858 //-----------------------------------------------------------------------------
1859 // [SECTION] Helpers ShadeVertsXXX functions
1860 //-----------------------------------------------------------------------------
1861 
1862 // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1863 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1864 {
1865     ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1866     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1867     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1868     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1869     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
1870     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
1871     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
1872     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
1873     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
1874     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
1875     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1876     {
1877         float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1878         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1879         int r = (int)(col0_r + col_delta_r * t);
1880         int g = (int)(col0_g + col_delta_g * t);
1881         int b = (int)(col0_b + col_delta_b * t);
1882         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1883     }
1884 }
1885 
1886 // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1887 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1888 {
1889     const ImVec2 size = b - a;
1890     const ImVec2 uv_size = uv_b - uv_a;
1891     const ImVec2 scale = ImVec2(
1892         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1893         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1894 
1895     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1896     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1897     if (clamp)
1898     {
1899         const ImVec2 min = ImMin(uv_a, uv_b);
1900         const ImVec2 max = ImMax(uv_a, uv_b);
1901         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1902             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1903     }
1904     else
1905     {
1906         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1907             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1908     }
1909 }
1910 
1911 //-----------------------------------------------------------------------------
1912 // [SECTION] ImFontConfig
1913 //-----------------------------------------------------------------------------
1914 
ImFontConfig()1915 ImFontConfig::ImFontConfig()
1916 {
1917     memset(this, 0, sizeof(*this));
1918     FontDataOwnedByAtlas = true;
1919     OversampleH = 3; // FIXME: 2 may be a better default?
1920     OversampleV = 1;
1921     GlyphMaxAdvanceX = FLT_MAX;
1922     RasterizerMultiply = 1.0f;
1923     EllipsisChar = (ImWchar)-1;
1924 }
1925 
1926 //-----------------------------------------------------------------------------
1927 // [SECTION] ImFontAtlas
1928 //-----------------------------------------------------------------------------
1929 
1930 // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1931 // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
1932 const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
1933 const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1934 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1935 {
1936     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1937     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1938     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1939     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1940     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1941     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1942     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1943     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1944     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1945     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1946     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1947     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1948     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1949     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1950     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1951     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1952     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1953     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1954     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1955     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1956     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1957     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1958     "------------        -    X    -           X           -X.....................X-           ------------------"
1959     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1960     "                                                      -  X..X           X..X  -                             "
1961     "                                                      -   X.X           X.X   -                             "
1962     "                                                      -    XX           XX    -                             "
1963 };
1964 
1965 static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1966 {
1967     // Pos ........ Size ......... Offset ......
1968     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1969     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1970     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1971     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1972     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1973     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1974     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1975     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1976 };
1977 
ImFontAtlas()1978 ImFontAtlas::ImFontAtlas()
1979 {
1980     memset(this, 0, sizeof(*this));
1981     TexGlyphPadding = 1;
1982     PackIdMouseCursors = PackIdLines = -1;
1983 }
1984 
~ImFontAtlas()1985 ImFontAtlas::~ImFontAtlas()
1986 {
1987     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1988     Clear();
1989 }
1990 
ClearInputData()1991 void    ImFontAtlas::ClearInputData()
1992 {
1993     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1994     for (int i = 0; i < ConfigData.Size; i++)
1995         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1996         {
1997             IM_FREE(ConfigData[i].FontData);
1998             ConfigData[i].FontData = NULL;
1999         }
2000 
2001     // When clearing this we lose access to the font name and other information used to build the font.
2002     for (int i = 0; i < Fonts.Size; i++)
2003         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
2004         {
2005             Fonts[i]->ConfigData = NULL;
2006             Fonts[i]->ConfigDataCount = 0;
2007         }
2008     ConfigData.clear();
2009     CustomRects.clear();
2010     PackIdMouseCursors = PackIdLines = -1;
2011     TexReady = false;
2012 }
2013 
ClearTexData()2014 void    ImFontAtlas::ClearTexData()
2015 {
2016     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2017     if (TexPixelsAlpha8)
2018         IM_FREE(TexPixelsAlpha8);
2019     if (TexPixelsRGBA32)
2020         IM_FREE(TexPixelsRGBA32);
2021     TexPixelsAlpha8 = NULL;
2022     TexPixelsRGBA32 = NULL;
2023     TexPixelsUseColors = false;
2024     // Important: we leave TexReady untouched
2025 }
2026 
ClearFonts()2027 void    ImFontAtlas::ClearFonts()
2028 {
2029     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2030     Fonts.clear_delete();
2031     TexReady = false;
2032 }
2033 
Clear()2034 void    ImFontAtlas::Clear()
2035 {
2036     ClearInputData();
2037     ClearTexData();
2038     ClearFonts();
2039 }
2040 
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)2041 void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2042 {
2043     // Build atlas on demand
2044     if (TexPixelsAlpha8 == NULL)
2045         Build();
2046 
2047     *out_pixels = TexPixelsAlpha8;
2048     if (out_width) *out_width = TexWidth;
2049     if (out_height) *out_height = TexHeight;
2050     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
2051 }
2052 
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)2053 void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
2054 {
2055     // Convert to RGBA32 format on demand
2056     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
2057     if (!TexPixelsRGBA32)
2058     {
2059         unsigned char* pixels = NULL;
2060         GetTexDataAsAlpha8(&pixels, NULL, NULL);
2061         if (pixels)
2062         {
2063             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
2064             const unsigned char* src = pixels;
2065             unsigned int* dst = TexPixelsRGBA32;
2066             for (int n = TexWidth * TexHeight; n > 0; n--)
2067                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
2068         }
2069     }
2070 
2071     *out_pixels = (unsigned char*)TexPixelsRGBA32;
2072     if (out_width) *out_width = TexWidth;
2073     if (out_height) *out_height = TexHeight;
2074     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
2075 }
2076 
AddFont(const ImFontConfig * font_cfg)2077 ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
2078 {
2079     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2080     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
2081     IM_ASSERT(font_cfg->SizePixels > 0.0f);
2082 
2083     // Create new font
2084     if (!font_cfg->MergeMode)
2085         Fonts.push_back(IM_NEW(ImFont));
2086     else
2087         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
2088 
2089     ConfigData.push_back(*font_cfg);
2090     ImFontConfig& new_font_cfg = ConfigData.back();
2091     if (new_font_cfg.DstFont == NULL)
2092         new_font_cfg.DstFont = Fonts.back();
2093     if (!new_font_cfg.FontDataOwnedByAtlas)
2094     {
2095         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
2096         new_font_cfg.FontDataOwnedByAtlas = true;
2097         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
2098     }
2099 
2100     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
2101         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
2102 
2103     // Invalidate texture
2104     TexReady = false;
2105     ClearTexData();
2106     return new_font_cfg.DstFont;
2107 }
2108 
2109 // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
2110 static unsigned int stb_decompress_length(const unsigned char* input);
2111 static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
2112 static const char*  GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)2113 static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)2114 static void         Decode85(const unsigned char* src, unsigned char* dst)
2115 {
2116     while (*src)
2117     {
2118         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
2119         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
2120         src += 5;
2121         dst += 4;
2122     }
2123 }
2124 
2125 // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)2126 ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
2127 {
2128     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2129     if (!font_cfg_template)
2130     {
2131         font_cfg.OversampleH = font_cfg.OversampleV = 1;
2132         font_cfg.PixelSnapH = true;
2133     }
2134     if (font_cfg.SizePixels <= 0.0f)
2135         font_cfg.SizePixels = 13.0f * 1.0f;
2136     if (font_cfg.Name[0] == '\0')
2137         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
2138     font_cfg.EllipsisChar = (ImWchar)0x0085;
2139     font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
2140 
2141     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
2142     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
2143     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
2144     return font;
2145 }
2146 
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)2147 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2148 {
2149     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2150     size_t data_size = 0;
2151     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
2152     if (!data)
2153     {
2154         IM_ASSERT_USER_ERROR(0, "Could not load font file!");
2155         return NULL;
2156     }
2157     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2158     if (font_cfg.Name[0] == '\0')
2159     {
2160         // Store a short copy of filename into into the font name for convenience
2161         const char* p;
2162         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
2163         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
2164     }
2165     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
2166 }
2167 
2168 // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)2169 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2170 {
2171     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2172     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2173     IM_ASSERT(font_cfg.FontData == NULL);
2174     font_cfg.FontData = ttf_data;
2175     font_cfg.FontDataSize = ttf_size;
2176     font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
2177     if (glyph_ranges)
2178         font_cfg.GlyphRanges = glyph_ranges;
2179     return AddFont(&font_cfg);
2180 }
2181 
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)2182 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
2183 {
2184     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
2185     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
2186     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
2187 
2188     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
2189     IM_ASSERT(font_cfg.FontData == NULL);
2190     font_cfg.FontDataOwnedByAtlas = true;
2191     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
2192 }
2193 
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)2194 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
2195 {
2196     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
2197     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
2198     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
2199     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
2200     IM_FREE(compressed_ttf);
2201     return font;
2202 }
2203 
AddCustomRectRegular(int width,int height)2204 int ImFontAtlas::AddCustomRectRegular(int width, int height)
2205 {
2206     IM_ASSERT(width > 0 && width <= 0xFFFF);
2207     IM_ASSERT(height > 0 && height <= 0xFFFF);
2208     ImFontAtlasCustomRect r;
2209     r.Width = (unsigned short)width;
2210     r.Height = (unsigned short)height;
2211     CustomRects.push_back(r);
2212     return CustomRects.Size - 1; // Return index
2213 }
2214 
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)2215 int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
2216 {
2217 #ifdef IMGUI_USE_WCHAR32
2218     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
2219 #endif
2220     IM_ASSERT(font != NULL);
2221     IM_ASSERT(width > 0 && width <= 0xFFFF);
2222     IM_ASSERT(height > 0 && height <= 0xFFFF);
2223     ImFontAtlasCustomRect r;
2224     r.Width = (unsigned short)width;
2225     r.Height = (unsigned short)height;
2226     r.GlyphID = id;
2227     r.GlyphAdvanceX = advance_x;
2228     r.GlyphOffset = offset;
2229     r.Font = font;
2230     CustomRects.push_back(r);
2231     return CustomRects.Size - 1; // Return index
2232 }
2233 
CalcCustomRectUV(const ImFontAtlasCustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max) const2234 void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
2235 {
2236     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
2237     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
2238     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
2239     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
2240 }
2241 
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])2242 bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
2243 {
2244     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
2245         return false;
2246     if (Flags & ImFontAtlasFlags_NoMouseCursors)
2247         return false;
2248 
2249     IM_ASSERT(PackIdMouseCursors != -1);
2250     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
2251     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
2252     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
2253     *out_size = size;
2254     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
2255     out_uv_border[0] = (pos) * TexUvScale;
2256     out_uv_border[1] = (pos + size) * TexUvScale;
2257     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2258     out_uv_fill[0] = (pos) * TexUvScale;
2259     out_uv_fill[1] = (pos + size) * TexUvScale;
2260     return true;
2261 }
2262 
Build()2263 bool    ImFontAtlas::Build()
2264 {
2265     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
2266 
2267     // Default font is none are specified
2268     if (ConfigData.Size == 0)
2269         AddFontDefault();
2270 
2271     // Select builder
2272     // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
2273     //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
2274     //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
2275     //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
2276     const ImFontBuilderIO* builder_io = FontBuilderIO;
2277     if (builder_io == NULL)
2278     {
2279 #ifdef IMGUI_ENABLE_FREETYPE
2280         builder_io = ImGuiFreeType::GetBuilderForFreeType();
2281 #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
2282         builder_io = ImFontAtlasGetBuilderForStbTruetype();
2283 #else
2284         IM_ASSERT(0); // Invalid Build function
2285 #endif
2286     }
2287 
2288     // Build
2289     return builder_io->FontBuilder_Build(this);
2290 }
2291 
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)2292 void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
2293 {
2294     for (unsigned int i = 0; i < 256; i++)
2295     {
2296         unsigned int value = (unsigned int)(i * in_brighten_factor);
2297         out_table[i] = value > 255 ? 255 : (value & 0xFF);
2298     }
2299 }
2300 
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)2301 void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
2302 {
2303     unsigned char* data = pixels + x + y * stride;
2304     for (int j = h; j > 0; j--, data += stride)
2305         for (int i = 0; i < w; i++)
2306             data[i] = table[data[i]];
2307 }
2308 
2309 #ifdef IMGUI_ENABLE_STB_TRUETYPE
2310 // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
2311 // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
2312 struct ImFontBuildSrcData
2313 {
2314     stbtt_fontinfo      FontInfo;
2315     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
2316     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
2317     stbtt_packedchar*   PackedChars;        // Output glyphs
2318     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
2319     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
2320     int                 GlyphsHighest;      // Highest requested codepoint
2321     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
2322     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
2323     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
2324 };
2325 
2326 // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
2327 struct ImFontBuildDstData
2328 {
2329     int                 SrcCount;           // Number of source fonts targeting this destination font.
2330     int                 GlyphsHighest;
2331     int                 GlyphsCount;
2332     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
2333 };
2334 
UnpackBitVectorToFlatIndexList(const ImBitVector * in,ImVector<int> * out)2335 static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
2336 {
2337     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
2338     const ImU32* it_begin = in->Storage.begin();
2339     const ImU32* it_end = in->Storage.end();
2340     for (const ImU32* it = it_begin; it < it_end; it++)
2341         if (ImU32 entries_32 = *it)
2342             for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
2343                 if (entries_32 & ((ImU32)1 << bit_n))
2344                     out->push_back((int)(((it - it_begin) << 5) + bit_n));
2345 }
2346 
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)2347 static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
2348 {
2349     IM_ASSERT(atlas->ConfigData.Size > 0);
2350 
2351     ImFontAtlasBuildInit(atlas);
2352 
2353     // Clear atlas
2354     atlas->TexID = (ImTextureID)NULL;
2355     atlas->TexWidth = atlas->TexHeight = 0;
2356     atlas->TexUvScale = ImVec2(0.0f, 0.0f);
2357     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
2358     atlas->ClearTexData();
2359 
2360     // Temporary storage for building
2361     ImVector<ImFontBuildSrcData> src_tmp_array;
2362     ImVector<ImFontBuildDstData> dst_tmp_array;
2363     src_tmp_array.resize(atlas->ConfigData.Size);
2364     dst_tmp_array.resize(atlas->Fonts.Size);
2365     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
2366     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
2367 
2368     // 1. Initialize font loading structure, check font data validity
2369     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
2370     {
2371         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2372         ImFontConfig& cfg = atlas->ConfigData[src_i];
2373         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
2374 
2375         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
2376         src_tmp.DstIndex = -1;
2377         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
2378             if (cfg.DstFont == atlas->Fonts[output_i])
2379                 src_tmp.DstIndex = output_i;
2380         if (src_tmp.DstIndex == -1)
2381         {
2382             IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
2383             return false;
2384         }
2385         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
2386         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
2387         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
2388         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
2389             return false;
2390 
2391         // Measure highest codepoints
2392         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2393         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
2394         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2395             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
2396         dst_tmp.SrcCount++;
2397         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
2398     }
2399 
2400     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
2401     int total_glyphs_count = 0;
2402     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2403     {
2404         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2405         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
2406         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
2407         if (dst_tmp.GlyphsSet.Storage.empty())
2408             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
2409 
2410         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
2411             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
2412             {
2413                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
2414                     continue;
2415                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
2416                     continue;
2417 
2418                 // Add to avail set/counters
2419                 src_tmp.GlyphsCount++;
2420                 dst_tmp.GlyphsCount++;
2421                 src_tmp.GlyphsSet.SetBit(codepoint);
2422                 dst_tmp.GlyphsSet.SetBit(codepoint);
2423                 total_glyphs_count++;
2424             }
2425     }
2426 
2427     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
2428     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2429     {
2430         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2431         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
2432         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
2433         src_tmp.GlyphsSet.Clear();
2434         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
2435     }
2436     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
2437         dst_tmp_array[dst_i].GlyphsSet.Clear();
2438     dst_tmp_array.clear();
2439 
2440     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
2441     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
2442     ImVector<stbrp_rect> buf_rects;
2443     ImVector<stbtt_packedchar> buf_packedchars;
2444     buf_rects.resize(total_glyphs_count);
2445     buf_packedchars.resize(total_glyphs_count);
2446     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
2447     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
2448 
2449     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
2450     int total_surface = 0;
2451     int buf_rects_out_n = 0;
2452     int buf_packedchars_out_n = 0;
2453     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2454     {
2455         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2456         if (src_tmp.GlyphsCount == 0)
2457             continue;
2458 
2459         src_tmp.Rects = &buf_rects[buf_rects_out_n];
2460         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
2461         buf_rects_out_n += src_tmp.GlyphsCount;
2462         buf_packedchars_out_n += src_tmp.GlyphsCount;
2463 
2464         // Convert our ranges in the format stb_truetype wants
2465         ImFontConfig& cfg = atlas->ConfigData[src_i];
2466         src_tmp.PackRange.font_size = cfg.SizePixels;
2467         src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
2468         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
2469         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
2470         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
2471         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
2472         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
2473 
2474         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
2475         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
2476         const int padding = atlas->TexGlyphPadding;
2477         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
2478         {
2479             int x0, y0, x1, y1;
2480             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
2481             IM_ASSERT(glyph_index_in_font != 0);
2482             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
2483             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
2484             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
2485             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
2486         }
2487     }
2488 
2489     // We need a width for the skyline algorithm, any width!
2490     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
2491     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
2492     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
2493     atlas->TexHeight = 0;
2494     if (atlas->TexDesiredWidth > 0)
2495         atlas->TexWidth = atlas->TexDesiredWidth;
2496     else
2497         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
2498 
2499     // 5. Start packing
2500     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
2501     const int TEX_HEIGHT_MAX = 1024 * 32;
2502     stbtt_pack_context spc = {};
2503     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
2504     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
2505 
2506     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
2507     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2508     {
2509         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2510         if (src_tmp.GlyphsCount == 0)
2511             continue;
2512 
2513         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
2514 
2515         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
2516         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
2517         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2518             if (src_tmp.Rects[glyph_i].was_packed)
2519                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
2520     }
2521 
2522     // 7. Allocate texture
2523     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
2524     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
2525     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
2526     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
2527     spc.pixels = atlas->TexPixelsAlpha8;
2528     spc.height = atlas->TexHeight;
2529 
2530     // 8. Render/rasterize font characters into the texture
2531     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2532     {
2533         ImFontConfig& cfg = atlas->ConfigData[src_i];
2534         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2535         if (src_tmp.GlyphsCount == 0)
2536             continue;
2537 
2538         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
2539 
2540         // Apply multiply operator
2541         if (cfg.RasterizerMultiply != 1.0f)
2542         {
2543             unsigned char multiply_table[256];
2544             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
2545             stbrp_rect* r = &src_tmp.Rects[0];
2546             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
2547                 if (r->was_packed)
2548                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
2549         }
2550         src_tmp.Rects = NULL;
2551     }
2552 
2553     // End packing
2554     stbtt_PackEnd(&spc);
2555     buf_rects.clear();
2556 
2557     // 9. Setup ImFont and glyphs for runtime
2558     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2559     {
2560         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2561         if (src_tmp.GlyphsCount == 0)
2562             continue;
2563 
2564         // When merging fonts with MergeMode=true:
2565         // - We can have multiple input fonts writing into a same destination font.
2566         // - dst_font->ConfigData is != from cfg which is our source configuration.
2567         ImFontConfig& cfg = atlas->ConfigData[src_i];
2568         ImFont* dst_font = cfg.DstFont;
2569 
2570         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2571         int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2572         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2573 
2574         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2575         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2576         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2577         const float font_off_x = cfg.GlyphOffset.x;
2578         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
2579 
2580         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2581         {
2582             // Register glyph
2583             const int codepoint = src_tmp.GlyphsList[glyph_i];
2584             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2585             stbtt_aligned_quad q;
2586             float unused_x = 0.0f, unused_y = 0.0f;
2587             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
2588             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
2589         }
2590     }
2591 
2592     // Cleanup
2593     src_tmp_array.clear_destruct();
2594 
2595     ImFontAtlasBuildFinish(atlas);
2596     return true;
2597 }
2598 
ImFontAtlasGetBuilderForStbTruetype()2599 const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
2600 {
2601     static ImFontBuilderIO io;
2602     io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
2603     return &io;
2604 }
2605 
2606 #endif // IMGUI_ENABLE_STB_TRUETYPE
2607 
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2608 void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2609 {
2610     if (!font_config->MergeMode)
2611     {
2612         font->ClearOutputData();
2613         font->FontSize = font_config->SizePixels;
2614         font->ConfigData = font_config;
2615         font->ConfigDataCount = 0;
2616         font->ContainerAtlas = atlas;
2617         font->Ascent = ascent;
2618         font->Descent = descent;
2619     }
2620     font->ConfigDataCount++;
2621 }
2622 
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2623 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2624 {
2625     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2626     IM_ASSERT(pack_context != NULL);
2627 
2628     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
2629     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2630 
2631     ImVector<stbrp_rect> pack_rects;
2632     pack_rects.resize(user_rects.Size);
2633     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2634     for (int i = 0; i < user_rects.Size; i++)
2635     {
2636         pack_rects[i].w = user_rects[i].Width;
2637         pack_rects[i].h = user_rects[i].Height;
2638     }
2639     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2640     for (int i = 0; i < pack_rects.Size; i++)
2641         if (pack_rects[i].was_packed)
2642         {
2643             user_rects[i].X = pack_rects[i].x;
2644             user_rects[i].Y = pack_rects[i].y;
2645             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2646             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2647         }
2648 }
2649 
ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas * atlas,int x,int y,int w,int h,const char * in_str,char in_marker_char,unsigned char in_marker_pixel_value)2650 void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
2651 {
2652     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2653     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2654     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
2655     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2656         for (int off_x = 0; off_x < w; off_x++)
2657             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
2658 }
2659 
ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas * atlas,int x,int y,int w,int h,const char * in_str,char in_marker_char,unsigned int in_marker_pixel_value)2660 void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
2661 {
2662     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
2663     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
2664     unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
2665     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
2666         for (int off_x = 0; off_x < w; off_x++)
2667             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
2668 }
2669 
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2670 static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2671 {
2672     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
2673     IM_ASSERT(r->IsPacked());
2674 
2675     const int w = atlas->TexWidth;
2676     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2677     {
2678         // Render/copy pixels
2679         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2680         const int x_for_white = r->X;
2681         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
2682         if (atlas->TexPixelsAlpha8 != NULL)
2683         {
2684             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
2685             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
2686         }
2687         else
2688         {
2689             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
2690             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
2691         }
2692     }
2693     else
2694     {
2695         // Render 4 white pixels
2696         IM_ASSERT(r->Width == 2 && r->Height == 2);
2697         const int offset = (int)r->X + (int)r->Y * w;
2698         if (atlas->TexPixelsAlpha8 != NULL)
2699         {
2700             atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2701         }
2702         else
2703         {
2704             atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
2705         }
2706     }
2707     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
2708 }
2709 
ImFontAtlasBuildRenderLinesTexData(ImFontAtlas * atlas)2710 static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
2711 {
2712     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
2713         return;
2714 
2715     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
2716     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
2717     IM_ASSERT(r->IsPacked());
2718     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
2719     {
2720         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
2721         unsigned int y = n;
2722         unsigned int line_width = n;
2723         unsigned int pad_left = (r->Width - line_width) / 2;
2724         unsigned int pad_right = r->Width - (pad_left + line_width);
2725 
2726         // Write each slice
2727         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
2728         if (atlas->TexPixelsAlpha8 != NULL)
2729         {
2730             unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
2731             for (unsigned int i = 0; i < pad_left; i++)
2732                 *(write_ptr + i) = 0x00;
2733 
2734             for (unsigned int i = 0; i < line_width; i++)
2735                 *(write_ptr + pad_left + i) = 0xFF;
2736 
2737             for (unsigned int i = 0; i < pad_right; i++)
2738                 *(write_ptr + pad_left + line_width + i) = 0x00;
2739         }
2740         else
2741         {
2742             unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
2743             for (unsigned int i = 0; i < pad_left; i++)
2744                 *(write_ptr + i) = IM_COL32_BLACK_TRANS;
2745 
2746             for (unsigned int i = 0; i < line_width; i++)
2747                 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
2748 
2749             for (unsigned int i = 0; i < pad_right; i++)
2750                 *(write_ptr + pad_left + line_width + i) = IM_COL32_BLACK_TRANS;
2751         }
2752 
2753         // Calculate UVs for this line
2754         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
2755         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
2756         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
2757         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
2758     }
2759 }
2760 
2761 // Note: this is called / shared by both the stb_truetype and the FreeType builder
ImFontAtlasBuildInit(ImFontAtlas * atlas)2762 void ImFontAtlasBuildInit(ImFontAtlas* atlas)
2763 {
2764     // Register texture region for mouse cursors or standard white pixels
2765     if (atlas->PackIdMouseCursors < 0)
2766     {
2767         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2768             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2769         else
2770             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
2771     }
2772 
2773     // Register texture region for thick lines
2774     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
2775     if (atlas->PackIdLines < 0)
2776     {
2777         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
2778             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
2779     }
2780 }
2781 
2782 // This is called/shared by both the stb_truetype and the FreeType builder.
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2783 void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2784 {
2785     // Render into our custom data blocks
2786     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
2787     ImFontAtlasBuildRenderDefaultTexData(atlas);
2788     ImFontAtlasBuildRenderLinesTexData(atlas);
2789 
2790     // Register custom rectangle glyphs
2791     for (int i = 0; i < atlas->CustomRects.Size; i++)
2792     {
2793         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
2794         if (r->Font == NULL || r->GlyphID == 0)
2795             continue;
2796 
2797         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
2798         IM_ASSERT(r->Font->ContainerAtlas == atlas);
2799         ImVec2 uv0, uv1;
2800         atlas->CalcCustomRectUV(r, &uv0, &uv1);
2801         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
2802     }
2803 
2804     // Build all fonts lookup tables
2805     for (int i = 0; i < atlas->Fonts.Size; i++)
2806         if (atlas->Fonts[i]->DirtyLookupTables)
2807             atlas->Fonts[i]->BuildLookupTable();
2808 
2809     atlas->TexReady = true;
2810 }
2811 
2812 // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2813 const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2814 {
2815     static const ImWchar ranges[] =
2816     {
2817         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2818         0,
2819     };
2820     return &ranges[0];
2821 }
2822 
GetGlyphRangesKorean()2823 const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2824 {
2825     static const ImWchar ranges[] =
2826     {
2827         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2828         0x3131, 0x3163, // Korean alphabets
2829         0xAC00, 0xD7A3, // Korean characters
2830         0xFFFD, 0xFFFD, // Invalid
2831         0,
2832     };
2833     return &ranges[0];
2834 }
2835 
GetGlyphRangesChineseFull()2836 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2837 {
2838     static const ImWchar ranges[] =
2839     {
2840         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2841         0x2000, 0x206F, // General Punctuation
2842         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2843         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2844         0xFF00, 0xFFEF, // Half-width characters
2845         0xFFFD, 0xFFFD, // Invalid
2846         0x4e00, 0x9FAF, // CJK Ideograms
2847         0,
2848     };
2849     return &ranges[0];
2850 }
2851 
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2852 static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2853 {
2854     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2855     {
2856         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2857         base_codepoint += accumulative_offsets[n];
2858     }
2859     out_ranges[0] = 0;
2860 }
2861 
2862 //-------------------------------------------------------------------------
2863 // [SECTION] ImFontAtlas glyph ranges helpers
2864 //-------------------------------------------------------------------------
2865 
GetGlyphRangesChineseSimplifiedCommon()2866 const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2867 {
2868     // Store 2500 regularly used characters for Simplified Chinese.
2869     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2870     // This table covers 97.97% of all characters used during the month in July, 1987.
2871     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2872     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2873     static const short accumulative_offsets_from_0x4E00[] =
2874     {
2875         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2876         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2877         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2878         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2879         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2880         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2881         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2882         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2883         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2884         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2885         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2886         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2887         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2888         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2889         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2890         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2891         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2892         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2893         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2894         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2895         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2896         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2897         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2898         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2899         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2900         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2901         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2902         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2903         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2904         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2905         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2906         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2907         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2908         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2909         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2910         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2911         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2912         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2913         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2914         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2915     };
2916     static ImWchar base_ranges[] = // not zero-terminated
2917     {
2918         0x0020, 0x00FF, // Basic Latin + Latin Supplement
2919         0x2000, 0x206F, // General Punctuation
2920         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2921         0x31F0, 0x31FF, // Katakana Phonetic Extensions
2922         0xFF00, 0xFFEF, // Half-width characters
2923         0xFFFD, 0xFFFD  // Invalid
2924     };
2925     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2926     if (!full_ranges[0])
2927     {
2928         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2929         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2930     }
2931     return &full_ranges[0];
2932 }
2933 
GetGlyphRangesJapanese()2934 const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2935 {
2936     // 2999 ideograms code points for Japanese
2937     // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
2938     // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
2939     // - Sourced from the character information database of the Information-technology Promotion Agency, Japan
2940     //   - https://mojikiban.ipa.go.jp/mji/
2941     //   - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP).
2942     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en
2943     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode
2944     //   - You can generate this code by the script at:
2945     //     - https://github.com/vaiorabbit/everyday_use_kanji
2946     // - References:
2947     //   - List of Joyo Kanji
2948     //     - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html
2949     //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
2950     //   - List of Jinmeiyo Kanji
2951     //     - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html
2952     //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
2953     // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
2954     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2955     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2956     static const short accumulative_offsets_from_0x4E00[] =
2957     {
2958         0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
2959         1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
2960         2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
2961         2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
2962         2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
2963         1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
2964         2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
2965         13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
2966         5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
2967         2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
2968         1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
2969         7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
2970         1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
2971         6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
2972         10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
2973         2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
2974         3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
2975         6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
2976         4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
2977         4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
2978         1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
2979         12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
2980         1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
2981         22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
2982         2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
2983         18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
2984         14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
2985         1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
2986         40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
2987         12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
2988         2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
2989         1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
2990         1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
2991         3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
2992         14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
2993         12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
2994         2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
2995         1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
2996         3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
2997         2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
2998         13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
2999         18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
3000         37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
3001         5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
3002         32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
3003         1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
3004         4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
3005         3,2,1,1,1,1,2,1,1,
3006     };
3007     static ImWchar base_ranges[] = // not zero-terminated
3008     {
3009         0x0020, 0x00FF, // Basic Latin + Latin Supplement
3010         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
3011         0x31F0, 0x31FF, // Katakana Phonetic Extensions
3012         0xFF00, 0xFFEF, // Half-width characters
3013         0xFFFD, 0xFFFD  // Invalid
3014     };
3015     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
3016     if (!full_ranges[0])
3017     {
3018         memcpy(full_ranges, base_ranges, sizeof(base_ranges));
3019         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
3020     }
3021     return &full_ranges[0];
3022 }
3023 
GetGlyphRangesCyrillic()3024 const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
3025 {
3026     static const ImWchar ranges[] =
3027     {
3028         0x0020, 0x00FF, // Basic Latin + Latin Supplement
3029         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
3030         0x2DE0, 0x2DFF, // Cyrillic Extended-A
3031         0xA640, 0xA69F, // Cyrillic Extended-B
3032         0,
3033     };
3034     return &ranges[0];
3035 }
3036 
GetGlyphRangesThai()3037 const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
3038 {
3039     static const ImWchar ranges[] =
3040     {
3041         0x0020, 0x00FF, // Basic Latin
3042         0x2010, 0x205E, // Punctuations
3043         0x0E00, 0x0E7F, // Thai
3044         0,
3045     };
3046     return &ranges[0];
3047 }
3048 
GetGlyphRangesVietnamese()3049 const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
3050 {
3051     static const ImWchar ranges[] =
3052     {
3053         0x0020, 0x00FF, // Basic Latin
3054         0x0102, 0x0103,
3055         0x0110, 0x0111,
3056         0x0128, 0x0129,
3057         0x0168, 0x0169,
3058         0x01A0, 0x01A1,
3059         0x01AF, 0x01B0,
3060         0x1EA0, 0x1EF9,
3061         0,
3062     };
3063     return &ranges[0];
3064 }
3065 
3066 //-----------------------------------------------------------------------------
3067 // [SECTION] ImFontGlyphRangesBuilder
3068 //-----------------------------------------------------------------------------
3069 
AddText(const char * text,const char * text_end)3070 void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
3071 {
3072     while (text_end ? (text < text_end) : *text)
3073     {
3074         unsigned int c = 0;
3075         int c_len = ImTextCharFromUtf8(&c, text, text_end);
3076         text += c_len;
3077         if (c_len == 0)
3078             break;
3079         AddChar((ImWchar)c);
3080     }
3081 }
3082 
AddRanges(const ImWchar * ranges)3083 void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
3084 {
3085     for (; ranges[0]; ranges += 2)
3086         for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
3087             AddChar(c);
3088 }
3089 
BuildRanges(ImVector<ImWchar> * out_ranges)3090 void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
3091 {
3092     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
3093     for (int n = 0; n <= max_codepoint; n++)
3094         if (GetBit(n))
3095         {
3096             out_ranges->push_back((ImWchar)n);
3097             while (n < max_codepoint && GetBit(n + 1))
3098                 n++;
3099             out_ranges->push_back((ImWchar)n);
3100         }
3101     out_ranges->push_back(0);
3102 }
3103 
3104 //-----------------------------------------------------------------------------
3105 // [SECTION] ImFont
3106 //-----------------------------------------------------------------------------
3107 
ImFont()3108 ImFont::ImFont()
3109 {
3110     FontSize = 0.0f;
3111     FallbackAdvanceX = 0.0f;
3112     FallbackChar = (ImWchar)-1;
3113     EllipsisChar = (ImWchar)-1;
3114     DotChar = (ImWchar)-1;
3115     FallbackGlyph = NULL;
3116     ContainerAtlas = NULL;
3117     ConfigData = NULL;
3118     ConfigDataCount = 0;
3119     DirtyLookupTables = false;
3120     Scale = 1.0f;
3121     Ascent = Descent = 0.0f;
3122     MetricsTotalSurface = 0;
3123     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3124 }
3125 
~ImFont()3126 ImFont::~ImFont()
3127 {
3128     ClearOutputData();
3129 }
3130 
ClearOutputData()3131 void    ImFont::ClearOutputData()
3132 {
3133     FontSize = 0.0f;
3134     FallbackAdvanceX = 0.0f;
3135     Glyphs.clear();
3136     IndexAdvanceX.clear();
3137     IndexLookup.clear();
3138     FallbackGlyph = NULL;
3139     ContainerAtlas = NULL;
3140     DirtyLookupTables = true;
3141     Ascent = Descent = 0.0f;
3142     MetricsTotalSurface = 0;
3143 }
3144 
FindFirstExistingGlyph(ImFont * font,const ImWchar * candidate_chars,int candidate_chars_count)3145 static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
3146 {
3147     for (int n = 0; n < candidate_chars_count; n++)
3148         if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
3149             return candidate_chars[n];
3150     return (ImWchar)-1;
3151 }
3152 
BuildLookupTable()3153 void ImFont::BuildLookupTable()
3154 {
3155     int max_codepoint = 0;
3156     for (int i = 0; i != Glyphs.Size; i++)
3157         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
3158 
3159     // Build lookup table
3160     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
3161     IndexAdvanceX.clear();
3162     IndexLookup.clear();
3163     DirtyLookupTables = false;
3164     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
3165     GrowIndex(max_codepoint + 1);
3166     for (int i = 0; i < Glyphs.Size; i++)
3167     {
3168         int codepoint = (int)Glyphs[i].Codepoint;
3169         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
3170         IndexLookup[codepoint] = (ImWchar)i;
3171 
3172         // Mark 4K page as used
3173         const int page_n = codepoint / 4096;
3174         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
3175     }
3176 
3177     // Create a glyph to handle TAB
3178     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3179     if (FindGlyph((ImWchar)' '))
3180     {
3181         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
3182             Glyphs.resize(Glyphs.Size + 1);
3183         ImFontGlyph& tab_glyph = Glyphs.back();
3184         tab_glyph = *FindGlyph((ImWchar)' ');
3185         tab_glyph.Codepoint = '\t';
3186         tab_glyph.AdvanceX *= IM_TABSIZE;
3187         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
3188         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
3189     }
3190 
3191     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
3192     SetGlyphVisible((ImWchar)' ', false);
3193     SetGlyphVisible((ImWchar)'\t', false);
3194 
3195     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3196     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3197     // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3198     const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
3199     const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
3200     if (EllipsisChar == (ImWchar)-1)
3201         EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
3202     if (DotChar == (ImWchar)-1)
3203         DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
3204 
3205     // Setup fallback character
3206     const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3207     FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3208     if (FallbackGlyph == NULL)
3209     {
3210         FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
3211         FallbackGlyph = FindGlyphNoFallback(FallbackChar);
3212         if (FallbackGlyph == NULL)
3213         {
3214             FallbackGlyph = &Glyphs.back();
3215             FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
3216         }
3217     }
3218 
3219     FallbackAdvanceX = FallbackGlyph->AdvanceX;
3220     for (int i = 0; i < max_codepoint + 1; i++)
3221         if (IndexAdvanceX[i] < 0.0f)
3222             IndexAdvanceX[i] = FallbackAdvanceX;
3223 }
3224 
3225 // API is designed this way to avoid exposing the 4K page size
3226 // e.g. use with IsGlyphRangeUnused(0, 255)
IsGlyphRangeUnused(unsigned int c_begin,unsigned int c_last)3227 bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
3228 {
3229     unsigned int page_begin = (c_begin / 4096);
3230     unsigned int page_last = (c_last / 4096);
3231     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
3232         if ((page_n >> 3) < sizeof(Used4kPagesMap))
3233             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
3234                 return false;
3235     return true;
3236 }
3237 
SetGlyphVisible(ImWchar c,bool visible)3238 void ImFont::SetGlyphVisible(ImWchar c, bool visible)
3239 {
3240     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
3241         glyph->Visible = visible ? 1 : 0;
3242 }
3243 
GrowIndex(int new_size)3244 void ImFont::GrowIndex(int new_size)
3245 {
3246     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
3247     if (new_size <= IndexLookup.Size)
3248         return;
3249     IndexAdvanceX.resize(new_size, -1.0f);
3250     IndexLookup.resize(new_size, (ImWchar)-1);
3251 }
3252 
3253 // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
3254 // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
3255 // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
AddGlyph(const ImFontConfig * cfg,ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)3256 void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
3257 {
3258     if (cfg != NULL)
3259     {
3260         // Clamp & recenter if needed
3261         const float advance_x_original = advance_x;
3262         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
3263         if (advance_x != advance_x_original)
3264         {
3265             float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
3266             x0 += char_off_x;
3267             x1 += char_off_x;
3268         }
3269 
3270         // Snap to pixel
3271         if (cfg->PixelSnapH)
3272             advance_x = IM_ROUND(advance_x);
3273 
3274         // Bake spacing
3275         advance_x += cfg->GlyphExtraSpacing.x;
3276     }
3277 
3278     Glyphs.resize(Glyphs.Size + 1);
3279     ImFontGlyph& glyph = Glyphs.back();
3280     glyph.Codepoint = (unsigned int)codepoint;
3281     glyph.Visible = (x0 != x1) && (y0 != y1);
3282     glyph.Colored = false;
3283     glyph.X0 = x0;
3284     glyph.Y0 = y0;
3285     glyph.X1 = x1;
3286     glyph.Y1 = y1;
3287     glyph.U0 = u0;
3288     glyph.V0 = v0;
3289     glyph.U1 = u1;
3290     glyph.V1 = v1;
3291     glyph.AdvanceX = advance_x;
3292 
3293     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
3294     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
3295     float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
3296     DirtyLookupTables = true;
3297     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
3298 }
3299 
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)3300 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
3301 {
3302     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
3303     unsigned int index_size = (unsigned int)IndexLookup.Size;
3304 
3305     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
3306         return;
3307     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
3308         return;
3309 
3310     GrowIndex(dst + 1);
3311     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
3312     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
3313 }
3314 
FindGlyph(ImWchar c) const3315 const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
3316 {
3317     if (c >= (size_t)IndexLookup.Size)
3318         return FallbackGlyph;
3319     const ImWchar i = IndexLookup.Data[c];
3320     if (i == (ImWchar)-1)
3321         return FallbackGlyph;
3322     return &Glyphs.Data[i];
3323 }
3324 
FindGlyphNoFallback(ImWchar c) const3325 const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
3326 {
3327     if (c >= (size_t)IndexLookup.Size)
3328         return NULL;
3329     const ImWchar i = IndexLookup.Data[c];
3330     if (i == (ImWchar)-1)
3331         return NULL;
3332     return &Glyphs.Data[i];
3333 }
3334 
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const3335 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
3336 {
3337     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
3338     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
3339 
3340     // For references, possible wrap point marked with ^
3341     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
3342     //      ^    ^    ^   ^   ^__    ^    ^
3343 
3344     // List of hardcoded separators: .,;!?'"
3345 
3346     // Skip extra blanks after a line returns (that includes not counting them in width computation)
3347     // e.g. "Hello    world" --> "Hello" "World"
3348 
3349     // Cut words that cannot possibly fit within one line.
3350     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
3351 
3352     float line_width = 0.0f;
3353     float word_width = 0.0f;
3354     float blank_width = 0.0f;
3355     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
3356 
3357     const char* word_end = text;
3358     const char* prev_word_end = NULL;
3359     bool inside_word = true;
3360 
3361     const char* s = text;
3362     while (s < text_end)
3363     {
3364         unsigned int c = (unsigned int)*s;
3365         const char* next_s;
3366         if (c < 0x80)
3367             next_s = s + 1;
3368         else
3369             next_s = s + ImTextCharFromUtf8(&c, s, text_end);
3370         if (c == 0)
3371             break;
3372 
3373         if (c < 32)
3374         {
3375             if (c == '\n')
3376             {
3377                 line_width = word_width = blank_width = 0.0f;
3378                 inside_word = true;
3379                 s = next_s;
3380                 continue;
3381             }
3382             if (c == '\r')
3383             {
3384                 s = next_s;
3385                 continue;
3386             }
3387         }
3388 
3389         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
3390         if (ImCharIsBlankW(c))
3391         {
3392             if (inside_word)
3393             {
3394                 line_width += blank_width;
3395                 blank_width = 0.0f;
3396                 word_end = s;
3397             }
3398             blank_width += char_width;
3399             inside_word = false;
3400         }
3401         else
3402         {
3403             word_width += char_width;
3404             if (inside_word)
3405             {
3406                 word_end = next_s;
3407             }
3408             else
3409             {
3410                 prev_word_end = word_end;
3411                 line_width += word_width + blank_width;
3412                 word_width = blank_width = 0.0f;
3413             }
3414 
3415             // Allow wrapping after punctuation.
3416             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
3417         }
3418 
3419         // We ignore blank width at the end of the line (they can be skipped)
3420         if (line_width + word_width > wrap_width)
3421         {
3422             // Words that cannot possibly fit within an entire line will be cut anywhere.
3423             if (word_width < wrap_width)
3424                 s = prev_word_end ? prev_word_end : word_end;
3425             break;
3426         }
3427 
3428         s = next_s;
3429     }
3430 
3431     return s;
3432 }
3433 
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const3434 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
3435 {
3436     if (!text_end)
3437         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
3438 
3439     const float line_height = size;
3440     const float scale = size / FontSize;
3441 
3442     ImVec2 text_size = ImVec2(0, 0);
3443     float line_width = 0.0f;
3444 
3445     const bool word_wrap_enabled = (wrap_width > 0.0f);
3446     const char* word_wrap_eol = NULL;
3447 
3448     const char* s = text_begin;
3449     while (s < text_end)
3450     {
3451         if (word_wrap_enabled)
3452         {
3453             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3454             if (!word_wrap_eol)
3455             {
3456                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
3457                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3458                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3459             }
3460 
3461             if (s >= word_wrap_eol)
3462             {
3463                 if (text_size.x < line_width)
3464                     text_size.x = line_width;
3465                 text_size.y += line_height;
3466                 line_width = 0.0f;
3467                 word_wrap_eol = NULL;
3468 
3469                 // Wrapping skips upcoming blanks
3470                 while (s < text_end)
3471                 {
3472                     const char c = *s;
3473                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3474                 }
3475                 continue;
3476             }
3477         }
3478 
3479         // Decode and advance source
3480         const char* prev_s = s;
3481         unsigned int c = (unsigned int)*s;
3482         if (c < 0x80)
3483         {
3484             s += 1;
3485         }
3486         else
3487         {
3488             s += ImTextCharFromUtf8(&c, s, text_end);
3489             if (c == 0) // Malformed UTF-8?
3490                 break;
3491         }
3492 
3493         if (c < 32)
3494         {
3495             if (c == '\n')
3496             {
3497                 text_size.x = ImMax(text_size.x, line_width);
3498                 text_size.y += line_height;
3499                 line_width = 0.0f;
3500                 continue;
3501             }
3502             if (c == '\r')
3503                 continue;
3504         }
3505 
3506         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
3507         if (line_width + char_width >= max_width)
3508         {
3509             s = prev_s;
3510             break;
3511         }
3512 
3513         line_width += char_width;
3514     }
3515 
3516     if (text_size.x < line_width)
3517         text_size.x = line_width;
3518 
3519     if (line_width > 0 || text_size.y == 0.0f)
3520         text_size.y += line_height;
3521 
3522     if (remaining)
3523         *remaining = s;
3524 
3525     return text_size;
3526 }
3527 
3528 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const3529 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
3530 {
3531     const ImFontGlyph* glyph = FindGlyph(c);
3532     if (!glyph || !glyph->Visible)
3533         return;
3534     if (glyph->Colored)
3535         col |= ~IM_COL32_A_MASK;
3536     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
3537     pos.x = IM_FLOOR(pos.x);
3538     pos.y = IM_FLOOR(pos.y);
3539     draw_list->PrimReserve(6, 4);
3540     draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
3541 }
3542 
3543 // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const3544 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
3545 {
3546     if (!text_end)
3547         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
3548 
3549     // Align to be pixel perfect
3550     pos.x = IM_FLOOR(pos.x);
3551     pos.y = IM_FLOOR(pos.y);
3552     float x = pos.x;
3553     float y = pos.y;
3554     if (y > clip_rect.w)
3555         return;
3556 
3557     const float scale = size / FontSize;
3558     const float line_height = FontSize * scale;
3559     const bool word_wrap_enabled = (wrap_width > 0.0f);
3560     const char* word_wrap_eol = NULL;
3561 
3562     // Fast-forward to first visible line
3563     const char* s = text_begin;
3564     if (y + line_height < clip_rect.y && !word_wrap_enabled)
3565         while (y + line_height < clip_rect.y && s < text_end)
3566         {
3567             s = (const char*)memchr(s, '\n', text_end - s);
3568             s = s ? s + 1 : text_end;
3569             y += line_height;
3570         }
3571 
3572     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
3573     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
3574     if (text_end - s > 10000 && !word_wrap_enabled)
3575     {
3576         const char* s_end = s;
3577         float y_end = y;
3578         while (y_end < clip_rect.w && s_end < text_end)
3579         {
3580             s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
3581             s_end = s_end ? s_end + 1 : text_end;
3582             y_end += line_height;
3583         }
3584         text_end = s_end;
3585     }
3586     if (s == text_end)
3587         return;
3588 
3589     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
3590     const int vtx_count_max = (int)(text_end - s) * 4;
3591     const int idx_count_max = (int)(text_end - s) * 6;
3592     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
3593     draw_list->PrimReserve(idx_count_max, vtx_count_max);
3594 
3595     ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
3596     ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
3597     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
3598 
3599     const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
3600 
3601     while (s < text_end)
3602     {
3603         if (word_wrap_enabled)
3604         {
3605             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
3606             if (!word_wrap_eol)
3607             {
3608                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
3609                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
3610                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
3611             }
3612 
3613             if (s >= word_wrap_eol)
3614             {
3615                 x = pos.x;
3616                 y += line_height;
3617                 word_wrap_eol = NULL;
3618 
3619                 // Wrapping skips upcoming blanks
3620                 while (s < text_end)
3621                 {
3622                     const char c = *s;
3623                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
3624                 }
3625                 continue;
3626             }
3627         }
3628 
3629         // Decode and advance source
3630         unsigned int c = (unsigned int)*s;
3631         if (c < 0x80)
3632         {
3633             s += 1;
3634         }
3635         else
3636         {
3637             s += ImTextCharFromUtf8(&c, s, text_end);
3638             if (c == 0) // Malformed UTF-8?
3639                 break;
3640         }
3641 
3642         if (c < 32)
3643         {
3644             if (c == '\n')
3645             {
3646                 x = pos.x;
3647                 y += line_height;
3648                 if (y > clip_rect.w)
3649                     break; // break out of main loop
3650                 continue;
3651             }
3652             if (c == '\r')
3653                 continue;
3654         }
3655 
3656         const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
3657         if (glyph == NULL)
3658             continue;
3659 
3660         float char_width = glyph->AdvanceX * scale;
3661         if (glyph->Visible)
3662         {
3663             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
3664             float x1 = x + glyph->X0 * scale;
3665             float x2 = x + glyph->X1 * scale;
3666             float y1 = y + glyph->Y0 * scale;
3667             float y2 = y + glyph->Y1 * scale;
3668             if (x1 <= clip_rect.z && x2 >= clip_rect.x)
3669             {
3670                 // Render a character
3671                 float u1 = glyph->U0;
3672                 float v1 = glyph->V0;
3673                 float u2 = glyph->U1;
3674                 float v2 = glyph->V1;
3675 
3676                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
3677                 if (cpu_fine_clip)
3678                 {
3679                     if (x1 < clip_rect.x)
3680                     {
3681                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
3682                         x1 = clip_rect.x;
3683                     }
3684                     if (y1 < clip_rect.y)
3685                     {
3686                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
3687                         y1 = clip_rect.y;
3688                     }
3689                     if (x2 > clip_rect.z)
3690                     {
3691                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
3692                         x2 = clip_rect.z;
3693                     }
3694                     if (y2 > clip_rect.w)
3695                     {
3696                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
3697                         y2 = clip_rect.w;
3698                     }
3699                     if (y1 >= y2)
3700                     {
3701                         x += char_width;
3702                         continue;
3703                     }
3704                 }
3705 
3706                 // Support for untinted glyphs
3707                 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
3708 
3709                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
3710                 {
3711                     idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
3712                     idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
3713                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
3714                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
3715                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
3716                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
3717                     vtx_write += 4;
3718                     vtx_current_idx += 4;
3719                     idx_write += 6;
3720                 }
3721             }
3722         }
3723         x += char_width;
3724     }
3725 
3726     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
3727     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
3728     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
3729     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
3730     draw_list->_VtxWritePtr = vtx_write;
3731     draw_list->_IdxWritePtr = idx_write;
3732     draw_list->_VtxCurrentIdx = vtx_current_idx;
3733 }
3734 
3735 //-----------------------------------------------------------------------------
3736 // [SECTION] ImGui Internal Render Helpers
3737 //-----------------------------------------------------------------------------
3738 // Vaguely redesigned to stop accessing ImGui global state:
3739 // - RenderArrow()
3740 // - RenderBullet()
3741 // - RenderCheckMark()
3742 // - RenderMouseCursor()
3743 // - RenderArrowDockMenu()
3744 // - RenderArrowPointingAt()
3745 // - RenderRectFilledRangeH()
3746 // - RenderRectFilledWithHole()
3747 //-----------------------------------------------------------------------------
3748 // Function in need of a redesign (legacy mess)
3749 // - RenderColorRectWithAlphaCheckerboard()
3750 //-----------------------------------------------------------------------------
3751 
3752 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
RenderArrow(ImDrawList * draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale)3753 void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
3754 {
3755     const float h = draw_list->_Data->FontSize * 1.00f;
3756     float r = h * 0.40f * scale;
3757     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
3758 
3759     ImVec2 a, b, c;
3760     switch (dir)
3761     {
3762     case ImGuiDir_Up:
3763     case ImGuiDir_Down:
3764         if (dir == ImGuiDir_Up) r = -r;
3765         a = ImVec2(+0.000f, +0.750f) * r;
3766         b = ImVec2(-0.866f, -0.750f) * r;
3767         c = ImVec2(+0.866f, -0.750f) * r;
3768         break;
3769     case ImGuiDir_Left:
3770     case ImGuiDir_Right:
3771         if (dir == ImGuiDir_Left) r = -r;
3772         a = ImVec2(+0.750f, +0.000f) * r;
3773         b = ImVec2(-0.750f, +0.866f) * r;
3774         c = ImVec2(-0.750f, -0.866f) * r;
3775         break;
3776     case ImGuiDir_None:
3777     case ImGuiDir_COUNT:
3778         IM_ASSERT(0);
3779         break;
3780     }
3781     draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
3782 }
3783 
RenderBullet(ImDrawList * draw_list,ImVec2 pos,ImU32 col)3784 void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
3785 {
3786     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
3787 }
3788 
RenderCheckMark(ImDrawList * draw_list,ImVec2 pos,ImU32 col,float sz)3789 void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
3790 {
3791     float thickness = ImMax(sz / 5.0f, 1.0f);
3792     sz -= thickness * 0.5f;
3793     pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
3794 
3795     float third = sz / 3.0f;
3796     float bx = pos.x + third;
3797     float by = pos.y + sz - third * 0.5f;
3798     draw_list->PathLineTo(ImVec2(bx - third, by - third));
3799     draw_list->PathLineTo(ImVec2(bx, by));
3800     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
3801     draw_list->PathStroke(col, 0, thickness);
3802 }
3803 
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow)3804 void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
3805 {
3806     if (mouse_cursor == ImGuiMouseCursor_None)
3807         return;
3808     IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
3809 
3810     ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
3811     ImVec2 offset, size, uv[4];
3812     if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
3813     {
3814         pos -= offset;
3815         ImTextureID tex_id = font_atlas->TexID;
3816         draw_list->PushTextureID(tex_id);
3817         draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3818         draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
3819         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
3820         draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
3821         draw_list->PopTextureID();
3822     }
3823 }
3824 
3825 // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)3826 void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
3827 {
3828     switch (direction)
3829     {
3830     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
3831     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
3832     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
3833     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
3834     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
3835     }
3836 }
3837 
3838 // This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
3839 // and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
RenderArrowDockMenu(ImDrawList * draw_list,ImVec2 p_min,float sz,ImU32 col)3840 void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
3841 {
3842     draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
3843     RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
3844 }
3845 
ImAcos01(float x)3846 static inline float ImAcos01(float x)
3847 {
3848     if (x <= 0.0f) return IM_PI * 0.5f;
3849     if (x >= 1.0f) return 0.0f;
3850     return ImAcos(x);
3851     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
3852 }
3853 
3854 // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)3855 void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
3856 {
3857     if (x_end_norm == x_start_norm)
3858         return;
3859     if (x_start_norm > x_end_norm)
3860         ImSwap(x_start_norm, x_end_norm);
3861 
3862     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3863     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3864     if (rounding == 0.0f)
3865     {
3866         draw_list->AddRectFilled(p0, p1, col, 0.0f);
3867         return;
3868     }
3869 
3870     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3871     const float inv_rounding = 1.0f / rounding;
3872     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3873     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3874     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3875     const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3876     if (arc0_b == arc0_e)
3877     {
3878         draw_list->PathLineTo(ImVec2(x0, p1.y));
3879         draw_list->PathLineTo(ImVec2(x0, p0.y));
3880     }
3881     else if (arc0_b == 0.0f && arc0_e == half_pi)
3882     {
3883         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3884         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3885     }
3886     else
3887     {
3888         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3889         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3890     }
3891     if (p1.x > rect.Min.x + rounding)
3892     {
3893         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3894         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3895         const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3896         if (arc1_b == arc1_e)
3897         {
3898             draw_list->PathLineTo(ImVec2(x1, p0.y));
3899             draw_list->PathLineTo(ImVec2(x1, p1.y));
3900         }
3901         else if (arc1_b == 0.0f && arc1_e == half_pi)
3902         {
3903             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3904             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3905         }
3906         else
3907         {
3908             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3909             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3910         }
3911     }
3912     draw_list->PathFillConvex(col);
3913 }
3914 
RenderRectFilledWithHole(ImDrawList * draw_list,ImRect outer,ImRect inner,ImU32 col,float rounding)3915 void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
3916 {
3917     const bool fill_L = (inner.Min.x > outer.Min.x);
3918     const bool fill_R = (inner.Max.x < outer.Max.x);
3919     const bool fill_U = (inner.Min.y > outer.Min.y);
3920     const bool fill_D = (inner.Max.y < outer.Max.y);
3921     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)  | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
3922     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
3923     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)  | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
3924     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft)  | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
3925     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
3926     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
3927     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
3928     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
3929 }
3930 
3931 // Helper for ColorPicker4()
3932 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
3933 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
3934 // FIXME: uses ImGui::GetColorU32
RenderColorRectWithAlphaCheckerboard(ImDrawList * draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags)3935 void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
3936 {
3937     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
3938         flags = ImDrawFlags_RoundCornersDefault_;
3939     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
3940     {
3941         ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
3942         ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
3943         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
3944 
3945         int yi = 0;
3946         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
3947         {
3948             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
3949             if (y2 <= y1)
3950                 continue;
3951             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
3952             {
3953                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
3954                 if (x2 <= x1)
3955                     continue;
3956                 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
3957                 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
3958                 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
3959 
3960                 // Combine flags
3961                 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
3962                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
3963             }
3964         }
3965     }
3966     else
3967     {
3968         draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
3969     }
3970 }
3971 
3972 //-----------------------------------------------------------------------------
3973 // [SECTION] Decompression code
3974 //-----------------------------------------------------------------------------
3975 // Compressed with stb_compress() then converted to a C array and encoded as base85.
3976 // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3977 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3978 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3979 //-----------------------------------------------------------------------------
3980 
stb_decompress_length(const unsigned char * input)3981 static unsigned int stb_decompress_length(const unsigned char *input)
3982 {
3983     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3984 }
3985 
3986 static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3987 static const unsigned char *stb__barrier_in_b;
3988 static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3989 static void stb__match(const unsigned char *data, unsigned int length)
3990 {
3991     // INVERSE of memmove... write each byte before copying the next...
3992     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3993     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3994     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3995     while (length--) *stb__dout++ = *data++;
3996 }
3997 
stb__lit(const unsigned char * data,unsigned int length)3998 static void stb__lit(const unsigned char *data, unsigned int length)
3999 {
4000     IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
4001     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
4002     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
4003     memcpy(stb__dout, data, length);
4004     stb__dout += length;
4005 }
4006 
4007 #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
4008 #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
4009 #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
4010 
stb_decompress_token(const unsigned char * i)4011 static const unsigned char *stb_decompress_token(const unsigned char *i)
4012 {
4013     if (*i >= 0x20) { // use fewer if's for cases that expand small
4014         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
4015         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
4016         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
4017     } else { // more ifs for cases that expand large, since overhead is amortized
4018         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
4019         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
4020         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
4021         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
4022         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
4023         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
4024     }
4025     return i;
4026 }
4027 
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)4028 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
4029 {
4030     const unsigned long ADLER_MOD = 65521;
4031     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
4032     unsigned long blocklen = buflen % 5552;
4033 
4034     unsigned long i;
4035     while (buflen) {
4036         for (i=0; i + 7 < blocklen; i += 8) {
4037             s1 += buffer[0], s2 += s1;
4038             s1 += buffer[1], s2 += s1;
4039             s1 += buffer[2], s2 += s1;
4040             s1 += buffer[3], s2 += s1;
4041             s1 += buffer[4], s2 += s1;
4042             s1 += buffer[5], s2 += s1;
4043             s1 += buffer[6], s2 += s1;
4044             s1 += buffer[7], s2 += s1;
4045 
4046             buffer += 8;
4047         }
4048 
4049         for (; i < blocklen; ++i)
4050             s1 += *buffer++, s2 += s1;
4051 
4052         s1 %= ADLER_MOD, s2 %= ADLER_MOD;
4053         buflen -= blocklen;
4054         blocklen = 5552;
4055     }
4056     return (unsigned int)(s2 << 16) + (unsigned int)s1;
4057 }
4058 
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)4059 static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
4060 {
4061     if (stb__in4(0) != 0x57bC0000) return 0;
4062     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
4063     const unsigned int olen = stb_decompress_length(i);
4064     stb__barrier_in_b = i;
4065     stb__barrier_out_e = output + olen;
4066     stb__barrier_out_b = output;
4067     i += 16;
4068 
4069     stb__dout = output;
4070     for (;;) {
4071         const unsigned char *old_i = i;
4072         i = stb_decompress_token(i);
4073         if (i == old_i) {
4074             if (*i == 0x05 && i[1] == 0xfa) {
4075                 IM_ASSERT(stb__dout == output + olen);
4076                 if (stb__dout != output + olen) return 0;
4077                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
4078                     return 0;
4079                 return olen;
4080             } else {
4081                 IM_ASSERT(0); /* NOTREACHED */
4082                 return 0;
4083             }
4084         }
4085         IM_ASSERT(stb__dout <= output + olen);
4086         if (stb__dout > output + olen)
4087             return 0;
4088     }
4089 }
4090 
4091 //-----------------------------------------------------------------------------
4092 // [SECTION] Default font data (ProggyClean.ttf)
4093 //-----------------------------------------------------------------------------
4094 // ProggyClean.ttf
4095 // Copyright (c) 2004, 2005 Tristan Grimmer
4096 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
4097 // Download and more information at http://upperbounds.net
4098 //-----------------------------------------------------------------------------
4099 // File: 'ProggyClean.ttf' (41208 bytes)
4100 // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
4101 // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
4102 //-----------------------------------------------------------------------------
4103 static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
4104     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
4105     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
4106     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
4107     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
4108     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
4109     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
4110     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
4111     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
4112     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
4113     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
4114     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
4115     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
4116     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
4117     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
4118     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
4119     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
4120     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
4121     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
4122     "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
4123     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
4124     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
4125     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
4126     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
4127     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
4128     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
4129     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
4130     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
4131     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
4132     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
4133     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
4134     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
4135     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
4136     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
4137     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
4138     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
4139     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
4140     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
4141     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
4142     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
4143     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
4144     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
4145     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
4146     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
4147     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
4148     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
4149     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
4150     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
4151     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
4152     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
4153     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
4154     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
4155     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
4156     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
4157     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
4158     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
4159     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
4160     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
4161     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
4162     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
4163     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
4164     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
4165     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
4166     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
4167     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
4168     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
4169     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
4170     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
4171     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
4172     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
4173     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
4174     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
4175     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
4176     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
4177     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
4178     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
4179     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
4180     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
4181     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
4182     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
4183     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4&#3^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
4184     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
4185     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
4186     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
4187     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
4188     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
4189     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
4190 
GetDefaultCompressedFontDataTTFBase85()4191 static const char* GetDefaultCompressedFontDataTTFBase85()
4192 {
4193     return proggy_clean_ttf_compressed_data_base85;
4194 }
4195 
4196 #endif // #ifndef IMGUI_DISABLE
4197